User:Welpwilliam/sandbox
Soul Knight is a mobile game where you kill monsters and beat dungeons.
Weapons are items that can be used to defeat enemies and break crates. There is a total of 221 usable weapons currently in the game. The rarity of a weapon is shown by the colour of the name.
Overview
In the Cellar, all weapons which have ever been obtained are displayed along with their stats and the number of times each has been obtained. This number is increased by obtaining that weapon from the Gashapon Machine, the Chest inside the Living Room, chests found during a run, Vending Machines, or from the shop via purchase during a run.
Weapon Rarity:
- White is Common
- Green is Uncommon
- Blue is Rare
- Purple is Very Rare
- Orange is Epic
- Red is Legendary (or unique)
Weapon Buffs:
- Poison and Burn Buffs: Increases the Poison and Burn damage caused by weapons, but not the weapon's damage itself and duration in most cases.
- Charge Buff: Decreases the charge time for Bows, Railguns and whatever with charge function. These weapons are designated by "Charged" in the Attack Speed column. May also speed up charge for Throwing weapons.
- Reflect Buff: Allows you to reflect bullets using a melee attack weapon. The activated Shield and the orbs from a Magic Staff and a Fine Magic Staff will reflect as well.
- Pet Buff: Increases the HP and damage of Pets, Followers, and other summoned NPCs.
- Shotgun Buff: This buff will increase the number of projectiles from a shotgun-type weapon. However, it is not limited to only shotguns.
- Laser Buff: Increase width of laser weapon and size of beam explosion. May also increase laser damage by 1, which is not shown on weapon tag.
- Accuracy Buff: This buff may increase the critical chance and/or decrease the inaccuracy of a weapon. All values in the list below are without this buff.
- Element Buff: If that weapon may cause debuffs, this allows them to deal double damage as well, like a common weapon. However, results may vary.
- Notes
- The weapon category in the table indicates where it can be found when using the Forge Table of Workshop, and what it may become when used at a Reforging Furnace.
- Some weapons may have sub-categories, which are not included in this table.
- Some weapons will change the speed of player when used.
- Upon critical, weapons will either cause status debuff if it has an element, or deal double damage otherwise. In case of multiple hits, each hit triggers individually.
- These are stated as "poisonous", "burning", "freezing" and "stunning" respectively in their descriptions.
- Unless otherwise stated, all "explosion"s have chance to cause Burn.
- These are stated as "poisonous", "burning", "freezing" and "stunning" respectively in their descriptions.
Weapon Categories
Table of Weapons
- Some weapons are not available in current version and are indicated by a "△" sign before the name.
- For a list of all weapons sorted by rarity, go to this page.
- For weapons used by the Mercenaries, see here.
- Please put weapons in order shown at Cellar (Unlocked by reaching level 1-4).
Weapon | Damage | Energy Cost | Critical Chance | Inaccuracy | Category | Attack Speed | Description |
---|---|---|---|---|---|---|---|
Bad Pistol | 3 | 0 | 0 | 5 | Handgun | Average | Starter Weapon for Knight |
Jack and Mary | 4 | 1 | 0 | 0 | Throwing | Starter Weapon for Rogue | |
The Code | 3 | 1 | 0 | 0 | Staff | Starter Weapon for Wizard | |
