User:Tripple-ddd/sandbox7

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Hisashi Suzuki is the earliest documented Sega employee in game development and spent over 40 years at the company before retiring in 2004. He joined Sega in 1962 and worked on many electro-mechanical games for a number of decades.[1] When Sega was bought by CSK in 1984 he was assigned to General Manager of R&D, and afterwards managed Sega's arcade division during the 80's and 90's. The last four years of his career he was President of Sega AM2. He was succeeded by Hiroshi Kataoka as the General Manager of Sega's arcade division.[2]

Hideki Sato is Sega's most important hardware engineer and spent 33 years at the company before retiring in 2004. He joined the company in 1971 and introduced some of the first commercial videogames in Japan and is considered the "father of Sega hardware" which contains both arcade and home hardware. In 1983 he released the SG-1000, and was Deputy General Director of R&D aftwards. He would continue to supervise all of Sega's hardware with his team of 27 engineers and architects. After building Sega's last hardware and Sega dissolving their home hardware division, he was put into an administrative executive position. In 2001 he was made President of Sega, and was tasked into turning Sega back into profitability from the losses of Satos Saturn and Dreamcast consoles.

Masami Ishikawa is Sega's most known hardware engineer after Hideki Sato. He joined in 1979 applying for arcade development, however was put into development of home consoles and was one of the forefront managers of Sega's home console engineering team along with Hideki Sato. He was involved in the creation of the SG-1000, Sega Master System and Sega Genesis. Afterwards he was assigned to Sega's arcade divsion and build the System 32 arcade hardware. He is involved in Sega's arcade division to this day.[3]

Yoji Ishii is Sega's most senior employee in software development. He joined in 1978 and his first major role was directing titles like Flicky and Fantasy Zone and assisted Yu Suzuki on OutRun and Hang-On[4] He was assigned to management and a producer role afterwards and was head of Sega R&D until 1998 to found Artoon (now Arzest).

Rikyia Nakagawa is a former video game developer and producer who spent 20 years at Sega developing games. He joined in 1983 and helmed the team behind arcade titles such as Altered Beast, Shinobi and Golden Axe. In 1990 he began to head AM1 where he produced dozens of arcade games with three game directors the most notable of which were The House of the Dead and Dynamite Deka.[5] In 2000, when AM1 became WOW Entertainment, he would further contribute to Sega's arcade line up with the addition of console titles, such as Sega GT and Alien Front Online. At his studio he would manage seven to eight internal teams while also contracting outside companies.[6] In 2003 his WOW Entertainment studio was merged Noriyoshi Ohba's Overworks. He retired Sega afterwards.

Game Development

Hisao Oguchi joined Sega in 1984 as a Planner, with his very first work being Doki Doki Penguin Land for the SG-1000. Oguchi also was then responsible for Super Monaco GP and contributed to the medal game area with games such as Royal Ascot and Bingo Party. In 1990 he helmed AM3 which became Hitmaker in 2000. During this period he managed a group of 5 producers and 9 directors. He produced dozens of arcade titles including sports games (Decathlete, Virtua Tennis), rail shooters (Rail Chase, The Lost World: Jurassic Park (arcade game), Confidental Mission), puzzle games (Baku Baku Animal, Where's Wally? arcade game), driving games (Sega Rally Championship, Le Mans 24, Crazy Taxi), versus games (Funky Head Boxer, Last Bronx, Virtual-On), and more.[7] One of his producers was Tetsuya Mizuguchi, who spuned off seperate development teams after the first Sega Rally. He also developed the pair of arcade games, Derby Owners Club and World Club Champion Football which drove industry development and profitablity in Japanese arcades with their card and satellite systems. At Hitmaker, he also have the greenlight to Segagaga. His career as a developer ended when he was promoted to company President and CEO in 2003. Mie Kumagai, producer of his studio succeeded him, she said that "Mr. Oguchi is a workaholic, it's in his nature. I think he will bring that spirit of teamwork to Sega and inspire success." American video game journalist commented on him in 2006 " I have known Hisao Oguchi for a long time. I first interviewed him in 1995. He’s a smart guy. I think he should be managing a game team and not the company–but that is more of a token of my absolute respect for his old team’s ability to make great games on a reasonable budget.".

Executive

As president he was tasked to bring back the company into profitability together with Hideki Sato, who was shunned into Vice Chairman, after Oguchi took his place. During this period he was also approached by Hajime Satomi, president of Sammy Corporation about a potential merger. His first initiative of the restructuring of Sega was merging it's nine subsidiaries into five, and put them back into a uniform R&D structure the following year. When Sega and Sammy merged to form Sega Sammy Holdings, he had various executive positions at the Sega Sammy group. Most recently he has helmed the casino incentive of Sega Sammy.

