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Merging CMO into this article, to be reclassed the Command Series
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==Gameplay==
==Gameplay==
In ''CMANO'', players have operational control over units. Similar to ''[[Harpoon (series)|Harpoon]]'', players can command their units using preset missions, or by giving direct instructions of the "Go here, do this" variety.<ref>{{cite web|last=Mizokami |first=Kyle |url=http://news.usni.org/2013/09/24/game-review-command-worthy-successor-harpoon |title=Game Review: 'Command' is A Worthy Successor to Harpoon |publisher=News.usni.org |date=2013-09-24 |accessdate=2016-09-20}}</ref><ref name="wargamer">{{cite web |url=http://www.wargamer.com/article/3460/pc-game-review-command-modern-air-naval-operations-1.01-review |title=Review on Wargamer.com |last1=Cobb |first1=Jim |date=22 October 2013 |website=Wargamer.com |accessdate=26 December 2013}}</ref> The size and scale of the engagements is dependent on the scenario, with the engine capable of performing small patrol boat battles right up to global warfare. Individual scenarios vary from a few hours to multiple days of real time, although time can be accelerated to allow for quiet time between actions. No multiplayer mode was included with the commercial license for the game. The game features a scenario editor that allows for real-time changes to scenarios under construction, allowing battles in the editor to be run and changed instantly. Copies purchased off of the [[Steam (service)|Steam]] platform allows users to share such user-made scenarios through the [[Steam Workshop|Workshop]].
In the Command series, players have operational control over units on a [[2-D]] map of the [[Earth]]. Similar to ''[[Harpoon (series)|Harpoon]]'', players can command their units using preset missions, or by giving direct instructions of the "Go here, do this" variety.<ref>{{cite web|last=Mizokami |first=Kyle |url=http://news.usni.org/2013/09/24/game-review-command-worthy-successor-harpoon |title=Game Review: 'Command' is A Worthy Successor to Harpoon |publisher=News.usni.org |date=2013-09-24 |accessdate=2016-09-20}}</ref><ref name="wargamer">{{cite web |url=http://www.wargamer.com/article/3460/pc-game-review-command-modern-air-naval-operations-1.01-review |title=Review on Wargamer.com |last1=Cobb |first1=Jim |date=22 October 2013 |website=Wargamer.com |accessdate=26 December 2013}}</ref> The size and scale of the engagements is dependent only on the scenario; the engine capable of performing small patrol boat battles right up to global warfare, with hardware performance being the only relevant limitation to scale. Individual scenarios vary from a few hours to multiple days of real time, although time can be accelerated to allow for quiet time between actions. No multiplayer mode is currently included with the commercial license for any game in the series. The game features a scenario editor that allows for real-time changes to scenarios under construction, allowing battles in the editor to be run and changed instantly. Copies purchased off of the [[Steam (service)|Steam]] platform allows users to share such user-made scenarios through the [[Steam Workshop|Workshop]].


