Talk:Twelve Minutes
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Plot rewrite
[edit]Whilst I appreciate the time and effort that has been put into detailing a particularly complicated game plot in a manner that is both easily readable and understandable, I do believe that the Plot sections needs a rewrite. There's a couple of reasons for this: #1) whilst Wiki policy is not to avoid spoilers, I am very much of the opinion we should try to avoid spoiling certain story points unless they are particularly pertinent to our efforts to describe, in general terms, the plot of the story. And #2) The story every individual plays will not play out the exact same way as detailed in the Plot section currently. For instance, the plot section currently anticipates that he husband will find out about the watch before attempting to apprehend the cop, which is not always the case (it certainly wasn't for me).
I believe this can be remedied, however, by summarising the the husband's various actions over several loops, rather than going into detail about the actions taking within each loop. For example (spoilers!):
- "The man suddenly finds himself back when he entered the apartment, up to ten minutes prior, and realizes he is in a time loop. He tries to convince his wife that he is in a loop, but she remains doubtful. Once again, the cop arrives and kills one of them, resetting time once more. The man spends the next several loops learning about his wife's secret history, the cop's motivations, and their shared connection, including why the cop suspects the wife of murder. Eventually, the husband is able to prove to the cop that the wife didn't kill her father, and so suspicion falls upon a hitherto unknown half-brother, born of an affair between the father and the wife's nanny. Even after successfully and peacefully resolving the situation, the husband is still trapped in a loop.
- "Agonized about still being stuck in the loop, the husband eventually realises the nanny was his mother, making him his wife's half-brother. Despite admitting the truth to his disgusted wife and to the cop in the next loop, the loop refuses to close. The husband is forced to relive the truth: upon meeting his father previously, where it was revealed to him he and his wife were siblings and suggested that they break off their love, a brief scuffle took place and the husband accidentally shot and killed the father.
This wording is, of course, far from perfect and could use some further work, but I feel it does a better job of succinctly summarising the story without unnecessary detail. Looking for input. -- JascaDucato (talk | contributions) 09:13, 23 August 2021 (UTC)
- There's probably a heading we can state that indicates that some order of events will depend on the player's interaction with the game - we're just not affecting what happened in the backstory. We also probably should indicate there's multiple possible endings as I haven't read of any definitive solution yet? But I am wary of completely blocking key story beats related to spoilers. There's stuff I'm seeing missing that are key in your summary above, but I'd have to think about it). --Masem (t) 13:56, 23 August 2021 (UTC)
- On the subject of "endings", there are of course several ways to end a loop (e.g. husband dies, wife dies, husband leaves the apartment, time runs out) each of which can happen in a variety of ways, but to the best of my knowledge there is only one option which sees the game's end credits roll, and so I would actually argue that the game only has one, true ending. As for story beats, I tried to find a balance between including plot points that are vital to understanding the ending (i.e. the half-brother) and those that only serve a greater point (e.g. Bumblebee). Which point is and/or isn't vital is, of course, open to interpretation and discussion. -- JascaDucato (talk | contributions) 14:16, 23 August 2021 (UTC)
- There's actually 2 options to get the credit roll, the first one is saying that "Maybe it would be better if we weren't together", and the second one is the hypnosis option (which has 2 "different" credit scenes, one if you reset the loop and the other if you close the loop (looking at the clock before being hypnotized) Enixnero (talk | contributions) 06:33, 25 August 2021 (UTC)
- On the subject of "endings", there are of course several ways to end a loop (e.g. husband dies, wife dies, husband leaves the apartment, time runs out) each of which can happen in a variety of ways, but to the best of my knowledge there is only one option which sees the game's end credits roll, and so I would actually argue that the game only has one, true ending. As for story beats, I tried to find a balance between including plot points that are vital to understanding the ending (i.e. the half-brother) and those that only serve a greater point (e.g. Bumblebee). Which point is and/or isn't vital is, of course, open to interpretation and discussion. -- JascaDucato (talk | contributions) 14:16, 23 August 2021 (UTC)
Bastard
[edit]Don't know if there is any context related to the game, but does the word 'bastard' need to be used, or could a word like 'illegitimate' be used instead? Bastard, when referring to a child born out of wedlock, seems like quite an outdated term. — Preceding unsigned comment added by 2.30.237.244 (talk) 00:33, 9 December 2021 (UTC)