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Boldly cutting out the list of games section. That's not the kind of stuff that belongs in game company articles, and none of it is properly sourced either.
Replaced a lot of this unnecessary filler with a proper Corporate Structure section. Most of this info was overly-detailed and almost none was sourced. I've kept any of the sources that were good and the information they were cited to, so it's not like a lot of this is info is going anywhere.
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In July 1980, Bandai launched the ''Gundam Plastic Model'' based on the animated series which gave birth to the [[Gundam model|Gunpla]] series.<ref>{{cite web |url=http://www.gundam-france.com/v4/index.php/component/content/article/44/1852-30-ans-de-gunpla.html |title=30 ans de Gunpla, de 1980 à 2010 |website=Gundam-France.com |language=fr |access-date=21 April 2020 |url-status=dead |archive-url=https://web.archive.org/web/20120610150336/http://www.gundam-france.com/v4/index.php/component/content/article/44/1852-30-ans-de-gunpla.html |archive-date=10 June 2012}}</ref><ref>{{Cite web |url=https://kotaku.com/where-are-gundam-plastic-models-made-5536020 |title=Where Are Gundam Plastic Models Made? |first=Brian |last=Ashcraft |date=11 May 2010 |website=[[Kotaku]] |access-date=21 April 2020}}</ref> In November, the subsidiary Celent was created.<ref name="1980s history"/>
In July 1980, Bandai launched the ''Gundam Plastic Model'' based on the animated series which gave birth to the [[Gundam model|Gunpla]] series.<ref>{{cite web |url=http://www.gundam-france.com/v4/index.php/component/content/article/44/1852-30-ans-de-gunpla.html |title=30 ans de Gunpla, de 1980 à 2010 |website=Gundam-France.com |language=fr |access-date=21 April 2020 |url-status=dead |archive-url=https://web.archive.org/web/20120610150336/http://www.gundam-france.com/v4/index.php/component/content/article/44/1852-30-ans-de-gunpla.html |archive-date=10 June 2012}}</ref><ref>{{Cite web |url=https://kotaku.com/where-are-gundam-plastic-models-made-5536020 |title=Where Are Gundam Plastic Models Made? |first=Brian |last=Ashcraft |date=11 May 2010 |website=[[Kotaku]] |access-date=21 April 2020}}</ref> In November, the subsidiary Celent was created.<ref name="1980s history"/>


Bandai became one of the first third-party developers for the Nintendo [[Family Computer]] in 1985.<ref>{{cite book|title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World|url=https://archive.org/details/ultimatehistoryv00kent|url-access=limited|last=Kent|first=Steven L.|publisher=Prima Publishing|year=2001|isbn=978-0-7615-3643-7|page=[https://archive.org/details/ultimatehistoryv00kent/page/n306 306]|chapter=|ref=CITEREFKent2001|authorlink=Steven L. Kent}}</ref> Among its first titles was ''[[Tag Team Match: MUSCLE]]'', a video game adaptation of the ''[[Kinnikuman]]'' manga, which sold over one million copies.<ref name="1980s history"/> Bandai also produced the Family Trainer Pad, released outside Japan as the [[Power Pad]], which also performed well commercially.
Bandai became one of the first third-party developers for the Nintendo [[Family Computer]] in 1985.<ref>{{cite book|title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World|url=https://archive.org/details/ultimatehistoryv00kent|url-access=limited|last=Kent|first=Steven L.|publisher=Prima Publishing|year=2001|isbn=978-0-7615-3643-7|page=[https://archive.org/details/ultimatehistoryv00kent/page/n306 306]|chapter=|ref=CITEREFKent2001|authorlink=Steven L. Kent}}</ref> Among its first titles was ''[[Tag Team Match: MUSCLE]]'', a video game adaptation of the ''[[Kinnikuman]]'' manga, which sold over one million copies.<ref name="1980s history"/> Bandai also produced the Family Trainer Pad, released outside Japan as the [[Power Pad]], which also performed well commercially. A series of games was released both in the US and in Japan, including ''[[Athletic World]]'' and ''[[Stadium Events]]'' for the NES. Shortly after its release, Nintendo purchased the rights to the FFF mat in North America, replacing it with their own redesign, the [[Power Pad]]. In order to maintain branding continuity, ''Stadium Events'' was pulled from shelves after a short period of availability at [[F. W. Woolworth Company|Woolworth's]] stores. Because the game was pulled from shelves and discontinued before many copies were sold, Bandai's ''Stadium Events'' is universally accepted as the rarest licensed NES game released in North America.<ref>{{cite web |url=http://www.gamesniped.com/2008/05/30/origional-nintendo-stadium-events-cartridge |title=Original Nintendo Stadium Events Cartridge |date=2008-05-30 |website=Gamesniped.com |accessdate=2012-08-13}}</ref><ref>{{cite web |url=http://www.computerandvideogames.com/article.php?id=191868 |title=Wii Feature: 25 rarest Nintendo games ever |date=2008-06-29 |website=ComputerAndVideoGames.com |accessdate=2012-08-13 |url-status=dead |archive-url=https://web.archive.org/web/20080701193314/http://www.computerandvideogames.com/article.php?id=191868 |archive-date=July 1, 2008}}</ref> A shrink wrapped copy of the game sold for $41,270 on eBay in February 2010.<ref>{{cite web |url=http://videogames.yahoo.com/events/plugged-in/rare-nintendo-game-is-40-000-windfall/1391148 |title=Rare Nintendo game is $40,000 windfall |first=Mike |last=Smith |date=26 February 2010 |work=Yahoo! Games |access-date=21 April 2020 |url-status=dead |archive-url=https://web.archive.org/web/20100302144305/http://videogames.yahoo.com/events/plugged-in/rare-nintendo-game-is-40-000-windfall/1391148 |archive-date=2 March 2010}}</ref> The sister game to ''Stadium Events'', called ''Athletic World'' was initially released with a label that indicated compatibility with the Family Fun Fitness mat, but was later re-released with an updated label that mentions the Power Pad instead.<ref>{{cite web |url=http://www.digitpress.com/forum/archive/index.php/t-107994.html |title=Variant labels for NES games |date=2007-10-18 |work=Retrogaming Roundtable |accessdate=2012-08-13}}</ref> Stadium Events was not released by name again, but instead was slightly modified and relaunched as the Power Pad pack-in game, ''[[World Class Track Meet]]''.
Since the 1980s, Bandai has become the leading toy company of Japan, and to this day, has the main toy licenses in Japan to popular properties including ''[[Kaiju|Daikaiju]]'', ''[[Ultraman]]'', ''[[Super Robot]]'', ''[[Kamen Rider (franchise)|Kamen Rider]]'', the ''[[Super Sentai]]'' and ''[[Power Rangers]]'' series (which they took part in creating), ''[[Gundam]]'' and many others. In February 1989, it acquired arcade game developer Coreland and reorganized it into [[Banpresto]], which became Bandai's coin-operated entertainment division.<ref>{{cite news |title=Bandai Buys Coreland To Make Games |url=https://onitama.tv/gamemachine/pdf/19890301p.pdf |accessdate=August 1, 2020 |agency=''Game Machine'' |issue=351 |publisher=Amusement Press |date=March 1, 1989 |archiveurl=https://web.archive.org/web/20200522192955/https://onitama.tv/gamemachine/pdf/19890301p.pdf |archivedate=May 22, 2020 |location=Japan |page=30}}</ref>
Since the 1980s, Bandai has become the leading toy company of Japan, and to this day, has the main toy licenses in Japan to popular properties including ''[[Kaiju|Daikaiju]]'', ''[[Ultraman]]'', ''[[Super Robot]]'', ''[[Kamen Rider]]'', the ''[[Super Sentai]]'' and ''[[Power Rangers]]'' series (which it took part in creating), ''[[Gundam]]'', and many others. In February 1989, it acquired arcade game developer Coreland and reorganized it into [[Banpresto]], which became Bandai's coin-operated entertainment division.<ref>{{cite news |title=Bandai Buys Coreland To Make Games |url=https://onitama.tv/gamemachine/pdf/19890301p.pdf |accessdate=August 1, 2020 |agency=''Game Machine'' |issue=351 |publisher=Amusement Press |date=March 1, 1989 |archiveurl=https://web.archive.org/web/20200522192955/https://onitama.tv/gamemachine/pdf/19890301p.pdf |archivedate=May 22, 2020 |location=Japan |page=30}}</ref> In the early 1990s, Bandai published games for [[Nintendo]] in [[Video gaming in the United Kingdom|the United Kingdom]], including ''[[Street Fighter II]]'' on the [[Super Nintendo Entertainment System]].<ref>{{cite magazine |url=https://archive.org/stream/nforce-magazine-06/NForce_06_Dec_1992#page/n7/mode/2up |title=Streets Ahead |date=December 1992 |magazine=N-Force |issue=6 |accessdate=30 December 2016}}</ref>