== Reception, accolades, and further development==
== Reception, accolades, and further development==
''Command'' received an enthusiastic reception in the hardcore wargaming genre, being praised for its combination of scope, detail, realism, accuracy and user interface functionality<ref>{{cite web|author=Jens McGonigle Lindblad |url=http://www.simhq.com/daily-news/command-modern-airnaval-operations-1-01-review.html |title=Command: Modern Air/Naval Operations 1.01 Review |publisher=SimHQ |date=2013-10-10 |accessdate=2016-09-20}}</ref><ref>{{cite web|author=Patrick S. Baker | url=http://www.armchairgeneral.com/command-modern-air-naval-operations-pc-game-review.htm |title=Command: Modern Air-Naval Operations |publisher=Armchair General |date=2013-11-15|accessdate=2016-09-20}}</ref><ref>{{cite web|url=http://www.warfaresims.com/?page_id=1917 |title=Command: Modern Air/Naval Operations in the press |publisher=Warfare Sims |date=1982-05-25 |accessdate=2016-09-20}}</ref><ref>{{cite web |url=https://medium.com/war-is-boring/3d188a597e47 |title=War is Boring Top 5 Wargames of 2013 |author=Michael Peck |date=23 December 2013 |website=War is Boring Blog |publisher=Medium.com |accessdate=26 December 2013}}</ref> It has been criticized for its relatively high launch price,<ref name="rps">{{cite web |url=http://www.rockpapershotgun.com/2013/10/04/wot-i-think-command-modern-air-naval-operations/ |title=Rock Paper Shotgun Review |last1=Stone |first1=Tim |date=4 October 2013 |website=Rockpapershotgun.com |accessdate=26 December 2013}}</ref><ref>{{cite web |url=http://www.simhq.com/daily-news/command-modern-airnaval-operations-1-01-review.html/7 |title=SimHQ Review, page 7 |last1=Swafford MD USAF(ret) |first1=Maj. Erich |date=10 October 2013 |website=SimHQ.com |accessdate=26 December 2013}}[ SimHQ 1.01 review, page 7]</ref> and a number of [[Software bug|bug]]s present in its original release. However, the developers have released a number of patches and updates addressing these bugs.<ref name="wargamer" /><ref name="rps" />
''CMANO'' received an enthusiastic reception in the hardcore wargaming genre, being praised for its combination of scope, detail, realism, accuracy and user interface functionality<ref>{{cite web|author=Jens McGonigle Lindblad |url=http://www.simhq.com/daily-news/command-modern-airnaval-operations-1-01-review.html |title=Command: Modern Air/Naval Operations 1.01 Review |publisher=SimHQ |date=2013-10-10 |accessdate=2016-09-20}}</ref><ref>{{cite web|author=Patrick S. Baker | url=http://www.armchairgeneral.com/command-modern-air-naval-operations-pc-game-review.htm |title=Command: Modern Air-Naval Operations |publisher=Armchair General |date=2013-11-15|accessdate=2016-09-20}}</ref><ref>{{cite web|url=http://www.warfaresims.com/?page_id=1917 |title=Command: Modern Air/Naval Operations in the press |publisher=Warfare Sims |date=1982-05-25 |accessdate=2016-09-20}}</ref><ref>{{cite web |url=https://medium.com/war-is-boring/3d188a597e47 |title=War is Boring Top 5 Wargames of 2013 |author=Michael Peck |date=23 December 2013 |website=War is Boring Blog |publisher=Medium.com |accessdate=26 December 2013}}</ref> It has been criticized for its relatively high launch price,<ref name="rps">{{cite web |url=http://www.rockpapershotgun.com/2013/10/04/wot-i-think-command-modern-air-naval-operations/ |title=Rock Paper Shotgun Review |last1=Stone |first1=Tim |date=4 October 2013 |website=Rockpapershotgun.com |accessdate=26 December 2013}}</ref><ref>{{cite web |url=http://www.simhq.com/daily-news/command-modern-airnaval-operations-1-01-review.html/7 |title=SimHQ Review, page 7 |last1=Swafford MD USAF(ret) |first1=Maj. Erich |date=10 October 2013 |website=SimHQ.com |accessdate=26 December 2013}}[ SimHQ 1.01 review, page 7]</ref> and a number of [[Software bug|bug]]s present in its original release. However, the developers released a number of patches and updates addressing these bugs.<ref name="wargamer" /><ref name="rps" />