Blood Blade | 6 | 0 | 0 | 0 | Melee | Starter Weapon for Assassin | |
Dormant Bubble Machine | 2 | 2 | 3 | 3 | Shotgun | Starter Weapon for Alchemist | |
H2O | 2 | 0 | 0 | 5 | Rifle | Starter Weapon for Engineer | |
Crimson Wine Glass | 4 | 1 | 15 | 0 | Misc | Starter Weapon for Vampire. Releases bat on crit | |
Sacred Flail | 6 | 0 | 0 | 0 | Melee | Starter Weapon for Paladin | |
Ancient Bow | 4 | 2 | 0 | 0 | Bow | Starter Weapon for Elf | |
Flaring Claw | 5 | 0 | 25 | 0 | Melee | Starter Weapon for Werewolf | |
Wooden Cross | 5 | 2 | 0 | 0 | Staff | Starter Weapon for Priest | |
Crispy Bone | 6 | 1 | 14 | 10 | Throwing | Starter Weapon for Druid | |
Satellite Floating Gun | 3 | 1 | 0 | 0 | Laser | Starter Weapon for Robot | |
Boxing Gloves | 5 | 0 | 0 | 0 | Melee | Starter Weapon for Beserker | |
P250 Pistol | 3 | 0 | 10 | 5 | Handgun | Above Average | The "better Bad Pistol" |
AK-47 | 3 | 1 | 12 | 10 | Rifle | Fast | A SMG with better crit but worse accuracy |
Shotgun | 3 | 3 | 0 | 25 | Shotgun | Slow | Fires 5 bullets randomly in a cone |
Shotgun Pro | 3 | 4 | 8 | 15 | Shotgun | Slow | Fires 6 bullets randomly in a cone |
UZI | 2 | 0 | 5 | 15 | Rifle | Fast | A no-cost SMG with some crit but high inaccuracy |
Splitter Cannon | 6 | 3 | 10 | 0 | Rifle | Slow | Fires a single shot that splits on impact into 12 smaller ones in 12 directions. |
Snow Fox L | 2 | 0 | 0 | 10 | Rifle | Fast | A no-cost SMG with no crit and low inaccuracy |
Snow Fox XL | 3 | 1 | 5 | 5 | Rifle | 6.4/sec | A stable SMG with low crit and low inaccuracy |
Snow Fox XXL | 4 | 1 | 10 | 7 | Rifle | Fast | An enhanced SMG with high crit and inaccuracy |
Desert Eagle | 4 | 1 | 10 | 3 | Handgun | Average | A handgun with somewhat good crit |
Alien Eagle | 4 | 0 | 5 | 5 | Handgun | Average | A handgun with bigger bullets |
Frost Eagle | 4 | 1 | 15 | 5 | Handgun | Average | A handgun with freezing bullets |
Flame Eagle | 4 | 1 | 25 | 5 | Handgun | Average | A handgun with burning bullets |
Plasma Eagle | 3 | 1 | 0 | 15 | Handgun | Fast | A handgun with bouncy bullets |
Revolver | 8 | 3 | 5 | 3 | Handgun | Below Average | A slow handgun with high damage |
Twin-barrel Pistol | 3 | 2 | 10 | 3 | Handgun | Average | A handgun that shoots 2 bullets in succession |
Assault Rifle | 3 | 1 | 10 | 10 | Rifle | Very Fast | A balanced SMG with moderate crit and inaccuracy |
Assault Rocket | 3 | 1 | 0 | 10 | Rifle | Very Fast | A gun that shoots small rockets like a SMG |
Assault Rifle Pro | 3 | 1 | 5 | 5 | Rifle | Very Fast | A SMG that also shoots a small rocket after releasing trigger |
Shaky Blaster | 2 | 1 | 0 | 5 | Shotgun | Average | Fires 3 bullets randomly in a cone |
Blaster | 3 | 1 | 5 | 7 | Rifle | Fast | A SMG with large bullets |
Twin-barrel Rifle | 5 | 3 | 20 | 10 | Shotgun | Average | Shoots 2 bullets that split into small bullets after a certain distance |
Splitter Gun | 5 | 2 | 5 | 0 | Rifle | Average | Fires a single shot that splits on impact into 4 smaller ones in 4 directions. |
Volcanic Blaster | 4 | 1 | 0 | 5 | Rifle | Fast | Shoots 1 bullet that splits into small bullets after a certain distance |
M4 | 4 | 1 | -10 | 0 | Rifle | Very Fast | An accurate SMG |
Improved SMG | 3 | 2 | 15 | 2 | Rifle | Average | A SMG that fires in 3 round burst |
Snow Fox Vintage | 4 | 3 | 25 | 7 | Rifle | Average | A powerful SMG that fires in 3 round burst |
MP5 | 3 | 1 | 5 | 5 | Rifle | Fast | A SMG with yellow bullets |
