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{{Use dmy dates|date=July 2022}}
{{Use dmy dates|date=July 2022}}
{{Infobox video game
{{Infobox video game
| title = Stray
| title = Stray
| image = Stray cover art.jpg
| image = Stray cover art.jpg
| alt = Cover art of a ginger cat looking towards the camera, with red lights in the background. In the lower half of the image, "Stray" is written in white spray-paint style.
| developer = BlueTwelve Studio
| developer = BlueTwelve Studio
| publisher = [[Annapurna Interactive]]
| publisher = [[Annapurna Interactive]]
| producer = Swann Martin-Raget
| director = {{ubl|Colas Koola|Vivien Mermet-Guyenet}}
| designer =
| producer = Swann Martin-Raget
| programmer =
| designer = {{ubl|Mathieu Audrain|Alexandre Brodu|Hugo Dunas-Wald}}
| artist =
| programmer = {{ubl|Rémi Bismuth|Sores Hatipoglu|Antonin Ferret}}
| writer =
| writer = Steven Lerner
| composer = Yann Van Der Cruyssen
| composer = Yann Van Der Cruyssen
| engine = [[Unreal Engine 4]]
| platforms = {{Unbulleted list|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]}}
| engine = [[Unreal Engine 4]]
| platforms = {{Unbulleted list|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]}}
| released = 19 July 2022
| released = 19 July 2022
| genre = [[Adventure video game|Adventure]]
| genre = [[Adventure video game|Adventure]]
| modes = [[Single-player]]
| modes = [[Single-player]]
}}
}}


'''''Stray''''' is a 2022 [[Adventure video game|adventure]] game developed by BlueTwelve Studio and published by [[Annapurna Interactive]]. Formerly known as ''HK_Project'', the game was released in July 2022 for [[PlayStation 4]], [[PlayStation 5]], and [[Windows]]. It follows the story of a stray cat who must set out to return to its family after falling into a world populated by robots, machines, and carnivorous bacteria. The game received generally positive reviews from critics.
'''''Stray''''' is a 2022 [[Adventure video game|adventure]] game developed by BlueTwelve Studio and published by [[Annapurna Interactive]]. The story follows a stray cat who falls into a walled city populated by robots, machines, and viruses, and sets out with the help of a [[Unmanned aerial vehicle|drone]] companion B-12 to return to the surface. The game is presented through a [[Third-person view|third-person perspective]]. The player traverses by leaping across platforms and climbing up obstacles, and can interact with the environment to open new paths. Using B-12, they can store items found throughout the world, and hack into technology to solve puzzles necessary to progress the narrative. Throughout the game, the player must evade the antagonistic Zurks and Sentinels, both of whom will attempt to kill them.

The game's development began in 2015, led by BlueTwelve Studio founders Colas Koola and Vivien Mermet-Guyenet, who wanted to pursue an independent project after working at [[Ubisoft Montpellier]]. They partnered with Annapurna Interactive to publish the game, known by its working title ''HK Project''. ''Stray'' was influenced aesthetically by [[Kowloon Walled City]], which the developers felt could be appropriately explored by a cat. The gameplay experience was specifically inspired by the developers' cats, Murtaugh and Riggs, and the team studied several images and videos of cats for research. They found that playing as a cat led to interesting level design opportunities, though they also encountered challenges in balances design and gameplay. The team decided to populate the world with robot characters, which further influenced the development of the narrative and backstory.

''Stray'' was announced in 2020, and became highly anticipated. Following some delays, it was released on 19 July 2022 for [[PlayStation 4]], [[PlayStation 5]], and [[Windows]]. It received generally positive reviews, with particular praise directed at its artistic design, cat gameplay, narrative, original score, and platforming elements; critics were divided on the combat and stealth sequences.


== Gameplay ==
== Gameplay ==
[[File:Stray gameplay.gif|thumb|left|upright=1.2|In ''Stray'', the player controls a stray cat who falls into a world populated by robots. |alt=A cat walks into a bar with yellow lighting. It has some robot patrons inside, one of whom walks past the cat. Briefly above the cat is its small companion drone, which has blue lights.]]
[[File:Stray gameplay.gif|thumb|left|upright=1.2|In ''Stray'', the player traverses the environment by leaping across platforms and climbing up obstacles.|alt=A cat runs through a street and leaps upwards, onto a box, a tin awning, an air conditioning unit, and onto a roof surrounded by greenery.]]

''Stray'' is a [[Third-person view|third-person]] [[adventure game]].<ref name="Gematsu Announce"/> The player controls a stray cat, who traverses by leaping across platforms and climbing up obstacles,<ref name="Polygon Review"/> and they can open new paths by interacting with the environment, such as climbing in buckets, overturning paint cans, operating a [[vending machine]], and clawing at objects.<ref name="Ars Technica Review"/><ref name="Vice Review"/><ref name="Hardcore Gamer Review"/> They must solve puzzles to progress the narrative, often involving moving obstacles.<ref name="NME Review"/> The game also presents several optional activities for the player, such as sleeping, meowing, and nuzzling up to [[non-player characters]], all of which often illicit a response.<ref name="Polygon Review"/><ref name="WP Review"/> Some of the game's levels have [[open world]] elements, allowing the player to roam at their freedom.<ref name="NME Review"/>

The player is accompanied by a [[Unmanned aerial vehicle|drone]] companion named B-12, who assists by translating the language of other characters, storing items found throughout the world, providing light, and hacking into various technologies to open paths and solve puzzles.<ref name="VGC Review"/> Throughout the game, the player finds several of B-12's memories, providing more context for the story behind the world;<ref name="NME Review"/> most of these memories are optional, but some are unlocked through story progression.<ref name="Eurogamer Review"/> The player can also collect badges, including several optional throughout the world, which are then displayed on the cat's backpack.<ref name="Hardcore Gamer Review"/>


The game world is populated by robots, who often employ the player to locate objects that reveal more information and progress the narrative.<ref name="GameRevolution Review"/> Some robots provide optional tasks, such as Morusque, who will play songs upon being provided with music sheets found around the slums.<ref name="VG247 Review"/> The player can interact with most robots in the game world.<ref name="NME Review"/> ''Stray'' features two types of enemies who can kill the player: Zurks, a bacteria that can swarm and devour the cat;<ref name="Eurogamer Review"/> and Sentinels, security drones who will attempt to shoot the player upon spotting them.<ref name="GameRevolution Review"/><ref name="IGN Review"/> For a portion of the game, the player can use a Defluxor attached to B-12 to destroy the Zurks,<ref name="PCGamesN Guide"/> though it can only be used for a limited time before B-12 overheats and requires a brief charge.<ref name="IGN Review"/> The player can evade Sentinels by avoiding their sight lines, indicated by glowing lights.<ref name="EGM Review"/>
The game is a [[Third-person view|third-person]] [[adventure game]]. It has [[open world]] elements, with a focus on atmosphere, exploration, and art.<ref name="PS Blog Depth"/><ref name="Gematsu Announce"/> The player controls a stray cat who falls into a world populated by robots and ventures to return to his family. They must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a [[Unmanned aerial vehicle|drone]] companion named B-12, who can assist by translating the language of the robots and storing items found throughout the world. One of the game's enemies are Zurks, who will attack the player in vicious swarms.<ref name="PS Blog Depth"/>


== Plot ==
== Plot ==
During a trek through the ruins of an abandoned facility, a stray cat becomes separated from a group of cats after losing its footing and falling into a chasm, finding itself trapped in an unpopulated underground city. The cat soon comes across a lab where it helps to download an [[artificial intelligence]] into the body of a small drone, who calls itself B-12. It explains that it previously helped a scientist but much of its memory was corrupted and needs time to recover. B-12 promises to help the cat return to the surface and accompanies it further into the city. As they travel farther, the pair discover that, while the city is completely devoid of human life, their robotic servants, Companions, remain. In the time of humanity's absence, the Companions have grown self aware and have built their own society among the ruins of the city, but they likewise are trapped underground. However, the ruins are also infested with Zurks, mutant creatures that have evolved to devour both organic life and robots.
During a trek through the ruins of an abandoned facility, a stray cat becomes separated from a group of cats after losing its footing and falling into a chasm, finding itself trapped in an unpopulated underground city. The cat soon comes across a lab where it helps to download an [[artificial intelligence]] into the body of a small drone, who calls itself B-12. It explains that it previously helped a scientist but much of its memory was corrupted and needs time to recover. B-12 promises to help the cat return to the surface and accompanies it further into the city. As they travel farther, the pair discover that, while the city is completely devoid of human life, their robotic servants, Companions, remain. In the time of humanity's absence, the Companions have grown self aware and have built their own society among the ruins of the city, but they likewise are trapped underground. However, the ruins are also infested with Zurks, mutant creatures that have evolved to devour both organic life and robots.


The pair meet Momo, who is a member of the Outsiders, a group of Companions dedicated to finding a way to the surface. With the Outsiders's help, the cat and B-12 are able to proceed to the Midtown sector of the city. There, they locate Clementine, another Outsider who plans to steal an atomic battery to power a subway train that leads to the surface. The trio are caught and arrested by the Sentinels, but the cat is able to help them all escape prison. Clementine stays behind to distract the Sentinels while the cat and B-12 escape on the subway, which takes them to the city control center. B-12 finally recovers all of its memories. It reveals that it was originally a human scientist who attempted to upload their own consciousness into a robot body, but the process went awry until the cat arrived. B-12 also remembers that the city, Walled City 99, was built to shelter humanity from a catastrophe on the surface, but a plague eventually wiped out the entire human population. Realizing that humanity's legacy now lies with the Companions and the cat, B-12 sacrifices itself to open the blast doors over the city, exposing it to sunlight which kills all of the Zurks and the deactivation of the Sentinels. With the main exit unsealed, the cat leaves the city and reaches the surface. As the cat leaves, a screen flickers and activates.
The pair meet Momo, who is a member of the Outsiders, a group of Companions dedicated to finding a way to the surface. With the Outsiders's help, the cat and B-12 are able to proceed to the Midtown sector of the city. There, they locate Clementine, another Outsider who plans to steal an atomic battery to power a subway train that leads to the surface. The trio are caught and arrested by the Sentinels, but the cat is able to help them all escape prison. Clementine stays behind to distract the Sentinels while the cat and B-12 escape on the subway, which takes them to the city control center. B-12 finally recovers all of its memories. It reveals that it was originally a human scientist who attempted to upload their own consciousness into a robot body, but the process went awry until the cat arrived. B-12 also remembers that the city, Walled City 99, was built to shelter humanity from a catastrophe on the surface, but a plague eventually wiped out the entire human population. Realising that humanity's legacy now lies with the Companions, B-12 sacrifices itself to open the blast doors over the city, exposing it to sunlight which kills the Zurks and deactivates the Sentinels. With the main exit unsealed, the cat leaves the city and reaches the surface. As the cat leaves, a screen flickers and activates.


== Development ==
== Development ==
[[File:KWC - 1989 Aerial (cropped).jpg|thumb|right|upright=1.3|''Stray'' was influenced aesthetically by [[Kowloon Walled City]], which the developers considered the "perfect playground for a cat".<ref name="USA Today Preview"/>]]
In 2015,<ref name="PS Blog Date"/> BlueTwelve co-founders Koola and Viv began working on ''Stray'', originally known as ''HK_Project'', as they wanted to pursue an independent project after working at [[Ubisoft]]. After they shared some footage from the game on [[Twitter]], [[Annapurna Interactive]] reached out in April 2016 to publish the project.<ref name="PS Blog Announce"/> BlueTwelve Studio was founded in 2016 for the development of the game.<ref name="Devblog Studio"/> Development took place in [[Montpellier]] in southern France. ''Stray'' was heavily influenced aesthetically by [[Kowloon Walled City]], while the gameplay experience was specifically inspired by the founders' cats, Murtaugh and Riggs,<ref name="PS Blog Announce"/> and the studio's in-house cats, Oscar and Jun;<ref name="PS Blog Date"/> Murtaugh, a former stray cat found under a car in Montpellier, is the primary inspiration for the game's protagonist.<ref name="PS Blog Feline"/> The development team found that gameplay as a cat led to interesting level design opportunities, particularly regarding platforming and puzzle elements.<ref name="PS Blog Depth"/> The team's cat animator, Miko, studied several images and videos of cats for research,<ref name="PS Blog Date"/> and worked with cat programmer Rémi to find a balance between smooth animations and enjoyable gameplay;<ref name="PS Blog Feline"/> most of the team also own cats.<ref name="PS Blog Date"/> The game's original soundtrack was composed by Yann Van Der Cruyssen.<ref name="Shacknews Physical"/> The game utilises [[Unreal Engine 4]].<ref name="VG247 Unreal"/>


