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Recurring elements in setting of the Ace Combat video game series are fictional Superweapons which consist of aircraft and military installations with extraordinary characteristics and capabilities, possessing either inconceivable armaments or provide tactical combat support to ground and aerial forces.

Arkbird[edit]

Arkbird

Class

Space Project, later Superweapon
Satellite Pinpoint Strike Cannon

Controller

Osea/ ISAF, later Belka

Based

Orbital

Supporting units

Single Stage to Orbit vehicle (SSTO),
Mass Driver;
can share data with allied military units via datalink

Armaments

Orbit-to-Surface/Sea/Air laser cannon,
Air-to-air laser cannon,
Air-to-air missile launchers,
Vogel unmanned combat aerial vehicle,
V1 tactical nuclear weapon

The Arkbird is a low-orbit aerospace craft depicted in Ace Combat 5 likely has inspirational elements in name and appearance of the mythical giant white Roc bird.

Information[edit]

Designed and built by the country of Osea from cuts in the country's defense budget by anti-war President Vincent Harling, the Arkbird was intended as a first step in construction of a joint project to produce an International Space Station with fellow superpower Yuktobania. Many of the components were based on the design of the XB-0 Hresvelgr of the Belkan War.

It is unknown how the Arkbird was built or how they managed to move such a sizable mass into the upper atmosphere without compromising structural integrity, however the Arkbird makes use of advanced engine technology such as stable fueled rocket booster and combined cycle engines which can presumably safely carry the necessary fuels in space for a prolonged period of time.[1] It otherwise must occasionally dive into the atmosphere to make use of friction for course correction.

The primary function of the Arkbird was as the accommodation ship for Osean and Yuktobanian astronauts who would work on the Space station project as well as receive supplies and construction parts from its sister project the SSTO (Single Stage To Orbit) vehicle and its Mass driver based at Basset Space Center on the south west coast of Osea.

History[edit]

Reassignment[edit]

After the Belkans provoked outbreak of war between Osea and Yuktobania, the Osean government approved the plans to utilize the Arkbird as a superweapon by adding a laser cannon to its underside.This enabled it to shoot down conventional cruise and advanced burst missiles from enemy Yuktobanian forces, primarily the Scinfaxi-class submersible aircraft carriers. This put heavy restrictions on the Scinfaxi-class deployment.

After the laser's successful launch and fitting onto the Arkbird, the weapon is not seen in use until a naval attack by the Yuktobanians on Osea's first line of defense: Sand Island Airbase. During this battle, it becomes known that the fleet is escorted by the Scinfaxi, which fires its burst missiles against the Osean fighters. The Arkbird uses its laser to fire a pinpoint shot that destroys the missiles. The Yuktobanians are terrified by the beam of light ripping down from orbit, but the Scinfaxi counters by launching multiple warheads. The Arkbird with its single laser, cannot hit all the missiles at once, and many Osean planes are lost. After continued fighting, however, Arkbird locates the Scinfaxi and forces it to surface by firing upon it. With the help of Wardog squadron, the Scinfaxi is sunk in the middle of the ocean.

Enemies in the Shadows[edit]

Later, the Arkbird's power generators are destroyed by a sabotaged shipment sent up by the Basset mass driver. This, secretly, is how the Belkans take control of it. The Arkbird is not heard of again for some time, until much later in the game when it is realised (through an intercepted transmission) that the Arkbird is indeed fully operational and about to commence in a nuclear strike upon the Yuktobanian city Ochabursk. By this time, Razgriz squadron and many of their allies have realized that the Belkans started this war to pit the two countries of Osea and Yuktobania against each other as revenge for their defeat in the Belkan War.

In an effort to prevent a further escalation of the war, the player controlled squadron intercepts the Arkbird after the Osean astronaut aboard the huge spacecraft triggers its flaps to deploy. This slows down the Arkbird and causes it to drop into the lower atmosphere, leaving it vulnerable to attack. The astronaut ejects before he can be captured by the Belkans on board.

It becomes clear that the Belkan saboteurs have further modified the Arkbird, installing another laser atop the vehicle for anti-aircraft defense as well as several launchers for Belkan UAV Vogels and a conventional AA defense. Despite attacks from both laser cannons and the UAVs, the Arkbird cannot destroy the fighters, and uses its low altitude to make a course correction with the intent of detonating its nuclear weapon above Osea inside of the Arkbird, causing immense damage and a devastating amount of casualties, as well as destroying the Arkbird.

After its Rocket booster and combined cycle engines are destroyed, the Arkbird once more attempts to get to Osea with its remaining engine. When Razgriz Squadrion destroys that final remaining engine, the Arkbird plunges into the ocean, taking its final weapon with it.

