Culdcept Second

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Culdcept Second
North American cover art, entitled Culdcept as the first game to be localized
Developer(s)OmiyaSoft
Publisher(s)
Director(s)Hideo Suzuki
Producer(s)Kohei Takeshige
Designer(s)Takayuki Jingu
Programmer(s)Yukihiro Higuchi
Composer(s)Kenji Ito
SeriesCuldcept
Platform(s)Dreamcast
PlayStation 2
ReleaseDreamcast
  • JP: July 12, 2001
PlayStation 2
  • JP: September 26, 2002
  • NA: December 4, 2003
Genre(s)Board game, Collectible card game
Mode(s)Single player, Multiplayer

Culdcept Second (カルドセプト セカンド, Karudoseputo Sekando) is a turn-based strategy video game for the Dreamcast released on 2001. It is the sequel to the Saturn title Culdcept. An enhanced version of the game, Culdcept Second Expansion (カルドセプト セカンド エキスパンション, Karudoseputo Sekando Ekisupanshon), was released for the PlayStation 2 on September 26, 2002. The expansion was marketed in North America as Culdcept, and published by NEC Interchannel on December 4, 2003.

Plot[edit]

The game board in Culdcept Second Expansion, in this case full of monsters with their toll displayed beneath them.

The Goddess Culdra foresees that a powerful Cepter known as Geminigh will gain nearly infinite power, destroying all of creation. She sends Goligan, a talking cane who is her messenger, from her original world, Ruedo, to the player's world, in order to track down the Cepter who will become Geminigh and stop them. However, Goligan is unsuccessful, until he meets the player, in the form of a customized avatar. Sensing that the player has great power, Goligan teams up with them in order to track down the evil Cepter, stop them, and save the universe from destruction.

Reception[edit]

Culdcept Second was given a high score of 37 out of 40 by Famitsu.[2][13] The expansion was given a 35 out of 40.[3][14] The game had sold over 65,000 units to date.[15][unreliable source?]

In North America, Culdcept Second Expansion received "generally favorable reviews" according to the review aggregation website Metacritic.[1] Jeremy Dunham of IGN called it "bizarrely unique". Stating it was "incredibly fun, deceptively deep, and always entertaining", he praised the gameplay, but criticized the lack of online features or downloadable maps. He also called the game's graphics "dated", but praised the game's card art. Mike David of GameZone called it "incredibly addictive" and a "good solid game", but criticized its lack of voice acting and music that "just seems to fade into the background". He called the graphics "straight off of the Sega Saturn playlist", but "classic looking", and commended the "sweet looking character models".[9] Greg Kasavin of GameSpot called it "easily recommendable to fans of strategy games and even to fans of role-playing games", as well as "surprisingly fun and addictive". However, he also stated that "the luck-based matches will cause you some frustration from time to time".[7]

References[edit]

  1. ^ a b "Culdcept for PlayStation 2 Reviews". Metacritic. Fandom. Retrieved May 9, 2023.
  2. ^ a b "ドリームキャスト - カルドセプト セカンド". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 46. Retrieved May 9, 2023.
  3. ^ a b "プレイステーション2 - カルドセプト セカンド エキスパンション". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 80. Retrieved May 9, 2023.
  4. ^ Biessener, Adam (December 2003). "Culdcept". Game Informer. No. 128. GameStop. p. 149. Archived from the original on January 5, 2008. Retrieved May 10, 2023.
  5. ^ Manny LaMancha (September 29, 2003). "Culdcept Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved May 10, 2023.
  6. ^ Silverman, Ben (December 2003). "Culdcept Review". GameRevolution. CraveOnline. Archived from the original on June 5, 2004. Retrieved May 10, 2023.
  7. ^ a b Kasavin, Greg (December 15, 2003). "Culdcept Review". GameSpot. Fandom. Archived from the original on March 3, 2009. Retrieved May 10, 2023.
  8. ^ Nutt, Christian (December 11, 2003). "GameSpy: Culdcept". GameSpy. IGN Entertainment. Retrieved May 10, 2023.
  9. ^ a b David, Mike (January 1, 2004). "Culdcept - PS2 - Review". GameZone. Archived from the original on February 24, 2008. Retrieved May 10, 2023.
  10. ^ Dunham, Jeremy (December 5, 2003). "Culdcept". IGN. Ziff Davis. Archived from the original on September 5, 2012. Retrieved November 6, 2020.
  11. ^ "Culdcept". Official U.S. PlayStation Magazine. No. 75. Ziff Davis. December 2003. p. 156.
  12. ^ Bemis, Greg (February 24, 2004). "'Culdcept' (PS2) Review". X-Play. TechTV. Archived from the original on March 13, 2004. Retrieved May 10, 2023.
  13. ^ "レビューを斬る! FOREVER". OmiyaSoft (in Japanese). July 10, 2001. Retrieved May 10, 2023.
  14. ^ "レビューを斬る! RELOADED". OmiyaSoft. October 3, 2002. Retrieved May 10, 2023.
  15. ^ "Sega Dreamcast Japanese Ranking". Japan-GameCharts.com. Archived from the original on July 5, 2008. Retrieved December 14, 2008.

External links[edit]