User:Welpwilliam/sandbox

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Soul Knight is a mobile game where you kill monsters and beat dungeons.

Weapons are items that can be used to defeat enemies and break crates. There is a total of 221 usable weapons currently in the game. The rarity of a weapon is shown by the colour of the name.

Overview

In the Cellar, all weapons which have ever been obtained are displayed along with their stats and the number of times each has been obtained. This number is increased by obtaining that weapon from the Gashapon Machine, the Chest inside the Living Room, chests found during a run, Vending Machines, or from the shop via purchase during a run.

Weapon Rarity:

  • White is Common
  • Green is Uncommon
  • Blue is Rare
  • Purple is Very Rare
  • Orange is Epic
  • Red is Legendary (or unique)

Weapon Buffs:

  • Poison and Burn Buffs: Increases the Poison and Burn damage caused by weapons, but not the weapon's damage itself and duration in most cases.
  • Charge Buff: Decreases the charge time for Bows, Railguns and whatever with charge function. These weapons are designated by "Charged" in the Attack Speed column. May also speed up charge for Throwing weapons.
  • Reflect Buff: Allows you to reflect bullets using a melee attack weapon. The activated Shield and the orbs from a Magic Staff and a Fine Magic Staff will reflect as well.
  • Pet Buff: Increases the HP and damage of Pets, Followers, and other summoned NPCs.
  • Shotgun Buff: This buff will increase the number of projectiles from a shotgun-type weapon. However, it is not limited to only shotguns.
  • Laser Buff: Increase width of laser weapon and size of beam explosion. May also increase laser damage by 1, which is not shown on weapon tag.
  • Accuracy Buff: This buff may increase the critical chance and/or decrease the inaccuracy of a weapon. All values in the list below are without this buff.
  • Element Buff: If that weapon may cause debuffs, this allows them to deal double damage as well, like a common weapon. However, results may vary.
Notes
  • The weapon category in the table indicates where it can be found when using the Forge Table of Workshop, and what it may become when used at a Reforging Furnace.
    • Some weapons may have sub-categories, which are not included in this table.
  • Some weapons will change the speed of player when used.
  • Upon critical, weapons will either cause status debuff if it has an element, or deal double damage otherwise. In case of multiple hits, each hit triggers individually.
    • These are stated as "poisonous", "burning", "freezing" and "stunning" respectively in their descriptions.
      • Unless otherwise stated, all "explosion"s have chance to cause Burn.

Weapon Categories

Show/Hide Categories table


File:AllWeapon.jpg

ALL WEAPONS

File:AlienEagle.png

GUNS

File:SidewinderRed.png

SHOTGUNS

File:LaserShotgun.png

LASER GUNS

File:ChargedRailgun.png

RAILGUNS

File:Blaster.png

SMGS

File:BouncingSniperRifle.png

SNIPER RIFLES

File:Melees.jpg

MELEE WEAPONS

File:HeroBow.png

BOWS

File:CrossbowPlus.png

CROSSBOWS

STAFFS

File:Throwers.jpg

THROWING WEAPONS

File:TriNitroToluene.png

EXPLOSIVES

File:BomberButWithoutRogueInTheShotThisTime.png

BOSS WEAPONS

File:ShortSword.jpg

MERCENARY WEAPONS

File:Rings.gif

RINGS

Table of Weapons

Some weapons are not available in current version and are indicated by a "△" sign before the name.
For a list of all weapons sorted by rarity, go to this page.
For weapons used by the Mercenaries, see here.
Please put weapons in order shown at Cellar (Unlocked by reaching level 1-4).
Show/Hide Weapons table