Dragonet Class Submarine[edit]

The Dragonet class submarines (ancestors of the Yuktobanian Scinfaxi class submarine in the Playstation 2's Ace Combat 5) were two superweapons in the Playstation game Ace Combat 2. These submarines were huge, and they both carried one Extra Powerful Cruise Missile, just like the one in the Fortress Intolerance, another superweapon in the game. They were used by the Usean Rebel Forces in the war at that time.

Both submarines were armed with machine guns and SAM's (Surface-to-air missile), and one EPCM. The Dragonet 1 was stationed in a submarine base on the south-eastern coast of the Usean/Erusian continent. It had very little to do in the war, as the player's character "Scarface 1" destroyed it when he made a secret raid into the base, just as the Dragonet was leaving.

It is not known where the Dragonet 2 was built, possibly in the same submarine base, but as it arrived in the last stages of the war to the city of St. Ark, the city was already under siege of governmental forces. It proceeded to dive into the sea and left quickly to escape to the Fortress Intolerance, located in North Point. Just before it had managed to get on to the surface, it was detected and Scarface 1 was scrambled to the location. After a fierce fight, Scarface manages to hit the submarine fatally. All seems well until the last act of the now sinking sub is to launch its cruise missile at St. Ark, possibly hoping to eliminate any friendly forces left there. Scarface 1 proceeds to catch up with it. It is difficult as Scarface cannot lock on to the target with his own missiles, but he manages to destroy the missile with his machine gun. Thus ends the terror of the Dragonet class submarines.

Excalibur[edit]

Excalibur

Class

Pinpoint Strike Cannon

Controller

Belka

Based

Schayne Plains, Tauberg, Belka

Supporting units

Reflective Satellite System Targeting patrol aircraft

Armaments

High impact chemical laser cannon,
Railway Tactical Laser Cannon Network

Information[edit]

The Excalibur is a fictional chemical laser weapon in Ace Combat Zero: The Belkan War located in the Schayne Plains national park, Tauberg in South Belka.

Excalibur was developed in 1981 by the extremely strong Belkan economy as a symbol of power and as a missile defence platform. Although many had concerns at the location of its construction ( which happened to be a national park) it was discovered that the flora, fauna and wildlife all adapted to the massive cannon, which rather ironically made Schayne an area of immense scientific interest for ecological research, instead the technological achievement itself.

Although rarely used before 1995, the facility was well designed and consistently modified with the latest weapons technology developed by Anton Kupchenko and the South Belkan Munitions Factory, which produced almost all of Belka's potential war power.

Because of the massive levels of power needed to operate and fire the immense weapon, an underground geothermal generator, numerous solar panels and conventional power stations were positioned around Excalibur. Also built into the cannon were seven large cooling towers to keep it from destroying itself. This allowed rapid dumping of excess heat and allowed the cannon to recover to normal firing conditions in under thirty seconds, posing a threat to missiles launched in waves to avoid Excalibur's blast.

History[edit]

While admired as a technological marvel, the weapon got its first use against a target in 1994 with the discovery of the 1994XF04 asteroid. However, its inability to destroy it inspired the construction of a newer and up-to-date attack system to be built on the Usean Continent. The reality of such failure did nothing to help the Belkan people's spirits in its escalating financial crisis.

A year before (and possibly in preparation for) the planetfall of the newly named Ulysses asteroid, Belka declared war on its neighbors, focusing on its ceded territory of Ustio as well as the superpower Osea, both of whom had massive amounts of natural resources the Belkans desperately needed in order to revive their economy.

It was at this time that Excalibur was once again employed. Via the use of reflective satellites the cannon was put to extraordinary effect across the entire war from its safe haven in Tauberg. To further the Belkan advantage in the war, the Excalibur employed its pinpoint strike ability to act as an anti-aircraft weapon, used to great effect to obliterate both transport and fighter squadrons alike on the southern battle front. In light of this deadly re-purposing, the allied forces used mercenary fighter squadrons (one of them being Galm Team) to fly a suicide mission into the impenetrable Schayne Plains in a desperate attempt to halt the Belkan onslaught. To the amazement of allied and Belkan forces alike, this wing of fighters not only achieved their objective to put an end to Excalibur, but most of the pilots survived the battle.

With the destruction of one of Belka's most treasured landmarks and their most sizeable advantage to date, the entire of the battlefront was left open for the allied forces to strike using the full power of their combined air force and cruise missiles, resulting in the quick domination of South Belka after its secession from North Belka and its unconditional surrender to the allied forces.

