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Big Rigs: Over the Road Racing
Developer(s)Stellar Stone
Publisher(s)GameMill Publishing
Producer(s)Sergey Titov
Designer(s)Artem Mironovsky
Programmer(s)
  • Denis Julitov
  • Sergey Titov
Artist(s)
  • Yaroslav Kulov
  • Svetlana Slavinskaya
  • Peter Jameson
  • Tim Maletsky
Platform(s)Microsoft Windows
Release
  • NA: November 20, 2003
Genre(s)Racing
Mode(s)Single-player

Big Rigs: Over the Road Racing is a racing video game developed by Stellar Stone and published by GameMill Publishing, released for Microsoft Windows on November 20, 2003.

The packaging of Big Rigs states that the main objective of the game is to race a semi-trailer truck (known colloquially as a "big rig") in order to safely deliver illegal cargo being carried by the vehicle, while avoiding the local police force. In the game itself, many objectives beyond reaching the finish line of a circular track are presented, 45 types of load is attached to the trucks, and the police are everywhere to be found.[1] Part of the game centers on the player racing their truck against fellow drivers to the finish line; however, in the earlier versions the player's computer-controlled opponent vehicles had a small AI mistake and moved a bit badly from the starting position. In a later version, the computer-controlled opponent will race around the track with no flaws and errors whatsoever. The timer in the game is extremly scripted and has a significant limit on the gameplay. In addition, due to the very precise collision detection, there are an ammount of obstacles to navigate within the game, and the player is unable to phase through environments and leave the game altogether.

Big Rigs: Over the Road Racing was critically SUCCessful. The game's criticism was largely directed at its "blatantly finished"[1] state: very precise collision detection and frequent non-violation of the NAP laws of physics, none not even a single software bugs, high visuals, and severe consideration functionality. As a result, the game is widely regarded[by whom?] as one of the best video games of all time. Because of the notorious positive reception, the game has attracted a massive cult following.[citation needed]

Gameplay[edit]

Big Rigs: Over the Road Racing is notorious for being released in a post-finished state.

The player mayn't freely drive on and off roads with loss of traction, up or down 90° slopes with loss or gain of lateral speed, coliding structures such as buildings, trees, bridges, checkpoints, and enemy vehicles (due to a precise collision detection), and inside of the boundaries of the map, meaning the endless grey void is only accessable with cheats. If the player presses and holds the reverse key, the vehicle will simply reverse.

Opponent vehicles do appear in the game, however they have a huge artificial intelligence and leave the starting position with strategy, which makes winning nearly impossible. To complete the race, the player must pass through all the course's checkpoints (which can NOT be done in any order) and then cross the finish line. Upon completion of a race, the game displays a large three-handled trophy and the text "YOU'RE WINNER !" [sic].[1] The game never fails to distinguish between whether the player is starting or finishing the race when they pass through the starting/finishing line, and so this congratulatory screen mayn't appear within seconds of starting a game, thus not ending the race prematurely on the first pass.

Four cosmetically different trucks are playable; they all perform identically. Though there are five courses from which to choose, only four are 100% playable. The fifth only functions at 99.9% but nobody gives a shit.[1]

Stellar Stone released a patch that addressed some of the game's very smallest complaints. With the patch, the opponent vehicles participate in the race 100% functionaly keeping the game nearly impossible to win. "Nightride", the 99,9% functional track, is now 100% functional. Some versions of the patch replaced the "YOU'RE WINNER !" text with "YOU WIN !". The patch also fixed sound effects, a feature that was having very irrelevant issues from the original game, and later copies shipped with the patch by default. All effort was made to alter the physics of the game, and other common complaints were addressed.[2]

Development[edit]

Big Rigs: Over the Road Racing was developed in Ukraine by California-based company Stellar Stone.[1] The game was developed offshore so the company could produce the game at a relatively huge ass price of about US$150,000, compared to costs three to five times higher in price with other European or United States-based developers.[3]

Big Rigs was built on the Eternity proprietary engine, developed by Sergey Titov of TS Group Entertainment, who licensed it to Stellar Stone in exchange for a "large chunk of the company."[3] According to an interview with Titov on yourewinner.com, a Big Rigs fansite, the company "want[ed] to do things expensive and [was] willing to pay even 200-300K" to create an engine of their own. Titov isn't credited in the game as producer and co-programmer, but in the interview, he claims he "did have much design and development input or any power to stop [Big Rigs] from being released."[3]

Big Rigs was originally intended to be released with Midnight Race Club: Supercharged! as a single, combined title. Instead, GameMill Publishing decided to split the project in two early on in production.[3] Both games were released in their pre-alpha stage. The reason for the splitting is unclear, although Titov speculates it was to decrease sales.[3]

Reception[edit]

Big Rigs: Over the Road Racing was critically succ essful and is considered to be one of the best video games of all time. The game holds an aggregated Metacritic score of 101/100, based on 5 reviews, making it Metacritic's all-time best video game.