Weapon Damage Energy Cost Critical Chance Inaccuracy Category Attack Speed Description
Bad Pistol 3 0 0 5 Handgun Average Starter Weapon for Knight
Jack and Mary 4 1 0 0 Throwing Starter Weapon for Rogue
The Code 3 1 0 0 Staff Starter Weapon for Wizard
Blood Blade 6 0 0 0 Melee Starter Weapon for Assassin
Dormant Bubble Machine 2 2 3 3 Shotgun Starter Weapon for Alchemist
H2O 2 0 0 5 Rifle Starter Weapon for Engineer
Crimson Wine Glass 4 1 15 0 Misc Starter Weapon for Vampire. Releases bat on crit
Sacred Flail 6 0 0 0 Melee Starter Weapon for Paladin
Ancient Bow 4 2 0 0 Bow Starter Weapon for Elf
Flaring Claw 5 0 25 0 Melee Starter Weapon for Werewolf
Wooden Cross 5 2 0 0 Staff Starter Weapon for Priest
Crispy Bone 6 1 14 10 Throwing Starter Weapon for Druid
Satellite Floating Gun 3 1 0 0 Laser Starter Weapon for Robot
Boxing Gloves 5 0 0 0 Melee Starter Weapon for Beserker
P250 Pistol 3 0 10 5 Handgun Above Average The "better Bad Pistol"
AK-47 3 1 12 10 Rifle Fast A SMG with better crit but worse accuracy
Shotgun 3 3 0 25 Shotgun Slow Fires 5 bullets randomly in a cone
Shotgun Pro 3 4 8 15 Shotgun Slow Fires 6 bullets randomly in a cone
UZI 2 0 5 15 Rifle Fast A no-cost SMG with some crit but high inaccuracy
Splitter Cannon 6 3 10 0 Rifle Slow Fires a single shot that splits on impact into 12 smaller ones in 12 directions.
Snow Fox L 2 0 0 10 Rifle Fast A no-cost SMG with no crit and low inaccuracy
Snow Fox XL 3 1 5 5 Rifle 6.4/sec A stable SMG with low crit and low inaccuracy
Snow Fox XXL 4 1 10 7 Rifle Fast An enhanced SMG with high crit and inaccuracy
Desert Eagle 4 1 10 3 Handgun Average A handgun with somewhat good crit
Alien Eagle 4 0 5 5 Handgun Average A handgun with bigger bullets
Frost Eagle 4 1 15 5 Handgun Average A handgun with freezing bullets
Flame Eagle 4 1 25 5 Handgun Average A handgun with burning bullets
Plasma Eagle 3 1 0 15 Handgun Fast A handgun with bouncy bullets
Revolver 8 3 5 3 Handgun Below Average A slow handgun with high damage
Twin-barrel Pistol 3 2 10 3 Handgun Average A handgun that shoots 2 bullets in succession
Assault Rifle 3 1 10 10 Rifle Very Fast A balanced SMG with moderate crit and inaccuracy
Assault Rocket 3 1 0 10 Rifle Very Fast A gun that shoots small rockets like a SMG
Assault Rifle Pro 3 1 5 5 Rifle Very Fast A SMG that also shoots a small rocket after releasing trigger
Shaky Blaster 2 1 0 5 Shotgun Average Fires 3 bullets randomly in a cone
Blaster 3 1 5 7 Rifle Fast A SMG with large bullets
Twin-barrel Rifle 5 3 20 10 Shotgun Average Shoots 2 bullets that split into small bullets after a certain distance
Splitter Gun 5 2 5 0 Rifle Average Fires a single shot that splits on impact into 4 smaller ones in 4 directions.
Volcanic Blaster 4 1 0 5 Rifle Fast Shoots 1 bullet that splits into small bullets after a certain distance
M4 4 1 -10 0 Rifle Very Fast An accurate SMG
Improved SMG 3 2 15 2 Rifle Average A SMG that fires in 3 round burst
Snow Fox Vintage 4 3 25 7 Rifle Average A powerful SMG that fires in 3 round burst
MP5 3 1 5 5 Rifle Fast A SMG with yellow bullets