Disadvantages[edit]

The weakpoints to Excalibur are that:

• Once the beam's X-axis or horizontal target has been set, it cannot rotate left or right to follow the player, although it displays limited ability to follow the player's plane on a vertical area.

• The beam size shrinks as the player gets closer to the main weapon and widens as the player gets further away from it. Once they are close enough, the player can fly circles around the laser with little fear of getting hit or shot down. As the Excalibur can shift its Y-axis, it also limits that axis to avoid destroying itself, as can be seen by the limited cone a player can fly around in which one can pass directly under the laser, something impossible to do from a position like the edge of the map.

• Although this is most likely a feature to make it easier to defeat/avoid Excalibur, the beam's position and direction is shown as a large red patch or dot (depending of the angle) about ten seconds before the weapon goes on-line. Also (In mission 9 "Sword of Annihilation") the player can hear the sound of a large electrical build up and then a large boom as the laser fires.

• The damage system is gradual, giving the player time to escape from exposure, although the damage in progressively harder modes is faster and faster.

Gleipnir[edit]

Gleipnir

Class

Airborne Fortress

Controller

Leasath

Based

Terminus Islands, Santa Elva

Supporting units

JAS 39 Gripen C

Armaments

1× Shock Cannon
8× SWBM VLS
Anti-Aircraft Guns
6× Air to Air missiles

The Gleipnir (/ˈgleɪpnɪɚ/), in the video game Ace Combat X: Skies of Deception, is the first encountered superweapon of the Democratic Republic of Leasath, which developed it as a first-strike bomber. It is armed with the Shock-Wave Ballistic Missile (SWBM), a devastating weapon against aircraft, and a Shock Cannon for use against ground forces. It is also defended by conventional ordnance.

History[edit]

The Gleipnir's development is shrouded in secrecy, and how the project was funded was also kept secret for a while. However, it was in no way inconspicuous as it had appeared on the battlefield and dealt devastating attacks on Aurelian Forces.

In one instance, the Gleipnir had attacked Aurelian Forces during a bombing mission, which resulted in the destruction of the vast majority of the Aurelian Air Force. The Gleipnir decloaked, launched an SWBM and quickly re-cloaked in a few seconds. This attack had resulted in the loss of nearly all Aurelian fighters in the area, including the members of the Gryphus Squadron, save for Gryphus 1 and Gryphus 5.

The Gleipnir then relocated to Terminus Island and began to attack Aurelian ground forces, which were advancing towards their allies in northern Aureila, with their SWBMs. Gryphus 1 and an Allied Squadron were dispatched along side the 1st and 2nd Aureilan Fleets, in an attempt to track down and destroy the Gleipnir. The 3rd Fleet was unexpectedly destroyed by the Gleipnir after using its Shock Cannon above the fleet itself. Gryphus 1 engaged the Gleipnir on sight, but due to its cloaking technology, had to engage it multiple times. Eventually, almost entirely due to the efforts of Gryphus 1, its cloaking capabilities were heavily damaged and became inoperational. The Gleipnir now turned its SWBMs onto the Aurelian aircraft. Gryphus 1 attacked once more and disabled the Gleipnir's SWBM launchers. The Gleipnir climbed to escape the area and managed to get away, despite the immense damage inflicted by the aircraft.

Gleipnir landed in Santa Elva and commenced repairs. However, the Gryphus Squadron was launched when its position was confirmed. The Gleipnir was immediately emergency launched upon the arrival of Aurelian forces, despite repairs being incomplete. With Digital Optical Stealth off-line and the SWBM still inoperable, it engaged Gryphus Squadron with conventional weaponry. It was ineffective, and Gryphus 1 quickly stripped it of its defenses.

Gryhphus 1 began to attack its engines. The captain of the Gleipnir urged the crew to use the Shock Cannon against the fighters, though it was intended for ground-attack. However, due to battle damage and the repairs not being finished, it was decided that using the cannon would only damage Gleipnir even more, possibly even destroy it. The captain disregarded that fact and took the controls of the Gleipnir and, in an unexpected and amazing display of flyability (due to the Glepinir's massive size), the captain rolled the massive weapon upside down. As the Gleipnir flew inverted, it fired the Shock Cannon in desperation, multiple times.

Gryphus 1 evaded its attacks and finished off the Gleipnir, once and for all. Gleipnir crashed into a river near Santa Elva and exploded after travelling a distance downstream.