BlueTwelve Studio founders Colas Koola and Vivien Mermet-Guyenet{{sfn|Schilling|2021|p=52}}—known as Koola and Viv, respectively—began working on ''Stray'' in 2015 as they wanted to pursue an independent project after working at [[Ubisoft Montpellier]].{{sfn|Schilling|2021|p=52}}<ref name="PS Blog Date"/><ref name="PS Blog Announce"/><ref name="Edge Correction"/> They maintained a development blog for the game, then known as ''HK Project''.<ref name="RPS HK Project"/> After they shared some footage from the game on [[Twitter]], [[Annapurna Interactive]] reached out in April 2016 to publish the project;<ref name="PS Blog Announce"/> Koola and Mermet-Guyenet had only developed some "visual scenes" by that time, but had a strong direction for the final project.{{sfn|Schilling|2021|p=57}} Annapurna, which had not published any games by the time the deal was formed, assisted in building the company over the years, providing occasional feedback for the game but largely leaving creative freedom to the developers.<ref name="VGC Preview"/> Funding for the studio was confirmed in April 2017, and the development team grew to five by the end of 2017.{{sfn|Schilling|2021|p=57}} From early in development, Koola and Mermet-Guyenet knew that they wanted to maintain a small team of developers,<ref name="Inverse Interview"/> as they prefer working with direct communication;<ref name="Screen Rant Interview"/> the small team meant that the game's scope reduced over time, with focus directed towards elements that the developers considered important.{{sfn|Schilling|2021|p=57}}<ref name="Screen Rant Interview"/> After revealing the game, the team wanted to focus on production and only begin marketing when development was nearing completion; they found that the reception to the reveal added to the pressure of delivering a polished experience.<ref name="Inverse Interview"/> The game utilises [[Unreal Engine 4]].<ref name="VG247 Unreal"/>
The game was announced on 11 June 2020, at [[PlayStation]]'s ''Future of Gaming'' event; it was released for [[PlayStation 4]], [[PlayStation 5]], and [[Windows]].<ref name="Engadget Announce"/><ref name="IGN Announce"/><ref name="Polygon Announce"/> In a [[Sony Interactive Entertainment|Sony]] trailer at the [[Consumer Electronics Show]] in January 2021, the game's release window was noted in [[fine print]] as October 2021; Sony later removed the fine print from the trailer.<ref name="Eurogamer CES"/> In July 2021, Annapurna Interactive released a gameplay trailer revealing the release window of early 2022;<ref name="Polygon 2022"/> a trailer by PlayStation in April 2022 revealed that the game had been delayed to a mid-year release.<ref name="Verge Delay"/> During PlayStation's State of Play presentation in June, the game's release date was announced as 19 July 2022; at launch, it became available for the members of the Extra, Deluxe, and Premium tiers of [[PlayStation Plus]].<ref name="IGN Release Date"/> Two physical versions will be released by [[iam8bit]] and [[Skybound Games]]: the standard retail version for PlayStation 5 on 20 September 2022, featuring six art cards; and the Exclusive Edition for PlayStation 4 and PlayStation 5 in Q4 2022, with an additional poster and [[embroidered patch]].<ref name="Gematsu Physical"/> iam8bit is also distributing a [[vinyl record]] of the game's soundtrack in Q1 2023,<ref name="Escapist Physical"/> with album art by Fernando Correa.<ref name="Shacknews Physical"/> Preorders for the physical versions and soundtrack began on 12 July.<ref name="Gematsu Physical"/>

''Stray'' was heavily influenced aesthetically by [[Kowloon Walled City]]; Koola and Mermet-Guyenet liked that the city was constructed organically, and found it interesting to approach as artists.<ref name="USA Today Preview"/> They designed some graphical tests of the environments and buildings,<ref name="VGC Preview"/> and found that the city was the "perfect playground for a cat" due to the various paths and views.<ref name="USA Today Preview"/> The development team found that gameplay as a cat led to interesting level design opportunities, particularly regarding platforming and puzzle elements.<ref name="PS Blog Depth"/> They encountered artistic and technical challenges in balancing interesting game design with the open world environment, as items that are typically decorative in other games—such as pipes and [[air conditioning]] units—are designed as explorable paths in ''Stray''.<ref name="USA Today Preview"/><ref name="EW Preview"/> The in-game location Antvillage allowed the team to experiment with vertical game design, as well as providing several path options for the player.<ref name="Engadget Preview"/> The team decided to avoid standard platforming challenges early in development, after watching players consistently missing jumps, which they thought "didn't feel cat-like"; according to producer Swann Martin-Raget, the movements of a cat feel smoother, which led the team to create its guided movement system while still allowing for freedom of choice.<ref name="RPS Preview"/> The team found that the sounds and vibrations of the [[DualSense]] controller added to the physicality and interactivity of playing as a cat,<ref name="Inverse Interview"/> and the low camera angle leads to deeper observation of the environment than a human protagonist.{{sfn|Schilling|2021|p=63}}

Contrasting elements were important to the developers, such as the "small, organic, and lively" cat contrasted against the "angular and bold" robots.<ref name="VG247 Preview"/> Mermet-Guyenet initially created some human non-player characters, but was unsatisfied with the result and realised that the high visual quality required would be too time-consuming with a smaller team;<ref name="Inverse Interview"/>{{sfn|Schilling|2021|p=63}} after experimenting with robots, they found them easier to place within scenes, and enjoyed the contrast with the cat. The inclusion of robots also inspired more of the game's story, and the team found it fitting due to their fascination with films like ''[[Blade Runner]]'' (1982).<ref name="Inverse Interview"/> The robot's language printed throughout the game world was added to make players feel as though they were in a foreign location;{{sfn|Schilling|2021|p=54}} its inclusion also led to the development of the world's backstory.<ref name="Screen Rant Interview"/> B-12 was added as the cat's companion to add additional abilities for the player, such as interacting with technology.<ref name="Inverse Interview"/> Both B-12 and the cat's backpack were conceived early in development, when the game was still known as ''HK Project''.{{sfn|Schilling|2021|p=57}}

The gameplay experience was specifically inspired by the founders' cats, Murtaugh and Riggs,<ref name="PS Blog Announce"/> and the studio's in-house cats, Oscar and Jun;<ref name="PS Blog Date"/> Murtagh, a former stray cat found under a car in Montpellier, is the primary inspiration for the game's protagonist,<ref name="PS Blog Feline"/> while Oscar, a furless [[Sphynx]], provided effective reference for animation.<ref name="RPS Preview"/> The team's cat animator, Miko, studied several images and videos of cats for research,<ref name="PS Blog Date"/> and worked with cat programmer Rémi Bismuth to find a balance between smooth animations and enjoyable gameplay;<ref name="PS Blog Feline"/> most of the team also own cats, providing consistent inspiration and reference material. When the office cats began reacting and interacting to the in-game cat, the team figured that they "were on the right path".<ref name="USA Today Preview"/> While the game is a "love letter" to the team's cats, they intentionally avoided making a "cat [[Simulator game|simulator]]", opting for interesting gameplay over complete realism.<ref name="Screen Rant Interview"/> The game's action sequences were added to provide some stress to the player; the team wanted to build a rhythm to maintain the story's progression.<ref name="Screen Rant Interview"/> The sequence in which the player can kill the Zurks was seen as "revenge" by Koola and Mermet-Guyenet for a "[[bedbug]] invasion" that they underwent.{{sfn|Schilling|2021|p=61}} The game's [[HUD (video gaming)|user interface]] was kept minimal, with directions integrated in the game world to guide the player.{{sfn|Schilling|2021|p=61}}

The game was announced on 11 June 2020, at [[PlayStation]]'s ''Future of Gaming'' event; it was released for [[PlayStation 4]], [[PlayStation 5]], and [[Windows]].<ref name="Engadget Announce"/><ref name="IGN Announce"/><ref name="Polygon Announce"/> In a [[Sony Interactive Entertainment|Sony]] trailer at the [[Consumer Electronics Show]] in January 2021, the game's release window was noted in [[fine print]] as October 2021; Sony later removed the fine print from the trailer.<ref name="Eurogamer CES"/> In July 2021, Annapurna Interactive released a gameplay trailer revealing the release window of early 2022;<ref name="Polygon 2022"/> a trailer by PlayStation in April 2022 revealed that the game had been delayed to a mid-year release.<ref name="Verge Delay"/> During PlayStation's State of Play presentation in June, the game's release date was announced as 19 July 2022; at launch, it became available for the members of the Extra, Deluxe, and Premium tiers of [[PlayStation Plus]].<ref name="IGN Release Date"/> Two physical versions will be released by [[iam8bit]] and [[Skybound Games]]: the standard retail version for PlayStation 5 on 20 September 2022, featuring six art cards; and the Exclusive Edition for PlayStation 4 and PlayStation 5 in Q4 2022, with an additional poster and [[embroidered patch]].<ref name="Gematsu Physical"/> iam8bit is also distributing a [[vinyl record]] of the game's soundtrack in Q1 2023,<ref name="Escapist Physical"/> with album art by Fernando Correa.<ref name="Shacknews Physical"/> Preorders for the physical versions and soundtrack began on 12 July.<ref name="Gematsu Physical"/> For the game's release, Annapurna Interactive partnered with several charities to raise money for homeless cats by providing giveaways as incentives for donations.<ref name="Push Square Charity"/>


