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==Gameplay==
==Gameplay==
Like previous games in the series, Final Fantasy XI is presented in third person perspective, with players directly navigating their character around the world to interact with objects and people.
Like previous games in the series, Final Fantasy XI is presented in third person perspective, with players directly navigating their character around the world to interact with objects and people.
Unlike in previous games, however, the player is able to control only one character and select their characters traits, including race, gender, face, hair color, body size, job, and nationality. When an enemy is encountered, unlike previous Final Fantasy games, stays in the same game environment and not to a "battle area" where characters and enemies must await their turn to attack.<ref>{{cite web | title=Welcome to Vana'diel| publisher=Final Fantasy XI Official Website| year=January 1st, 2006| url=http://www.playonline.com/ff11us/intro/about/welcom.html?pageID=about | accessdate=2006-07-16}}</ref>
Unlike in previous games, however, the player is able to control only one character and select their characters traits, including race, gender, face, hair color, body size, job, and nationality. When an enemy is encountered, unlike previous Final Fantasy games, stays in the same game environment and not to a "battle area" where characters and enemies must await their turn to attack.<ref name="official">{{cite web | title=Welcome to Vana'diel| publisher=Final Fantasy XI Official Website| year=January 1st, 2006| url=http://www.playonline.com/ff11us/intro/about/welcom.html?pageID=about | accessdate=2006-07-16}}</ref>

Unlike previous Final Fantasy titles, players are given the opportunity to not only follow linear plotlines, but are allowed to fish, craft new items out of crystal, or even cook new recipes.<ref name="official"> Initially the game did not feature player versus player competitions, but after fan request it was eventually added. Players can also access more difficult adventures when they achieve higher levels of experience.


[[Cutscene]]s and conversations with [[non-player character|NPCs]] place the player as an important character who participates with the plot as it progresses. From the player's first steps in their starting city to important tasks completed for certain characters, the player is treated as if he or she is the first to interact with such characters, giving the impression of such events taking place in the present moment. Other players do not view NPC interaction, despite being in the same area, so NPCs are never "busy" talking to multiple players at once. However, some NPCs may turn to face a player's character and stay in that position until another player's character interacts with that specific NPC. Some cutscenes do include other players, such as party members participating in a quest or mission.Quests provide some story and interaction with NPCs, while missions give a more linear and developed plot. Later missions include a dramatic backstory, and even a final [[boss (video games)|boss]] that can be defeated, though gameplay still continues. This is a significant difference from many other MMORPGs.
[[Cutscene]]s and conversations with [[non-player character|NPCs]] place the player as an important character who participates with the plot as it progresses. From the player's first steps in their starting city to important tasks completed for certain characters, the player is treated as if he or she is the first to interact with such characters, giving the impression of such events taking place in the present moment. Other players do not view NPC interaction, despite being in the same area, so NPCs are never "busy" talking to multiple players at once. However, some NPCs may turn to face a player's character and stay in that position until another player's character interacts with that specific NPC. Some cutscenes do include other players, such as party members participating in a quest or mission.Quests provide some story and interaction with NPCs, while missions give a more linear and developed plot. Later missions include a dramatic backstory, and even a final [[boss (video games)|boss]] that can be defeated, though gameplay still continues. This is a significant difference from many other MMORPGs.

Revision as of 19:39, 16 August 2006

Final Fantasy XI
Developer(s)Square Co., Ltd.
Publisher(s)
PlayStation 2
Sony Computer Entertainment<br[ />Windows (PC)/Xbox 360
Square Enix
Platform(s)PlayStation 2, Microsoft Windows, Xbox 360
ReleasePlayStation 2
Japan May 16, 2002
United States/Canada March 23, 2004
Windows(PC)
Japan November 2002
United States/Canada October 28, 2003
Europe/Australia/New Zealand September 17, 2004
Xbox 360
United States/Canada April 18, 2006
Japan/Europe/Australia/New Zealand April 20, 2006
Genre(s)MMORPG
Mode(s)Multiplayer

Final Fantasy XI (ファイナルファンタジーXI, Fainaru Fantajī Irebun), also known as Final Fantasy Online, is a massively multiplayer online role-playing game set in the Final Fantasy series. It debuted in Japan on the Sony PlayStation 2 on May 16, 2002 and was released for Microsoft Windows-based personal computers on November 5 of the same year.