Another scenario that may appear in Ace Combat X under different mission circumstances is fighting a fully-powered Gleipnir over Santa Elva. After the aircraft was de-cloaked by Gryphus One and its SWBM destroyed, the captain again commandeered Gleipnir and steered the aircraft with it's nose pointing vertically upwards, towards Santa Elva whilst powering up the Shock Cannon, with intent to destroy the city. Gryphus One destroyed the Shock Cannon before Gleipnir could unleash the the massive power of the weapon. Finally,the Gleipnir's captain tried to kamikaze into Santa Elva but fortunately, it overshot and crashed into the river.

Fortress Intolerance[edit]

The Intolerance was a fortification in the Ace Combat 2, built in North Point. It was used by the Usean Rebel Forces in the war at that time. After both of their Extra Powerful Cruise Missile carrying submarines, the Dragonet 1 & 2, were destroyed, the rebels had still one EPCM left in the Intolerance. This is why it is often counted as a superweapon along with both of the giant submarines. After the battle at St. Ark, the rebel forces retreated to the fortress.

The fortress bears a strong resemblance to Megalith, a superweapon in Ace Combat 04. In fact, Megalith is on the island that the players start AC2 in, while Intolerance is at North Point, where you begin AC4. The fortress has two power plants guarded by SAM's(Surface-to-air missile) and tanks, while around the main hill the Intolerance is built on are more SAM's, small forts and a small runway. The fortress has an extreme arsenal of F-15's in stock, and also has the Z.O.E. Commander, a pilot ace, flying in a common super plane in the AC series, the ADF-01 that bears a strong resemblance to the ADF-01 FALKEN in AC5. Inside the fortress itself is of course the gigantic cruise missile readying for launch. The players character in the game, "Scarface 1", is sent to destroy the Intolerance. After clearing out the tanks around the power plants, friendly forces are able to open a heat vent door in the Intolerance, which has just enough room for Scarface 1 to fly in and blow up the missile. After this is done, all the enemy forces are eliminated by a chain reaction of explosions

Megalith[edit]

Megalith is a superweapon in the fictional universe of the PlayStation 2 video game, Ace Combat 04: Shattered Skies that is also a large stone, such as those used to build Stonehenge.

Megalith

Class

Ballistic missile launch base

Controller

Erusea

Based

Twinkle Islands, Southwest Erusean coast

Supporting units

Three, five fighter configurations from Yellow Squadron. A total of 15 Su-37 aircraft.

Armaments

Ballistic missiles

Description[edit]

Megalith is a massive missile silo facility with the primary purpose of housing missiles designed to destroy asteroid fragments and alter the orbit of larger Near-Earth Objects (NEO). Given this, it was meant to be a secondary solution against NEOs or perhaps at some point replace the Stonehenge. Megalith houses about 10 separate silos for launching smaller missiles, four larger silos, and a very large silo in the main complex for a single large scale missile (possibly a MIRV). There also appear to be six lasers, either for anti-meteor defense or tracking. Development of the facility took place before the Usea continental war and was functional by the war's end. Megalith was built upon an island to the south of Farbanti. Because it had the ability to launch missiles, its range surpassed that of Stonehenge, so much so that it not only covered the entire Usea continent, but the range easily went beyond North Point.

By October 2005 (In the Ace Combat timeline), it was commandeered by rogue officers from Erusea. In the in-game tactical map, Megalith is seen having a range greatly surpassing that of Stonehenge, clearing the entire Usea continent as well as North Point. Although unclear, a simulation was shown displaying impacting objects and their radius of damage. Either this was to show what would happen if Megalith did not shoot down any NEOs or if it altered the path of NEOs. One impact strikes Los Canas directly.

Megalith's only defense is the structure itself and three five-aircraft flights of Su-37s from Yellow Squadron. A key weakness of the structure was that its main power generators were exposed due to port tunnels. While small, it was large enough for any skilled fighter pilot to navigate through.

History[edit]

After the invasion of the Usea mainland, ISAF discovered Megalith, from a recon mission from a U2 spy plane. It is mentioned occasionally in the game after that, mostly to tell the player that ISAF wants to end the war before Megalith is completed. Its development continued, and ISAF was too late to reach its goal. When Erusea officially surrendered, a group of rogue officers commandeered Megalith, making it an immediate threat. Mobius sqadron and an ISAF ground unit were tasked with destroying the facility. Although the structure had no direct defense against aircraft, three five-aircraft flights of Su-37s from Yellow Squadron were deployed to defend it. Covered by the newly formed Mobius Squadron, the legendary pilot Mobius One assisted the ground unit's infiltration and destroyed the facility's most powerful missile while it was being readied for launch, resulting in the destruction of Megalith.

Meson Cannon[edit]

Meson Cannon

Class

Anti-Aircraft Gun Battery

Controller

Leasath

Based

Griswall, Aurelia

Supporting Units

Armaments

8× Particle cannons

The Meson Cannon is a supergun battery depicted in Ace Combat X: Skies of Deception consisting of eight meson particle beam turrets.