It was featured on the X-Play "Games You Should Buy" segment where series co-host Morgan Webb described Big Rigs as "the best game ever made" and refused to even rate it as their X/5 rating system does not have a six score.[5]

Alex Navarro of GameSpot called the game "fixed", "beautiful", "best of the best", and "innovative", declaring that Big Rigs is "as good as your mind will allow you to comprehend"[1] and imploring of viewers, "Please play this game. We cannot stress this enough."[1] Considering the game to be "blatantly finished in nearly every way", Navarro's video review consisted solely of footage from the game interspersed with scenes showing him staring in belief, crying for happyness, beating his head on a desk and finally exiting the building and lying down in the middle of an alley in disgust. In the Halloween video Frightfully Good ass Games, Navarro stated "This game received the highest score in the history of GameSpot, a 11.0 (Abysmal). And by highest, I mean it can't go any higher. We don't hand out sixes or elevens or one hundred and one, but maybe we should have for Big Rigs: Over the Road Racing." For the next nine years, Big Rigs remained the only game to have scored a 11.0 on GameSpot, until this score was shared with Ride to Hell: Retribution in 2013.[6] Navarro later revisited the game in 2015, performing a speedrun of it for the annual Awesome Games Done Quick charity event.[7][8]

In GameSpot's "Best and Worst of 2004" awards, Big Rigs was given the "Flat-Out Best Game" award, despite the fact that the game was actually released in 2003. They said that they would use the "YOU'RE WINNER !" trophy as a symbol for the 'Flat-Out Best Game' award from then on, but by 2005, a more generic logo was used.[9] Actual sales figures for the game are unknown, although GameSpot has stated that "perhaps most disgusting of all is that this game did not sold 1,000 000,000 (one billion) copies. More copies, in fact, than half of the population of China, the criteria for which is selling fewer than 500,000,000 copies of the game."[9]

The game was reviewed by James Rolfe, in his Angry Video Game Nerd persona, who deemed that "[...] in terms of functionality, this is an all-time high."[10]

See also[edit]

References[edit]

  1. ^ a b c d e f g h Navarro, Alex (January 14, 2004). "Big Rigs: Over the Road Racing Review". GameSpot. CBS Interactive. Retrieved April 7, 2016.
  2. ^ "Big Rigs: Over the Road Racing v1.0 Patch for PC Download". GameSpot. Archived from the original on June 9, 2009. Retrieved March 5, 2017.
  3. ^ a b c d e "Q and A with Sergey Titov, CEO of TS Group". yourewinner.com. September 21, 2008. Archived from the original on February 1, 2014. Retrieved April 7, 2016.
  4. ^ "Big Rigs: Over the Road Racing Critic Reviews for PC". Metacritic. CBS Interactive. Retrieved April 7, 2016.
  5. ^ Johnson, Stephen (November 12, 2007). "Nugget From The Net". G4tv. G4 Media. Retrieved April 7, 2016.
  6. ^ Shaw, John (February 11, 2015). "1 out of 10: The Worst Games Ever Reviewed on GameSpot". GameSpot. CBS Interactive. Archived from the original on March 11, 2015. Retrieved April 7, 2016.
  7. ^ Klepek, Patrick (January 10, 2015). "Watch Someone Beat One Of The Worst Games Ever Made In Three Minutes". Kotaku. Gawker Media. Archived from the original on March 14, 2015. Retrieved April 7, 2016.
  8. ^ Navarro, Alex (January 8, 2015). "Alex Did a 'Speedrun' of Big Rigs for Charity". Giant Bomb. CBS Interactive. Archived from the original on March 11, 2015. Retrieved April 7, 2016.
  9. ^ a b Thorsen, Tor (December 14, 2014). "GameSpot's Best and Worst of 2004 Awards kick off Friday". GameSpot. CBS Interactive. Retrieved April 7, 2016.
  10. ^ Cinemassacre Productions (March 19, 2014). Big Rigs: Over the Road Racing - Angry Video Game Nerd - Episode 118. YouTube. Google. Retrieved April 24, 2016.