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A '''penalty''' in [[ice hockey]] is a [[punishment]] for inappropriate [[behavior]]. A [[Official (ice hockey)#Referees|referee]] makes most penalty calls. A [[Official (ice hockey)#Linesmen|linesman]] may call only obvious technical infractions such as ''too many men on the ice''. In the NHL, the linesman may call major intent-to-injure penalties that the referee may have missed. The statistic used to track penalties is called '''penalty infraction minutes''' ('''PIM'''). '''NOT''' penalties in minutes.
A '''penalty''' in [[ice hockey]] is a [[punishment]] for inappropriate [[behavior]]. A [[Official (ice hockey)#Referees|referee]] makes most penalty calls. A [[Official (ice hockey)#Linesmen|linesman]] may call only obvious technical infractions such as ''too many men on the ice''. In the NHL, the linesman may call major intent-to-injure penalties that the referee may have missed. The statistic used to track penalties is called '''Penalties In Minutes''' ('''PIM''') [http://www.nhl.com/hockeyu/puckology/puckology.html].


During a penalty, the player who committed the infraction is sent to the [[penalty box]]. In most cases, the penalized team cannot replace that player and is thus [[Shorthanded (hockey)|shorthanded]] for the duration of the penalty. Normally, hockey teams have five skaters (excluding the [[goaltender]]), so if one penalty is called, play becomes five-on-four.
During a penalty, the player who committed the infraction is sent to the [[penalty box]]. In most cases, the penalized team cannot replace that player and is thus [[Shorthanded (hockey)|shorthanded]] for the duration of the penalty. Normally, hockey teams have five skaters (excluding the [[goaltender]]), so if one penalty is called, play becomes five-on-four.

Revision as of 23:17, 8 June 2007

A penalty in ice hockey is a punishment for inappropriate behavior. A referee makes most penalty calls. A linesman may call only obvious technical infractions such as too many men on the ice. In the NHL, the linesman may call major intent-to-injure penalties that the referee may have missed. The statistic used to track penalties is called Penalties In Minutes (PIM) [1].

During a penalty, the player who committed the infraction is sent to the penalty box. In most cases, the penalized team cannot replace that player and is thus shorthanded for the duration of the penalty. Normally, hockey teams have five skaters (excluding the goaltender), so if one penalty is called, play becomes five-on-four.

This is called a power play for the attackers and a penalty kill for the defenders. A team is far more likely to score on a power play than during normal play. During a power play, the defenders are allowed to ice the puck without a stoppage in play. If the penalized team is scored on during a minor penalty, the penalty immediately ends. If the penalty is a double minor and there is more than two minutes left, the penalty clock is set to two minutes; if there is less than two minutes left in the penalty, it is over when the team with the powerplay scores. If the penalty is a major, the advantage continues no matter how many goals are scored.

When a penalty is called, play is not stopped until the penalized team gains control of the puck. Thus, deliberately taking a penalty will not stop an offensive onslaught by the opposing team. During delayed penalties, the other team's goaltender will often leave the ice to add an extra attacker, as it is almost impossible for the opposition to score. The opposition cannot propel the puck into the net in any way, although it is possible for the team in control of the puck to score on its own net.

When a goaltender draws a penalty (except for a game misconduct or match penalty), he does not go to the penalty box. His penalty is served by a player that was on the ice at the time of the infraction. A bench minor – a penalty assessed to the team as a whole or a team official – is also served by a player on the ice at the time of the infraction. The coach may choose which player he wishes to serve the penalty in either of these situations.

Types of penalties

Dominantly NHL Classifications (Some rules do not apply to International or Interprovincial/Intercity leagues)

