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| title = L.A. Noire
| title = L.A. Noire
| image = LA-Noire-Box-Art.jpg
| image = LA-Noire-Box-Art.jpg
| developer = [[Team Bondi]]{{efn|Additional work by [[Rockstar North]], [[Rockstar Leeds]], [[Rockstar San Diego]], and [[Rockstar New England]];<ref>{{cite video game |title=L.A. Noire |developer=[[Team Bondi]] |publisher=[[Rockstar Games]] |date=17 May 2011 |platform=[[Microsoft Windows]] |level=Credits}}</ref> ported to Microsoft Windows by Rockstar Leeds.<ref>{{cite web |url=https://kotaku.com/5814824/la-noire-headed-to-the-computer |title=''L.A. Noire'' Headed to the Computer |first=Brian |last=Crecente |date=23 June 2011 |website=[[Kotaku]]}}</ref>}}
| developer = [[Team Bondi]]{{efn|Development assistance was provided by Rockstar's [[Rockstar North|North]], [[Rockstar Leeds|Leeds]], [[Rockstar San Diego|San Diego]], [[Rockstar New England|New England]], [[Rockstar NYC|NYC]], and [[Rockstar Lincoln|Lincoln]] studios.{{sfn|Rockstar Games|2017|pp=16–18}} The game was ported to Microsoft Windows by Rockstar Leeds.<ref name="GameSpot PC"/> It was developed for Nintendo Switch, PlayStation 4, and Xbox One by [[Virtuos]],<ref name="Nintendo Life Virtuos"/> with development assistance from Rockstar NYC, San Diego, [[Rockstar Toronto|Toronto]], North, Leeds, International, and Lincoln.{{sfn|Rockstar Games|2017|p=25}} Videogames Deluxe developed ''L.A. Noire: The VR Case Files''.<ref name="PC Gamer Deluxe"/>}}
| publisher = [[Rockstar Games]]
| publisher = [[Rockstar Games]]
| director = Brendan McNamara
| director = Brendan McNamara
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| composer = {{Unbulleted list|Andrew Hale|[[Simon Hale]]}}
| composer = {{Unbulleted list|Andrew Hale|[[Simon Hale]]}}
| platforms = {{Unbulleted list|[[PlayStation 3]]|[[Xbox 360]]|[[Microsoft Windows]]|[[Nintendo Switch]]|[[PlayStation 4]]|[[Xbox One]]}}
| platforms = {{Unbulleted list|[[PlayStation 3]]|[[Xbox 360]]|[[Microsoft Windows]]|[[Nintendo Switch]]|[[PlayStation 4]]|[[Xbox One]]}}
| released = {{Collapsible list|title=17 May 2011|titlestyle=font-weight:normal;background:transparent;text-align:left;|'''PlayStation 3''', '''Xbox 360'''{{Video game release|NA|17 May 2011|PAL|20 May 2011}}'''Microsoft Windows'''{{Video game release|NA|8 November 2011|PAL|11 November 2011}}'''Switch''', '''PS4''', '''Xbox One'''{{Video game release|WW|14 November 2017}}}}
| released = {{Collapsible list|title={{nobold|17 May 2011}}|'''PlayStation 3''', '''Xbox 360'''{{Video game release|NA|17 May 2011|PAL|20 May 2011}}'''Microsoft Windows'''{{Video game release|NA|8 November 2011|PAL|11 November 2011}}'''Switch''', '''PS4''', '''Xbox One'''{{Video game release|WW|14 November 2017}}}}
| genre = [[Action-adventure]]
| genre = [[Action-adventure]]
| modes = [[Single-player]]
| modes = [[Single-player]]
}}
}}
'''''L.A. Noire''''' is a [[neo-noir]] [[Detective fiction|detective]] [[Action-adventure game|action-adventure]] video game developed by [[Team Bondi]] and published by [[Rockstar Games]]. It was released in May 2011 for [[PlayStation 3]] and [[Xbox 360]], in November 2011 for [[Microsoft Windows]], and in November 2017 for [[Nintendo Switch]], [[PlayStation 4]] and [[Xbox One]]. Set within [[Los Angeles]] in 1947, the story follows [[Detective]] Cole Phelps's rise among the ranks of the [[Los Angeles Police Department]] (LAPD) as he solves a range of cases across five divisions. When he is tasked with investigating a [[morphine]] distribution ring that involves several of his former squadmates from [[World War II]], Phelps finds both his personal and professional life falling into a turmoil, and reluctantly joins forces with his estranged former comrade, Jack Kelso. As the pair delve deeper into the case, they uncover a major conspiracy centering around the Suburban Redevelopment Fund program and several prominent figures in Los Angeles involved with it.
'''''L.A. Noire''''' is a 2011 [[Detective fiction|detective]] [[Action-adventure game|action-adventure]] video game developed by [[Team Bondi]] and published by [[Rockstar Games]]. Set in [[Los Angeles]] in the year 1947, the game follows detective Cole Phelps as he rises among the ranks of the [[Los Angeles Police Department]]. When he is tasked with investigation a [[morphine]] distribution ring that involves several of his former squadmates from [[World War II]], Phelps finds both his personal and professional life falling into a turmoil, and reluctantly joins forces with his estranged former comrade, Jack Kelso. As the pair delve deeper into the case, they uncover a major conspiracy centering around the Suburban Redevelopment Fund program and several prominent figures in Los Angeles involved with it.


The game's open-world design lets players freely roam Los Angeles's open landscape, which can be navigated on foot or by vehicle. The story is divided into multiple "cases", during which players must investigate crime scenes for clues, follow up leads, and interrogate suspects; the player's success at these activities will impact how much of each case's story is revealed and their overall rating. Besides these activities, most cases incorporate shooting and chasing sequences. ''L.A. Noire'' also contains elements found in action-adventure games, such as side missions and a branching storyline. The game uses licensed music provided by an in-game radio, and features an original score.<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/13771/rockstar-recommends-chinatown.html |title=Rockstar Recommends: "Chinatown" |publisher=[[Rockstar Games]] |date=18 February 2011 |access-date=18 December 2011}}</ref>
The game is played from a [[Third-person view|third-person perspective]]. The player may freely roam its interactive [[open world]], primarily in a vehicle or on foot. As the game progresses, the player advances through several police department bureaus—Patrol, Traffic, Homicide, Vice, and Arson. ​The story is divided into multiple "cases", during which players must investigate crime scenes for clues, follow up leads, and interrogate suspects and witnesses; the player's success at these activities impacts how much of each case's story is revealed and their overall rating. The game includes fast-paced action sequences, including chases, combat, and gunfights. Outside of cases, the player can complete optional [[street crimes]] and collect items found around the game world.


The [[Development of L.A. Noire|development of ''L.A. Noire'']] began following Team Bondi's founding in 2004, and was assisted by multiple Rockstar studios worldwide. ''L.A. Noire'' uses the proprietary [[motion capture]] technology MotionScan, which captures actors' facial expressions from every angle, resulting in a realistic recreation of a human face essential for the game's interrogations. As part of their research for the open world, the development team conducted field research in Los Angeles. The game features [[Music of L.A. Noire|an original score]] inspired by [[1940s in film|1940s films]], and contains licensed music of songs from the era. The game was delayed numerous times through its seven-year development, which included a change of publisher and platforms. The working hours and managerial style of the studio was met with public complaints from staff members, and Team Bondi closed shortly after the game's initial release.
The [[Development of L.A. Noire|development of ''L.A. Noire'']] began in 2004, shortly after the founding of Team Bondi, and was shared between the multiple Rockstar studios around the world. The game was delayed numerous times through its seven-year development, which included a change of publisher and platforms. The working hours and managerial style of the studio was met with public complaints from staff members, and Team Bondi closed shortly after the game's initial release. The development team found influence from the plot and aesthetic elements of [[film noir]]—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes of the time for its in-game cases.<ref name="RealLife_Crime">{{cite web|url=http://www.rockstargames.com/newswire/article/14351/the-red-lipstick-murder-real-crime-stories-of-1947-los-angeles-t.html |title=Real Life "Red Lipstick Murder" of 1947 |publisher=[[Rockstar Games]] |access-date=11 March 2011}}</ref>


''L.A. Noire'' was the first video game honoured as an official selection at the [[Tribeca Film Festival]]. The game was released for the [[PlayStation 3]] and [[Xbox 360]] consoles in May 2011, and for [[Microsoft Windows]] in November; an enhanced version was released for [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]] in November 2017. The game received positive reviews from critics, with praise particularly directed at the facial animation, narrative, characters and performances, music, world design, and interrogation gameplay, through responses to the shooting and driving mechanics were mixed. It shipped four million units in its first month, and received multiple year-end nominations from [[gaming publications]]. ''L.A. Noire: The VR Case Files'', a subset of cases playable in [[virtual reality]] was released in December 2017.
The game is notable for being the first to use the newly developed MotionScan technology developed by Depth Analysis. MotionScan uses 32 surrounding cameras to capture actors' facial expressions from every angle.<ref>{{cite web|url=http://techland.com/2010/11/24/why-rockstars-l-a-noire-wont-be-another-gta-or-red-dead/1/ |title=Why Rockstar's "L.A. Noire" Won't Be Another "GTA" or "Red Dead" - Techland - TIME.com |publisher=Techland |date=24 November 2010 |access-date=17 February 2015}}</ref><ref>{{cite web|title=L.A. Noire Debuts New Animation Capture Solution From Depth Analysis|url=http://www.gamasutra.com/view/news/27492/LA_Noire_Debuts_New_Animation_Capture_Solution_From_Depth_Analysis.php|website=[[Gamasutra]]|access-date=23 February 2011}}</ref> The technology is central to the game's interrogation mechanic, as the player is required to use the suspects' reactions to questioning to judge whether or not they are lying. Over twenty hours of voice work was recorded for the game.

Extensively marketed, ''L.A. Noire'' was the first video game to be shown at the [[Tribeca Film Festival]],<ref>{{cite web|url=http://www.vg247.com/2011/03/29/l-a-noire-honored-as-official-selection-of-the-2011-tribeca-film-festival/ |title=L.A. Noire honored as official selection of the 2011 Tribeca Film Festival |website=VG247 |date=29 March 2011 |access-date=30 March 2011}}</ref><ref>{{cite web|url=http://www.tribecafilm.com/filmguide/archive/la_noire-film36882.html#.T7zbCsXy-Jk |title=2011 Film Guide &#124; L.A. Noire |publisher=TribecaFilm.com |access-date=30 March 2011 |archive-url=https://web.archive.org/web/20120327155333/http://www.tribecafilm.com/filmguide/archive/la_noire-film36882.html |archive-date=27 March 2012 |url-status=dead}}</ref> and received widespread critical acclaim for its advances in storytelling, presentation, and facial animation technology. It had been reported to ship over{{efn|Accurate figures for sales to the public are rare. Most publishers only release "shipped" or "sold-in" figures, which reflect the amount of stock moved to stores for sale and are not the same as sales to the general public.}} five million copies worldwide.<ref>{{cite web|last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2012-02-02-l-a-noire-sales-near-5-million-mark |title=L.A. Noire sales near 5 million mark |website=[[Eurogamer]] |date=19 May 2011 |access-date=3 February 2012}}</ref><ref name="Take2_Q3_2012">{{cite web |url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1656159&highlight= |title=Take-Two Interactive Software – Investor Relations – Take-Two News Release |publisher=Ir.take2games.com |access-date=3 February 2012 |archive-url=https://web.archive.org/web/20180919123221/http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1656159&highlight= |archive-date=19 September 2018 |url-status=dead}}</ref> ''L.A. Noire: The VR Case Files'', a subset of the game's cases for [[virtual reality]] supported through the [[HTC Vive]], was released on 15 December 2017.<ref name="RockstarGames">{{cite web |title=THE L.A. NOIRE CUSTOM CONSOLES GIVEAWAY SERIES: ENTER NOW TO WIN THE XBOX ONE X |url=http://www.rockstargames.com/newswire/article/60309/The-L-A-Noire-Custom-Consoles-Giveaway-Series-Enter-Now-to-Win-the-Xbo|date=1 December 2017|access-date=1 December 2017}}</ref>


== Gameplay ==
== Gameplay ==
''L.A. Noire'' is an [[Action-adventure game|action-adventure]] [[neo-noir]] [[Crime fiction|crime]] game played from a [[Virtual camera system#Third-person view|third-person perspective]]. The player completes cases—linear scenarios with set objectives—to progress through the story. The game also features a mode which allows the player to [[Nonlinear gameplay|freely roam]] the [[open world]] and engage in optional activities.<ref>{{cite web |title=Game Trailers LA Noire review |url=http://www.gametrailers.com/video/review-l-a-noire/713929|date=16 May 2011|access-date=19 May 2011}}</ref> The world features multiple landmarks, which are all based on real monuments from 1940s Los Angeles.
''L.A. Noire'' is an [[Action-adventure game|action-adventure]] [[neo-noir]] [[Crime fiction|crime]] game. Played from a [[Third-person view|third-person perspective]], the game is set in an [[open-world]] environment featuring [[Los Angeles]] in 1947. The player completes cases to progress through the story, fulfilling objectives in a generally linear order; as they roam the open world, the player can also complete optional [[street crimes]]—short, linear scenarios with set objectives<ref name="Giant Bomb Review"/>—and collect items such as golden [[film reels]], vehicles,<ref name="GamesRadar Review p2"/> novels, and golden [[Phonograph record|records]].<ref name="GameZone Review XONE"/>{{efn|The novels and golden records are exclusive to the Nintendo Switch, PlayStation 4, and Xbox One versions of the game.<ref name="GameZone Review XONE"/>}} The player can also discover multiple landmarks based on real monuments from Los Angeles in the 1940s.<ref name="Giant Bomb Review"/> For most of the game, the player controls Cole Phelps, a [[Los Angeles Police Department]] (LAPD) patrolman who advances through the police department bureaus (desks) of Traffic, Homicide, Vice, and Arson;<ref name="Game Informer Review"/> in some cases during the final desk, the player controls investigator Jack Kelso.<ref name="Wired Fails"/> The player has the option to play the game in [[black and white]] to imitate [[film noir]].<ref name="GameSpot Review"/>

[[File:LA Noire interrogation.jpg|left|thumb|upright=1.2|When interrogating witnesses and suspects, the player has the option to believe them, doubt them, or accuse them of lying.{{efn|name=Truth}} The text was enlarged for the [[Nintendo Switch]] ''(pictured)'' and [[virtual reality]] versions.]]

While solving cases, the player discovers evidence, including information from [[non-player character]]s or physical clues found in or around crime scenes, locations of interest, or dead bodies;<ref name="Eurogamer Review p2"/> several pieces of physical evidence can be manipulated or further investigated to discover more information.{{sfn|Bogenn|Barba|2011|p=7}} When all key clues are discovered at a crime scene, the investigation music concludes.{{sfn|Bogenn|Barba|2011|p=11}} ​The player can also use telephones or [[Fire alarm call box|gamewells]] to contact the [[Los Angeles Police Department resources|police radio]] and access additional information.{{sfn|Bogenn|Barba|2011|p=9}} ​During cases, the player interrogates suspects and witnesses to discover information.<ref name="IGN Review"/> When the interviewee responds, the player is given the option to either believe them, doubt them, or accuse them of lying.{{efn|name=Truth|These options are presented as "Truth", "Doubt", and "Lie" in the PlayStation 3, Xbox 360, and Windows versions. They were changed to [[Good cop/bad cop|"Good Cop", "Bad Cop"]] and "Accuse" in the Switch, PlayStation 4, and Xbox One versions and ''The VR Case Files'' to reflect the player character's reaction.<ref name="Push Square Review PS4"/><ref name="Destructoid Review VR"/> During development, the commands were originally "Coax", "Force", and "Lie".<ref name="Eurogamer Dead"/>}} If the player accuses them of lying, they must submit evidence to prove it.<ref name="Edge Review"/> The player's in-game notebook is used to list evidence, locations, and people involved in the case,<ref name="Giant Bomb Review"/>{{sfn|Bogenn|Barba|2011|p=8}} as well as to select questions during interrogations.<ref name="IGN Review"/>

When interrogating two suspects at the police station, the player may decide whom to charge with the crime; charging the wrong suspect affect's the case's end rating—a five-[[Star (classification)|star]] scale that is determined based on the player's performance in investigations, interrogations, and behaviour while driving.<ref name="Giant Bomb Review"/><ref name="Edge Review"/> The player can use Intuition points during investigations to locate remaining clues, or during interrogation by removing an answer or discovering the most popular answer among players via the [[Rockstar Games Social Club]].<ref name="Edge Review"/><ref name="GameTrailers Review"/> Progressing through the game will increase the player's Rank, which unlocks outfits and hidden vehicles, and earns an additional Intuition point; the maximum rank is 20.{{sfn|Bogenn|Barba|2011|p=10}} In some cases, while searching for clues, the player can discover newspapers, which provide access to a short cinematic covering a part of the game's overarching plot.{{sfn|Bogenn|Barba|2011|p=32}}{{sfn|Bogenn|Barba|2011|p=308}}


The game's world is primarily traversed on foot or in a vehicle. The player can climb over fences and up pipes and ladders to access different areas.{{sfn|Bogenn|Barba|2011|p=4}} While driving, the player can turn on the [[Siren (alarm)|siren]], allowing them clearer passage through streets.{{sfn|Bogenn|Barba|2011|p=5}} ​The game also allows the player to skip travel sequences: as Phelps, they can nominate their partner as the driver and selecting the destination;<ref name="Eurogamer Review p2"/> as Kelso, who lacks a partner, they select the destination and arrive after a [[loading screen]].{{sfn|Bogenn|Barba|2011|p=9}} As Phelps, the player can also ask their partner for directions.<ref name="Eurogamer Walkthrough"/> The game includes fast-paced action sequences, including chases, combat, and gunfights. The player uses [[Melee (gaming)|melee]] attacks and firearms to fight enemies;<ref name="Edge Review"/> weapons can be swapped by opening the [[Trunk (car)|boot]] of the player's police vehicle.{{sfn|Bogenn|Barba|2011|p=6}} In combat, [[auto-aim]] and a [[cover system]] can be used as assistance against enemies.<ref name="GameSpot Review"/> Should player characters take damage, the colour will begin to fade to black and white; when free from damage, the character's [[Health (gaming)|health]] will gradually regenerate.{{sfn|Bogenn|Barba|2011|p=5}} Weapons can only be used in appropriate circumstances, such as during firefights;<ref name="Giant Bomb Review"/> in some chase sequences, the player has the option to fire a [[warning shot]] against fleeing suspects.{{sfn|Bogenn|Barba|2011|p=6}} The player's partner will sometimes [[Drive-by shooting|shoot at suspect vehicles]] during driving chase sequences.{{sfn|Bogenn|Barba|2011|p=5}} The player is presented with the option to skip action sequences and continue through the narrative upon failing three times.<ref name="Game Informer Skip"/>
The game takes place in the city of [[Los Angeles]], in the year 1947, with the player assuming the role of [[Los Angeles Police Department]] officer, and later detective, Cole Phelps.<ref name="Gamespot-Review">{{cite web|url=https://www.gamespot.com/reviews/la-noire-review/1900-6313681/|title=L.A. Noire Review for Xbox 360|last=Petit|first=Carolyn|date=16 May 2011|website=GameSpot|access-date=17 May 2011}}</ref><ref>{{cite web|url=http://www.rockstargames.com/lanoire/information/ |title=L.A. Noire |publisher=[[Rockstar Games]] |access-date=27 June 2011}}</ref> The game starts with Phelps as a uniformed patrolman,<ref>{{cite web|url=http://www.rockstargames.com/lanoire/features/patrol/ |title=L.A. Noire |publisher=Rockstar Games |access-date=27 June 2011}}</ref> and follows his career as he advances through the police department bureaus (desks) of Traffic, Homicide, Vice and Arson. Each desk gives the player a new partner who will help Phelps in his investigation of a number of cases based on a specific type of crime. The game assigns the player to cases that they must solve. After each case, the player receives a rating of 1–5 stars depending on their performance in both interrogations and searching for clues. In some cases, when searching an area for clues to the crime, the player can also find newspapers. Besides reading the story, the newspapers give access to a short cinematic that either covers a part of the game's overarching plot or a flashback to Phelps's war memories. Near the end of the final desk, the player assumes control of private investigator Jack Kelso, who becomes the [[player character]] for most of the remaining cases; although different in appearance and personality, his controls are identical to Phelps.


== Synopsis ==
[[File:LA Noire interrogation.jpg|left|thumb|250px|When interrogating witnesses and suspects, the player has the option to believe them, doubt them, or accuse them of lying.]]
=== Characters ===
The game blends investigative elements with fast-paced action sequences, including chases, combat, interrogations and gunfights.<ref name="Gamespot-Review"/> The player character uses [[Melee (gaming)|melee]] attacks and firearms to fight enemies, and may run, jump or use vehicles to navigate the world. In combat, [[auto-aim]] and a [[cover system]] can be used as assistance against enemies. Should player characters take damage, the character's [[Health (gaming)|health]] will gradually regenerate. Weapons can only be used in appropriate circumstances, such as during firefights. When driving vehicles, the player has the option to skip directly to the destination by nominating their partner as the driver. The player can also ask the partner for directions. In addition to storyline cases, the player may engage in optional side investigations, known as Street Crimes, that are not related to the case that they are working on. Some street crimes will feature characters from previous cases.
{{Main|List of L.A. Noire characters}}
{{Multiple image |align=right |direction=horizontal |total_width=325
|image1=Aaron Staton (2008).png |caption1=[[Aaron Staton]]
|image2=Gil McKinney, Chicon 2014 (cropped).jpg |caption2=[[Gil McKinney]]
|footer=The two playable characters of ''L.A. Noire'', Cole Phelps and Jack Kelso, were portrayed by Staton and McKinney, respectively. }}


For most of the game, the player takes on the role of Cole Phelps ([[Aaron Staton]]), a decorated [[United States Marine Corps]] veteran from the [[6th Marine Regiment|Sixth Marines]].<ref name="Eurogamer Cast p1"/> Phelps begins the game as an LAPD patrol officer alongside his partner Ralph Dunn ([[Rodney Scott (actor)|Rodney Scott]]), another new recruit. When Phelps is promoted to the Traffic desk, led by Gordon Leary ([[Ned Vaughn]]),<ref name="Kotaku Cast"/> he is partnered with [[Stefan Bekowsky]] (Sean McGowan), a Polish American with whom Phelps eventually befriends.<ref name="Rockstar Interrogate 3"/> Upon his promotion to Homicide, led by James Donnelly ([[Andrew Connolly]]),<ref name="Wired Review"/> Phelps is partnered with Rusty Galloway ([[Michael McGrady]]), a weary and cynical detective who often challenges Phelps's theories and opinions.<ref name="Eurogamer Cast p1"/> In the Vice bureau, led by Archie Colmyer (Steve Rankin),<ref name="Eurogamer Cast p3"/> Phelps becomes partners with Roy Earle, a sardonic and [[Police corruption|corrupt detective]] with whom Phelps repeatedly clashes over morality, behaviour, and technique.<ref name="Eurogamer Cast p1"/> During his time in Vice, Phelps begins an extramarital affair with Elsa Lichtmann ([[Erika Heynatz]]), a German jazz singer.<ref name="Eurogamer Cast p2"/> As a detective, Phelps frequently works with coroner Dr. Malcolm Carruthers ([[Andy Umberger]])<ref name="Eurogamer Cast p1"/> and technical crime scene investigator Ray Pinker ([[JD Cullum]]).{{sfn|Bogenn|Barba|2011|p=135}}{{sfn|Rockstar Games|2017|p=18}}
Suspects and witnesses in a case can be interrogated for information. When the interviewee responds, the player is given the option to either believe them, doubt them, or accuse them of lying.{{efn|These options are presented as "Truth", "Doubt", and "Lie" in the PlayStation 3, Xbox 360 and Windows versions. They were changed to [[Good cop/bad cop|"Good Cop", "Bad Cop"]] and "Accuse" in the Switch, PlayStation 4 and Xbox One versions to "more accurately reflect Phelps' behaviour when a player selects each choice".<ref>{{cite web | url = https://kotaku.com/rockstar-changed-truth-doubt-lie-for-the-l-a-noire-rem-1820293165 | title = Rockstar Changed Truth/Doubt/Lie For The L.A. Noire Remaster | first = Jason | last = Schreier | date = 9 November 2017 | access-date = 9 November 2017 | work = [[Kotaku]]}}</ref> The commands were originally written as coax, force, and lie.<ref name="EG2011_11_09">{{cite web|last=Yin-Poole |first=Wesley |url=http://www.eurogamer.net/articles/2011-11-09-mcnamara-why-you-thought-la-noires-characters-were-dead-from-the-neck-down |title=McNamara: why you thought LA Noire's characters were "dead from the neck down" |website=Eurogamer |date=9 November 2011 |access-date=22 November 2011}}</ref>}} If the player accuses them of lying, they must submit evidence to prove it. When interrogating two suspects at the police station, the player may decide whom to charge with the crime; charging the wrong suspect affects the player's end rating. The player is presented with the option to skip past an action sequence and continue through the narrative if they fail it three times.<ref>{{cite web|title='LA Noire' Lets Casual Players Skip The Hard Parts|url=http://multiplayerblog.mtv.com/2011/04/26/la-noire-lets-casual-players-skip-the-hard-parts/|date=26 April 2011|access-date=30 June 2011|url-status=dead|archive-url=https://web.archive.org/web/20150120004409/http://multiplayerblog.mtv.com/2011/04/26/la-noire-lets-casual-players-skip-the-hard-parts/|archive-date=20 January 2015}}</ref> There is also a free roam mode called "The Streets of L.A.", which is unlocked after each crime desk is completed, except for the Patrol desk. In this mode, the player and his partner are allowed to freely roam the city of Los Angeles. The player can replay Street Crimes, find Golden Film Reels, discover Landmarks, collect Hidden Vehicles, find Badges or just cruise around and listen to the radio.
{{Clear}}


Following his demotion to the Arson desk, led by Lachlan McKelty ([[Randy Oglesby]]),{{sfn|Rockstar Games|2017|p=18}} Phelps is partnered with Herschel Biggs ([[Keith Szarabajka]]), a former Marine and proficient detective who is reclusive and opposed to partners.<ref name="Eurogamer Cast p1"/> For some cases during Arson, the player assumes control of Jack Kelso ([[Gil McKinney]]),<ref name="Adventure Gamers Review"/> a former Marine with whom Phelps developed an intense rivalry. Kelso, initially a claims investigator at California Fire and Life and later a [[District Attorney Investigator]], helps Phelps and Elsa discover the truth behind the Suburban Redevelopment Fund (SRF)—a program founded under the pretense of providing affordable housing for returning [[veteran]]s.<ref name="Kotaku Ending"/> Members of the SRF include real estate magnate Leland Monroe ([[John Noble]]),<ref name="Eurogamer Cast p2"/> California Fire & Life vice president Curtis Benson (Jim Abele), ​and psychiatrist Harlan Fontaine (Peter Blomquist).{{sfn|Rockstar Games|2017|p=18}}{{sfn|Bogenn|Barba|2011|p=216}} Fontaine's mentee is medical student Courtney Sheldon (Chad Todhunter){{sfn|Rockstar Games|2017|p=18}}{{sfn|Bogenn|Barba|2011|p=223}}—a former Marine with whom Phelps and Kelso were stationed—who becomes involved in the city's drug trade through a partnership with gangster [[Mickey Cohen]] ([[Patrick Fischler]]).<ref name="Kill Screen Speak"/><ref name="G4TV Fischler"/> One of Fontaine's patients is Ira Hogeboom (J. Marvin Campbell),{{sfn|Rockstar Games|2017|p=18}}{{sfn|Bogenn|Barba|2011|p=203}} a former [[flamethrower]] operator from the Sixth Marines who became [[Posttraumatic stress disorder|severely traumatised]] after unintentionally burning out a cave of civilians on Phelps's orders.<ref name="Kotaku Ending"/>
==Plot==
{{See also|List of L.A. Noire characters}}
Following the end of [[World War II]], Cole Phelps ([[Aaron Staton]]), a decorated [[United States Marine Corps]] veteran, returns to Los Angeles and works as a patrol officer of the [[LAPD]]. In 1947, after successfully solving a major murder case and being promoted to [[detective]], Phelps earns a reputation over the next six months for solving difficult cases for the [[Moving violation|Traffic]] and [[Homicide#Criminal homicide|Homicide]] divisions; he most notably concludes the [[Black Dahlia]] case, unbeknownst to the public.


=== Plot ===
Upon being promoted into the [[Vice#Vice squad|Vice]] division, he becomes involved in the investigation into [[military surplus]] [[morphine]] [[syrette]]s being sold on the street, stolen from the ship that had brought home his former Marine unit. He learns that several members of his former unit had stolen and distributed the morphine, only to be assassinated on the orders of [[Mickey Cohen]] ([[Patrick Fischler]]), who controlled the city's drug trade. During this time, Phelps falls for German lounge singer Elsa Lichtmann ([[Erika Heynatz]]) and has an affair with her. Roy Earle ([[Adam J. Harrington]]), Phelps's partner in Vice and a [[Police corruption|corrupt cop]], helps several prominent figures in the city draw attention away from [[Brenda Allen|a major prostitution scandal]] by exposing Phelps's adultery before he is able to draw a confession from Courtney Sheldon (Chad Todhunter), a member of Phelps's former unit, over his involvement with the stolen morphine. In exchange, Earle is given a place in a syndicate known as the Suburban Redevelopment Fund (SRF)—a program founded under the pretense of providing affordable housing for returning [[veteran]]s. Phelps's marriage ends, he becomes disgraced in the LAPD, and he is demoted to the [[Arson]] desk, where he is tasked with investigating a number of suspicious house fires. Despite noting a strong connection between them and a housing development that the SRF operates, Phelps is warned off by Earle from pursuing the syndicate and its founder, tycoon developer Leland Monroe ([[John Noble]]). Seeking help, Phelps prompts an old comrade, Jack Kelso ([[Gil McKinney]]), now an investigator for the California Fire & Life Insurance Company, to look into the matter.
In 1947, after successfully solving a major murder case as a patrol officer, Phelps is promoted to [[detective]]. His tenure at the Traffic desk results in the solving of multiple cases of murder and fraud. Six months later, Phelps is promoted to the Homicide desk, where he and Galloway investigate various cases that contain similarities to the [[Black Dahlia]] murder, arresting numerous suspects. However, Phelps is doubtful that they are arresting the actual murderers; his theories are ultimately proven correct, and they eventually track down and kill the real murderer, unbeknownst to the public.