Shotgun Galaxy | 3 | 2 | 0 | 7 | Shotgun | 2/sec | Shoots 4 bullets quickly |
Sidewinder Red | 3 | 4 | -10 | 40 | Shotgun | Very Slow | Shoots 10-12 oval bullets in a wide cone. |
Sidewinder Green | 3 | 4 | 40 | 0 | Shotgun | Slow | Shoots 5-7 poisonous oval bullets in a narrow cone |
Sniper Rifle | 10 | 3 | 45 | 0 | Rifle | Slow | The basic sniper rifle with high damage and crit |
Glacier | 10 | 4 | 50 | 2 | Rifle | Slow | A sniper rifle with freezing and penetrating bullets |
Aurora | 16 | 6 | 50 | 0 | Rifle | Slow | A strong sniper rifle that penetrates enemies |
Soul Calibre | 25 | 9 | 50 | 0 | Rifle | Slow | The strongest sniper rifle that penetrates enemies |
Furnace | 6 | 2 | 30 | 0 | Rifle | 3.4/sec | A light sniper rifle with burning bullets |
Fine Machine Gun | 2 | 2 | 10 | 2 | Rifle | Fast | Shoots 3 bullets at the same time, arranged in a v-formation |
Knight's Fist | 4 | 3 | 10 | 0 | Shotgun | Below-Average | Shoots 4 bullets in a narrow cone pattern with heavy knockback |
Gas Blaster | 3 | 1 | 6 | 8 | Rifle | Very Fast | A quick SMG with poisonous bullets |
Flame Blaster | 3 | 2 | 6 | 0 | Shotgun | Fast | Shoots burning bullets in 3 ways quickly. |
Gatling Gun | 2 | 2 | 0 | 20 | Shotgun | Ultra Fast | Shoots 3 streams of bullets. Fastest of all weapons |
Bazooka | 8 | 4 | 0 | 2 | Launcher | Slow | Shoots large exploding rocket |
Implosion | 16 | 6 | 0 | 2 | Launcher | Slow | Fires a rocket that pulls enemies in before exploding |
Rocket Gun | 15 | 5 | 0 | 5 | Launcher | Slow | Shoots large exploding rocket |
Cluster Missile | 9 | 4 | 0 | 4 | Launcher | Slow | Shoots large exploding rocket which can split into small homing missiles |
Missile Battery | 2 | 2 | 0 | 0 | Launcher | Fast | Fires 2-4 lines of small homing rockets |
Black Hole Missile | 1 | 1 | 0 | 0 | Launcher | Charged | Spawns a blackhole that traps enemies and releases a missile when trigger is released |
Fusion Drill | 3 (4) | 1 | 0 | 0 | Laser | Continuous | Fires continuously damaging laser beam. Slows down user |
Ion Laser | 4 (6) | 1 | 0 | 0 | Laser | Continuous | Fires continuously freezing laser beam |
Ion Railgun | 6 (20) | 4 | 0 | 0 | Laser | Charged | Fires charged shot that pierces enemies and explodes after hitting walls |
Illusion | 6 | 2 | 0 | 0 | Laser | Continuous | Fires continuously damaging laser beam |
Next-gen SMG | 3 | 1 | 0 | 5 | Rifle | Above-Average | A SMG that fires in 3 round bursts |
Next-next-gen SMG | 2 | 3 | 25 | 8 | Rifle | Above-Average | A SMG that fires in 5 round bursts |
Guardian Rifle | 3 | 1 | 12 | 2 | Rifle | Fast | A SMG that fires homing bullets |
Guardian Railgun | 4 (12) | 3 | 5 | 0 | Laser | Charged | Fires charged shot that, when highly charged, pierces enemies and explodes after hitting walls |
Shotgun M1 | 3 | 3 | 0 | 0 | Shotgun | Slow | Shoots 5 bullets in a 30 degree cone |
Shotgun M2 | 2 | 1 | 5 | 0 | Shotgun | Fast | Shoots 7 bullets in a 90 degree cone |
Shotgun M3 | 2 | 3 | 5 | 0 | Shotgun | Average | Shoots a ring of 12 bullets |
Rocket Gun M1 | 16 | 5 | 0 | 0 | Launcher | Slow | Shoots large homing exploding rocket |
SMG M2 | 2 | 1 | 45 | 10 | Rifle | Very Fast | Fires tiny bullets quickly with high crit chance |
SMG M1 | 3 | 1 | 5 | 5 | Rifle | Fast | Fires round bullets quickly |
SMG Helix | 2 | 1 | 15 | 0 | Rifle | Very Fast | Fires 2 streams of bullets in a twin-helix pattern |
