Special Forces (video game)
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Special Forces | |
---|---|
Developer(s) | Sleepless Knights |
Publisher(s) | MicroProse |
Director(s) | James Hawkins |
Producer(s) | Steve Perry |
Designer(s) | Jim Bambra |
Programmer(s) | Mark Fisher Keith Jackson |
Artist(s) | Anthony Rosbottom |
Writer(s) | Rob Davies |
Platform(s) | Amiga, Atari ST, DOS |
Release | 1992 |
Genre(s) | Tactical shooter, stealth |
Mode(s) | Single-player |
Special Forces is a video game developed by Sleepless Knights and published by MicroProse in 1992 for the Amiga, Atari ST and PC DOS. In the game, a team of special operatives are to infiltrate enemy territory to complete various objectives. It is a sequel to Airborne Ranger.[1]
Gameplay
[edit]Special Forces lets the player select a team of four from a squad of eight operatives. Once a mission is selected in one of the four regions (temperate zone, arctic, desert and jungle - daytime and nighttime variants) the player is briefed. Objectives range from hostage rescues, destroy specific objects, reconnaissance missions.
The game displays a top-down view of a part of the mission area in various configurations (one viewport per soldier up to four views at the same time in split-screen mode). The player also has access to a strategic battle map with enemy locations visible (there is no fog of war in the game).
See also
[edit]External links
[edit]- Special Forces at MobyGames
- Special Forces at Amiga Hall of Light
- Special Forces for Android at the CS Light
References
[edit]- ^ "Special Forces (1992)". MobyGames. Retrieved 2022-04-04.