Upon being promoted into the Vice division, Phelps investigates the distribution of [[military surplus]] [[morphine]], stolen from the ship that had brought home is former Marine unit. He learns that several members of his former unit had stolen and distributed the morphine, only to be assassinated on the orders of Cohen. During this time, Phelps begins his affair with Elsa. Earle helps several prominent figures in the city draw attention away from [[Brenda Allen|a major prostitution scandal]] by exposing Phelps's adultery before he is able to draw a confession from Sheldon over his involvement with the stolen morphine. In exchange, Earle is given a place in the SRF. Phelps's marriage ends, he becomes disgraced in the LAPD, and he is demoted to the Arson desk, where he is tasked with investigating a number of suspicious house fires. Despite noting a strong connection between them and a housing development that the SRF operates, Phelps is warned off by Earle from pursuing the syndicate and its founder Monroe. Seeking help, Phelps prompts Kelso to look into the matter.
Kelso discovers that the development is using unsuitable building materials and that his boss Curtis Benson (Jim Abele), a member of the SRF, is insuring them despite this fact. Following a shootout at Monroe's mansion, Kelso learns that the syndicate used a patient of prominent [[psychiatrist]] Harlan Fontaine (Peter Blomquist), a member of the SRF, to burn down the homes of those who would not agree to sell their property to the fund; eventually, his patient accidentally killed four people in one such fire and became irreversibly traumatised. Confronting Fontaine at his [[clinic]], the patient murders Fontaine and kidnaps Elsa.


Investigating Fontaine's clinic, Phelps discovers that the syndicate was a front to defraud the US Federal Government: Monroe would acquire land with money invested by the syndicate and build surreptitiously cheap houses on them to increase their value, knowing the government would later purchase the plots through [[eminent domain]] to make space for a new freeway. Phelps also discovers that Sheldon, overcome with guilt, had provided Fontaine with the stolen morphine under the pretense that Fontaine would legally provide the morphine to medical facilities with the profits being reinvested into the SRF; Sheldon was later murdered by Fontaine after gaining knowledge of Kelso's investigation into the SRF. Kelso realises that Fontaine's patient was Ira Hogeboom (J. Marvin Campbell), a former [[flamethrower]] operator from his and Phelps' unit who became [[Posttraumatic stress disorder|severely traumatised]] after unintentionally burning out a cave of civilians on Phelps's orders. Phelps and Kelso pursue Hogeboom and Elsa into the [[Los Angeles River]] Tunnels. The pair rescue Elsa, and Kelso shoots Hogeboom to [[Non-voluntary euthanasia|end his suffering]]. As the water rises within the tunnels following intense rainfall, Elsa and Kelso manage to escape, but Phelps is killed by a violent current.
Kelso discovers that the development is using unsuitable building materials and that his boss Benson is knowingly insuring them. Following a shootout at Monroe's mansion, Kelso learns that the syndicate used one of Fontaine's patients to burn down the homes of those who would not agree to sell their property to the fund; eventually, his patient accidentally killed four people in one such fire and became irreversibly traumatised. The patient confronts and murders Fontaine at his [[clinic]] and kidnaps Elsa. Investigating the clinic, Phelps discovers that the syndicate was a front to defraud the Federal Government: Monroe would acquire land with money invested by the syndicate and build surreptitiously cheap houses to increase their value, knowing the government would later purchase the plots through [[eminent domain]]. Phelps also discovers that Sheldon, overcome with guilt, had provided Fontaine with the stolen morphine under the pretense that Fontaine would legally provide the morphine to medical facilities with the profits being reinvested into the SRF; Sheldon was later murdered by Fontaine after gaining knowledge of Kelso's investigation into the SRF.


A funeral is held for Phelps. As Earle delivers a eulogy for Phelps, Elsa leaves in disgust. Herschel Biggs ([[Keith Szarabajka]]), Phelps's Arson partner, confirms to Kelso that while Kelso and Phelps were never friends, they were never enemies. In a closing [[Post-credits scene|epilogue]] flashback, Kelso is revealed to have known about the stolen morphine but refused to be involved in its distribution, knowing the trouble it would cause.
Kelso realises that Fontaine's patient was Hogeboom. Phelps and Kelso pursue Hogeboom and Elsa into the [[Los Angeles River]] Tunnels. The pair rescue Elsa, and Kelso shoots Hogeboom to [[Non-voluntary euthanasia|end his suffering]]. As the water rises within the tunnels following intense rainfall, Elsa and Kelso manage to escape, but Phelps is killed by a violent current. At Phelps's funeral, Earle delivers a eulogy, claiming that Phelps was wrongly accused of wrongdoings and that he had exposed the corruption of Fontaine and Monroe. After Elsa leaves in disgust, Kelso asks Biggs to comfort her; Biggs confirms to Kelso that while Kelso and Phelps were not friends, they were never enemies. In a closing [[Post-credits scene|epilogue]] flashback, Kelso is revealed to have known about the stolen morphine but refused to be involved in its distribution, knowing the trouble it would cause.


==Development==
== Development ==
{{Main|Development of L.A. Noire}}
{{Main|Development of L.A. Noire}}
[[File:Brendan McNamara BAF Game 2011.png|thumb|upright|[[Team Bondi]] founder Brendan McNamara wrote and directed ''L.A. Noire''.|alt=A close-up image of bald man, who looking up behind the camera while talking at a conference.]]
[[Team Bondi]] began to [[Development of L.A. Noire|develop ''L.A. Noire'']] following their founding in 2004.<ref name="Bramwell">{{cite web |title=Team Bondi – The First Interview |url=http://www.eurogamer.net/article.php?article_id=54626 |first=Tom |last=Bramwell |website=[[Eurogamer]] |date=20 February 2004 |access-date=15 June 2007}}</ref> Initially due to be published by [[Sony Computer Entertainment]], the publishing rights were later handed over to [[Rockstar Games]] in September 2006.<ref name="R-Pub">{{cite web |last=Surette |first=Tim |url=http://gamespot.com/news/rockstar-gets-la-noire-6158595 |title=Rockstar gets L.A. Noire |website=[[GameSpot]] |date=20 May 2011 |access-date=23 May 2012}}</ref> Though Team Bondi oversaw development, the work was shared between Team Bondi and multiple Rockstar studios around the world. Unlike other games by Rockstar, which run on their proprietary [[Rockstar Advanced Game Engine]], ''L.A. Noire'' uses a custom engine, which includes a combination of facial [[motion capture]] and animation software.<ref>{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2010/02/15/new-exclusive-screens-for-l-a-noire.aspx|title=Exclusive New L.A. Noire Screens |last=Helgeson |first=Matt |magazine=[[Game Informer]] |date=15 February 2010 |access-date=21 June 2014}}</ref> that was developed around the [[PlayStation 3]]'s unique [[Cell (microprocessor)|Cell Synergistic Processing Units]] (SPUs).<ref>{{Cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2017-la-noire-switch-port-tested|title=LA Noire's Switch port tested: could the system handle GTA5?|last=Morgan|first=Thomas|date=2017-11-24|website=Eurogamer|language=en|access-date=2019-10-25}}</ref> The game is notable for being the first to use MotionScan, developed by Team Bondi sister company Depth Analysis. MotionScan functions by recording actors with 32 surrounding cameras to capture facial expressions from every angle, resulting in a highly realistic recreation of a human face. The technology is central to the game's interrogation mechanic, as players are required to use the suspects's reactions to questioning to judge whether or not they are lying.<ref>{{cite web |title=L.A. Noire Debuts New Animation Capture Solution From Depth Analysis |url=http://www.gamasutra.com/view/news/118435/LA_Noire_Debuts_New_Animation_Capture_Solution_From_Depth_Analysis.php |last=Alexander |first=Leigh |website=[[Gamasutra]] |date=4 March 2010 |access-date=23 February 2011}}</ref> Analyst estimations place the game's combined development and marketing budget at more than US$50 million, which would make it one of the [[List of most expensive video games to develop|most expensive video games]] ever made.<ref name="expensive">{{cite news |url=https://www.bbc.co.uk/news/entertainment-arts-13507355 |title=Will L.A. Noire change the game for actors? |last=Geoghegan |first=Kevin |work=[[BBC News]] |publisher=[[BBC|British Broadcasting Corporation]] |date=27 May 2011 |access-date=21 June 2014}}</ref>{{efn|[[BBC News]] reporter Kev Geoghegan estimated that the development budget for the game exceeded US$50 million.<ref name="expensive"/>}}


The [[Development of L.A. Noire|development of ''L.A. Noire'']] began following the founding of [[Team Bondi]] in 2004.<ref name="Eurogamer First"/> The studio had signed an exclusive deal with [[Sony Computer Entertainment]] to develop a game for the [[PlayStation 3]],<ref name="Eurogamer First"/><ref name="GameSpot PS3"/> though the publishing rights were handed to [[Rockstar Games]] by September 2006.<ref name="GameSpot Rockstar"/> Unlike other games by Rockstar, which run on the [[Rockstar Advanced Game Engine]], ''L.A. Noire'' uses a proprietary engine from Team Bondi.<ref name="Game Informer Screens"/> Studio founder and director Brendan McNamara also led the founding of Depth Analysis, a sister company to Team Bondi that developed the [[motion capture]] technology MotionScan, which records actors with 32 surrounding cameras to capture facial expressions from every angle, resulting in a highly realistic recreation of a human face.<ref name="Kotaku Creepy"/> The technology is central to the game's interrogation mechanic, as players are required to use reactions to questioning to judge whether they are lying.<ref name="Gamasutra Depth Analysis"/> Analyst estimations place the game's combined development and marketing budget at more than {{US$|50 million}}, which would make it one of the [[most expensive video games to develop]].<ref name="BBC Actors"/>
The game is set in 1947 Los Angeles, and the open world was modelled accordingly. To model the city, the developers used aerial photographs taken by photographer Robert Spence.<ref name="VG247_Photos">{{cite web |url=http://www.vg247.com/2011/05/18/la-noires-version-of-los-angeles-is-thanks-to-1920s-daredevil/ |title=LA Noire's version of Los Angeles is thanks to 1920s daredevil |last=Citizen |first=Jessica |website=[[VG247]] |date=18 November 2010 |access-date=20 May 2011}}</ref> The team also used the photographs to create traffic patterns and public transport routes, as well as the location and condition of buildings.<ref name="VG247_Photos"/> While striving to recreate an accurate model of 1947 Los Angeles, the team also took some artistic licence, such as including the appearance of the film set for [[D. W. Griffith]]'s ''[[Intolerance (film)|Intolerance]]'', whose set had actually been dismantled in 1919.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/16081/la-noires-los-angeles-landmarks.html |title=L.A. Noire's Los Angeles Landmarks |author=R* Q |publisher=[[Rockstar Games]] |date=16 May 2011 |access-date=21 June 2014}}</ref> In addition to recreating the city as it was in 1947, all of the in-game cases that the developers worked upon were each inspired in some part by the actual real-life crimes that the city's media reported on during that year. Each of the game's cases features at least a few of the real-life elements that were reported in newspaper articles of that time, with one example of a case that developers found inspiration for being the "''Red Lipstick Murder''". The case, part of the game's Homicide Desk, is based upon the facts and elements that were mentioned in articles about the real-life, unsolved murder of Jeanne French, a woman who was found dead in exactly the same conditions as the victim of the in-game case is found in, including the M.O. used on the victim, the state the body was left in, the lipstick message found on the body, and the initial suspect being the victim's husband, yet the in-game case differs from this in that it is closed by the main protagonist and not becoming a cold case towards the end of its investigation.<ref name="RealLife_Crime"/>


Los Angeles was extensively researched for the game. The team spent the first year of development researching Los Angeles by using newspapers and magazines, organising research trips, and capturing photographs;<ref name="OPM McNamara"/> a total of 180,000 photographs were available as resources throughout development,<ref name="Eurogamer Details"/> and over 1,000 newspapers were used for research.<ref name="News.com.au Newspapers"/> The open world of 1947 Los Angeles was modelled using aerial photographs taken by photographer Robert Spence, which helped to create traffic patterns and public transport routes, as well as the location and condition of buildings.<ref name="VG247 Spence"/> While striving for an accurate recreation, the team took some [[artistic license]], including the appearance of the set for the film ''[[Intolerance (film)|Intolerance]]'', which was destroyed prior to the 1940s but included to celebrate its history.<ref name="Rockstar Landmarks"/> Several in-game cases were inspired by real-life crimes reported by the city's media at the time; for example, "The Red Lipstick Murder" is based on the unsolved murder of [[Jeanne French]] in February 1947.<ref name="Game Informer French"/>
[[File:LA Noire logo.jpg|right|thumb|250px|The original (top) and the final (bottom) logo for the game. The original logo was created by Team Bondi, but Rockstar redesigned the ''L.A. Noire'' logo.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/2011-07-05-revealed-the-internal-emails-that-provoked-whistle-blowing-at-team-bondi-blog-entry?page=1|title=The Emails Behind The Whistle Blowing at Team Bondi|work=GamesIndustry.biz|access-date=16 June 2015}}</ref>]]
After a secretive audition process, [[Aaron Staton]] and [[Gil McKinney]] were selected to portray protagonists Cole Phelps and Jack Kelso, respectively.<ref>{{cite web |url=http://www.behindthevoiceactors.com/video-games/LA-Noire/voice-cast/ |title=Voice Cast – L.A. Noire |publisher=Behind the Voice Actors |date=17 May 2011 |access-date=21 June 2014}}</ref> Their performances were mostly recorded using motion capture technology.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/19241/interrogate-the-la-noire-detectives-part-two-your-questions-answ.html/ |title=Interrogate the L.A. Noire Detectives Part Two: Your Questions Answered About Motion Capture, Prop Souvenirs, Disturbing Sequences & More |author=R* Q |publisher=[[Rockstar Games]] |date=17 October 2011 |access-date=20 July 2014}}</ref>


[[File:L.A. Noire facial capture.gif|left|thumb|upright=1.2|The game features the [[motion capture]] technology MotionScan, which records actors with 32 surrounding cameras to capture [[facial expression]]s from every angle, resulting in a highly realistic recreation of the human face.<ref name="Kotaku Creepy"/>|alt=The left side of the image shows an actor in orange clothing sitting with his arms crossed. The right side of the image shows the equivalent of actor's face as in-game animation.]]
In October 2003, Team Bondi announced their first project, for "a next-generation Sony platform". In 2004, McNamara said that the project was wholly funded by [[Sony Computer Entertainment|Sony Computer Entertainment America]].<ref name="Bramwell"/> The title of the game was not revealed until 2005, when they announced that ''L.A. Noire'' was to be released exclusively to the [[PlayStation 3]].<ref>{{cite web |url=http://www.gamespot.com/articles/team-bondi-announces-ps3-game/1100-6129334/ |title=Team Bondi announces PS3 game |last=Surette |first=Tim |website=[[GameSpot]] |date=18 July 2005 |access-date=21 July 2014}}</ref> In September 2006, it was announced that [[Rockstar Games]] would be handling the publishing of the game.<ref name="R-Pub"/> The debut trailer was released in November 2010, followed by a behind-the-scenes development video the next month.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/12361/watch-the-new-la-noire-video-the-technology-behind-performance.html |title=Watch the New L.A. Noire Video "The Technology Behind Performance" |author=R* Q |publisher=[[Rockstar Games]] |date=16 December 2010 |access-date=21 June 2014}}</ref> The game missed its original projected "fiscal 2008" release date, pushed back to September 2010 to allow for further polishing.<ref>{{cite magazine |url=http://www.gameinformer.com/games/la_noire/b/xbox360/archive/2010/11/11/l-a-noire-preview.aspx |title=Rockstar Resets The Bar With Its Upcoming Crime Thriller – L.A. Noire |last=Helgeson |first=Matt |magazine=[[Game Informer]] |date=11 November 2010 |access-date=21 June 2014}}</ref> This was later pushed to the first half of 2011,<ref>{{cite web |last=Yin-Poole |first=Wesley |url=http://www.eurogamer.net/articles/2010-11-11-l-a-noire-out-spring-2011|title=L.A. Noire out spring 2011|website=[[Eurogamer]] |date=11 November 2010 |access-date=12 November 2010}}</ref> and then narrowed down to March 2011.<ref>{{cite web|url=http://blog.us.playstation.com/2011/01/17/l-a-noire-muscles-its-way-onto-the-cover-of-playstation-the-official-magazine/ |title=L.A. Noire Muscles Its Way Onto the Cover of PlayStation: The Official Magazine |last=Steinman |first=Gary |publisher=[[PlayStation Blog]] |date=17 January 2011 |access-date=28 January 2011}}</ref> Later, the final release date of 17 May 2011 was confirmed for North America, and 20 May 2011 for Australia and Europe.<ref>{{cite web|author=Eddie Makuch|url=http://www.gamespot.com/news/6286823.html |title=L.A. Noire emerging from shadows May&nbsp;17|website=[[GameSpot]]|date=22 January 2011|access-date=22 January 2010}}</ref><ref>{{cite web |url=http://www.rockstargames.com/newswire/article/14251/asked-answered-la-noire-edition.html |title=Asked & Answered: L.A. Noire Edition |publisher=[[Rockstar Games]] |date=7 March 2011 |access-date=24 June 2011}}</ref> To spur [[pre-order]] game sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/14011/presenting-preorder-exclusive-unlockable-bonus-content-when-you-.html |title=Presenting Pre-Order Exclusive Unlockable Bonus Content when You Pre-Order L.A. Noire: Cases, Challenges, Suits & More |author=R* Q |publisher=[[Rockstar Games]] |date=24 February 2011 |access-date=24 July 2014}}</ref>


''L.A. Noire'' has over twenty hours of voice work,<ref name="Rockstar Interrogate 1"/> and over 400 actors performed for the game.<ref name="Kotaku Creepy"/> McNamara felt that the game's technology allows players to connect with the characters in a way that video games had not achieved;<ref name="Telegraph McNamara"/> he aimed "to go on a personal journey with characters".<ref name="Guardian McNamara"/> To cast the characters, the team held secretive auditions.<ref name="Rockstar Interrogate 1"/> Aaron Staton was cast to portray Cole Phelps and worked on the project for about 18 months.<ref name="Edge Staton 3"/> Prior to performing, Staton received a 12-page document that outlined the story and Phelps's history, as he was unable to read the entire 2,200-page script beforehand.<ref name="Edge Staton 2"/> Regarding the switch in player character from Phelps to Kelso, McNamara explained that the player had to "go outside the realm of being a cop to bend the rules".<ref name="Eurogamer McNamara"/>
A re-release of the game was announced on 7 September 2017 for [[Nintendo Switch]], [[PlayStation 4]] and [[Xbox One]], with [[Virtuos]] handling the port.<ref>{{cite web|url=http://www.nintendolife.com/news/2017/09/virtuos_emerges_as_the_developer_working_on_the_l_a_noire_port|title=Virtuos Emerges as the Developer Working on the L.A. Noire Port|date=10 September 2017|work=[[Nintendo Life]]|access-date=6 November 2017}}</ref> This enhanced version features finer texture details, upgraded weather effects, and new camera angles; the Switch version also features gyroscopic controls with the [[Joy-Con]]. All versions were released on 14 November 2017.<ref>{{cite web | url = https://www.polygon.com/2017/9/7/16264400/la-noire-ps4-xbox-one-nintendo-switch-vr-htc-vive-rockstar-games | title = Rockstar bringing L.A. Noire to PS4, Switch and Xbox One | first = Michael | last = McWhertor | date = 7 September 2017 | access-date = 7 September 2017 | work = [[Polygon (website)|Polygon]]}}</ref> Rockstar Games also announced ''L.A. Noire: The VR Case Files'', a subset of seven of the game's cases for [[virtual reality]] support through the [[HTC Vive]]. Developed by Videogames Deluxe, a new studio founded by McNamara,<ref>{{Cite web|url=https://www.eurogamer.it/articles/2018-10-31-news-videogiochi-creatore-di-la-noire-e-al-lavoro-su-un-nuovo-gioco|title=Il creatore di L.A. Noire è al lavoro su un nuovo gioco|first=Matteo|last=Zibbo|date=31 October 2018}}</ref> the game was released on 15 December 2017.<ref name="RockstarGames"/> Support for [[Oculus Rift]] devices was added in March 2018.<ref>{{Cite web|url=https://www.ign.com/articles/2018/04/03/la-noire-the-vr-case-files-released-for-oculus-rift|title=L.A. Noire: The VR Case Files Released for Oculus Rift - IGN|via=www.ign.com}}</ref>


The game features [[Music of L.A. Noire|an original score]] composed by Andrew Hale and [[Simon Hale]], with additional work by [[Woody Jackson]], who had previously collaborated with Rockstar on the [[Music of Red Dead Redemption|music]] of ''[[Red Dead Redemption]]'' (2010). Recorded at [[Abbey Road Studios]], the score was inspired by orchestral scores from [[1940s in film|1940s films]].<ref name="VG247 Soundtracks"/> The composers attempted to compose music that felt accessible to players, avoiding an exclusive focus on [[Swing (jazz performance style)|swing]] or [[jazz]].<ref name="Rolling Stone Music"/> In addition to the original score and licensed tracks, the game also features original vocal recordings in order to create an authentic sound to suit the musical identity of the period. The game also contains licensed music tracks provided by the in-game radio from artists such as [[Ella Fitzgerald]], [[Dizzy Gillespie]], and [[Billie Holiday]].<ref name="VG247 Soundtracks"/> The developers engaged [[The Real Tuesday Weld]] to create three original vocal tracks to create an authentic sound to suit the musical identity of the period; the songs were performed by [[Claudia Brücken]], and sung in-game by Elsa.<ref name="Rockstar Soundtrack"/>
=== Music production ===
{{Main|Music of L.A. Noire}}
''L.A. Noire'' features [[Music of L.A. Noire|an original score]]. The game's score accompanies the gameplay, alerting players at specific times. Like other games published by Rockstar, ''L.A. Noire'' also contains licensed music tracks provided by an in-game radio. Over thirty songs, from artists such as [[Billie Holiday]], [[Louis Armstrong]] and [[Ella Fitzgerald]], feature in the game. To work on the score, the team engaged Andrew Hale and [[Simon Hale]], as well as [[Woody Jackson]], who had previously collaborated with the team on ''[[Red Dead Redemption]]'' (2010).<ref>{{cite web |url=http://www.vg247.com/2011/05/09/rockstar-reveals-a-pair-of-soundtracks-for-l-a-noire/ |title=Rockstar reveals a pair of soundtracks for L.A. Noire |last=Citizen |first=Jessica |website=[[VG247]] |date=9 May 2011 |access-date=23 June 2014 |archive-url=https://web.archive.org/web/20110512014044/http://www.vg247.com/2011/05/09/rockstar-reveals-a-pair-of-soundtracks-for-l-a-noire |archive-date=12 May 2011 |url-status=live}}</ref> Recorded at [[Abbey Road Studios]], the score was inspired by orchestral scores from [[1940s in film|1940s films]].<ref>{{cite news|url=https://www.independent.co.uk/life-style/gadgets-and-tech/la-noire-soundtracks-to-feature-jazz-standards-and-remixes-2282191.html|title='L.A. Noire' soundtracks to feature jazz standards and remixes|work=The Independent|access-date=16 June 2015|location=London|date=11 May 2011}}</ref> In addition to the original score and licensed tracks, the game also features original vocal recordings in order to create an authentic sound to suit the musical identity of the period. When [[The Real Tuesday Weld]] were commissioned to compose the original compositions, they sought vocals that could "evoke the period", ultimately falling upon [[Claudia Brücken]]. Three vocal tracks were produced: "(I Always Kill) The Things I Love", "Guilty", and "Torched Song".<ref>{{cite web |url=http://www.rockstargames.com/lanoire/features/soundtrack/ |title=Features: In-Game Soundtrack |publisher=[[Rockstar Games]] |access-date=24 June 2014}}</ref> The game's score won the award for Best Original Score at the [[8th British Academy Games Awards|2012 BAFTA Video Games Awards]].<ref name="BAFTA">{{cite news|url=https://www.bbc.co.uk/news/technology-17410379|title=Video games Baftas 2012: winners in full|work=BBC News|access-date=16 June 2015|date=16 March 2012}}</ref>


Shortly after the launch of the game, a group of former Team Bondi employees launched a website called lanoirecredits.com, containing over 100 names which had been excluded or incorrectly listed in the official game credits.<ref name="VG247 Credits"/> This was followed by a series of claims and counter-claims about working hours and company managerial style during the game's development.<ref name="Gamasutra Story"/> Anonymous members of the development team publicly discussed the managerial style of the studio, the studio's staff turnover rates and the working hours and conditions associated with ''L.A. Noire''.<ref name="IGN Seven"/> In July 2011, a series of confidential emails were leaked along with further comments from staff members,<ref name="Gamesindustry.biz Emails"/> claiming that they highlight the contentious relationship between Team Bondi and Rockstar, and indicate that the two companies are unlikely to work together again.<ref name="1UP Contentious"/> An anonymous source from the development team claimed that "it has been quite clear that [Rockstar] will not publish Team Bondi's next game", and that "the relationship with Rockstar has been badly damaged".<ref name="Eurogamer Disdain"/>
===Additional content===
Several standalone cases, collectibles and challenges for the game were released as [[downloadable content]] in the months following its release.<ref>{{cite web |url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1568889&highlight= |title=Rockstar Games Announces New Downloadable Content Plans for Crime Thriller L.A. Noire |publisher=[[Take-Two Interactive]] |date=31 May 2011 |access-date=6 June 2011 |archive-url=https://web.archive.org/web/20160407184038/http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1568889&highlight= |archive-date=7 April 2016 |url-status=dead}}</ref> "The Naked City", released on 31 May 2011, is a standalone Vice case that follows the murder of a model.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/14181/watch-the-allnew-la-noire-video-for-the-naked-city-preorder-excl.html |title=Watch the All-New L.A. Noire Video for "The Naked City" Pre-Order Exclusive Vice Desk Case |author=R* Q |publisher=[[Rockstar Games]] |date=3 March 2011 |access-date=24 July 2014}}</ref> It is based on [[Jules Dassin]]'s 1948 [[The Naked City|film of the same name]].<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/19371/new-artwork-in-honor-of-la-noire-the-complete-edition-the-naked-.html|title=New Artwork in Honor of L.A. Noire: The Complete Edition, "The Naked City" – Rockstar Games|work=Rockstar Games|access-date=16 June 2015}}</ref> "A Slip of the Tongue", released on 31 May 2011, is a Traffic case that focuses on a [[Motor vehicle theft|grand theft auto]].<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/14911/watch-the-new-la-noire-a-slip-of-the-tongue-traffic-desk-preorde.html |title=Watch the New L.A. Noire "A Slip of the Tongue" Traffic Desk Preorder Bonus Case Video |author=R* Q |publisher=[[Rockstar Games]] |date=31 March 2011 |access-date=24 July 2014}}</ref> "Nicholson Electroplating", released on 21 June 2011, is an Arson case based on the [[O'Connor Plating Works Disaster|1947 explosion of the O'Connor Electro-Plating company]].<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/16801/the-real-crimes-behind-la-noire-cases-the-nicholson-electroplati.html |title=The Real Crimes Behind L.A. Noire Cases: "The Nicholson Electroplating Disaster" |author=R* Q |publisher=[[Rockstar Games]] |date=14 June 2011 |access-date=24 July 2014}}</ref> "Reefer Madness", released on 12 July 2011, is a Vice case that leads the detectives to further conspiracies about illegal [[Cannabis|reefer]] operations.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/17621/la-noire-reefer-madness-dlc-case-now-available-for-download.html |title=L.A. Noire "Reefer Madness" DLC Case Now Available for Download |author=R* Q |publisher=[[Rockstar Games]] |date=12 July 2011 |access-date=24 July 2014}}</ref> "The Consul's Car", released on 26 July 2011, is a Traffic case that follows a grand theft auto; initially released exclusively for North American PlayStation 3 versions, "The Consul's Car" was later made purchasable in Europe, and eventually included in ''The Complete Edition''.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/18041/la-noire-the-consuls-car-traffic-bonus-case-now-available-for-do.html |title=L.A. Noire "The Consul's Car" Traffic Bonus Case Now Available for Download Worldwide on PlayStation Network |author=R* Q |publisher=[[Rockstar Games]] |date=29 July 2011 |access-date=24 July 2014}}</ref> All in-game items initially available as pre-order content were also made available as downloadable content on 31 May 2011: two suits, the Broderick and the Sharpshooter; two guns, the Nickel Plated Pistol and the [[Thompson submachine gun|Chicago Piano Gun]]; and the Badge Pursuit Challenge, challenging players to collect badges placed around the game world.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/16561/announcing-la-noire-downloadable-content-details.html |title=Announcing L.A. Noire Downloadable Content Details |author=R* Q |publisher=[[Rockstar Games]] |date=31 May 2011 |access-date=24 July 2014}}</ref>


== Release and promotion ==
On 28 September 2011, Rockstar announced the PC version of the game, subtitled ''The Complete Edition'', which was released on 8 November 2011 in North America and 11 November 2011 in Australia and Europe.<ref>{{cite web |last=Sinclair |first=Brendan |url=http://www.gamespot.com/articles/la-noire-hits-pc-in-november/1100-6337093/ |title=L.A. Noire hits PC in November |website=[[GameSpot]] |date=28 September 2011 |access-date=28 September 2011}}</ref><ref>{{cite web |last=Kozanecki |first=James |url=http://www.gamespot.com/articles/au-shippin-out-nov-7-11-modern-warfare-3-skyrim/1100-6344259/ |title=AU Shippin' Out Nov. 7–11: Modern Warfare 3, Skyrim |website=[[GameSpot]] |date=7 November 2011 |access-date=7 March 2017}}</ref> It contained all downloadable content from the original versions. Enhancements include keyboard remapping and gamepad functionality, increased fidelity, graphical enhancements, and [[Stereoscopy|stereoscopic 3D]] support.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/18991/la-noire-the-complete-edition-coming-to-pc-this-november.html |title=L.A. Noire: The Complete Edition Coming to PC this November |author=R* Q |publisher=[[Rockstar Games]] |date=28 September 2011 |access-date=24 July 2014}}</ref> ''The Complete Edition'' was made available for consoles shortly afterwards.<ref>{{cite web|url=http://www.gamesradar.com/l-noire-complete-edition-coming-consoles-november/|title=L.A. Noire: The Complete Edition coming to consoles in November|work=GamesRadar+|access-date=17 June 2015}}</ref>
[[File:L.A. Noire - PAX East 2011.jpg|thumb|right|''L.A. Noire'' was marketed through video trailers and press demonstrations, including at [[PAX East]] in 2011.<ref name="GamesRadar PAX"/>]]

''L.A. Noire'' was officially announced in 2005, to be released by Sony for the PlayStation 3;<ref name="GameSpot PS3"/> the publishing rights were handed to Rockstar Games by September 2006, though no platforms were specified.<ref name="GameSpot Rockstar"/> An early cinematic trailer was released in October 2006.<ref name="Engadget Trailer"/> Rockstar's parent company [[Take-Two Interactive]] acknowledged the game in June 2007, listing it for release in the 2008 [[fiscal year]] (October 2007 – September 2008) for the PlayStation 3;<ref name="Engadget 2008"/> the game subsequently received several delays: first to the 2009 fiscal year,<ref name="Eurogamer 2009"/> then to September 2010,<ref name="Engadget 2010"/> and later to the first half of 2011,<ref name="Game Informer 2011"/> which was later narrowed down to 17 May 2011 for North America, and 20 May for Australia and Europe.<ref name="GameSpot 2011 May"/>