''Command'' was picked as the "Top Simulation of 2013" by Eurogamer.dk.<ref>{{cite web|author=af Martin Wiinholt Publiceret 29/12/2013 |url=http://www.eurogamer.dk/articles/2013-12-29-aarets-simulator-2013 |title=Ĺrets Spil 2013: Simulator • |publisher=Eurogamer.dk |language=Danish |date=2013-12-29 |accessdate=2016-09-20}}</ref>
''Command'' was picked as the "Top Simulation of 2013" by Eurogamer.dk.<ref>{{cite web|author=af Martin Wiinholt Publiceret 29/12/2013 |url=http://www.eurogamer.dk/articles/2013-12-29-aarets-simulator-2013 |title=Ĺrets Spil 2013: Simulator • |publisher=Eurogamer.dk |language=Danish |date=2013-12-29 |accessdate=2016-09-20}}</ref>
Line 39: Line 39:
===''Professional Edition''===
===''Professional Edition''===
''Command'' was designed from the onset to be highly usable as a serious gaming and analysis tool, and has been frequently used in this capacity.<ref>{{cite web|author=Royal Aeronautical Society |url=http://aerosociety.com/News/Insight-Blog/3272/Does-the-F35-really-suck-in-air-combat |title=Does the F-35 really suck in air combat? |publisher=Aerosociety.com |date=2015-07-10 |accessdate=2016-09-20}}</ref><ref>{{cite web|author=Kyle Mizokami |url=https://medium.com/war-is-boring/c47b367a1de2 |title=How I Lost the Battle of the South China Sea |publisher=Medium.com |date= |accessdate=2016-09-20}}</ref><ref>[http://media.aerosociety.com/aerospace-insight/2013/11/29/a-hypothetical-east-china-sea-air-combat-clash/8848/ ]{{dead link|date=September 2016}}</ref><ref>{{cite web|author=War Is Boring |url=https://medium.com/war-is-boring/e52ee5f73616 |title=If China’s Airspace Grab Turns Violent, This Is What Could Happen |publisher=Medium.com |date= |accessdate=2016-09-20}}</ref> A long-awaited official "professional edition" was unveiled in May 2015, offering advanced functionality tailored to the needs of defense-related professionals and organizations, think tanks, etc. at a 20% discount.<ref>{{cite web|url=http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2019/10/PE_features.png |title=MILITARY: COMMAND PROFESSIONAL EDITION-AVAILABLE LICENSES|publisher=Warfare Sims|access-date=2020-02-04}}</ref> Features exclusive to the Professional license include: full database-editing access, umpire-controlled WEGO-style multiplayer, [[Monte Carlo method|Monte-Carlo]] mode (statistical analysis), data import/export and more (these additional abilities are offered piecemeal to allow customers to tailor Command to their needs.)<ref>{{cite web|url=http://www.warfaresims.com/?page_id=3822 |title=Command Professional Edition |publisher=Warfare Sims |date= |accessdate=2020-02-04}}</ref> One of the first unveiled professional customers has been BAE Systems.<ref>{{cite web|url=http://www.warfaresims.com/?p=3885 |title=BAE Systems signs agreement to use Command |publisher=Warfare Sims |date=2015-07-01 |accessdate=2016-09-20}}</ref>
''Command'' was designed from the onset to be highly usable as a serious gaming and analysis tool, and has been frequently used in this capacity.<ref>{{cite web|author=Royal Aeronautical Society |url=http://aerosociety.com/News/Insight-Blog/3272/Does-the-F35-really-suck-in-air-combat |title=Does the F-35 really suck in air combat? |publisher=Aerosociety.com |date=2015-07-10 |accessdate=2016-09-20}}</ref><ref>{{cite web|author=Kyle Mizokami |url=https://medium.com/war-is-boring/c47b367a1de2 |title=How I Lost the Battle of the South China Sea |publisher=Medium.com |date= |accessdate=2016-09-20}}</ref><ref>[http://media.aerosociety.com/aerospace-insight/2013/11/29/a-hypothetical-east-china-sea-air-combat-clash/8848/ ]{{dead link|date=September 2016}}</ref><ref>{{cite web|author=War Is Boring |url=https://medium.com/war-is-boring/e52ee5f73616 |title=If China’s Airspace Grab Turns Violent, This Is What Could Happen |publisher=Medium.com |date= |accessdate=2016-09-20}}</ref> A long-awaited official "professional edition" was unveiled in May 2015, offering advanced functionality tailored to the needs of defense-related professionals and organizations, think tanks, etc. at a 20% discount.<ref>{{cite web|url=http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2019/10/PE_features.png |title=MILITARY: COMMAND PROFESSIONAL EDITION-AVAILABLE LICENSES|publisher=Warfare Sims|access-date=2020-02-04}}</ref> Features exclusive to the Professional license include: full database-editing access, umpire-controlled WEGO-style multiplayer, [[Monte Carlo method|Monte-Carlo]] mode (statistical analysis), data import/export and more (these additional abilities are offered piecemeal to allow customers to tailor Command to their needs.)<ref>{{cite web|url=http://www.warfaresims.com/?page_id=3822 |title=Command Professional Edition |publisher=Warfare Sims |date= |accessdate=2020-02-04}}</ref> One of the first unveiled professional customers has been BAE Systems.<ref>{{cite web|url=http://www.warfaresims.com/?p=3885 |title=BAE Systems signs agreement to use Command |publisher=Warfare Sims |date=2015-07-01 |accessdate=2016-09-20}}</ref>