The story is set in Vana'diel, and various tasks can be performed in that world, either to improve a characters powers or completing quests.

In January 2004, Square Enix announced that over 500,000 users utilizing over 1 million characters were playing the game. As of 2006 there are currently between 200,000 and 300,000 active players daily (a) and the game is the dominant MMORPG in the Japanese market. [1] Three expansions for the game have been released since 2002, capitalizing on the game's success.

Gameplay

Like previous games in the series, Final Fantasy XI is presented in third person perspective, with players directly navigating their character around the world to interact with objects and people. Unlike in previous games, however, the player is able to control only one character and select their characters traits, including race, gender, face, hair color, body size, job, and nationality. When an enemy is encountered, unlike previous Final Fantasy games, stays in the same game environment and not to a "battle area" where characters and enemies must await their turn to attack.[2]

Unlike previous Final Fantasy titles, players are given the opportunity to not only follow linear plotlines, but are allowed to fish, craft new items out of crystal, or even cook new recipes.Cite error: A <ref> tag is missing the closing </ref> (see the help page).

Once the player has attained level 18 on any job, he may complete a quest that enables him to use any job he has as a "support job" for his main job. Support Jobs operate at a maximum of half the level of the player's main job, and gives the character abilities, spells and stat bonuses from that job at that level (with the exception of the sub job's 2-hour ability, and Dragoon's "Call Wyvern" ability). Some elements of Support Job abilities may also be reduced, such as Sneak Attack (loses its damage modifier from Dexterity, making it only a guaranteed critical hit) and Trick Attack (loses its modifier from Agility, making it only transfer enmity with no added damage) when Thief is used as a support job.

The current maximum level in Final Fantasy XI is 75. Level limits are placed at 50, 55, 60, 65, and 70. They are typically referred to as Genkai (level limit) 1, 2, 3, 4, and 5 respectively. For instance, a character who has not finished Genkai 1 will not be able to level to 51 until he or she completes the quest for Genkai 1. At the time of the release of Treasures of Aht Urhgan, no Genkai 5 quests existed for any of the three new jobs that were added. Breaking the tradition of a fight with a particular NPC in Jeuno, the Genkai 5 quests for these jobs, which will be added in late July, 2006, involve battles with relevant NPCs in the Aht Urhgan areas.[3]

Square-Enix has also announced that there are no plans to increase the level cap beyond 75.[4]

On reaching level 75, a character may continue to earn experience points for two reasons: to get a buffer for experience points ('XP') so that XP losses due to deaths do not cause the character to delevel, and to earn merit points which may be traded in to permanently raise specific statistics and gain other enhancements in the merit system. In the merit system, the player is given the option to convert any future experience points into limit points, gained at the same rate as experience points. Limit points are used to accumulate merit points, at a rate of 10,000 limit points to 1 merit point. Merit points can then be used to modify a character, ranging from a bonus to the chance of a melee critical hit to a bonus to any of the seven base statistics. There are caps to how much any one statistic can be raised through the merit system, but it allows for a level of character customization that is not available before the ultimate level cap. A player can choose to return to accumulating experience points instead of limit points at any time in the player's Mog House. In addition, attributes raised by merit points can be lowered through the mog house, although the limit point/merit point cost will not be refunded. If a player's job is level 75, and has capped EXP (43,999/44,000), they will automatically go from "Normal EXP" to "Merit" without changing in their mog house.

Player Vs. Player System

Final Fantasy XI's Player vs. Player (PvP) system is unique among MMORPGs in that players may only compete directly against one another under very specific circumstances. PvP happens only in "matches" that players enter only by their own consent; players cannot attack one another outside of these circumstances. Players who are defeated in a PvP match do not lose experience points, and they cannot lose items or equipment from being defeated.