Prototype Railgun | 6 | 5 | -50 | 0 | Laser | Charged (Slow) | Fires charged shot that also spreads small shots on both sides |
Pioneer | 4 | 1 | 15 | 5 | Handgun | Average | A handgun with large bullets |
Blind Missile Battery | 4 | 4 | 0 | 0 | Launcher | Fast | Fires 3 small rockets in fork pattern. |
Horn | 1 | 2 | 0 | 0 | Misc | Below Average | Fires a burst of 3 projectilse which pull enemies in upon impact. |
Grenade SMG | 3 | 1 | 18 | 5 | Rifle | Fast | A SMG that also shoots a large rocket after releasing trigger |
Arbitrator | 7 | 2 | 25 | 0 | Laser | Below-Average | Fires a single laser beam per shot |
The Judge | 8 | 3 | 40 | 0 | Laser | 1.6/sec | Fires a single laser beam per shot |
Nasty Laser | 5 | 1 | 10 | 0 | Laser | Fast | Fires a single laser beam per shot |
Ice Breaker | 8 | 3 | 40 | 0 | Laser | Average | Fires a single freezing laser beam per shot |
Jumper | 3 | 2 | -25 | 0 | Laser | Fast | Fires a single laser beam which bounces four times on the walls. |
Webber | 1 | 3 | 22 | 0 | Laser | Fast | Fires 3 laser beams which bounce 5 times on the walls. |
Cleaner | 5 | 5 | 20 | 0 | Laser | Very Slow | Fires 3 stunning electric beams forward |
Laser Shotgun | 4 | 4 | 10 | 18 | Laser | Average | Shoots 4 laser beams in an average cone |
Mace | 13 | 0 | 40 | 0 | Melee | 1.2/sec | Slam the ground to make medium stunning quakes. |
Crossbow | 8 | 2 | 30 | 2 | Bow | 1.4/sec | Shoots single fast arrow with knockback |
Triple Crossbow | 6 | 3 | 30 | 0 | Bow | Slow | Shoots 3 fast moving arrows in a cone with knockback |
Crossbow Plus | 15 | 3 | 30 | 2 | Bow | Slow | Shoots single fast arrow with strong knockback |
Basketball | 5 | 1 | -30 | 5 | Misc | Average | Fires a bouncy basketball projectile |
Football | 4 | 1 | 0 | 5 | Misc | Average | Fires a bouncy football projectile |
Badminton Racket | 6 | 2 | 25 | 10 | Misc | 2/sec | Medium distance melee attack that also fires one shuttlecock projectile. |
Knight Spear | 12 | 0 | 30 | 0 | Melee | Average | Long range stabbing melee |
Machete | 6 | 0 | 0 | 0 | Melee | 2/sec | Medium distance melee swing |
Broadsword | 12 | 0 | -5 | 0 | Melee | 1.6/sec | Very long distance melee swing, but slows down user |
Pirate Saber | 7 | 0 | 15 | 0 | Melee | 2.6/sec | Short distance melee swing |
Katana | 8 | 0 | 20 | 0 | Melee | 2.4/sec | Medium distance melee swing, boost movement speed |
Double Blade Sword | 8 | 0 | 8 | 0 | Melee | Average 2/sec |
Medium distance melee swing |
Axe | 6 | 0 | 0 | 0 | Melee | Charged (Fast) | Medium distance melee swing. Can charge to make whirlwind attacks |
Battle Axe | 10 | 0 | 10 | 0 | Melee | Charged (Slightly slow) | Long distance melee swing. Can charge to make whirlwind attacks |
Flame Axe | 8 | 3 | 30 | 0 | Melee | Charged (average) | Medium distance burning melee swing. Can charge to make whirlwind attacks with fire bolts |
Rapier | 6 | 0 | 50 | 0 | Melee | 2/sec | Stabbing melee attack |
Pitchfork | 8 | 0 | 0 | 0 | Melee | 1.6/sec | Stabbing melee attack |
Spear | 8 | 0 | 25 | 0 | Melee | 2/sec | Stabbing melee attack |
Trident | 8 | 3 | 15 | 0 | Melee | 1.7/sec | Stabbing melee attack. Each attack releases three spreading projectiles |
Laser Sword Blue | 8 | 0 | 30 | 0 | Melee | 2.4/sec | Medium distance melee swing, boost movement speed |
Laser Sword Green | 10 | 0 | 10 | 0 | Melee | 2.4/sec | Medium distance melee swing, boost movement speed |
Laser Sword Red | 12 | 0 | -20 | 0 | Melee | 2.4/sec | Medium distance melee swing |
