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User:Aburrell04

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Archvile: The Archvile is a quite strong and fast demon which has the ability to summon other demons, it is best to kill these before they have chance to summon too much for you to handle. Health 425 Claw Damage 12 Firewall 20 Flamewall 20 Incinerate 20

Bruiser: The Bruiser is a powerful demon which should not be underestimated, instead of arms it has rocket launchers, need we say more? Health 825 Melee 16 Rocket 20 Rocket Splash Damage 20

Cacodemon: This is a Demon which resembles a giant head, it can fly and hover above the floor, the best way to kill it is to use an accurate and long range weapon because it usually fires fireballs from a far distance but will fly towards you. Health 200 Fireball Direct 12 Fireball Splash 5 Fireball Splash Radius 48 Melee 20

Commando Zombie: This demon resembles a deformed soldier, but don't be fooled by it's appearance, it can perform a charging attach with it's tentacle which can be devastating, but a lucky blast with your shotgun can sometimes kill them in one! Health 225 Melee 12 Chaingun 20 Push / Kick 12 Tentacle 12

Chainsaw Zombie: This is another demon which should not be taken lightly, it is quite weak and can be killed quickly, but should one get close enough your health will be spilling like water. Health 125 Chainsaw 15 Push / Kick 12 Melee 20

Cherub: This demon looks like a half human baby and half fly, it is extremely easy to kill and is weak but they do come in high numbers, some players find these disturbing because of their childlike noises like a laughing baby, but when you kill them they let out an earpearcing scream of pain which makes the player feel sympathy for it. Health 50 Claw 5 Leap Attack 15 Melee 20

The Cyberdemon: The almighty cyberdemon! As much muscles as a beach and as big as a three story house! This demon is without a doubt the hardest, strongest demon possible, it is invinclible to all weapons exept the soul cube, and can kill you in one if it touches youhow hard could you possibly want it to be?! Health 4000 Stomp / Smack 400 Rocket Direct 40 Rocket Splash 40 Rocket Splash Radius 40

Flaming Zombie: nothing special, just a zombie on fire... and a bit faster. Health 150 Melee 12 Flame unknown

Forgotten: The forgotten is a lot like a lost soul, only faster and easier to kill. Health 20 Melee 8 Charge 10

Guardian: The guardian is a demon that you fight in the center of hell to get the soul cube, it is Health 800 HeadButt 30 Smash 20 Smash Splash 20 Smash Splash Radius 20 Pound Ground 100 Charge 20

Hazmat: A normal zombie in a bio hazard suit! Health 50 Melee 20

Hellnight: Hellnights are the signature demon of doom 3. Strong, fast and hard these are almost bosses themselves andare especially hard in numbers. Health 900 Plasmaball 30 Plasmaball Splash 45 Plasmaball Splash Radius 120 Smash Splash 100 Smash Splash Radius 20 Claw 25 Bite 30

Hunter Bezerk: This is the second hunter you fight to gain a special artifact ability in ressurection of evil. Health 5000 Attack 8 Charge Attack 8 Fireball 30 Fireball Splash 45

Hunter Helltime:This is the first hunter you fight to gain a special artifact ability in ressurection of evil. Health 1000 Melee 22 Fireball 12 Fireball Splash 8 Fireball Splash Radius 120

Hunter Invul: This is the third hunter you fight to gain a special artifact ability in ressurection of evil. Health 7000 Melee 25 Pound Attack 8 Electroblast Attack 10 Electroball 20 Electroball Splash 25 Electroball Splash Radius 80

Imp: this is the most common demon of all, it is fast and fairly strong although it does not do much damage, quite simply, sometimes hard, sometimes not- your average demon. Health 130 Fireball 12 Fireball Splash 5 Fireball Splash Radius 50 Leap Attack 8 Claw 8

Lost Soul: This demon resembles a severed head, it is weak and cannot take much damage, but the fact that it is airborne and very fast makes it fifficult to hit unless it is comming right at you. Health 20 Melee 12 Charge 12

Maggot: This is a demon with two heads, it is not very powerful and it cannot take much damage, it is quite fast but the bulk of it makes it an easy target. Health 80 Claw 6 Leap Attack 16

Maledict: This is the boss on ressurection of evil, this is airborne and is pretty much everything you can expect from a boss (big, strong and fast). Health 2500 Flamewall 13 Asteriod 20 Asteriod Splash 20 Asteriod Splash Radius 256 Fireball 18 Fireball Splash 18

Mancubus: Imagine if the worlds fattest man and a squid had a son, this would be Mancubus, 90 percent of him is fat folds, the othe ten percent of him is two rocket launchers for arms, a little bit of a rocket launcher pattern comming along don't you think! Health 1000 Plasma 20 Plasma Splash Damage 20 Plasma Splash Radius 40 Stomp 40

Pinky Demon: What do you get if you cross a bull with a bulldog and then give it robotic legs, you get the Pinky Demon thats what! Health 220 Melee 10

Revenant: This demon is more or less a skelleton with rocket launchers on its shoulders, it is powerful and suprisingly; it can take a bit of damage. Health 272 Missile 10 Missile Splash Damage 10 Missile Splash Radius 30 Claw 16 Melee 16

Saboth: Who was once your boss is now a half man- half tank with a BFG, not the guy you want to meet in a dark alley! Health 1750 Melee 40 BFG 200 BFG Splash Damage 100 Spash Radius 150

Tick: a lot like Trites only with not as much attacks. Health 20 Explosion 50 Explosion Radius 100

Trite: Trites are small and spider-like, they only take a bit of damage to kill but are very fast an attack in large numbers. Health 20 Leap Attack 20 Bite 8 Explosion 50 Explosion Radius 100

Vagary: This is the mother of all those Ticks and Trites, she is fast, powerful and strong, after all; she is the first boss. Health 1300 Pincher 12 Melee 12 Objects 12

Vulgar: This is pretty much the ressurection of evil equivelant to an Imp. Health 150 Fireball 10 Fireball Splash 5 Fireball Splash Radius 50 Leap Attack 10 Claw 5

Wraith: The wraith is a demon that can teleport repeatedly, the damage it makes and the damage it takes to kill it is not unlike the Imp. Health 130 Claw 8

Zombie: Yor everyday classic zombie, nothing more, nothing less. Health 50 to 150 Melee 20 Wrench 20

Z-sec: Zombies with guns, need I say more? Health 50 to 110(Shield) Machinegun 3 per bullet Pistol 4 per bullet Shotgun 24 (3x8)