There are two types of PvP matches: Ballista, and the newly incorporated Brenner. Each is a different game, but both have similar details. The objective of Ballista is to score points by throwing a "Petra" into a "Rook". Participants may find "Petras" by using the Ballista-Only "Quarry" command. Once a "Petra" is found, the participant may score only after attaining "Gate Breach" Status. "Gate Breach" may be attained by killing an opposing team member, or be within the vicinity when an opposing team member is killed. After attaining the 'Gate Breach" Status, participants have 3 minutes to throw the "Petra" into a "Rook" in order to score points. A maximum of 5 Petras may be scored for each period of "Gate Breach" status. Points may also be awarded for taking out opposing team members.

Brenner, a new from of Conflict introduced into the community on February 20th, 2006, is a game similar to Capture the Flag. The objective is to steal the other team's "Flammen", and place it within your own team's "Flammen-Brenner". Depending on the rules set by the MC (players can change a set amount of rules for a small fee), each team can have either two, four, or eight Flammen-Brenner. Each Flammen-Brenner has a set amount of hit points, and when brought to 0, the person who dealt the finishing blow will be given the Flammen. The player who receives the Flammen must run back to an empty Flammen-Brenner on their team's side to fill it with the Flammen. If one team has all Flammen, a 3-minute countdown to victory will commence. Surrounding each Flammen-Brenner is an NPC combatant known as a Posten. These will use powerful magic as compared to the level cap within the battle. They serve no important role in the battle besides damaging enemies and protecting their Flammen-Brenner, and can be knocked-out for a limited time.

For the inaugural "Conflict event", the game of Ballista was used with the rules released before the competition began;[5] it had been thought that the first game would be similar to basketball.[6]

Plot and setting

File:Vana'diel.jpg
Map of Vana'diel

The world of Final Fantasy XI is known as "Vana'diel". It consists of one large landmass two main landmasses and two smaller island flanking them, surrounded by small islands. It features diverse climates, ranging from the northern glaciers to the southern deserts.[7]

There are currently 32 servers available for play, and one server used by Square-Enix for testing. Server names follow in the Final Fantasy tradition of borrowing from different mythologies; while some, such as Ifrit and Diabolos, have also been the names of summons in previous Final Fantasy titles, others, like Lakshmi, have no Final Fantasy namesake. PC, PS2, and Xbox 360 players from across all nationalities play together on the same servers. A player is allocated to a random world when they create their first character. Subsequent characters are automatically assigned to the same server as the first. In order to place a new character on a specific server, a 10-digit passcode, known as a "world pass," may be purchased in-game. When a player creates a new character, by entering this passcode, he is able to place the character in the world from which the world pass was purchased. Once on a world, a character may not be moved to another world, except in the rare event of a World Migration, which Square Enix use as a means of controlling imbalance in server population. The four main cities in Vana'diel are Bastok, San d'Oria, Windurst, and Jeuno. The expansion "Treasures of Aht Urhgan" (released in Spring 2006) added the large Aht Urhgan Whitegate/Al Zahbi city area. The rest of Vana'diel is made up of a number of outdoor, dungeon, and minor town areas split into various regions. While most areas are accessible by walking, various modes of transportation facilitate movement. Each area in FFXI is quite large and can take a large amount of time to traverse on foot.

Characters

Template:Spoiler There are five races that a player may choose from in Final Fantasy XI. Each race has unique characteristics that make them better suited to certain types of jobs than others.

