Bleak House: The Death of Rudolph van Richten: Difference between revisions
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==Reception== |
==Reception== |
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Trenton Webb reviewed ''Bleak House: The Death of Rudolph van Richten'' for ''Arcane'' magazine, rating it a 8 out of 10 overall.<ref name="Arcane8">{{cite journal|last=Webb|first=Trenton|date=July 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=8|pages=58-59}}</ref> |
Trenton Webb reviewed ''Bleak House: The Death of Rudolph van Richten'' for ''Arcane'' magazine, rating it a 8 out of 10 overall.<ref name="Arcane8">{{cite journal|last=Webb|first=Trenton|date=July 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=8|pages=58-59}}</ref> He calls ''Bleak House'' "the rip-roaring finale of Ravenloft's most famous do-gooder" where "only the lucky will survive", stating that the adventure campaign "ranks as one of Ravenloft's best ever, bundling together classic horror tales, rewarding roleplaying and the resurrection of some fine game mechanics".<ref name="Arcane8"/> He felt that the adventure "has a distinct ''Star Wars'' feel", saying that "Whom Fortune Would Destroy" is "great" and that "The Baron" is "a necessary but unsatisfying transition", while "Homecoming" offers "the equivalent payoff of a second Death Star assault, Ewok battle, Duel with Darth Vader and then some".<ref name="Arcane8"/> |
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==References== |
==References== |
Revision as of 22:52, 3 November 2013
Genre | Role-playing games |
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Publisher | TSR |
Publication date | 1996 |
Media type | Boxed set |
Bleak House: The Death of Rudolph van Richten is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Contents
Bleak House: The Death of Rudolph van Richten is a three-adventure campaign for the Ravenloft setting, consisting of "Adventure One, Whom Fortune Would Destroy", "Adventure Two, The Baron", and "Adventure Three, Homecoming".[1] In "Whom Fortune Would Destroy", the player characterss are stranded on a remote desert island and the guests of a revered psychologist whose treatments at the Asylum seem effective but disturbing.[1] "The Baron" takes place in a city, were players follow up on leads gleaned from the madhouse to find out what fate has in store for Rudolph Van Richten.[1] "Homecoming" draws the characters through the mists and back to Van Richten's family estate, Bleak House, where the characters must race to solve a mystery, stay sane, save Van Richten and get out alive.[1] "Homecoming" employs an invisible time-line to keep the action rolling, the Tarokka (Tarot) system and four possible endings.[1]
Publication history
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Reception
Trenton Webb reviewed Bleak House: The Death of Rudolph van Richten for Arcane magazine, rating it a 8 out of 10 overall.[1] He calls Bleak House "the rip-roaring finale of Ravenloft's most famous do-gooder" where "only the lucky will survive", stating that the adventure campaign "ranks as one of Ravenloft's best ever, bundling together classic horror tales, rewarding roleplaying and the resurrection of some fine game mechanics".[1] He felt that the adventure "has a distinct Star Wars feel", saying that "Whom Fortune Would Destroy" is "great" and that "The Baron" is "a necessary but unsatisfying transition", while "Homecoming" offers "the equivalent payoff of a second Death Star assault, Ewok battle, Duel with Darth Vader and then some".[1]
References