Frost Sword | 8 | 4 | 20 | 0 | Melee | Above-Average | Long distance freezing melee swing. Shoots 5 icicles in an arc each swing |
Umbrella | 3 | 1 | 0 | 0 | Misc | Average | Stabbing melee attack. Shoots 1 bullet each stab |
Meat | 5 | 0 | -20 | 0 | Misc | 4/sec | Short distance melee swing. Fastest of melee weapon |
Green Onions | 4 | 1 | 12 | 0 | Misc | 2/sec | Medium distance melee swing. Releases single projectile |
Flame Sword | 8 | 4 | 30 | 0 | Melee | 2.1/sec | Long distance burning melee swing. Shoots 5 fire bolts in an arc each swing |
Bow | 4 (8) | 2 | 0 | 0 | Bow | Charged (1 sec) | A basic bow weapon |
Strong Bow | 4 (10) | 2 | 0 | 0 | Bow | Charged (~1 sec) | A bow that charges fast |
Composite Bow | 4 (14) | 2 | 0 | 0 | Bow | Charged | A stronger bow that charges slow |
Crystal Bow | 4 (16) | 3 | 0 | 0 | Bow | Charged | A bow with bonus movement speed while charging |
Flame Bow | 4 (16) | 3 | 20 | 0 | Bow | Charged | A bow with burning arrows |
Frost Bow | 4 (16) | 3 | 20 | 0 | Bow | Charged | A bow with freezing arrows |
Jade Bow | 4 (16) | 3 | 20 | 0 | Bow | Charged | A bow with poisonous arrows |
Hero Bow | 4 (16) | 5 | 0 | 0 | Bow | Charged | A bow that shoots 3 arrows in a cone |
Hunter Bow | 4 (15) | 2 | 0 | 0 | Bow | Charged | A bow that charges fast |
Magic Bow | 2 (8) | 6 | 0 | 0 | Bow | Charged | A powerful bow that fires 7 homing arrows on full charge |
Laser Fish | 2 | 0 | 0 | 0 | Misc | Continuous | Fires continuous freezing laser beam |
Heavenly Sword | 8 | 0 | 19 | 0 | Misc | Average | A large frozen fish for melee |
Fish | 4 | 3 | -20 | 0 | Misc | Charged | Fires charged slow shot that pierces enemies |
Broom | 3 | 1 | 5 | 15 | Misc | Fast | Shoots colorful bullets that pierces enemies |
Plunger | 5 | 2 | 20 | 10 | Misc | Average | Fires slow stunning projectiles |
Plunger Plus | 7 | 3 | 20 | 15 | Misc | Slow | Fires big projectiles that explodes and causes stun |
Magic Staff | 4 | 3 | 4 | 0 | Staff | Average | Summons 2 rotating orbs that block projectiles and damage enemies |
Fine Magic Staff | 4 | 6 | 4 | 0 | Staff | Average | Summons 4 rotating orbs that block projectiles and damage enemies |
Staff of Nature | 4 | 2 | 10 | 0 | Staff | Average | Shoots 11 crescent-shaped projectiles in every direction. |
Staff of Thunder | 4 | 4 | 10 | 0 | Staff | Average | Shoots penetrating and bouncing bullets in many directions |
Staff of Light | 4 | 2 | 0 | 0 | Staff | Average | Shoots cluster bullets in 4 directions, each splits into 4 smaller bullets in 4 directions |
Staff of Frost | 4 | 4 | 40 | 0 | Staff | Average | Shoots a spread of icicles forward |
Staff of Flame | 4 | 3 | 30 | 10 | Staff | Average | Shoots a random cone of fire bolts |
Wizard's Staff | 3 | 3 | 10 | 0 | Staff | Slow | Shoots 4 homing bullets, like an enemy Wizard |
Goblin Spear | 5 | 0 | 25 | 0 | Melee | 3/sec | Stabbing melee attack |
Blowpipe | 6 | 2 | 60 | 5 | Misc | Very Slow | Fires a single poisonous shot |
Feathered Crossbow | 8 | 3 | 30 | 2 | Bow | Slow | Fires a single arrow with trailing bullets |
TNT | 10 | 3 | 0 | 0 | Misc | Slow | Place on the ground and explode later |
Assault Shotgun | 3 | 3 | -10 | 5 | Shotgun | Below-Average | Fires 2 bursts of random bullets in a row |
Red Dragon | 3 | 1 | 0 | 20 | Rifle | Medium to Ultra Fast; Charged | A SMG whose fire rate increases the longer you hold the trigger. |
Bleach | 5 | 1 | 20 | 0 | Rifle | Slow to Very Fast; Charged | A SMG with full-auto mode after charging |