  • Elvaan — the "Elves" of Final Fantasy XI. Steeped in the tradition of knighthood, the Elvaan consider themselves superior to the other races. There are male and female Elvaan. They founded the Kingdom of San d'Oria and the Marquisate of Tavnazia. Elvaan characters rate highly in strength and mind, suffering in intelligence and dexterity.
  • Hume — an adaptable race most resembling humans. There are male and female Humes. They formed the Republic of Bastok and the Grand Duchy of Jeuno using the natural resources of the surrounding area. Characters belonging to the Hume race are well-balanced in terms of in-game stats, having no particular strengths or weaknesses.
  • Galka — large, beast-like humanoids who possess incredible strength and endurance. The Galka reproduce through reincarnation and therefore have no specific gender, though the race is generally considered to be male. They form the minority population of the Republic of Bastok but originated in the lands of Kuzotz in the far south, where their civilization was destroyed by the Antican beastmen. Galkas are defensively strong and can take and deal a great deal of damage, but have very low ratings for magical power and agility.
  • Mithra — cat-like humanoids with agility and grace. There are very few male Mithra, and player characters are only female. They live in the Federation of Windurst and the tropical island of Kazham. It has been hinted that Mithra from Kazham come from a southern island known as Tsahya. The Mithran race is agile and dextrous, but suffer from weak defensive and magical powers.
  • Tarutaru — tiny humanoids with incredible intellect and an innate talent for magic. The difference between a child and an adult is sometimes hard to make out. They founded the Federation of Windurst, and live there alongside the Mithra. Rated highly in intelligence and mind, Tarutaru are the perfect magic casters, but have very weak melee stats.

The following two races are featured in the main Final Fantasy storyline and its expansions.

  • Zilart — An ancient race that existed 10,000 years before the present events. Their continued attempts to open the Gate of the Gods are the focus of the Rise of the Zilart storyline. In the game's second expansion "Chains of Promathia," the Zilart are revealed to be alive and well.
  • Kuluu — An ancient race that existed during the same time period as the Zilart and were considered inferior to them. Only two Kuluu have survived until the present day; however they were unaccounted for until the Chains of Promathia storyline began. The Kuluu lack the ability to directly communicate to the souls of other Zilart, and are considered inferior for that reason.

There are different races that oppose the original five player races, collectively called the Beastmen. These are made up of the following species, most of which together follow the Shadow Lord behind the original story's misfortunes:

  • Antica (Ant-like humanoids)
  • Gigas (Giants)
  • Goblins (Diverse, intelligent beastmen)
  • Kindred (Beastmen known as Demons)
  • Lamiae (Technically, not true beastmen, though often referred to as such. Naga-like in appearance, these homunculi were created by Imperial alchemists)
  • Mamool Ja (Lizard-like humanoids of varying physical features, ranging from Chameleon-like to Monitor-like)
  • Moblins (A tribe of non-nomadic Goblins who created and reside in the mining community of Movalpolos)
  • Orcs (Orcish brutes)
  • Qiqirn (Friendly, rodent-like beastmen)
  • Quadav (Turtle-like humanoids)
  • Sahagin (Fish-like humanoids)
  • Tonberries (Kuluu mutated by the Meltdown)
  • Trolls (Massive beastmen, but not as large as Gigas)
  • Yagudo (Bird-like humanoids)
File:FourNationsFFXI.jpg
The symbols of the four main nations of Vana'diel

At the start of the game, players may choose whether to side with The Republic of Bastok, The Kingdom of San d'Oria or The Federation of Windurst. Players who select the "Home Nation" for their specific race get a nation specific ring. The objective of implementing national allegiances is to fight for one's country and help it claim as much of Vana'diel as possible, while preventing outright warfare between the nations by substituting this competition for battles. A special status effect known as Signet facilitates conquest; it is bestowed upon the player by an NPC official from the player character's region, a Ducal Guard in Jeuno, or a signet staff. While under the effect of Signet, engaging in successful battles with an enemy in a region will earn Regional Influence points for the Nation the player character belongs to, and Conquest Points for the player. Signet also causes defeated enemies to "drop" elemental crystals, which can be sold or used to create new items from lesser ingredients. At the end of every week (at midnight Japan time on Sunday night), a Conquest Tally is conducted. The Nation with the highest influence will control the region for the week, and the Nations are ranked by the number of regions they control. If the ratio of player deaths to beastmen deaths gets too high, the region falls under Beastmen control, preventing elemental crystals from dropping until a nation regains control. Additionally, that region's "Outpost" (usually a distinct wooden structure within one of the region's zones) and guard stands (short flag poles, usually near entrances to other regions' zones) will become unmanned.