In January 1997, Bandai announced it would merge its operations with Japanese video game developer [[Sega]].<ref name="CVG 187">{{cite news |title=Sega In Shock Merger With Bandai!! |agency=''[[Computer and Video Games]]'' |issue=184 |publisher=[[Future Publishing]] |date=March 1997 |page=8}}</ref><ref>{{cite web |url=http://www.cnet.com/news/bandai-and-sega-band-together/ |title=Bandai and Sega band together |date=January 23, 1997 |website=CNET |accessdate=December 30, 2016}}</ref><ref>{{cite news |url=http://www.japantimes.co.jp/news/1997/01/23/national/sega-bandai-to-merge-into-entertainment-giant/ |title=Sega, Bandai to merge into entertainment giant |date=January 23, 1997 |work=[[The Japan Times]] |accessdate=December 30, 2016}}</ref> The merge, a $1 billion [[stock swap]] where Sega would acquire Bandai and dissolve the company,<ref name="CVG 187"/> would have established a new entertainment conglomerate named Sega Bandai Ltd. with an estimated $6 billion in revenue.<ref name="Kotaku Merge">{{Cite web|url=https://kotaku.com/5828939/when-sega-wanted-to-take-over-the-world-and-failed-miserably|title=When Sega Wanted to Take Over the World (and Failed Miserably)|last=Plunkett|first=Luke|date=August 9, 2011|website=Kotaku|publisher=Gawker Media|archive-url=https://web.archive.org/web/20181123203543/https://kotaku.com/5828939/when-sega-wanted-to-take-over-the-world-and-failed-miserably|archive-date=November 23, 2018|url-status=live|access-date=January 16, 2019|df=mdy-all}}</ref> The announcement followed a {{yen}}9 billion loss from Bandai the same month, attributed to declining game sales and the poor reception of the [[Apple Pippin]] console.<ref name="CVG 187"/> Bandai felt Sega was an appropriate company to merge with, as it possessed an American-esc management and several international offices, in addition to owning several successful franchises like ''[[Sonic the Hedgehog]]''.<ref name="CVG 187"/><ref name="Kotaku Merge"/> Opposition arose within Bandai's employees and midlevel executives, as neither felt the company's family-friendly work ethic clashed well with Sega's top-down corporate culture.<ref name="Wired Merge">{{Cite web|url=https://www.wired.com/1997/05/bandai-calls-off-planned-merger-with-sega/|title=Bandai Calls Off Planned Merger with Sega|date=May 28, 1997|website=[[Wired (magazine)|Wired]]|access-date=January 16, 2019}}</ref> As a result, Bandai called off the merge in May before its finalization in October.<ref>{{Cite news|url=https://www.nytimes.com/1997/05/28/business/acquisition-of-bandai-by-sega-called-off.html|title=Acquisition of Bandai by Sega Called Off|last=Pollack|first=Andrew|date=May 28, 1997|work=The New York Times|access-date=January 16, 2019|archive-url=https://web.archive.org/web/20181108025638/https://www.nytimes.com/1997/05/28/business/acquisition-of-bandai-by-sega-called-off.html|archive-date=November 8, 2018|url-status=live|df=mdy-all}}</ref> President Makoto Yamashina took responsibility for its failure, publicly apologizing and resigning his position within the company.<ref>{{cite magazine |title=Other Bandai Happenings |magazine=[[Electronic Gaming Monthly]] |issue=97 |publisher=[[Ziff Davis]] |date=August 1997 |page=18}}</ref> Bandai instead agreed to a business alliance with Sega.<ref name="Wired Merge"/>
In January 1997, Bandai announced it would merge its operations with Japanese video game developer [[Sega]].<ref name="CVG 187">{{cite news |title=Sega In Shock Merger With Bandai!! |agency=''[[Computer and Video Games]]'' |issue=184 |publisher=[[Future Publishing]] |date=March 1997 |page=8}}</ref><ref>{{cite web |url=http://www.cnet.com/news/bandai-and-sega-band-together/ |title=Bandai and Sega band together |date=January 23, 1997 |website=CNET |accessdate=December 30, 2016}}</ref><ref>{{cite news |url=http://www.japantimes.co.jp/news/1997/01/23/national/sega-bandai-to-merge-into-entertainment-giant/ |title=Sega, Bandai to merge into entertainment giant |date=January 23, 1997 |work=[[The Japan Times]] |accessdate=December 30, 2016}}</ref> The merge, a $1 billion [[stock swap]] where Sega would acquire Bandai and dissolve the company,<ref name="CVG 187"/> would have established a new entertainment conglomerate named Sega Bandai Ltd. with an estimated $6 billion in revenue.<ref name="Kotaku Merge">{{Cite web|url=https://kotaku.com/5828939/when-sega-wanted-to-take-over-the-world-and-failed-miserably|title=When Sega Wanted to Take Over the World (and Failed Miserably)|last=Plunkett|first=Luke|date=August 9, 2011|website=Kotaku|publisher=Gawker Media|archive-url=https://web.archive.org/web/20181123203543/https://kotaku.com/5828939/when-sega-wanted-to-take-over-the-world-and-failed-miserably|archive-date=November 23, 2018|url-status=live|access-date=January 16, 2019|df=mdy-all}}</ref> The announcement followed a {{yen}}9 billion loss from Bandai the same month, attributed to declining game sales and the poor reception of the [[Apple Pippin]] console.<ref name="CVG 187"/> Bandai felt Sega was an appropriate company to merge with, as it possessed an American-esc management and several international offices, in addition to owning several successful franchises like ''[[Sonic the Hedgehog]]''.<ref name="CVG 187"/><ref name="Kotaku Merge"/> Opposition arose within Bandai's employees and midlevel executives, as neither felt the company's family-friendly work ethic clashed well with Sega's top-down corporate culture.<ref name="Wired Merge">{{Cite web|url=https://www.wired.com/1997/05/bandai-calls-off-planned-merger-with-sega/|title=Bandai Calls Off Planned Merger with Sega|date=May 28, 1997|website=[[Wired (magazine)|Wired]]|access-date=January 16, 2019}}</ref> As a result, Bandai called off the merge in May before its finalization in October.<ref>{{Cite news|url=https://www.nytimes.com/1997/05/28/business/acquisition-of-bandai-by-sega-called-off.html|title=Acquisition of Bandai by Sega Called Off|last=Pollack|first=Andrew|date=May 28, 1997|work=The New York Times|access-date=January 16, 2019|archive-url=https://web.archive.org/web/20181108025638/https://www.nytimes.com/1997/05/28/business/acquisition-of-bandai-by-sega-called-off.html|archive-date=November 8, 2018|url-status=live|df=mdy-all}}</ref> President Makoto Yamashina took responsibility for its failure, publicly apologizing and resigning his position within the company.<ref>{{cite magazine |title=Other Bandai Happenings |magazine=[[Electronic Gaming Monthly]] |issue=97 |publisher=[[Ziff Davis]] |date=August 1997 |page=18}}</ref> Bandai instead agreed to a business alliance with Sega.<ref name="Wired Merge"/>