Noriyoshi Ohba is a former Sega developer who joined in 1988 and helmed the CS1 and CS2 divisions of the company in the 90's. His very first work was the Master System conversion of Westone Bit Entertainments Wonder Boy in Monster Land. As the head of the CS2 division, he produced action games that were released internationally such as the Super Shinobi series, Streets of Rage series, and the two Clockwork Knight games. For Japanese aimed titles he headed a dedicated RPG Project Office which was founded in 1993 which resulted into the Sakura Taisen series, and several other RPG's on the Saturn, which were mostly partnerships with external companies. The development of the flagship Dreamcast RPG, Skies of Arcadia, also started there.[8] He also kickstarted the Let's Make!! sports simulation game series, which became a long running series for Sega in Japan. In 2000 he was the President and CEO of Overworks where he worked with another producer and with five game directors. In 2003, his Overworks studio was merged with WOW Entertainment to become Sega Wow where he gas spent a few years, but retired in 2004, a year after WOW President Rikiya Nakagawa did the same. Today he is CCO of a company Premium Agency, which provides development support for various games and was founded by former Sega employees.

Mifune Satoshi was a former employee of Sega AM2 and Amusement Vision, who has worked wiith Yu Suzuki since Space Harrier. He is also credited for Dynamite DuxGP Rider, Turbo Outrun, F1 Exhaust Note and producing the Virtua Striker series..[9][10]

Makoto Osaki is currently a Manager of Sega AM2 and has worked Suzuki, Nagoshi and Kataoka. He joined in 1993, his credits as director include Virtua Fighter Kids, Daytona USA 2, Virtua Quest, Outrun 2; Virtua Fighter 5 and the cancelled Propeller Arena.[11][12] He afterwards produced the arcade and 3DS versions of Hatsune Miku: Project DIVA.

Noriyuki Shimoda is currently a game producer at Sega AM2. He joined in 2004, and produced the Ghost Squad, Sega Golf Club, After Burner Climax and Border Break arcade games. Shimoda also produced home console conversions of games for Xbox 360 and PlayStation 3.

Makoto Uchida is the current of Sega Shanghai R&D. He has produced and directed arcade games at AM1 and WOW Entertainment from 1988 onwards. This includes Altered Beast, Golden Axe, Alien Storm, Wing War, the Dynamite Deka series and Alien Front. Since 2002, he has been managing the Chinese division at Sega, called Sega Shanghai R&D, providing development support for a variety of Sega titles.[13]

Akinori Nishiyama is a Sega producer at Sega of Japan and helmed Sonic Team from 2006 to 2009. Nishiyama joined in 1987 as a tester and since had various writing and design roles at the CS2 and CS3 divisions. For the original four Phantasy Star games, he wrote and directed Phantasy Star II and Phantasy Star IV, and also did the art direction on the latter. On Phantasy Star Online he directed the design and the script. For the Sonic the Hedgehog franchise, he took his writing experience from RPG's and was scenario writer on Sonic Adventure. Afterwards he would direct the handheld outings for the Sonic the Hedgehog and Puyo Puyo franchises. Nishiyama also assembled the team of Yoshihisa Hashimoto and Sachiko Kawamura as Creative Producer in 2008, to develop Sonic Unleashed.[14][15] In 2009 he left Sonic Team to manage Sega's entire consumer devision as a Senior Producer.

Takao Miyoshi is a former game producer at Sega. Miyoshi joined in 1990 and first worked on the Sega Meganet minigames for the Genesis and then had design roles for Formula_One_World_Championship:_Beyond_the_Limit, Sonic 3D Blast, Burning Rangers and Sonic Adventure. His debut as director was Phantasy Star Online, he then produced for Phantasy Star Universe, succeeding Yuji Naka[16] Similar to a Sega Meganet game, he produced a smaller scale downloadable called Pole's Big Adventure in 2009. He left Sega afterwards after spending his last years at the company as Chief Producer, and let Satoshi Sakai suceed him as Producer for the Phantasy Star franchise.