Advantages of controlling a region include having regional Vendor NPCs will sell regional products in the nation controlling their region, the ability to do the Regional Supply Quest for that region, an outpost Teleport will now be cheaper for that region, the ability to renew Signet at the Outpost or any regional guard, and the ability to set Homepoint in the region with no charge.

Plot

There are currently eight major plotlines in Final Fantasy XI, including:

  • San d'Oria Storyline
  • Bastok Storyline
  • Windurst Storyline
  • Zilart Storyline
  • Dynamis Storyline A
  • Dynamis Storyline B
  • Chains of Promathia Storyline
  • Treasures of Aht Urghan Storyline

The Dynamis storylines are also unique in that the storyline progresses through clearing special Dynamis zones, not through completing missions as with the other storylines in the game. These zones can be entered by up to 64 people at once and have their own set of rules for loot gathering and monster claiming. There are also two distinct Dynamis storylines, the first of which consists of special versions of Windurst Walls, Bastok Mines, Southern San d'Oria, Ru'Lude Gardens (in Jeuno), Beaucedine Glacier, and Xarcabard. The Beaucedine Glacier zone is unlocked upon successful completion of the Windurst, Bastok, Jeuno, and San d'Oria zones, and the Xarcabard zone is unlocked upon completion of the Beaucedine Glacier zone.

The second Dynamis storyline (also the newer of the two) is separate from the first and can only be accessed once a player has progressed through a certain portion of the Chains of Promathia storyline. It consists of Dynamis zones of Qufim Island, Valkurm Dunes, Buburimu Peninsula, and the Tavnazian Safehold. Dynamis-Tavnazia is unlocked by completing the former three zones. As a rule, the newer dynamis zones are meant to be conquered by fewer players: Qufim, Valkurm, and Buburimu hold a maximum of 36 players while Tavnazia can only hold 18. The plots for the three main cities, at least in the missions, are relatively similar, and some of the missions are the same for all factions.

Development

Right at the conclusion of creating the English version of Chrono Cross, work began on the basic system of play for Final Fantasy XI. The Japanese game players were told to expect English speaking players, which was intentional to create a unified game world instead of different one balkanized by language.[8] This development allowed for a 66% reduction of potential costs in setup.[9]

Different creatures had to have their names standardized, as they are called by different names in the Japanese and American versions.Cite error: A <ref> tag is missing the closing </ref> (see the help page). It was originally announced that there would be simultaneous release on both the Playstation 2 and PCs as well as concurrent Japanese and American release.[10] The game was developed and run on the NVIDIA GeForce 4 Ti GPU, which the President of Square described as the most powerful graphics processor available at the time.[11] Following an August 2001 Beta test in Japan, a public Japanese Beta test was done in December 2001.[12] The game was the first developed under Squares new philosophy to develop for "all platforms and media".[13]

Audio

Final Fantasy XI was scored by Nobuo Uematsu, Naoshi Mizuta, and Kumi Tanioka. The expansion packs were scored by Mizuta alone after Tanioka left to pursue other projects and Uematsu left Square-Enix. A vocal, Distant Worlds, performed by Izumi Masuda, composed by Uematsu and arranged by Mizuta, was later released in a July 2005 patch.

