User:InflatableSupertrooper/HVCTW

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How Videogames Changed the World
GenreEntertainment
Written byCharlie Brooker
Matt Lees
Jon Blythe
Cara Ellison
Directed byAl Campbell
Marcus Daborn
Graham Proud
Presented byCharlie Brooker
Theme music composerJonathan Dunn[1]
Opening themeRobocop theme[1]
Ending themeRobocop theme[1]
Country of originUnited Kingdom
Original languageEnglish
Production
Executive producersAnnabel Jones
Charlie Brooker
ProducerIsh Kalia
Running time97 minutes
Production companyZeppotron
Original release
NetworkChannel 4

How Videogames Changed the World is a one-off British television special by screenwriter and presenter Charlie Brooker which first aired on Channel 4 in November 2013. The show examines the history of video games and its relationship with wider culture by discussing the 25 most significant video games selected by Brooker.

The games discussed in the show were ordered chronologically and cover four decades of video game evolution, from the arcade hit Pong (released in 1972) to The Last of Us, (released for Playstation 3 in June 2013, six months prior to the airing of the show). The games presented were not necessarily selected for their quality but for their significance in terms of their impact to the whole industry and milestone innovations introduced to the medium.[2]

Pundits featured[edit]

List of games[edit]

No. Game Publisher Developer Year
25 Pong Atari, Inc. Atari, Inc. 1972
24 Space Invaders Midway Taito Corporation 1978
23 Pac-Man Midway Namco 1980
22 Manic Miner Bug Byte Software Matthew Smith 1983
21 Elite Acornsoft David Braben and Ian Bell 1984
20 Super Mario Bros. Nintendo Nintendo R&D4 1985
19 Tetris Nintendo Bullet Proof Software/Nintendo 1989
18 The Secret of Monkey Island LucasArts Lucasfilm Games 1990
17 Street Fighter II Capcom Capcom 1991
16 Doom GT Interactive id Software 1993
15 Night Trap Sega Digital Pictures 1992
14 Tomb Raider Eidos Interactive Core Design 1996
13 PaRappa the Rapper Sony Computer Entertainment NanaOn-Sha 1996
12 StarCraft Blizzard Entertainment Blizzard Entertainment 1998
11 The Sims Electronic Arts Maxis 2000
10 Grand Theft Auto III Rockstar Games DMA Design 2001
9 Shadow of the Colossus Sony Computer Entertainment Team Ico 2005
8 World of Warcraft Blizzard Entertainment Blizzard Entertainment 2005
7 Wii Sports Nintendo Nintendo EAD Group No. 2 2006
6 Call of Duty 4: Modern Warfare Activision Infinity Ward 2007
5 Braid Number None Number None 2008
4 Angry Birds Chillingo Rovio Entertainment 2009
3 Minecraft Mojang Mojang 2011
2 The Last of Us Sony Computer Entertainment Naughty Dog 2013
1 Twitter Twitter, Inc. Twitter, Inc. 2006

Reception[edit]

Dan Whitehead, in a review for Eurogamer, found the selection of games well chosen, enabling the show to cover the history of video games as fully as possible given its runtime. He also praised the choice of pundits, highlighting that even the most recognisable of names, such as Jonathan Ross and Peter Serafinowicz, were included because they had a clear love of games and not for their celebrity appeal. Whitehead concluded that the show was a success, fun and informative, but also hampered by the format - having to cover the entirety of video gaming history in one show to an unfamiliar audience, a symptom of the lack of video games representation on television.[1]

Keith Stuart, who appeared on the show, reflected on its merits in a column for The Guardian. Stuart described how ending the show with Twitter was a clever way of showing how gamification has infiltrated everyday lives, with social networks relying on the same reward systems as video games. Stuart liked how the show featured games like Papers, Please, a game that explores guilt and the nature of evil, which helped to remove misconceptions that video games are incapable of exploring real-world issues. Like Whitehead, Stuart concluded with a lament over the lack of video games coverage on television, criticising broadcasters for "ceding responsibility to YouTubers and specialist online documentary makers" and for "failing their audiences".[3]

Sam Wollaston, also writing for The Guardian, gave a mixed review and was critical of the talking heads format. Wollaston commented that despite containing interesting ideas, the show was overly long. For gamers however, Wollaston wrote that the show "would have been pretty much heaven".[4]

References[edit]

  1. ^ a b c d Whitehead, Dan (5 December 2013). "TV review: How Videogames Changed the World". Eurogamer. Retrieved 10 February 2017.
  2. ^ Stuart, Keith (29 November 2013). "Charlie Brooker on why video game television is so hard to make". The Guardian. Retrieved 10 February 2017.
  3. ^ Stuart, Keith (2 December 2013). "How Video Games Changed the World – some thoughts". The Guardian. Retrieved 10 February 2017.
  4. ^ Wollaston, Sam (2 December 2013). "The Secret Life of Mary Poppins; How Video Games Changed the World – TV review". The Guardian. Retrieved 10 February 2017.

External links[edit]