Description[edit]

The Meson Cannon, built to defend the Aurelian capital, Griswall, consists of a battery of 8 turrets mounted on high towers. Depending on the players actions beforehand, the cannons may be fitted with the M.B.S.R (Meson Beam Stabilizing Regulator), changing the firing pattern to a concentrated beam that does major damage (although the Cannons cannot track anything going faster than 600 miles per-hour). If the player prevents delivery of the M.B.S.R, the Meson Cannon will fire rapid shots of energy. The Meson Cannon is protected by several Anti-Air sites, several YF-23A fighters and SU-27s, and a large array of tanks. The Atmos Ring, upon which the Meson Cannon is built, completely isolates downtown Griswall from the rest of the city, preventing ground forces from entering. This is also to protect Gaiuss Tower, which is located in Downtown and is the central command of the Democratic Republic of Leasath.

History[edit]

Diego Gaspar Navarro, commanding officer of Leasath forces in Aurelia, used the Gaiuss Tower as his base of command but later fled from the Gaiuss Tower when Gryphus Squadron, led by Gryphus 1, single-handedly destroyed the Meson Cannon and all enemy forces in the area.

Strategic Orbital Linear Gun[edit]

SOLG

Class

Orbital missile delivery system

Controller

Osea, later Belka

Based

Orbital

Supporting units

Single Stage to Orbit vehicle (SSTO),
Mass Driver,
Arkbird,
Control facility

Armaments

Main linear gun;
final configuration uses V2 Strategic Nuclear Weapon as projectiles

The SOLG (Strategic Orbital Linear Gun) is a fictional orbital bombardment satellite created for the video game Ace Combat 5 for the Playstation 2 by Namco.

The Belkan War[edit]

Built by the superpower Osea sometime during the Belkan War[2] as a military attack satellite. Although capable of launching conventional and nuclear warheads, it was specifically designed to launch hi-tech MIRV (Multiple Independently Targetable Re-entry Vehicle) missiles.

The SOLG is completely unmanned. Its four arms provide stability in orbit, its main length made up of a magnetically accelerated rail gun and six lines of three solar panels each providing power to its magnets.

Despite the high-priority status of the project, the end of the Belkan War left it unfinished in orbit until Osea and Yuktobania included it as part of plans to build an International Space Station. The Basset Space Center in Osea was tasked to send supplies to the SOLG via its SSTO spacecraft fleet.

Circum-Pacific War[edit]

Although the SOLG never saw operational use against Belka, in an ironic turn of events after covertly provoking full-scale war between Osea and Yuktobania, Belka under North Osea Gründer Industries (secretly a Belkan loyalist organisation), gained full access to the SOLG and established a command center inside a secret tunnel which would have been used to transport troops secretly through the mountain range between Belka and Osea to reunite Belka with what it considers the stolen lands of South Belka (named North Osea).[3]

From the SOLG, which was completed by Belka by using the Osean Mass driver and SSTO (Single Stage to Orbit) from Basset Space Centre,[4] the Belkans planned to launch a V2 MIRV missile at either Osea or Yuktobania, or eventually both, destroying almost all civilian and military centers in both countries and bringing about Belka's total victory.

After this information is intercepted by the Yuktobanian agent known as 'Major', the newly formed allies of Osea and Yuktobania launch an attack on the Belkans' SOLG command facility in Sudentor, which they successfully destroy.

In a final act of defiance, Belka had programmed the SOLG in the event of loss of its data stream before launch of the V2 missile to drop into downtown Oured, the capital of Osea. Although guarded by Belkan aggressors Grabacr and Ofnir, Osea's blueprints of the SOLG from the war allowed an exploitable point to be found and destroyed by the Razgriz pilots, causing the SOLG to break apart after re-entry, causing a spectacular explosion and meteor shower over Oured Bay.

Scinfaxi and Hrimfaxi[edit]

Scinfaxi and Hrimfaxi

Class

Submersible Aircraft Carrier/SLBM Launch Platform

Controller

Yuktobanian Navy

Based

Oceanic, Razgriz Straits

Supporting units

Scinfaxi: F-35 JSF (Joint Strike Fighter), AV-8B Harrier II
Hrimfaxi: VLS-launched UCAV, picket submarine fleet

Armaments

SAMs
Anti-Aircraft Guns
SLBM

Scinfaxi (/sɪnˈfæksɪ/) and Hrimfaxi (/rɪmˈfæksɪ/) are the names of a pair of fictional gigantic Yuktobanian submarine aircraft carriers in the video game Ace Combat 5. They are named after the Norse mythology characters Skínfaxi and Hrímfaxi. they are nuclear powered and can remain submerged for long periods of time. It is armed with burst missiles that are able to destroy anything below an altitude of five thousand feet. As well, the Scinfaxi carries F-35 and Harrier aircraft, while the Hrimfaxi is equipped with UCAV drones that she can launch while submerged from a vertical launch system.