Yukio Sugino has been part of Sega since 1993, being one of the executive officers since 2003.[17][18]

Hideki Okamura is current President, CEO and Chairman of Sega Holdings Co., Ltd.. He joined in Sega in 1987 in the field of business and marketing, and by 1997 was the division director of the Saturn and Dreamcast businesses.[19] After various executive and management positions at Sega, and afterwards Sega Sammy, he became President of Sega in 2013, and then Chairman of the newly formed Sega Holdings which became effective April 1, 2015.

Akira Nishino is game producer at Sega of Japan. He joined in 1993 and worked at CS2 and CS3 divisions. At CS3 he started as a game designer in 1993 on Sonic CD and then directed Ristar. Under Noriyoshi Ohba at CS2 he worked as a director of the first two entries of the Sakura Wars series [20] Afterwards he became the producer of the franchise and had several planning and production related roles at Overworks and then Sega Wow. When Ohba left Sega he succeeded him and headed the General Entertainment R&D #2 division, which contained staff that worked on the console and handheld games rather than the arcade side of Sega Wow. While managing different different projects there the most significant game of the GE2 division was the first Valkyria Chronicles game . In 2009 he became Chief Producer of Sega's consumer division, and left CS3 (new name for GE2) to succeed by the likes of Shuntaro Tanaka and Ryutaro Nonoka.

Ryutaro Nonaka is a game producer at Sega. He started at Sega directing the Sega 32X game, Metal Head, his first major roles however were at Overworks when he directed the Dreamcast entries of the Sakura Wars franchise. He became a producer with Nightshade and Valkyria Chronicles. In addition to active game development, he also had several miscallenious roles such management and overseeing, producing a PC version of The House of the Dead III, and being producer of the French Bread developed Dengeki Bunko Fighting Climax.

Shinji Motoyama is game producer at Sega. He joined in 2002 as a planner and had design roles on Nightshade and Blood Will Tell. He would lead the Bleach licenced games, and then do design work again for Valkyria Chronicles, and then became producer of that series. He is currently leading the CS3 division of Sega.

Takayuki Kawagoe is currently an executive at the Sega Sammy group in charge of their various digital companies such as ButteryFly Corporation and Sammy Networks.

He started his career at Sega joined in 1992 and was part of a variety production and planning departments, with eventually becoming Assistant President and then President of Smilebit. After the merger with Amusement Vision, he became an executive supervisor and producer overseeing all products within Sega's consumer division until 2009. He was also known the creative manager for Sega's Let's Make!! series that started under Noriyoshi Ohba.

Hiroyuki Miyazaki is currently the Chief Content Officer at Sega. He joined in 1992 and was part of the planning and production departments, along with Takayuki Kawagoe. Afterwards he was also in charge overseas marketing of games and was also instrumental in launching the Dreamcast in the areas of planning and business. Since then he is been involved line-up management of games.

Atsushi Seimiya is member of AM1 and Sega Wow since 1989. He jwas designer on the Cyber Police: ESWAT, The Revenge of Shinobi, E-SWAT: City Under Siege and Streets of Rage games, and was lead graphic artist on the Sega CD title Dark Wizard. Then he would direct Advanced World War: The Last Millenium and Skies of Arcadia. He would afterwards manage the releases at Sega Wow and then was head AM1 arcade division from 2005 to 2009.[21] He was succeeded by Yasuhiro Nishiyama as division head.

Hiroshi Uemara is a former Sega game producer. He joined the company in 1989 and was involved mainly in attractions for amusement parks. One of his innovations was making some of the first touchscreens for arcade machines. His breakthrough however was leading the development of the Mushiking kids' card game, the first of it's kind. He would lead development at the kids arcade game department for nearly a decade before retiring from Sega and becoming self-employed.

Takashi Yuda is a former game producer from Sega. He joined in 1989 and was an artist and designer and was main designer on the Disney licensed titles (Illusion Quackshot). For Sonic the Hedgehog 3 he designed Knuckles the Echidna and then would become Art Director for Knuckles Chaotix. He then directed the Space Channel 5 and Puyo Puyo series and produced the Sonic Riders series. He retired from Sega and worked on Orgarhythm.