After its merger with game developer and amusement facility operator [[Namco]] in 2005, Bandai Company is now under the management and a member of [[Bandai Namco Holdings]] (Bandai Namco Group). Following a group reorganisation in 2006, Bandai heads the group's Toys and Hobby [[Strategic Business Unit]] (SBU).<ref name=toyshobbysbu>{{cite web |url=http://www.bandainamco.co.jp/en/about/business/toyshobby.html |title=Toys and Hobby SBU |work=Bandai Namco Holdings |accessdate=30 December 2016 |url-status=dead |archiveurl=https://web.archive.org/web/20100529054250/http://www.bandainamco.co.jp/en/about/business/toyshobby.html |archivedate=29 May 2010}}</ref>
After its merger with game developer and amusement facility operator [[Namco]] in 2005, Bandai Company is now under the management and a member of [[Bandai Namco Holdings]] (Bandai Namco Group). Following a group reorganisation in 2006, Bandai heads the group's Toys and Hobby [[Strategic Business Unit]] (SBU).<ref name=toyshobbysbu>{{cite web |url=http://www.bandainamco.co.jp/en/about/business/toyshobby.html |title=Toys and Hobby SBU |work=Bandai Namco Holdings |accessdate=30 December 2016 |url-status=dead |archiveurl=https://web.archive.org/web/20100529054250/http://www.bandainamco.co.jp/en/about/business/toyshobby.html |archivedate=29 May 2010}}</ref> Bandai Entertainment announced it would cease its distribution operations in January 2012.<ref>{{cite news |url=http://www.animenewsnetwork.com/news/2012-01-02/bandai-entertainment-to-stop-releasing-new-dvds-bds-manga |title=Bandai Entertainment to Stop Releasing New DVDs, BDs, Manga |first=Egan |last=Loo |date=2012-01-02 |work=Anime News Network |accessdate=2012-01-02}}</ref><ref>{{cite news |url=http://www.animenewsnetwork.com/news/2012-08-31/bandai-entertainment-to-discontinue-home-video-manga-novel-sales |title=Bandai Entertainment to Discontinue Home Video, Manga, Novel Sales |first=Crystalyn |last=Hodgkins |date=31 August 2012 |work=Anime News Network |accessdate=31 August 2012}}</ref> Beez Entertainment is no longer releasing new anime in Europe.<ref>{{cite news |url=http://www.animenewsnetwork.com/news/2012-01-05/france-beez-entertainment-stops-releasing-new-anime |title=France's Beez Entertainment Stops Releasing New Anime |first=Egan |last=Loo |date=2012-01-05 |work=Anime News Network |access-date=21 April 2020}}</ref>


On February 2018, [[Saban Brands]] and Bandai's US division jointly announced a mutual agreement to not renew their [[Power Rangers]] master toy license, effective Spring 2019, after which competing toy company [[Hasbro]] will inherit the license. This transition will not affect Bandai Japan's [[Super Sentai]] master toy license with [[Toei Company|Toei]].
In February 2018, [[Saban Brands]] and Bandai's US division jointly announced a mutual agreement to not renew their [[Power Rangers]] master toy license, effective Spring 2019, after which competing toy company [[Hasbro]] will inherit the license. This transition will not affect Bandai Japan's [[Super Sentai]] master toy license with [[Toei Company|Toei]].


A sister company, Bandai Spirits, was established on 15 February 2018. On 1 April 2018, the division of Bandai Co., Ltd that dealt with products for adult customers (including figures and plastic models) as well as [[Banpresto]]'s prizes business were transferred over to Bandai Spirits.<ref>{{cite web |url=https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/6091?entry_id=5509 |title=Notice Regarding Reorganization of Subsidiaries |date=February 9, 2018 |website=Bandai Namco |access-date=21 April 2020}}</ref>
A sister company, Bandai Spirits, was established on February 15, 2018. On April 1, 2018, the division of Bandai Co., Ltd that dealt with products for adult customers (including figures and plastic models) as well as [[Banpresto]]'s prizes business were transferred over to Bandai Spirits.<ref>{{cite web |url=https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/6091?entry_id=5509 |title=Notice Regarding Reorganization of Subsidiaries |date=February 9, 2018 |website=Bandai Namco |access-date=21 April 2020}}</ref>