History[edit]

Scinfaxi[edit]

In the game Ace Combat 5, Scinfaxi was first used to destroy two Osean aircraft carriers (the Buzzard and Vulture). They also attempted to sink a third aircraft carrier (Kestrel) in the same battle, but, they failed. In a battle on October 10, 2010, the Yuktobanians also deployed the Scinfaxi to help the invasion of Sand Island. Most of its missile attacks during this battle were shot down by the orbiting Arkbird with its newly mounted laser cannon, rendering the Scinfaxi less effective. Nevertheless, it was still able to bring down many "nuggets", or trainee pilots, using mulitple, rapid launches of its burst missiles. At the end of the battle, the Wardog squadron, with the help of the Arkbird, was able to take out the submarine.

Hrimfaxi[edit]

The Hrimfaxi was later deployed in the North Sea at the Razgriz Straits. Its task was to drive back the Osean forces advancing on Cinigrad. However, it was sunk within 3 days of its deployment by the Wardog squadron. This victory against two seemingly invincible enemies served to bolster the Wardog squadron's fame, and thus people began to associate them with the legend of the famous demon for which the Razgriz straits are named.

Stonehenge[edit]

Stonehenge

Class

Surface to Air Rail Gun Network

Controller

Erusea

Based

Central Usea

Supporting units

Five fighter configuration from Yellow Squadron. SAM Sites, AA Guns and several fighters.

Armaments

Stonehenge (also known as Stonehenge Turret Network) is depicted in Ace Combat 04: Shattered Skies. Stonehenge is named and designed (the formation of the cannons) after the actual Stonehenge. This supergun battery also deals with astronomy related fields, and it is believed that site of Stonehenge is related to astrological cycles.

Description[edit]

Stonehenge is an array of eight massive Rail Cannons in a circular formation, though one of them was disabled from a meteor impact. Its primary function is to locate, track, and destroy or alter the orbit of Near-Earth Objects before they become a threat in order to safeguard those of the Usea continent. Its ground range is incredible, covering at least 600 miles.[5]

Before the conflict in Usea, the Erusians, who had possession of the weapon, discovered another use for Stonehenge: anti-air artillery. The warheads it used could reach any target within its range within minutes, rendering all flight dangerous. During the war, Stonehenge was heavily fortified against aerial attacks. Including the seven functional rail cannons, several SAM sites and AA guns were deployed per cannon, along with a central radar jammer to prevent the locking-on of any rail cannon. Any aircraft that somehow managed to bypass all these defenses would be faced by Yellow Squadron.

Despite the many advantages Stonehenge had against aircraft, there were two major flaws. It could not hit targets that were below 2000 feet because of Terrain Masking. The second was that Stonehenge's targeting system was designed for NEO's, objects with predictable paths.

History[edit]

The asteroid codenamed Ulysses 1994 XF-04 and its accompanying meteor shower prompted the Usean governments to develop Stonehenge. As a collaborative project, it was decided that Stonehenge should be located in the country of San Salvacion, which was historically famed for its neutrality. When hostilities broke out, Erusea quickly invaded San Salvacion, securing Stonehenge. Although originally intended to clear the skies of the meteor plagued Usea continent, the advancing forces found its use as an anti-air artillery weapon. Given the range, covering roughly 80% of the Usea continent, and effectiveness of Stonehenge as such a weapon, Erusea conquered the skies over Usea with ease. With air superiority given to the Erusians, they quickly conquered much of the Usea mainland which used to belong to the Independent State Allied Forces (ISAF). This offensive pushed ISAF back to North Point. Because of the fortifications Erusea fitted around Stonehenge, most long range conventional weapons were useless.

ISAF quickly responded with several strategic air strikes that were out of Stonehenge's range, including several key victories such as the sinking of Erusea's Aegir Fleet. ISAF's first encounter of Stonehenge's power during the war was the assault of an Erusian solar power plant. Although a key victory, ISAF HQ had not predicted that Erusea would use Stonehenge, even though the power plant was within its range. When Erusea used Stonehenge to make a counterstrike on the ISAF pilots, ISAF HQ ordered all pilots to decend below 2000 feet. The power plant however, was located on a plateau well above 2000 feet, and most of the "safe zones" were valleys that were extremely difficult to navigate. As a result, many pilots died either from the attack, or because they could not maneuver through the valleys. Although ISAF used fighters to assault the Tango Line, a defensive stronghold within Stonehenge's range, the terrain detail allowed a higher survivability rate as there were many open areas that offered elevations below 2000 feet.