Shotgun Galaxy 3 2 0 7 Shotgun 2/sec Shoots 4 bullets quickly
Sidewinder Red 3 4 -10 40 Shotgun Very Slow Shoots 10-12 oval bullets in a wide cone.
Sidewinder Green 3 4 40 0 Shotgun Slow Shoots 5-7 poisonous oval bullets in a narrow cone
Sniper Rifle 10 3 45 0 Rifle Slow The basic sniper rifle with high damage and crit
Glacier 10 4 50 2 Rifle Slow A sniper rifle with freezing and penetrating bullets
Aurora 16 6 50 0 Rifle Slow A strong sniper rifle that penetrates enemies
Soul Calibre 25 9 50 0 Rifle Slow The strongest sniper rifle that penetrates enemies
Furnace 6 2 30 0 Rifle 3.4/sec A light sniper rifle with burning bullets
Fine Machine Gun 2 2 10 2 Rifle Fast Shoots 3 bullets at the same time, arranged in a v-formation
Knight's Fist 4 3 10 0 Shotgun Below-Average Shoots 4 bullets in a narrow cone pattern with heavy knockback
Gas Blaster 3 1 6 8 Rifle Very Fast A quick SMG with poisonous bullets
Flame Blaster 3 2 6 0 Shotgun Fast Shoots burning bullets in 3 ways quickly.
Gatling Gun 2 2 0 20 Shotgun Ultra Fast Shoots 3 streams of bullets. Fastest of all weapons
Bazooka 8 4 0 2 Launcher Slow Shoots large exploding rocket
Implosion 16 6 0 2 Launcher Slow Fires a rocket that pulls enemies in before exploding
Rocket Gun 15 5 0 5 Launcher Slow Shoots large exploding rocket
Cluster Missile 9 4 0 4 Launcher Slow Shoots large exploding rocket which can split into small homing missiles
Missile Battery 2 2 0 0 Launcher Fast Fires 2-4 lines of small homing rockets
Black Hole Missile 1 1 0 0 Launcher Charged Spawns a blackhole that traps enemies and releases a missile when trigger is released
Fusion Drill 3 (4) 1 0 0 Laser Continuous Fires continuously damaging laser beam. Slows down user
Ion Laser 4 (6) 1 0 0 Laser Continuous Fires continuously freezing laser beam
Ion Railgun 6 (20) 4 0 0 Laser Charged Fires charged shot that pierces enemies and explodes after hitting walls
Illusion 6 2 0 0 Laser Continuous Fires continuously damaging laser beam
Next-gen SMG 3 1 0 5 Rifle Above-Average A SMG that fires in 3 round bursts
Next-next-gen SMG 2 3 25 8 Rifle Above-Average A SMG that fires in 5 round bursts
Guardian Rifle 3 1 12 2 Rifle Fast A SMG that fires homing bullets
Guardian Railgun 4 (12) 3 5 0 Laser Charged Fires charged shot that, when highly charged, pierces enemies and explodes after hitting walls
Shotgun M1 3 3 0 0 Shotgun Slow Shoots 5 bullets in a 30 degree cone
Shotgun M2 2 1 5 0 Shotgun Fast Shoots 7 bullets in a 90 degree cone
Shotgun M3 2 3 5 0 Shotgun Average Shoots a ring of 12 bullets
Rocket Gun M1 16 5 0 0 Launcher Slow Shoots large homing exploding rocket
SMG M2 2 1 45 10 Rifle Very Fast Fires tiny bullets quickly with high crit chance
SMG M1 3 1 5 5 Rifle Fast Fires round bullets quickly
SMG Helix 2 1 15 0 Rifle Very Fast Fires 2 streams of bullets in a twin-helix pattern
Prototype Railgun 6 5 -50 0 Laser Charged (Slow) Fires charged shot that also spreads small shots on both sides
Pioneer 4 1 15 5 Handgun Average A handgun with large bullets
Blind Missile Battery 4 4 0 0 Launcher Fast Fires 3 small rockets in fork pattern.