==Corporate structure==
==Organization==
Bandai's headquarters is in [[Taitō, Tokyo]], [[Japan]]. The company owns offices in the United States (Bandai America), in Mexico (Bandai Corporacion Mexico), in the United Kingdom (Bandai UK), and in France, Spain, Taiwan, and mainland China. In the past, it owned offices in Hong Kong, South Korea, Thailand, Germany, and East Asia, which acted as distributors for Bandai products in their respective countries. Bandai is a wholly-owned subsidiary of [[Bandai Namco Holdings]] and heads its parent's Toy and Hobby Content [[Strategic Business Unit]] (CSBU).
Before the formation of Bandai Namco Holdings, Bandai had many subsidiaries. After group reorganization in 2006, they are managed under several strategic business units (SBUs) of the group. Further detail:


Bandai is among the largest and most profitable toy companies worldwide, alongside [[Mattel]] and [[Hasbro]]. The company focuses on creating unique and innovative products for its consumers, and to bend established conventions within the industry; its slogan, "Break out of the box" was made in reference to this.<ref>{{cite web |title=Overview |url=https://www.bandai.co.jp/e/ |website=www.bandai.co.jp |publisher=Bandai |accessdate=October 22, 2020 |archiveurl=http://web.archive.org/web/20200918073432/https://www.bandai.co.jp/e/ |archivedate=September 18, 2020 |location=Japan}}</ref>
===Toys and Hobby SBU===
====Popy====
In 1971, Bandai founded its subsidiary company '''[[Popy]]''' which helped to launch toylines such as ''Chogokin'' and ''[[Machine Robo]]''. It was merged into its parent company in 1983.


====Bandai America Inc.====
===Subsidiaries of Bandai===
[[File:BANDAI Hobby Center バンダイホビーセンター - panoramio.jpg|thumb|right|The Bandai Hobby Center in [[Aoi-ku, Shizuoka]]]]
'''Bandai America Inc.''' is the American distribution arm of Bandai that manufactures and distributes toy products for the U.S. market. Products include:
Bandai Spirits Co., Ltd. produces figurines and plastic models targeted towards older demographics, utilizing popular licenses such as ''[[Mobile Suit Gundam]]'', ''[[One Piece]]'', ''[[Pokémon]]'', ''[[Kirby (series)|Kirby]]'', ''[[Hatsune Miku]]'', ''[[Demon Slayer]]'', ''[[Ultraman]]'', and ''[[My Hero Academia]]''. Its [[Banpresto]] division also produces these products for arcades, in addition to designing mechanical prize-winning games and arcade game parts. Bandai produces confectionaries, board games, and capsule toys through its subsidiary MegaHouse Corporation, which also releases toys and figurines under its MegaToy label. MegaHouse also holds the license for the [[Rubik's Cube]] in Japan, and has created multiple variations of the toy specifically for Japanese audiences. Bandai Namco Collectables LLC, a division of Bandai America, imports and distributes Bandai-produced collectible figures across the United States. Products are often distributed through Bandai Logipal Inc. and Logipal Express Inc., divisions that also provide product inspection and manufacturing support, customs brokerage, and services relating to amusement facilities.

===Original/Wholly-owned brands===
*''[[Aikatsu!]]'' (Japan only)
*''[[Battle Spirits (card game)|Battle Spirits]]'' (Japan only)
*''[[Kamisama Minarai: Himitsu no Cocotama|Cocotama]]'' (Japan only)
*''[[Digimon]]''
*''[[Dinozaurs]]'' (Japan only)
*''Harumika''
*''Hyper Cluster''
*''Locksies''
*''[[Mobile Suit Gundam]]''
*''Mugen Pop-Pop''
*''[[Pac-Man]]''
*''Pretty Pixels''
*''S.H. Figuarts''
*''Sprukits''
*''[[Tamagotchi]]''
*''Tamashii Nations''

===Present licences===
*''[[44 Cats]]''
*''[[Anpanman]]'' (Japan only)
*''[[Crayon Shin-chan]]'' (Japan only)
*''[[Dragon Ball]]''
*''[[Doraemon]]''
*''[[Godzilla]]''
*''[[Kamen Rider Series|Kamen Rider]]'' (Japan only)
*''[[Naruto]]'' (via ''Anime Heroes'')
*''[[One Piece]]'' (Japan Only)
*''[[Pokémon (anime)|Pokémon]]'' (Japan only)
*''[[Pretty Cure]]'' (Japan only)
*''[[Sailor Moon]]'' (Japan only)
*''[[Saint Seiya|Saint Seiya: Knights of the Zodiac]]'' (via ''Anime Heroes'')
*''[[Super Sentai]]'' (Japan only)
*''[[Ultraman (1966 TV series)|Ultraman]]'' (Japan only)
*''[[Yo-Kai Watch]]'' (Japan only)

===Past licences===
*''[[Alienators: Evolution Continues]]''
*''[[Astro Boy]]''
*''[[Big Bad Beetleborgs|Beetleborgs]]''
*''[[Big Hero 6 (film)|Big Hero 6]]''
*''[[Blue Dragon (video game)|Blue Dragon]]''
*''[[Ben 10 (franchise)|Ben 10]]'' (2007-2016; merchandise now produced by [[Playmates Toys|Playmates]])
*''Cyclonians''
*''[[Dick Tracy (1990 film)|Dick Tracy]]''
*''[[D.I.C.E.]]''
*''[[Final Fantasy VII]]''
*''[[Finding Dory]]''
*''[[Godaikin]]''
*''[[Jelly Jamm]]'' (English dub)
*''[[Legends of Oz: Dorothy's Return]]''
*''[[Little Battlers Experience]]''
*''[[Ojamajo Doremi|Magical DoReMi]]''
*''[[Mech-X4]]''
*''[[Metal Heroes]]''
*''[[Miraculous: Tales of Ladybug & Cat Noir]]''
*''[[Power Rangers]]'' (1993-2019; merchandise now produced by [[Hasbro]]) *''[[Sailor Moon (TV series)|Sailor Moon]]''
*''[[Strawberry Shortcake (2003 TV series)|Strawberry Shortcake]]''
*''[[Tinga Tinga Tales]]''
*''[[Teen Titans (TV series)|Teen Titans]]''
*''[[The Tick (1994 series)|The Tick]]''
*''[[The Mystic Knights of Tir Na Nog]]''
*''[[Ralph Breaks the Internet]]''
*''[[Kinnikuman|Ultimate Muscle]]''
*''[[Unazukin]]''
*''[[Wedding Peach]]''
*''[[Xyber 9: New Dawn]]''
*''Zak Storm''
*''[[Zatch Bell!]]''

