Command and Destroy

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Command and Destroy
Developer(s)Cypron Studios
Publisher(s)Destination Software, Zoo Digital Publishing
Platform(s)Nintendo DS
Release
  • NA: February 15, 2008
  • EU: March 14, 2008
Genre(s)Real time strategy
Mode(s)Single-player, Multiplayer

Command and Destroy is a real-time strategy video game developed by Cypron Studios and published by Destination Software Inc. and Zoo Digital Publishing for the Nintendo DS.

Gameplay[edit]

Command and Destroy follows a number of the genre's conventions established by a more famous real time strategy series, Command and Conquer.[1] The game's plot follows an alien invasion of Earth.[2] The player completes a series of missions to progress through the game's single player mode, and can choose to play as the humans or the invaders.[2] The player uses soldiers to create a base and gather resources to create more troops.[1] Each mission has specific main and secondary goals to achieve.[2]

The player can control units using the Nintendo DS stylus to either select larger groups of troops or to select individual soldiers.[1] The game uses the stylus to place buildings and other control inputs.[1] The Nintendo DS d-pad can be used to move the camera and the game's cursor, but it requires the use of the stylus to control properly.[2] Command and Destroy does not feature battery save, and requires a password system to continue progress.[1][2] The game used the Nintendo DS wireless connectivity to allow for multiplayer games.[3]

Development[edit]

Command and Destroy began development as a Game Boy Advance game.[1] In 2004, IGN previewed a development build of the game as Cypron Studios tried to sell the game to publishers.[3] A vestige of the game's time as a Game Boy Advance title is the password save system, which was kept even after it was ported during development to the Nintendo DS.[1]

Reception[edit]

The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[4] IGN's Craig Harris felt that the "awful controls and the even worse save system kill the fun."[1] GameSpot's Austin Light noted that the game's controls were "a vicious cycle of annoyance" and encouraged prospective players to "do something more exciting, like shred documents or watch a screensaver."[2] GameZone's Louis Bedigian noted that the game was a "Command and Conquer clone" that didn't "live up to the legacy of the game it mimics."[5]

References[edit]

  1. ^ a b c d e f g h i Harris, Craig (March 17, 2008). "Command and Destroy Review". IGN. Ziff Davis. Archived from the original on January 9, 2018. Retrieved January 9, 2018.
  2. ^ a b c d e f g Light, Austin (April 17, 2008). "Command and Destroy Review". GameSpot. CBS Interactive. Archived from the original on January 9, 2018. Retrieved January 9, 2018.
  3. ^ a b Harris, Craig (January 14, 2008). "Command & Destroy (Preview)". IGN. Ziff Davis. Archived from the original on January 9, 2018. Retrieved January 9, 2018.
  4. ^ a b "Command And Destroy for DS Reviews". Metacritic. CBS Interactive. Retrieved March 10, 2018.
  5. ^ a b Bedigian, Louis (March 18, 2008). "Command & Destroy - NDS - Review". GameZone. Archived from the original on September 29, 2008. Retrieved March 10, 2018.

External links[edit]