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User:Blackbird256/XnEngine

From Wikipedia, the free encyclopedia
XnGine
Developer(s)Bethesda Softworks
Initial release1995
LicenseProprietary
WebsiteBethesda Softworks Official Website

XnGine is a 3D engine developed by Bethesda Softworks. In the 1990s, support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards.

The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.[1]

Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo).

Games using XnGine[edit]

References[edit]

  1. ^ Miller, Matt (26 December 2010). "Decrypting The Elder Scrolls". GameInformer. Retrieved 9 May 2011.
  2. ^ "3D Realms". Next Generation (10). Imagine Media: 99. October 1995.
  3. ^ Buttars, Shaffer (May 8, 1998). "Burnout Championship Drag Racing Review". gamezilla.com. Archived from the original on February 8, 2002. Retrieved April 26, 2020.
  4. ^ Giovetti, Al (September 1996). "The 10th Planet Preview". Computer Games Magazine. pp. 20–22. Retrieved April 15, 2020.