==== Bandai Europe ====
===== Bandai UK =====
* ''[[National Geographic]]'' (UK only)

===Visual and music contents SBU===

====[[Bandai Visual]]====
'''Bandai Visual Co. Ltd.''', produces and distributes many popular [[anime]] and [[tokusatsu]] titles. These titles include ''[[Cowboy Bebop]]'', ''[[The Big O|Big O]]'', ''[[Outlaw Star]]'', ''[[Please Teacher!]]'', ''[[Escaflowne]]'', and the popular ''[[Gundam]]'', ''[[Kamen Rider Series|Kamen Rider]]'', ''[[Ultra Series|Ultraman]]'', and ''[[Super Sentai]]'' series. Their subsidiaries include the '''Emotion Music Company Limited''', in which the logo is the [[Moai]], a [[statue]] found on [[Easter Island]]. They now head the Visual and Music Contents SBU. Their North American division, '''Bandai Visual USA''' was absorbed into Bandai Entertainment (also a division of Bandai Visual) on 1 July 2008.

=====Bandai Entertainment=====
'''Bandai Entertainment''' was a subsidiary of Bandai Visual that was involved in the distribution of numerous [[anime]] in [[North America]], as well as [[manga]], [[United States|American]]-made [[graphic novel]]s and other merchandising ventures related to anime. Their headquarters in the United States were located in [[Cypress, California]]. They had a European subsidiary named Beez Entertainment (also a subsidiary of Bandai Visual) who handled European licensing & distribution rights to their library. The first part of Beez Entertainment's name stood for '''B'''andai '''E'''ntertainment '''E'''uropean '''Z'''one, as Bandai Entertainment had operations in [[Europe]]. BEEZ Entertainment was based in [[France]]. Bandai Entertainment absorbed Bandai Visual's North American division, Bandai Visual USA, at the start of July 2008, and as a result, they were taken over by Bandai Visual, who then became their new parent company (though Bandai Entertainment continued to be part of Bandai). In addition, Bandai Visual also took over Beez Entertainment as their entry into the European market, and Beez Entertainment also continued to be part of Bandai as well.

However, Bandai Entertainment is no longer acquiring licences to new anime,<ref>{{cite news |url=http://www.animenewsnetwork.com/news/2012-01-02/bandai-entertainment-to-stop-releasing-new-dvds-bds-manga |title=Bandai Entertainment to Stop Releasing New DVDs, BDs, Manga |first=Egan |last=Loo |date=2012-01-02 |work=Anime News Network |accessdate=2012-01-02}}</ref> and as of 1 March 2013, they are no longer distributing and publishing home video in North America except for some.<ref>{{cite news |url=http://www.animenewsnetwork.com/news/2012-08-31/bandai-entertainment-to-discontinue-home-video-manga-novel-sales |title=Bandai Entertainment to Discontinue Home Video, Manga, Novel Sales |first=Crystalyn |last=Hodgkins |date=31 August 2012 |work=Anime News Network |accessdate=31 August 2012}}</ref> Also, Beez Entertainment is no longer releasing new anime in Europe.<ref>{{cite news |url=http://www.animenewsnetwork.com/news/2012-01-05/france-beez-entertainment-stops-releasing-new-anime |title=France's Beez Entertainment Stops Releasing New Anime |first=Egan |last=Loo |date=2012-01-05 |work=Anime News Network |access-date=21 April 2020}}</ref>

====Carddass====
{{Main|Carddass}}

'''Carddass''' is the Bandai [[subsidiary]] responsible for releasing [[collectible card game|trading card games]] based on popular Bandai franchises. This includes games such as the ''[[Gundam War Collectible Card Game]]'' based on the ''[[Gundam]]'' metaseries, as well as a Gash Bell (''[[Zatch Bell! The Card Battle|Zatch Bell!]]'') TCG, ''[[Naruto CCG]]'', ''[[Rangers Strike]]'' (''[[Super Sentai]]'' series, ''[[Kamen Rider Series|Kamen Rider]]'' series, ''[[Metal Hero]]'' series), ''[[Neon Genesis Evangelion]]'' ''[[Ultra Galaxy Daikaijyu Battle]]'' (''[[Ultra Series|Ultra]]'' series) and most recently their most successful to date, the ''[[Battle Spirits Trading Card Game]]''.

====Sunrise====
{{main|Sunrise (company)}}

===Game contents SBU===

====Bandai Games (now Bandai Namco Entertainment as of 2015)====
'''Bandai Games''' produced and distributed [[video game]]s based on Bandai properties including ''[[Mobile Suit Gundam: Zeonic Front]]'', ''[[New Mobile Report Gundam Wing: Endless Duel|Gundam Wing: Endless Duel]]'' and ''[[Mobile Suit Gundam: Journey to Jaburo]]''.

In the early 1990s, Bandai published games for [[Nintendo]] in [[Video gaming in the United Kingdom|the United Kingdom]], including ''[[Street Fighter II]]'' on the [[Super Nintendo Entertainment System]].<ref>{{cite magazine |url=https://archive.org/stream/nforce-magazine-06/NForce_06_Dec_1992#page/n7/mode/2up |title=Streets Ahead |date=December 1992 |magazine=N-Force |issue=6 |accessdate=30 December 2016}}</ref>

In the beginning of 2005, Bandai Games opened a United States office as a wholly owned subsidiary of Bandai America which, prior to that, handled the publishing of video games in North America itself.

On 31 March 2006, it merged with [[Namco|Namco Ltd.]] which was renamed [[Bandai Namco Games]] Inc.

===Motorsports===
[[File:SuperGT-BANDAI.jpg|190px|thumb|2006 Bandai Direzza [[Lexus SC430|SC430]].]]
{{see also|2006 Super GT season}}
In 2006, Bandai entered [[Super GT]] with [[Lexus SC]], and won 2006 Super GT Season GT500 Class Round 3 Overall Winner and ranked on fifth place in GT500 Class.

==Consoles==
[[File:Pippin-Atmark-Console-Set.jpg|thumb|The [[Apple Bandai Pippin|Pippin Atmark]]]]
During the late 1970s, Bandai sold the ''TV Jack'' console line: a series of pong based consoles. The last of the series was the [[Bandai Super Vision 8000]] console released in 1979. It wasn't a simple pong based console system but a cartridge system with an 8-bit NEC D780C (Z80 clone) as [[CPU]].

During the early 1980s, Bandai distributed a number of videogame machines. In 1982 the Bandai Arcadia, a variant of the Emerson [[Arcadia 2001]], was released in Japan by Bandai. There were also four Japan-exclusive game releases which were the only known Arcadia titles written by other companies than UA Ltd. They also released local variants of the [[Intellivision]] and [[Vectrex]] game consoles.

Bandai has also distributed several consoles from Nintendo to Europe (UK and France) from 1987 including the [[Super Nintendo Entertainment System]] and [[Game Boy]].