{{Infobox video game
|title = Command: Modern Operations
|image = CMOpromotionalart.jpg
|caption = CMO promotional art showing American and Chinese assets.
|developer = [[Warfare Sims]]
|publisher = [[Matrix Games]]
|designer = Dimitris Dranidis
|released = {{Start date|2019|11|14}}<ref name="publish">{{cite web |url=https://www.matrixgames.com/game/command-modern-operations |title=Command Store Page at Matrix Games |author=<!--Staff writer(s); no by-line.--> |website=Matrixgames.com |publisher=Matrix Games |accessdate=2 February 2020}}</ref>
|genre = [[Real-time strategy]], [[Wargame (video games)|warfare]]
|modes = [[Single player]]
|platforms = [[Microsoft Windows|Windows]]
}}

== Command: Modern Operations==

'''''Command: Modern Operations''''' ('''''CMO'''''), or like its [[Command: Modern Air Naval Operations|predecessor]] known as simply '''''Command''''', is a [[Wargame (video games)|warfare]] [[Simulation video game|simulation]] [[video game]] developed by Greek studio [[Warfare Sims]], published by [[Matrix Games]] and released on November 14, 2019. While the core gameplay and mechanics are largely similar to its predecessor (even maintaining backwards compatibility with CMANO scenarios),<ref>{{cite web|url=https://www.matrixgames.com/forums/tm.asp?m=4715565 |title=IMPORTANT - FROM CMANO TO CMO, WHAT HAPPENS? |publisher=Warfare Sims|access-date=2020-02-04}}</ref> CMO runs on a newer version of the [[32 bit]] engine that's powered the Command series. Its main features that differentiate it from CMANO include: [https://www.tacview.net/product/about/en/ Tacview] integration, a quick-battle generator, detailed satellite maps of the entire planet and automatic image fetching for a number of common entries in the databases (an internet connection is required for the on-the-fly image download of both), a new UI, realistic submarine communication, and terrain affects on ground operations and weapon deployment; in addition to also including the latest versions of the DB3000 and [[Cold war]] databases that CMANO and the prior [[Harpoon (series)|Harpoon]] games utilized (of which determine the amount, properties, and capabilities of all the weapon systems and units in the game.)<ref>{{cite web|url=https://www.matrixgames.com/game/command-modern-operations |title=Command: Modern Operations (Features tab)|publisher=Matrix Games|access-date=2020-02-04}}</ref>

And like CMANO, CMO retains [[Steam Workshop]] compatibility with hundreds of community made scenarios available to download.

== Reception, accolades, and further development==
Like CMANO CMO also received a warm welcome upon its release due to the various UI improvements, new features, backwards compatibility, price discount for previous owners of CMANO (until 1/31/20),<ref>{{cite web|url=https://www.matrixgames.com/forums/tm.asp?m=4750395 |title=Command: Modern Operations Discount to end on January, 31st |publisher=Warfare Sims|access-date=2020-02-04}}</ref> and updated databases; but like its progenitor, at launch it too had its fair share of bugs (both engine based and scenario based.) For example some of the default scenarios originally created in CMANO exhibited issues due to the application of CMO exclusive features [such as terrain pathing] to each legacy scenario. It was also criticized for their at-launch implementation of features such as Tacview (which currently cannot record a scenario when used with CMO and [until January 23, 2020 when update v1.01.11216 was released<ref>{{cite web|url=https://www.matrixgames.com/forums/tm.asp?m=4754250 |title=Version v1.01.11216 Update |publisher=Warfare Sims|access-date=2020-02-04}}</ref>] also revealed all units on both sides in a scenario, making it unusable if one intended to not cheat while playing a scenario) over other community requested features such as an advanced strike planner. <ref>{{cite web|url=https://www.wargamer.com/reviews/command-modern-operations/ |title=COMMAND: MODERN OPERATIONS REVIEW |publisher=Wargamer.com |access-date=3 February 2020}}</ref>

===Downloadable Content===
CMO retains all the DLC present in CMANO, although they've been updated to the latest databases and have been worked on in order to resolve bugs identified by the community.