Minor
Lasts for up to two minutes. If the opposing team scores on the power play, the minor penalty expires and the penalized player may return to the ice. In USA Hockey and IIHF rules, coincidental minor penalties do not result in both teams playing one man down and require them to stay in the box until the first stoppage after their penalties have expired: however, in the NHL offsetting minors do result in a 4-on-4 situation.
Double minor
Lasts for up to four minutes. Served as two consecutive minor penalties: If a power play goal is scored during the first two minutes, only the first minor expires—the player must serve the remaining minor penalty. A double minor is assessed to a player when their foul causes the victim injury (in practice, this is limited to injuries drawing blood) or if the penalized player is too vocal/animated in their objection to the call.
Major
Lasts for five minutes. The penalized player must serve the entire penalty regardless of whether or not the opposing team scores on the power play. If a major penalty involves injury to the head or face, a fine may be assessed. Three major penalties results in an automatic game misconduct penalty. In the case of simultaneous major penalties to each team (e.g., fighting), the penalties do not cause either team to play shorthanded.
Misconduct
Lasts for ten minutes. This is a penalty to the player only; his team is not shorthanded during a misconduct (unless additional penalties are assessed). After the penalty expires, the penalized player must remain in the penalty box until the next stoppage of play. In the event that the time remaining in the period/game is less than that of the penalty, the player is usually sent to the locker room. The player also is assessed a fine.
Game misconduct
The player is ejected from the game. This is a penalty to the player only; his team is not shorthanded (unless additional penalties are assessed). It also carries a fine. In some leagues, three major penalties is also grounds for this penalty.
Gross misconduct
Similar to a game misconduct, except it implies an action of extreme unsportsmanlike conduct (such as abuse of officials or spectators) and can be assessed to any team official in addition to a player. It is defined as a travesty to the game. (Other examples include playing under the influence of alcohol or marijuana.)
Match
The player is ejected from the game and is ordered to the dressing room immediately, and automatically suspended from the league until a hearing is conducted. There are two types of match penalties: a ten minute penalty for deliberate injury to an opponent and a five minute penalty for intent to injure. In each case, 10 minutes is assessed in the player's penalty records. Another player on the offending team serves the penalty for its duration and does not return to the ice until the entire penalty time expires.
Game disqualification (NCAA only)
Similar to a match penalty, except a player serves an automatic suspension equaling one game for each game disqualification penalty called against that player in a season (e.g., a two-game suspension for the second game disqualification of a season).
Penalty shot
A player is given an attempt to score a goal without opposition from any defending players except the goaltender. This penalty is called for fouling an opponent from behind (not from a side swipe) when the player has no one but the goaltender to beat, or for any defending player including the goaltender who throws his stick in the defending zone. A penalty shot may also be called if a defending player other than the goaltender gathers the puck into his body or grabs the puck in the defending zone (handling the puck with the hands). A penalty shot is also awarded in the Southern Professional Hockey League in lieu of a power play during the final two minutes of an overtime for a minor penalty.

By far, minor penalties are the most common. Double minors tend to be a foul that would normally draw a minor penalty but also draws blood from the afflicted player, although others exist, most commonly a minor given for dissenting with an original penalty call. Major penalties are assessed for infractions that could result in serious injury such as boarding and fighting. Misconducts and game misconducts are given when injury results or there is the potential for one and for persisting in the verbal abuse of a player, coach, or official. Match penalties are given for deliberate injury and attempted injury and serious disrespect of game officials, such as a coach refusing to let his team play a game or physically abusing an official.

For especially egregious infractions, a player will be suspended for a fixed number of games. In professional leagues, the player does not collect his salary during the suspension. Suspensions are not assessed during a game (except in the case of a match penalty), but decided in a hearing of league officials.

For infractions that are too minor to deserve a penalty such as icing, hand passes, and offsides, the team is penalized by a faceoff closer to their end, but this is not a penalty under the rules of hockey.

Coincidental penalties and penalty expiration

When a team is shorthanded because of a penalty, upon its expiration the penalized player returns to the ice immediately and can join the play in progress. For penalties where a player must go to the penalty box but the team does not play shorthanded, the player must remain there after the penalty until there is a stoppage in play for some reason.

When both teams incur a penalty of the same type (for example, two minor penalties) during the same stoppage of play, they are said to be coincidental. In most leagues, coincidental penalties do not cause a team to be shorthanded; the penalized players must sit in the penalty box, but the teams remain at the same on-ice strength.

In the NHL and U.S. college hockey, when the teams are at full strength and coincidental minors occur, both teams must play one man down: play is four-on-four. If coincidental minors occur when either team is already shorthanded, the teams remain at the same numerical strength. When coincidental majors, such as those for fighting, occur, the teams stay at full strength.