PKP | 3 | 1 | 5 | 10 | Rifle | Very Fast | A large SMG whose accuracy improves over time |
Old Sniper Rifle | 10 | 6 | 45 | 0 | Rifle | Slow | A weaker Sniper Rifle |
Old Rocket Launcher | 8 | 8 | 0 | 2 | Launcher | Slow | A weaker bazooka |
M14 | 4 | 2 | -10 | 0 | Rifle | Fast | A weaker M4 |
Electric Therapy | 2 | 0 | 0 | 0 | Laser | Continuous | Zap nearby enemies with electric beam |
Cherry Blossom | 8 | 3 | 25 | 0 | Shotgun | Slow | A shotgun with cherry-themed bullets |
Bouncing Sniper Rifle | 10 | 4 | 55 | 0 | Rifle | 1.3/sec | A sniper rifle with bouncing bullets |
Bouncing Assault Rifle | 3 | 1 | 20 | 5 | Rifle | Fast | A SMG with bouncing bullets |
Laser | 8 | 2 | 15 | 0 | Melee | Average | Stabbing melee attack. Fires a laser beam each stab |
Splash Railgun | 8 | 6 | 5 | 0 | Laser | Charged | A railgun that fires spreading energy balls |
Charged Railgun | 12 | 7 | 0 | 0 | Laser | Charged | A railgun that fires large shots when not charged, and small shots when charged |
Ninja Stars | 3 | 4 | 10 | 14 | Throwing | Autoloader (average) | Throw some ninja stars |
Boomerang | 6 | 3 | 15 | 5 | Throwing | Slow | Throw one projectile that penetrates and will return later |
Spike Knives | 2 | 6 | 44 | 22 | Throwing | Autoloader | Throw many poisonous knives |
Wrenches | 7 | 3 | 20 | 20 | Throwing | Autoloader (slightly slow) | Throw some stunning wrenches |
Ice Spikes | 7 | 6 | 25 | 9 | Throwing | Autoloader (average) | Throw some ice spikes |
Hand Grenade | 7 | 6 | 5 | 20 | Throwing | Autoloader | Throw some grenades that explode upon contact |
Molotov Cocktail | 2 | 3 | 5 | 20 | Throwing | Autoloader | Throw some bottles that spawn a fire pool upon contact |
Paper Slip | 2 | 3 | 10 | 15 | Throwing | Autoloader | Throw some paper slips |
Eagle of Ice and Fire | 4 | 2 | 15 | 5 | Handgun | Fast | Fires two bullets in succession, one freezes and the other burns |
Staff of Illusion | 0 | 10 | 0 | 0 | Staff | Average | Summon a copy of your character |
Windforce | 4 (9) | 4 | 0 | 0 | Bow | Charged (Fast) | A bow with homing penetrating arrows and speed boost |
Rainbow | 4 | 4 | 20 | 0 | Shotgun | Slow | A shotgun with colorful bullets. May apply various debuffs |
Butcher's Knife | 4 | 0 | 0 | 0 | Melee | Very fast | Stabbing melee attack |
Halberd | 10 | 0 | 15 | 0 | Melee | Slow | A long spear that also makes whirlwind attack |
Carrot | 4 | 1 | 0 | 5 | Misc | 2/sec | Short distance melee swing. Releases single projectile |
Mini UZI | 1 | 0 | 5 | 5 | Rifle | Very Fast | An even lighter UZI |
SMG M3 | 4 | 1 | 0 | 20 | Rifle | Fast | A fast but inaccurate SMG with large bullets |
Assault Rifle Pro+ | 3 | 1 | 5 | 5 | Rifle | Fast | A SMG that shoots multiple small missiles after burst of bullets |
Poison Eagle | 4 | 1 | 25 | 5 | Handgun | Fast | A handgun with poisonous bullets |
Grenade Pistol | 4 | 1 | 0 | 10 | Handgun | Average | A handgun that fires small missiles |
Bouncing Railgun | 4 | 4 | 0 | 0 | Laser | Charged (average) | Fires an energy ball that may bounce on walls |
Next-next-next gen SMG | 2 | 4 | 10 | 0 | Rifle | Fires 2 lines of bullets in a single burst | |
Bassball Bat | 8 | 2 | 25 | 10 | Misc | Fast | Medium range stunning melee swing with a ranged projectile |
Ninja Stars Plus | 10 | 6 | 10 | 16 | Throwing | Autoloader (slow) | Throw some large ninja stars that penetrate enemies |