Bandai produced a running mat called the ''[[Family Fun Fitness]] System'' for the [[Nintendo Entertainment System]] starting in 1986. A series of games was released both in the US and in Japan, including ''[[Athletic World]]'' and ''[[Stadium Events]]'' for the NES. Shortly after its release, Nintendo purchased the rights to the FFF mat in North America, replacing it with their own redesign, the [[Power Pad]]. In order to maintain branding continuity, ''Stadium Events'' was pulled from shelves after a short period of availability at [[F. W. Woolworth Company|Woolworth's]] stores. Because the game was pulled from shelves and discontinued before many copies were sold, Bandai's ''Stadium Events'' is universally accepted as the rarest licensed NES game released in North America.<ref>{{cite web |url=http://www.gamesniped.com/2008/05/30/origional-nintendo-stadium-events-cartridge |title=Original Nintendo Stadium Events Cartridge |date=2008-05-30 |website=Gamesniped.com |accessdate=2012-08-13}}</ref><ref>{{cite web |url=http://www.computerandvideogames.com/article.php?id=191868 |title=Wii Feature: 25 rarest Nintendo games ever |date=2008-06-29 |website=ComputerAndVideoGames.com |accessdate=2012-08-13 |url-status=dead |archive-url=https://web.archive.org/web/20080701193314/http://www.computerandvideogames.com/article.php?id=191868 |archive-date=July 1, 2008}}</ref> A shrink wrapped copy of the game sold for $41,270 on eBay in February 2010.<ref>{{cite web |url=http://videogames.yahoo.com/events/plugged-in/rare-nintendo-game-is-40-000-windfall/1391148 |title=Rare Nintendo game is $40,000 windfall |first=Mike |last=Smith |date=26 February 2010 |work=Yahoo! Games |access-date=21 April 2020 |url-status=dead |archive-url=https://web.archive.org/web/20100302144305/http://videogames.yahoo.com/events/plugged-in/rare-nintendo-game-is-40-000-windfall/1391148 |archive-date=2 March 2010}}</ref> The sister game to ''Stadium Events'', called ''Athletic World'' was initially released with a label that indicated compatibility with the Family Fun Fitness mat, but was later re-released with an updated label that mentions the Power Pad instead.<ref>{{cite web |url=http://www.digitpress.com/forum/archive/index.php/t-107994.html |title=Variant labels for NES games |date=2007-10-18 |work=Retrogaming Roundtable |accessdate=2012-08-13}}</ref> Stadium Events was not released by name again, but instead was slightly modified and relaunched as the Power Pad pack-in game, ''[[World Class Track Meet]]''.

In the 1990s, Bandai teamed up with [[Apple Inc.|Apple]] to make the [[Apple Bandai Pippin|Pippin]]. They also made their own game console, the [[Playdia]]. Neither was a mass-market success. In 1999, Bandai created the [[WonderSwan]] portable game system. It, and its update, the [[WonderSwan Color]], sold modestly well, but were unable to seriously challenge the dominant Game Boy Color and later, the Game Boy Advance. It was discontinued in 2003.

==Handheld systems==
[[File:SwanCrystal-Wine-Left.jpg|thumb|right|[[Swan Crystal]]]]
Bandai has also released a series of [[handheld game console]]s including the [[WonderSwan]], [[WonderSwan Color]] and [[Swan Crystal]]. The systems were only released in Japan.

Bandai has also released a series of [[LCD games]] including ''[[Tuttuki Bako]]'' (released in Japan in 2008) and the ''[[Bandai LCD Solarpower|LCD Solarpower]]'' series (released in the 1980s in both regions).


==See also==
==See also==
{{Portal|Japan|Tokyo|Companies}}
{{Portal|Japan|Tokyo|Companies}}
*[[Bandai Museum]]
*[[Bandai Museum]]
*[[List of Bandai Namco video games]]


==Notes==
==Notes==
Line 204: Line 76:


==References==
==References==
{{Reflist}}
{{reflist}}


==External links==
==External links==
{{Commons category|Bandai}}
{{Commons category|Bandai}}
* [http://www.bandai.co.jp/ Bandai Co Ltd]
*{{url|http://www.bandai.com/|Official website}}
* [http://www.bandaieurope.com/ Bandai Europe]
* [http://www.bandai.fr/ Bandai France]
* [http://www.bandai.co.uk/ Bandai UK]
* [http://www.bandai.com/ Bandai USA]
* [http://www.bandai-asia.com/ Bandai ASIA]
* [http://www.bandaikorea.co.kr/ Bandai Korea]
* [https://web.archive.org/web/20130128210056/http://www.bandai.de/ Bandai Deutsch]


{{Bandai Namco}}
{{Bandai Namco}}
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{{Sunrise}}
{{Sunrise}}
{{Authority control}}
{{Authority control}}

[[Category:Bandai| ]]
[[Category:Bandai| ]]
[[Category:Japanese companies established in 1950]]
[[Category:Japanese companies established in 1950]]

Revision as of 01:15, 23 October 2020

Bandai Co., Ltd.
Native name
株式会社バンダイ
Kabushiki-gaisha Bandai
Company typeSubsidiary
IndustryToy
FoundedJuly 5, 1950; 74 years ago (July 5, 1950)
FounderNaoharu Yamashina
HeadquartersTaitō, Tokyo, Japan
Key people
  • Masaru Kawaguchi (President)
Products
  • Toys
  • Music
  • Prize machines
Increase¥21.7 billion (2019)
Increase¥242.8 billion (2019)
Number of employees
810 (August 2018)[1]
ParentBandai Namco Holdings
Websitehttp://www.bandai.com/
Footnotes / references
"Bandai Namco Group Integrated Report 2019". Bandai Namco Holdings. 13 September 2019. Archived from the original on 17 May 2020. Retrieved 17 May 2020.

Bandai Co., Ltd.[a] is a Japanese toy maker and a producer of many plastic model kits as well as a former video game company. It was the world's third-largest producer of toys in 2008 after Mattel and Hasbro.[2][3] Some ex-Bandai group companies produce anime and tokusatsu programs. Its headquarters are located in Taitō, Tokyo.[4]

History

Former logo

In 1947, Naoharu Yamashina was working for the company of his brother-in-law, a textile wholesaler. As that segment of the market was becoming weak at the time, he realized the potential of the toy industry. He successfully convinced his brother-in-law to dedicate a portion of the company's activities in that industry and to be in charge of it.[5] Step by step, Yamashina developed a toy distribution empire within the company. On July 1950, Yamashina took full control of the toy distribution business, renamed it and founded the company Bandai-ya (a Chinese phrase meaning "things that are eternal"[6]) whose name was eventually shortened to Bandai in 1961.[7][8][9]

In its first year, Bandai produced its first internal game, the Rhythm Ball,[10] and its first metallic toy, a reproduction of the B-26.[8] It also began the exportation of toys. As the company expanded, Bandai increased its exports by building a new warehouse outside of Komagata in 1953. Several services were created within the company such as quality control, an R&D department and a transport division.[8]

In early 1955, Bandai founded the subsidiary Waraku Works, a manufacturing facility.[5][8] During the summer, Bandai moved to new headquarters in Taito-ku, not far from Komagata.[8] The first company logo was created using the initials "BC" based on the first letters of Bandai Company.[5][8] At the end of the year, Bandai launched its first product with a guarantee, a mini replica of the Toyopet Crown car.[5][8][11]

In 1958, Bandai introduced its first television commercial using the slogan «The Red Box means a BC-guaranteed toy ».[5] In the middle of the following year, the company launched a lineup of mini toys representing car models from all over the world dubbed as "Cars of the World".[5][8] The company logo was redesigned to emphasize on the quality of Bandai's products and was known as the "Banzai mark".[5][8][11]

In the 1960s Bandai expanded to include international export sales. The management was handed to a new subsidiary created in New York called Bandai Overseas Supply.[5][9][12] Bandai's racing car set, which first appeared in 1962, became a huge success.