Coincidental penalties are determined by time alone, not by the individual penalties. For example, if during a stoppage of play, one player is assessed a double minor penalty and two players from the other team are assessed minor penalties, those penalties are considered coincidental and play remains at five-on-five.

Teams must have at least three skaters on the ice. If a team that already is down to three men is penalized, that penalty does not start until one of the previous penalties expires. In this situation, the newly penalized player must sit in the box right away. When the original penalty expires, that player may not return to the ice until a stoppage of play, so that his team still has the correct number of players on the ice.

Minor penalties only expire when a team is shorthanded. If play is five-on-five, four-on-four, or three-on-three and a goal is scored, no penalties expire.

In leagues which play with a four-on-four overtime, the first minor penalty means the offended team plays down one man; a second penalty while the first penalty is occurring means the team with the two-man advantage will actually add a player, making the penalty five-on-three until the next stoppage of play after the penalty expires.

In the Southern Professional Hockey League, with a three-on-three overtime, each minor penalty means the team with the power play will play with an additional skater during the first three minutes of the overtime. In the final two minutes, no power play is awarded; instead, officials award a penalty shot to the team which would have received the power play, mainly to give the team a better chance at winning the game, since a power play would not be fully awarded.

List of penalties

In the NHL, infractions that result in penalties include:

Attempt to injure
Deliberately trying to harm an opponent. This type of infraction carries an automatic match penalty.
Boarding
Pushing an opponent violently into the boards.
Butt-ending (or Stabbing)
Jabbing an opponent with the end of the shaft of the stick. It carries an automatic major penalty and game misconduct.
Charging
Taking more than three strides and/or jumping before hitting an opponent.
Checking from behind
Hitting an opponent from behind is a penalty. It carries an automatic minor penalty and misconduct, or a major penalty and game misconduct if it results in injury. See checking.
Clipping
Delivering a check below the knees of an opponent. If injury results, a major penalty and a game misconduct will result.
Cross-checking
Hitting an opponent with the stick when it is held with two hands and no part of the stick is on the ice.
Delay of game
Deliberately stalling the game (for example, deliberately shooting the puck out of play, holding the puck in the hand, refusing to send players out for a faceoff, or even repeated deliberate offsides). As part of the rule changes following the 2004-05 NHL lockout, NHL officials also call an automatic delay of game penalty to goaltenders that go into the corners behind the goal line (outside a trapezoid-shaped area) to play the puck. Some delay of game offenses, such as taking too long to send players to take a faceoff, are not punished with a penalty: instead, the official may choose to eject the center of the offending team and order him replaced with another player already on the ice.
Diving
When a player dives to draw a penalty. Usually classified under "unsportsmanlike conduct" and only a penalty in the NHL.
Elbowing
Hitting an opponent with the elbow.
Fighting
Engaging in a physical altercation with an opposing player.
Goaltender Interference
Impeding or checking the goalie.
Head-butting
Hitting an opponent with the head. A match penalty is called for doing so.
High sticking
Touching an opponent with the stick above shoulder level. A minor penalty is assesed to the player, unless blood is drawn by the player hit by the stick. In this case, an automatic double-minor (4 minutes) is called. A penalty is not called when the puck is hit by a high stick, but play will be stopped and the ensuing faceoff will take place at a spot which gives the non-offending team an advantage. Also, a goal that is scored by means of high sticking will not be counted.
Holding
Grabbing an opponent with the hands or stick.
Holding the stick
Grabbing and holding an opponent's stick.
Hooking
Using a stick as a hook to slow an opponent, no contact is required under new standards.
Illegal Equipment
Using equipment that does not meet regulations, either by size (length, width) or number (two sticks) or using a stick with a blade that exceeds 3/4 inch in curve. If a player broke the stick, it is mandatory to drop the stick and play without it until getting a replacement from the bench. Otherwise this penalty will be assessed to the offending player (some game summaries call this "playing with a broken stick").
Instigator penalty
Being the obvious instigator in a fight. Called in addition to the five minute major for fighting.
Interference
Impeding an opponent who does not have the puck.
Kicking
Kicking an opponent with the skate or skate blade. It carries a match penalty if done with intent to injure, but otherwise carries a major penalty and a game misconduct.
Kneeing
Hitting an opponent with the knee.
Roughing
Pushing and shoving or throwing punches that are not severe enough to be considered fighting.
Slashing
Swinging a stick at an opponent, no contact is required under new standards.
Slew Footing
Rarely called, as it is easily concealed. Tripping an opponent by using your feet. Most of the time called as "Kicking."
Spearing
Stabbing an opponent with the stick blade. It carries an automatic major penalty and game misconduct.
Starting the wrong lineup
This very rare minor penalty is called when the offending team fails to put the starting lineup on the ice at the beginning of each period, the exception being injuries. For this penalty to be called, the captain of the non-offending team must bring this breach of the rules to the referee's attention immediately at the first stoppage of play. Also the penalty may be given if a player is not put on the scoresheet at the beginning of the game and plays. The only way for this to be called is if the official scorer notifies the referee of this oversight.
Too many men on the ice
Having more than six players (including the goalie) on the ice involved in the play at any given time.
Tripping
Using a stick or one's body to trip an opponent, no contact is required under new standards.
Unsportsmanlike conduct
Arguing with a referee; using slurs against an opponent or teammate; playing with illegal equipment; making obscene gestures or abusing an official. Can carry either a minor, misconduct, game misconduct or match penalty, depending on the gravity of the infraction (for instance, using obscene language to a referee initially results in a minor, but making an obscene gesture to an opponent, fan or official carries a game misconduct.) Also, in some leagues the penalty progression is different for players and team officials (for example, in the USA Hockey rulebook players get a minor for their first infraction, a misconduct for their second and a major for their third, whereas the option of a misconduct is removed for coaches; in addition, after each penalty for a team official, the penalty count resets itself). Unsportsmanlike conduct may also be called if a player drops his gloves and stick in preparation for a fight, but the non-offending player does not drop his equipment and has committed no action (verbal or physical harassment) to attempt to instigate a fight.