Even though the central ground offensive was still far from Stonehenge, ISAF wanted it taken down as soon as possible. Taking advantage of Stonehenge's targeting system flaw, ISAF sent small groups of fighter pilots to fly unpredictable paths and then form up once near the site. The strategy worked and although there was a relatively high casualty rate due to the defensive weaponry deployed, the mission was a success. Just after the assault, the Erusian elite "Yellow Squadron," the force tasked with defending Stonehenge, arrived on the scene. With the war effort becoming more distant from Stonehenge, Yellow Squadron had been tasked with flying sorties far from their normal location, and it was the sortie they had just completed that had meant that they had been absent from the defense of Stonehenge. They launched an unsuccessful counter-attack on the ISAF pilots with Yellow 4 being shot down by Mobius One, causing them to disengage. This resulted in a double victory for ISAF, since none of the fighter pilots had yet shot down anyone from Yellow Squadron.

V2[edit]

Towards the end of Ace Combat Zero, A World With No Boundaries had gained control of the Avalon dam facility in Belka which was being used to develop the V2 weapon. Most likely named for the real-life German V2 rocket of World War II, the weapon was an ICBM containing a multiple independently targetable re-entry vehicle. A World With No Boundaries was preparing to use the missile to plunge the world into a state of anarchy, thus eliminating all borders between countries and creating a world without boundaries.[6] The facility was attacked and neutralized by Galm team. However, a single missile was launched by former Galm squadron member Larry "Solo Wing Pixy" Foulke, who was controlling the V2 launch from the cockpit of the experimental ADFX-02 Morgan.

An epic battle ensued between Solo Wing Pixy and Galm 1, AKA Cipher, culminating in the defeat of the former Galm Two. With the link to the controlling aircraft severed, the final V2 self-destructed before its warheads could commence re-entry, and A World With No Boundaries ceased to exist.

At least several examples survived the Belkan War; they would eventually fall into the hands of the Gray Men, who employed the missile warheads as projectiles for the commandeered Strategic Orbital Linear Gun (Codname SOLG).

XB-0 Hresvelgr[edit]

The terrorist group "A World With No Boundaries" obtained the Belkan experimental bomber XB-0 Hresvelgr ,the name being an abbrevation of experimental bomber zero (another reference to the title it was featured in), and activated it for their own purposes, raiding several Allied targets, including Valais Air Base, the staging area of Galm Squadron. The sheer cost of just running the Hresvelgr suggests that the organization held ties to people in positions of power, with access to impressive amounts of funding.

The aircraft was developed by the South Belkan Munitions Factory[7] and was a prototype, meaning that no further models were built. It was propelled by six jet engines, each putting out about 1350.2 kN. Protecting the aircraft was a mix of Anti-Aircraft weaponry, such as AAMs and AA cannons, as well as the Sapinese air squadron known as Espada.

The Hresvelgr, along with Espada and several other squadrons protecting it, was shot down by Galm Squadron.

Somewhere in Ace Combat 3: Electrosphere, an unknown successor is under development to replace the original version of Hresvelgr. This project resulted in the successor to the original Hresvelgr, the XB-00 Hresvelgr II in 2050 (after the ending of Ace Combat 3).

P-1112 Aigaion[edit]

P-1112 Aigaion

Class

Aerial Aircraft Carrier and Heavy Command Cruiser

Controller

Federal Republic of Estovakia

Based

Unknown

Supporting units

Su-33 aircraft of Strigon Team; P-1114 Gyges AA Gunships and P-1113 Kottos EW Airships

Armaments

Nimbus cruise missiles, Anti-aircraft gun emplacements, and SAM defenses

The Aigaion is a fictional airborne fortress featured in Ace Combat 6: Fires of Liberation.

Developed during the Estovakian Civil War, the Aigaion was part of the Estovakian Navy's Airborne Fleet program. The project was given added impetus when a former Belkan pilot, Lorenz Riedel, came to Estovakia and offered data gathered from the XB-0 Hresvelgr. As accommodating its giant size is impractical for existing airfields, it is designed instead as a large seaplane that can land in water. The fighters stationed aboard are provided by the air force (the Strigon Team), however, and its launch/recovery bay is large enough to allow fighters to takeoff and land without the use of catapults or arresting gears. While the Nimbus cruise missiles that it can launch are extremely powerful, they need to be guided to a target by specially designed drones, thus they cannot operate effecively if the drones are shot down. Also, its forward radar will be virtually unable to function during aerial refueling.