== Reception ==
== Reception ==
{{Video game reviews
{{Video game reviews
| MC = (PS5) 84/100<ref name="MC PS5"/><br />(Win) 83/100<ref name="MC PC"/>
| MC = (PC) 83/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/stray |title=Stray for PC Reviews |publisher=[[Metacritic]] |accessdate=21 July 2022}}</ref><br/>(PS5) 84/100<ref name="MCPS5">{{cite web |url=https://www.metacritic.com/game/playstation-5/stray |title=Stray for PlayStation 5 Reviews |website=[[Metacritic]] |accessdate=18 July 2022}}</ref>
| EGM = {{rating|4|5}}<ref name="EGM Review"/>
| Destruct = 9/10<ref name="Destruct">{{cite web |last=Devore |first=Jordan |date=18 July 2022 |url=https://www.destructoid.com/reviews/review-stray-adventure-puzzle-game-ps5-version/ |title=Review: Stray |website=[[Destructoid]] |accessdate=18 July 2022}}</ref>
| GI = 8/10<ref name="Game Informer Review"/>
| EZA = 8.5/10<ref name="EZA">{{cite web |last=Damiani |first=Michael |date=18 July 2022 |url=https://easyallies.com/#!/review/stray |title=Review: Stray |publisher=[[Easy Allies]] |accessdate=18 July 2022}}</ref>
| GSpot = 9/10<ref name="GameSpot Review"/>
| EGM = {{rating|4|5}}<ref name="EGM">{{cite magazine |last=Harmon |first=Josh |date=18 July 2022 |url=https://egmnow.com/stray-review/ |title=Stray review |magazine=[[Electronic Gaming Monthly]] |accessdate=18 July 2022}}</ref>
| GRadar = {{Rating|4.5|5}}<ref name="GamesRadar Review"/>
| EuroG = Recommended<ref name="EuroG">{{cite web |last=Lynn |first=Lottie |date=18 July 2022 |url=https://www.eurogamer.net/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity |title=Stray review - fantastic cat exploration through a dystopian cybercity |website=[[Eurogamer]] |accessdate=20 July 2022}}</ref>
| IGN = 8/10<ref name="IGN Review"/>
| GI = 8/10<ref name="GI">{{cite magazine |last=Hester |first=Blake |date=18 July 2022 |url=https://www.gameinformer.com/review/stray/furry-friends |title=Stray Review - Furry Friends |magazine=[[Game Informer]] |accessdate=18 July 2022}}</ref>
| JXV = 15/20<ref name="Jeuxvideo Review"/>
| GameRev = {{Rating|8|10}}<ref name="GameRev">{{cite web |last=Tamburro |first=Paul |date=18 July 2022 |url=https://www.gamerevolution.com/review/710908-stray-game-review-ps5-pc-ps4-worth-buying-cat |title=Stray Review (PS5, PC, PS4): 'It's All Cute Until Alien Headcrabs Latch Onto Your Furry Skull' |website=[[Game Revolution]] |accessdate=18 July 2022}}</ref>
| PCGUS = 82/100<ref name="PC Gamer Review"/>
| GSpot = 9/10<ref name="GSpot">{{cite web |last=Barbosa |first=Alessandro |date=18 July 2022 |url=https://www.gamespot.com/reviews/stray-review-nine-lives/1900-6417917/ |title=Stray Review - Nine Lives |publisher=[[GameSpot]] |accessdate=18 July 2022}}</ref>
| PCGN = 9/10<ref name="PCGamesN Review"/>
| GRadar = {{Rating|4.5|5}}<ref name="GRadar">{{cite web |last=Loveridge |first=Sam |date=8 June 2022 |url=https://www.gamesradar.com/stray-review/ |title=Stray review: "A phenomenal, if compact, feline adventure" |website=[[GamesRadar+]] |accessdate=18 July 2022}}</ref>
| TG = {{Rating|5|5}}<ref name="Guardian Review"/>
| HCG = 4.5/5<ref name="HCG">{{cite web |last=LeClair |first=Kyle |date=18 July 2022 |url=https://hardcoregamer.com/reviews/review-stray/425171/ |title=Review: Stray |website=Hardcore Gamer |accessdate=18 July 2022}}</ref>
| VGC = {{Rating|5|5}}<ref name="VGC Review"/>
| HC = 90/100<ref name="HC">{{cite web |last=Lloret |first=Alberto |date=19 July 2022 |url=https://www.hobbyconsolas.com/reviews/analisis-stray-ps5-ps4-pc-1094267 |title=Stray, análisis de la aventura cyberpunk para PS5, PS4 y PC que debuta en PS Plus Extra y Premium sin coste adicional |website=[[HobbyConsolas]] |accessdate=19 July 2022}}</ref>
| IGN = 8/10<ref name="IGN">{{cite web |last=Marks |first=Tom |date=18 July 2022 |url=https://www.ign.com/articles/stray-review |title=Stray Review |website=[[IGN]] |accessdate=18 July 2022}}</ref>
| JXV = 15/20<ref name="JXV">{{cite web |last=Jeuxvideo |first=Tiraxa |date=18 July 2022 |url=https://www.jeuxvideo.com/test/1605415/stray-si-vous-aimez-les-chats-ne-passez-pas-a-cote-de-ce-jeu-video.htm |title=Stray : si vous aimez les chats, ne passez pas à côté de ce jeu vidéo ! |website=[[Jeuxvideo.com]] |accessdate=19 July 2022}}</ref>
| PCGUS = 82/100<ref name="PCG">{{cite web |last=Bailes |first=Jon |date=18 July 2022 |url=https://www.pcgamer.com/stray-review/ |title=Stray review |website=[[PC Gamer]] |accessdate=18 July 2022}}</ref>
| PCGN = 9/10<ref name="PCGN">{{cite web |last=Smith |first=Nat |date=18 July 2022 |url=https://www.pcgamesn.com/stray/review-pc |title=Stray review – a lost feline becomes a cyberpunk revolutionary |website=[[PCGamesN]] |accessdate=18 July 2022}}</ref>
| PSQ = {{Rating|8|10}}<ref name="PSQ">{{cite web |last=Tailby |first=Stephen |date=13 July 2022 |url=https://www.pushsquare.com/reviews/ps5/stray |title=Stray Review (PS5) |website=[[Push Square]] |accessdate=18 July 2022}}</ref>
| SN = 9/10<ref name="SN">{{cite web |last=Lavoy |first=Bill |date=18 July 2022 |url=https://www.shacknews.com/article/131389/stray-review-score |title=Stray review: Best catformer of 2022 |website=[[Shacknews]] |accessdate=18 July 2022}}</ref>
| TGMIt = 7.5/10<ref name="TGMIt">{{cite web |last=Alteri |first=Francesco |date=19 July 2022 |url=https://www.thegamesmachine.it/stray-pc-ps4-ps5/stray-recensione/ |title=Stray – Recensione |website=[[The Games Machine (Italy)]] |accessdate=19 July 2022}}</ref>
| TG = {{Rating|5|5}}<ref name="TG">{{cite web |last=Macdonald |first=Keza |date=18 July 2022 |url=https://www.theguardian.com/games/2022/jul/18/stray-review-press-paws-for-adorable-life-as-a-post-apocalypse-pussycat |title=Stray review – press paws for adorable life as a post-apocalypse pussycat |website=[[The Guardian]] |accessdate=18 July 2022}}</ref>
| VGC = {{Rating|5|5}}<ref name="VGC">{{cite web |last=Scullion |first=Chris |date=18 July 2022 |url=https://www.videogameschronicle.com/review/stray/ |title=Review: Stray is a PlayStation Plus essential |website=[[Video Games Chronicle]] |accessdate=18 July 2022}}</ref>
| VG247 = {{Rating|5|5}}<ref name="VG247">{{cite web |last=Raynor |first=Kelsey |date=18 July 2022 |url=https://www.vg247.com/stray-review |title=Stray review: A touching tale on the importance of pets, hope, and friendship – set in a purrfect playground |website=[[VG247]] |accessdate=8 June 2022}}</ref>
}}
}}


''Stray'' received "generally favorable" reviews, according to review aggregator [[Metacritic]].<ref name="MCPC"/><ref name="MCPS5"/> Reviewers praised the dense environments of the [[cybercity]], authentic portrayal of the cat, personable [[Non-player character|non-player characters]] (NPCs), synth soundtrack, simple yet engaging puzzles, and the evenly-paced short runtime, while criticism was directed towards unoriginal action and stealth sequences.<ref name="HC"/><ref name="JXV"/><ref name="PCGN"/><ref name="PSQ"/><ref name="SN"/><ref name="TGMIt"/><ref name="TG"/>
''Stray'' received "generally favorable reviews" according to review aggregator [[Metacritic]], based on 80 reviews for PlayStation 5<ref name="MC PS5"/> and 36 reviews for Windows.<ref name="MC PC"/> Chris Scullion of ''[[Video Games Chronicle]]'' considered it one of Annapurna Interactive's best releases,<ref name="VGC Review"/> and Andrew Webster of ''[[The Verge]]'' named it among the best games of the year to date.<ref name="Verge Review"/> ''[[VG247]]''{{'}}s Kelsey Raynor described it as "a touching tale of loss, loneliness, environmental destruction",<ref name="VG247 Review"/> and ''[[Ars Technica]]''{{'}}s Sam Machkovech declared it a blend of the "eerie, atmospheric exploration" of ''[[Half-Life (video game)|Half-Life]]'' (1998) and the "childlike whimsy of a classic [[Studio Ghibli]] film".<ref name="Ars Technica Review"/> Highly anticipated following its announcement,<ref name="Hardcore Gamer Anticipated"/><ref name="Paste Anticipated"/><ref name="AV Club Anticipated"/> the game topped [[Steam (service)|Steam]]'s wishlist charts before release,<ref name="NME Wishlist"/> and broke Annapurna Interactive's record for concurrent Steam players upon release, with over 62,000 players.<ref name="VGC Concurrent"/>


Critics praised the game's graphical quality and art design,<ref name="NME Review"/><ref name="Guardian Review"/><ref name="AV Club Review"/> and several particularly lauded its use of lighting.<ref name="Vice Review"/><ref name="Hardcore Gamer Review"/><ref name="Shacknews Review"/> Alyse Stanley of ''[[The Washington Post]]'' described ''Stray'' as "a master class in environmental story telling and level design", lauding the subtle directions provided to the player.<ref name="WP Review"/> Bill Lavoy of ''[[Shacknews]]'' wrote that the game "has one of the most beautifully designed worlds we've ever seen", praising the attention to detail in each environment, though criticising the lack of graphical settings.<ref name="VGC Review"/> ''[[Kotaku]]''{{'}}s Ari Notis likened the cinematic cutscenes to "prestigious games from top-flight studios like [[Naughty Dog]].<ref name="Kotaku Review"/> Sam Loveridge of ''[[GamesRadar+]]'' found the atmosphere to be unique among recent releases, describing the world as "a stunning place to just exist in";<ref name="GamesRadar Review"/> Blake Hester of ''[[Game Informer]]'' similarly praised the enjoyability of exploring the world.<ref name="Game Informer Review"/> ''[[Push Square]]''{{'}}s Stephen Tailby wrote that the game "conveys a melancholic, hopeful atmosphere".<ref name="Push Square Review"/> ''[[NME]]''{{'}}s Jordan Oloman considered the worldbuilding the strongest element, though noted that it failed to reach levels of intelligence or subtlety like ''[[Nier: Automata]]'' (2017).<ref name="NME Review"/> ''[[VentureBeat]]''{{'}}s Rachel Kaser found the Zurk-infested levels among the worst visually,<ref name="VentureBeat Review"/> and some reviewers noted minor glitches.<ref name="Ars Technica Review"/><ref name="Push Square Review"/> William Hughes of ''[[The A.V. Club]]'' felt that the concept of the underground city populated by robots felt like a "[[Lego]] stack of ready-made video game tropes".<ref name="AV Club Review"/>
Jordan Devore of ''[[Destructoid]]'' praised the premise of the title and highlighted how the realistic portrayal of the cat contrasted against the [[Post cyberpunk|post-cyberpunk]] world, writing, "This ruined yet hopeful sci-fi world is built in an authentic, thought-through way, and throwing in a normal cat — who likes to shred couches, knock over paint buckets, and snuggle up in the most random cozy spots — is such great foil."<ref name="Destruct"/> [[Electronic Gaming Monthly|''EGM'']]'s Josh Harmon directed criticism towards the dissonance between the apathetic, voyeuristic nature of the realistic cat against its puzzle-solving abilities, and praised its more believable moments, writing, "...you’re exploring to solve puzzles and tick off some objective boxes, but the fun of it comes from something entirely plausible: a cat in an unfamiliar environment, charting their new territory, chasing after whatever seems interesting and knocking over a whole lot of stuff in the process."<ref name="EGM"/>


[[File:Stray game city.jpg|thumb|left|upright=1.2|The graphical quality and art design of ''Stray'' received acclaim from critics,<ref name="NME Review"/><ref name="Guardian Review"/><ref name="AV Club Review"/> several of whom particularly lauded its use of lighting.<ref name="Vice Review"/><ref name="Hardcore Gamer Review"/><ref name="Shacknews Review"/>|alt=A cat walks in a neon-lit city populated by robots; some are walking, some are standing and talking to each other, some are sitting. The city is lit with bright yellow, orange, purple, blue, and green. Reflections can be seen in small puddles on the ground.]]
''[[Eurogamer]]''<nowiki/>'s Lottie Lynn praised the environmental storytelling present in its side quests and the themes depicted in its world, writing, "While [creating a journey filled with a sense of exploration], though, it also crafts a touching story about the human desires of those who, at a glance, lack humanity - be it to reunite with a loved one, protect a community or reach the outside world." Blake Hester of ''[[Game Informer]]'' took minor issue with the occasional stealth, combat, and evasion sequences, claiming that they failed to utilize the potential of the cat, but called ''Stray''<nowiki/>'s dense, "artistically fantastic" world, writing, "The underground city is constantly impressive and a joy to explore, from underground sewers to cluttered cityscapes full of neon, from highly-detailed apartments to lonely rooftops."<ref name="GI"/>


Katharine Castle of ''[[Rock, Paper, Shotgun]]'' determined that assuming control of a cat "is at least 50% of the appeal here".<ref name="RPS Review"/> The realistic recreation of cat behaviour in the gameplay received widespread praise;<ref name="Polygon Review"/><ref name="Hardcore Gamer Review"/><ref name="VG247 Review"/> critics lauded the animation and easy controls,<ref name="NME Review"/><ref name="Eurogamer Review"/><ref name="Push Square Review"/> and the immersion of the movement and navigation,<ref name="GameRevolution Review"/><ref name="PC Gamer Review"/><ref name="Shacknews Review"/> though some noted occasionally awkward controls and camera angles while navigating.<ref name="WP Review"/><ref name="IGN Review"/><ref name="GamesRadar Review"/> ''VG247''{{'}}s Raynor was prepared for a repetitive gameplay system, but ultimately found that it maintained consistent enjoyment.<ref name="VG247 Review"/> Keza MacDonald of ''[[The Guardian]]'' considered ''Stray'' "an excellent example of how a change of perspective can enliven a fictional setting to which we've become habituated".<ref name="Guardian Review"/> Scullion of ''Video Games Chronicle'' found the platforming to be "simple but extremely effective",<ref name="VGC Review"/> and Alessandro Barbosa of ''[[GameSpot]]'' commended the balanced pacing between the gameplay sequences.<ref name="GameSpot Review"/> Pauline Leclercq of ''[[Jeuxvideo.com]]'' felt that the puzzles generally lacked difficulty, but improved in the game's second half,<ref name="Jeuxvideo Review"/> while Hughes of ''The A.V. Club'' found it repetitive over time.<ref name="AV Club Review"/> ''[[PCMag]]''{{'}}s Gabriel Zamora noted disappointment at the lack of choice while platforming,<ref name="PCMag Review"/> and ''[[Electronic Gaming Monthly]]''{{'}}s Josh Harmon wrote that the core gameplay loop of objectives and puzzles "feels distinctly uncatlike".<ref name="EGM Review"/>
''[[GameRevolution]]''<nowiki/>'s Paul Tamburro expressed complaints with fiddly button prompts, inconsistent puzzles ranging from very simple to "frustratingly" obtuse, and the game's shorter runtime, but praised the "gorgeous" cyberpunk world, robot NPCs, authentic portrayal of the cat, and its dynamic with B-12.<ref name="GameRev" /> Writing for ''[[GameSpot]]'', Alessandro Barbosa criticized "less than stellar" combat and stealth sequences but lauded the game's eschewing of puzzle mechanics in favor of concentrating on the abilities and limitations of the cat, stating, "''Stray''<nowiki/>'s ultimate strength is how well its overall design embodies the unique perspective and capabilities of its protagonist, but it also doesn't rely on this to be the only distinguishing feature of the entire adventure."<ref name="GSpot"/> Sam Loveridge of ''[[GamesRadar+]]'' noted the awkward camera and a lack of signposting but gave praise to the game's sense of flow, writing, "There are puzzles to solve, sections of stealth, and plenty of exploring to be done, which all combine beautifully...[Action sequences] add a brilliant balance to the calmer, more exploratory moments that make the majority of the game too."<ref name="GRadar"/>


