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A Game Boy Advance port of the game was published on March 14, 2002 by BAM! Entertainment. After writting a Broken Sword demo in a brawser window using Java, and and an iPAQ which was running "very nicely", Revolution decided to produce a GBA version. For this version, Revolution designed a direct control interface and a "vista menu" which allows player to cycle through interactive on-screen objects. Due to limitations of the cartridge format, the voice acting was removed, and the cut scenes were replaced with stills. Astraware published a port for Palm OS on November 23, 2005, and for the Windows Mobile in August 2006.

Other media

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Music

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A few years before development of Broken Sword: The Shadow of the Templars began, series creator and Revolution CEO Charles Cecil had played for a cricket team with the Australian composer Barrington Pheloung, who's best-known for his work on the Inspector Morse television series. Cecil decided to contact him to suggest that he compose the music, as he felt he could create " excellent, evocative music for [Revolution's] games," and Barrington took the offer.[1] While Pheloung returned to compose the soundtrack in The Shadow of the Templars' first sequel released a year later in 1997, Broken Sword II: The Smoking Mirror, composer Ben McCullough composed the music in the later two sequels, Broken Sword: The Sleeping Dragon (2003) and Broken Sword: The Angel of Death (2006); Revolution employed McCullough for The Sleeping Dragon, but for The Angel of Death as a freelance artist. In a 2003 interview about The Sleeping Dragon, former game designer at Revolution Steve Ince said the following about the change of the composer: "We obviously owe a lot to Barrington Pheloung. He did fabulous music for us. We certainly don’t want anyone to think that we were unhappy with what he has done for us in the past. But, because of the way in which we are working and implementing, we wanted someone to design the system and write the music along with that. Ben McCullough, our in-house musician/audio manager, really understands game music and is going to be developing our audio to be a full surround sound experience." However, Pheloung returned as the composer in Broken Sword: The Shadow of the Templars – Director's Cut, first released in 2009.

Broken Sword: The Angel of Death: Soundtrack to the Video Game was released on the iTunes Store on September 12, 2006. It features six tracks by McCullough, and four tracks by electronic band Übernoise. Broken Sword: The Shadow of the Templars – Director's Cut Original Soundtrack was released on the iTunes Store on December 28, 2009 It features 10 tracks by Pheloung; while eight are remastered tracks from the original, "Puzzle Solving" and "Fathers Secret" were newly-composed tracks. It also features three tracks by pop artist Miles Gilderdale, two of which feature Jade Herbert. The Angel of Death soundtrack, and an expanded Director's Cut soundtrack, are both available as bonuses to their correspondent games on GOG.com.

Comic books

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Dave Gibbons produced comics for each remake of the first two Broken Sword games; Broken Sword: The Shadow of the Templars – Director's Cut, and Broken Sword: The Smoking Mirror – Remastered; the second comic book was co-produced with Angus McKie.[2][3] A comic book for Broken Sword: The Serpent's Curse will also be produced.

Future film

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In May 2007, it was announced that Cecil began work on bringing Broken Sword: The Shadow of the Templars to the silver screen with CastleBright Studios' producers Jay Douglas and Nav Guptatheir CastleBright Studios production company. Justin Kaplan united Cecil with the company, and was set to be one of the producers. Conversations had begun with directors and screenwriters from films such as Harry Potter, Casino Royale and X-Men. The idea of a film was encouraged by the success of The Angel of Death.[4]

In May 2009, Cecil stated that he was in discussion with the production company Radar Pictures, known for films such as The Last Samurai and Chronicles of Riddick and that he was re-writting the game to "make it work as a film treatment." In July of the same year, Cecil noted he was in conversation with several small studios from Los Angeles. However, he also noted that while he was interested in making a film, the series was already successful, meaning a film would not be necessary; Cecil believed if the film would be bad, it could only damage the series. If a film would be made, it would be written by Cecil himself, who was not prepared to "give somebody [he doesn]'t know the editorial control," and wanted to create a film that "reflects [the game] well and it enhances it rather than cashes in on it."

In August 2012, Cecil said that he was Revolution are trying to "find the right partner" and that "a lot of film makers now in their early 30s played Broken Sword the first time around, so they have a lot of affection, and a number of them know a lot about the brand as well," but noted that it his feelings were that it "would be much better not to have a movie at all, than to have a bad movie." Cecil added that Revolution's main focus is the upcoming Broken Sword: The Serpent's Curse, but that he is "sure there will be a film at some point, and [that he is] sure it will be really good, because [they]’ll do [their] utmost to make sure that it is."

References

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  1. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars – Director's Cut (PC). Scene: The Director's Message.
  2. ^ Allin, Jack. "Adventure Gamers: Broken Sword – Director's Cut comic giveaway". Adventure Gamers. Retrieved February 15, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  3. ^ Broken Sword II: The Smoking Mirror - Remastered Comic. Revolution Software. 2010.
  4. ^ "Broken Sword Movie Begins". ComingSoon.net. May 21, 2007. Retrieved June 28, 2012.