The debut trailer was released in November 2010, revealing that the game would release in early 2011 for PlayStation 3 and [[Xbox 360]].<ref name="VG247 Trailer"/> A development video was released in December 2010, demonstrating MotionScan and featuring interviews with the cast and developers.<ref name="Engadget MotionScan"/> To spur [[pre-order]] game sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses.<ref name="Game Informer Pre-Order"/> In April 2011, ''L.A. Noire'' was honoured as an official selection at the [[Tribeca Film Festival]], the first video game to do so.<ref name="GamesRadar Tribeca"/> Rockstar partnered with [[Mulholland Books]] to publish ''L.A. Noire: The Collected Stories'' on 6 June 2011, featuring a collection of short stories in the ''L.A. Noire'' universe written by noted crime authors.<ref name="Gamasutra Stories"/>

Rockstar announced a re-release of the game in September 2017 for [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]]; it was released on 14 November 2017.<ref name="Polygon Remaster"/> Developed by [[Virtuos]],<ref name="Nintendo Life Virtuos"/> the enhanced version features finer texture details, upgraded weather effects, and new camera angles; the Switch version also features gyroscopic controls with the [[Joy-Con]].<ref name="Polygon Remaster"/> Rockstar also announced ''L.A. Noire: The VR Case Files'', a subset of seven of the game's cases for [[virtual reality]] support through the [[HTC Vive]]. Developed by Videogames Deluxe, a new studio founded by McNamara,<ref name="PC Gamer Deluxe"/> the game was released on 15 December 2017,<ref name="PC Gamer VR Delay"/> following a delay from November;<ref name="PC Gamer VR"/> support for [[Oculus Rift]] devices was added on 4 April 2018,<ref name="IGN Oculus"/> and the game was released for [[PlayStation VR]] on 25 September 2019.<ref name="VGC PS VR"/>

=== Additional content ===
Rockstar announced that it would release several pieces of [[downloadable content]] for ''L.A. Noire'' shortly following its release in May 2011; all content could be pre-purchased in the "Rockstar Pass",<ref name="Game Informer DLC"/> one of the first examples of a [[Season pass (video games)|season pass]] in video games.<ref name="Game Informer Season Pass"/> Five cases were released as downloadable content, the first two also as pre-order bonuses:<ref name="GamesRadar DLC"/> "The Naked City" on 31 May 2011,<ref name="GamesRadar DLC"/> a Vice case inspired by the [[The Naked City|1948 film of the same name]];<ref name="GameStar DLC"/> "A Slip of the Tongue" on 31 May 2011,<ref name="GamesRadar DLC"/> a Traffic case focusing on [[motor vehicle theft]];<ref name="VG247 Slip"/> "Nicholson Electroplating" on 21 June 2011, an Arson case based on the [[O'Connor Plating Works Disaster|1947 explosion of the O'Connor Electro-Plating company]];<ref name="GamesRadar Nicholson"/> "Reefer Madness" on 12 July 2011,<ref name="GamesRadar DLC"/> a Vice case surrounding illegal [[reefer]] operations;<ref name="Digital Spy Reefer"/> and "The Consul's Car" on 26 July 2011,<ref name="Engadget Consul"/> a Traffic case originally exclusive to PlayStation 3.<ref name="Eurogamer Consul"/> All in-game items initially available as pre-order content were also made available as part of the Rockstar Pass.<ref name="GamesRadar DLC"/> Rockstar announced ''L.A. Noire: The Complete Edition'' for [[Microsoft Windows]] in September 2011, containing all downloadable content and featuring some gameplay and technical enhancements; it was released on 8 November 2011 in North America,<ref name="GameSpot PC"/> and on 11 November in Australia and Europe,<ref name="GameSpot PC"/><ref name="GameSpot PC AU"/> followed by a release on PlayStation 3 and Xbox 360 on 15 November.<ref name="GamesRadar Complete"/>


== Reception ==
== Reception ==
=== Critical response ===
{{Video game reviews
{{Video game reviews
| title = PlayStation 3 and Xbox 360 version
<!-- Aggregators -->
| MC = 89/100<ref name="MC PS3"/><ref name="MC 360"/>
| MC = (PS3) 89/100<ref name="MCPS3">{{cite web|url=http://www.metacritic.com/game/playstation-3/la-noire |title=L.A. Noire for PlayStation 3 Reviews |website=[[Metacritic]] |access-date=23 June 2011}}</ref><br/>(X360) 89/100<ref name="MC360">{{cite web|url=http://www.metacritic.com/game/xbox-360/la-noire |title=L.A. Noire for Xbox 360 Review |website=Metacritic |access-date=23 June 2011}}</ref><br/>(PC) 83/100<ref name="MCPC">{{cite web|url=http://www.metacritic.com/game/pc/la-noire-the-complete-edition |title=L.A. Noire: The Complete Edition for PC Reviews |website=Metacritic |access-date=2 January 2012}}</ref><br/>(NS) 79/100<ref>{{cite web |url=http://www.metacritic.com/game/switch/la-noire |title=L.A. Noire for Nintendo Switch Reviews |website=Metacritic |access-date=12 August 2018}}</ref><br/>(PS4) 76/100<ref>{{cite web |url=http://www.metacritic.com/game/playstation-4/la-noire |title=L.A. Noire for PlayStation 4 Reviews |website=Metacritic |access-date=12 August 2018}}</ref><br/>(XONE) 77/100<ref>{{cite web |url=http://www.metacritic.com/game/xbox-one/la-noire |title=L.A. Noire for Xbox One Reviews |website=Metacritic |access-date=12 August 2018}}</ref>
| Edge = 8/10<ref name="Edge Review"/>
<!-- Reviewers -->
| EuroG = 8/10<ref name="Eurogamer Review p3"/>
| Edge = 8/10<ref name="EdgeReview">{{cite magazine|url=http://www.next-gen.biz/reviews/la-noire-review|title=LA Noire Review|date=18 May 2011|magazine=[[Edge (magazine)|Edge]]|archive-url=https://web.archive.org/web/20110522072449/http://www.next-gen.biz/features/la-noire-review|archive-date=22 May 2011|url-status=dead|access-date=19 May 2011|quote="With the exception of its facial capture, there's no single aspect of Team Bondi’s title that hasn’t been done better elsewhere, but few developers have brought such a diffuse set of genres together so atmospherically, stylishly or cohesively."}}</ref>
| GI = 8.75/10<ref name="Game Informer Review"/>
| EuroG = 8/10<ref>{{cite web|last=Welsh |first=Oli |url=http://www.eurogamer.net/articles/2011-05-16-l-a-noire-review |title=L.A. Noire (PS3) |website=[[Eurogamer]] |date=4 May 2011 |access-date=17 May 2011}}</ref>
| GamePro = {{Rating|5|5}}<ref name="GamePro Review p2"/>
| Fam = 39/40<ref>{{cite web|author=Staff |url=http://playstationlifestyle.net/2011/07/02/l-a-noire-praised-in-japan/ |title=L.A. Noire Praised in Japan |publisher=[[PlayStation LifeStyle]] |date=2 July 2011 |access-date=4 July 2011}}</ref>
| GSpot = 9/10<ref name="GameSpot Review"/>
| GI = 8.75/10<ref name="GI">{{cite magazine|last=Helgeson |first=Matt |url=http://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/05/16/review.aspx |title=L.A. Noire Review: A Compelling Yet Flawed Epic That Fascinates |magazine=[[Game Informer]] |date=16 May 2011 |access-date=19 May 2011}}</ref>
| GSpy = {{Rating|4.5|5}}<ref name="GameSpy Review"/>
| GamePro = {{Rating|5|5}}<ref>{{cite magazine|last=Herring |first=Will |url=http://www.gamepro.com/article/reviews/219411/review-l-a-noire/ |title=L.A. Noire Review from |magazine=[[GamePro]] |date=16 May 2011 |access-date=17 May 2011 |archive-url=https://web.archive.org/web/20110608033536/http://www.gamepro.com/article/reviews/219411/review-l-a-noire |archive-date=8 June 2011}}</ref>
| GSpot = 9/10<ref name="Gamespot-Review"/>
| GameZone = 8.5/10<ref name="GameZone Review"/>
| GB = {{rating|5|5}}<ref name="Giant Bomb Review"/>
| GSpy = {{Rating|4.5|5}}<ref>{{cite web|last=Scott |first=Ryan |url=http://ps3.gamespy.com/playstation-3/la-noire/1168552p1.html |title=GameSpy: L.A. Noire Review |publisher=[[GameSpy]] |date=16 May 2011 |access-date=17 May 2011}}</ref>
| IGN = 8.5/10<ref name="IGN Review"/>
| GT = 9.1/10<ref name="GTR">{{cite web|url=http://www.gametrailers.com/reviews/bl633d/l-a--noire-review|title=L.A. Noire Review (PS3)|date=16 May 2011|publisher=[[GameTrailers]]|archive-url=https://web.archive.org/web/20130515174901/http://www.gametrailers.com/reviews/bl633d/l-a--noire-review|archive-date=15 May 2013|access-date=28 January 2018}}</ref>
| TG = {{rating|5|5}}<ref name="Guardian Review"/>
| GameZone = 8.5/10<ref name="GameZoneReview">{{cite web|url=http://www.gamezone.com/reviews/l-a-noire-review|title=L.A. Noire Review (PS3)|last=Liebl|first=Matt|date=21 May 2011|publisher=GameZone|archive-url=https://web.archive.org/web/20110524142342/http://ps3.gamezone.com/reviews/item/l.a._noire|archive-date=24 May 2011|url-status=live|access-date=23 May 2012}}</ref>
| GB = {{rating|5|5}}<ref>{{cite web|last=Shoemaker |first=Brad |url=https://www.giantbomb.com/reviews/la-noire-review/1900-381/ |title=L.A. Noire Review |publisher=[[Giant Bomb]] |date=17 May 2011 |access-date=3 July 2011}}</ref>
| IGN = 8.5/10<ref name="IGN-Review">{{cite web|author=Hilary Goldstein |url=http://www.ign.com/articles/2011/05/16/la-noire-review |archive-url=https://web.archive.org/web/20130411160934/http://www.ign.com/articles/2011/05/16/la-noire-review |url-status=dead |archive-date=11 April 2013 |title=L.A. Noire Review – PlayStation 3 Review at IGN |website=IGN |date=16 May 2011 |access-date=24 June 2014|quote=''I might think the guy's innocent, but except on rare occasions, I'm just going through the motions and have no control over the end result.''}}</ref>
| Joystiq = {{rating|4.5|5}}<ref name="JReview">{{cite web|last=McElroy |first=Justin |url=https://www.engadget.com/2011/05/16/la-noire-review/ |title=L.A. Noire review: Go with your gut (PS3) |publisher=[[Engadget]] ([[Joystiq]]) |date=16 May 2011 |access-date=20 June 2011}}</ref>
| OXM = 8/10<ref name="OXM">{{cite magazine|last=McCaffrey |first=Ryan |url=http://www.oxmonline.com/article/reviews/xbox-360/g-l/la-noire |title=L.A. Noire |magazine=[[Official Xbox Magazine]] |date=19 May 2011 |access-date=28 January 2018 |archive-url=https://web.archive.org/web/20110521191729/http://www.oxmonline.com/article/reviews/xbox-360/g-l/la-noire |archive-date=21 May 2011}}</ref>
| PSM = 9/10<ref name="PTOM">{{cite magazine|title=Review: L.A. Noire |magazine=[[PlayStation: The Official Magazine]] |issue=47 |date=July 2011 |page=77}}</ref>
<!-- Custom reviewers -->
| rev1 = ''[[The Guardian]]''
| rev1Score = {{rating|5|5}}<ref name="GuardianReview">{{cite news|last=Boxer |first=Steve |url=https://www.theguardian.com/technology/gamesblog/2011/may/16/la-noire-game-review |title=L.A. Noire – review |newspaper=[[The Guardian]] |date=12 May 2011 |access-date=3 July 2011 |location=London}}</ref>
<!-- Awards -->
|award1Pub = [[8th British Academy Games Awards|2012 BAFTA Video Game Awards]]
|award1 = Best Original Score<ref name="BAFTA"/>
| award2Pub = [[GameTrailers]]
| award2 = Best New IP<ref>{{cite web|author=GameTrailers |url=https://www.youtube.com/watch?v=iRWLfEHZ5I4 |title=[Game of the Year Awards 2011] Best New IP |publisher=[[YouTube]] |date=27 December 2011 |access-date=28 January 2018}}</ref>
| award3Pub = [[GameSpot]]
| award3 = Best Atmosphere<ref>{{cite web|url=http://www.gamespot.com/best-of-2011-special/awards/index.html?page=9 |title=Best Atmosphere – GameSpot's Best of 2011 Special Achievements |website=GameSpot |date=4 January 2012 |archive-url=https://web.archive.org/web/20120203110539/http://www.gamespot.com/best-of-2011-special/awards/index.html?page=9|archive-date=3 February 2012|url-status=dead|access-date=3 February 2012}}</ref>
| award4Pub = [[Eurogamer]]
| award4 = 11th Best Game of the Year<ref>{{cite web|url=http://www.eurogamer.net/articles/2011-12-20-eurogamer-readers-top-50-games-of-2011-article |title=Eurogamer Readers' Top 50 Games of 2011 |website=Eurogamer |date=1 January 2012 |access-date=3 February 2012}}</ref>
}}
}}


''L.A. Noire'' received "generally favorable reviews" from critics, according to review aggregator [[Metacritic]].<ref name="MC PS3"/><ref name="MC 360"/> It was praised for its facial animation,<ref name="Giant Bomb Review"/><ref name="GameTrailers Review"/><ref name="Joystiq Review"/> narrative,<ref name="Giant Bomb Review"/><ref name="GameSpy Review"/><ref name="Guardian Review"/> characters and performances,<ref name="Game Informer Review"/><ref name="Edge Review"/><ref name="GameSpy Review"/> music,<ref name="GameSpot Review"/><ref name="Joystiq Review"/><ref name="Eurogamer Review p1"/> world design,<ref name="GameSpot Review"/><ref name="Eurogamer Review p3"/><ref name="GamePro Review p2"/> and interrogation gameplay,<ref name="Giant Bomb Review"/><ref name="Game Informer Review"/><ref name="IGN Review"/> though responses to the shooting and driving mechanics were mixed.<ref name="Giant Bomb Review"/><ref name="Eurogamer Review p2"/><ref name="GameTrailers Review"/><ref name="GamePro Review p2"/> ''[[The Guardian]]''{{'}}s Steve Boxer described it as a "breakthrough for games";<ref name="Guardian Review"/> ''[[Edge (magazine)|Edge]]'' felt that most elements are achieved better by other games, but that "few developers have brought such a diffuse set of genres together so atmospherically, stylishly or cohesively".<ref name="Edge Review"/> ''[[GameTrailers]]'' wrote that it "sets a new standard for storytelling in video games", though noted some overall limitations compared to other games.<ref name="GameTrailers Review"/>
''L.A. Noire'' received "generally favorable" reviews from critics, according to [[review aggregator]] [[Metacritic]].<ref name="MCPS3"/><ref name="MC360"/><ref name="MCPC"/> ''L.A. Noire'' has been widely praised for its advances in storytelling and facial animation technology.<ref>{{cite web|url=http://www.industrygamers.com/news/la-noire-currently-tracking-40-behind-red-dead-redemption/ |title=LA Noire Currently Tracking 40% Behind Red Dead Redemption |publisher=IndustryGamers |date=15 June 2011 |access-date=18 July 2011|archive-url=https://web.archive.org/web/20110829060111/http://www.industrygamers.com/news/la-noire-currently-tracking-40-behind-red-dead-redemption|archive-date=29 August 2011}}</ref>


Reviewers praised the game's facial animation, with several stating that it is the best in any video game.<ref name="Giant Bomb Review"/><ref name="GameTrailers Review"/><ref name="Guardian Review"/> ''GameTrailers'' wrote that "it allows a level of emoting that's never been seen in interactive entertainment".<ref name="GameTrailers Review"/> Matt Liebl of ''GameZone'' felt that the interrogation mechanic would have been unrealistic without the use of MotionScan.<ref name="GameZone Review"/> ''[[Joystiq]]''{{'}}s [[Justin McElroy]] considered the technology "nothing short of revolutionary", noting that it allowed the player to view "an actor's entire performance";<ref name="Joystiq Review"/> ''Edge'' found that it added a "human element" to the interrogations.<ref name="Edge Review"/> Some reviewers found that the body animations failed to match the faces, sometimes failing to bridge the [[uncanny valley]], but felt that the effect added to the realism and subtlety of performances.<ref name="GameSpot Review"/><ref name="Eurogamer Review p2"/><ref name="GameSpy Review"/><ref name="OXM Review"/>
The first review was published by UK newspaper ''[[The Guardian]]'', which awarded ''L.A. Noire'' a perfect score, praising its similarity to film.<ref name="GuardianReview"/> GameZone also compared the game to [[Classical Hollywood cinema|older movies]] and felt that its attention to detail set it apart from other games.<ref name="GameZoneReview"/> ''[[PlayStation: The Official Magazine]]'' compared ''L.A. Noire'' to an [[AMC (TV channel)|AMC]] television series that slowly builds and gets viewers hooked.<ref name="PTOM"/>


''[[GameSpy]]''{{'}}s Ryan Scott considered ''L.A. Noire'' to be "one of the strongest stories Rockstar's ever published",<ref name="GameSpy Review"/> and ''[[Giant Bomb]]''{{'}}s Brad Shoemaker called it "among the best in the business", citing its cohesiveness and tension near its climax.<ref name="Giant Bomb Review"/> Liebl of ''GameZone'' thought that the focus on narrative and performances excelled the game over Rockstar's action-oriented titles.<ref name="GameZone Review"/> Boxer of ''The Guardian'' praised the narrative's pacing and arc;<ref name="Guardian Review"/> Carolyn Petit of ''[[GameSpot]]'' found that the game's later chapters made the slower pace of the early story more worthy.<ref name="GameSpot Review"/> ''[[GamePro]]''{{'}}s Will Herring similarly lauded the game's final act, noting the narrative's accuracy in its portrayal of Los Angeles;<ref name="GamePro Review p2"/> conversely, some reviewers felt that the game became less interesting towards the end,<ref name="GameTrailers Review"/><ref name="OXM Review"/> and some found that it became repetitive.<ref name="IGN Review"/><ref name="Edge Review"/> Hilary Goldstein of ''[[IGN]]'' wrote that the cases that strayed from the formula—particularly the Homicide desk—were among the best, though noted that the game failed to reach the emotional heights of ''[[Heavy Rain]]''.<ref name="IGN Review"/>
''[[Edge (magazine)|Edge]]'' praised the facial technology, and pointed out that while there are no other major aspects of the game that had not been done better elsewhere, the fact that Team Bondi had brought together such a wide range of game genres in such a stylish, atmospheric, and cohesive manner was an achievement that few developers had managed.<ref name="EdgeReview"/> [[GameSpot]]'s Carolyn Petit praised the game's investigation system and overall style,<ref name="Gamespot-Review"/> while ''[[GamesMaster (magazine)|GamesMaster]]'' concluded that ''L.A. Noire'' is the most mature Rockstar open-world game.<ref>{{cite magazine|date=July 2011|title=L.A. Noire (PS3)|magazine=[[GamesMaster (magazine)|GamesMaster]]|page=74}}</ref>


Petit of ''GameSpot'' found Phelps's character development "fascinating",<ref name="GameSpot Review"/> though Herring of ''GamePro'' wrote that his rapport with his partners made the game more interesting.<ref name="GamePro Review p2"/> ''Giant Bomb''{{'}}s Shoemaker felt that the character's dialogue made them feel appropriate to the setting.<ref name="Giant Bomb Review"/> Critics lauded the cast's performances, with particular praise for Aaron Staton, John Noble, Andrew Connolly, and Michael McGrady;<ref name="Game Informer Review"/><ref name="GameSpy Review"/><ref name="GameZone Review"/><ref name="Joystiq Review"/> ''Edge'' felt that Connolly "dominated any scene he's in".<ref name="Edge Review"/> Some reviewers found that the performances made the characters feel more believable and convincing;<ref name="GameSpy Review"/><ref name="GamePro Review p1"/> ''IGN''{{'}}s Goldstein praised the actors' mannerisms.<ref name="IGN Review"/> ​Ryan McCaffrey of ''[[Official Xbox Magazine]]'' (''OXM'') wrote that the performances made it "a hell of a great drama to watch unfold";<ref name="OXM Review"/> similarly, McElroy of ''Joystiq'' felt that they made it one of the "most compelling video game stories ever".<ref name="Joystiq Review"/> ''[[Eurogamer]]''{{'}}s Oli Welsh wrote that Staton as Phelps "does his best with a dry character".<ref name="Eurogamer Review p3"/>
''[[Official Xbox Magazine]]'' said that the game was the closest thing the [[Xbox 360]] had to ''[[Heavy Rain]]'', but noted that it was "flawed".<ref name="OXM"/> [[IGN]] also thought ''L.A. Noire'' resembled ''[[Heavy Rain]]'', albeit a poorer version. They did feel that the game "almost succeeds" at creating a new structure for video games.<ref name="IGN-Review"/> ''[[Joystiq]]'' stated that "''L.A. Noire'' may not always be 'fun' in the traditional sense, but it's also unsatisfied with being 'merely fun', and the result of that aspiration is something that no one who cares about video games should miss."<ref name="JReview"/>


[[File:L.A. Noire - Los Angeles.jpg|left|thumb|upright=1.2|The recreation of [[Los Angeles]] in ''L.A. Noire'' received praise, considered by many critics to be the "star" of the game.<ref name="GameSpot Review"/><ref name="Eurogamer Review p3"/><ref name="GamePro Review p2"/>]]
Despite the overall positive reception, some reviewers thought that the game had too many redundancies in the cases and left too little control to the player,<ref name="IGN-Review"/> leading to the game being boring at times.<ref name="GI"/> Although [[1UP.com|1UP]] gave it a perfect score, they also warned that the extended-cut scenes in the game could make some players feel they lost control of the action.<ref>{{cite web |last=Atienza |first=Jobert |url=http://www.1up.com/reviews/la-noire-review?pager.offset=0 |title=L.A. Noire Review |website=[[1UP.com]] |date=16 May 2011 |access-date=17 May 2011 |quote=''Gamers who had soured on more "cinematic" games like Heavy Rain or Metal Gear Solid 4 may get a little annoyed at the film-inspired cut-scenes in L.A. Noire. While most of the cinematics last only a minute or so, there're a lot of them. It eventually becomes more like watching an interactive movie, with the game only demanding that I hop in the car and drive to the next location in order to trigger another cut-scene'' |url-status=dead |archive-url=https://web.archive.org/web/20120204071335/http://www.1up.com/reviews/la-noire-review?pager.offset=0 |archive-date=4 February 2012}}</ref> [[GameTrailers]] concluded that the game's repetition dragged down, but that it was still an overall positive experience that focused more on the characters than other games.<ref name="GTR"/>


Many reviewers found Los Angeles to be the "star" of the game,<ref name="GameSpot Review"/><ref name="Eurogamer Review p3"/><ref name="GamePro Review p2"/> with praise directed at the generally accurate recreation of the city in 1947.<ref name="GameTrailers Review"/><ref name="Joystiq Review"/><ref name="OXM Review"/> ''Eurogamer''{{'}}s Welsh compared it to Rockstar's ''[[Grand Theft Auto: San Andreas]]'' (2004) and ''[[Midnight Club: Los Angeles]]'' (2008), noting that "it's the fastidious period detail that really impresses this time".<ref name="Eurogamer Review p1"/> Shoemaker of ''Giant Bomb'' wrote that the historical elements greatly benefited the overall tone and atmosphere, granting authenticity to the narrative.<ref name="Giant Bomb Review"/> ''GamePro''{{'}}s Herring called it "one of the richest and most impressively rendered video game environments".<ref name="GamePro Review p2"/> Matt Helgeson of ''[[Game Informer]]'' lauded the attention to detail, but felt that it lacked the feeling of interactivity of Liberty City from Rockstar's ''[[Grand Theft Auto IV]]'' (2008).<ref name="Game Informer Review"/> Petit of ''GameSpot'' said that the "outstanding" art direction made the game more memorable, but that the believability of the open world was marred by the awkward dialogue of the non-playable pedestrians.<ref name="GameSpot Review"/>
Responding to criticism that accused the characters' bodies of being lifeless, despite the game's use of motion capture, Brendan McNamara, the game's director and writer, defended the game in an interview with ''Eurogamer''. McNamara felt that people were responding to the realism in the faces and it made the bodies look lifeless by comparison because of the lack of animation on characters' clothing. In the same interview McNamara also noted that Phelps responds aggressively to certain prompts because the game was originally written as "coax, force, and lie". When the game came out, it was changed to "truth, doubt, or lie" which made Phelps commonly take awkward stances from what the player expected.<ref name="EG2011_11_09"/>


Reviewers lauded the game's original score. Welsh of ''Eurogamer'' opined that it contributed to the overall atmosphere, comparing it favourably to the "ominous swells" of ''[[Taxi Driver]]'' (1976) and the "signature muted brass" of ''[[L.A. Confidential]]'' (1997).<ref name="Eurogamer Review p1"/> ''GameSpot''{{'}}s Petit concurred that it successfully evoked some of the best music of film noir,<ref name="GameSpot Review"/> and ''Joystiq''{{'}}s McElroy praised its authenticity to the time period.<ref name="Joystiq Review"/> Helgeson of ''Game Informer'' felt that the game effectively balances jazz tracks from the 1940s with a "mournful score".<ref name="Game Informer Review"/> ''Giant Bomb''{{'}}s Shoemaker wrote that the "big-orchestra score feels completely appropriate for the setting and subject matter", and appreciated the music notes used during investigations.<ref name="Giant Bomb Review"/>
At the 2012 BAFTA Video Game Awards, ''L.A. Noire'' won the award for Best Original Score,<ref name="BAFTA"/> the game was also nominated in seven other categories, including Best Game.<ref>{{cite web|author=Staff |url=https://www.gamespot.com/articles/arkham-city-la-noire-lead-bafta-nominations/1100-6350525/ |title=Arkham City, L.A. Noire lead BAFTA nominations |work=GameSpot |date=16 February 2012 |access-date=16 June 2015}}</ref> The [[Nintendo Switch]] and VR versions were nominated for Best Remake/Remaster in IGN's Best of 2017 Awards,<ref>{{cite web|url=http://www.ign.com/wikis/best-of-2017-awards/Best_Remake/Remaster |title=Best of 2017 Awards: Best Remake/Remaster |website=IGN |date=20 December 2017 |access-date=28 January 2018}}</ref> and for the Tappan Zee Bridge Award for Best Remake at the New York Game Awards 2018,<ref>{{cite web |last=Whitney |first=Kayla |url=https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |title=Complete list of winners of the New York Game Awards 2018 |publisher=[[AXS (company)|AXS]] |date=25 January 2018 |access-date=28 January 2018}}</ref> while the VR version itself was nominated for "Best VR Audio" at the 16th Annual Game Audio Network Guild Awards.<ref>{{cite web |url=http://www.audiogang.org/2018-awards/ |title=2018 Awards |publisher=Game Audio Network Guild |access-date=14 April 2018}}</ref>


''Game Informer''{{'}}s Helgeson considered the interrogations "the most compelling aspect of ''L.A. Noire''";<ref name="Game Informer Review"/> ''IGN''{{'}}s Goldstein concurred, comparing them to dialogue-heavy scenes from [[Role-playing video games|role-playing games]].<ref name="IGN Review"/> Shoemaker of ''Giant Bomb'' favourably compared the interrogations to the [[Dialogue tree|dialogue choices]] of ''[[Mass Effect 2]]'', noting that they provide new energy to each case.<ref name="Giant Bomb Review"/> Petit of ''GameSpot'' found that the interrogations became more interesting once the player received more autonomy.<ref name="GameSpot Review"/> ''OXM''{{'}}s McCaffrey appreciated the "vigor" brought to the game by the interrogations, but criticised their passive nature of simply listening and pressing a single button.<ref name="OXM Review"/> Some reviewers considered the system flawed due to its vague and sometimes illogical choices.<ref name="Edge Review"/><ref name="Eurogamer Review p3"/> Critics were divided on the game's investigation elements: ''GameSpot''{{'}}s Petit called it "compelling" and praise the rich details,<ref name="GameSpot Review"/> while ''Eurogamer''{{'}}s Welsh called it "clunky" and "laborious";<ref name="Eurogamer Review p2"/> Helgeson of ''Game Informer'' felt that they became repetitive over the course of the game, feeling "more like an [[Easter egg hunt]] than an actual investigation",<ref name="Game Informer Review"/> while Liebl of ''GameZone'' criticised the lack of significant penalty.<ref name="GameZone Review"/>
===Sales===
On the day of the game's U.S. release, shares in Take-Two Interactive, Rockstar Games' parent company, closed up 7.75% on the day; a three-year high for the company. The rise was attributed to the positive reviews that ''L.A. Noire'' had been receiving.<ref>{{cite web|last=Citizen |first=Jessica |url=https://www.vg247.com/2011/05/18/l-a-noire-gives-much-needed-boost-to-take-two-shares/ |title=L.A. Noire gives much-needed boost to Take-Two shares |website=[[VG247]] |date=18 May 2011 |access-date=23 May 2011}}</ref> In the last available figures from February 2012, the game had shipped almost 5 million copies.<ref name="Take2_Q3_2012"/>


Several critics commented on the game's action sequences and driving controls. ''Eurogamer''{{'}}s Welsh found the foot-chases to be "memorable and fun", comparing them to [[Police procedural|police television shows]],<ref name="Eurogamer Review p2"/> while ''Game Informer''{{'}}s Helgeson wrote that they became "predictable and repetitive".<ref name="Game Informer Review"/> Most reviewers considered the core gameplay to be simple to understand,<ref name="GameSpot Review"/><ref name="IGN Review"/><ref name="Guardian Review"/> though ''GameZone''{{'}}s Liebl felt that this lessened the experience,<ref name="GameZone Review"/> and ''GameTrailers'' described the controls as "floaty" and "imprecise".<ref name="GameTrailers Review"/> Petit of ''GameSpot'' found the cars to be "responsible and swift",<ref name="GameSpot Review"/> and Shoemaker of ''Giant Bomb'' called the car chases his favourite aspect of the action sequences;<ref name="Giant Bomb Review"/> other reviewers generally concurred,<ref name="OXM Review"/> though some felt that the driving was less impressive outside of car chases.<ref name="Eurogamer Review p2"/><ref name="Edge Review"/> Critics generally agreed that the game's shooting mechanics were competent but simple;<ref name="Giant Bomb Review"/><ref name="Game Informer Review"/><ref name="GameSpot Review"/> some found the controls awkward or repetitive,<ref name="Eurogamer Review p2"/><ref name="GameTrailers Review"/> while others considered it lacklustre compared to Rockstar's ''[[Grand Theft Auto]]'' and ''Red Dead Redemption''.<ref name="Edge Review"/><ref name="Guardian Review"/> ''GamePro''{{'}}s Herring, however, called it "memorable" and "rewarding".<ref name="GamePro Review p2"/>
According to [[NPD Group]], ''L.A. Noire'' was the best-selling game in the United States in May 2011,<ref>{{cite web|last=Graft |first=Kris |url=https://www.gamasutra.com/view/news/35201/NPD_May_US_Retail_Game_Industry_Sales_Lowest_Since_Oct_06.php |title=NPD: May U.S. Retail Game Industry Sales Lowest Since Oct. '06 |website=[[Gamasutra]] |date=13 June 2011 |access-date=27 June 2011}}</ref> at 899,000 copies across the PlayStation 3 and Xbox 360.<ref>{{cite web |last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2011-06-14-la-noire-sales-below-our-estimate |title=LA Noire sales 'below our estimate' |website=Eurogamer |date=14 June 2011}}</ref>