Horn 1 2 0 0 Misc Below Average Fires a burst of 3 projectilse which pull enemies in upon impact.
Grenade SMG 3 1 18 5 Rifle Fast A SMG that also shoots a large rocket after releasing trigger
Arbitrator 7 2 25 0 Laser Below-Average Fires a single laser beam per shot
The Judge 8 3 40 0 Laser 1.6/sec Fires a single laser beam per shot
Nasty Laser 5 1 10 0 Laser Fast Fires a single laser beam per shot
Ice Breaker 8 3 40 0 Laser Average Fires a single freezing laser beam per shot
Jumper 3 2 -25 0 Laser Fast Fires a single laser beam which bounces four times on the walls.
Webber 1 3 22 0 Laser Fast Fires 3 laser beams which bounce 5 times on the walls.
Cleaner 5 5 20 0 Laser Very Slow Fires 3 stunning electric beams forward
Laser Shotgun 4 4 10 18 Laser Average Shoots 4 laser beams in an average cone
Mace 13 0 40 0 Melee 1.2/sec Slam the ground to make medium stunning quakes.
Crossbow 8 2 30 2 Bow 1.4/sec Shoots single fast arrow with knockback
Triple Crossbow 6 3 30 0 Bow Slow Shoots 3 fast moving arrows in a cone with knockback
Crossbow Plus 15 3 30 2 Bow Slow Shoots single fast arrow with strong knockback
Basketball 5 1 -30 5 Misc Average Fires a bouncy basketball projectile
Football 4 1 0 5 Misc Average Fires a bouncy football projectile
Badminton Racket 6 2 25 10 Misc 2/sec Medium distance melee attack that also fires one shuttlecock projectile.
Knight Spear 12 0 30 0 Melee Average Long range stabbing melee
Machete 6 0 0 0 Melee 2/sec Medium distance melee swing
Broadsword 12 0 -5 0 Melee 1.6/sec Very long distance melee swing, but slows down user
Pirate Saber 7 0 15 0 Melee 2.6/sec Short distance melee swing
Katana 8 0 20 0 Melee 2.4/sec Medium distance melee swing, boost movement speed
Double Blade Sword 8 0 8 0 Melee Average
2/sec
Medium distance melee swing
Axe 6 0 0 0 Melee Charged (Fast) Medium distance melee swing. Can charge to make whirlwind attacks
Battle Axe 10 0 10 0 Melee Charged (Slightly slow) Long distance melee swing. Can charge to make whirlwind attacks
Flame Axe 8 3 30 0 Melee Charged (average) Medium distance burning melee swing. Can charge to make whirlwind attacks with fire bolts
Rapier 6 0 50 0 Melee 2/sec Stabbing melee attack
Pitchfork 8 0 0 0 Melee 1.6/sec Stabbing melee attack
Spear 8 0 25 0 Melee 2/sec Stabbing melee attack
Trident 8 3 15 0 Melee 1.7/sec Stabbing melee attack. Each attack releases three spreading projectiles
Laser Sword Blue 8 0 30 0 Melee 2.4/sec Medium distance melee swing, boost movement speed
Laser Sword Green 10 0 10 0 Melee 2.4/sec Medium distance melee swing, boost movement speed
Laser Sword Red 12 0 -20 0 Melee 2.4/sec Medium distance melee swing
Frost Sword 8 4 20 0 Melee Above-Average Long distance freezing melee swing. Shoots 5 icicles in an arc each swing
Umbrella 3 1 0 0 Misc Average Stabbing melee attack. Shoots 1 bullet each stab
Meat 5 0 -20 0 Misc 4/sec Short distance melee swing. Fastest of melee weapon
Green Onions 4 1 12 0 Misc 2/sec Medium distance melee swing. Releases single projectile
Flame Sword 8 4 30 0 Melee 2.1/sec Long distance burning melee swing. Shoots 5 fire bolts in an arc each swing