''Hardcore Gamer''{{'}}s Kyle LeClair wrote that ''Stray'' has "a terrific story with profound themes to uncover and great emotional beats along the way".<ref name="Hardcore Gamer Review"/> Several reviewers were surprised by the narrative themes, considering the basic gameplay concept;<ref name="Kotaku Review"/><ref name="Jeuxvideo Review"/> Stanley of ''The Washington Post'' found them memorable,<ref name="WP Review"/> and ''Game Informer''{{'}}s Hester considered them simple but effective.<ref name="Game Informer Review"/> ''The Verge''{{'}}s Webster recognised "themes ranging from [[wealth inequality]] to [[environmental disaster]]", describing the ending as "beautiful and tragic".<ref name="Verge Review"/> ''GameSpot''{{'}}s Barbosa similarly found the ending satisfying, noting that it allowed reflection on the character relationships.<ref name="GameSpot Review"/> ''[[Polygon (website)|Polygon]]''{{'}}s Alex Ong identified themes related to the ongoing [[democratic development in Hong Kong]], particularly regarding [[Police misconduct allegations during the 2019–2020 Hong Kong protests|police brutality]] and the [[2019–2020 Hong Kong protests|2019–2020 protests]], citing the game's working title ''HK Project''.<ref name="Polygon Review"/> Reviewers lauded the robot characters in the game world,<ref name="VGC Review"/><ref name="Guardian Review"/> described by ''[[PCGamesN]]''{{'}}s Nat Smith as "whimsical and strikingly human".<ref name="PCGamesN Review"/> Loveridge of ''GamesRadar+'' felt that the interactions directed the narrative, which itself touched on themes of hardship and friendship;<ref name="GamesRadar Review"/> Raynor of ''VG247'' similarly found the friendships effective and emotional.<ref name="VG247 Review"/> ''VentureBeat''{{'}}s Kaser and ''[[PC Gamer]]''{{'}}s Jon Bailes both shared strong feelings towards the game's protagonist,<ref name="VentureBeat Review"/><ref name="PC Gamer Review"/> a sentiment echoed by ''Rock, Paper, Shotgun''{{'}}s Kaser towards both the cat and B-12.<ref name="RPS Review"/>
Tom Marks of ''[[IGN]]'' appreciated the density of the world and the richness of its atmosphere, stating, "The beautifully designed city you have to make your way through is bleak without feeling pessimistic, full of history to learn and charming robot citizens to chat with despite the fairly dystopian situation around them," but disliked the clunky and stiff button prompt-based movement system. Writing for ''[[PC Gamer]]'', Jon Bailes admired the game's movement system, concluding, "...this [button prompt] system is ideally suited to the litheness of an animal with measured aims, who cares not for frantic hopping but scans the environment for clearly reachable surfaces...the overall result is a slick, satisfying loop of pause, look, leap that sustains the feline illusion," but viewed the unoriginal simplicity of the action sequences as the game's weakest aspect.


''[[Video Games Chronicle]]''<nowiki/>'s Chris Scullion called ''Stray'' "one of the best releases from [<nowiki/>[[Annapurna Interactive]]] to date" and directed praise towards its soundtrack, saying, "While [Yann van der Cruyssen] specialises in chiptune music, the electronic soundtrack here knows exactly when to evoke awe, when to creep the player out, and when to pluck at our pesky human heartstrings."<ref name="VGC"/> Kelsey Raynor of ''[[VG247]]'' appreciated the game's more emotional elements and wrote, "The friendships that unfold as a result of your efforts are incredibly emotive and will stir up something in your soul...[''Stray''] feels so far from mechanical and is bursting at the seams with love and life, even in a world that seems so far removed from that at times."<ref name="VG247"/>
The original score received praise,<ref name="NME Review"/><ref name="IGN Review"/> and was described as "one of the year's best soundtracks" by ''Ars Technica''{{'}}s Machkovech, who compared it favourably to ''Half-Life''.<ref name="Ars Technica Review"/> Scullion of ''Video Games Chronicle'' wrote that the score "knows exactly when to evoke awe, when to creep the player out, and when to pluck at our pesky human heartstrings".<ref name="VGC Review"/> ''Kotaku''{{'}}s Notis called it "deliciously jazzy",<ref name="Kotaku Review"/> and ''Jeuxvideo.com''{{'}}s Leclercq found it appropriate within the game world.<ref name="Jeuxvideo Review"/> ''Hardcore Gamer''{{'}}s LeClair and ''Shacknews''{{'}}s Lavoy appreciated in the environmental melodies, including those played by the robot Morusque, and some on the in-game radio.<ref name="Hardcore Gamer Review"/><ref name="Shacknews Review"/> Smith of ''PCGamesN'' described the music as "gently optimistic and abruptly unsettling", lauding the seamless switching between tracks dependent on the gameplay.<ref name="PCGamesN Review"/>


The combat sequences polarised critics; some found them tense and exciting,<ref name="Hardcore Gamer Review"/><ref name="WP Review"/><ref name="Jeuxvideo Review"/> while others found them tiresome and less interesting than its other elements.<ref name="GameSpot Review"/><ref name="VentureBeat Review"/><ref name="PCMag Review"/> The gameplay sequences involving Zurks—compared by several critics to the [[headcrab]]s from the [[Half-Life (series)|''Half-Life'' series]]<ref name="GamesRadar Review"/><ref name="PC Gamer Review"/><ref name="RPS Review"/>—were positively described as "more authentically cat" by ''Electronic Gaming Monthly''{{'}}s Harmon,<ref name="EGM Review"/> while ''GamesRadar+''{{'}}s Loveridge found that they added balance to the game's calmer moments.<ref name="GamesRadar Review"/> Webster of ''The Verge'' similarly felt that the sequences added necessary tension, likening them to the swarms of ''[[A Plague Tale: Innocence]]'' (2019), but wrote that they could become frustrating,<ref name="Verge Review"/> a sentiment echoed by ''[[IGN]]''{{'}}s Tom Marks and ''PC Gamer''{{'}}s Bailes,<ref name="IGN Review"/><ref name="PC Gamer Review"/> the latter of whom described a confrontation as "repeated backpedalling and shooting".<ref name="PC Gamer Review"/> ''NME''{{'}}s Oloman considered the sequences "distant from the rest of the game",<ref name="NME Review"/> and ''Game Informer''{{'}}s Hester described them as "monotonous", though appreciated their rarity.<ref name="Game Informer Review"/> The stealth mechanics received similarly polarised responses; ''PC Gamer''{{'}}s Bailes found them entertaining,<ref name="PC Gamer Review"/> while they were described by ''PCMag''{{'}}s Zamora as "serviceable, but rather simplistic",<ref name="PCMag Review"/> and by ''[[Vice (magazine)|Vice]]''{{'}}s Renata Price as ranging "from fine to frustrating".<ref name="Vice Review"/>
{{clear}}


== References ==
== References ==
Line 81: Line 88:


<ref name="Gematsu Announce">{{cite web |url=https://www.gematsu.com/2020/06/annapurna-interactive-and-bluetwelve-studio-announce-stray-for-ps5-pc |title=Annapurna Interactive and BlueTwelve Studio announce STRAY for PS5, PC |last=Romano |first=Sal |publisher=Gematsu |date=11 June 2020 |access-date=15 January 2021 |archive-url=https://web.archive.org/web/20200612012059/https://www.gematsu.com/2020/06/annapurna-interactive-and-bluetwelve-studio-announce-stray-for-ps5-pc |archive-date=12 June 2020 |url-status=live }}</ref>
<ref name="Gematsu Announce">{{cite web |url=https://www.gematsu.com/2020/06/annapurna-interactive-and-bluetwelve-studio-announce-stray-for-ps5-pc |title=Annapurna Interactive and BlueTwelve Studio announce STRAY for PS5, PC |last=Romano |first=Sal |publisher=Gematsu |date=11 June 2020 |access-date=15 January 2021 |archive-url=https://web.archive.org/web/20200612012059/https://www.gematsu.com/2020/06/annapurna-interactive-and-bluetwelve-studio-announce-stray-for-ps5-pc |archive-date=12 June 2020 |url-status=live }}</ref>

<ref name="PCGamesN Guide">{{cite web |url=https://www.pcgamesn.com/stray/guide-beginners |title=Stray beginners guide: how to find secrets, fulfil requests, and more |last=Smith |first=Nat |work=[[PCGamesN]] |publisher=Network N |date=20 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220722014619/https://www.pcgamesn.com/stray/guide-beginners |archivedate=22 July 2022 |url-status=live }}</ref>


<ref name="PS Blog Depth">{{cite web |url=https://blog.playstation.com/2021/07/29/an-in-depth-look-into-the-mysterious-futuristic-world-of-stray/ |title=An in-depth look into the mysterious, futuristic world of Stray |last=Martin-Raget |first=Swann |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=29 July 2021 |accessdate=30 July 2021 |archiveurl=https://web.archive.org/web/20210729192924/https://blog.playstation.com/2021/07/29/an-in-depth-look-into-the-mysterious-futuristic-world-of-stray/ |archivedate=29 July 2021 |url-status=live }}</ref>
<ref name="PS Blog Depth">{{cite web |url=https://blog.playstation.com/2021/07/29/an-in-depth-look-into-the-mysterious-futuristic-world-of-stray/ |title=An in-depth look into the mysterious, futuristic world of Stray |last=Martin-Raget |first=Swann |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=29 July 2021 |accessdate=30 July 2021 |archiveurl=https://web.archive.org/web/20210729192924/https://blog.playstation.com/2021/07/29/an-in-depth-look-into-the-mysterious-futuristic-world-of-stray/ |archivedate=29 July 2021 |url-status=live }}</ref>
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<!-- Development -->
<!-- Development -->


<ref name="Edge Correction">{{cite magazine |title=Correction |magazine=[[Edge (magazine)|Edge]] |issue=366 |page=14 |publisher=[[Future plc]] |date=2 December 2021 }}</ref>
<ref name="Devblog Studio">{{cite web |url=https://hk-devblog.com/2017/12/16/meownews/ |title=Meownews ! |author1=Koola |author2=Viv |publisher=BlueTwelve Studio |date=16 December 2017 |access-date=14 June 2020 |archive-url=https://web.archive.org/web/20180121183332/https://hk-devblog.com/2017/12/16/meownews/ |archive-date=21 January 2018 |url-status=live }}</ref>


<ref name="Escapist Physical">{{cite web |url=https://www.escapistmagazine.com/stray-physical-release-bonuses-goodies-vinyl-soundtrack-revealed-ps4-ps5/ |title=Stray Physical Release, Bonus Goodies, & Vinyl Soundtrack Revealed |last=Cripe |first=Michael |work=[[Escapist Magazine]] |publisher=[[Enthusiast Gaming]] |date=12 July 2022 |accessdate=13 July 2022 |archiveurl=https://web.archive.org/web/20220713000829/https://www.escapistmagazine.com/stray-physical-release-bonuses-goodies-vinyl-soundtrack-revealed-ps4-ps5/ |archivedate=13 July 2022 |url-status=live }}</ref>
<ref name="Escapist Physical">{{cite web |url=https://www.escapistmagazine.com/stray-physical-release-bonuses-goodies-vinyl-soundtrack-revealed-ps4-ps5/ |title=Stray Physical Release, Bonus Goodies, & Vinyl Soundtrack Revealed |last=Cripe |first=Michael |work=[[Escapist Magazine]] |publisher=[[Enthusiast Gaming]] |date=12 July 2022 |accessdate=13 July 2022 |archiveurl=https://web.archive.org/web/20220713000829/https://www.escapistmagazine.com/stray-physical-release-bonuses-goodies-vinyl-soundtrack-revealed-ps4-ps5/ |archivedate=13 July 2022 |url-status=live }}</ref>