{{Video game reviews
''L.A. Noire'' went straight to top of the UK games chart and became the fastest-selling new [[intellectual property]] in the UK<ref>{{cite web|last=Cullen |first=Johnny |url=https://www.vg247.com/2011/05/23/uk-charts-la-noire-becomes-fastest-selling-new-ip-ever/ |title=UK charts: LA Noire becomes fastest-selling new IP ever |website=VG247 |date=23 May 2011 |access-date=23 May 2011}}</ref><ref>{{cite web|last=Sterling |first=Jim |url=https://www.destructoid.com/58-of-l-a-noire-sales-on-xbox-360-42-on-ps3-201813.phtml |title=58% of L.A. Noire sales on Xbox 360, 42% on PS3 |website=[[Destructoid]] |date=23 May 2011}}</ref> (a record it held until the 2014 release of ''[[Watch Dogs (video game)|Watch Dogs]]'').<ref>{{cite web|last=Phillips |first=Tom |url=http://www.eurogamer.net/articles/2014-06-02-watch-dogs-is-the-biggest-new-ip-launch-in-the-uk-ever |title=Watch Dogs is the biggest new IP launch in the UK ever |website=Eurogamer |date=2 June 2014 |access-date=25 June 2014}}</ref> It stayed top of the UK game chart for three weeks.<ref>{{cite web|last=Sliwinski |first=Alexander |url=https://www.engadget.com/2011/06/06/la-noire-guilty-of-being-uk-sales-winner-for-third-week/ |title=LA Noire guilty of being UK sales winner for third week in a row |publisher=Engadget (Joystiq) |date=6 June 2011 |access-date=25 June 2014}}</ref> In Australia, video game stores in major cities reported that the game was going out of stock after a week.<ref>{{cite news|last=Ramadge |first=Andrew |url=http://www.news.com.au/technology/gaming/cant-wait-to-go-hunting-for-clues-in-la-noire-youll-have-to-hunt-around-for-a-copy-first/story-e6frfrt9-1226061907016 |title=Can't wait to go hunting for clues in LA Noire? You'll have to hunt around for a copy first |work=[[news.com.au]] |date=24 May 2011 |access-date=25 June 2014}}</ref> ''L.A. Noire'' was released in Japan on 7 July and sold a combined 71,057 units on PlayStation 3 and Xbox 360. The PlayStation 3 version topped the chart, with 58,436 units sold, and the Xbox 360 version moved 12,621 units.<ref>{{cite web|last=Nunneley |first=Stephany |url=https://www.vg247.com/2011/07/13/japanese-charts-%E2%80%93-l-a-noire-debuts-psp-hits-the-top-once-more/ |title=Japanese charts – L.A. Noire debuts, PSP hits the top once more |website=VG247 |date=13 July 2011}}</ref><ref>{{cite web|author=Ishaan |url=http://www.siliconera.com/2011/07/13/this-week-in-sales-l-a-noire-takes-the-lead/ |title=This Week In Sales: L.A. Noire Takes The Lead |publisher=[[Siliconera]] |date=13 July 2011 |access-date=13 July 2011}}</ref>
| title = Microsoft Windows version
| state = collapsed
| MC = 83/100<ref name="MC PC"/>
| Gamekult = 7/10<ref name="Gamekult Review PC"/>
| GSpot = 9/10<ref name="GameSpot Review PC"/>
| GSpy = {{Rating|3|5}}<ref name="GameSpy Review PC"/>
| IGN = 8.5/10<ref name="IGN Review PC"/>
| XGN = 9/10<ref name="XGN Review PC"/>
}}


''L.A. Noire''{{'}}s Microsoft Windows release also received "generally favorable reviews", according to Metacritic.<ref name="MC PC"/> ''GameSpot''{{'}}s Petit and ''[[XGN]]''{{'}}s Joeri Hertogs considered it the best version of the game due to the inclusion of all DLC cases.<ref name="GameSpot Review PC"/><ref name="XGN Review PC"/> Carlos Leiva of ''Vandal'' lauded the higher resolution textures, increased [[draw distance]]s, additional environmental designs, and stable performance.<ref name="Vandal Review PC"/> Nathan Grayson of ''GameSpy'' appreciated the improvements, but ultimately considered it "a pretty bare-bones PC port";<ref name="GameSpy Review PC"/> Tommaso Pugliese of ''Multiplayer.it'' echoed this sentiment, feeling that the changes from the console release were minimal and the controls were made worse with a keyboard and mouse.<ref name="Multiplayer.it Review PC"/> Anthony Gallegos of ''IGN'' felt that the port could use additional optimisation, citing some technical problems;<ref name="IGN Review PC"/> Matthieu Hurel of ''Gamekult'' was similarly disappointed by the lack of improvements in the Windows version.<ref name="Gamekult Review PC"/> Will Garrido of ''FiringSquad'' criticised the port's performance, controls, lack of graphical improvements, and required installation of the Rockstar Games Social Club, and wrote that the game [[Crash (computing)|crashed]] several times.<ref name="FiringSquad Review PC"/>
==Possible sequel==
On 22 May 2011, McNamara said that a sequel to ''L.A. Noire'' would take less than the five years it took to develop the first as the technology already exists. He also stated that they were considering using the MotionScan technology for full body performances rather than only faces.<ref>{{cite web|author=John Gaudiosi |url=http://www.gamerlive.tv/article/brendan-mcnamara-explains-why-la-noire-2-won%E2%80%99t-take-long-make |title=Brendan McNamara Explains Why LA Noire 2 Won't Take as Long to Make |publisher=GamerLive.TV |date=16 May 2011 |archive-url=https://web.archive.org/web/20120423060617/http://www.gamerlive.tv/article/brendan-mcnamara-explains-why-la-noire-2-won%E2%80%99t-take-long-make|archive-date =23 April 2012|url-status=dead |access-date=24 May 2011}}</ref><ref>{{cite web|last=Cullen |first=Johnny |url=http://www.vg247.com/2011/05/23/mcnamara-la-noire-sequel-wont-take-five-years-to-make/ |title=McNamara: Future Team Bondi projects won't take five years to make |website=VG247 |date=23 May 2011 |access-date=25 June 2014}}</ref> The same week, in an investor conference call, Take-Two Interactive CEO Strauss Zelnick said that ''L.A. Noire'' was "a very successful release" and that they "have every reason to believe that ''L.A. Noire'' is another strong franchise for this company". He reiterated that they "do see ''L.A. Noire'' as a powerful new franchise".<ref>{{cite web|url=http://www.gamasutra.com/view/news/34816/TakeTwo_LA_Noire_First_Week_Very_Successful.php |title=News – Take-Two: L.A. Noire First Week 'Very Successful' |website=Gamasutra |access-date=25 May 2011}}</ref>


==== Re-release ====
During an investor call in November 2011, Zelnick re-iterated the importance of the game to Take-Two, stating that the game "has become an important franchise for the company." He announced that the game was Take-Two's "most successful new release" in the past fiscal year and had become a key property in its portfolio.<ref>{{cite web|last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2011-11-08-take-two-la-noire-has-become-an-important-franchise |title=Take-Two: LA Noire "has become an important franchise" |publisher=Eurogamer.net |date=20 May 2011 |access-date=9 November 2011}}</ref> Also in November 2011, it was announced that McNamara's next game would be titled ''[[Whore of the Orient]]'', described as "one of the great untold stories of the 20th century". It was to be developed by KMM Interactive Entertainment, a studio set up by [[Kennedy Miller Mitchell]] after acquiring most Team Bondi assets in August 2011,<ref>{{cite web|url=http://kotaku.com/5862886/the-whore-of-the-orient-is-the-next-game-from-la-noires-creator |title=The Whore of the Orient is the Next Game From LA Noire's Creator |website=Kotaku |first=Luke |last=Plunkett |date=28 November 2011 |url-status=dead |archive-url=https://web.archive.org/web/20111130182535/http://kotaku.com/5862886/the-whore-of-the-orient-is-the-next-game-from-la-noires-creator |archive-date=30 November 2011}}</ref> but was confirmed to be cancelled in June 2016.<ref>{{cite web |url=http://www.pcgamer.com/whore-of-the-orient-the-spiritual-successor-to-la-noire-isnt-going-to-happen/ |title=Whore of the Orient, the spiritual successor to LA Noire, isn't going to happen |last=Chalk |first=Andy |work=[[PC Gamer]] |date=25 June 2016 |access-date=27 June 2016}}</ref>
{{Video game reviews
| title = Re-release | NS = true | XONE = true | PS4 = true
| MC_NS = 79/100<ref name="MC NS"/>
| MC_XONE = 77/100<ref name="MC XONE"/>
| MC_PS4 = 76/100<ref name="MC PS4"/>
| GSpot_NS = 7/10<ref name="GameSpot Review NS"/>
| GameZone_NS = 8.5/10<ref name="GameZone Review NS"/>
| GameZone_XONE = 8/10<ref name="GameZone Review XONE"/>
| IGN_NS = 8/10<ref name="IGN Review NS"/>
| OPMUK_PS4 = 7/10<ref name="OPM Review PS4"/>
| OXMUK_XONE = 7/10<ref name="OXM Review XONE"/>
| PSQ_PS4 = 8/10<ref name="Push Square Review PS4"/>
}}


''L.A. Noire''{{'}}s re-release on Nintendo Switch, PlayStation 4, and Xbox One received "generally favorable reviews", according to Metacritic.<Ref name="MC NS"/><ref name="MC XONE"/><ref name="MC PS4"/> Sam Brooke of ''[[Push Square]]'' wrote that the re-release was "certainly worth its asking price",<ref name="Push Square Review PS4"/> and Matt Espineli of ''GameSpot'' declared that "it's well worth replaying or experiencing for the first time".<ref name="GameSpot Review NS"/> ''[[Gameplanet]]''{{'}}s Toby Berger considered the Switch version an effective showcase for the console.<ref name="Gameplanet Review NS"/>
On 13 February 2012, Rockstar Games answered numerous fan questions about their games, including a question regarding the future of the ''L.A. Noire'' franchise. Rockstar said that they are "considering what the future may hold for ''L.A. Noire'' as a series", adding that they "don't always rush to make sequels". They also announced that no further DLC or additional content would be developed for the current edition.<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/20351/asked-answered-max-payne-3-and-more.html |title=Asked & Answered: Max Payne 3 and More... |publisher=Rockstar Games |date=13 February 2012 |access-date=23 May 2012}}</ref> In March 2013, Karl Slatoff, chief operating officer of Take-Two Interactive, revealed that the company had an "extensive pipeline of unannounced titles in development" and mentioned that the ''L.A. Noire'' franchise was important to the company.<ref>{{cite web|url=http://www.gamespot.com/articles/take-two-has-extensive-pipeline-of-unannounced-titles-in-development/1100-6404968/ |title=Take-Two has 'extensive pipeline' of unannounced titles in development |website=[[GameSpot]] |last=Makuch |first=Eddie |date=7 March 2013|access-date=7 April 2013}}</ref>


The graphical upgrades divided critics—some felt that the re-release had significantly upgraded the original game,<ref name="Gameplanet Review NS"/><ref name="Nintendo Life Review NS"/> while others felt that it contained few differences, especially on the Nintendo Switch version<ref name="GameRevolution Review NS"/><ref name="Vandal Review NS"/>—though most concurred that the Switch version suffered from some dips in [[frame rate]] or other performance issues;<ref name="IGN Review NS"/><ref name="Nintendo Life Review NS"/><ref name="GameRevolution Review NS"/><ref name="Multiplayer.it Review NS"/> Berger of ''Gameplanet'' felt that it "doesn't occur often enough to detract much from the overall experience".<ref name="Gameplanet Review NS"/> ''Push Square''{{'}}s Brooke appreciated the upgraded visuals, particularly praising the new lighting engine.<ref name="Push Square Review PS4"/> Some critics noted that the sharper textures and increased draw distances had emphasised the game's outdated visuals;<ref name="Multiplayer.it Review NS"/><ref name="Game Informer Review NS"/><ref name="TGM Review NS"/> Ben Tyrer of ''[[PlayStation Official Magazine – UK]]'' (''OPM'') felt that the facial capture looked "low-res when compared to the rest of the world",<ref name="OPM Review PS4"/> and Dave Meikleham of ''OXM'' said that the increased visuals "can't disguise" the poor character design.<ref name="OXM Review XONE"/>
==Notes==

The addition of Joy-Con controls and touchscreen support for the Nintendo Switch also divided critics. Cody Perez of ''GameRevolution'' considered the Joy-Con controls a "welcome addition", and felt that the touchscreen support made the investigations more [[user friendly]];<ref name="GameRevolution Review NS"/> Simone Pettine of ''Multiplayer.it'' corroborated the latter, stating that the game's existence on the Switch proved that it was possible for other games.<ref name="Multiplayer.it Review NS"/> ''[[Destructoid]]''{{'}}s Chris Carter was intrigued by the touchscreen controls,<ref name="Destructoid Review NS"/> while ''IGN''{{'}}s [[Alanah Pearce]] found the motion controls "precise enough" to correspond with the in-game animations.<ref name="IGN Review NS"/> Conversely, Chris James of ''[[Pocket Gamer]]'' called the Switch controls "lazy and pointless", questioning why Rockstar highlighted them in the game's marketing.<ref name="Pocket Gamer Review NS"/> Some reviewers noted a preference for the original controller setup.<ref name="GameSpot Review NS"/><ref name="Vandal Review NS"/>

Some critics commented on the additions and changes to the re-releases. ''Push Square''{{'}}s Brooke considered the change of the interrogation responses{{efn|name=Truth}} to be "more fitting" to Phelps's dialogue.<ref name="Push Square Review PS4"/> Damien McFerran of ''[[Nintendo Life]]'' and Espineli of ''GameSpot'' found that the change was an improvement, but that they remained too vague;<ref name="GameSpot Review NS"/><ref name="Nintendo Life Review NS"/> several other critics concurred that the responses were ambiguous.<ref name="OPM Review PS4"/><ref name="OXM Review XONE"/><ref name="Destructoid Review NS"/> ''OPM''{{'}}s Tyrer named the addition of the [[Photo Mode]] a highlight of the re-release,<ref name="OPM Review PS4"/> while ''Multiplayer.it''{{'}}s Tommaso Pugliese found it misplaced.<ref name="Multiplayer.it Review PS4"/>

{{clear}}

==== ''The VR Case Files'' ====
{{Video game reviews
| title = ''The VR Case Files''
| MC = (PC) 82/100<ref name="MC VR PC"/><br />(PS4) 81/100<ref name="MC VR PS4"/>
| Destruct = 9/10<ref name="Destructoid Review VR"/>
| GSpot = 8/10<ref name="GameSpot Review VR"/>
| GStar = 81/100<ref name="GameStar Review VR p4"/>
| IGN = 8.5/10<ref name="IGN Review VR"/>
}}

''L.A. Noire: The VR Case Files'' received "generally favorable reviews", according to Metacritic.<ref name="MC VR PC"/><ref name="MC VR PS4"/> Dan Stapleton of ''IGN'' concluded that it felt "less like a port and more like something that was always meant to be played this way",<ref name="IGN Review VR"/> while Jimmy Thang of ''GameSpot'' said that it "raises the bar for what a good VR port should look like".<ref name="GameSpot Review VR"/> ''[[The Daily Telegraph|The Telegraph]]''{{'}}s Tom Hoggins called it an "interesting, reactive, and largely accomplished virtual reality adaption" of the game,<ref name="Telegraph Review VR"/> and ''Gamer.nl''{{'}}s Wilbert Meetsma compared it to a [[greatest hits album]].<ref name="Gamer.nl Review VR"/>

[[File:L.A. Noire The VR Case Files - driving.gif|left|thumb|upright=1.2|Driving in ''The VR Case Files'' received mixed responses; some critics found them accurate and well-designed,<ref name="GameSpot Review"/><ref name="Gamer.nl Review VR"/> while others found them unsuccessful and gimmicky.<ref name="Telegraph Review VR"/><ref name="GameStar Review VR p2"/>]]

Several critics praised the control scheme in virtual reality. ''GameSpot''{{'}}s Thang found that it made the player reconsider the evidence they discover,<ref name="GameSpot Review VR"/> and ''The Telegraph''{{'}}s Hoggins felt that the exploration "makes a great deal more sense".<ref name="Telegraph Review VR"/> Meetsma of ''Gamer.nl'' considered the walking mechanic an effective illusion;<ref name="Gamer.nl Review VR"/> Alfonso Arribas of ''Vandal'' appreciated the control scheme's realism.<ref name="Vandal Review VR"/> Conversely, some critics felt that the movement controls were unreliable or imprecise;<ref name="GameSpot Review VR"/><ref name="IGN Review VR"/><ref name="PC Games Review VR"/> Lukas Schmid and Rebecca Döllner of ''PC Games'' criticised the HTC Vive controllers and the game's unpredictable object physics.<ref name="PC Games Review VR"/>

''GameSpot''{{'}}s Thang found that the driving controls "works as well as you'd hope", particularly applauding the chase sequences.<ref name="GameSpot Review VR"/> Meetsma of ''Gamer.nl'' similarly felt that the driving controls were well-designed,<ref name="Gamer.nl Review VR"/> and Alfonso Arribas of ''Vandal'' wrote that they were precise and the sensitivity appropriate.<ref name="Vandal Review VR"/> In contract, ''IGN''{{'}}s Stapleton found them to be "imprecise but goofy fun to pantomime";<ref name="IGN Review VR"/> Daniel Feith of ''GameStar'' said that it was realistic, but ultimately felt like a gimmick that he eventually skipped.<ref name="GameStar Review VR p2"/> ''The Telegraph''{{'}}s Hoggins considered the driving to be the least successful feature of ''The VR Case Files'', though praised its detail,<ref name="Telegraph Review VR"/> and ''PC Games''{{'}}s Schmid and Döllner criticised it as uncomfortable.<ref name="PC Games Review VR"/>

Meetsma of ''Gamer.nl'' described the fistfights as one of the better elements of the game, despite taking up a small portion.<ref name="Gamer.nl Review VR"/> ''GameStar''{{'}}s Feith similarly found them enjoyable due to the simulated areas.<ref name="PC Games Review VR"/> ''GameSpot''{{'}}s Thang favourably compared the fistfights to a [[boxing]] minigame, deeming it appropriate and satisfying.<ref name="GameSpot Review VR"/> Hoggins of ''The Telegraph'' found them "pleasingly physical" but "a little clumsy", noting a preference for the gunfights.<ref name="Telegraph Review VR"/> ''Vandal''{{'}}s Arribas considered the shooting mechanics to be credible and precise,<ref name="Vandal Review VR"/> while ''IGN''{{'}}s Stapleton called it "pretty simple [[shooting gallery]] stuff", but respected the smaller details and gameplay features;<ref name="IGN Review VR"/> ''GameSpot''{{'}}s Feith felt that the aiming was "imprecise".<ref name="GameSpot Review VR"/>

''IGN''{{'}}s Stapleton praised the visuals of ''The VR Case Files'', noting that the new perspective grants more appreciation of the development and design, and that the facial animations are enhanced by the closer angle.<ref name="IGN Review VR"/> ''GameSpot''{{'}}s Thang wrote that "the graphics and artstyle work wonderfully in VR".<ref name="GameSpot Review VR"/> Meetsma of ''Gamer.nl'' felt that the facial animations remained effective, but that the overall design was less impressive, especially with the game's demanding [[system requirements]];<ref name="Gamer.nl Review VR"/> Feith of ''GameStar'' found that the faces had weakened in virtual reality.<ref name="GameStar Review VR p1"/> ''Vandal''{{'}}s Arribas opined that the graphics had worsened with age, emphasised by the perspective of virtual reality;<ref name="Vandal Review VR"/> ''PC Games''{{'}} Schmid and Döllner similarly felt that the game looked worse than the recent re-release, citing poor textures and performance issues.<ref name="PC Games Review VR"/>

=== Accolades ===
''L.A. Noire'' received nominations and awards from [[gaming publications]]. It was nominated for Best Graphics at the [[Spike Video Game Awards]], losing to ''[[Uncharted 3: Drake's Deception]]''.<ref name="Spike"/> The game received nine nominations at the 15th Annual [[Interactive Achievement Awards]],<ref name="DICE"/> and three at the 12th [[Game Developers Choice Awards]].<ref name="GDCA"/> It was nominated for four awards at the 10th Annual [[Game Audio Network Guild Awards]],<ref name="GANG Nom"/> of which it won Music of the Year.<ref name="GANG Win"/> Along with ''[[Batman: Arkham City]]'', it received the most nominations at the [[8th British Academy Games Awards]] with eight, including [[British Academy Games Award for Best Game|Best Game]] and [[British Academy Games Award for Performer|Performer]] for Staton;<ref name="BAFTA Nom"/> it ultimately won for Original Music.<ref name="BAFTA Win"/> The game was nominated for four awards by ''GameSpot'',<ref name="GameSpot Action/Adventure"/><ref name="GameSpot Character"/><ref name="GameSpot Ending"/> and won Best Atmosphere.<ref name="GameSpot Atmosphere"/> ​''L.A. Noire'' appeared on some lists of the best games of 2011, including ''[[Ars Technica]]'',<ref name="Ars Technica 2011"/> ''[[CNET]]'',<ref name="CNET 2011"/> [[CNN]],<ref name="CNN 2011"/> ''GameSpot'',<ref name="GameSpot 2011"/> ''The Guardian'',<ref name="Guardian 2011"/> ''[[Kotaku Australia]]'',<ref name="Kotaku 2011"/> and [[NPR]].<ref name="NPR 2011"/> The game's 2017 re-release was nominated for Best Remake/Remaster from ''[[IGN]]'',<ref name="IGN Remake"/> and for the Freedom Tower Award for Best Remake at the 7th Annual [[New York Game Awards]].<ref name="NYGA"/> ''The VR Case Files'' was nominated for Best VR Audio at the 16th Annual [[Game Audio Network Guild Awards]].<ref name="GANG 2018"/>

{| class="wikitable plainrowheaders sortable collapsible"
|-
! scope="col" | Award
! scope="col" | Date
! scope="col" | Category
! scope="col" | Recipient(s) and nominee(s)
! scope="col" | Result
! scope="col" class="unsortable" | {{Abbr|Ref.|Reference}}
|-
! scope="row" | [[Spike Video Game Awards]]
| 10 December 2011
| Best Graphics
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" | <ref name="Spike">{{cite web |url=https://kotaku.com/the-winners-and-nominees-of-the-2011-spike-video-game-a-5867018 |title=The Winners and Nominees of the 2011 Spike Video Game Awards |last=Good |first=Owen |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=11 December 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20190203084909/https://kotaku.com/the-winners-and-nominees-of-the-2011-spike-video-game-a-5867018 |archivedate=3 February 2019 |url-status=live }}</ref>
|-
! scope="row" rowspan="9" | [[Interactive Achievement Awards]]
| rowspan="9" | 9 February 2012
| Outstanding Achievement in Original Music Composition
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" rowspan="9" | <ref name="DICE">{{cite web |url=https://gamerant.com/15th-annual-interactive-achievement-awards-nominees/ |title=Uncharted 3 Leads Nominees For 15th Annual Interactive Achievement Awards |work=Game Rant |publisher=Valnet |date=13 January 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102035242/https://gamerant.com/15th-annual-interactive-achievement-awards-nominees/ |archivedate=2 November 2021 |url-status=live }}</ref>
|-
| Outstanding Achievement in Sound Design
| ''L.A. Noire''
| {{Nominated}}
|-
| Outstanding Achievement in Story
| ''L.A. Noire''
| {{Nominated}}
|-
| Outstanding Character Performance
| {{sort|Staton|[[Aaron Staton]] as Cole Phelps}}
| {{Nominated}}
|-
| Outstanding Achievement in Gaming
| ''L.A. Noire''
| {{Nominated}}
|-
| Adventure Game of the Year
| ''L.A. Noire''
| {{Nominated}}
|-
| Outstanding Achievement in Animation
| ''L.A. Noire''
| {{Nominated}}
|-
| Outstanding Achievement in Visual Engineering
| ''L.A. Noire''
| {{Nominated}}
|-
| Outstanding Achievement in Game Direction
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" rowspan="3" | [[Game Developers Choice Awards]]
| rowspan="3" | 7 March 2012
| Best Debut
| [[Team Bondi]]
| {{Nominated}}
| style="text-align:center;" rowspan="3" | <ref name="GDCA">{{cite web |url=https://www.polygon.com/gaming/2012/3/7/2853593/here-are-your-winners-of-the-2012-game-developers-choice-awards |title=Here are your winners of the 2012 Game Developers Choice Awards |last=Plante |first=Chris |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=7 March 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20130213084808/https://www.polygon.com/gaming/2012/3/7/2853593/here-are-your-winners-of-the-2012-game-developers-choice-awards |archivedate=13 February 2013 |url-status=live }}</ref>
|-
| Best Technology
| ''L.A. Noire''
| {{Nominated}}
|-
| Innovation Award
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" rowspan="4" | [[Game Audio Network Guild Awards]]
| rowspan="4" | 8 March 2012
| Music of the Year
| ''L.A. Noire''
| {{Won}}
| style="text-align:center;" | <ref name="GANG Win">{{cite web |url=https://www.mcvuk.com/development-news/10th-annual-g-a-n-g-award-winners/ |title=10th annual G.A.N.G. award winners |work=[[MCV/Develop]] |publisher=Biz Media |date=14 March 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20210322024830/https://www.mcvuk.com/development-news/10th-annual-g-a-n-g-award-winners/ |archivedate=22 March 2021 |url-status=live }}</ref>
|-
| Best Dialogue
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" rowspan="3" | <ref name="GANG Nom">{{cite web |url=https://www.engadget.com/2012-02-09-gang-announces-nominations-for-10th-annual-awards-in-game-audio.html |title=GANG announces nominations for 10th annual awards in game audio |last=Schramm |first=Mike |work=[[Engadget]] |publisher=[[AOL]] |date=9 February 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20210322025023/https://www.engadget.com/2012-02-09-gang-announces-nominations-for-10th-annual-awards-in-game-audio.html |archivedate=22 March 2021 |url-status=live }}</ref>
|-
| Best Original Vocal Song — Pop
| {{sort|Torched Song|[[Music of L.A. Noire|"Torched Song"]]}}
| {{Nominated}}
|-
| Best Audio Mix
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" rowspan="8" | [[British Academy Games Awards]]
| rowspan="8" | 16 March 2012
| Original Music
| ''L.A. Noire''
| {{Won}}
| style="text-align:center;" | <ref name="BAFTA Win">{{cite web |url=https://www.bbc.com/news/technology-17410379 |title=Video games Baftas 2012: winners in full |work=[[BBC News]] |publisher=[[BBC]] |date=16 March 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120413111454/https://www.bbc.com/news/technology-17410379 |archivedate=13 April 2012 |url-status=live }}</ref>
|-
| Artistic Achievement
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" rowspan="7" | <ref name="BAFTA Nom">{{cite web |url=https://www.eurogamer.net/articles/2012-02-16-2012-bafta-video-game-award-nominations-list |title=2012 BAFTA Video Game Award nominations list |last=Phillips |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=9 March 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120218194341/https://www.eurogamer.net/articles/2012-02-16-2012-bafta-video-game-award-nominations-list |archivedate=18 February 2012 |url-status=live }}</ref>
|-
| [[British Academy Games Award for Best Game|Best Game]]
| ''L.A. Noire''
| {{Nominated}}
|-
| [[British Academy Games Award for Debut Game|Debut Game]]
| ''L.A. Noire''
| {{Nominated}}
|-
| Game Innovation
| ''L.A. Noire''
| {{Nominated}}
|-
| [[British Academy Games Award for Performer|Performer]]
| {{sort|Staton|[[Aaron Staton]] as Cole Phelps}}
| {{Nominated}}
|-
| Story
| ''L.A. Noire''
| {{Nominated}}
|-
| [[Game (retailer)|GAME]] Award of 2011
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" | [[New York Game Awards]]
| 24 January 2018
| Freedom Tower Award for Best Remake
| ''L.A. Noire'' (Switch and VR)
| {{Nominated}}
| style="text-align:center;" | <ref name="NYGA">{{cite web |url=https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |title=Complete list of winners of the New York Game Awards 2018 |last=Whitney |first=Kayla |publisher=[[AXS (company)|AXS]] |date=January 25, 2018 |accessdate=May 3, 2021 |archiveurl=https://web.archive.org/web/20180127084050/https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |archivedate=January 27, 2018 |url-status=dead }}</ref>
|-
! scope="row" | [[Game Audio Network Guild Awards]]
| 22 March 2018
| Best VR Audio
| ''L.A. Noire: The VR Case Files''
| {{Nominated}}
| style="text-align:center;" | <ref name="GANG 2018">{{cite web |url=http://www.audiogang.org/2018-awards/ |title=2018 G.A.N.G. Awards Winners |publisher=[[Game Audio Network Guild]] |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20180414172139/http://www.audiogang.org/2018-awards/ |archivedate=14 April 2018 |url-status=live }}</ref>
|}

== Sales ==
On the day of the North American release, Take-Two Interactive's shares closed up 7.75%—a three-year high for the company—which was attributed to the game's positive reception.<ref name="VG247 Shares"/> The game shipped four million units across both platforms in its first month.<ref name="Sales 2011 June"/> By December 2011, it had shipped almost five million copies.<ref name="Sales 2011"/> In the United States, ''L.A. Noire'' was the best-selling game in May 2011,<ref name="Sales US 2011 May"/> selling 899,000 copies across both platforms, which [[Wedbush Securities]] considered lower than its estimate of one million units.<ref name="Sales US 2011 May Estimate"/> It was the best-selling game in June 2011,<ref name="Sales US 2011 June"/> but had dropped out of the top ten by July.<ref name="Sales US 2011 July"/>

The game topped the charts in the United Kingdom following its release, becoming the fastest-selling new [[intellectual property]];<ref name="Sales UK 2011 May 1"/> 58% of copies sold on Xbox 360, and 42% on PlayStation 3.<ref name="Sales UK 58%"/> It remained atop the chart for three weeks,<ref name="Sales UK 2011 May 2"/><ref name="Sales UK 2011 June 1"/> pushed to second place upon the release of ''[[Duke Nukem Forever]]'' in June 2011;<ref name="Sales UK 2011 June 2"/> it remained within the top ten of the weekly charts until mid-July.<ref name="Sales UK 2011 June 3"/><ref name="Sales UK 2011 June 4"/><ref name="Sales UK 2011 July 1"/><ref name="Sales UK 2011 July 2"/> It was the eighth-best-selling game of 2011 in the United Kingdom.<ref name="Sales UK 2011"/> In Australia, video game retailers in major cities reported that the game was out of stock within a week.<ref name="Sales Australia Week"/> Within its first week on sale in Japan, ''L.A. Noire'' sold over 71,000 copies; the PlayStation 3 topped the charts with 58,436 copies, while the Xbox 360 version placed 11th with 12,621 copies.<ref name="Sales Japan 2011 July"/>