Iron Claw | 1 | 0 | 0 | 0 | Misc | Average | Perform melee attacks with improved damage |
Sickle | 9 | 0 | 49 | 0 | Melee | Slightly slow | Long range melee swing. Every 3rd consecutive swing is a whirlwind attack |
Buckler | 8 | 3 | 15 | 5 | Misc | A round disc for throwing and return to hand | |
Hammer | 8 | 0 | 20 | 0 | Melee | Fast | Slam the ground to create small stunning quake |
Wooden Hammer | 10 | 0 | 8 | 0 | Melee | Slow | Slam the ground to create average stunning quake |
Stone Hammer | 18 | 0 | 40 | 0 | Melee | Very Slow | Slam the ground to create large stunning quake. Slows down user |
Trekking Pole | 0 | 0 | 0 | 0 | Misc | None | A rod used to boost movement speed |
RYB Assault Rifle | 3 | 1 | 20 | 5 | Rifle | Fast | An assault rifle with 3 different bullets |
Void Sword | 12 | 2 | 20 | 0 | Melee | Charged (very fast) | A sword that pulls enemies close before swinging |
Bow Plus | 6 | 5 | 0 | 0 | Bow | Charged (slow) | A large bow with arrows growing large |
Javelin | 8 | 2 | 5 | 4 | Throwing | A spear capable of throwing or melee | |
Bamboo | 5 | 1 | 4 | 5 | Throwing | Fast (Throw)
Fast (Melee) |
Used as a throwable spear |
Frost Spear | 11 | 2 | 26 | 2 | Throwing | Ice spear capable of throwing and melee | |
Meat Grinder | 10 | 0 | -10 | 0 | Melee | Charged (Slow) | Long Range melee swing. Can charge longer to make long duration whirlwinds |
Throwing Axe | 6 | 1 | 14 | 10 | Throwing | Fast (Throw)
Fast (Melee) |
An axe capable of throwing or melee |
Heavy Hunter Axe | 16 | 3 | 16 | 16 | Throwing | Fast (throw)
Slow (melee) |
A large axe capable of throwing or melee |
Executioner | 13 | 0 | 33 | 0 | Melee | Charged (fast) | Long range melee swing. Can charge to make whirlwind attacks |
Long-handled Axe | 8 | 0 | 10 | 0 | Melee | Charged (average) | Very long range melee swing. Can charge to make whirlwind attacks |
Woodstick | 7 | 0 | 8 | 0 | Melee | Average | A long pole that makes whirlwind attack before thrusting |
Vine | 8 | 0 | 44 | 0 | Misc | Average | Long distance poisonous melee swing |
Tidal Staff | 3 | 3 | 3 | 0 | Staff | Average | Fires 6 blue crescent projectiles in front |
Laser Therapy | 1 | 0 | 0 | 0 | Laser | Continuous | Zap two nearest enemies with an electric beam. |
Crossbow Air | 5 | 2 | 30 | 2 | Bow | Fast | A rapid firing crossbow |
Reusable Health Pot | 4 | 0 | 0 | 10 | Misc | A health potion which can be used once per level, after which the bottle can be thrown | |
Reusable Energy Pot | 4 | 0 | 0 | 10 | Misc | An energy potion which can be used once per level, after which the bottle can be thrown | |
Reusable Restoration Potion | 4 | 0 | 0 | 10 | Misc | A restoration potion which can be used once per level, after which the bottle can be thrown | |
△Rocket Fireworks | 15 | 5 | 0 | 9 | Misc | Autoloader (average) | Set off a large piece of fireworks that explodes |
△Candied Hawberries | 6 | 0 | 40 | 0 | Misc | Fast | Medium distance melee swing. May cause slow |
△Firecrackers | 5 | 3 | 0 | 6 | Misc | Slightly fast | Short distance melee swing. Shoots 3 firecrackers each swing |
△Channeling Monkey | 4 | 4 | 0 | 15 | Misc | Autoloader (fast) | Set off some small pieces of fireworks that explode |
Caliburn | 10 (30) | 20 | 30 | 5 | Melee | Slow, charged | A long sword which can be charged to release a blast wave. |
Shield | 1 | 2 | 0 | 5 | Misc | None | Enable a barrier that blocks enemy bullets. |
One Punch | 999 | 99 | 0 | 0 | Misc | Charged (Very Slow) | First punch will deal massive damage to any single enemy. Weaker afterwards |