<ref name="Engadget Announce">{{cite web |url=https://www.engadget.com/stray-ps4-ps5-teaser-151741892.html |title='Stray' is a futuristic cat simulator for PS4 and PS5 |last=DeAngelis |first=Marc |work=[[Engadget]] |publisher=[[Verizon Media]] |date=12 June 2020 |access-date=14 June 2020 |archive-url=https://web.archive.org/web/20200614002357/https://www.engadget.com/stray-ps4-ps5-teaser-151741892.html |archive-date=14 June 2020 |url-status=live }}</ref>
<ref name="Engadget Announce">{{cite web |url=https://www.engadget.com/stray-ps4-ps5-teaser-151741892.html |title='Stray' is a futuristic cat simulator for PS4 and PS5 |last=DeAngelis |first=Marc |work=[[Engadget]] |publisher=[[Verizon Media]] |date=12 June 2020 |access-date=14 June 2020 |archive-url=https://web.archive.org/web/20200614002357/https://www.engadget.com/stray-ps4-ps5-teaser-151741892.html |archive-date=14 June 2020 |url-status=live }}</ref>

<ref name="Engadget Preview">{{cite web |url=https://www.engadget.com/stray-preview-cat-game-ps5-ps4-pc-160025422.html |title='Stray' preview: Because you're a cat |last=Conditt |first=Jess |work=[[Engadget]] |publisher=[[Yahoo (2017–present)|Yahoo]] |date=8 June 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220608165522/https://www.engadget.com/stray-preview-cat-game-ps5-ps4-pc-160025422.html |archivedate=8 June 2022 |url-status=live }}</ref>


<ref name="Eurogamer CES">{{cite web |url=https://www.eurogamer.net/articles/2021-01-16-sony-pulls-ps5-game-release-dates-from-ces-2021-trailer |title=Sony pulls PS5 game release dates from CES 2021 trailer |last=Yin-Poole |first=Wesley |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=16 January 2021 |accessdate=2 April 2021 |archiveurl=https://web.archive.org/web/20210116105147/https://www.eurogamer.net/articles/2021-01-16-sony-pulls-ps5-game-release-dates-from-ces-2021-trailer |archivedate=16 January 2021 |url-status=live }}</ref>
<ref name="Eurogamer CES">{{cite web |url=https://www.eurogamer.net/articles/2021-01-16-sony-pulls-ps5-game-release-dates-from-ces-2021-trailer |title=Sony pulls PS5 game release dates from CES 2021 trailer |last=Yin-Poole |first=Wesley |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=16 January 2021 |accessdate=2 April 2021 |archiveurl=https://web.archive.org/web/20210116105147/https://www.eurogamer.net/articles/2021-01-16-sony-pulls-ps5-game-release-dates-from-ces-2021-trailer |archivedate=16 January 2021 |url-status=live }}</ref>

<ref name="EW Preview">{{cite web |url=https://ew.com/gaming/stray-preview-play-as-cat/ |title=Stray allows you to be 'as annoying as you want' as a cat — and that's part of the fun |last=Romano |first=Nick |work=[[Entertainment Weekly]] |publisher=[[Dotdash Meredith]] |date=8 June 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220608222956/https://ew.com/gaming/stray-preview-play-as-cat/ |archivedate=8 June 2022 |url-status=live }}</ref>


<ref name="Gematsu Physical">{{cite web |url=https://www.gematsu.com/2022/07/stray-ps5-physical-edition-launches-september-20 |title=STRAY PS5 physical edition launches September 20 |last=Romano |first=Sal |work=Gematsu |date=12 July 2022 |accessdate=13 July 2022 |archiveurl=https://web.archive.org/web/20220712161754/https://www.gematsu.com/2022/07/stray-ps5-physical-edition-launches-september-20 |archivedate=12 July 2022 |url-status=live }}</ref>
<ref name="Gematsu Physical">{{cite web |url=https://www.gematsu.com/2022/07/stray-ps5-physical-edition-launches-september-20 |title=STRAY PS5 physical edition launches September 20 |last=Romano |first=Sal |work=Gematsu |date=12 July 2022 |accessdate=13 July 2022 |archiveurl=https://web.archive.org/web/20220712161754/https://www.gematsu.com/2022/07/stray-ps5-physical-edition-launches-september-20 |archivedate=12 July 2022 |url-status=live }}</ref>
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<ref name="IGN Release Date">{{cite web |url=https://www.ign.com/articles/stray-release-date |title=Stray, PS5's Cyberpunk Cat Game, Gets a Release Date |last=Valentine |first=Rebekah |work=[[IGN]] |publisher=[[Ziff Davis]] |date=3 June 2022 |accessdate=2 June 2022 |archiveurl=https://web.archive.org/web/20220605235411/https://www.ign.com/articles/stray-release-date |archivedate=5 June 2022 |url-status=live }}</ref>
<ref name="IGN Release Date">{{cite web |url=https://www.ign.com/articles/stray-release-date |title=Stray, PS5's Cyberpunk Cat Game, Gets a Release Date |last=Valentine |first=Rebekah |work=[[IGN]] |publisher=[[Ziff Davis]] |date=3 June 2022 |accessdate=2 June 2022 |archiveurl=https://web.archive.org/web/20220605235411/https://www.ign.com/articles/stray-release-date |archivedate=5 June 2022 |url-status=live }}</ref>

<ref name="Inverse Interview">{{cite web |url=https://www.inverse.com/gaming/stray-cat-game-robots-interview |title='Stray' producer on how a design limitation led to being "utterly inspired" |last=Madsen |first=Hayes |work=[[Inverse (website)|Inverse]] |publisher=[[Bustle Digital Group]] |date=24 June 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220623164807/https://www.inverse.com/gaming/stray-cat-game-robots-interview |archivedate=23 June 2022 |url-status=live }}</ref>


<ref name="Polygon 2022">{{cite web |url=https://www.polygon.com/22600254/stray-cyberpunk-cat-game-ps5-ps4-annapurna-interactive |title=Cyberpunk cat adventure Stray will let you do highly accurate cat stuff |last=McWhertor |first=Michael |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=29 July 2021 |accessdate=30 July 2021 |archiveurl=https://web.archive.org/web/20210729194230/https://www.polygon.com/22600254/stray-cyberpunk-cat-game-ps5-ps4-annapurna-interactive |archivedate=29 July 2021 |url-status=live }}</ref>
<ref name="Polygon 2022">{{cite web |url=https://www.polygon.com/22600254/stray-cyberpunk-cat-game-ps5-ps4-annapurna-interactive |title=Cyberpunk cat adventure Stray will let you do highly accurate cat stuff |last=McWhertor |first=Michael |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=29 July 2021 |accessdate=30 July 2021 |archiveurl=https://web.archive.org/web/20210729194230/https://www.polygon.com/22600254/stray-cyberpunk-cat-game-ps5-ps4-annapurna-interactive |archivedate=29 July 2021 |url-status=live }}</ref>
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<ref name="Polygon Announce">{{cite web |url=https://www.polygon.com/21288352/stray-blue12-hk-project-playstation-ps5-sony-event |title=Stray for PlayStation 5 stars an adorable cat lost in a world full of robots |last=Hall |first=Charlie |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=11 June 2020 |access-date=13 June 2020 |archive-url=https://web.archive.org/web/20200611204411/https://www.polygon.com/21288352/stray-blue12-hk-project-playstation-ps5-sony-event |archive-date=11 June 2020 |url-status=live }}</ref>
<ref name="Polygon Announce">{{cite web |url=https://www.polygon.com/21288352/stray-blue12-hk-project-playstation-ps5-sony-event |title=Stray for PlayStation 5 stars an adorable cat lost in a world full of robots |last=Hall |first=Charlie |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=11 June 2020 |access-date=13 June 2020 |archive-url=https://web.archive.org/web/20200611204411/https://www.polygon.com/21288352/stray-blue12-hk-project-playstation-ps5-sony-event |archive-date=11 June 2020 |url-status=live }}</ref>


<ref name="PS Blog Announce">{{cite web |url=https://blog.playstation.com/2020/06/11/stray-is-coming-to-ps5-from-bluetwelve-and-annapurna-interactive/ |title=Stray is coming to PS5 from BlueTwelve and Annapurna Interactive |author=Viv |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=11 June 2020 |access-date=14 June 2020 |archive-url=https://web.archive.org/web/20200611213649/https://blog.playstation.com/2020/06/11/stray-is-coming-to-ps5-from-bluetwelve-and-annapurna-interactive/ |archive-date=11 June 2020 |url-status=live }}</ref>
<ref name="PS Blog Announce">{{cite web |url=https://blog.playstation.com/2020/06/11/stray-is-coming-to-ps5-from-bluetwelve-and-annapurna-interactive/ |title=Stray is coming to PS5 from BlueTwelve and Annapurna Interactive |last=Mermet-Guyenet |first=Vivien |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=11 June 2020 |access-date=14 June 2020 |archive-url=https://web.archive.org/web/20200611213649/https://blog.playstation.com/2020/06/11/stray-is-coming-to-ps5-from-bluetwelve-and-annapurna-interactive/ |archive-date=11 June 2020 |url-status=live }}</ref>


<ref name="PS Blog Date">{{cite web |url=https://blog.playstation.com/2022/06/02/stray-comes-to-ps4-and-ps5-on-july-19-as-part-of-playstation-plus-extra-and-premium/ |title=Stray comes to PS4 and PS5 on July 19 as part of PlayStation Plus Extra and Premium |last=Martin-Raget |first=Swann |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=2 June 2022 |accessdate=3 June 2022 |archiveurl=https://web.archive.org/web/20220605235343/https://blog.playstation.com/2022/06/02/stray-comes-to-ps4-and-ps5-on-july-19-as-part-of-playstation-plus-extra-and-premium/ |archivedate=5 June 2022 |url-status=live }}</ref>
<ref name="PS Blog Date">{{cite web |url=https://blog.playstation.com/2022/06/02/stray-comes-to-ps4-and-ps5-on-july-19-as-part-of-playstation-plus-extra-and-premium/ |title=Stray comes to PS4 and PS5 on July 19 as part of PlayStation Plus Extra and Premium |last=Martin-Raget |first=Swann |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=2 June 2022 |accessdate=3 June 2022 |archiveurl=https://web.archive.org/web/20220605235343/https://blog.playstation.com/2022/06/02/stray-comes-to-ps4-and-ps5-on-july-19-as-part-of-playstation-plus-extra-and-premium/ |archivedate=5 June 2022 |url-status=live }}</ref>


<ref name="PS Blog Feline">{{cite web |url=https://blog.playstation.com/2022/07/15/getting-to-know-strays-leading-feline-out-july-19/ |title=Getting to know Stray's leading feline, out July 19 |last=Martin-Raget |first=Swann |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=15 July 2022 |accessdate=18 July 2022 |archiveurl=https://web.archive.org/web/20220716012558/https://blog.playstation.com/2022/07/15/getting-to-know-strays-leading-feline-out-july-19/ |archivedate=16 July 2022 |url-status=live }}</ref>
<ref name="PS Blog Feline">{{cite web |url=https://blog.playstation.com/2022/07/15/getting-to-know-strays-leading-feline-out-july-19/ |title=Getting to know Stray's leading feline, out July 19 |last=Martin-Raget |first=Swann |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=15 July 2022 |accessdate=18 July 2022 |archiveurl=https://web.archive.org/web/20220716012558/https://blog.playstation.com/2022/07/15/getting-to-know-strays-leading-feline-out-july-19/ |archivedate=16 July 2022 |url-status=live }}</ref>

<ref name="Push Square Charity">{{cite web |url=https://www.pushsquare.com/news/2022/07/ps5-ps4s-stray-is-helping-to-save-cats-lives |title=PS5, PS4's Stray Is Helping to Save Cats' Lives |last=Barker |first=Sammy |work=[[Push Square]] |publisher=[[Gamer Network]] |date=16 July 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220716132524/https://www.pushsquare.com/news/2022/07/ps5-ps4s-stray-is-helping-to-save-cats-lives |archivedate=16 July 2022 |url-status=live }}</ref>

<ref name="RPS HK Project">{{cite web |url=https://www.rockpapershotgun.com/hk-project-kowloon-walled-city |title=Watch A Cybercat Explore A Kowloon-y Cybercity |last=O'Connor |first=Alice |work=[[Rock, Paper, Shotgun]] |publisher=[[Gamer Network]] |date=16 May 2016 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20210419085826/https://www.rockpapershotgun.com/hk-project-kowloon-walled-city |archivedate=19 April 2021 |url-status=live }}</ref>

<ref name="RPS Preview">{{cite web |url=https://www.rockpapershotgun.com/stray-wants-to-show-theres-no-such-thing-as-curiosity-killed-the-cat |title=Stray wants to show there's no such thing as curiosity killed the cat |last=Castle |first=Katharine |work=[[Rock, Paper, Shotgun]] |publisher=[[Gamer Network]] |date=8 June 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220608161734/https://www.rockpapershotgun.com/stray-wants-to-show-theres-no-such-thing-as-curiosity-killed-the-cat |archivedate=8 June 2022 |url-status=live }}</ref>