== Future ==
Following ''L.A. Noire''{{'}}s release in May 2011, McNamara claimed that future games from Team Bondi would take less than five years to develop due to the existing technology, and that the team had started expanding MotionScan for full body performance.<ref name="VG247 Sequel"/> McNamara's next game, ''[[Whore of the Orient]]'', was announced in November 2011; it was in development by KMM Interactive Entertainment, a studio set up by [[Kennedy Miller Mitchell]] after acquiring most Team Bondi assets in August,<ref name="Kotaku Whore"/> and described as a "[[spiritual successor]]" to ''L.A. Noire''.<ref name="PC Gamer Whore"/> By June 2016, the game had been cancelled.<ref name="PC Gamer Whore"/> McNamara and some Team Bondi alumni worked on ''The VR Case Files'' at Videogames Deluxe;<ref name="PC Gamer Deluxe"/> in July 2020, the studio claimed to be developing a "AAA open-world title in VR for Rockstar",<ref name="Shacknews AAA"/> revealed in 2021 to be a virtual reality version of ''Grand Theft Auto: San Andreas''.<ref name="VideoGamer.com San Andreas"/>

In May 2011, Take-Two CEO [[Strauss Zelnick]] called ''L.A. Noire'' "another strong franchise for this company";<ref name="Gamasutra Franchise"/> in November, he said that the game was Take-Two's "most successful new release" in the past fiscal year and reiterated its importance to the company.<ref name="Eurogamer Franchise"/> Rockstar said in February 2012 that it was "considering what the future may hold for ''L.A. Noire'' as a series", but said not to "count out" a possible sequel.<ref name="IGN Sequel"/> The following year, in March 2013, Take-Two [[Chief operating officer|COO]] Karl Slatoff reiterated that ''L.A. Noire'' was an important franchise to the company.<ref name="GameSpot Franchise"/> In May 2021, Aaron Staton said that he "never heard word about a sequel", but "would be curious what they would tell" due to Phelps's death.<ref name="THR 10"/>

== Notes ==
{{notelist}}
{{notelist}}


==References==
== References ==
{{reflist|refs=
{{Reflist|colwidth=30em}}

<!-- Gameplay -->

<ref name="Eurogamer Dead">{{cite web |url=https://www.eurogamer.net/articles/2011-11-09-mcnamara-why-you-thought-la-noires-characters-were-dead-from-the-neck-down |title=McNamara: why you thought LA Noire's characters were "dead from the neck down" |last=Yin-Poole |first=Wesley |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=9 November 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20111111170139/https://www.eurogamer.net/articles/2011-11-09-mcnamara-why-you-thought-la-noires-characters-were-dead-from-the-neck-down |archivedate=11 November 2011 |url-status=live }}</ref>

<ref name="Eurogamer Walkthrough">{{cite web |url=https://www.eurogamer.net/articles/2017-12-05-la-noire-walkthrough-guide-tips-4764 |title=LA Noire walkthrough, guide and tips: How to solve every case in the PS4, Xbox One and Switch crime adventure |last=Hall |first=Mat |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=19 October 2020 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20171207132841/https://www.eurogamer.net/articles/2017-12-05-la-noire-walkthrough-guide-tips-4764 |archivedate=7 December 2017 |url-status=live }}</ref>

<ref name="Game Informer Skip">{{cite web |url=https://www.gameinformer.com/b/news/archive/2011/04/26/players-will-be-able-to-skip-la-noire-s-action-sequences.aspx |title=Players Will Be Able To Skip LA Noire's Action Sequences |last=Reeves |first=Ben |work=[[Game Informer]] |publisher=[[GameStop]] |date=26 April 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20110430125500/https://www.gameinformer.com/b/news/archive/2011/04/26/players-will-be-able-to-skip-la-noire-s-action-sequences.aspx |archivedate=30 April 2011 |url-status=live }}</ref>

<ref name="GamesRadar Review p2">{{cite web |url=https://www.gamesradar.com/la-noire-review/2/ |title=L.A. Noire review |page=2 |last=Reparaz |first=Mikel |work=[[GamesRadar]] |publisher=[[Future plc]] |date=17 May 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20170413224103/https://www.gamesradar.com/la-noire-review/2/ |archivedate=13 April 2017 |url-status=live }}</ref>

<ref name="Wired Fails">{{cite web |url=https://www.wired.com/2011/06/why-l-a-noire-fails-as-a-game/ |title=Why L.A. Noire Fails as a Game |last=Blum |first=Matt |work=[[Wired (website)|Wired]] |publisher=[[Condé Nast]] |date=29 June 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20161221133739/https://www.wired.com/2011/06/why-l-a-noire-fails-as-a-game/ |archivedate=21 December 2016 |url-status=live }}</ref>

<!-- Characters -->

<ref name="Adventure Gamers Review">{{cite web |url=https://adventuregamers.com/articles/view/18569 |title=Review for L.A. Noire |last=Berens |first=Nathaniel |work=[[Adventure Gamers]] |publisher=Nito Games |date=1 June 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20120525180517/https://adventuregamers.com/articles/view/18569 |archivedate=25 May 2012 |url-status=live }}</ref>

<ref name="Eurogamer Cast p1">{{cite web |url=https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article |title=Who's Who in L.A. Noire |page=1 |last=Whitehead |first=Dan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=27 May 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20110530163137/https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article |archivedate=30 May 2011 |url-status=live }}</ref>

<ref name="Eurogamer Cast p2">{{cite web |url=https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article?page=2 |title=Who's Who in L.A. Noire |page=2 |last=Whitehead |first=Dan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=27 May 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20110530163143/https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article?page=2 |archivedate=30 May 2011 |url-status=live }}</ref>

<ref name="Eurogamer Cast p3">{{cite web |url=https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article?page=3 |title=Who's Who in L.A. Noire |page=3 |last=Whitehead |first=Dan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=27 May 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20110530163208/https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article?page=3 |archivedate=30 May 2011 |url-status=live }}</ref>

<ref name="G4TV Fischler">{{cite web|url=http://www.g4tv.com/thefeed/blog/post/712724/interview-la-noires-patrick-fischler-spills-the-beans-on-playing-mickey-cohen/ |title=Interview: L.A. Noire's Patrick Fischler Spills The Beans On Playing Mickey Cohen |last=Gaskill |first=Jake |work=[[G4 (U.S. TV channel)|G4TV]] |publisher=[[G4 Media]] |date=17 May 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20121017130640/http://www.g4tv.com/thefeed/blog/post/712724/interview-la-noires-patrick-fischler-spills-the-beans-on-playing-mickey-cohen/ |archivedate=17 October 2012 |url-status=live }}</ref>

<ref name="Kill Screen Speak">{{cite web |url=https://killscreen.com/previously/articles/speak-l-noire/ |title=Speak Up, L.A. Noire |last=Smith |first=Ed |work=[[Kill Screen]] |publisher=Kill Screen Media, Inc. |date=14 August 2015 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20201020034137/https://killscreen.com/previously/articles/speak-l-noire/ |archivedate=20 October 2020 |url-status=live }}</ref>

<ref name="Kotaku Cast">{{cite web |url=https://www.kotaku.com.au/2011/06/does-the-supporting-cast-of-l-a-noire-look-familiar/ |title=Does The Supporting Cast Of L.A. Noire Look Familiar? |last=Ashcraft |first=Brian |work=[[Kotaku Australia]] |publisher=[[Gawker Media]] |date=15 June 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20110618155457/https://www.kotaku.com.au/2011/06/does-the-supporting-cast-of-l-a-noire-look-familiar/ |archivedate=18 June 2011 |url-status=live }}</ref>

<ref name="Kotaku Ending">{{cite web |url=https://kotaku.com/l-a-noires-ending-revisited-1818553078 |title=L.A. Noire's Ending, Revisited |last=Alexandra |first=Heather |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=19 September 2017 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20170920005524/https://kotaku.com/l-a-noires-ending-revisited-1818553078 |archivedate=20 September 2017 |url-status=live }}</ref>

<ref name="Rockstar Interrogate 3">{{cite web|url=http://www.rockstargames.com/newswire/article/19401/interrogate-the-detectives-part-3-phelps-earle-and-others-in-the.html |title=Interrogate the Detectives Part 3: Phelps, Earle and Others in the Hot Seat with Your Questions Answered |author=R* Q |publisher=[[Rockstar Games]] |date=31 October 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20140114054850/http://www.rockstargames.com/newswire/article/19401/interrogate-the-detectives-part-3-phelps-earle-and-others-in-the.html |archivedate=14 January 2014 |url-status=live }}</ref>

<ref name="Wired Review">{{cite web |url=https://www.wired.com/2011/05/la-noire-review/ |title=Review: searching for meaning in the faces of L.A. Noire |last=Kohler |first=Chris |work=[[Wired (website)|Wired]] |publisher=Condé Nast |date=16 May 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20140418151327/https://www.wired.com/2011/05/la-noire-review/ |archivedate=18 April 2014 |url-status=live }}</ref>

<!-- Development -->

<ref name="1UP Contentious">{{cite web|url=http://www.1up.com/news/la-noire-devs-contentious-relationship-rockstar-revealed |title=L.A. Noire Dev's Contentious Relationship with Rockstar Revealed |last=Pereira |first=Chris |work=[[1UP.com]] |publisher=[[Ziff Davis]] |date=5 July 2011 |accessdate=3 November 2021 |archive-url=https://web.archive.org/web/20110914174247/http://www.1up.com/news/la-noire-devs-contentious-relationship-rockstar-revealed |archive-date=14 September 2011 |url-status=live }}</ref>

<ref name="BBC Actors">{{cite web |url=https://www.bbc.co.uk/news/entertainment-arts-13507355 |title=Will L.A. Noire change the game for actors? |last=Geoghegan |first=Kev |work=[[BBC News]] |publisher=[[BBC]] |date=27 May 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20110529002825/https://www.bbc.co.uk/news/entertainment-arts-13507355 |archivedate=29 May 2011 |url-status=live }}</ref>

<ref name="Edge Staton 2">{{cite web |url=http://www.edge-online.com/features/aaron-staton-my-favourite-game/2/ |title=Aaron Staton: My Favourite Game – Page 2 of 3 |page=2 |author=Edge Staff |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=2 August 2011 |accessdate=20 July 2014 |archiveurl=https://web.archive.org/web/20130402165234/http://www.edge-online.com/features/aaron-staton-my-favourite-game/2/ |archivedate=2 April 2013 |url-status=live }}</ref>

<ref name="Edge Staton 3">{{cite web |url=http://www.edge-online.com/features/aaron-staton-my-favourite-game/3/ |title=Aaron Staton: My Favourite Game – Page 3 of 3 |page=3 |author=Edge Staff |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=2 August 2011 |accessdate=20 July 2014 |archiveurl=https://web.archive.org/web/20130402150253/http://www.edge-online.com/features/aaron-staton-my-favourite-game/3/ |archivedate=2 April 2013 |url-status=live }}</ref>

<ref name="Eurogamer Details">{{cite web |url=https://www.eurogamer.net/articles/first-proper-la-noire-details-appear |title=First proper LA Noire details appear |last=Purchese |first=Robert |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=11 February 2010 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20100213063553/https://www.eurogamer.net/articles/first-proper-la-noire-details-appear |archivedate=13 February 2010 |url-status=live }}</ref>

<ref name="Eurogamer Disdain">{{cite web |url=http://www.eurogamer.net/articles/2011-07-05-rockstars-disdain-for-la-noire-dev |title=Rockstar's "disdain" for LA Noire dev |last=Yin-Poole |first=Wesley |website=[[Eurogamer]] |date=5 July 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110708182209/http://www.eurogamer.net/articles/2011-07-05-rockstars-disdain-for-la-noire-dev |archive-date=8 July 2011 |url-status=live }}</ref>

<ref name="Eurogamer First">{{cite web |url=http://www.eurogamer.net/article.php?article_id=54626 |title=Team Bondi - The First Interview |last=Reed |first=Kristan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=20 February 2004 |accessdate=30 October 2021 |archiveurl=https://web.archive.org/web/20040311184049/http://www.eurogamer.net/article.php?article_id=54626 |archivedate=11 March 2004 |url-status=live }}</ref>

<ref name="Eurogamer McNamara">{{cite web|url=http://www.eurogamer.net/articles/2011-11-15-l-a-forensic-brendan-mcnamara-on-l-a-noire-interview |title=L.A. Forensic: Brendan McNamara on L.A. Noire |last=Yin-Poole |first=Wesley |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=15 November 2011 |accessdate=24 June 2014 |archiveurl=https://web.archive.org/web/20111118004047/http://www.eurogamer.net/articles/2011-11-15-l-a-forensic-brendan-mcnamara-on-l-a-noire-interview |archivedate=18 November 2011 |url-status=live }}</ref>

<ref name="Gamasutra Depth Analysis">{{cite web |url=http://www.gamasutra.com/view/news/118435/LA_Noire_Debuts_New_Animation_Capture_Solution_From_Depth_Analysis.php |title=L.A. Noire Debuts New Animation Capture Solution From Depth Analysis |last=Alexander |first=Leigh |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=4 March 2010 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20120510222957/http://www.gamasutra.com/view/news/118435/LA_Noire_Debuts_New_Animation_Capture_Solution_From_Depth_Analysis.php |archivedate=10 May 2012 |url-status=live }}</ref>

<ref name="Gamasutra Story">{{cite web |url=http://www.gamasutra.com/blogs/DaveHeironymus/20110712/89804/Team_Bondi_My_Side_Of_The_Story.php |title=Team Bondi: My Side of the Story |last=Heironymous |first=David |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=12 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20120509201054/http://www.gamasutra.com/blogs/DaveHeironymus/20110712/89804/Team_Bondi_My_Side_Of_The_Story.php |archive-date=9 May 2012 }}</ref>

<ref name="Game Informer French">{{cite web |url=https://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/03/12/l-a-noire-finds-inspiration-in-red-lipstick-murder.aspx |title=L.A. Noire Finds Inspiration In "Red Lipstick Murder" |last=Marie |first=Meagan |work=[[Game Informer]] |publisher=[[GameStop]] |date=12 March 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20190814005513/https://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/03/12/l-a-noire-finds-inspiration-in-red-lipstick-murder.aspx |archivedate=14 August 2019 |url-status=live }}</ref>

<ref name="Game Informer Screens">{{cite web |url=http://www.gameinformer.com/b/news/archive/2010/02/15/new-exclusive-screens-for-l-a-noire.aspx |title=Exclusive New L.A. Noire Screens |last=Helgeson |first=Matt |work=[[Game Informer]] |publisher=[[GameStop]] |date=15 February 2010 |accessdate=30 October 2021 |archiveurl=https://web.archive.org/web/20100217170850/http://www.gameinformer.com/b/news/archive/2010/02/15/new-exclusive-screens-for-l-a-noire.aspx |archivedate=17 February 2021 |url-status=live }}</ref>

<ref name="Gamesindustry.biz Emails">{{cite web |url=http://www.gamesindustry.biz/articles/2011-07-05-revealed-the-internal-emails-that-provoked-whistle-blowing-at-team-bondi-blog-entry |title=Revealed: The emails behind the whistle blowing at Team Bondi |last=McMillen |first=Andrew |author-link=Andrew McMillen |work=[[Gamesindustry.biz]] |publisher=[[Gamer Network]] |date=5 July 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110706212311/http://www.gamesindustry.biz/articles/2011-07-05-revealed-the-internal-emails-that-provoked-whistle-blowing-at-team-bondi-blog-entry |archive-date=6 July 2011 |url-status=live }}</ref>

<ref name="GameSpot PS3">{{cite web |url=https://www.gamespot.com/articles/team-bondi-announces-ps3-game/1100-6129334/ |title=Team Bondi announces PS3 game |last=Surette |first=Tim |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=18 July 2005 |accessdate=30 October 2021 |archiveurl=https://web.archive.org/web/20120107112149/http://gamespot.com/news/rockstar-gets-la-noire-6158595 |archivedate=7 January 2012 |url-status=live }}</ref>

<ref name="GameSpot Rockstar">{{cite web |url=https://www.gamespot.com/articles/rockstar-gets-la-noire/1100-6158595/ |title=Rockstar gets L.A. Noire |last=Sinclair |first=Brendan |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=25 September 2006 |accessdate=30 October 2021 |archiveurl=https://web.archive.org/web/20140822092212/https://www.gamespot.com/articles/rockstar-gets-la-noire/1100-6158595/ |archivedate=22 August 2014 |url-status=live }}</ref>

<ref name="Guardian McNamara">{{cite web|url=https://www.theguardian.com/technology/gamesblog/2011/may/11/la-noire-exclusive-interview |title=LA Noire: the interview |last=Stuart |first=Keith |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |date=12 May 2011 |accessdate=22 November 2015 |archiveurl=https://web.archive.org/web/20131016180536/https://www.theguardian.com/technology/gamesblog/2011/may/11/la-noire-exclusive-interview |archivedate=16 October 2013 |url-status=live }}</ref>

<ref name="Kotaku Creepy">{{cite web|url=http://kotaku.com/5714438/the-story-behind-la-noires-creepy-real-faces |title=The Story Behind LA Noire's Creepy-Real Faces |last=Broughall |first=Nick |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=17 December 2010 |accessdate=22 November 2015 |archiveurl=https://web.archive.org/web/20140625091102/http://kotaku.com/5714438/the-story-behind-la-noires-creepy-real-faces |archivedate=25 June 2014 |url-status=live }}</ref>

<ref name="IGN Seven">{{cite web |url=http://ign.com/articles/2011/06/24/why-did-la-noire-take-seven-years-to-make |title=Why Did L.A. Noire Take Seven Years to Make? |last=McMillen |first=Andrew |author-link=Andrew McMillen |work=[[IGN]] |publisher=[[Ziff Davis]] |date=24 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20121021232014/http://www.ign.com/articles/2011/06/24/why-did-la-noire-take-seven-years-to-make |archive-date=21 October 2012 |url-status=live }}</ref>

<ref name="News.com.au Newspapers">{{cite web |url=https://www.news.com.au/technology/gaming/la-noire-boss-read-more-than-1000-old-newspapers/story-e6frfrt9-1226059477538 |title=LA Noire boss read more than 1000 old newspapers |last=Ramadge |first=Andrew |work=[[News.com.au]] |publisher=[[News Corp Australia]] |date=20 May 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20110522084805/https://www.news.com.au/technology/gaming/la-noire-boss-read-more-than-1000-old-newspapers/story-e6frfrt9-1226059477538 |archivedate=22 May 2011 |url-status=dead }}</ref>

<ref name="OPM McNamara">{{cite web |url=http://www.officialplaystationmagazine.co.uk/2011/12/29/brenden-mcnamara-explains-why-la-took-7-years-to-make/ |title=Brendan McNamara explains why LA Noire took 7 years to make |last=Hurley |first=Leon |work=[[PlayStation Official Magazine – UK]] |publisher=[[Future plc]] |date=29 December 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20120109165459/http://www.officialplaystationmagazine.co.uk/2011/12/29/brenden-mcnamara-explains-why-la-took-7-years-to-make/ |archivedate=9 January 2012 |url-status=dead }}</ref>

<ref name="Rockstar Interrogate 1">{{cite web|url=http://www.rockstargames.com/newswire/article/19051/interrogate-the-la-noire-detectives-your-questions-answered-part.html |title=Interrogate the L.A. Noire Detectives: Your Questions Answered – Part One |author=R* Q |publisher=[[Rockstar Games]] |date=3 October 2011 |accessdate=20 July 2014 |archiveurl=https://web.archive.org/web/20111007184507/http://www.rockstargames.com/newswire/article/19051/interrogate-the-la-noire-detectives-your-questions-answered-part.html |archivedate=7 October 2011 |url-status=live }}</ref>

<ref name="Rockstar Landmarks">{{cite web |url=https://www.rockstargames.com/newswire/article/89k8a5545aa398/la-noires-los-angeles-landmarks.html |title=L.A. Noire's Los Angeles Landmarks |author=R* Q |work=Rockstar Newswire |publisher=[[Rockstar Games]] |date=16 May 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20210411033841/https://www.rockstargames.com/newswire/article/89k8a5545aa398/la-noires-los-angeles-landmarks.html |archivedate=11 April 2021 |url-status=live }}</ref>

<ref name="Rockstar Soundtrack">{{cite web |url=https://www.rockstargames.com/lanoire/features/soundtrack |title=Features – Soundtrack |publisher=[[Rockstar Games]] |accessdate=31 October 2021 |archiveurl=https://ia601504.us.archive.org/18/items/la-noire-soundtrack/L.A.%20Noire%20-%20Features%20-%20Soundtrack.pdf |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Rolling Stone Music">{{cite web |url=https://www.rollingstone.com/culture/news/l-a-noire-five-movement-soundtrack-draws-heavily-from-film-noir-20110531 |title='L.A. Noire' Five-Moment Soundtrack Draws Heavily from Film Noire |last=Rosenberg |first=Adam |work=[[Rolling Stone]] |publisher=[[Jann Wenner]] |date=31 May 2011 |accessdate=14 December 2014 |archiveurl=https://web.archive.org/web/20141214042345/http://www.rollingstone.com/culture/news/l-a-noire-five-movement-soundtrack-draws-heavily-from-film-noir-20110531 |archivedate=14 December 2014 |url-status=live }}</ref>

<ref name="Telegraph McNamara">{{cite web|url=https://www.telegraph.co.uk/technology/video-games/8240920/LA-Noire-developer-interview.html |title=LA Noire developer interview |last=Cowen |first=Nick |work=[[The Daily Telegraph]] |publisher=[[Telegraph Media Group]] |date=5 January 2011 |accessdate=22 November 2015 |archiveurl=https://web.archive.org/web/20110109014408/https://www.telegraph.co.uk/technology/video-games/8240920/LA-Noire-developer-interview.html |archivedate=9 January 2011 |url-status=live }}</ref>

<ref name="VG247 Credits">{{cite web |url=http://www.vg247.com/2011/06/03/l-a-noire-development-staff-offer-corrected-credits/ |title=L.A. Noire development staff offer corrected credits |last=Hiller |first=Brenna |work=[[VG247]] |publisher=videogaming247 Ltd. |date=3 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110606080452/http://www.vg247.com/2011/06/03/l-a-noire-development-staff-offer-corrected-credits/ |archive-date=6 June 2011 |url-status=live }}</ref>

<ref name="VG247 Soundtracks">{{cite web |url=http://www.vg247.com/2011/05/09/rockstar-reveals-a-pair-of-soundtracks-for-l-a-noire/ |title=Rockstar reveals a pair of soundtracks for L.A. Noire |last=Citizen |first=Jessica |website=[[VG247]] |date=9 May 2011 |access-date=23 June 2014 |archive-url=https://web.archive.org/web/20110512014044/http://www.vg247.com/2011/05/09/rockstar-reveals-a-pair-of-soundtracks-for-l-a-noire |archive-date=12 May 2011 |url-status=live }}</ref>

<ref name="VG247 Spence">{{cite web |url=https://www.vg247.com/la-noires-version-of-los-angeles-is-thanks-to-1920s-daredevil |title=LA Noire's version of Los Angeles is thanks to 1920s daredevil |last=Citizen |first=Jessica |work=[[VG247]] |publisher=videogaming247 Ltd. |date=18 May 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20211022051811/https://www.vg247.com/la-noires-version-of-los-angeles-is-thanks-to-1920s-daredevil |archivedate=22 October 2021 |url-status=live }}</ref>

<!-- Release and promotion -->

<ref name="Engadget 2008">{{cite web |url=https://www.engadget.com/2007-06-13-rockstars-l-a-noire-listed-for-ps3-only-in-t2-report.html |title=Rockstar's L.A. Noire listed for PS3 only in T2 report |last=Kietzmann |first=Ludwig |work=[[Engadget]] |publisher=[[Weblogs, Inc.]] |date=13 June 2007 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20211031124748/https://www.engadget.com/2007-06-13-rockstars-l-a-noire-listed-for-ps3-only-in-t2-report.html |archivedate=31 October 2021 |url-status=live }}</ref>

<ref name="Engadget 2010">{{cite web |url=https://www.engadget.com/2010-02-08-keighley-l-a-noire-coming-this-september.html |title=Keighley: L.A. Noire coming this September [update] |last=McElroy |first=Justin |authorlink=Justin McElroy |work=[[Engadget]] |publisher=[[Weblogs, Inc.]] |date=8 February 2010 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20211031125655/https://www.engadget.com/2010-02-08-keighley-l-a-noire-coming-this-september.html |archivedate=31 October 2021 |url-status=live }}</ref>

<ref name="Engadget MotionScan">{{cite web |url=https://www.engadget.com/2010-12-17-l-a-noires-amazing-motionscan-facial-capture-system-demonstrat.html |title=L.A. Noire's amazing MotionScan facial capture system demonstrated (video) |last=Stevens |first=Tim |work=[[Engadget]] |publisher=[[Weblogs, Inc.]] |date=17 December 2010 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20201031221103/https://www.engadget.com/2010-12-17-l-a-noires-amazing-motionscan-facial-capture-system-demonstrat.html |archivedate=31 October 2020 |url-status=live }}</ref>

<ref name="Engadget Trailer">{{cite web |url=https://www.engadget.com/2006-10-09-trailer-for-rockstars-la-noire-is-ellroy-esque.html |title=Trailer for Rockstar's LA Noire is Ellroy-esque |last=Grant |first=Chris |work=[[Engadget]] |publisher=[[Weblogs, Inc.]] |date=9 October 2006 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20211031123902/https://www.engadget.com/2006-10-09-trailer-for-rockstars-la-noire-is-ellroy-esque.html |archivedate=31 October 2021 |url-status=live }}</ref>

<ref name="Eurogamer 2009">{{cite web |url=https://www.eurogamer.net/articles/la-noire-delayed |title=LA Noire delayed |last=Bramwell |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=11 September 2007 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20090427040259/https://www.eurogamer.net/articles/la-noire-delayed |archivedate=27 April 2009 |url-status=live }}</ref>

<ref name="Gamasutra Stories">{{cite web |url=https://www.gamasutra.com/php-bin/news_index.php?story=34476 |title=Rockstar, Mulholland Books Publishing Digital Collection Of L.A. Noire Stories |last=Orland |first=Kyle |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=3 May 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20110508195611/https://www.gamasutra.com/php-bin/news_index.php?story=34476 |archivedate=8 May 2011 |url-status=live }}</ref>

<ref name="Game Informer 2011">{{cite web |url=https://www.gameinformer.com/b/news/archive/2010/09/02/take-two-profitable-without-gta-la-noire-officially-delayed.aspx |title=Take-Two Profitable Without GTA, L.A. Noire Officially Delayed |last=Vore |first=Bryan |work=[[Game Informer]] |publisher=[[GameStop]] |date=2 September 2010 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20100906083941/https://www.gameinformer.com/b/news/archive/2010/09/02/take-two-profitable-without-gta-la-noire-officially-delayed.aspx |archivedate=6 September 2010 |url-status=live }}</ref>

<ref name="Game Informer Pre-Order">{{cite web |url=https://www.gameinformer.com/b/news/archive/2011/02/24/rockstar-announces-l-a-noire-pre-order-bonuses.aspx |title=Rockstar Announces L.A. Noire Pre-Order Bonuses |last=Bertz |first=Matt |work=[[Game Informer]] |publisher=[[GameStop]] |date=24 February 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20110226201226/https://www.gameinformer.com/b/news/archive/2011/02/24/rockstar-announces-l-a-noire-pre-order-bonuses.aspx |archivedate=26 February 2011 |url-status=live }}</ref>

<ref name="GameSpot 2011 May">{{cite web |url=https://www.gamespot.com/articles/la-noire-emerging-from-shadows-may-17/1100-6286823/ |title=L.A. Noire emerging from shadows May 17 |last=Makuch |first=Eddie |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=24 January 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20140120174119/https://www.gamespot.com/articles/la-noire-emerging-from-shadows-may-17/1100-6286823/ |archivedate=20 January 2014 |url-status=live }}</ref>

<ref name="GamesRadar PAX">{{cite web |url=https://www.gamesradar.com/pax-east-2011-la-noire-updated-hands-off/ |title=PAX East 2011: L.A. Noire - updated hands-off |last=Antista |first=Chris |work=[[GamesRadar]] |publisher=[[Future plc]] |date=13 March 2011 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20141113134048/https://www.gamesradar.com/pax-east-2011-la-noire-updated-hands-off/ |archivedate=13 November 2014 |url-status=live }}</ref>

<ref name="GamesRadar Tribeca">{{cite web |url=https://www.gamesradar.com/la-noire-becomes-the-first-game-honored-at-the-tribeca-film-festival/ |title=L.A. Noire becomes the first game honored at the Tribeca Film Festival |last=Bradford |first=Matt |work=[[GamesRadar]] |publisher=[[Future plc]] |date=30 March 2011 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20210123055110/https://www.gamesradar.com/la-noire-becomes-the-first-game-honored-at-the-tribeca-film-festival/ |archivedate=23 January 2021 |url-status=live }}</ref>

<ref name="IGN Oculus">{{cite web |url=https://www.ign.com/articles/2018/04/03/la-noire-the-vr-case-files-released-for-oculus-rift |title=L.A. Noire: The VR Case Files Released for Oculus Rift |last=Arif |first=Shabana |work=[[IGN]] |publisher=[[Ziff Davis]] |date=4 April 2018 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20180403162745/https://www.ign.com/articles/2018/04/03/la-noire-the-vr-case-files-released-for-oculus-rift |archivedate=3 April 2018 |url-status=live }}</ref>

<ref name="Nintendo Life Virtuos">{{cite web |url=https://www.nintendolife.com/news/2017/09/virtuos_emerges_as_the_developer_working_on_the_l_a_noire_port |title=Virtuos Emerges as the Developer Working on the L.A. Noire Port |last=Whitehead |first=Thomas |work=[[Nintendo Life]] |publisher=[[Gamer Network]] |date=11 September 2017 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20170912105842/https://www.nintendolife.com/news/2017/09/virtuos_emerges_as_the_developer_working_on_the_l_a_noire_port |archivedate=12 September 2017 |url-status=live }}</ref>

<ref name="PC Gamer Deluxe">{{cite web |url=https://www.pcgamer.com/la-noire-vr-developer-says-its-working-on-an-open-world-vr-game-for-rockstar/ |title=LA Noire VR developer says it's working on an open-world VR game for Rockstar |last=Brown |first=Fraser |work=[[PC Gamer]] |publisher=[[Future plc]] |date=7 July 2020 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20200710075819/https://www.pcgamer.com/la-noire-vr-developer-says-its-working-on-an-open-world-vr-game-for-rockstar/ |archivedate=10 July 2020 |url-status=live }}</ref>

<ref name="PC Gamer VR">{{cite web |url=https://www.pcgamer.com/la-noire-the-vr-case-files-announced-for-november/ |title=L.A. Noire: The VR Case Files announced, release date set for November |last=Donnelly |first=Joe |work=[[PC Gamer]] |publisher=[[Future plc]] |date=7 September 2017 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20170907170528/https://www.pcgamer.com/la-noire-the-vr-case-files-announced-for-november/ |archivedate=7 September 2017 |url-status=live }}</ref>

