Jump to content

User:Rael21/Books/Formulas and methods for computer graphics

From Wikipedia, the free encyclopedia


Formulas and methods for computer graphics

[edit]
Circular segment
Data structures
Boundary representation
Polygon mesh
Progressive meshes
Solid modeling
Constructive solid geometry
Interpolation
Interpolation
B-spline
Cubic Hermite spline
Spline interpolation
Hermite interpolation
Multivariate interpolation
Multivariate interpolation
Bilinear interpolation
Bicubic interpolation
Trilinear interpolation
Barycentric coordinate system
Nearest-neighbor interpolation
Natural neighbor
Inverse distance weighting
Radial basis function
Lanczos resampling
Sinc function
Barnes interpolation
Thin plate spline
Polyharmonic spline
Delaunay triangulation
Gaussian process
Bézier surface
Kriging
Pseudo-random number generators
Pseudorandom number generator
Linear congruential generator
Mersenne twister
Well equidistributed long-period linear
Xorshift
Monte Carlo integrators
Equidistributed sequence
Low-discrepancy sequence
Sobol sequence
Halton sequence
Monte Carlo method
Quasi-Monte Carlo method
Filtering
Image noise
Nonlinear filter
Gaussian blur
Median filter
Statistics and modeling
Interval estimation
Confidence interval
Confidence distribution
Sample mean and covariance
Jensen's inequality
Variance
Kurtosis
Unbiased estimation of standard deviation
Estimation theory
Minimum-variance unbiased estimator
Cramér–Rao bound
Rao–Blackwell theorem
Expectation–maximization algorithm
Maximum likelihood
Maximum a posteriori estimation
Rejection sampling
Logarithmically concave function
Noise
Value noise
Perlin noise
Gradient noise
Simplex noise
Worley noise
Optimization
Lagrange multiplier