<ref name="Screen Rant Interview">{{cite web |url=https://screenrant.com/swann-martin-raget-interview-stray/ |title=Swann Martin-Raget Interview: Stray |last=McClure |first=Deven |work=Screen Rant |publisher=Valnet |date=22 June 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220623081156/https://screenrant.com/swann-martin-raget-interview-stray/ |archivedate=23 June 2022 |url-status=live }}</ref>


<ref name="Shacknews Physical">{{cite web |url=https://www.shacknews.com/article/131313/stray-physical-edition-vinyl-soundtrack |title=Stray's cat adventure gets a physical edition & vinyl soundtrack via iam8bit |last=Denzer |first=TJ |work=[[Shacknews]] |publisher=Gamerhub |date=12 July 2022 |accessdate=13 July 2022 |archiveurl=https://web.archive.org/web/20220713000854/https://www.shacknews.com/article/131313/stray-physical-edition-vinyl-soundtrack |archivedate=13 July 2022 |url-status=live }}</ref>
<ref name="Shacknews Physical">{{cite web |url=https://www.shacknews.com/article/131313/stray-physical-edition-vinyl-soundtrack |title=Stray's cat adventure gets a physical edition & vinyl soundtrack via iam8bit |last=Denzer |first=TJ |work=[[Shacknews]] |publisher=Gamerhub |date=12 July 2022 |accessdate=13 July 2022 |archiveurl=https://web.archive.org/web/20220713000854/https://www.shacknews.com/article/131313/stray-physical-edition-vinyl-soundtrack |archivedate=13 July 2022 |url-status=live }}</ref>

<ref name="USA Today Preview">{{cite web |url=https://ftw.usatoday.com/2022/06/stray-blue-twelve-interview-kowloon |title=Blue Twelve explains how Kowloon Walled City inspired Stray and why you play as a cat |last=Aubrey |first=Dave |work=[[USA Today]] |publisher=[[Gannett]] |date=8 June 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220608175842/https://ftw.usatoday.com/2022/06/stray-blue-twelve-interview-kowloon |archivedate=8 June 2022 |url-status=live }}</ref>


<ref name="Verge Delay">{{cite web |url=https://www.theverge.com/2022/4/29/23048918/stray-cyberpunk-cat-simulator-summer-2022-playstation-steam |title=Cyberpunk cat simulator Stray has been delayed to summer 2022 |last=Peters |first=Jay |work=[[The Verge]] |publisher=[[Vox Media]] |date=29 April 2022 |accessdate=10 May 2022 |archiveurl=https://web.archive.org/web/20220429193415/https://www.theverge.com/2022/4/29/23048918/stray-cyberpunk-cat-simulator-summer-2022-playstation-steam |archivedate=29 April 2022 |url-status=live }}</ref>
<ref name="Verge Delay">{{cite web |url=https://www.theverge.com/2022/4/29/23048918/stray-cyberpunk-cat-simulator-summer-2022-playstation-steam |title=Cyberpunk cat simulator Stray has been delayed to summer 2022 |last=Peters |first=Jay |work=[[The Verge]] |publisher=[[Vox Media]] |date=29 April 2022 |accessdate=10 May 2022 |archiveurl=https://web.archive.org/web/20220429193415/https://www.theverge.com/2022/4/29/23048918/stray-cyberpunk-cat-simulator-summer-2022-playstation-steam |archivedate=29 April 2022 |url-status=live }}</ref>

<ref name="VG247 Preview">{{cite web |url=https://www.vg247.com/stray-preview |title=Stray is an attentive tribute to cat-like curiosity |last=Raynor |first=Kelsey |work=[[VG247]] |publisher=[[Gamer Network]] |date=8 June 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220608163152/https://www.vg247.com/stray-preview |archivedate=8 June 2022 |url-status=live }}</ref>


<ref name="VG247 Unreal">{{cite web |url=https://www.vg247.com/2020/06/13/unreal-engine-ps5-reveal-games/ |title=Most of the games shown at the PS5 reveal run on Unreal Engine |last=Maher |first=Cian |work=[[VG247]] |publisher=videogaming247 Ltd. |date=13 June 2020 |access-date=14 June 2020 |archive-url=https://web.archive.org/web/20200614001933/https://www.vg247.com/2020/06/13/unreal-engine-ps5-reveal-games/ |archive-date=14 June 2020 |url-status=live }}</ref>
<ref name="VG247 Unreal">{{cite web |url=https://www.vg247.com/2020/06/13/unreal-engine-ps5-reveal-games/ |title=Most of the games shown at the PS5 reveal run on Unreal Engine |last=Maher |first=Cian |work=[[VG247]] |publisher=videogaming247 Ltd. |date=13 June 2020 |access-date=14 June 2020 |archive-url=https://web.archive.org/web/20200614001933/https://www.vg247.com/2020/06/13/unreal-engine-ps5-reveal-games/ |archive-date=14 June 2020 |url-status=live }}</ref>

<ref name="VGC Preview">{{cite web |url=https://www.videogameschronicle.com/features/stray-preview-interview/ |title=Stray is finally challenging video games' obsession with dogs |last=Scullion |first=Chris |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=8 June 2022 |accessdate=21 July 2022 |archiveurl=https://web.archive.org/web/20220609000114/https://www.videogameschronicle.com/features/stray-preview-interview/ |archivedate=9 June 2022 |url-status=live }}</ref>

<!-- Reception -->

<ref name="Ars Technica Review">{{cite web |url=https://arstechnica.com/gaming/2022/07/game-review-stray-redefines-the-adventure-genre-with-a-cats-eye-view/ |title=Game review: Stray redefines the adventure genre with a cat's-eye view |last=Machkovech |first=Sam |work=[[Ars Technica]] |publisher=[[Condé Nast]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160620/https://arstechnica.com/gaming/2022/07/game-review-stray-redefines-the-adventure-genre-with-a-cats-eye-view/ |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="AV Club Anticipated">{{cite web |url=https://www.avclub.com/the-11-most-anticipated-video-games-of-2022-1848285404/slides/12 |title=11 most anticipated video games of 2022 |last=Arcury |first=Liz |work=[[The A.V. Club]] |publisher=[[G/O Media]] |date=14 January 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220114165612/https://www.avclub.com/the-11-most-anticipated-video-games-of-2022-1848285404/slides/12 |archivedate=14 July 2022 |url-status=live }}</ref>

<ref name="AV Club Review">{{cite web |url=https://www.avclub.com/stray-review-must-play-for-cat-lovers-1849187406 |title=Stray is short, sweet, and a must-play for cat lovers |last=Hughes |first=William |work=[[The A.V. Club]] |publisher=[[G/O Media]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718161838/https://www.avclub.com/stray-review-must-play-for-cat-lovers-1849187406 |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="EGM Review">{{cite web |url=https://egmnow.com/stray-review/ |title=Stray review |last=Harmon |first=Josh |work=[[Electronic Gaming Monthly]] |publisher=EGM Media, LLC |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718162021/https://egmnow.com/stray-review/ |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Eurogamer Review">{{cite web |url=https://www.eurogamer.net/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity |title=Stray review - fantastic cat exploration through a dystopian cybercity |last=Lynn |first=Lottie |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718163257/https://www.eurogamer.net/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Game Informer Review">{{cite web |url=https://www.gameinformer.com/review/stray/furry-friends |title=Stray Review - Furry Friends |last=Hester |first=Blake |work=[[Game Informer]] |publisher=[[GameStop]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160106/https://www.gameinformer.com/review/stray/furry-friends |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="GameRevolution Review">{{cite web |url=https://www.gamerevolution.com/review/710908-stray-game-review-ps5-pc-ps4-worth-buying-cat |title=Stray Review (PS5, PC, PS4): 'It's All Cute Until Alien Headcrabs Latch Onto Your Furry Skull' |last=Tamburro |first=Paul |work=[[GameRevolution]] |publisher=[[CraveOnline]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160202/https://www.gamerevolution.com/review/710908-stray-game-review-ps5-pc-ps4-worth-buying-cat |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="GameSpot Review">{{cite web |url=https://www.gamespot.com/reviews/stray-review-nine-lives/1900-6417917/ |title=Stray Review - Nine Lives |last=Barbosa |first=Alessandro |work=[[GameSpot]] |publisher=[[Red Ventures]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160529/https://www.gamespot.com/reviews/stray-review-nine-lives/1900-6417917/ |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="GamesRadar Review">{{cite web |url=https://www.gamesradar.com/stray-review/ |title=Stray review: "A phenomenal, if compact, feline adventure" |last=Loveridge |first=Sam |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718162024/https://www.gamesradar.com/stray-review/ |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Guardian Review">{{cite web |url=https://www.theguardian.com/games/2022/jul/18/stray-review-press-paws-for-adorable-life-as-a-post-apocalypse-pussycat |title=Stray review – press paws for adorable life as a post-apocalypse pussycat |last=MacDonald |first=Keza |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |date=19 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718150451/https://www.theguardian.com/games/2022/jul/18/stray-review-press-paws-for-adorable-life-as-a-post-apocalypse-pussycat |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Hardcore Gamer Anticipated">{{cite web |url=https://hardcoregamer.com/features/top-10-most-anticipated-games-of-2022/416247/ |title=Top 10 Most Anticipated Games of 2022 |work=Hardcore Gamer |date=21 December 2021 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20211221170757/https://hardcoregamer.com/features/top-10-most-anticipated-games-of-2022/416247/ |archivedate=21 December 2021 |url-status=live }}</ref>

<ref name="Hardcore Gamer Review">{{cite web |url=https://hardcoregamer.com/reviews/review-stray/425171/ |title=Review: Stray |last=LeClair |first=Kyle |work=Hardcore Gamer |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718170715/https://hardcoregamer.com/reviews/review-stray/425171/ |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="IGN Review">{{cite web |url=https://www.ign.com/articles/stray-review |title=Stray Review |last=Marks |first=Tom |work=[[IGN]] |publisher=[[Ziff Davis]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160143/https://www.ign.com/articles/stray-review |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Jeuxvideo Review">{{cite web |url=https://www.jeuxvideo.com/test/1605415/stray-si-vous-aimez-les-chats-ne-passez-pas-a-cote-de-ce-jeu-video.htm |title=Stray : si vous aimez les chats, ne passez pas à côté de ce jeu vidéo ! |lang=fr |trans-title=Stray: if you like cats, don't miss this video game! |last=Leclercq |first=Pauline |work=[[Jeuxvideo.com]] |publisher=[[Webedia]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718163020/https://www.jeuxvideo.com/test/1605415/stray-si-vous-aimez-les-chats-ne-passez-pas-a-cote-de-ce-jeu-video.htm |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Kotaku Review">{{cite web |url=https://kotaku.com/stray-review-ps4-ps5-pc-cat-game-annapurna-bluetwelve-1849189599 |title=Stray: The Kotaku Review |last=Notis |first=Ari |work=[[Kotaku]] |publisher=[[G/O Media]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160219/https://kotaku.com/stray-review-ps4-ps5-pc-cat-game-annapurna-bluetwelve-1849189599 |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="MC PC">{{cite web |url=https://www.metacritic.com/game/pc/stray |title=Stray for PC Reviews |work=[[Metacritic]] |publisher=[[Red Ventures]] |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220722055001/https://www.metacritic.com/game/pc/stray |archivedate=22 July 2022 |url-status=live }}</ref>

<ref name="MC PS5">{{cite web |url=https://www.metacritic.com/game/playstation-5/stray |title=Stray for PlayStation 5 Reviews |work=[[Metacritic]] |publisher=[[Red Ventures]] |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220722055000/https://www.metacritic.com/game/playstation-5/stray |archivedate=22 July 2022 |url-status=live }}</ref>

<ref name="NME Review">{{cite web |url=https://www.nme.com/reviews/game-reviews/stray-review-3271564 |title='Stray' review: a stunning sci-fi fable that forfeits its full potential |last=Oloman |first=Jordan |work=[[NME]] |publisher=NME Networks |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718180302/https://www.nme.com/reviews/game-reviews/stray-review-3271564 |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="NME Wishlist">{{cite web |url=https://www.nme.com/news/gaming-news/stray-is-steam-deck-verified-as-it-tops-wishlist-chart-3265179 |title='Stray' is Steam Deck verified as it tops wishlist chart |last=Shutler |first=Ali |work=[[NME]] |publisher=NME Networks |date=8 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220709131827/https://www.nme.com/news/gaming-news/stray-is-steam-deck-verified-as-it-tops-wishlist-chart-3265179 |archivedate=9 July 2022 |url-status=live }}</ref>

<ref name="Paste Anticipated">{{cite web |url=https://www.pastemagazine.com/games/most-anticipated-new-games-of-2022/ |title=The 10 Most Anticipated Games of 2022 |last=Martin |first=Garrett |work=[[Paste (magazine)|Paste]] |publisher=Paste Media Group |date=6 January 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220106203751/https://www.pastemagazine.com/games/most-anticipated-new-games-of-2022/ |archivedate=6 January 2022 |url-status=live }}</ref>