Nobuo Uematsu noted the increased difficulty of scoring a game for which there was no linear plotline, a major change from the previous ten Final Fantasy games. It was also the first Final Fantasy game he composed for while he was no longer a Square employee.[14] At a concert tribute to Uematsu in San Francisco, California, several pieces from the game score were played including "Tina's Theme" and "Ronafure" from Final Fantasy XI.[15] Some of the music from Final Fantasy XI has been released on Itunes for download.[16] A CD of Final Fantasy XI music entitled The Star Onions (Final Fantasy XI - Music from the Other Side of Vana'diel) was released on August 24th, 2005 with ten tracks.[17]

Expansion

File:FFXI Dragoon.jpg
An Elvaan Dragoon in full Artifact Armor

When news was first circulated about an expansion to Final Fantasy XI, it was thought that the game's title would be Final Fantasy XI: Vision of Girade and was unclear whether it would be a free upgrade or not.[18] On October 28, 2003, Final Fantasy XI was released in North America on the personal computer along with the first expansion Rise of the Zilart, with a PlayStation 2 release on March 23, 2004.[19] It was also made available on the Xbox 360, the first collaboration of Square-Enix and Microsoft.[20] The Xbox Live! version was also Beta tested to see how their online playing system supported Final Fantasy XI.[21] The Xbox version was the first game on the Xbox 360 to require the use of their hard drive addition.[22]

The second expansion to the game, Chains of Promathia, was released in Japan on September 16, 2004, and a bundled version of the game complete with the two expansion packs was released in Europe on the same date. Five days later, on September 21, 2004, the expansion was released in North America for $30 USD. In addition, the US version of the full game plus the two expansions was released as a single DVD-ROM called "The Vana'diel Collection" on August 16, 2005. A third expansion, Treasures of Aht Urhgan, was released worldwide on April 18, 2006. The game was also released on Xbox 360 on the same day bundled with all three of the expansions released to date.

A direct sequel of Final Fantasy XI was thought to be in development for the Xbox 360, Playstation 3 and Windows Vista.[23]. Square Enix quickly denied this report, though they confirmed that another MMO is in development, albeit not related to the Final Fantasy series.[24]

Square also announced their intention to let gameplayers communicate by text messaging with people playing the game online.[25]

Release

Final Fantasy XI was listed as one of IGNs most anticipated games of 2004.[26] There were objections raised to naming the game the eleventh in the series, since it was not a structured story, preferring the name Final Fantasy Online.[27] To commemorate the 3 year anniversary of the games release, Square-Enix hosted a Fan Festival where fans could try out the third expansion Treasures of Aht Uhrgan.[28]

Reception

By December of 2002, Square president Yoichi Wada announced that there were over 200,000 subscribers to Final Fantasy XI, allowing the company to make up the investment costs of the game and begin making a profit.[29] In January 2004, Square Enix announced that over 500,000 users utilizing over 1 million characters were playing the game. Having also been released on the Playstation 2 as well as the personal computer, it became the first cross platform MMORPG ever created.[30] Right before its release on the Playstation 2, 1/3rd of the players were thought to be English speaking.[31] Japanese players are thought to prefer playing on their Playstation 2s, while English speakers prefer the PC version of the game. There are also currently between 200,000 and 300,000 active players daily.[9]

For the April-September 2004 financial period, Square saw online gaming, particularly Final Fantasy XI, sales increase by 101 percent and operating profit increase by 230.9 percent.[32] As of summer 2006, revenues have continued to hold steady from subscription services.[33] Since its Xbox 360 release it has become by August 14th, 2006, the 6th most played game at Xbox Live!.[34]

It was rated an 8.4 at Gamestats.com.[35] It was thought to be a well done but unoriginal game, and in fact with only Japanese servers running and forcing North American players to play with already much more experienced Japanese players, all the quests had literally already been beaten.[36] Gamespot criticized for having an unconventional control system, a lengthy installation, and having no player versus player aspects.[37] Other problems have included EXP grind which involves constant battles to access different parts of the game, and overcrowded camp sites.[38] With regard to the Xbox 360 release, there has been criticism that the game would only work if accompanied by a hard drive.[39]

Final Fantasy XI was awarded the grand prize from the Japan's Consumer Entertainment Software Association (CESA) for 2002-2003 along with Taiko no Tatsujin.[40] It was also named IGNs Game of the Month for March, 2004, citing the games huge customization and its successful cross-platform and cross-language game world.[41] A Final Fantasy XI themed lobby is present in the online game Minna no Golf.[42]