<ref name="PC Gamer VR Delay">{{cite web |url=https://www.pcgamer.com/la-noire-the-vr-case-files-has-been-delayed/ |title=LA Noire: The VR Case Files has been delayed |last=Prescott |first=Shaun |work=[[PC Gamer]] |publisher=[[Future plc]] |date=8 November 2017 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20171108100159/https://www.pcgamer.com/la-noire-the-vr-case-files-has-been-delayed/ |archivedate=8 November 2017 |url-status=live }}</ref>

<ref name="Polygon Remaster">{{cite web |url=https://www.polygon.com/2017/9/7/16264400/la-noire-ps4-xbox-one-nintendo-switch-vr-htc-vive-rockstar-games |title=Rockstar bringing L.A. Noire to PS4, Switch and Xbox One |last=McWhertor |first=Michael |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=7 September 2017 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20170907135537/https://www.polygon.com/2017/9/7/16264400/la-noire-ps4-xbox-one-nintendo-switch-vr-htc-vive-rockstar-games |archivedate=7 September 2017 |url-status=live }}</ref>

<ref name="VG247 Trailer">{{cite web |url=https://www.vg247.com/l-a-noire-trailer-is-a-go |title=New L.A. Noire trailer is a go, spring 2011 release confirmed |last=Nunneley |first=Stephany |work=[[VG247]] |publisher=videogaming247 Ltd. |date=11 November 2010 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20211031124214/https://www.vg247.com/l-a-noire-trailer-is-a-go |archivedate=31 October 2021 |url-status=live }}</ref>

<ref name="VGC PS VR">{{cite web |url=https://www.videogameschronicle.com/news/rockstars-la-noire-the-vr-case-files-announced-for-ps-vr/ |title=Rockstar's LA Noire: The VR Case Fils announced for PS VR |last=Ivan |first=Tom |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=25 September 2019 |accessdate=31 October 2021 |archiveurl=https://web.archive.org/web/20211031134200/https://www.videogameschronicle.com/news/rockstars-la-noire-the-vr-case-files-announced-for-ps-vr/ |archivedate=31 October 2021 |url-status=live }}</ref>

<!-- Additional content -->

<ref name="Digital Spy Reefer">{{cite web |url=https://www.digitalspy.com/videogames/a329690/this-week-on-psn-la-noire-dlc/ |title=This week on PSN: 'L.A. Noire' DLC |last=Nichols |first=Scott |work=[[Digital Spy]] |publisher=[[Hearst Communications]] |date=13 July 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20211031143531/https://www.digitalspy.com/videogames/a329690/this-week-on-psn-la-noire-dlc/ |archivedate=31 October 2021 |url-status=live }}</ref>

<ref name="Engadget Consul">{{cite web |url=https://www.engadget.com/2011-07-26-psn-tuesday-deadliest-warrior-legends-dragon-age-2-dlc.html |title=PSN Tuesday: Deadliest Warrior Legends, Dragon Age 2 DLC |last=McElroy |first=Justin |authorlink=Justin McElroy |date=26 July 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20211031150946/https://www.engadget.com/2011-07-26-psn-tuesday-deadliest-warrior-legends-dragon-age-2-dlc.html |archivedate=31 October 2021 |url-status=live }}</ref>

<ref name="Eurogamer Consul">{{cite web |url=https://www.eurogamer.net/articles/2011-04-13-ps3-l-a-noire-cuffs-exclusive-case |title=PS3 L.A. Noire cuffs exclusive case |last=Purchese |first=Robert |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=13 April 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20110416153104/https://www.eurogamer.net/articles/2011-04-13-ps3-l-a-noire-cuffs-exclusive-case |archivedate=16 April 2011 |url-status=live }}</ref>

<ref name="Game Informer DLC">{{cite web |url=https://www.gameinformer.com/b/news/archive/2011/06/01/new-trailer-details-the-l-a-noire-rockstar-pass-and-dlc.aspx |title=Trailer Details The L.A. Noire Rockstar Pass And DLC |last=Helgeson |first=Matt |work=[[Game Informer]] |publisher=[[GameStop]] |date=1 June 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20110603051451/https://www.gameinformer.com/b/news/archive/2011/06/01/new-trailer-details-the-l-a-noire-rockstar-pass-and-dlc.aspx |archivedate=3 June 2011 |url-status=live }}</ref>

<ref name="Game Informer Season Pass">{{cite web |url=https://www.gameinformer.com/b/features/archive/2016/02/01/season-passes-are-starting-to-feel-like-a-scam.aspx |title=Season Passes Are Starting To Sound Like Scams |last=Reiner |first=Andrew |work=[[Game Informer]] |publisher=[[GameStop]] |date=1 February 2016 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20160202012747/https://www.gameinformer.com/b/features/archive/2016/02/01/season-passes-are-starting-to-feel-like-a-scam.aspx |archivedate=2 February 2016 |url-status=live }}</ref>

<ref name="GameSpot PC">{{cite web |url=https://www.gamespot.com/articles/la-noire-hits-pc-in-november/1100-6337093/ |title=L.A. Noire hits PC in November |last=Sinclair |first=Brendan |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=28 September 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20140323042414/https://www.gamespot.com/articles/la-noire-hits-pc-in-november/1100-6337093/ |archivedate=23 March 2014 |url-status=live }}</ref>

<ref name="GameSpot PC AU">{{cite web |url=https://www.gamespot.com/articles/au-shippin-out-nov-7-11-modern-warfare-3-skyrim/1100-6344259/ |title=AU Shippin' Out Nov. 7-11: Modern Warfare 3, Skyrim |last=Kozanecki |first=James |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=7 November 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20131124061807/https://www.gamespot.com/articles/au-shippin-out-nov-7-11-modern-warfare-3-skyrim/1100-6344259/ |archivedate=24 November 2013 |url-status=live }}</ref>

<ref name="GamesRadar Complete">{{cite web |url=https://www.gamesradar.com/l-noire-complete-edition-coming-consoles-november/ |title=L.A. Noire: The Complete Edition coming to consoles in November |last=Cooper |first=Hollander |work=[[GamesRadar]] |publisher=[[Future plc]] |date=21 October 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20150617204327/https://www.gamesradar.com/l-noire-complete-edition-coming-consoles-november/ |archivedate=17 June 2015 |url-status=live }}</ref>

<ref name="GamesRadar DLC">{{cite web |url=https://www.gamesradar.com/la-noire-rockstar-pass-promo-video-teases-new-dlc-cases/ |title=L.A. Noire Rockstar Pass promo video teases new DLC cases |last=Reparaz |first=Mikel |work=[[GamesRadar]] |publisher=[[Future plc]] |date=2 June 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20180527151020/https://www.gamesradar.com/la-noire-rockstar-pass-promo-video-teases-new-dlc-cases/ |archivedate=27 May 2018 |url-status=live }}</ref>

<ref name="GamesRadar Nicholson">{{cite web |url=https://www.gamesradar.com/nicholson-electroplating-dlc-trailer-reveals-explosive-disaster-on-the-way-for-la-noire/ |title=Nicholson Electroplating DLC trailer reveals explosive disaster on the way for L.A. Noire |last=Reparaz |first=Mikel |work=[[GamesRadar]] |publisher=[[Future plc]] |date=17 June 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20211031143201/https://www.gamesradar.com/nicholson-electroplating-dlc-trailer-reveals-explosive-disaster-on-the-way-for-la-noire/ |archivedate=31 October 2021 |url-status=live }}</ref>

<ref name="GameStar DLC">{{cite web |url=https://www.gamestar.hu/hir/la-noire-pc-s-valtozat-ertekelese-a-gamestar-tv-ben-110935.html |title=L.A. Noire - a PC-s változat értékelése a GameStar TV-ben |language=hu |trans-title=LA Noire - Review of the PC version on GameStar TV |last=György |first=Dragon |authorlink=:hu:Dragon György |date=18 November 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20211031142635/https://www.gamestar.hu/hir/la-noire-pc-s-valtozat-ertekelese-a-gamestar-tv-ben-110935.html |archivedate=31 October 2021 |url-status=live }}</ref>

<ref name="VG247 Slip">{{cite web |url=https://www.vg247.com/l-a-noire-video-shows-bonus-case-a-slip-of-the-tongue |title=L.A. Noire video shows bonus case "A Slip of the Tongue" |last=Nunneley |first=Stephany |work=[[VG247]] |publisher=videogaming247 Ltd. |date=31 March 2011 |accessdate=1 November 2021 |archiveurl=https://web.archive.org/web/20211031142848/https://www.vg247.com/l-a-noire-video-shows-bonus-case-a-slip-of-the-tongue |archivedate=31 October 2021 |url-status=live }}</ref>

<!-- Critical response -->

<ref name="MC 360">{{cite web |url=https://www.metacritic.com/game/xbox-360/la-noire |title=L.A. Noire for Xbox 360 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110829062709/http://www.metacritic.com:80/game/xbox-360/la-noire |archivedate=29 August 2011 |url-status=live }}</ref>

<ref name="MC PS3">{{cite web |url=https://www.metacritic.com/game/playstation-3/la-noire |title=L.A. Noire for PlayStation 3 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20111029184140/http://www.metacritic.com:80/game/playstation-3/la-noire |archivedate=29 October 2021 |url-status=live }}</ref>

<ref name="Edge Review">{{cite web |url=http://www.next-gen.biz/features/la-noire-review |title=LA Noire Review |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=18 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110522072449/http://www.next-gen.biz/features/la-noire-review |archivedate=22 May 2011 |url-status=dead }}</ref>

<ref name="Eurogamer Review p1">{{cite web |url=https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review |title=L.A. Noire |page=1 |last=Welsh |first=Oli |work=[[GameSpot]] |publisher=[[Gamer Network]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110518004540/https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review |archivedate=18 May 2011 |url-status=live }}</ref>

<ref name="Eurogamer Review p2">{{cite web |url=https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review?page=2 |title=L.A. Noire |page=2 |last=Welsh |first=Oli |work=[[GameSpot]] |publisher=[[Gamer Network]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110519081213/https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review?page=2 |archivedate=19 May 2011 |url-status=live }}</ref>

<ref name="Eurogamer Review p3">{{cite web |url=https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review?page=3 |title=L.A. Noire |page=3 |last=Welsh |first=Oli |work=[[GameSpot]] |publisher=[[Gamer Network]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110519081218/https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review?page=3 |archivedate=19 May 2011 |url-status=live }}</ref>

<ref name="Game Informer Review">{{cite web |url=https://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/05/16/review.aspx |title=L.A. Noire Review: A Compelling Yet Flawed Epic That Fascinates |last=Helgeson |first=Matt |work=[[Game Informer]] |publisher=[[GameStop]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110519081424/https://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/05/16/review.aspx |archivedate=19 May 2011 |url-status=live }}</ref>

<ref name="GamePro Review p1">{{cite web |url=http://www.gamepro.com/article/reviews/219411/review-l-a-noire |title=Review: L.A. Noire |page=1 |last=Herring |first=Will |work=[[GamePro]] |publisher=[[International Data Group]] |date=1 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110608033536/http://www.gamepro.com/article/reviews/219411/review-l-a-noire |archivedate=8 June 2011 |url-status=dead }}</ref>

<ref name="GamePro Review p2">{{cite web |url=http://www.gamepro.com/article/reviews/219420/review-l-a-noire-2-of-2 |title=Review: L.A. Noire |page=2 |last=Herring |first=Will |work=[[GamePro]] |publisher=[[International Data Group]] |date=1 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110622011912/http://www.gamepro.com/article/reviews/219420/review-l-a-noire-2-of-2 |archivedate=22 June 2011 |url-status=dead }}</ref>

<ref name="GameSpot Review">{{cite web |url=https://www.gamespot.com/reviews/la-noire-review/1900-6313651/ |title=L.A. Noire Review |last=Petit |first=Carolyn |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20131016022050/https://www.gamespot.com/reviews/la-noire-review/1900-6313651/ |archivedate=16 October 2013 |url-status=live }}</ref>

<ref name="GameSpy Review">{{cite web |url=http://ps3.gamespy.com/playstation-3/la-noire/1168552p1.html |title=L.A. Noire Review |last=Scott |first=Ryan |work=[[GameSpy]] |publisher=[[IGN Entertainment]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110519032224/http://ps3.gamespy.com/playstation-3/la-noire/1168552p1.html |archivedate=19 May 2011 |url-status=live }}</ref>

<ref name="GameTrailers Review">{{cite web |url=http://www.gametrailers.com/reviews/bl633d/l-a--noire-review |title=L.A. Noire Review Text |work=[[GameTrailers]] |publisher=[[Viacom (2005–2019)|Viacom]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20130515174901/http://www.gametrailers.com/reviews/bl633d/l-a--noire-review |archivedate=15 May 2013 |url-status=dead }}</ref>

<ref name="GameZone Review">{{cite web |url=https://www.gamezone.com/reviews/l-a-noire-review/ |title=L.A. Noire Review |last=Liebl |first=Matt |work=GameZone |date=4 May 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20150617143652/https://www.gamezone.com/reviews/l-a-noire-review/ |archivedate=17 June 2015 |url-status=live }}</ref>

<ref name="Giant Bomb Review">{{cite web |url=https://www.giantbomb.com/reviews/la-noire-review/1900-381/ |title=L.A. Noire Review |last=Shoemaker |first=Brad |work=[[Giant Bomb]] |publisher=[[CBS Interactive]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20130722004054/https://www.giantbomb.com/reviews/la-noire-review/1900-381/ |archivedate=22 July 2013 |url-status=live }}</ref>

<ref name="Guardian Review">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2011/may/16/la-noire-game-review |title=LA Noire – review |last=Boxer |first=Steve |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20131030140959/https://www.theguardian.com/technology/gamesblog/2011/may/16/la-noire-game-review |archivedate=30 October 2013 |url-status=live }}</ref>

<ref name="IGN Review">{{cite web |url=https://www.ign.com/articles/2011/05/16/la-noire-review-2 |title=L.A. Noire Review |last=Goldstein |first=Hilary |work=[[IGN]] |publisher=[[Ziff Davis]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20201024215722/https://www.ign.com/articles/2011/05/16/la-noire-review-2 |archivedate=24 October 2020 |url-status=live }}</ref>

<ref name="Joystiq Review">{{cite web |url=http://www.joystiq.com/2011/05/16/la-noire-review/ |title=L.A. Noire review: Go with your gut |last=McElroy |first=Justin |authorlink=Justin McElroy |work=[[Joystiq]] |publisher=[[Weblogs Inc.]] |date=16 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110518113718/http://www.joystiq.com/2011/05/16/la-noire-review/ |archivedate=18 May 2011 |url-status=dead }}</ref>

<ref name="OXM Review">{{cite web |url=http://www.oxmonline.com/article/reviews/xbox-360/g-l/la-noire |title=L.A. Noire |last=McCaffrey |first=Ryan |work=[[Official Xbox Magazine]] |publisher=[[Future plc]] |date=19 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110521191729/http://www.oxmonline.com/article/reviews/xbox-360/g-l/la-noire |archivedate=21 May 2011 |url-status=live }}</ref>

<!-- Microsoft Windows -->

<ref name="MC PC">{{cite web |url=https://www.metacritic.com/game/pc/la-noire-the-complete-edition |title=L.A. Noire: The Complete Edition for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120315040238/http://www.metacritic.com:80/game/pc/la-noire-the-complete-edition |archivedate=15 March 2012 |url-status=live }}</ref>

<ref name="FiringSquad Review PC">{{cite web |url=http://www.firingsquad.com/games/LA_Noire_PC_Review/page4.asp |title=L.A. Noire Complete Edition PC Review |last=Garrido |first=Will |work=FiringSquad |publisher=FS Media, Inc. |date=17 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20111121032518/http://www.firingsquad.com/games/LA_Noire_PC_Review/page4.asp |archivedate=21 November 2011 |url-status=live }}</ref>

<ref name="Gamekult Review PC">{{cite web |url=https://www.gamekult.com/jeux/l-a-noire-l-edition-integrale-3010009972/test.html |title=Test: L.A. Noire Edition Intégrale (PC) |language=fr |trans-title=Review: LA Noire Ultimate Edition (PC) |last=Hurel |first=Matthieu |work=[[Gamekult]] |publisher=[[CNET Networks]] |date=16 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20210501215054/https://www.gamekult.com/jeux/l-a-noire-l-edition-integrale-3010009972/test.html |archivedate=1 May 2021 |url-status=live }}</ref>

<ref name="GameSpot Review PC">{{cite web |url=https://www.gamespot.com/reviews/la-noire-the-complete-edition-review/1900-6346658/ |title=L.A. Noire: The Complete Edition Review |last=Petit |first=Carolyn |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=23 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20131015072255/https://www.gamespot.com/reviews/la-noire-the-complete-edition-review/1900-6346658/ |archivedate=15 October 2013 |url-status=live }}</ref>

<ref name="GameSpy Review PC">{{cite web |url=http://pc.gamespy.com/pc/la-noire/1212422p1.html |title=L.A. Noire PC Review |last=Grayson |first=Nathan |work=[[GameSpy]] |publisher=[[IGN Entertainment]] |date=14 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20111116233905/http://pc.gamespy.com/pc/la-noire/1212422p1.html |archivedate=16 November 2021 |url-status=live }}</ref>

<ref name="IGN Review PC">{{cite web |url=https://www.ign.com/articles/2011/11/16/la-noire-pc-review |title=L.A. Noire PC Review |last=Gallegos |first=Anthony |work=[[IGN]] |publisher=[[Ziff Davis]] |date=16 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20121026010905/https://www.ign.com/articles/2011/11/16/la-noire-pc-review |archivedate=26 October 2012 |url-status=live }}</ref>

<ref name="Multiplayer.it Review PC">{{cite web |url=https://multiplayer.it/recensioni/95528-la-noire-edizione-completa-ombre-sulla-citta-degli-angeli.html |title=L.A. Noire: Edizione Completa - Recensione - PC |language=it |trans-title=L.A. Noire: Complete Edition - Review - PC |last=Pugliese |first=Tommaso |work=Multiplayer.it |publisher=NetAddiction |date=11 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20111113230940/https://multiplayer.it/recensioni/95528-la-noire-edizione-completa-ombre-sulla-citta-degli-angeli.html |archivedate=13 November 2021 |url-status=live }}</ref>

<ref name="Vandal Review PC">{{cite web |url=https://vandal.elespanol.com/analisis/pc/la-noire-la-edicion-completa/14671#p-13 |title=Análisis de L.A. Noire: La Edición Completa (PC) |language=es |trans-title=Analysis of LA Noire: The Complete Edition (PC) |last=Leiva |first=Carlos |work=Vandal |date=11 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20200808183739/https://vandal.elespanol.com/analisis/pc/la-noire-la-edicion-completa/14671 |archivedate=8 August 2020 |url-status=live }}</ref>

<ref name="XGN Review PC">{{cite web |url=https://www.xgn.nl/review/l-a-noire-review |title=L.A. Noire Review |language=nl |last=Hertogs |first=Joeri |work=XGN |date=7 December 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102112658/https://www.xgn.nl/review/l-a-noire-review |archivedate=2 November 2021 |url-status=live }}</ref>

<!-- Re-release -->

<ref name="MC NS">{{cite web |url=https://www.metacritic.com/game/switch/la-noire |title=L.A. Noire for Switch Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180227184318/https://www.metacritic.com/game/switch/la-noire |archivedate=27 February 2018 |url-status=live }}</ref>

<ref name="MC PS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/la-noire |title=L.A. Noire for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180208111356/https://www.metacritic.com/game/playstation-4/la-noire |archivedate=8 February 2018 |url-status=live }}</ref>

<ref name="MC XONE">{{cite web |url=https://www.metacritic.com/game/xbox-one/la-noire |title=L.A. Noire for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180128043829/https://www.metacritic.com/game/xbox-one/la-noire |archivedate=28 January 2018 |url-status=live }}</ref>

<ref name="Destructoid Review NS">{{cite web |url=https://www.destructoid.com/reviews/review-l-a-noire-switch/ |title=Review: L.A. Noire (Switch) |last=Carter |first=Chris |work=[[Destructoid]] |publisher=[[Enthusiast Gaming]] |date=21 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102113735/https://www.destructoid.com/reviews/review-l-a-noire-switch/ |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Game Informer Review NS">{{cite web |url=https://www.gameinformer.com/games/la_noire/b/switch/archive/2017/11/21/la-noire-game-informer-switch-review.aspx |title=L.A. Noire Switch Review — The Gumshoe Diaries |last=Bertz |first=Matt |work=[[Game Informer]] |publisher=[[GameStop]] |date=21 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171122134311/https://www.gameinformer.com/games/la_noire/b/switch/archive/2017/11/21/la-noire-game-informer-switch-review.aspx |archivedate=22 November 2017 |url-status=live }}</ref>

<ref name="Gameplanet Review NS">{{cite web |url=https://www.gameplanet.com.au/nintendo-switch/reviews/g5a12222acb0a8/L.A.-Noire-Switch-review/ |title=L.A. Noire Switch review |last=Berger |first=Toby |work=[[Gameplanet]] |date=21 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180314233638/https://www.gameplanet.com.au/nintendo-switch/reviews/g5a12222acb0a8/L.A.-Noire-Switch-review/ |archivedate=14 March 2018 |url-status=dead }}</ref>

<ref name="GameRevolution Review NS">{{cite web |url=https://www.gamerevolution.com/review/356327-la-noire-review-city-angels-receives-second-wind |title=LA Noire Review — The City of Angels Receives a Second Wind |last=Perez |first=Cody |work=[[GameRevolution]] |publisher=[[CraveOnline]] |date=16 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20201022202004/https://www.gamerevolution.com/review/356327-la-noire-review-city-angels-receives-second-wind |archivedate=22 October 2020 |url-status=live }}</ref>

<ref name="GameSpot Review NS">{{cite web |url=https://www.gamespot.com/reviews/la-noire-switch-review/1900-6416819/ |title=LA Noire Switch Review |last=Espineli |first=Matt |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=17 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171118230125/https://www.gamespot.com/reviews/la-noire-switch-review/1900-6416819/ |archivedate=18 November 2017 |url-status=live }}</ref>

<ref name="GameZone Review NS">{{cite web |url=https://www.gamezone.com/reviews/review-l-a-noire-on-nintendo-switch-is-a-perfect-and-inventive-use-of-the-hardware-k7iq/ |title=Review: L.A. Noire on Switch is a perfect and inventive use of the hardware |last=Onder |first=Cade |work=GameZone |date=28 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171201161427/https://www.gamezone.com/reviews/review-l-a-noire-on-nintendo-switch-is-a-perfect-and-inventive-use-of-the-hardware-k7iq/ |archivedate=1 December 2017 |url-status=live }}</ref>

<ref name="GameZone Review XONE">{{cite web |url=https://www.gamezone.com/reviews/review-l-a-noire-s-remaster-is-the-ultimate-way-to-experience-this-underrated-classic-k7fv/ |title=Review: LA Noire's remaster is the ultimate way to experience this underrated classic |last=Onder |first=Cade |work=GameZone |date=17 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171120143654/https://www.gamezone.com/reviews/review-l-a-noire-s-remaster-is-the-ultimate-way-to-experience-this-underrated-classic-k7fv/ |archivedate=20 November 2017 |url-status=live }}</ref>

<ref name="IGN Review NS">{{cite web |url=https://www.ign.com/articles/2017/11/21/la-noire-for-switch-review |title=LA Noire For Switch Review |last=Pearce |first=Alanah |authorlink=Alanah Pearce |work=[[IGN]] |publisher=[[Ziff Davis]] |date=21 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171121043438/https://www.ign.com/articles/2017/11/21/la-noire-for-switch-review |archivedate=21 November 2017 |url-status=live }}</ref>

<ref name="Multiplayer.it Review NS">{{cite web |url=https://multiplayer.it/recensioni/191373-la-noire-la-recensione-di-la-noire-su-nintendo-switch.html |title=La recensione di L.A. Noire su Nintendo Switch |language=it |trans-title=The review of L.A. Noire on Nintendo Switch |last=Pettine |first=Simone |work=Multiplayer.it |publisher=NetAddiction |date=17 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171120051143/https://multiplayer.it/recensioni/191373-la-noire-la-recensione-di-la-noire-su-nintendo-switch.html |archivedate=20 November 2017 |url-status=live }}</ref>

<ref name="Multiplayer.it Review PS4">{{cite web |url=https://multiplayer.it/recensioni/191339-la-noire-prova-schiacciante-la-recensione-di-la-noire.html |title=La recensione di L.A. Noire su PlayStation 4 |language=it |trans-title=The review of L.A. Noire on PlayStation 4 |last=Pugliese |first=Tommaso |work=Multiplayer.it |publisher=NetAddiction |date=16 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171118185843/https://multiplayer.it/recensioni/191339-la-noire-prova-schiacciante-la-recensione-di-la-noire.html |archivedate=18 November 2017 |url-status=live }}</ref>

<ref name="Nintendo Life Review NS">{{cite web |url=https://www.nintendolife.com/reviews/nintendo-switch/l_a_noire |title=L.A. Noire Review (Switch) |last=McFerran |first=Damien |work=[[Nintendo Life]] |publisher=[[Nlife Media]] |date=21 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171121125040/https://www.nintendolife.com/reviews/nintendo-switch/l_a_noire |archivedate=21 November 2017 |url-status=live }}</ref>

<ref name="OPM Review PS4">{{cite magazine |title=L.A. Noire |last=Tyrer |first=Ben |magazine=[[PlayStation Official Magazine – UK]] |page=87 |publisher=[[Future plc]] |date=January 2018 }}</ref>

<ref name="OXM Review XONE">{{cite magazine |title=L.A. Noire Remastered |last=Meikleham |first=Dave |magazine=[[Official Xbox Magazine]] |page=76–77 |publisher=[[Future plc]] |date=February 2018 }}</ref>

<ref name="Pocket Gamer Review NS">{{cite web |url=https://www.pocketgamer.com/la-noire/la-noire-nintendo-switch-review-was-it-worth-a-remaster/ |title=LA Noire Nintendo Switch review - Was it worth a remaster? |last=James |first=Chris |work=[[Pocket Gamer]] |publisher=Steel Media |date=16 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102120646/https://www.pocketgamer.com/la-noire/la-noire-nintendo-switch-review-was-it-worth-a-remaster/ |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Push Square Review PS4">{{cite web |url=https://www.pushsquare.com/reviews/ps4/l_a_noire |title=L.A. Noire Review (PS4) |last=Brooke |first=Sam |work=[[Push Square]] |publisher=[[Gamer Network]] |date=17 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20171118211925/https://www.pushsquare.com/reviews/ps4/l_a_noire |archivedate=18 November 2017 |url-status=live }}</ref>

<ref name="TGM Review NS">{{cite web |url=https://www.thegamesmachine.it/l-a-noire/l-a-noire-recensione-ps4-xbox-one-switch/ |title=L.A. Noire - Recensione Switch |language=it |trans-title=LA Noire - Switch Review |last=Dolce |first=Daniele |work=[[The Games Machine (Italy)|The Games Machine]] |publisher=Aktia srl |date=22 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20200813001028/https://www.thegamesmachine.it/l-a-noire/l-a-noire-recensione-ps4-xbox-one-switch/ |archivedate=13 August 2020 |url-status=live }}</ref>

<ref name="Vandal Review NS">{{cite web |url=https://vandal.elespanol.com/analisis/ps4/la-noire/52190#p-73 |title=Análisis de L.A. Noire (PS4, Switch, Xbox One) |language=es |trans-title=Analysis of LA Noire (PS4, Switch, Xbox One) |last=Cano |first=Jorge |date=17 November 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180119220957/https://vandal.elespanol.com/analisis/ps4/la-noire/52190 |archivedate=19 January 2018 |url-status=live }}</ref>

<!-- VR Case Files -->

<ref name="MC VR PC">{{cite web |url=https://www.metacritic.com/game/pc/la-noire-the-vr-case-files |title=L.A. Noire: The VR Case Files for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180501044206/https://www.metacritic.com/game/pc/la-noire-the-vr-case-files |archivedate=1 May 2018 |url-status=live }}</ref>

<ref name="MC VR PS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/la-noire-the-vr-case-files |title=L.A. Noire: The VR Case Files for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20200623103621/https://www.metacritic.com/game/playstation-4/la-noire-the-vr-case-files |archivedate=23 June 2020 |url-status=live }}</ref>

<ref name="Destructoid Review VR">{{cite web |url=https://www.destructoid.com/reviews/review-l-a-noire-the-vr-case-files/ |title=Review: L.A. Noire: The VR Case Fils |last=Carter |first=Chris |work=[[Destructoid]] |publisher=[[Enthusiast Gaming]] |date=19 December 2019 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102121440/https://www.destructoid.com/reviews/review-l-a-noire-the-vr-case-files/ |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Gamer.nl Review VR">{{cite web |url=https://gamer.nl/artikelen/review/la-noire-the-vr-case-files/ |title=L.A. Noire: The VR Case Files {{!}} Review |language=nl |last=Meetsma |first=Wilbert |work=Gamer.nl |publisher=Reshift |date=23 January 2018 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20201221014752/https://gamer.nl/artikelen/review/la-noire-the-vr-case-files/ |archivedate=21 December 2020 |url-status=live }}</ref>

<ref name="GameSpot Review VR">{{cite web |url=https://www.gamespot.com/reviews/la-noire-the-vr-case-files-review/1900-6416831/ |title=L.A. Noire: The VR Case Files Review |last=Thang |first=Jimmy |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=26 December 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180212100336/https://www.gamespot.com/reviews/la-noire-the-vr-case-files-review/1900-6416831/ |archivedate=12 February 2018 |url-status=live }}</ref>

<ref name="GameStar Review VR p1">{{cite web |url=https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080.html |title=L.A. Noire - The VR Case Files im Test - Ermitteln wie in echt |language=de |page=1 |trans-title=LA Noire - The VR Case Files Review - Determine like in real life |last=Feith |first=Daniel |work=[[GameStar]] |publisher=[[Webedia]] |date=14 February 2018 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180216041512/https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080.html |archivedate=16 February 2018 |url-status=live }}</ref>

<ref name="GameStar Review VR p2">{{cite web |url=https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080,seite2.html |title=L.A. Noire - The VR Case Files im Test - Ermitteln wie in echt |language=de |page=2 |trans-title=LA Noire - The VR Case Files Review - Determine like in real life |last=Feith |first=Daniel |work=[[GameStar]] |publisher=[[Webedia]] |date=14 February 2018 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180217105442/https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080,seite2.html |archivedate=17 February 2018 |url-status=live }}</ref>

<ref name="GameStar Review VR p4">{{cite web |url=https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080,wertung.html |title=L.A. Noire - The VR Case Files im Test - Ermitteln wie in echt |language=de |page=4 |trans-title=LA Noire - The VR Case Files Review - Determine like in real life |last=Feith |first=Daniel |work=[[GameStar]] |publisher=[[Webedia]] |date=14 February 2018 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20200811130226/https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080,wertung.html |archivedate=11 August 2020 |url-status=live }}</ref>