<ref name="PC Gamer Review">{{cite web |url=https://www.pcgamer.com/stray-review/ |title=Stray review |last=Bailes |first=Jon |work=[[PC Gamer]] |publisher=[[Future plc]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160525/https://www.pcgamer.com/stray-review/ |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="PCMag Review">{{cite web |url=https://www.pcmag.com/reviews/stray |title=Stray (for PC) - Review 2022 |last=Zamora |first=Gabriel |work=[[PCMag]] |publisher=[[Ziff Davis]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718220616/https://www.pcmag.com/reviews/stray |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="PCGamesN Review">{{cite web |url=https://www.pcgamesn.com/stray/review-pc |title=Stray review – a lost feline becomes a cyberpunk revolutionary |last=Smith |first=Nat |work=[[PCGamesN]] |publisher=Network N |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718162827/https://www.pcgamesn.com/stray/review-pc |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Polygon Review">{{cite web |url=https://www.polygon.com/reviews/23268326/stray-review-cat-game-ps4-ps5-windows-pc-cyberpunk |title=Stray review: a triumphant cyberpunk adventure about being a cat |last=Ong |first=Alexis |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160405/https://www.polygon.com/reviews/23268326/stray-review-cat-game-ps4-ps5-windows-pc-cyberpunk |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Push Square Review">{{cite web |url=https://www.pushsquare.com/reviews/ps5/stray |title=Stray Review (PS5) |last=Tailby |first=Stephen |work=[[Push Square]] |publisher=[[Gamer Network]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160021/https://www.pushsquare.com/reviews/ps5/stray |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="RPS Review">{{cite web |url=https://www.rockpapershotgun.com/stray-review |title=Stray review: one small step for cats, one giant leap for action adventure games |last=Castle |first=Katharine |work=[[Rock, Paper, Shotgun]] |publisher=[[Gamer Network]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160008/https://www.rockpapershotgun.com/stray-review |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Shacknews Review">{{cite web |url=https://www.shacknews.com/article/131389/stray-review-score |title=Stray review: Best catformer of 2022 |last=Lavoy |first=Bill |work=[[Shacknews]] |publisher=Gamerhub |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718161007/https://www.shacknews.com/article/131389/stray-review-score |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="VentureBeat Review">{{cite web |url=https://venturebeat.com/2022/07/19/stray-review-kitty-caper-compels-keeps-campaign-cursory/ |title=Stray review: Kitty caper compels, keeps campaign cursory |last=Kaser |first=Rachel |work=[[VentureBeat]] |date=19 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220719162606/https://venturebeat.com/2022/07/19/stray-review-kitty-caper-compels-keeps-campaign-cursory/ |archivedate=19 July 2022 |url-status=live }}</ref>

<ref name="Verge Review">{{cite web |url=https://www.theverge.com/2022/7/18/23220428/stray-video-game-review-ps4-ps5-steam |title=Stray review: improving adventure games by turning you into a cat |last=Webster |first=Andrew |work=[[The Verge]] |publisher=[[Vox Media]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160046/https://www.theverge.com/2022/7/18/23220428/stray-video-game-review-ps4-ps5-steam |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="Vice Review">{{cite web |url=https://www.vice.com/en/article/m7gv73/stray-review |title='Stray' Is a Cat Adventure Game that Can't Stop Thinking ABout People |last=Price |first=Renata |work=[[Vice (magazine)|Vice]] |publisher=[[Vice Media]] |date=20 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220722020200/https://www.vice.com/en/article/m7gv73/stray-review |archivedate=22 July 2022 |url-status=live }}</ref>

<ref name="VG247 Review">{{cite web |url=https://www.vg247.com/stray-review |title=Stray review: A touching tale on the importance of pets, hope, and friendship – set in a purrfect playground |last=Raynor |first=Kelsey |work=[[VG247]] |publisher=[[Gamer Network]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160248/https://www.vg247.com/stray-review |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="VGC Concurrent">{{cite web |url=https://www.videogameschronicle.com/news/stray-has-smashed-annapurnas-record-for-concurrent-steam-players/ |title=Stray has smashed Annapurna's record for concurrent Steam players |last=Ivan |first=Tom |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=19 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220719203849/https://www.videogameschronicle.com/news/stray-has-smashed-annapurnas-record-for-concurrent-steam-players/ |archivedate=19 July 2022 |url-status=live }}</ref>

<ref name="VGC Review">{{cite web |url=https://www.videogameschronicle.com/review/stray/ |title=Review: Stray is a PlayStation Plus essential |last=Scullion |first=Chris |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718160103/https://www.videogameschronicle.com/review/stray/ |archivedate=18 July 2022 |url-status=live }}</ref>

<ref name="WP Review">{{cite web |url=https://www.washingtonpost.com/video-games/reviews/stray-review-cat-game/ |title='Stray,' a game in which you play as a cute cat, is a meow-sterpiece |last=Stanley |first=Alyse |work=[[The Washington Post]] |publisher=[[Nash Holdings]] |date=18 July 2022 |accessdate=22 July 2022 |archiveurl=https://web.archive.org/web/20220718164211/https://www.washingtonpost.com/video-games/reviews/stray-review-cat-game/ |archivedate=18 July 2022 |url-status=live }}</ref>
}}
}}

=== Bibliography ===
* {{cite magazine |title=Cat Power |last=Schilling |first=Chris |magazine=[[Edge (magazine)|Edge]] |issue=365 |pages=52–65 |publisher=[[Future plc]] |date=4 November 2021 }}


== External links ==
== External links ==
* {{Official website|https://www.stray.game/}}
* {{Official website|https://www.stray.game/}}

[[Category:2022 video games]]
[[Category:2022 video games]]
[[Category:Adventure games]]
[[Category:Adventure games]]

Revision as of 08:26, 22 July 2022

Stray
Cover art of a ginger cat looking towards the camera, with red lights in the background. In the lower half of the image, "Stray" is written in white spray-paint style.
Developer(s)BlueTwelve Studio
Publisher(s)Annapurna Interactive
Director(s)
  • Colas Koola
  • Vivien Mermet-Guyenet
Producer(s)Swann Martin-Raget
Designer(s)
  • Mathieu Audrain
  • Alexandre Brodu
  • Hugo Dunas-Wald
Programmer(s)
  • Rémi Bismuth
  • Sores Hatipoglu
  • Antonin Ferret
Writer(s)Steven Lerner
Composer(s)Yann Van Der Cruyssen
EngineUnreal Engine 4
Platform(s)
Release19 July 2022
Genre(s)Adventure
Mode(s)Single-player

Stray is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. The story follows a stray cat who falls into a walled city populated by robots, machines, and viruses, and sets out with the help of a drone companion B-12 to return to the surface. The game is presented through a third-person perspective. The player traverses by leaping across platforms and climbing up obstacles, and can interact with the environment to open new paths. Using B-12, they can store items found throughout the world, and hack into technology to solve puzzles necessary to progress the narrative. Throughout the game, the player must evade the antagonistic Zurks and Sentinels, both of whom will attempt to kill them.

The game's development began in 2015, led by BlueTwelve Studio founders Colas Koola and Vivien Mermet-Guyenet, who wanted to pursue an independent project after working at Ubisoft Montpellier. They partnered with Annapurna Interactive to publish the game, known by its working title HK Project. Stray was influenced aesthetically by Kowloon Walled City, which the developers felt could be appropriately explored by a cat. The gameplay experience was specifically inspired by the developers' cats, Murtaugh and Riggs, and the team studied several images and videos of cats for research. They found that playing as a cat led to interesting level design opportunities, though they also encountered challenges in balances design and gameplay. The team decided to populate the world with robot characters, which further influenced the development of the narrative and backstory.

Stray was announced in 2020, and became highly anticipated. Following some delays, it was released on 19 July 2022 for PlayStation 4, PlayStation 5, and Windows. It received generally positive reviews, with particular praise directed at its artistic design, cat gameplay, narrative, original score, and platforming elements; critics were divided on the combat and stealth sequences.

Gameplay

A cat runs through a street and leaps upwards, onto a box, a tin awning, an air conditioning unit, and onto a roof surrounded by greenery.
In Stray, the player traverses the environment by leaping across platforms and climbing up obstacles.

Stray is a third-person adventure game.[1] The player controls a stray cat, who traverses by leaping across platforms and climbing up obstacles,[2] and they can open new paths by interacting with the environment, such as climbing in buckets, overturning paint cans, operating a vending machine, and clawing at objects.[3][4][5] They must solve puzzles to progress the narrative, often involving moving obstacles.[6] The game also presents several optional activities for the player, such as sleeping, meowing, and nuzzling up to non-player characters, all of which often illicit a response.[2][7] Some of the game's levels have open world elements, allowing the player to roam at their freedom.[6]

The player is accompanied by a drone companion named B-12, who assists by translating the language of other characters, storing items found throughout the world, providing light, and hacking into various technologies to open paths and solve puzzles.[8] Throughout the game, the player finds several of B-12's memories, providing more context for the story behind the world;[6] most of these memories are optional, but some are unlocked through story progression.[9] The player can also collect badges, including several optional throughout the world, which are then displayed on the cat's backpack.[5]

The game world is populated by robots, who often employ the player to locate objects that reveal more information and progress the narrative.[10] Some robots provide optional tasks, such as Morusque, who will play songs upon being provided with music sheets found around the slums.[11] The player can interact with most robots in the game world.[6] Stray features two types of enemies who can kill the player: Zurks, a bacteria that can swarm and devour the cat;[9] and Sentinels, security drones who will attempt to shoot the player upon spotting them.[10][12] For a portion of the game, the player can use a Defluxor attached to B-12 to destroy the Zurks,[13] though it can only be used for a limited time before B-12 overheats and requires a brief charge.[12] The player can evade Sentinels by avoiding their sight lines, indicated by glowing lights.[14]

Plot

During a trek through the ruins of an abandoned facility, a stray cat becomes separated from a group of cats after losing its footing and falling into a chasm, finding itself trapped in an unpopulated underground city. The cat soon comes across a lab where it helps to download an artificial intelligence into the body of a small drone, who calls itself B-12. It explains that it previously helped a scientist but much of its memory was corrupted and needs time to recover. B-12 promises to help the cat return to the surface and accompanies it further into the city. As they travel farther, the pair discover that, while the city is completely devoid of human life, their robotic servants, Companions, remain. In the time of humanity's absence, the Companions have grown self aware and have built their own society among the ruins of the city, but they likewise are trapped underground. However, the ruins are also infested with Zurks, mutant creatures that have evolved to devour both organic life and robots.

The pair meet Momo, who is a member of the Outsiders, a group of Companions dedicated to finding a way to the surface. With the Outsiders's help, the cat and B-12 are able to proceed to the Midtown sector of the city. There, they locate Clementine, another Outsider who plans to steal an atomic battery to power a subway train that leads to the surface. The trio are caught and arrested by the Sentinels, but the cat is able to help them all escape prison. Clementine stays behind to distract the Sentinels while the cat and B-12 escape on the subway, which takes them to the city control center. B-12 finally recovers all of its memories. It reveals that it was originally a human scientist who attempted to upload their own consciousness into a robot body, but the process went awry until the cat arrived. B-12 also remembers that the city, Walled City 99, was built to shelter humanity from a catastrophe on the surface, but a plague eventually wiped out the entire human population. Realising that humanity's legacy now lies with the Companions, B-12 sacrifices itself to open the blast doors over the city, exposing it to sunlight which kills the Zurks and deactivates the Sentinels. With the main exit unsealed, the cat leaves the city and reaches the surface. As the cat leaves, a screen flickers and activates.

