User:Geofmatthews/Books/Computer Graphics
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Computer Graphics
[edit]CSCI 480
[edit]- Introduction
- Computer graphics
- Computer graphics (computer science)
- Pixel
- 3D computer graphics
- Rendering (computer graphics)
- 3D rendering
- Rendering equation
- Bidirectional reflectance distribution function
- Vectors and Matrices
- Ray Tracing
- Ray casting
- Ray tracing (graphics)
- Phong reflection model
- Blinn–Phong shading model
- Spatial anti-aliasing
- Texture mapping
- Global illumination
- Geometry
- Parametric surface
- Implicit function
- Polygon mesh
- Transformations
- Homogeneous coordinates
- Geometric transformation
- Transformation matrix
- Translation (geometry)
- Scaling (geometry)
- Rotation (mathematics)
- 3D projection
- Orthographic projection
- Projective geometry
- Projection (mathematics)
- Perspective (graphical)
- Camera matrix
- Rasterization
- Raster graphics
- Rasterisation
- Bresenham's line algorithm
- Z-buffering
- Transform, clipping, and lighting
- Scanline rendering
- Back-face culling
- Clipping (computer graphics)
- OpenGL
- Video card
- Graphics processing unit
- OpenGL
- Graphics pipeline
- Shader
- Shading
- Shading language
- Fragment (computer graphics)
- Vertex (computer graphics)
- List of common shading algorithms
- Gouraud shading
- Phong shading