Additional CMO exclusive DLC include:

;''Command:MO LIVE - The King of the Border'': Another entry in the LIVE series of DLC that pits a [[Russia|Russian]]-backed [[Venezuela]] versus a [[NATO]] supported [[Columbia]].<ref>{{cite web|url=https://www.matrixgames.com/game/command-live-the-king-of-the-border/pc |title=The King of the Border |publisher=Warfare Sims|access-date=2020-02-02}}</ref>


== See also ==
== See also ==
Line 55: Line 85:


[[Category:2013 video games]]
[[Category:2013 video games]]
[[Category:2019 video games]]
[[Category:Cold War video games]]
[[Category:Cold War video games]]
[[Category:Computer wargames]]
[[Category:Computer wargames]]

Revision as of 10:35, 8 February 2020

Command: Modern Air/Naval Operations
The Command box cover.
Developer(s)Warfare Sims
Publisher(s)Matrix Games
Designer(s)Dimitris Dranidis
Platform(s)Windows
ReleaseSeptember 24, 2013 (2013-09-24)[1]
Genre(s)Real-time strategy, warfare
Mode(s)Single player

Command: Modern Air Naval Operations (CMANO), often known as simply Command, is a warfare simulation video game developed by Greek studio Warfare Sims, published by Matrix Games and released on September 24, 2013. Often described as the spiritual successor to the legacy Harpoon series, Command expands on both the scope and detail of simulation compared to Harpoon and was designed to overcome the earlier series limitations. Upon release of its sequel, Command: Modern Operations, (on November 14, 2019) CMANO was taken down from the Steam Store and the Matrix Games website, although those who had previously purchased the game on Steam did not have it removed from their library.[2]

Gameplay

In the Command series, players have operational control over units on a 2-D map of the Earth. Similar to Harpoon, players can command their units using preset missions, or by giving direct instructions of the "Go here, do this" variety.[3][4] The size and scale of the engagements is dependent only on the scenario; the engine capable of performing small patrol boat battles right up to global warfare, with hardware performance being the only relevant limitation to scale. Individual scenarios vary from a few hours to multiple days of real time, although time can be accelerated to allow for quiet time between actions. No multiplayer mode is currently included with the commercial license for any game in the series. The game features a scenario editor that allows for real-time changes to scenarios under construction, allowing battles in the editor to be run and changed instantly. Copies purchased off of the Steam platform allows users to share such user-made scenarios through the Workshop.

Reception, accolades, and further development

CMANO received an enthusiastic reception in the hardcore wargaming genre, being praised for its combination of scope, detail, realism, accuracy and user interface functionality[5][6][7][8] It has been criticized for its relatively high launch price,[9][10] and a number of bugs present in its original release. However, the developers released a number of patches and updates addressing these bugs.[4][9]

Command was picked as the "Top Simulation of 2013" by Eurogamer.dk.[11]

The WS development team has released a number of updates containing new simulation mechanics, improvements and bugfixes based on player feedback.[12]

Downloadable Content

-Command/CMANO has had the following downloadable content released:

Northern Inferno
The first downloadable content for Command/CMANO, released 22 October 2015, that can also be played by itself (stand alone). The Northern Inferno DLC depicts a World War III between NATO and the Warsaw Pact in 1975. It has 15 scenarios.[13]
Command Live
A series of one-scenario downloadable content packs released dealing with contemporary events. The Live DLCs released are: Pole Positions,[14] Old Grudges Never Die (Syrian Civil War),[15] You Brexit, You Fix It (war in the Baltic States),[16] Spratly Spat (Spratly Islands dispute),[17] Don of a New Era (War in Donbass),[18] and Korean Missile Crisis (North Korea).[19]
Chains of War
A downloadable content for Command/CMANO that was released on May 18, 2017 and is also stand alone. The DLC depicts a World War III between the United States and China. It has 12 campaign scenarios and 4 bonus scenarios.[20]
Shifting Sands
Released Oct 24, 2017, is downloadable content for Command/CMANO main game or can be played by itself (stand alone). It covers many of the Arab-Israeli conflicts with 17 campaign scenarios (14 historical and 3 hypothetical). [21]
Silent Service
Released March 1, 2018 is downloadable content for Command/CMANO main game or can be played by itself (stand alone). It has 18 scenarios with submarines covering from the Cold War to present. [22]