Other leagues typically assess penalties for additional infractions. For example, most adult social leagues and women's hockey leagues ban all body checking, and in most amateur leagues, any head contact whatsoever results in a penalty.

Penalty as strategy

Coaches or players may occasionally opt to inflict a penalty on purpose, especially when they are trailing. In some cases, it is hoped that the infraction can be concealed from the officials, thereby not being called. Gordie Howe was one player renowned for his ability to inflict penalties without being called.

Many infractions (e.g., butt-ending) are called more harshly in part because they are easily concealed from officials.

Hockey players that opt to inflict a penalty despite the punishment do so in order to degrade the opposing team's morale or momentum, or boost their own. This is most obvious in a hockey fight, but can arise from virtually any minor penalty. It is hoped that the temporary setback of a penalty kill will be offset by the effect on the two teams' overall play.

Another common reason to inflict a penalty on purpose is to rob an opposing player of an excellent scoring opportunity. In these cases a player may hold, hook, or impede another player who otherwise would likely have scored—preferring to kill a minor penalty than give up a likely goal. The overuse of such penalties is mitigated by the possibility of a penalty shot being called.

When a penalty is taken for one of these reasons, it is commonly (yet informally) known as a good penalty.

Hockey players known as "Pests" specialize their game in the strategy of trying to draw opponents into taking a penalty.

Rarely, penalties are also taken if a team is ahead by only a few goals late in the game. This should only be used if the winning team has an excellent penalty kill and the opposite team doesn't have a good power play. As they are down one man, it allows the winning team to ice the puck without consequence and kill off more time.

NHL penalty records

The record for the most penalty minutes in one season is held by Dave Schultz of the Philadelphia Flyers with 472 in the 1974-75 NHL season. The record for most penalty minutes in a career is held by Tiger Williams who had 3966 over 14 years. The active penalty minute leader is Chris Chelios from the Detroit Red Wings, who has accumulated 2,803 PIM over 23 years.

The most penalties in a single game occurred in a fight-filled match between the Ottawa Senators and Philadelphia Flyers on March 5, 2004 when 419 penalty minutes were handed out. Statistically, a game misconduct counts as 10 penalty minutes, in addition to other penalties handed out. In rare cases (as a result of multiple infractions), multiple game misconducts may be handed to a player - that is merely statistical, not (automatically) a multi-game suspension, although the league will often suspend the player in a subsequent decision.

External links