Star Venture

From Wikipedia, the free encyclopedia
Star Venture
DesignersGeorge V. Schubel
PublishersSchubel & Son
Years active1982 to Unknown
GenresSpace fantasy, Grand diplomacy
LanguagesEnglish
SystemsComputer moderated
Playing timeOpen-ended
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail

Star Venture is a play-by-mail game begun by Schubel & Son in 1982. The game was open-ended and computer moderated.

Gameplay[edit]

"Many players have come into the game from Schubel & Son's Tribes of Crane, and a more competitive and cunning collection of players would be hard to find."

—W.G. Armintrout, 1983.[1]

Star Venture was a play-by-mail computer-moderated game set in a 125-star galaxy, in which each player has one or more starships at their disposal to use in whatever way they need.[2] The game is open-ended and players have no victory conditions to achieve to win the game.[1]

Within certain limits, players begin at their starport (called Imperia) by purchasing from a menu of available starships.[1] Ships are differentiated by space available to carry items (cargo, weapons, personnel, etc.), and their damage rating.[1] Players use ground parties and colonies to explore worlds in the game; according to reviewer W.G. Armintrout, "Colonies are what people fight over", for economic reasons.[1] Combat is part of the game to include combat between ships and between ships and colonies.[1] According to Armintrout, competition in the game was fierce because many players came from Schubel & Son's game The Tribes of Crane.[1] He also noted the importance of alliances in the game.[2]

Reception[edit]

In the April 1983 edition of Dragon (Issue 72), Michael Gray stated "This game is thematically quite like Star Master, though it seems to be more closely structured."[3]

W.G. Armintrout reviewed Star Venture in The Space Gamer No. 63.[4] Armintrout commented that "Star Venture is a fascinating game. I recommend it, with a few warnings: (1) This is not a game for novices, and (2) it requires some mathematical ability and a blazing competitive will. I also commend Schubel & Son for their lightning speed in publishing errata and in implementing player suggestions (already adding convoy and special message rules)."[4]

See also[edit]

References[edit]

  1. ^ a b c d e f g Armintrout 1983. p. 7.
  2. ^ a b Armintrout 1983. pp. 7–8.
  3. ^ Gray 1983. p. 32.
  4. ^ a b Armintrout 1983. p. 6–8.

Bibliography[edit]

  • Armintrout, W.G. (May–June 1983). "Star Mail: Three New PBM Space Games". The Space Gamer. No. 63. Steve Jackson Games. pp. 6–8.
  • Gray, Michael (April 1983). "The PBM scene: Facts You Can Use When YOU Choose What Game To Play". Dragon. No. 72. TSR, Inc. p. 32.

Further reading[edit]

  • Armintrout, W.G. (March–April 1984). "The Jackson Doctrine: Tips for Playing Schubel & Son's Star Venture". The Space Gamer. No. 68. pp. 48–49.