Wikipedia:Articles for deletion/STFS
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- The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.
The result was delete. Arbitrarily0 (talk) 00:54, 26 May 2010 (UTC)[reply]
- STFS (edit | talk | history | protect | delete | links | watch | logs | views) – (View log • AfD statistics)
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Technical info on non-notable (at least the article does not ascertain why it is notable) savefile format. No sources. Merge to X-box at best. — Hellknowz ▎talk 14:57, 18 May 2010 (UTC)[reply]
- Note: This debate has been included in the list of Video games-related deletion discussions. — Hellknowz ▎talk 14:58, 18 May 2010 (UTC)[reply]
- Delete or if absolutely necessary disambiguate as "STFS" also stands for "Same track file system", a term used in computer science and engineering. Otherwise, there's nothing for verifiability behind the content here. Doesn't even look like it's an article, just some instructions/documentation. –MuZemike 15:03, 18 May 2010 (UTC)[reply]
- Delete per nom. No need to redirect to Same track file system, given that the article doesn't exist. -- Blanchardb -Me•MyEars•MyMouth- timed 15:26, 18 May 2010 (UTC)[reply]
- Merge to FATX, the Xbox file table system. Having all of the technical data for the hard drive system in one place would be best -- given there are sources to back this up. --Teancum (talk) 17:08, 18 May 2010 (UTC)[reply]
- Question. Can anyone find a reliable source for this? All I can find are shady web sites. I assume it's proprietary information that MS chose to not document. Pcap ping 18:06, 18 May 2010 (UTC)[reply]
- I assume this is specification a game developer would receive after receiving rights to develop their game for xbox. — Hellknowz ▎talk 19:08, 18 May 2010 (UTC)[reply]
- I doubt you need to know the internals of the file system to write games using it. It surely has an API. It's more likely this info was reverse engineered. Pcap ping 20:16, 18 May 2010 (UTC)[reply]
- You really do if you write for handlends or anything smaller. XBox probably has APIs for that, definitely for newbie stuff like XNA or whatnot. But I am pretty sure developers do get access to this and serious developers optimize save/load stuff. Some may not need or care about it but that's their problem. Alas, this does look rev-engineered. — Hellknowz ▎talk 21:13, 18 May 2010 (UTC)[reply]
- I doubt you need to know the internals of the file system to write games using it. It surely has an API. It's more likely this info was reverse engineered. Pcap ping 20:16, 18 May 2010 (UTC)[reply]
- I assume this is specification a game developer would receive after receiving rights to develop their game for xbox. — Hellknowz ▎talk 19:08, 18 May 2010 (UTC)[reply]
- Note: This debate has been included in the list of Software-related deletion discussions. -- Pcap ping 18:06, 18 May 2010 (UTC)[reply]
- Delete per WP:V - No, couldn't find a source. A handful of forums; no news, book or scholar hits. Marasmusine (talk) 22:42, 18 May 2010 (UTC)[reply]
- Delete for failing WP:V. While it's possible that sources exist, they likely require an NDA. I don't object to such information in Wikipedia as long the presumptive source is at least identified, even if inaccessible to the public, but that's not even attempted here. Pcap ping 15:02, 20 May 2010 (UTC)[reply]
- The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.