Strategic Imperial Conquest

From Wikipedia, the free encyclopedia

Strategic Imperial Conquest was a fantasy, play-by-mail game created by John Lagos. The turn-based game's goal was to build the largest kingdom in a medieval setting.[1]: 32–33  Players made decisions on economics (taxing cities), diplomacy, and making war with the goal of the game to reach 5,000 victory points.[1]: 32–33 

Development[edit]

The game was playtested in 1992 with initial commercial availability scheduled for January 1993 with rulebooks costing $5, turns 1–5 at $2 each, and subsequent turns $4 each.[1]: 33  Reviewers Debra and Edward Leon Guerrero stated in the playtesting period that the game was "definitely worth the money".[1]: 32 

See also[edit]

References[edit]

  1. ^ a b c d Guerrero, Debra and Edward Leon (1992). "Be King of Your Castle in Strategic Imperial Conquest". Paper Mayhem: The Informative Play by Mail Magazine. May/June 1992 (54).

Further reading[edit]

  • Editors (June 1991). "The Spokesmen Speak: Strategic Imperial Conflict". Flagship. No. 32. pp. 48–49.