Professional Edition

Command was designed from the onset to be highly usable as a serious gaming and analysis tool, and has been frequently used in this capacity.[23][24][25][26] A long-awaited official "professional edition" was unveiled in May 2015, offering advanced functionality tailored to the needs of defense-related professionals and organizations, think tanks, etc. at a 20% discount.[27] Features exclusive to the Professional license include: full database-editing access, umpire-controlled WEGO-style multiplayer, Monte-Carlo mode (statistical analysis), data import/export and more (these additional abilities are offered piecemeal to allow customers to tailor Command to their needs.)[28] One of the first unveiled professional customers has been BAE Systems.[29]


Command: Modern Operations
File:CMOpromotionalart.jpg
CMO promotional art showing American and Chinese assets.
Developer(s)Warfare Sims
Publisher(s)Matrix Games
Designer(s)Dimitris Dranidis
Platform(s)Windows
ReleaseNovember 14, 2019 (2019-11-14)[1]
Genre(s)Real-time strategy, warfare
Mode(s)Single player

Command: Modern Operations

Command: Modern Operations (CMO), or like its predecessor known as simply Command, is a warfare simulation video game developed by Greek studio Warfare Sims, published by Matrix Games and released on November 14, 2019. While the core gameplay and mechanics are largely similar to its predecessor (even maintaining backwards compatibility with CMANO scenarios),[30] CMO runs on a newer version of the 32 bit engine that's powered the Command series. Its main features that differentiate it from CMANO include: Tacview integration, a quick-battle generator, detailed satellite maps of the entire planet and automatic image fetching for a number of common entries in the databases (an internet connection is required for the on-the-fly image download of both), a new UI, realistic submarine communication, and terrain affects on ground operations and weapon deployment; in addition to also including the latest versions of the DB3000 and Cold war databases that CMANO and the prior Harpoon games utilized (of which determine the amount, properties, and capabilities of all the weapon systems and units in the game.)[31]

And like CMANO, CMO retains Steam Workshop compatibility with hundreds of community made scenarios available to download.

Reception, accolades, and further development

Like CMANO CMO also received a warm welcome upon its release due to the various UI improvements, new features, backwards compatibility, price discount for previous owners of CMANO (until 1/31/20),[32] and updated databases; but like its progenitor, at launch it too had its fair share of bugs (both engine based and scenario based.) For example some of the default scenarios originally created in CMANO exhibited issues due to the application of CMO exclusive features [such as terrain pathing] to each legacy scenario. It was also criticized for their at-launch implementation of features such as Tacview (which currently cannot record a scenario when used with CMO and [until January 23, 2020 when update v1.01.11216 was released[33]] also revealed all units on both sides in a scenario, making it unusable if one intended to not cheat while playing a scenario) over other community requested features such as an advanced strike planner. [34]

Downloadable Content

CMO retains all the DLC present in CMANO, although they've been updated to the latest databases and have been worked on in order to resolve bugs identified by the community.

Additional CMO exclusive DLC include:

Command:MO LIVE - The King of the Border
Another entry in the LIVE series of DLC that pits a Russian-backed Venezuela versus a NATO supported Columbia.[35]