In 1963, Bandai separated the transportation service from the company to become its own subsidiary called Bandai Transport.[13] Due to an increase of activity volume, the company relocated to new offices in Asakusa, Taitō.[9] Bandai launched the toy Astro Boy, based on the character of the animated series.[9] It was the first time Bandai created a toy based on an existing hero.[9]

Bandai continued to expand in the 1970s with the creation of several subsidiaries; Tonka Japan in 1970 following a joint venture with Tonka,[14] Bandai Models being established in 1971, and finally Popy,[15] who specialized in the manufacturing of toy characters.[5][16] Although not their most profitable range, Bandai's 1/48 scale AFV models dominated that segment of the model kit market. Bandai America Inc. was established as local US sales/marketing operation in 1978. Spacewarp, a line of build-it-yourself toy rolling ball "roller coasters" was introduced by Bandai in the 1980s.

In May 1980, Makoto Yamashina, son of the founder, became president of Bandai. Naoharu Yamashina became chairman of the board. Upon his arrival, Makoto Yamashina completely changed the aging staff of Bandai and replaced it with young employees with the intent of not only bringing new ideas, but also revisiting the strategy of the group. The new president took a different commercial approach by selling directly to retailers rather than going through intermediates.[5][17]

In July 1980, Bandai launched the Gundam Plastic Model based on the animated series which gave birth to the Gunpla series.[18][19] In November, the subsidiary Celent was created.[17]

Bandai became one of the first third-party developers for the Nintendo Family Computer in 1985.[20] Among its first titles was Tag Team Match: MUSCLE, a video game adaptation of the Kinnikuman manga, which sold over one million copies.[17] Bandai also produced the Family Trainer Pad, released outside Japan as the Power Pad, which also performed well commercially. A series of games was released both in the US and in Japan, including Athletic World and Stadium Events for the NES. Shortly after its release, Nintendo purchased the rights to the FFF mat in North America, replacing it with their own redesign, the Power Pad. In order to maintain branding continuity, Stadium Events was pulled from shelves after a short period of availability at Woolworth's stores. Because the game was pulled from shelves and discontinued before many copies were sold, Bandai's Stadium Events is universally accepted as the rarest licensed NES game released in North America.[21][22] A shrink wrapped copy of the game sold for $41,270 on eBay in February 2010.[23] The sister game to Stadium Events, called Athletic World was initially released with a label that indicated compatibility with the Family Fun Fitness mat, but was later re-released with an updated label that mentions the Power Pad instead.[24] Stadium Events was not released by name again, but instead was slightly modified and relaunched as the Power Pad pack-in game, World Class Track Meet.

Since the 1980s, Bandai has become the leading toy company of Japan, and to this day, has the main toy licenses in Japan to popular properties including Daikaiju, Ultraman, Super Robot, Kamen Rider, the Super Sentai and Power Rangers series (which it took part in creating), Gundam, and many others. In February 1989, it acquired arcade game developer Coreland and reorganized it into Banpresto, which became Bandai's coin-operated entertainment division.[25] In the early 1990s, Bandai published games for Nintendo in the United Kingdom, including Street Fighter II on the Super Nintendo Entertainment System.[26]

In January 1997, Bandai announced it would merge its operations with Japanese video game developer Sega.[27][28][29] The merge, a $1 billion stock swap where Sega would acquire Bandai and dissolve the company,[27] would have established a new entertainment conglomerate named Sega Bandai Ltd. with an estimated $6 billion in revenue.[30] The announcement followed a ¥9 billion loss from Bandai the same month, attributed to declining game sales and the poor reception of the Apple Pippin console.[27] Bandai felt Sega was an appropriate company to merge with, as it possessed an American-esc management and several international offices, in addition to owning several successful franchises like Sonic the Hedgehog.[27][30] Opposition arose within Bandai's employees and midlevel executives, as neither felt the company's family-friendly work ethic clashed well with Sega's top-down corporate culture.[31] As a result, Bandai called off the merge in May before its finalization in October.[32] President Makoto Yamashina took responsibility for its failure, publicly apologizing and resigning his position within the company.[33] Bandai instead agreed to a business alliance with Sega.[31]

After its merger with game developer and amusement facility operator Namco in 2005, Bandai Company is now under the management and a member of Bandai Namco Holdings (Bandai Namco Group). Following a group reorganisation in 2006, Bandai heads the group's Toys and Hobby Strategic Business Unit (SBU).[34] Bandai Entertainment announced it would cease its distribution operations in January 2012.[35][36] Beez Entertainment is no longer releasing new anime in Europe.[37]

In February 2018, Saban Brands and Bandai's US division jointly announced a mutual agreement to not renew their Power Rangers master toy license, effective Spring 2019, after which competing toy company Hasbro will inherit the license. This transition will not affect Bandai Japan's Super Sentai master toy license with Toei.

A sister company, Bandai Spirits, was established on February 15, 2018. On April 1, 2018, the division of Bandai Co., Ltd that dealt with products for adult customers (including figures and plastic models) as well as Banpresto's prizes business were transferred over to Bandai Spirits.[38]

Corporate structure

Bandai's headquarters is in Taitō, Tokyo, Japan. The company owns offices in the United States (Bandai America), in Mexico (Bandai Corporacion Mexico), in the United Kingdom (Bandai UK), and in France, Spain, Taiwan, and mainland China. In the past, it owned offices in Hong Kong, South Korea, Thailand, Germany, and East Asia, which acted as distributors for Bandai products in their respective countries. Bandai is a wholly-owned subsidiary of Bandai Namco Holdings and heads its parent's Toy and Hobby Content Strategic Business Unit (CSBU).