Updates

On June 14th, 2002, the game server was down for four hours for maintenance to the database servers, bug fixes on the text interface and a new patch for the game client.[43] This is thought to be the first patch ever released for a console game.[44]. On July 8, 2002, Square also shut down the item auction system due to some players exploiting the system.[45] In early 2006 SquareEnix discovered that a group of players had found a way to generate the game currency and exchange it for real currency, which in turn drove up prices for all items across the game. In response, 700 accounts were permanently banned and 300 billion Gil was removed from circulation. This effort is an attempt to stop Real-money trading (RMT) in the online game.[46] Square Enix has stated that RMT is officially a violation of the Terms of Service for Final Fantasy XI.[47] In July 2006, Square banned or suspended over 2,000 other accounts for similar manipulation and commerce.[48] The summer 2006 update will allow for the long requested ability for players to raise and breed Chocobos.[49]

Merchandise

Final Fantasy XI PlayOnline Visa and Mastercard credit cards were available in Japan. Features included no annual fees as long as cardholders remain PlayOnline subscribers and various rewards.[50] There have also been posters with limited edition phone cards and keychains released, also exclusively in Japan.[51]

References

  1. ^ Future Publishing, ed. (2006). Edge June 2006; issue 163. Future Publishing. pp. 28–29.
  2. ^ "Welcome to Vana'diel". Final Fantasy XI Official Website. January 1st, 2006. Retrieved 2006-07-16. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  3. ^ "Quests for Blue Mages, Corsairs, and Puppetmasters!". playonline.com. July 6, 2006. Retrieved 2006-07-11.{{cite web}}: CS1 maint: year (link)
  4. ^ "1UP interview Xbox 360 version". 1UP.com. November 16, 2005. Retrieved 2006-07-16.{{cite web}}: CS1 maint: year (link)
  5. ^ Valandil (April 21, 2004). "Final Fantasy XI - Ballista Rules". IGN.com. Retrieved 2006-08-15.{{cite web}}: CS1 maint: year (link)
  6. ^ Jeremy Dunham (March 30th, 2004). "Final Fantasy XI PvP Details". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  7. ^ "Locations". Final Fantasy XI Official Website. January 1st, 2006. Retrieved 2006-08-16. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  8. ^ Dunham, Jeremy (May 14th, 2003). "E3 2003: Final Fantasy XI Developer Interview". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  9. ^ a b Christopher Woodard (March 24th, 2006). "GDC: Creating a Global MMO: Balancing Cultures and Platforms in Final Fantasy XI". Gamasutra.com. Retrieved 2006-08-16. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  10. ^ Dave Zdyrko (February 8th, 2000). "Colossal Final Fantasy XI Revelation". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  11. ^ jones, Zakk (September 19th, 2002). "NVIDIA and Square Bringing Final Fantasy XI to PC". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  12. ^ IGN Staff (July 31st, 2001). "Final Fantasy XI Due For Full Test In December". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  13. ^ Christian Nutt (May 17th, 2005). "Square Enix Q&A Session Report (PC)". Gamespy.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  14. ^ Rob Fahey (February 25th, 2005). "Focus On: Final Fantasy composer Nobuo Uematsu". gamesindustry.biz. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  15. ^ Jeremy Dunham (March 9th, 2005). "Dear Friends: Final Fantasy in San Francisco". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  16. ^ IGN Music (May 10th, 2005). "Final Fantasy Soundtracks". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  17. ^ "Square Enix Music". Square Enix. May 10th, 2005. Retrieved 2006-08-16. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  18. ^ IGN Staff (November 20th, 2002). "Final Fantasy XI Expansion Disc?". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
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  20. ^ Stephen Coleman (May 17th, 2005). "Final Fantasy XI Coming to Xbox 360". IGN.com. Retrieved 2006-08-15. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
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