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- made major cultural impacts in education, music, sports and entertainment. Native culture remains strong in areas with large undisturbed or relocated...192 KB (18,236 words) - 19:13, 18 June 2024
- forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported...135 KB (16,612 words) - 20:57, 17 June 2024
- structuralism, postmodernism, and more. The common pop-culture categories are entertainment (such as film, music, television, literature and video games)...55 KB (6,713 words) - 00:27, 11 June 2024
- The culture of Greece has evolved over thousands of years, beginning in Minoan and later in Mycenaean Greece, continuing most notably into Classical Greece...75 KB (9,175 words) - 14:04, 24 May 2024
- an American entertainment news website. It is the standalone pop culture section of New York Magazine. Its tagline is "Devouring Culture". Vulture debuted...12 KB (712 words) - 07:40, 19 May 2024
- Wizard (magazine) (redirect from Wizard: Wizard: The Magazine of Comics, Entertainment and Pop Culture)Wizard or Wizard: The Magazine of Comics, Entertainment and Pop Culture (previously titled Wizard: The Guide to Comics and Wizard: The Comics Magazine)...13 KB (1,112 words) - 07:08, 18 June 2024
- The Ministry of Culture, Gender, Entertainment and Sport is a ministry of the Government of Jamaica. The minister since the 2016 election has been Olivia...1 KB (124 words) - 21:45, 20 January 2023
- SM Entertainment Co., Ltd. (Korean: SM엔터테인먼트) is a South Korean multinational entertainment agency established in 1995 by Lee Soo-man. It is one of South...107 KB (10,078 words) - 12:44, 19 June 2024
- Starship Entertainment (Korean: 스타쉽 엔터테인먼트) is a South Korean entertainment company founded in 2008 and became an independent subsidiary of Kakao Entertainment...40 KB (2,983 words) - 15:41, 8 June 2024
- ECW Press (redirect from Entertainment. Culture. Writing.)publishes a range of books in fiction, non-fiction, poetry, sport, and pop culture. In 2015, Publishers Weekly listed ECW Press as one of the fastest-growing...16 KB (834 words) - 06:00, 9 May 2024
- culture, lifestyle, and human-interest stories". It was rebranded as PeopleTV in September 2017. Beginning with the August 2019 issue, Entertainment Weekly...32 KB (3,592 words) - 23:40, 13 May 2024
- forms. Contemporary forms of popular culture, much like the traditional forms, are not only forms of entertainment but also factors that distinguish contemporary...65 KB (8,033 words) - 03:59, 6 June 2024
- Banana Culture Entertainment (바나나컬쳐 엔터테인먼트) or simply Banana Culture, was a South Korean entertainment company. It was a division of the Chinese company...6 KB (442 words) - 02:12, 11 May 2024
- Kawaii (redirect from Cute culture)from Pokémon. The cuteness culture, or kawaii aesthetic, has become a prominent aspect of Japanese popular culture, entertainment, clothing, food, toys, personal...48 KB (5,293 words) - 06:11, 27 May 2024
- JYP Entertainment Corporation (Korean: JYP 엔터테인먼트) is a South Korean multinational entertainment and record label conglomerate founded in 1997 by J. Y...96 KB (8,273 words) - 09:45, 15 June 2024
- Shanghai Synergy Culture & Entertainment Group (SSCEG) (Shanghai Synergy) is a music entertainment and media company headquartered in Shanghai, China...4 KB (320 words) - 04:23, 4 January 2023
- The SM Culture Universe (SMCU) is a shared universe produced by SM Entertainment. "We are now going to kwangya. We are also going through a turbulent...44 KB (4,078 words) - 18:38, 1 June 2024
- FNC Entertainment's stocks are owned by the following individuals and/or companies: FNC Academy SM Life Design Group (formerly FNC Add Culture, acquired...13 KB (844 words) - 07:32, 9 June 2024
- Yuehua Entertainment (Chinese: 乐华娱乐; pinyin: Lèhuá Yúlè; Korean: 위에화 엔터테인먼트; RR: Wiehwa Enteoteinmeonteu) is a privately held Chinese multinational entertainment...11 KB (816 words) - 14:46, 22 April 2024
- a result CJ Entertainment operates under the new company since then. List of Korean-language films Cinema of Korea Contemporary culture of South Korea...6 KB (521 words) - 00:25, 5 March 2024
- Culture vs. Copyright by Anatoly Volynets Chapter 5 2843033Culture vs. Copyright — Chapter 5Anatoly Volynets CHAPTER 5 Discrepancies between Two Worlds
- Video game (redirect from Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution)some in the video-game industry to exploit. Samuel Alito, Brown v. Entertainment Merchants Association (2011) In my opinion, RapeLay's storyline went
- American NES and controller. The Famicom, and by extension the Nintendo Entertainment System, was proceeded by the Color TV-Game Series. Development was lead