The Aigaion first appears in the game during the Invasion of Gracemeria when it lays down a Nimbus barrage. After endangering Emmerian forces while they were securing a transport route, the operation focuses on capturing the coastal city of San Loma as a base for intercepting the craft, before it is destroyed in an aerial assault headed by Garuda Team.

Chandelier[edit]

The Chandelier is a superweapon in the fictional universe of the video game, Ace Combat 6: Fires of Liberation.

Chandelier

Class

Railgun cannon

Controller

Federal Republic of Estovakia

Based

Vicinity of Sonne Island, Northern Coast of Estovakia

Supporting units

Various aircraft including elements from the Strigon Squadron; elements from the Estovakian Navy consisting of gunboats and Aegis cruisers

Armaments

Anti-aircraft gun emplacements, flak guns, and SAM defenses

Description[edit]

The weapon was designed as a colossal railgun cooled by a series of external, shielded systems that had allowed it to repeatedly fire. Warhead loading was handled via a conveyor system that ran along a partially protected trench below the front of the gun, delivering the or dinance from what may have been an underground ammunition storage bunker. The warheads fired from the weapon were specialized delivery systems, similar to an MIRV, that would burst open over a targeted area to release a cargo of cruise missiles that would then go on to their targets.

Because it was hastily completed for the war effort, it had several exposed weaknesses that made it vulnerable to attack. The cooling systems were the most obvious targets, followed by the exposed sections of the conveyor trench that allowed skilled aircraft pilots to target and destroy the warheads as they were moved. These weaknesses were exposed by Lt. Col. Victor Voychek, an Estovakian intelligence officer.

Other weaknesses were revealed during the course of the Emmerian effort to destroy the cannon. One was an emergency cooling unit located below the gun's battery that could only be accessed via the trench conveyor which was discovered by the player's wingman Shamrock during a recon flight in the trench. The other was located at the back of the railgun itself, within what could be considered the firing chamber, exposed only when the barrel had opened as part of an emergency procedure.

The Chandelier's defenses were comprised of several anti-aircraft gun emplacements and SAM systems along with missile boat and Aegis cruiser elements from the Estovakian Navy. Elite members of the Strigon air squadron with allied Su-47 and F-22A aircraft providing air cover.

History[edit]

The Chandelier was part of the Estovakian effort in defending against the possibility of an asteroid impact (similar to Belka's Excalibur and Erusea's Stonehenge systems). It was not completed in time to defend the nation against the meteoric fragments of Ulysses 1994 XF-04 resulting in widespread devastation within its borders, crippling its infrastructure and ushering in a civil war that would ultimately bring the country under military rule. The Chandelier did not see action for most of the Emmerian-Estovakian War, although construction resumed and was accelerated to make it operational.

On March 31, 2016, shortly after the end of hostilities and during the victory celebration commemorating the liberation of Gracemeria, several waves of cruise missiles were delivered over the city from an unknown location accompanied by Estovakian stealth fighters. Emmerian pilots successfully mounted a defense and the resulting investigation traced the source of the attacks to the northern coast of Estovakia, in the vicinity of Sonne Island. Several squadrons were then sent to investigate.

Lt. Col. Victor Voychek, an Estovakian intelligence officer, was convinced to voluntarily reveal information concerning the capabilities of the weapon and its weaknesses due in part because of his sympathy for the Emmerian people. Relayed to the squadrons sent to investigate the source of the weapons fire via radio broadcast, the Emmerian air force used this advantage to destroy the railgun cannon and end the threat to Gracemeria on April 1, 2016.

References[edit]

  1. ^ After the Arkird was launched it only uses its main engines once in the mission White Bird Part II
  2. ^ See AC5 cut scene Sea of Chaos ... your country began building during the war fifteen years ago, then abandoned in the peace that followed
  3. ^ See AC5 Mission 27:Aces briefing Their ultimate goal is to reunite the two Belkas
  4. ^ See AC5 cutscene Sea of chaos: Now even after the Arkbird was destroyed, the space center's mass driver is still sending supplies into orbit
  5. ^ "They're picking us off from over 600 miles away." -ISAF pilot during a Stonehenge attack after an air raid on an Erusian solar power plant
  6. ^ Pixy: This twisted game needs to be reset. We'll start over from "zero" with this V2, and entrust the future to the next generation.
  7. ^ Pops:(AC5) "Formerly the South Belkan Munitions Factory, run by the Belkan government" -- It was renamed Gründer after the war ended and became part of North Osea

External Sources[edit]