Masahiro Kumono is a game producer from Sega. He joined in 1993, who went from miscallenious artist roles for Sonic Team titles and other games, to directing the PlayStation 2 action games, Shinobi and Nightshade. He produced Sonic the Hedgehog 2006.[22]

 Masayoshi Kikuchi is video game director and producer at Sega. Kikuchi joined Sega in 1995, and started out as a planner for Panzer Dragoon Zwei and Panzer Dragoon Saga, and then directed Jet Set Radio, Jet Set Radio Future and the Ollie King arcade release. Kikuchi has become the second authority for the Yakuza franchise next to Nagoshi.[23] After producing Binary Domain,[24] he became the head of mobile development at the consumer division of Sega.[25]

Yasuhiro Nishiyama is currently head of Sega of Japan R&D#1 Division. He joined in 1997 and worked with Noriyoshi Ohba on the Guru Guru Onsen series of games and then worked on the Dragon Treasure medal game and so became involved with arcade development. He succeeded Rikiya Nakagawa in heading the first arcade game department at Sega. He further was elevated in his position with the success of his Sangokushi Taisen arcade game, with his department becoming bigger and now entailing seven producers, and is now Sega's most important arcade producer next to Hiroshi Kataoka. He is also has his hand in mobile development, producing several games, including the popular Chain Chronicle.

Naoya Tsurumi is the current COO & Senior Vice President of Sega Sammy. He joined Sega in 1992 in the area of business, and movesdout of Tokyo one year later and spent twelves year at Sega Europe until he got an executive postion there as CEO and then became part of Sega Sammy executive structure. He then spent seven years at Sega of America returned back to Japan in 2010. In Japan he spent time as COO of Sega of Japan, and then was suceeded by Hideki Okumura and was put into a senior management position at Sega Sammy.

Kenji Arai is currently a Producer at Sega of Japan. He joined the AM3 department in 1991 as a graphic desiger and eventually became Assistant Producer on Sega Rally 2, and afterwards fully a Producer with NASCAR Arcade, the Initial D Arcade Stage series and Sega Rally 2006.

Kenji Sasaki is video game developer who worked at various companies. At Namco he was in charge of the world and overall visual presentation of the first Ridge Racer. At Sega he directed the Sega Rally Championship, Sega Rally 2 and Sega Touring Car Championship and the two licensed Star Wars Trilogy Arcade and Star Wars Arcade Racer games. Currently he is project manager of Bandai Namco's mobile division.

Youichi Shimosato is currently a game producer at Sega of Japan and has mostly worked with external companies. He first directed the licenced YuYu Hakusho games for the Genesis in 1992. Afterwards he directed the 32X title, Shadow Squadron in 1995, and then directed the Shining titles for Saturn on the Sega side with external companies. Since, he became a producer at Smilebit, where he was Assistant Producer for GunValkyrie. In recent times Shimasato most notably produced various modern Shining Force (Shining Force EXA, Shining Force Neo, Shining Force Feather) titles and produced Hero Bank.[26]

 Tsuyoshi Sawada is the producer for modern Shining titles for which Tony Taka serves as character designer. He joined Sega in 1992 in the field of marketing and line-up management.

 Shuntaro Tanaka is game producer at Sega of Japan. He was a scenario writer and scenario designer on the Sakura Wars series and various anime licensed games on the Saturn. He was also director of Skies of Arcadia and in charge of the game's scneario and world. He would return as a director for the first Valkyira Chronicles. Beyond mentioned projects he is charge of managing projects at his current department.

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  11. ^ "https://www.linkedin.com/in/makoosa". {{cite web}}: External link in |title= (help)
  12. ^ "開発者インタビュー「Creators Note」 #26 大崎 誠". sega.jp. Retrieved 2015-05-18.
  13. ^ "現代の最終兵器『ダイナマイト刑事』 | セガボイス | セガ 製品情報". sega.jp. Retrieved 2015-05-17.
  14. ^ "Akinori Nishiyama - Sega Retro". www.segaretro.org. Retrieved 2015-05-18.
  15. ^ "Night and Day - Blog by SEGA_SonicUnleashed". IGN. Retrieved 2015-05-18.
  16. ^ "Takao Miyoshi - Sega Retro". segaretro.org. Retrieved 2015-05-18.
  17. ^ "http://www.1up.com/news/sega-de". {{cite web}}: External link in |title= (help)
  18. ^ "http://segaretro.org/images/e/e5/AnnualReport2003_English.pdf" (PDF). {{cite web}}: External link in |title= (help)
  19. ^ "Executive Profile|SEGA SAMMY Group|SEGA SAMMY HOLDINGS". www.segasammy.co.jp. Retrieved 2015-05-18.
  20. ^ "Akira Nishino - Sega Retro". segaretro.org. Retrieved 2015-05-18.
  21. ^ "GameStaff@wiki - 清宮敦嗣". Retrieved 2015-05-18.
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  26. ^ "Youichi Shimosato Video Game Credits and Biography - MobyGames". MobyGames. Retrieved 2015-05-19.