Snow Ape's Longbow | 8 | 4 | 0 | 0 | Bow | Charged (average) | Causes some glacies to spread upon crit. |
Crystal Crab's Katana | 8 | 0 | 20 | 0 | Melee | Fast | A long blade that creates crystal spikes upon crit. |
Snowman Eagle | 4 | 2 | 22 | 5 | Handgun | Fast | A snowball handgun able to freeze and summon small snowmen |
Staff of Shooting Stars | 8 | 9 | 0 | 0 | Staff | Slow | Calls down 3 meteors with great explosion |
Cannibal Plant | 6 | 3 | 32 | 5 | Shotgun | Average | A hand cannon which can also fire poisonous bullets |
Agitated Trunk | 5 | 1 | 0 | 0 | Melee | Continuous | Allows the user to charge forward and ram into enemies like a Dire Boar. |
Bomber | 4 | 2 | 32 | 5 | Launcher | Fast | Fires single shots. Hold longer and it will also fire small missiles |
Staff of Wizard | 3 | 3 | 80 | 0 | Staff | Average | Fires colorful waves of projectiles in an arc. May apply various debuffs |
Staff of Skeleton | 0 | 5 | 0 | 0 | Staff | Slow | Summons a skeleton follower for 20 seconds. Multiple skeletons can be summoned |
Grand Knight's Sword | 8 | 2 | 15 | 0 | Melee | Below-Average | Medium distance melee swing and stab. Shoots bullets each attack |
Dragon Bros’ Sniper Rifle | 2 | 0 | 25 | 5 | Rifle | Slow | A sniper rifle able to create fire pools or shoot burning laser |
Floating Gun | 4 | 1 | 40 | 0 | Misc | Fast | When switched as backup weapon, it will assist with 3-way shots |
Floating Laser | 4 | 1 | 50 | 0 | Misc | Fast | When switched as backup weapon, it will assist with laser |
Varkolyn Assault Rifle | 3 | 0 | -10 | 8 | Rifle | Very Fast / Slow | A tactical gun with SMG mode and sniper mode. |
Sandworm | 4 | 8 | 0 | 0 | Shotgun | Slow | Creates some earthquakes in a cone pattern |
Fertilizer | 2 | 3 | 20 | 32 | Misc | Slow | Gardening tool that shoots stunning projectiles |
Watering Can | 2 | 0 | 0 | 5 | Misc | Average | Gardening tool that shoots blue projectile |
Shovel | 4 | 0 | 0 | 0 | Melee | Average | Gardening tool that makes medium distance swing |
(empty) | - | - | - | - | - | - | An empty showcase for the "No Weapons challenge" |
Ring blue | 3 | 0 | 0 | 0 | Ring | Continuous | Zaps enemies between players |
Ring yellow | 0 | 8 | 0 | 0 | Ring | Immediate | Makes players regenerate armor faster |
Ring red | 0 | 8 | 0 | 0 | Ring | Immediate | Gives players a damage boost and increases their bullet size |
Ring green | 0 | 15 | 0 | 0 | Ring | Immediate | Heals players. Has a 15 second cooldown. |
Trivia
- Due to a bug, the Cellar showed a total of 218 weapons instead of 215 after 1.8.2 update.
- In the early days of the game, there was some debate if obtaining a weapon multiple times may increase its stats.
- During the beta and for a few months afterwards, each weapon displayed in the cellar had a star rating. The stars ranged from 1 to 5 based on the number of times it had been picked up (5File:GoldenStar.pngwas 25 or more pickups).
- Some thought increasing the star value improved the stats. However, many noted no difference between 1File:GoldenStar.png and 5File:GoldenStar.png.
- Eventually the star system was removed by the developers, probably to reduce confusion.
- During the beta and for a few months afterwards, each weapon displayed in the cellar had a star rating. The stars ranged from 1 to 5 based on the number of times it had been picked up (5File:GoldenStar.pngwas 25 or more pickups).