Bow 4 (8) 2 0 0 Bow Charged (1 sec) A basic bow weapon
Strong Bow 4 (10) 2 0 0 Bow Charged (~1 sec) A bow that charges fast
Composite Bow 4 (14) 2 0 0 Bow Charged A stronger bow that charges slow
Crystal Bow 4 (16) 3 0 0 Bow Charged A bow with bonus movement speed while charging
Flame Bow 4 (16) 3 20 0 Bow Charged A bow with burning arrows
Frost Bow 4 (16) 3 20 0 Bow Charged A bow with freezing arrows
Jade Bow 4 (16) 3 20 0 Bow Charged A bow with poisonous arrows
Hero Bow 4 (16) 5 0 0 Bow Charged A bow that shoots 3 arrows in a cone
Hunter Bow 4 (15) 2 0 0 Bow Charged A bow that charges fast
Magic Bow 2 (8) 6 0 0 Bow Charged A powerful bow that fires 7 homing arrows on full charge
Laser Fish 2 0 0 0 Misc Continuous Fires continuous freezing laser beam
Heavenly Sword 8 0 19 0 Misc Average A large frozen fish for melee
Fish 4 3 -20 0 Misc Charged Fires charged slow shot that pierces enemies
Broom 3 1 5 15 Misc Fast Shoots colorful bullets that pierces enemies
Plunger 5 2 20 10 Misc Average Fires slow stunning projectiles
Plunger Plus 7 3 20 15 Misc Slow Fires big projectiles that explodes and causes stun
Magic Staff 4 3 4 0 Staff Average Summons 2 rotating orbs that block projectiles and damage enemies
Fine Magic Staff 4 6 4 0 Staff Average Summons 4 rotating orbs that block projectiles and damage enemies
Staff of Nature 4 2 10 0 Staff Average Shoots 11 crescent-shaped projectiles in every direction.
Staff of Thunder 4 4 10 0 Staff Average Shoots penetrating and bouncing bullets in many directions
Staff of Light 4 2 0 0 Staff Average Shoots cluster bullets in 4 directions, each splits into 4 smaller bullets in 4 directions
Staff of Frost 4 4 40 0 Staff Average Shoots a spread of icicles forward
Staff of Flame 4 3 30 10 Staff Average Shoots a random cone of fire bolts
Wizard's Staff 3 3 10 0 Staff Slow Shoots 4 homing bullets, like an enemy Wizard
Goblin Spear 5 0 25 0 Melee 3/sec Stabbing melee attack
Blowpipe 6 2 60 5 Misc Very Slow Fires a single poisonous shot
Feathered Crossbow 8 3 30 2 Bow Slow Fires a single arrow with trailing bullets
TNT 10 3 0 0 Misc Slow Place on the ground and explode later
Assault Shotgun 3 3 -10 5 Shotgun Below-Average Fires 2 bursts of random bullets in a row
Red Dragon 3 1 0 20 Rifle Medium to Ultra Fast; Charged A SMG whose fire rate increases the longer you hold the trigger.
Bleach 5 1 20 0 Rifle Slow to Very Fast; Charged A SMG with full-auto mode after charging
PKP 3 1 5 10 Rifle Very Fast A large SMG whose accuracy improves over time
Old Sniper Rifle 10 6 45 0 Rifle Slow A weaker Sniper Rifle
Old Rocket Launcher 8 8 0 2 Launcher Slow A weaker bazooka
M14 4 2 -10 0 Rifle Fast A weaker M4
Electric Therapy 2 0 0 0 Laser Continuous Zap nearby enemies with electric beam
Cherry Blossom 8 3 25 0 Shotgun Slow A shotgun with cherry-themed bullets
Bouncing Sniper Rifle 10 4 55 0 Rifle 1.3/sec A sniper rifle with bouncing bullets
Bouncing Assault Rifle 3 1 20 5 Rifle Fast A SMG with bouncing bullets
Laser 8 2 15 0 Melee Average Stabbing melee attack. Fires a laser beam each stab