Development

Stray was influenced aesthetically by Kowloon Walled City, which the developers considered the "perfect playground for a cat".[15]

BlueTwelve Studio founders Colas Koola and Vivien Mermet-Guyenet[16]—known as Koola and Viv, respectively—began working on Stray in 2015 as they wanted to pursue an independent project after working at Ubisoft Montpellier.[16][17][18][19] They maintained a development blog for the game, then known as HK Project.[20] After they shared some footage from the game on Twitter, Annapurna Interactive reached out in April 2016 to publish the project;[18] Koola and Mermet-Guyenet had only developed some "visual scenes" by that time, but had a strong direction for the final project.[21] Annapurna, which had not published any games by the time the deal was formed, assisted in building the company over the years, providing occasional feedback for the game but largely leaving creative freedom to the developers.[22] Funding for the studio was confirmed in April 2017, and the development team grew to five by the end of 2017.[21] From early in development, Koola and Mermet-Guyenet knew that they wanted to maintain a small team of developers,[23] as they prefer working with direct communication;[24] the small team meant that the game's scope reduced over time, with focus directed towards elements that the developers considered important.[21][24] After revealing the game, the team wanted to focus on production and only begin marketing when development was nearing completion; they found that the reception to the reveal added to the pressure of delivering a polished experience.[23] The game utilises Unreal Engine 4.[25]

Stray was heavily influenced aesthetically by Kowloon Walled City; Koola and Mermet-Guyenet liked that the city was constructed organically, and found it interesting to approach as artists.[15] They designed some graphical tests of the environments and buildings,[22] and found that the city was the "perfect playground for a cat" due to the various paths and views.[15] The development team found that gameplay as a cat led to interesting level design opportunities, particularly regarding platforming and puzzle elements.[26] They encountered artistic and technical challenges in balancing interesting game design with the open world environment, as items that are typically decorative in other games—such as pipes and air conditioning units—are designed as explorable paths in Stray.[15][27] The in-game location Antvillage allowed the team to experiment with vertical game design, as well as providing several path options for the player.[28] The team decided to avoid standard platforming challenges early in development, after watching players consistently missing jumps, which they thought "didn't feel cat-like"; according to producer Swann Martin-Raget, the movements of a cat feel smoother, which led the team to create its guided movement system while still allowing for freedom of choice.[29] The team found that the sounds and vibrations of the DualSense controller added to the physicality and interactivity of playing as a cat,[23] and the low camera angle leads to deeper observation of the environment than a human protagonist.[30]

Contrasting elements were important to the developers, such as the "small, organic, and lively" cat contrasted against the "angular and bold" robots.[31] Mermet-Guyenet initially created some human non-player characters, but was unsatisfied with the result and realised that the high visual quality required would be too time-consuming with a smaller team;[23][30] after experimenting with robots, they found them easier to place within scenes, and enjoyed the contrast with the cat. The inclusion of robots also inspired more of the game's story, and the team found it fitting due to their fascination with films like Blade Runner (1982).[23] The robot's language printed throughout the game world was added to make players feel as though they were in a foreign location;[32] its inclusion also led to the development of the world's backstory.[24] B-12 was added as the cat's companion to add additional abilities for the player, such as interacting with technology.[23] Both B-12 and the cat's backpack were conceived early in development, when the game was still known as HK Project.[21]

The gameplay experience was specifically inspired by the founders' cats, Murtaugh and Riggs,[18] and the studio's in-house cats, Oscar and Jun;[17] Murtagh, a former stray cat found under a car in Montpellier, is the primary inspiration for the game's protagonist,[33] while Oscar, a furless Sphynx, provided effective reference for animation.[29] The team's cat animator, Miko, studied several images and videos of cats for research,[17] and worked with cat programmer Rémi Bismuth to find a balance between smooth animations and enjoyable gameplay;[33] most of the team also own cats, providing consistent inspiration and reference material. When the office cats began reacting and interacting to the in-game cat, the team figured that they "were on the right path".[15] While the game is a "love letter" to the team's cats, they intentionally avoided making a "cat simulator", opting for interesting gameplay over complete realism.[24] The game's action sequences were added to provide some stress to the player; the team wanted to build a rhythm to maintain the story's progression.[24] The sequence in which the player can kill the Zurks was seen as "revenge" by Koola and Mermet-Guyenet for a "bedbug invasion" that they underwent.[34] The game's user interface was kept minimal, with directions integrated in the game world to guide the player.[34]

The game was announced on 11 June 2020, at PlayStation's Future of Gaming event; it was released for PlayStation 4, PlayStation 5, and Windows.[35][36][37] In a Sony trailer at the Consumer Electronics Show in January 2021, the game's release window was noted in fine print as October 2021; Sony later removed the fine print from the trailer.[38] In July 2021, Annapurna Interactive released a gameplay trailer revealing the release window of early 2022;[39] a trailer by PlayStation in April 2022 revealed that the game had been delayed to a mid-year release.[40] During PlayStation's State of Play presentation in June, the game's release date was announced as 19 July 2022; at launch, it became available for the members of the Extra, Deluxe, and Premium tiers of PlayStation Plus.[41] Two physical versions will be released by iam8bit and Skybound Games: the standard retail version for PlayStation 5 on 20 September 2022, featuring six art cards; and the Exclusive Edition for PlayStation 4 and PlayStation 5 in Q4 2022, with an additional poster and embroidered patch.[42] iam8bit is also distributing a vinyl record of the game's soundtrack in Q1 2023,[43] with album art by Fernando Correa.[44] Preorders for the physical versions and soundtrack began on 12 July.[42] For the game's release, Annapurna Interactive partnered with several charities to raise money for homeless cats by providing giveaways as incentives for donations.[45]

Reception

Stray received "generally favorable reviews" according to review aggregator Metacritic, based on 80 reviews for PlayStation 5[46] and 36 reviews for Windows.[47] Chris Scullion of Video Games Chronicle considered it one of Annapurna Interactive's best releases,[8] and Andrew Webster of The Verge named it among the best games of the year to date.[55] VG247's Kelsey Raynor described it as "a touching tale of loss, loneliness, environmental destruction",[11] and Ars Technica's Sam Machkovech declared it a blend of the "eerie, atmospheric exploration" of Half-Life (1998) and the "childlike whimsy of a classic Studio Ghibli film".[3] Highly anticipated following its announcement,[56][57][58] the game topped Steam's wishlist charts before release,[59] and broke Annapurna Interactive's record for concurrent Steam players upon release, with over 62,000 players.[60]

Critics praised the game's graphical quality and art design,[6][54][61] and several particularly lauded its use of lighting.[4][5][62] Alyse Stanley of The Washington Post described Stray as "a master class in environmental story telling and level design", lauding the subtle directions provided to the player.[7] Bill Lavoy of Shacknews wrote that the game "has one of the most beautifully designed worlds we've ever seen", praising the attention to detail in each environment, though criticising the lack of graphical settings.[8] Kotaku's Ari Notis likened the cinematic cutscenes to "prestigious games from top-flight studios like Naughty Dog.[63] Sam Loveridge of GamesRadar+ found the atmosphere to be unique among recent releases, describing the world as "a stunning place to just exist in";[50] Blake Hester of Game Informer similarly praised the enjoyability of exploring the world.[48] Push Square's Stephen Tailby wrote that the game "conveys a melancholic, hopeful atmosphere".[64] NME's Jordan Oloman considered the worldbuilding the strongest element, though noted that it failed to reach levels of intelligence or subtlety like Nier: Automata (2017).[6] VentureBeat's Rachel Kaser found the Zurk-infested levels among the worst visually,[65] and some reviewers noted minor glitches.[3][64] William Hughes of The A.V. Club felt that the concept of the underground city populated by robots felt like a "Lego stack of ready-made video game tropes".[61]

A cat walks in a neon-lit city populated by robots; some are walking, some are standing and talking to each other, some are sitting. The city is lit with bright yellow, orange, purple, blue, and green. Reflections can be seen in small puddles on the ground.
The graphical quality and art design of Stray received acclaim from critics,[6][54][61] several of whom particularly lauded its use of lighting.[4][5][62]

Katharine Castle of Rock, Paper, Shotgun determined that assuming control of a cat "is at least 50% of the appeal here".[66] The realistic recreation of cat behaviour in the gameplay received widespread praise;[2][5][11] critics lauded the animation and easy controls,[6][9][64] and the immersion of the movement and navigation,[10][52][62] though some noted occasionally awkward controls and camera angles while navigating.[7][12][50] VG247's Raynor was prepared for a repetitive gameplay system, but ultimately found that it maintained consistent enjoyment.[11] Keza MacDonald of The Guardian considered Stray "an excellent example of how a change of perspective can enliven a fictional setting to which we've become habituated".[54] Scullion of Video Games Chronicle found the platforming to be "simple but extremely effective",[8] and Alessandro Barbosa of GameSpot commended the balanced pacing between the gameplay sequences.[49] Pauline Leclercq of Jeuxvideo.com felt that the puzzles generally lacked difficulty, but improved in the game's second half,[51] while Hughes of The A.V. Club found it repetitive over time.[61] PCMag's Gabriel Zamora noted disappointment at the lack of choice while platforming,[67] and Electronic Gaming Monthly's Josh Harmon wrote that the core gameplay loop of objectives and puzzles "feels distinctly uncatlike".[14]

Hardcore Gamer's Kyle LeClair wrote that Stray has "a terrific story with profound themes to uncover and great emotional beats along the way".[5] Several reviewers were surprised by the narrative themes, considering the basic gameplay concept;[63][51] Stanley of The Washington Post found them memorable,[7] and Game Informer's Hester considered them simple but effective.[48] The Verge's Webster recognised "themes ranging from wealth inequality to environmental disaster", describing the ending as "beautiful and tragic".[55] GameSpot's Barbosa similarly found the ending satisfying, noting that it allowed reflection on the character relationships.[49] Polygon's Alex Ong identified themes related to the ongoing democratic development in Hong Kong, particularly regarding police brutality and the 2019–2020 protests, citing the game's working title HK Project.[2] Reviewers lauded the robot characters in the game world,[8][54] described by PCGamesN's Nat Smith as "whimsical and strikingly human".[53] Loveridge of GamesRadar+ felt that the interactions directed the narrative, which itself touched on themes of hardship and friendship;[50] Raynor of VG247 similarly found the friendships effective and emotional.[11] VentureBeat's Kaser and PC Gamer's Jon Bailes both shared strong feelings towards the game's protagonist,[65][52] a sentiment echoed by Rock, Paper, Shotgun's Kaser towards both the cat and B-12.[66]

The original score received praise,[6][12] and was described as "one of the year's best soundtracks" by Ars Technica's Machkovech, who compared it favourably to Half-Life.[3] Scullion of Video Games Chronicle wrote that the score "knows exactly when to evoke awe, when to creep the player out, and when to pluck at our pesky human heartstrings".[8] Kotaku's Notis called it "deliciously jazzy",[63] and Jeuxvideo.com's Leclercq found it appropriate within the game world.[51] Hardcore Gamer's LeClair and Shacknews's Lavoy appreciated in the environmental melodies, including those played by the robot Morusque, and some on the in-game radio.[5][62] Smith of PCGamesN described the music as "gently optimistic and abruptly unsettling", lauding the seamless switching between tracks dependent on the gameplay.[53]

The combat sequences polarised critics; some found them tense and exciting,[5][7][51] while others found them tiresome and less interesting than its other elements.[49][65][67] The gameplay sequences involving Zurks—compared by several critics to the headcrabs from the Half-Life series[50][52][66]—were positively described as "more authentically cat" by Electronic Gaming Monthly's Harmon,[14] while GamesRadar+'s Loveridge found that they added balance to the game's calmer moments.[50] Webster of The Verge similarly felt that the sequences added necessary tension, likening them to the swarms of A Plague Tale: Innocence (2019), but wrote that they could become frustrating,[55] a sentiment echoed by IGN's Tom Marks and PC Gamer's Bailes,[12][52] the latter of whom described a confrontation as "repeated backpedalling and shooting".[52] NME's Oloman considered the sequences "distant from the rest of the game",[6] and Game Informer's Hester described them as "monotonous", though appreciated their rarity.[48] The stealth mechanics received similarly polarised responses; PC Gamer's Bailes found them entertaining,[52] while they were described by PCMag's Zamora as "serviceable, but rather simplistic",[67] and by Vice's Renata Price as ranging "from fine to frustrating".[4]

References

  1. ^ Romano, Sal (11 June 2020). "Annapurna Interactive and BlueTwelve Studio announce STRAY for PS5, PC". Gematsu. Archived from the original on 12 June 2020. Retrieved 15 January 2021.
  2. ^ a b c d Ong, Alexis (18 July 2022). "Stray review: a triumphant cyberpunk adventure about being a cat". Polygon. Vox Media. Archived from the original on 18 July 2022. Retrieved 22 July 2022.
  3. ^ a b c d Machkovech, Sam (18 July 2022). "Game review: Stray redefines the adventure genre with a cat's-eye view". Ars Technica. Condé Nast. Archived from the original on 18 July 2022. Retrieved 22 July 2022.
  4. ^ a b c d Price, Renata (20 July 2022). "'Stray' Is a Cat Adventure Game that Can't Stop Thinking ABout People". Vice. Vice Media. Archived from the original on 22 July 2022. Retrieved 22 July 2022.
  5. ^ a b c d e f g h LeClair, Kyle (18 July 2022). "Review: Stray". Hardcore Gamer. Archived from the original on 18 July 2022. Retrieved 22 July 2022.
  6. ^ a b c d e f g h i j Oloman, Jordan (18 July 2022). "'Stray' review: a stunning sci-fi fable that forfeits its full potential". NME. NME Networks. Archived from the original on 18 July 2022. Retrieved 22 July 2022.
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Bibliography

  • Schilling, Chris (4 November 2021). "Cat Power". Edge. No. 365. Future plc. pp. 52–65.

External links