See also

References

  1. ^ a b "Command Store Page at Matrix Games". Matrixgames.com. Matrix Games. Retrieved 26 December 2013. Cite error: The named reference "publish" was defined multiple times with different content (see the help page).
  2. ^ "IMPORTANT - FROM CMANO TO CMO, WHAT HAPPENS?". Warfare Sims. Retrieved 2020-02-04.
  3. ^ Mizokami, Kyle (2013-09-24). "Game Review: 'Command' is A Worthy Successor to Harpoon". News.usni.org. Retrieved 2016-09-20.
  4. ^ a b Cobb, Jim (22 October 2013). "Review on Wargamer.com". Wargamer.com. Retrieved 26 December 2013.
  5. ^ Jens McGonigle Lindblad (2013-10-10). "Command: Modern Air/Naval Operations 1.01 Review". SimHQ. Retrieved 2016-09-20.
  6. ^ Patrick S. Baker (2013-11-15). "Command: Modern Air-Naval Operations". Armchair General. Retrieved 2016-09-20.
  7. ^ "Command: Modern Air/Naval Operations in the press". Warfare Sims. 1982-05-25. Retrieved 2016-09-20.
  8. ^ Michael Peck (23 December 2013). "War is Boring Top 5 Wargames of 2013". War is Boring Blog. Medium.com. Retrieved 26 December 2013.
  9. ^ a b Stone, Tim (4 October 2013). "Rock Paper Shotgun Review". Rockpapershotgun.com. Retrieved 26 December 2013.
  10. ^ Swafford MD USAF(ret), Maj. Erich (10 October 2013). "SimHQ Review, page 7". SimHQ.com. Retrieved 26 December 2013.[ SimHQ 1.01 review, page 7]
  11. ^ af Martin Wiinholt Publiceret 29/12/2013 (2013-12-29). "Ĺrets Spil 2013: Simulator •" (in Danish). Eurogamer.dk. Retrieved 2016-09-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  12. ^ "CMANO official updates". Warfare Sims. Retrieved 2016-09-20.
  13. ^ "Command: Northern Inferno". Warfare Sims. Retrieved 2017-05-17.
  14. ^ "Pole Positions". Warfare Sims. Retrieved 2020-02-04.
  15. ^ "Old Grudges Never Die". Warfare Sims. Retrieved 2017-05-17.
  16. ^ "You Brexit, You Fix It". Warfare Sims. Retrieved 2017-05-17.
  17. ^ "Spratly Spat". Warfare Sims. Retrieved 2017-05-17.
  18. ^ "Don of a New Era". Warfare Sims. Retrieved 2017-05-17.
  19. ^ "Command LIVE #5 released: The Korean Missile Crisis!". Warfaresims. Retrieved 2017-05-17.
  20. ^ "Chains of War". Matrix Games. Retrieved 2017-05-17.
  21. ^ "Shifting Sands". Matrix Games. Retrieved 2018-03-05.
  22. ^ "Silent Service". Matrix Games. Retrieved 2018-03-05.
  23. ^ Royal Aeronautical Society (2015-07-10). "Does the F-35 really suck in air combat?". Aerosociety.com. Retrieved 2016-09-20.
  24. ^ Kyle Mizokami. "How I Lost the Battle of the South China Sea". Medium.com. Retrieved 2016-09-20.
  25. ^ [1][dead link]
  26. ^ War Is Boring. "If China's Airspace Grab Turns Violent, This Is What Could Happen". Medium.com. Retrieved 2016-09-20.
  27. ^ "MILITARY: COMMAND PROFESSIONAL EDITION-AVAILABLE LICENSES". Warfare Sims. Retrieved 2020-02-04.
  28. ^ "Command Professional Edition". Warfare Sims. Retrieved 2020-02-04.
  29. ^ "BAE Systems signs agreement to use Command". Warfare Sims. 2015-07-01. Retrieved 2016-09-20.
  30. ^ "IMPORTANT - FROM CMANO TO CMO, WHAT HAPPENS?". Warfare Sims. Retrieved 2020-02-04.
  31. ^ "Command: Modern Operations (Features tab)". Matrix Games. Retrieved 2020-02-04.
  32. ^ "Command: Modern Operations Discount to end on January, 31st". Warfare Sims. Retrieved 2020-02-04.
  33. ^ "Version v1.01.11216 Update". Warfare Sims. Retrieved 2020-02-04.
  34. ^ "COMMAND: MODERN OPERATIONS REVIEW". Wargamer.com. Retrieved 3 February 2020.
  35. ^ "The King of the Border". Warfare Sims. Retrieved 2020-02-02.

External links