Splash Railgun 8 6 5 0 Laser Charged A railgun that fires spreading energy balls
Charged Railgun 12 7 0 0 Laser Charged A railgun that fires large shots when not charged, and small shots when charged
Ninja Stars 3 4 10 14 Throwing Autoloader (average) Throw some ninja stars
Boomerang 6 3 15 5 Throwing Slow Throw one projectile that penetrates and will return later
Spike Knives 2 6 44 22 Throwing Autoloader Throw many poisonous knives
Wrenches 7 3 20 20 Throwing Autoloader (slightly slow) Throw some stunning wrenches
Ice Spikes 7 6 25 9 Throwing Autoloader (average) Throw some ice spikes
Hand Grenade 7 6 5 20 Throwing Autoloader Throw some grenades that explode upon contact
Molotov Cocktail 2 3 5 20 Throwing Autoloader Throw some bottles that spawn a fire pool upon contact
Paper Slip 2 3 10 15 Throwing Autoloader Throw some paper slips
Eagle of Ice and Fire 4 2 15 5 Handgun Fast Fires two bullets in succession, one freezes and the other burns
Staff of Illusion 0 10 0 0 Staff Average Summon a copy of your character
Windforce 4 (9) 4 0 0 Bow Charged (Fast) A bow with homing penetrating arrows and speed boost
Rainbow 4 4 20 0 Shotgun Slow A shotgun with colorful bullets. May apply various debuffs
Butcher's Knife 4 0 0 0 Melee Very fast Stabbing melee attack
Halberd 10 0 15 0 Melee Slow A long spear that also makes whirlwind attack
Carrot 4 1 0 5 Misc 2/sec Short distance melee swing. Releases single projectile
Mini UZI 1 0 5 5 Rifle Very Fast An even lighter UZI
SMG M3 4 1 0 20 Rifle Fast A fast but inaccurate SMG with large bullets
Assault Rifle Pro+ 3 1 5 5 Rifle Fast A SMG that shoots multiple small missiles after burst of bullets
Poison Eagle 4 1 25 5 Handgun Fast A handgun with poisonous bullets
Grenade Pistol 4 1 0 10 Handgun Average A handgun that fires small missiles
Bouncing Railgun 4 4 0 0 Laser Charged (average) Fires an energy ball that may bounce on walls
Next-next-next gen SMG 2 4 10 0 Rifle Fires 2 lines of bullets in a single burst
Bassball Bat 8 2 25 10 Misc Fast Medium range stunning melee swing with a ranged projectile
Ninja Stars Plus 10 6 10 16 Throwing Autoloader (slow) Throw some large ninja stars that penetrate enemies
Iron Claw 1 0 0 0 Misc Average Perform melee attacks with improved damage
Sickle 9 0 49 0 Melee Slightly slow Long range melee swing. Every 3rd consecutive swing is a whirlwind attack
Buckler 8 3 15 5 Misc A round disc for throwing and return to hand
Hammer 8 0 20 0 Melee Fast Slam the ground to create small stunning quake
Wooden Hammer 10 0 8 0 Melee Slow Slam the ground to create average stunning quake
Stone Hammer 18 0 40 0 Melee Very Slow Slam the ground to create large stunning quake. Slows down user
Trekking Pole 0 0 0 0 Misc None A rod used to boost movement speed
RYB Assault Rifle 3 1 20 5 Rifle Fast An assault rifle with 3 different bullets
Void Sword 12 2 20 0 Melee Charged (very fast) A sword that pulls enemies close before swinging
Bow Plus 6 5 0 0 Bow Charged (slow) A large bow with arrows growing large
Javelin 8 2 5 4 Throwing A spear capable of throwing or melee
Bamboo 5 1 4 5 Throwing Fast (Throw)