<ref name="IGN Review VR">{{cite web |url=https://www.ign.com/articles/2018/01/10/la-noire-the-vr-case-files-review |title=LA Noire: The VR Case Files Review |last=Stapleton |first=Dan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=10 January 2018 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180110075710/https://www.ign.com/articles/2018/01/10/la-noire-the-vr-case-files-review |archivedate=10 January 2018 |url-status=live }}</ref>

<ref name="PC Games Review VR">{{cite web |url=https://www.pcgames.de/LA-Noire-Spiel-11475/Tests/The-VR-Case-Files-Review-1248103/ |title=L.A. Noire: The VR Case Files im Test - Gelungene Adaption mit einigen Makeln |language=de |trans-title=LA Noire: The VR Case Files put to the test - Successful adaptation with a few flaws |last1=Schmid |first1=Lukas |last2=Döllner |first2=Rebecca |work=[[PC Games]] |publisher=[[Computec]] |date=17 January 2018 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180117201321/https://www.pcgames.de/LA-Noire-Spiel-11475/Tests/The-VR-Case-Files-Review-1248103/ |archivedate=17 January 2018 |url-status=live }}</ref>

<ref name="Telegraph Review VR">{{cite web |url=https://www.telegraph.co.uk/gaming/reviews/la-noire-vr-case-files-review-virtual-reality-improves-intriguing/ |title=L.A. Noire: The VR Case Files review - Virtual reality improves an intriguing and involving detective yarn |last=Hoggins |first=Tom |work=[[The Daily Telegraph|The Telegraph]] |publisher=[[Telegraph Media Group]] |date=13 January 2018 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180113145032/https://www.telegraph.co.uk/gaming/reviews/la-noire-vr-case-files-review-virtual-reality-improves-intriguing/ |archivedate=13 January 2018 |url-status=live }}</ref>

<ref name="Vandal Review VR">{{cite web |url=https://vandal.elespanol.com/analisis/pc/la-noire-the-vr-case-files/54422#p-13 |title=Análisis de L.A. Noire: The VR Case Files (PC, PS4) |language=es |trans-title=Analysis of LA Noire: The VR Case Files (PC, PS4) |last=Arribas |first=Alfonso |work=Vandal |date=15 December 2017 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20180103235720/https://vandal.elespanol.com/analisis/pc/la-noire-the-vr-case-files/54422 |archivedate=3 January 2018 |url-status=live }}</ref>

<!-- Accolades -->

<ref name="Ars Technica 2011">{{cite web |url=https://arstechnica.com/gaming/2011/12/the-best-and-most-disappointing-games-of-2011/ |title=Gaming’s biggest joys—and most bitter disappointments—of 2011 |last=Kuchera |first=Ben |work=[[Ars Technica]] |publisher=[[Condé Nast]] |date=21 December 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120527182935/https://arstechnica.com/gaming/2011/12/the-best-and-most-disappointing-games-of-2011/ |archivedate=27 May 2012 |url-status=live }}</ref>

<ref name="CNET 2011">{{cite web |url=https://www.cnet.com/news/the-10-best-games-of-2011/ |title=The 10 best games of 2011 |last=Bakalar |first=Jeff |work=[[CNET]] |publisher=[[CBS Interactive]] |date=15 December 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20140330053717/https://www.cnet.com/news/the-10-best-games-of-2011/ |archivedate=30 March 2014 |url-status=live }}</ref>

<ref name="CNN 2011">{{cite web |url=https://edition.cnn.com/2011/12/23/tech/gaming-gadgets/top-10-video-games/index.html |title=The top 10 video games of 2011 |last=Frum |first=Larry |publisher=[[CNN]] |date=23 December 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20111224042615/https://edition.cnn.com/2011/12/23/tech/gaming-gadgets/top-10-video-games/index.html |archivedate=24 December 2011 |url-status=live }}</ref>

<ref name="GameSpot 2011">{{cite web |url=https://www.gamespot.com/articles/personal-perspectives-the-top-ten-of-2011/1100-6348004/ |title=Personal Perspectives: The Top Ten of 2011 |last1=VanOrd |first1=Kevin |last2=Petit |first2=Carolyn |last3=Djordjevic |first3=Marko |last4=Sinclair |first4=Brendan |last5=Pereira |first5=Chris |last6=McShea |first6=Tom |last7=McInnis |first7=Shaun |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=3 January 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20131210095055/https://www.gamespot.com/articles/personal-perspectives-the-top-ten-of-2011/1100-6348004/ |archivedate=10 December 2013 |url-status=live }}</ref>

<ref name="GameSpot Action/Adventure">{{cite web |url=http://www.gamespot.com/best-of-2011-awards/genre-awards/index.html?page=1 |title=Best Action/Adventure Game - GameSpot's Best of 2011 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120202223141/http://www.gamespot.com/best-of-2011-awards/genre-awards/index.html?page=1 |archivedate=2 February 2012 |url-status=dead }}</ref>

<ref name="GameSpot Atmosphere">{{cite web |url=http://www.gamespot.com/best-of-2011-special/awards/index.html?page=9 |title=Best Atmosphere - GameSpot's Best of 2011 Special Achievements |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120203110539/http://www.gamespot.com/best-of-2011-special/awards/index.html?page=9 |archivedate=3 February 2012 |url-status=dead }}</ref>

<ref name="GameSpot Character">{{cite web |url=http://www.gamespot.com/best-of-2011-special/awards/index.html?page=6 |title=Best New Character - GameSpot's Best of 2011 Special Achievements |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120208065803/http://www.gamespot.com/best-of-2011-special/awards/index.html?page=6 |archivedate=8 February 2012 |url-status=dead }}</ref>

<ref name="GameSpot Ending">{{cite web |url=http://www.gamespot.com/best-of-2011-special/awards/index.html?page=23 |title=Best Ending - GameSpot's Best of 2011 Special Achievements |work=[[GameSpot]] |publisher=[[CBS Interactive]] |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120116213758/http://www.gamespot.com/best-of-2011-special/awards/index.html?page=23 |archivedate=16 January 2012 |url-status=dead }}</ref>

<ref name="Guardian 2011">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2011/dec/20/top-20-games-of-2011 |title=Top 20 games of 2011: 15-11 |last=Stuart |first=Kevin |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |date=20 December 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102022913/https://www.theguardian.com/technology/gamesblog/2011/dec/20/top-20-games-of-2011 |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="IGN Remake">{{cite web |url=https://www.ign.com/wikis/best-of-2017-awards/Best_Remake/Remaster |title=Best Remake/Remaster - Best of 2017 Awards |last1=Rad |first1=Chloi |last2=Davis |first2=Justin |last3=Sallee |first3=Mark Ryan |last4=Cruz |first4=Gian |work=[[IGN]] |publisher=[[Ziff Davis]] |date=21 December 2017 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20171230062433/https://www.ign.com/wikis/best-of-2017-awards/Best_Remake/Remaster |archivedate=30 December 2017 |url-status=live }}</ref>

<ref name="Kotaku 2011">{{cite web |url=https://www.kotaku.com.au/2019/12/the-10-best-games-of-2011/ |title=The 10 Best Games Of 2011 |last=Williams |first=Leah |work=[[Kotaku Australia]] |publisher=[[Gawker Media]] |date=5 December 2019 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20191205093514/https://www.kotaku.com.au/2019/12/the-10-best-games-of-2011/ |archivedate=5 December 2019 |url-status=live }}</ref>

<ref name="NPR 2011">{{cite web |url=https://www.npr.org/2011/12/29/144429597/the-10-best-video-games-of-2011 |title=The 10 Best Video Games Of 2011 |last=Goldberg |first=Harold |publisher=[[NPR]] |date=29 December 2011 |accessdate=2 November 2011 |archiveurl=https://web.archive.org/web/20190820014444/https://www.npr.org/2011/12/29/144429597/the-10-best-video-games-of-2011 |archivedate=20 August 2019 |url-status=live }}</ref>

<!-- Sales -->

<ref name="Sales 2011">{{cite web |url=https://www.eurogamer.net/articles/2012-02-02-l-a-noire-sales-near-5-million-mark |title=L.A. Noire sales near 5 million mark |last=Dutton |first=Fred |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=2 February 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20120205183804/https://www.eurogamer.net/articles/2012-02-02-l-a-noire-sales-near-5-million-mark |archivedate=5 February 2012 |url-status=live }}</ref>

<ref name="Sales 2011 June">{{cite web |url=https://www.gamespot.com/articles/la-noire-pc-bound-this-fall-ships-4-million-units/1100-6320849/ |title=L.A. Noire PC-bound this fall, ships 4 million units |last=Thorsen |first=Tor |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=23 June 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20150627201843/https://www.gamespot.com/articles/la-noire-pc-bound-this-fall-ships-4-million-units/1100-6320849/ |archivedate=27 June 2015 |url-status=live }}</ref>

<ref name="Sales Australia Week">{{cite web |url=https://www.news.com.au/technology/gaming/cant-wait-to-go-hunting-for-clues-in-la-noire-youll-have-to-hunt-around-for-a-copy-first/story-e6frfrt9-1226061907016 |title=Can't wait to go hunting for clues in LA Noire? You'll have to hunt around for a copy first |last=Ramadge |first=Andrew |work=[[News.com.au]] |publisher=[[News Corp Australia]] |date=24 June 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110525185130/https://www.news.com.au/technology/gaming/cant-wait-to-go-hunting-for-clues-in-la-noire-youll-have-to-hunt-around-for-a-copy-first/story-e6frfrt9-1226061907016 |archivedate=25 May 2011 |url-status=dead }}</ref>

<ref name="Sales UK 2011">{{cite web |url=https://www.gamesradar.com/top-10-best-selling-games-2011-worldwide-includes-tons-warfare-and-dancing/ |title=Top 10 best-selling games of 2011 worldwide includes tons of warfare and dancing |last=Gilbert |first=Henry |work=[[GamesRadar]] |publisher=[[Future plc]] |date=14 January 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20160505171933/https://www.gamesradar.com/top-10-best-selling-games-2011-worldwide-includes-tons-warfare-and-dancing/ |archivedate=5 May 2016 |url-status=live }}</ref>

<ref name="Sales UK 2011 May 1">{{cite web |url=https://www.vg247.com/uk-charts-la-noire-becomes-fastest-selling-new-ip-ever |title=UK charts: LA Noire becomes fastest-selling new IP ever |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=23 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211022053514/https://www.vg247.com/uk-charts-la-noire-becomes-fastest-selling-new-ip-ever |archivedate=22 October 2021 |url-status=live }}</ref>

<ref name="Sales UK 58%">{{cite web |url=https://www.destructoid.com/58-of-l-a-noire-sales-on-xbox-360-42-on-ps3/ |title=58% of L.A. Noire sales on Xbox 360, 42% on PS3 |last=Sterling |first=Jim |authorlink=Jim Sterling |work=[[Destructoid]] |publisher=MethodMedia |date=23 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20210603044838/https://www.destructoid.com/58-of-l-a-noire-sales-on-xbox-360-42-on-ps3/ |archivedate=3 June 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 May 2">{{cite web |url=https://www.vg247.com/uk-charts-la-noire-holds-off-dirt-3-for-top-spot |title=UK charts: LA Noire holds off DiRT 3 for top spot |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=31 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102075255/https://www.vg247.com/uk-charts-la-noire-holds-off-dirt-3-for-top-spot |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 June 1">{{cite web |url=https://www.vg247.com/uk-charts-la-noire-makes-three-weeks-at-the-top |title=UK charts: LA Noire makes three weeks at the top |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=6 June 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102075355/https://www.vg247.com/uk-charts-la-noire-makes-three-weeks-at-the-top |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 June 2">{{cite web |url=https://www.vg247.com/uk-charts-duke-nukes-la-noire-from-top-spot |title=UK charts: Duke nukes LA Noire from the top spot |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=13 June 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102075456/https://www.vg247.com/uk-charts-duke-nukes-la-noire-from-top-spot |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 June 3">{{cite web |url=https://www.vg247.com/uk-charts-zumba-takes-top-spot-child-of-eden-misses-top-20 |title=UK charts: Zumba takes top spot, Child of Eden misses top 20 |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=20 June 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102075740/https://www.vg247.com/uk-charts-zumba-takes-top-spot-child-of-eden-misses-top-20 |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 June 4">{{cite web |url=https://www.vg247.com/uk-charts-shadows-misses-top-30-zumba-still-top |title=UK charts: Shadows misses top 30, Zumba still top |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=27 June 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102075833/https://www.vg247.com/uk-charts-shadows-misses-top-30-zumba-still-top |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 July 1">{{cite web |url=https://www.vg247.com/uk-charts-zumba-still-maintains-top-spot |title=UK charts: Zumba still maintains top spot |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=4 July 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102075930/https://www.vg247.com/uk-charts-zumba-still-maintains-top-spot |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 July 2">{{cite web |url=https://www.vg247.com/uk-charts-zumba-in-number-one-spot-shocker |title=UK charts: Zumba in number one spot shocker |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=11 July 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211102080113/https://www.vg247.com/uk-charts-zumba-in-number-one-spot-shocker |archivedate=2 November 2021 |url-status=live }}</ref>

<ref name="Sales US 2011 May">{{cite web |url=https://www.gamespot.com/articles/la-noire-tops-slumping-may-sales-npd/1100-6319253/ |title=L.A. Noire tops slumping May sales - NPD |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=14 June 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20190922215150/https://www.gamespot.com/articles/la-noire-tops-slumping-may-sales-npd/1100-6319253/ |archivedate=22 September 2019 |url-status=live }}</ref>

<ref name="Sales US 2011 May Estimate">{{cite web |url=https://www.eurogamer.net/articles/2011-06-14-la-noire-sales-below-our-estimate |title=LA Noire sales "below our estimate" |last=Dutton |first=Fred |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=14 June 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110617080349/https://www.eurogamer.net/articles/2011-06-14-la-noire-sales-below-our-estimate |archivedate=17 June 2011 |url-status=live }}</ref>

<ref name="Sales US 2011 June">{{cite web |url=https://www.gamespot.com/articles/la-noire-duke-nukem-top-slumping-june-sales-npd/1100-6323657/ |title=L.A. Noire, Duke Nukem tops slumping June sales - NPD |last=Sinclair |first=Brendan |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=14 July 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20131125190113/https://www.gamespot.com/articles/la-noire-duke-nukem-top-slumping-june-sales-npd/1100-6323657/ |archivedate=25 November 2013 |url-status=live }}</ref>

<ref name="Sales US 2011 July">{{cite web |url=https://venturebeat.com/2011/08/11/july-retail-video-game-sales-drop-26-percent-worst-since-2006/ |title=July retail video game sales drop 25 percent, worst month since 2006 |last=Takahashi |first=Dean |work=[[VentureBeat]] |date=11 August 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20111128013202/https://venturebeat.com/2011/08/11/july-retail-video-game-sales-drop-26-percent-worst-since-2006/ |archivedate=28 November 2011 |url-status=live }}</ref>

<ref name="Sales Japan 2011 July">{{cite web |url=https://www.vg247.com/japanese-charts-l-a-noire-debuts-psp-hits-the-top-once-more |title=Japanese charts — L.A. Noire debuts, PSP hits the top once more |last=Nunneley |first=Stephany |work=[[VG247]] |publisher=videogaming247 Ltd. |date=13 July 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211022055107/https://www.vg247.com/japanese-charts-l-a-noire-debuts-psp-hits-the-top-once-more |archivedate=22 October 2021 |url-status=live }}</ref>

<ref name="VG247 Shares">{{cite web |url=https://www.vg247.com/2011/05/18/l-a-noire-gives-much-needed-boost-to-take-two-shares/ |title=L.A. Noire gives much-needed boost to Take-Two shares |last=Citizen |first=Jessica |work=[[VG247]] |publisher=videogaming247 Ltd. |date=18 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110521004245/https://www.vg247.com/2011/05/18/l-a-noire-gives-much-needed-boost-to-take-two-shares/ |archivedate=21 May 2011 |url-status=live }}</ref>

<!-- Future -->

<ref name="Eurogamer Franchise">{{cite web |url=https://www.eurogamer.net/articles/2011-11-08-take-two-la-noire-has-become-an-important-franchise |title=Take-Two: LA Noire "has become an important franchise" |last=Dutton |first=Fred |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=8 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20111110224941/https://www.eurogamer.net/articles/2011-11-08-take-two-la-noire-has-become-an-important-franchise |archivedate=10 November 2011 |url-status=live }}</ref>

<ref name="Gamasutra Franchise">{{cite web |url=https://www.gamasutra.com/view/news/34816/TakeTwo_LA_Noire_First_Week_Very_Successful.php |title=Take-Two: L.A. Noire First Week 'Very Successful' |last=Cifaldi |first=Frank |authorlink=Frank Cifaldi |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=24 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20110528042459/https://www.gamasutra.com/view/news/34816/TakeTwo_LA_Noire_First_Week_Very_Successful.php |archivedate=28 May 2011 |url-status=live }}</ref>

<ref name="GameSpot Franchise">{{cite web |url=https://www.gamespot.com/articles/take-two-has-extensive-pipeline-of-unannounced-titles-in-development/1100-6404968/ |title=Take-Two has 'extensive pipeline' of unannounced titles in development |last=Makuch |first=Eddie |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=7 March 2013 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20131109085419/https://www.gamespot.com/articles/take-two-has-extensive-pipeline-of-unannounced-titles-in-development/1100-6404968/ |archivedate=9 November 2013 |url-status=live }}</ref>

<ref name="IGN Sequel">{{cite web |url=https://www.ign.com/articles/2012/02/13/rockstar-la-noire-2-a-possibility |title=Rockstar: L.A. Noire 2 a 'Possibility' |last=Goldfarb |first=Andrew |work=[[IGN]] |publisher=[[Ziff Davis]] |date=14 February 2012 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20130106091509/https://www.ign.com/articles/2012/02/13/rockstar-la-noire-2-a-possibility |archivedate=6 January 2016 |url-status=live }}</ref>

<ref name="Kotaku Whore">{{cite web |url=https://kotaku.com/the-whore-of-the-orient-is-the-next-game-from-la-noires-5862886 |title=The Whore of the Orient is the Next Game From LA Noire's Creator |last=Plunkett |first=Luke |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=28 November 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20191018223458/https://kotaku.com/the-whore-of-the-orient-is-the-next-game-from-la-noires-5862886 |archivedate=18 October 2019 |url-status=live }}</ref>

<ref name="PC Gamer Whore">{{cite web |url=https://www.pcgamer.com/whore-of-the-orient-the-spiritual-successor-to-la-noire-isnt-going-to-happen/ |title=Whore of the Orient, the spiritual successor to LA Noire, isn't going to happen |last=Chalk |first=Andy |work=[[PC Gamer]] |publisher=[[Future plc]] |date=25 June 2016 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20160627061155/https://www.pcgamer.com/whore-of-the-orient-the-spiritual-successor-to-la-noire-isnt-going-to-happen/ |archivedate=27 June 2016 |url-status=live }}</ref>

<ref name="Shacknews AAA">{{cite web |url=https://www.shacknews.com/article/119035/rockstar-could-be-gearing-up-for-a-new-aaa-open-world-vr-title |title=Rockstar could be gearing up for a new 'AAA open world' VR title |last=Denzer |first=TJ |work=[[Shacknews]] |publisher=Gamerhub |date=6 July 2020 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20200706183629/https://www.shacknews.com/article/119035/rockstar-could-be-gearing-up-for-a-new-aaa-open-world-vr-title |archivedate=6 July 2020 |url-status=live }}</ref>

<ref name="THR 10">{{cite web |url=https://www.hollywoodreporter.com/business/digital/l-a-noire-10-video-game-mad-men-4160607/ |title='L.A. Noire' Turns 10: Cast of the Video Game Made Up of Several 'Mad Men' Alums Looks Back at Making the Imaginative Title |last=Parker |first=Ryan |work=[[The Hollywood Reporter]] |publisher=[[MRC (company)|MRC]] |date=17 May 2021 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20210517130509/https://www.hollywoodreporter.com/business/digital/l-a-noire-10-video-game-mad-men-4160607/ |archivedate=17 May 2021 |url-status=live }}</ref>

<ref name="VG247 Sequel">{{cite web |url=https://www.vg247.com/mcnamara-la-noire-sequel-wont-take-five-years-to-make |title=McNamara: Future Team Bondi projects won't take five years to make |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=23 May 2011 |accessdate=2 November 2021 |archiveurl=https://web.archive.org/web/20211022055041/https://www.vg247.com/mcnamara-la-noire-sequel-wont-take-five-years-to-make |archivedate=22 October 2021 |url-status=live }}</ref>

<ref name="VideoGamer.com San Andreas">{{cite web |url=https://www.videogamer.com/news/grand-theft-auto-san-andreas-vr-looks-to-be-made-by-former-la-noire-developers/ |title=Grand Theft Auto: San Andreas VR looks to be made by former LA Noire developers |last=Borthwick |first=Ben |work=VideoGamer.com |publisher=Resero |date=1 November 2021 |accessdate=3 November 2021 |archiveurl=https://web.archive.org/web/20211101175625/https://www.videogamer.com/news/grand-theft-auto-san-andreas-vr-looks-to-be-made-by-former-la-noire-developers/ |archivedate=1 November 2021 |url-status=live }}</ref>
}}


===Bibliography===
== Bibliography ==
{{refbegin}}
* {{cite book |last=Buntin |first=John |title=L.A. Noir: The Struggle for the Soul of America's Most Seductive City |url=https://books.google.com/books?id=PIHClVp5F4AC |access-date=8 October 2014 |year=2009 |publisher=Harmony Books |location=New York |isbn=9780307352071 |oclc=431334523}}
*{{Cite book |title=L.A. Noire Signature Series Guide |date=20 May 2011 |publisher=[[BradyGames]] |isbn=978-0744012545 |last1=Bogenn |first1=Tim |last2=Barba |first2=Rick |location=United States of America }}
*{{Cite book |title=L.A. Noire |url=https://archive.org/details/lan-ps-4-digital-manual-eng/page/mode/2up |type=manual |date=14 November 2017 |publisher=[[Rockstar Games]] |location=United States of America |ref={{harvid|Rockstar Games|2017}} }}
{{refend}}


== External links ==
== External links ==
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[[Category:Windows games]]
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[[Category:Works about atonement]]
[[Category:Works about the Black Dahlia case]]
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[[Category:Xbox 360 games]]
[[Category:Xbox One games]]
[[Category:Xbox One games]]
[[Category:Xbox One X enhanced games]]
[[Category:Xbox One X enhanced games]]
[[Category:Works about the Black Dahlia case]]

Revision as of 08:31, 3 November 2021

L.A. Noire
Developer(s)Team Bondi[a]
Publisher(s)Rockstar Games
Director(s)Brendan McNamara
Producer(s)
  • Naresh Hirani
  • Josh Needleman
Designer(s)Alex Carlyle
Programmer(s)Franta Fulin
Artist(s)
  • Chee Kin Chan
  • Ben Brudenell
Writer(s)Brendan McNamara
Composer(s)
Platform(s)
Release
17 May 2011
  • PlayStation 3, Xbox 360
    • NA: 17 May 2011
    • PAL: 20 May 2011
    Microsoft Windows
    • NA: 8 November 2011
    • PAL: 11 November 2011
    Switch, PS4, Xbox One
    • WW: 14 November 2017
Genre(s)Action-adventure
Mode(s)Single-player

L.A. Noire is a 2011 detective action-adventure video game developed by Team Bondi and published by Rockstar Games. Set in Los Angeles in the year 1947, the game follows detective Cole Phelps as he rises among the ranks of the Los Angeles Police Department. When he is tasked with investigation a morphine distribution ring that involves several of his former squadmates from World War II, Phelps finds both his personal and professional life falling into a turmoil, and reluctantly joins forces with his estranged former comrade, Jack Kelso. As the pair delve deeper into the case, they uncover a major conspiracy centering around the Suburban Redevelopment Fund program and several prominent figures in Los Angeles involved with it.

The game is played from a third-person perspective. The player may freely roam its interactive open world, primarily in a vehicle or on foot. As the game progresses, the player advances through several police department bureaus—Patrol, Traffic, Homicide, Vice, and Arson. ​The story is divided into multiple "cases", during which players must investigate crime scenes for clues, follow up leads, and interrogate suspects and witnesses; the player's success at these activities impacts how much of each case's story is revealed and their overall rating. The game includes fast-paced action sequences, including chases, combat, and gunfights. Outside of cases, the player can complete optional street crimes and collect items found around the game world.

The development of L.A. Noire began following Team Bondi's founding in 2004, and was assisted by multiple Rockstar studios worldwide. L.A. Noire uses the proprietary motion capture technology MotionScan, which captures actors' facial expressions from every angle, resulting in a realistic recreation of a human face essential for the game's interrogations. As part of their research for the open world, the development team conducted field research in Los Angeles. The game features an original score inspired by 1940s films, and contains licensed music of songs from the era. The game was delayed numerous times through its seven-year development, which included a change of publisher and platforms. The working hours and managerial style of the studio was met with public complaints from staff members, and Team Bondi closed shortly after the game's initial release.

L.A. Noire was the first video game honoured as an official selection at the Tribeca Film Festival. The game was released for the PlayStation 3 and Xbox 360 consoles in May 2011, and for Microsoft Windows in November; an enhanced version was released for Nintendo Switch, PlayStation 4, and Xbox One in November 2017. The game received positive reviews from critics, with praise particularly directed at the facial animation, narrative, characters and performances, music, world design, and interrogation gameplay, through responses to the shooting and driving mechanics were mixed. It shipped four million units in its first month, and received multiple year-end nominations from gaming publications. L.A. Noire: The VR Case Files, a subset of cases playable in virtual reality was released in December 2017.

Gameplay

L.A. Noire is an action-adventure neo-noir crime game. Played from a third-person perspective, the game is set in an open-world environment featuring Los Angeles in 1947. The player completes cases to progress through the story, fulfilling objectives in a generally linear order; as they roam the open world, the player can also complete optional street crimes—short, linear scenarios with set objectives[6]—and collect items such as golden film reels, vehicles,[7] novels, and golden records.[8][b] The player can also discover multiple landmarks based on real monuments from Los Angeles in the 1940s.[6] For most of the game, the player controls Cole Phelps, a Los Angeles Police Department (LAPD) patrolman who advances through the police department bureaus (desks) of Traffic, Homicide, Vice, and Arson;[9] in some cases during the final desk, the player controls investigator Jack Kelso.[10] The player has the option to play the game in black and white to imitate film noir.[11]

When interrogating witnesses and suspects, the player has the option to believe them, doubt them, or accuse them of lying.[c] The text was enlarged for the Nintendo Switch (pictured) and virtual reality versions.

While solving cases, the player discovers evidence, including information from non-player characters or physical clues found in or around crime scenes, locations of interest, or dead bodies;[12] several pieces of physical evidence can be manipulated or further investigated to discover more information.[13] When all key clues are discovered at a crime scene, the investigation music concludes.[14] ​The player can also use telephones or gamewells to contact the police radio and access additional information.[15] ​During cases, the player interrogates suspects and witnesses to discover information.[16] When the interviewee responds, the player is given the option to either believe them, doubt them, or accuse them of lying.[c] If the player accuses them of lying, they must submit evidence to prove it.[20] The player's in-game notebook is used to list evidence, locations, and people involved in the case,[6][21] as well as to select questions during interrogations.[16]

When interrogating two suspects at the police station, the player may decide whom to charge with the crime; charging the wrong suspect affect's the case's end rating—a five-star scale that is determined based on the player's performance in investigations, interrogations, and behaviour while driving.[6][20] The player can use Intuition points during investigations to locate remaining clues, or during interrogation by removing an answer or discovering the most popular answer among players via the Rockstar Games Social Club.[20][22] Progressing through the game will increase the player's Rank, which unlocks outfits and hidden vehicles, and earns an additional Intuition point; the maximum rank is 20.[23] In some cases, while searching for clues, the player can discover newspapers, which provide access to a short cinematic covering a part of the game's overarching plot.[24][25]

The game's world is primarily traversed on foot or in a vehicle. The player can climb over fences and up pipes and ladders to access different areas.[26] While driving, the player can turn on the siren, allowing them clearer passage through streets.[27] ​The game also allows the player to skip travel sequences: as Phelps, they can nominate their partner as the driver and selecting the destination;[12] as Kelso, who lacks a partner, they select the destination and arrive after a loading screen.[15] As Phelps, the player can also ask their partner for directions.[28] The game includes fast-paced action sequences, including chases, combat, and gunfights. The player uses melee attacks and firearms to fight enemies;[20] weapons can be swapped by opening the boot of the player's police vehicle.[29] In combat, auto-aim and a cover system can be used as assistance against enemies.[11] Should player characters take damage, the colour will begin to fade to black and white; when free from damage, the character's health will gradually regenerate.[27] Weapons can only be used in appropriate circumstances, such as during firefights;[6] in some chase sequences, the player has the option to fire a warning shot against fleeing suspects.[29] The player's partner will sometimes shoot at suspect vehicles during driving chase sequences.[27] The player is presented with the option to skip action sequences and continue through the narrative upon failing three times.[30]

Synopsis

Characters

The two playable characters of L.A. Noire, Cole Phelps and Jack Kelso, were portrayed by Staton and McKinney, respectively.

For most of the game, the player takes on the role of Cole Phelps (Aaron Staton), a decorated United States Marine Corps veteran from the Sixth Marines.[31] Phelps begins the game as an LAPD patrol officer alongside his partner Ralph Dunn (Rodney Scott), another new recruit. When Phelps is promoted to the Traffic desk, led by Gordon Leary (Ned Vaughn),[32] he is partnered with Stefan Bekowsky (Sean McGowan), a Polish American with whom Phelps eventually befriends.[33] Upon his promotion to Homicide, led by James Donnelly (Andrew Connolly),[34] Phelps is partnered with Rusty Galloway (Michael McGrady), a weary and cynical detective who often challenges Phelps's theories and opinions.[31] In the Vice bureau, led by Archie Colmyer (Steve Rankin),[35] Phelps becomes partners with Roy Earle, a sardonic and corrupt detective with whom Phelps repeatedly clashes over morality, behaviour, and technique.[31] During his time in Vice, Phelps begins an extramarital affair with Elsa Lichtmann (Erika Heynatz), a German jazz singer.[36] As a detective, Phelps frequently works with coroner Dr. Malcolm Carruthers (Andy Umberger)[31] and technical crime scene investigator Ray Pinker (JD Cullum).[37][38]

Following his demotion to the Arson desk, led by Lachlan McKelty (Randy Oglesby),[38] Phelps is partnered with Herschel Biggs (Keith Szarabajka), a former Marine and proficient detective who is reclusive and opposed to partners.[31] For some cases during Arson, the player assumes control of Jack Kelso (Gil McKinney),[39] a former Marine with whom Phelps developed an intense rivalry. Kelso, initially a claims investigator at California Fire and Life and later a District Attorney Investigator, helps Phelps and Elsa discover the truth behind the Suburban Redevelopment Fund (SRF)—a program founded under the pretense of providing affordable housing for returning veterans.[40] Members of the SRF include real estate magnate Leland Monroe (John Noble),[36] California Fire & Life vice president Curtis Benson (Jim Abele), ​and psychiatrist Harlan Fontaine (Peter Blomquist).[38][41] Fontaine's mentee is medical student Courtney Sheldon (Chad Todhunter)[38][42]—a former Marine with whom Phelps and Kelso were stationed—who becomes involved in the city's drug trade through a partnership with gangster Mickey Cohen (Patrick Fischler).[43][44] One of Fontaine's patients is Ira Hogeboom (J. Marvin Campbell),[38][45] a former flamethrower operator from the Sixth Marines who became severely traumatised after unintentionally burning out a cave of civilians on Phelps's orders.[40]

Plot

In 1947, after successfully solving a major murder case as a patrol officer, Phelps is promoted to detective. His tenure at the Traffic desk results in the solving of multiple cases of murder and fraud. Six months later, Phelps is promoted to the Homicide desk, where he and Galloway investigate various cases that contain similarities to the Black Dahlia murder, arresting numerous suspects. However, Phelps is doubtful that they are arresting the actual murderers; his theories are ultimately proven correct, and they eventually track down and kill the real murderer, unbeknownst to the public.