Bandai is among the largest and most profitable toy companies worldwide, alongside Mattel and Hasbro. The company focuses on creating unique and innovative products for its consumers, and to bend established conventions within the industry; its slogan, "Break out of the box" was made in reference to this.[39]

Subsidiaries of Bandai

The Bandai Hobby Center in Aoi-ku, Shizuoka

Bandai Spirits Co., Ltd. produces figurines and plastic models targeted towards older demographics, utilizing popular licenses such as Mobile Suit Gundam, One Piece, Pokémon, Kirby, Hatsune Miku, Demon Slayer, Ultraman, and My Hero Academia. Its Banpresto division also produces these products for arcades, in addition to designing mechanical prize-winning games and arcade game parts. Bandai produces confectionaries, board games, and capsule toys through its subsidiary MegaHouse Corporation, which also releases toys and figurines under its MegaToy label. MegaHouse also holds the license for the Rubik's Cube in Japan, and has created multiple variations of the toy specifically for Japanese audiences. Bandai Namco Collectables LLC, a division of Bandai America, imports and distributes Bandai-produced collectible figures across the United States. Products are often distributed through Bandai Logipal Inc. and Logipal Express Inc., divisions that also provide product inspection and manufacturing support, customs brokerage, and services relating to amusement facilities.

See also

Notes

  1. ^ Japanese: 株式会社バンダイ, Hepburn: Kabushiki gaisha Bandai

References

  1. ^ "About Company". Bandai. Archived from the original on 30 January 2019. Retrieved 21 April 2020.
  2. ^ Cendrowicz, Leo (28 January 2008). "Lego Celebrates 50 Years of Building". TIME. Retrieved 21 September 2011.
  3. ^ Solomon, Brian (4 September 2014). "Everything Is Awesome: Lego Leaps Barbie For World's Largest Toy Maker". Forbes. Retrieved 21 April 2020.
  4. ^ "Bandai Group Establishes 'Bandai Channel' to Distribute Broadband Content". Bandai Group. 4 March 2004. Archived from the original on 3 March 2018. Retrieved 16 March 2010.
  5. ^ a b c d e f g h i j "History of Bandai Co., Ltd". FundingUniverse. Retrieved 21 April 2020.
  6. ^ Grant, Tina, editor (2003). International directory of company histories. Vol. 55. St. James Press. ISBN 978-1-55862-696-6. OCLC 1135347712. {{cite book}}: |last= has generic name (help)CS1 maint: multiple names: authors list (link)
  7. ^ "Bandai Co Ltd". Bloomberg.com. Retrieved 21 April 2020.
  8. ^ a b c d e f g h i "Bandai's History: 1950's". Bandai. Archived from the original on 23 February 2011. Retrieved 21 April 2020.
  9. ^ a b c d e "Bandai's History: 1960's". Bandai. Archived from the original on 23 February 2011. Retrieved 21 April 2020.
  10. ^ "Namco and Bandai Merger". Vending Times. 2 May 2005. Archived from the original on 8 January 2018. Retrieved 21 April 2020.
  11. ^ a b "Bandai: the empire of games or factory of dreams?". MyMarketing.net. 22 January 2010. Archived from the original on 7 March 2014. Retrieved 21 April 2020.
  12. ^ "Bandai Overseas Supply". chello.nl. Archived from the original on 1 September 2011.
  13. ^ "Bandai Logipal Inc". Bloomberg.com. Retrieved 21 April 2020.
  14. ^ "Tonka historique". StefGarage (in French). Retrieved 21 April 2020.
  15. ^ "ToyboxDX Guide to Chogokin and Popinika". Alen Yen's ToyboxDX. Retrieved 21 April 2020.
  16. ^ "Bandai's History: 1970's". Bandai. Archived from the original on 23 February 2011. Retrieved 21 April 2020.
  17. ^ a b c "Bandai's History: 1980's". Bandai. Archived from the original on 24 February 2011. Retrieved 21 April 2020.
  18. ^ "30 ans de Gunpla, de 1980 à 2010". Gundam-France.com (in French). Archived from the original on 10 June 2012. Retrieved 21 April 2020.
  19. ^ Ashcraft, Brian (11 May 2010). "Where Are Gundam Plastic Models Made?". Kotaku. Retrieved 21 April 2020.
  20. ^ Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. p. 306. ISBN 978-0-7615-3643-7.{{cite book}}: CS1 maint: ref duplicates default (link)
  21. ^ "Original Nintendo Stadium Events Cartridge". Gamesniped.com. 30 May 2008. Retrieved 13 August 2012.
  22. ^ "Wii Feature: 25 rarest Nintendo games ever". ComputerAndVideoGames.com. 29 June 2008. Archived from the original on 1 July 2008. Retrieved 13 August 2012.
  23. ^ Smith, Mike (26 February 2010). "Rare Nintendo game is $40,000 windfall". Yahoo! Games. Archived from the original on 2 March 2010. Retrieved 21 April 2020.
  24. ^ "Variant labels for NES games". Retrogaming Roundtable. 18 October 2007. Retrieved 13 August 2012.
  25. ^ "Bandai Buys Coreland To Make Games" (PDF). No. 351. Japan: Amusement Press. Game Machine. 1 March 1989. p. 30. Archived from the original (PDF) on 22 May 2020. Retrieved 1 August 2020.
  26. ^ "Streets Ahead". N-Force. No. 6. December 1992. Retrieved 30 December 2016.
  27. ^ a b c d "Sega In Shock Merger With Bandai!!". No. 184. Future Publishing. Computer and Video Games. March 1997. p. 8.
  28. ^ "Bandai and Sega band together". CNET. 23 January 1997. Retrieved 30 December 2016.
  29. ^ "Sega, Bandai to merge into entertainment giant". The Japan Times. 23 January 1997. Retrieved 30 December 2016.
  30. ^ a b Plunkett, Luke (August 9, 2011). "When Sega Wanted to Take Over the World (and Failed Miserably)". Kotaku. Gawker Media. Archived from the original on November 23, 2018. Retrieved January 16, 2019.
  31. ^ a b "Bandai Calls Off Planned Merger with Sega". Wired. 28 May 1997. Retrieved 16 January 2019.
  32. ^ Pollack, Andrew (May 28, 1997). "Acquisition of Bandai by Sega Called Off". The New York Times. Archived from the original on November 8, 2018. Retrieved January 16, 2019.
  33. ^ "Other Bandai Happenings". Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 18.
  34. ^ "Toys and Hobby SBU". Bandai Namco Holdings. Archived from the original on 29 May 2010. Retrieved 30 December 2016.
  35. ^ Loo, Egan (2 January 2012). "Bandai Entertainment to Stop Releasing New DVDs, BDs, Manga". Anime News Network. Retrieved 2 January 2012.
  36. ^ Hodgkins, Crystalyn (31 August 2012). "Bandai Entertainment to Discontinue Home Video, Manga, Novel Sales". Anime News Network. Retrieved 31 August 2012.
  37. ^ Loo, Egan (5 January 2012). "France's Beez Entertainment Stops Releasing New Anime". Anime News Network. Retrieved 21 April 2020.
  38. ^ "Notice Regarding Reorganization of Subsidiaries". Bandai Namco. 9 February 2018. Retrieved 21 April 2020.
  39. ^ "Overview". www.bandai.co.jp. Japan: Bandai. Archived from the original on 18 September 2020. Retrieved 22 October 2020.