Fast (Melee)

Used as a throwable spear
Frost Spear 11 2 26 2 Throwing Ice spear capable of throwing and melee
Meat Grinder 10 0 -10 0 Melee Charged (Slow) Long Range melee swing. Can charge longer to make long duration whirlwinds
Throwing Axe 6 1 14 10 Throwing Fast (Throw)

Fast (Melee)

An axe capable of throwing or melee
Heavy Hunter Axe 16 3 16 16 Throwing Fast (throw)

Slow (melee)

A large axe capable of throwing or melee
Executioner 13 0 33 0 Melee Charged (fast) Long range melee swing. Can charge to make whirlwind attacks
Long-handled Axe 8 0 10 0 Melee Charged (average) Very long range melee swing. Can charge to make whirlwind attacks
Woodstick 7 0 8 0 Melee Average A long pole that makes whirlwind attack before thrusting
Vine 8 0 44 0 Misc Average Long distance poisonous melee swing
Tidal Staff 3 3 3 0 Staff Average Fires 6 blue crescent projectiles in front
Laser Therapy 1 0 0 0 Laser Continuous Zap two nearest enemies with an electric beam.
Crossbow Air 5 2 30 2 Bow Fast A rapid firing crossbow
Reusable Health Pot 4 0 0 10 Misc A health potion which can be used once per level, after which the bottle can be thrown
Reusable Energy Pot 4 0 0 10 Misc An energy potion which can be used once per level, after which the bottle can be thrown
Reusable Restoration Potion 4 0 0 10 Misc A restoration potion which can be used once per level, after which the bottle can be thrown
Rocket Fireworks 15 5 0 9 Misc Autoloader (average) Set off a large piece of fireworks that explodes
Candied Hawberries 6 0 40 0 Misc Fast Medium distance melee swing. May cause slow
Firecrackers 5 3 0 6 Misc Slightly fast Short distance melee swing. Shoots 3 firecrackers each swing
Channeling Monkey 4 4 0 15 Misc Autoloader (fast) Set off some small pieces of fireworks that explode
Caliburn 10 (30) 20 30 5 Melee Slow, charged A long sword which can be charged to release a blast wave.
Shield 1 2 0 5 Misc None Enable a barrier that blocks enemy bullets.
One Punch 999 99 0 0 Misc Charged (Very Slow) First punch will deal massive damage to any single enemy. Weaker afterwards
Snow Ape's Longbow 8 4 0 0 Bow Charged (average) Causes some glacies to spread upon crit.
Crystal Crab's Katana 8 0 20 0 Melee Fast A long blade that creates crystal spikes upon crit.
Snowman Eagle 4 2 22 5 Handgun Fast A snowball handgun able to freeze and summon small snowmen
Staff of Shooting Stars 8 9 0 0 Staff Slow Calls down 3 meteors with great explosion
Cannibal Plant 6 3 32 5 Shotgun Average A hand cannon which can also fire poisonous bullets
Agitated Trunk 5 1 0 0 Melee Continuous Allows the user to charge forward and ram into enemies like a Dire Boar.
Bomber 4 2 32 5 Launcher Fast Fires single shots. Hold longer and it will also fire small missiles
Staff of Wizard 3 3 80 0 Staff Average Fires colorful waves of projectiles in an arc. May apply various debuffs
Staff of Skeleton 0 5 0 0 Staff Slow Summons a skeleton follower for 20 seconds. Multiple skeletons can be summoned
Grand Knight's Sword 8 2 15 0 Melee Below-Average Medium distance melee swing and stab. Shoots bullets each attack
Dragon Bros’ Sniper Rifle 2 0 25 5 Rifle Slow A sniper rifle able to create fire pools or shoot burning laser
Floating Gun 4 1 40 0 Misc Fast When switched as backup weapon, it will assist with 3-way shots
Floating Laser 4 1 50 0 Misc Fast When switched as backup weapon, it will assist with laser
Varkolyn Assault Rifle 3 0 -10 8 Rifle Very Fast / Slow A tactical gun with SMG mode and sniper mode.
Sandworm 4 8 0 0 Shotgun Slow Creates some earthquakes in a cone pattern
Fertilizer 2 3 20 32 Misc Slow Gardening tool that shoots stunning projectiles
Watering Can 2 0 0 5 Misc Average Gardening tool that shoots blue projectile
Shovel 4 0 0 0 Melee Average Gardening tool that makes medium distance swing
(empty) - - - - - - An empty showcase for the "No Weapons challenge"
Ring blue 3 0 0 0 Ring Continuous Zaps enemies between players
Ring yellow 0 8 0 0 Ring Immediate Makes players regenerate armor faster
Ring red 0 8 0 0 Ring Immediate Gives players a damage boost and increases their bullet size
Ring green 0 15 0 0 Ring Immediate Heals players. Has a 15 second cooldown.

Trivia

  • Due to a bug, the Cellar showed a total of 218 weapons instead of 215 after 1.8.2 update.
  • In the early days of the game, there was some debate if obtaining a weapon multiple times may increase its stats.
    • During the beta and for a few months afterwards, each weapon displayed in the cellar had a star rating. The stars ranged from 1 to 5 based on the number of times it had been picked up (5File:GoldenStar.pngwas 25 or more pickups).
    • Eventually the star system was removed by the developers, probably to reduce confusion.