Upon being promoted into the Vice division, Phelps investigates the distribution of military surplus morphine, stolen from the ship that had brought home is former Marine unit. He learns that several members of his former unit had stolen and distributed the morphine, only to be assassinated on the orders of Cohen. During this time, Phelps begins his affair with Elsa. Earle helps several prominent figures in the city draw attention away from a major prostitution scandal by exposing Phelps's adultery before he is able to draw a confession from Sheldon over his involvement with the stolen morphine. In exchange, Earle is given a place in the SRF. Phelps's marriage ends, he becomes disgraced in the LAPD, and he is demoted to the Arson desk, where he is tasked with investigating a number of suspicious house fires. Despite noting a strong connection between them and a housing development that the SRF operates, Phelps is warned off by Earle from pursuing the syndicate and its founder Monroe. Seeking help, Phelps prompts Kelso to look into the matter.

Kelso discovers that the development is using unsuitable building materials and that his boss Benson is knowingly insuring them. Following a shootout at Monroe's mansion, Kelso learns that the syndicate used one of Fontaine's patients to burn down the homes of those who would not agree to sell their property to the fund; eventually, his patient accidentally killed four people in one such fire and became irreversibly traumatised. The patient confronts and murders Fontaine at his clinic and kidnaps Elsa. Investigating the clinic, Phelps discovers that the syndicate was a front to defraud the Federal Government: Monroe would acquire land with money invested by the syndicate and build surreptitiously cheap houses to increase their value, knowing the government would later purchase the plots through eminent domain. Phelps also discovers that Sheldon, overcome with guilt, had provided Fontaine with the stolen morphine under the pretense that Fontaine would legally provide the morphine to medical facilities with the profits being reinvested into the SRF; Sheldon was later murdered by Fontaine after gaining knowledge of Kelso's investigation into the SRF.

Kelso realises that Fontaine's patient was Hogeboom. Phelps and Kelso pursue Hogeboom and Elsa into the Los Angeles River Tunnels. The pair rescue Elsa, and Kelso shoots Hogeboom to end his suffering. As the water rises within the tunnels following intense rainfall, Elsa and Kelso manage to escape, but Phelps is killed by a violent current. At Phelps's funeral, Earle delivers a eulogy, claiming that Phelps was wrongly accused of wrongdoings and that he had exposed the corruption of Fontaine and Monroe. After Elsa leaves in disgust, Kelso asks Biggs to comfort her; Biggs confirms to Kelso that while Kelso and Phelps were not friends, they were never enemies. In a closing epilogue flashback, Kelso is revealed to have known about the stolen morphine but refused to be involved in its distribution, knowing the trouble it would cause.

Development

A close-up image of bald man, who looking up behind the camera while talking at a conference.
Team Bondi founder Brendan McNamara wrote and directed L.A. Noire.

The development of L.A. Noire began following the founding of Team Bondi in 2004.[46] The studio had signed an exclusive deal with Sony Computer Entertainment to develop a game for the PlayStation 3,[46][47] though the publishing rights were handed to Rockstar Games by September 2006.[48] Unlike other games by Rockstar, which run on the Rockstar Advanced Game Engine, L.A. Noire uses a proprietary engine from Team Bondi.[49] Studio founder and director Brendan McNamara also led the founding of Depth Analysis, a sister company to Team Bondi that developed the motion capture technology MotionScan, which records actors with 32 surrounding cameras to capture facial expressions from every angle, resulting in a highly realistic recreation of a human face.[50] The technology is central to the game's interrogation mechanic, as players are required to use reactions to questioning to judge whether they are lying.[51] Analyst estimations place the game's combined development and marketing budget at more than US$50 million, which would make it one of the most expensive video games to develop.[52]

Los Angeles was extensively researched for the game. The team spent the first year of development researching Los Angeles by using newspapers and magazines, organising research trips, and capturing photographs;[53] a total of 180,000 photographs were available as resources throughout development,[54] and over 1,000 newspapers were used for research.[55] The open world of 1947 Los Angeles was modelled using aerial photographs taken by photographer Robert Spence, which helped to create traffic patterns and public transport routes, as well as the location and condition of buildings.[56] While striving for an accurate recreation, the team took some artistic license, including the appearance of the set for the film Intolerance, which was destroyed prior to the 1940s but included to celebrate its history.[57] Several in-game cases were inspired by real-life crimes reported by the city's media at the time; for example, "The Red Lipstick Murder" is based on the unsolved murder of Jeanne French in February 1947.[58]

The left side of the image shows an actor in orange clothing sitting with his arms crossed. The right side of the image shows the equivalent of actor's face as in-game animation.
The game features the motion capture technology MotionScan, which records actors with 32 surrounding cameras to capture facial expressions from every angle, resulting in a highly realistic recreation of the human face.[50]

L.A. Noire has over twenty hours of voice work,[59] and over 400 actors performed for the game.[50] McNamara felt that the game's technology allows players to connect with the characters in a way that video games had not achieved;[60] he aimed "to go on a personal journey with characters".[61] To cast the characters, the team held secretive auditions.[59] Aaron Staton was cast to portray Cole Phelps and worked on the project for about 18 months.[62] Prior to performing, Staton received a 12-page document that outlined the story and Phelps's history, as he was unable to read the entire 2,200-page script beforehand.[63] Regarding the switch in player character from Phelps to Kelso, McNamara explained that the player had to "go outside the realm of being a cop to bend the rules".[64]

The game features an original score composed by Andrew Hale and Simon Hale, with additional work by Woody Jackson, who had previously collaborated with Rockstar on the music of Red Dead Redemption (2010). Recorded at Abbey Road Studios, the score was inspired by orchestral scores from 1940s films.[65] The composers attempted to compose music that felt accessible to players, avoiding an exclusive focus on swing or jazz.[66] In addition to the original score and licensed tracks, the game also features original vocal recordings in order to create an authentic sound to suit the musical identity of the period. The game also contains licensed music tracks provided by the in-game radio from artists such as Ella Fitzgerald, Dizzy Gillespie, and Billie Holiday.[65] The developers engaged The Real Tuesday Weld to create three original vocal tracks to create an authentic sound to suit the musical identity of the period; the songs were performed by Claudia Brücken, and sung in-game by Elsa.[67]

Shortly after the launch of the game, a group of former Team Bondi employees launched a website called lanoirecredits.com, containing over 100 names which had been excluded or incorrectly listed in the official game credits.[68] This was followed by a series of claims and counter-claims about working hours and company managerial style during the game's development.[69] Anonymous members of the development team publicly discussed the managerial style of the studio, the studio's staff turnover rates and the working hours and conditions associated with L.A. Noire.[70] In July 2011, a series of confidential emails were leaked along with further comments from staff members,[71] claiming that they highlight the contentious relationship between Team Bondi and Rockstar, and indicate that the two companies are unlikely to work together again.[72] An anonymous source from the development team claimed that "it has been quite clear that [Rockstar] will not publish Team Bondi's next game", and that "the relationship with Rockstar has been badly damaged".[73]

Release and promotion

L.A. Noire was marketed through video trailers and press demonstrations, including at PAX East in 2011.[74]

L.A. Noire was officially announced in 2005, to be released by Sony for the PlayStation 3;[47] the publishing rights were handed to Rockstar Games by September 2006, though no platforms were specified.[48] An early cinematic trailer was released in October 2006.[75] Rockstar's parent company Take-Two Interactive acknowledged the game in June 2007, listing it for release in the 2008 fiscal year (October 2007 – September 2008) for the PlayStation 3;[76] the game subsequently received several delays: first to the 2009 fiscal year,[77] then to September 2010,[78] and later to the first half of 2011,[79] which was later narrowed down to 17 May 2011 for North America, and 20 May for Australia and Europe.[80]

The debut trailer was released in November 2010, revealing that the game would release in early 2011 for PlayStation 3 and Xbox 360.[81] A development video was released in December 2010, demonstrating MotionScan and featuring interviews with the cast and developers.[82] To spur pre-order game sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses.[83] In April 2011, L.A. Noire was honoured as an official selection at the Tribeca Film Festival, the first video game to do so.[84] Rockstar partnered with Mulholland Books to publish L.A. Noire: The Collected Stories on 6 June 2011, featuring a collection of short stories in the L.A. Noire universe written by noted crime authors.[85]

Rockstar announced a re-release of the game in September 2017 for Nintendo Switch, PlayStation 4, and Xbox One; it was released on 14 November 2017.[86] Developed by Virtuos,[3] the enhanced version features finer texture details, upgraded weather effects, and new camera angles; the Switch version also features gyroscopic controls with the Joy-Con.[86] Rockstar also announced L.A. Noire: The VR Case Files, a subset of seven of the game's cases for virtual reality support through the HTC Vive. Developed by Videogames Deluxe, a new studio founded by McNamara,[5] the game was released on 15 December 2017,[87] following a delay from November;[88] support for Oculus Rift devices was added on 4 April 2018,[89] and the game was released for PlayStation VR on 25 September 2019.[90]

Additional content

Rockstar announced that it would release several pieces of downloadable content for L.A. Noire shortly following its release in May 2011; all content could be pre-purchased in the "Rockstar Pass",[91] one of the first examples of a season pass in video games.[92] Five cases were released as downloadable content, the first two also as pre-order bonuses:[93] "The Naked City" on 31 May 2011,[93] a Vice case inspired by the 1948 film of the same name;[94] "A Slip of the Tongue" on 31 May 2011,[93] a Traffic case focusing on motor vehicle theft;[95] "Nicholson Electroplating" on 21 June 2011, an Arson case based on the 1947 explosion of the O'Connor Electro-Plating company;[96] "Reefer Madness" on 12 July 2011,[93] a Vice case surrounding illegal reefer operations;[97] and "The Consul's Car" on 26 July 2011,[98] a Traffic case originally exclusive to PlayStation 3.[99] All in-game items initially available as pre-order content were also made available as part of the Rockstar Pass.[93] Rockstar announced L.A. Noire: The Complete Edition for Microsoft Windows in September 2011, containing all downloadable content and featuring some gameplay and technical enhancements; it was released on 8 November 2011 in North America,[2] and on 11 November in Australia and Europe,[2][100] followed by a release on PlayStation 3 and Xbox 360 on 15 November.[101]

Reception

Critical response

L.A. Noire received "generally favorable reviews" from critics, according to review aggregator Metacritic.[102][103] It was praised for its facial animation,[6][22][109] narrative,[6][106][108] characters and performances,[9][20][106] music,[11][109][110] world design,[11][104][105] and interrogation gameplay,[6][9][16] though responses to the shooting and driving mechanics were mixed.[6][12][22][105] The Guardian's Steve Boxer described it as a "breakthrough for games";[108] Edge felt that most elements are achieved better by other games, but that "few developers have brought such a diffuse set of genres together so atmospherically, stylishly or cohesively".[20] GameTrailers wrote that it "sets a new standard for storytelling in video games", though noted some overall limitations compared to other games.[22]

Reviewers praised the game's facial animation, with several stating that it is the best in any video game.[6][22][108] GameTrailers wrote that "it allows a level of emoting that's never been seen in interactive entertainment".[22] Matt Liebl of GameZone felt that the interrogation mechanic would have been unrealistic without the use of MotionScan.[107] Joystiq's Justin McElroy considered the technology "nothing short of revolutionary", noting that it allowed the player to view "an actor's entire performance";[109] Edge found that it added a "human element" to the interrogations.[20] Some reviewers found that the body animations failed to match the faces, sometimes failing to bridge the uncanny valley, but felt that the effect added to the realism and subtlety of performances.[11][12][106][111]

GameSpy's Ryan Scott considered L.A. Noire to be "one of the strongest stories Rockstar's ever published",[106] and Giant Bomb's Brad Shoemaker called it "among the best in the business", citing its cohesiveness and tension near its climax.[6] Liebl of GameZone thought that the focus on narrative and performances excelled the game over Rockstar's action-oriented titles.[107] Boxer of The Guardian praised the narrative's pacing and arc;[108] Carolyn Petit of GameSpot found that the game's later chapters made the slower pace of the early story more worthy.[11] GamePro's Will Herring similarly lauded the game's final act, noting the narrative's accuracy in its portrayal of Los Angeles;[105] conversely, some reviewers felt that the game became less interesting towards the end,[22][111] and some found that it became repetitive.[16][20] Hilary Goldstein of IGN wrote that the cases that strayed from the formula—particularly the Homicide desk—were among the best, though noted that the game failed to reach the emotional heights of Heavy Rain.[16]

Petit of GameSpot found Phelps's character development "fascinating",[11] though Herring of GamePro wrote that his rapport with his partners made the game more interesting.[105] Giant Bomb's Shoemaker felt that the character's dialogue made them feel appropriate to the setting.[6] Critics lauded the cast's performances, with particular praise for Aaron Staton, John Noble, Andrew Connolly, and Michael McGrady;[9][106][107][109] Edge felt that Connolly "dominated any scene he's in".[20] Some reviewers found that the performances made the characters feel more believable and convincing;[106][112] IGN's Goldstein praised the actors' mannerisms.[16] ​Ryan McCaffrey of Official Xbox Magazine (OXM) wrote that the performances made it "a hell of a great drama to watch unfold";[111] similarly, McElroy of Joystiq felt that they made it one of the "most compelling video game stories ever".[109] Eurogamer's Oli Welsh wrote that Staton as Phelps "does his best with a dry character".[104]

The recreation of Los Angeles in L.A. Noire received praise, considered by many critics to be the "star" of the game.[11][104][105]

Many reviewers found Los Angeles to be the "star" of the game,[11][104][105] with praise directed at the generally accurate recreation of the city in 1947.[22][109][111] Eurogamer's Welsh compared it to Rockstar's Grand Theft Auto: San Andreas (2004) and Midnight Club: Los Angeles (2008), noting that "it's the fastidious period detail that really impresses this time".[110] Shoemaker of Giant Bomb wrote that the historical elements greatly benefited the overall tone and atmosphere, granting authenticity to the narrative.[6] GamePro's Herring called it "one of the richest and most impressively rendered video game environments".[105] Matt Helgeson of Game Informer lauded the attention to detail, but felt that it lacked the feeling of interactivity of Liberty City from Rockstar's Grand Theft Auto IV (2008).[9] Petit of GameSpot said that the "outstanding" art direction made the game more memorable, but that the believability of the open world was marred by the awkward dialogue of the non-playable pedestrians.[11]

Reviewers lauded the game's original score. Welsh of Eurogamer opined that it contributed to the overall atmosphere, comparing it favourably to the "ominous swells" of Taxi Driver (1976) and the "signature muted brass" of L.A. Confidential (1997).[110] GameSpot's Petit concurred that it successfully evoked some of the best music of film noir,[11] and Joystiq's McElroy praised its authenticity to the time period.[109] Helgeson of Game Informer felt that the game effectively balances jazz tracks from the 1940s with a "mournful score".[9] Giant Bomb's Shoemaker wrote that the "big-orchestra score feels completely appropriate for the setting and subject matter", and appreciated the music notes used during investigations.[6]

Game Informer's Helgeson considered the interrogations "the most compelling aspect of L.A. Noire";[9] IGN's Goldstein concurred, comparing them to dialogue-heavy scenes from role-playing games.[16] Shoemaker of Giant Bomb favourably compared the interrogations to the dialogue choices of Mass Effect 2, noting that they provide new energy to each case.[6] Petit of GameSpot found that the interrogations became more interesting once the player received more autonomy.[11] OXM's McCaffrey appreciated the "vigor" brought to the game by the interrogations, but criticised their passive nature of simply listening and pressing a single button.[111] Some reviewers considered the system flawed due to its vague and sometimes illogical choices.[20][104] Critics were divided on the game's investigation elements: GameSpot's Petit called it "compelling" and praise the rich details,[11] while Eurogamer's Welsh called it "clunky" and "laborious";[12] Helgeson of Game Informer felt that they became repetitive over the course of the game, feeling "more like an Easter egg hunt than an actual investigation",[9] while Liebl of GameZone criticised the lack of significant penalty.[107]

Several critics commented on the game's action sequences and driving controls. Eurogamer's Welsh found the foot-chases to be "memorable and fun", comparing them to police television shows,[12] while Game Informer's Helgeson wrote that they became "predictable and repetitive".[9] Most reviewers considered the core gameplay to be simple to understand,[11][16][108] though GameZone's Liebl felt that this lessened the experience,[107] and GameTrailers described the controls as "floaty" and "imprecise".[22] Petit of GameSpot found the cars to be "responsible and swift",[11] and Shoemaker of Giant Bomb called the car chases his favourite aspect of the action sequences;[6] other reviewers generally concurred,[111] though some felt that the driving was less impressive outside of car chases.[12][20] Critics generally agreed that the game's shooting mechanics were competent but simple;[6][9][11] some found the controls awkward or repetitive,[12][22] while others considered it lacklustre compared to Rockstar's Grand Theft Auto and Red Dead Redemption.[20][108] GamePro's Herring, however, called it "memorable" and "rewarding".[105]

L.A. Noire's Microsoft Windows release also received "generally favorable reviews", according to Metacritic.[113] GameSpot's Petit and XGN's Joeri Hertogs considered it the best version of the game due to the inclusion of all DLC cases.[115][118] Carlos Leiva of Vandal lauded the higher resolution textures, increased draw distances, additional environmental designs, and stable performance.[119] Nathan Grayson of GameSpy appreciated the improvements, but ultimately considered it "a pretty bare-bones PC port";[116] Tommaso Pugliese of Multiplayer.it echoed this sentiment, feeling that the changes from the console release were minimal and the controls were made worse with a keyboard and mouse.[120] Anthony Gallegos of IGN felt that the port could use additional optimisation, citing some technical problems;[117] Matthieu Hurel of Gamekult was similarly disappointed by the lack of improvements in the Windows version.[114] Will Garrido of FiringSquad criticised the port's performance, controls, lack of graphical improvements, and required installation of the Rockstar Games Social Club, and wrote that the game crashed several times.[121]

Re-release

L.A. Noire's re-release on Nintendo Switch, PlayStation 4, and Xbox One received "generally favorable reviews", according to Metacritic.[122][123][124] Sam Brooke of Push Square wrote that the re-release was "certainly worth its asking price",[17] and Matt Espineli of GameSpot declared that "it's well worth replaying or experiencing for the first time".[125] Gameplanet's Toby Berger considered the Switch version an effective showcase for the console.[130]

The graphical upgrades divided critics—some felt that the re-release had significantly upgraded the original game,[130][131] while others felt that it contained few differences, especially on the Nintendo Switch version[132][133]—though most concurred that the Switch version suffered from some dips in frame rate or other performance issues;[127][131][132][134] Berger of Gameplanet felt that it "doesn't occur often enough to detract much from the overall experience".[130] Push Square's Brooke appreciated the upgraded visuals, particularly praising the new lighting engine.[17] Some critics noted that the sharper textures and increased draw distances had emphasised the game's outdated visuals;[134][135][136] Ben Tyrer of PlayStation Official Magazine – UK (OPM) felt that the facial capture looked "low-res when compared to the rest of the world",[128] and Dave Meikleham of OXM said that the increased visuals "can't disguise" the poor character design.[129]

The addition of Joy-Con controls and touchscreen support for the Nintendo Switch also divided critics. Cody Perez of GameRevolution considered the Joy-Con controls a "welcome addition", and felt that the touchscreen support made the investigations more user friendly;[132] Simone Pettine of Multiplayer.it corroborated the latter, stating that the game's existence on the Switch proved that it was possible for other games.[134] Destructoid's Chris Carter was intrigued by the touchscreen controls,[137] while IGN's Alanah Pearce found the motion controls "precise enough" to correspond with the in-game animations.[127] Conversely, Chris James of Pocket Gamer called the Switch controls "lazy and pointless", questioning why Rockstar highlighted them in the game's marketing.[138] Some reviewers noted a preference for the original controller setup.[125][133]

Some critics commented on the additions and changes to the re-releases. Push Square's Brooke considered the change of the interrogation responses[c] to be "more fitting" to Phelps's dialogue.[17] Damien McFerran of Nintendo Life and Espineli of GameSpot found that the change was an improvement, but that they remained too vague;[125][131] several other critics concurred that the responses were ambiguous.[128][129][137] OPM's Tyrer named the addition of the Photo Mode a highlight of the re-release,[128] while Multiplayer.it's Tommaso Pugliese found it misplaced.[139]

The VR Case Files

L.A. Noire: The VR Case Files received "generally favorable reviews", according to Metacritic.[140][141] Dan Stapleton of IGN concluded that it felt "less like a port and more like something that was always meant to be played this way",[144] while Jimmy Thang of GameSpot said that it "raises the bar for what a good VR port should look like".[142] The Telegraph's Tom Hoggins called it an "interesting, reactive, and largely accomplished virtual reality adaption" of the game,[145] and Gamer.nl's Wilbert Meetsma compared it to a greatest hits album.[146]

Driving in The VR Case Files received mixed responses; some critics found them accurate and well-designed,[11][146] while others found them unsuccessful and gimmicky.[145][147]

Several critics praised the control scheme in virtual reality. GameSpot's Thang found that it made the player reconsider the evidence they discover,[142] and The Telegraph's Hoggins felt that the exploration "makes a great deal more sense".[145] Meetsma of Gamer.nl considered the walking mechanic an effective illusion;[146] Alfonso Arribas of Vandal appreciated the control scheme's realism.[148] Conversely, some critics felt that the movement controls were unreliable or imprecise;[142][144][149] Lukas Schmid and Rebecca Döllner of PC Games criticised the HTC Vive controllers and the game's unpredictable object physics.[149]

GameSpot's Thang found that the driving controls "works as well as you'd hope", particularly applauding the chase sequences.[142] Meetsma of Gamer.nl similarly felt that the driving controls were well-designed,[146] and Alfonso Arribas of Vandal wrote that they were precise and the sensitivity appropriate.[148] In contract, IGN's Stapleton found them to be "imprecise but goofy fun to pantomime";[144] Daniel Feith of GameStar said that it was realistic, but ultimately felt like a gimmick that he eventually skipped.[147] The Telegraph's Hoggins considered the driving to be the least successful feature of The VR Case Files, though praised its detail,[145] and PC Games's Schmid and Döllner criticised it as uncomfortable.[149]

Meetsma of Gamer.nl described the fistfights as one of the better elements of the game, despite taking up a small portion.[146] GameStar's Feith similarly found them enjoyable due to the simulated areas.[149] GameSpot's Thang favourably compared the fistfights to a boxing minigame, deeming it appropriate and satisfying.[142] Hoggins of The Telegraph found them "pleasingly physical" but "a little clumsy", noting a preference for the gunfights.[145] Vandal's Arribas considered the shooting mechanics to be credible and precise,[148] while IGN's Stapleton called it "pretty simple shooting gallery stuff", but respected the smaller details and gameplay features;[144] GameSpot's Feith felt that the aiming was "imprecise".[142]

IGN's Stapleton praised the visuals of The VR Case Files, noting that the new perspective grants more appreciation of the development and design, and that the facial animations are enhanced by the closer angle.[144] GameSpot's Thang wrote that "the graphics and artstyle work wonderfully in VR".[142] Meetsma of Gamer.nl felt that the facial animations remained effective, but that the overall design was less impressive, especially with the game's demanding system requirements;[146] Feith of GameStar found that the faces had weakened in virtual reality.[150] Vandal's Arribas opined that the graphics had worsened with age, emphasised by the perspective of virtual reality;[148] PC Games' Schmid and Döllner similarly felt that the game looked worse than the recent re-release, citing poor textures and performance issues.[149]

Accolades

L.A. Noire received nominations and awards from gaming publications. It was nominated for Best Graphics at the Spike Video Game Awards, losing to Uncharted 3: Drake's Deception.[151] The game received nine nominations at the 15th Annual Interactive Achievement Awards,[152] and three at the 12th Game Developers Choice Awards.[153] It was nominated for four awards at the 10th Annual Game Audio Network Guild Awards,[154] of which it won Music of the Year.[155] Along with Batman: Arkham City, it received the most nominations at the 8th British Academy Games Awards with eight, including Best Game and Performer for Staton;[156] it ultimately won for Original Music.[157] The game was nominated for four awards by GameSpot,[158][159][160] and won Best Atmosphere.[161]L.A. Noire appeared on some lists of the best games of 2011, including Ars Technica,[162] CNET,[163] CNN,[164] GameSpot,[165] The Guardian,[166] Kotaku Australia,[167] and NPR.[168] The game's 2017 re-release was nominated for Best Remake/Remaster from IGN,[169] and for the Freedom Tower Award for Best Remake at the 7th Annual New York Game Awards.[170] The VR Case Files was nominated for Best VR Audio at the 16th Annual Game Audio Network Guild Awards.[171]

Award Date Category Recipient(s) and nominee(s) Result Ref.
Spike Video Game Awards 10 December 2011 Best Graphics L.A. Noire Nominated [151]
Interactive Achievement Awards 9 February 2012 Outstanding Achievement in Original Music Composition L.A. Noire Nominated [152]
Outstanding Achievement in Sound Design L.A. Noire Nominated
Outstanding Achievement in Story L.A. Noire Nominated
Outstanding Character Performance Aaron Staton as Cole Phelps Nominated
Outstanding Achievement in Gaming L.A. Noire Nominated
Adventure Game of the Year L.A. Noire Nominated
Outstanding Achievement in Animation L.A. Noire Nominated
Outstanding Achievement in Visual Engineering L.A. Noire Nominated
Outstanding Achievement in Game Direction L.A. Noire Nominated
Game Developers Choice Awards 7 March 2012 Best Debut Team Bondi Nominated [153]
Best Technology L.A. Noire Nominated
Innovation Award L.A. Noire Nominated
Game Audio Network Guild Awards 8 March 2012 Music of the Year L.A. Noire Won [155]
Best Dialogue L.A. Noire Nominated [154]
Best Original Vocal Song — Pop "Torched Song" Nominated
Best Audio Mix L.A. Noire Nominated
British Academy Games Awards 16 March 2012 Original Music L.A. Noire Won [157]
Artistic Achievement L.A. Noire Nominated [156]
Best Game L.A. Noire Nominated
Debut Game L.A. Noire Nominated
Game Innovation L.A. Noire Nominated
Performer Aaron Staton as Cole Phelps Nominated
Story L.A. Noire Nominated
GAME Award of 2011 L.A. Noire Nominated
New York Game Awards 24 January 2018 Freedom Tower Award for Best Remake L.A. Noire (Switch and VR) Nominated [170]
Game Audio Network Guild Awards 22 March 2018 Best VR Audio L.A. Noire: The VR Case Files Nominated [171]

Sales

On the day of the North American release, Take-Two Interactive's shares closed up 7.75%—a three-year high for the company—which was attributed to the game's positive reception.[172] The game shipped four million units across both platforms in its first month.[173] By December 2011, it had shipped almost five million copies.[174] In the United States, L.A. Noire was the best-selling game in May 2011,[175] selling 899,000 copies across both platforms, which Wedbush Securities considered lower than its estimate of one million units.[176] It was the best-selling game in June 2011,[177] but had dropped out of the top ten by July.[178]

The game topped the charts in the United Kingdom following its release, becoming the fastest-selling new intellectual property;[179] 58% of copies sold on Xbox 360, and 42% on PlayStation 3.[180] It remained atop the chart for three weeks,[181][182] pushed to second place upon the release of Duke Nukem Forever in June 2011;[183] it remained within the top ten of the weekly charts until mid-July.[184][185][186][187] It was the eighth-best-selling game of 2011 in the United Kingdom.[188] In Australia, video game retailers in major cities reported that the game was out of stock within a week.[189] Within its first week on sale in Japan, L.A. Noire sold over 71,000 copies; the PlayStation 3 topped the charts with 58,436 copies, while the Xbox 360 version placed 11th with 12,621 copies.[190]

Future

Following L.A. Noire's release in May 2011, McNamara claimed that future games from Team Bondi would take less than five years to develop due to the existing technology, and that the team had started expanding MotionScan for full body performance.[191] McNamara's next game, Whore of the Orient, was announced in November 2011; it was in development by KMM Interactive Entertainment, a studio set up by Kennedy Miller Mitchell after acquiring most Team Bondi assets in August,[192] and described as a "spiritual successor" to L.A. Noire.[193] By June 2016, the game had been cancelled.[193] McNamara and some Team Bondi alumni worked on The VR Case Files at Videogames Deluxe;[5] in July 2020, the studio claimed to be developing a "AAA open-world title in VR for Rockstar",[194] revealed in 2021 to be a virtual reality version of Grand Theft Auto: San Andreas.[195]

In May 2011, Take-Two CEO Strauss Zelnick called L.A. Noire "another strong franchise for this company";[196] in November, he said that the game was Take-Two's "most successful new release" in the past fiscal year and reiterated its importance to the company.[197] Rockstar said in February 2012 that it was "considering what the future may hold for L.A. Noire as a series", but said not to "count out" a possible sequel.[198] The following year, in March 2013, Take-Two COO Karl Slatoff reiterated that L.A. Noire was an important franchise to the company.[199] In May 2021, Aaron Staton said that he "never heard word about a sequel", but "would be curious what they would tell" due to Phelps's death.[200]

Notes

  1. ^ Development assistance was provided by Rockstar's North, Leeds, San Diego, New England, NYC, and Lincoln studios.[1] The game was ported to Microsoft Windows by Rockstar Leeds.[2] It was developed for Nintendo Switch, PlayStation 4, and Xbox One by Virtuos,[3] with development assistance from Rockstar NYC, San Diego, Toronto, North, Leeds, International, and Lincoln.[4] Videogames Deluxe developed L.A. Noire: The VR Case Files.[5]
  2. ^ The novels and golden records are exclusive to the Nintendo Switch, PlayStation 4, and Xbox One versions of the game.[8]
  3. ^ a b c These options are presented as "Truth", "Doubt", and "Lie" in the PlayStation 3, Xbox 360, and Windows versions. They were changed to "Good Cop", "Bad Cop" and "Accuse" in the Switch, PlayStation 4, and Xbox One versions and The VR Case Files to reflect the player character's reaction.[17][18] During development, the commands were originally "Coax", "Force", and "Lie".[19]

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Bibliography

External links