Sony Interactive Entertainment: Difference between revisions
No edit summary |
Rescuing 17 sources and tagging 0 as dead. #IABot (v1.6.1) (Ost316) |
||
Line 70: | Line 70: | ||
In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All videogame marketing from [[Sony Imagesoft]] was folded into SCEA in July 1995, with most affected employees transferred from [[Santa Monica, California]], to Foster City.<ref name="disarray1995">{{cite journal|date=August 14, 1995|title=Sony in Disarray on Eve of PlayStation Debut|journal=Television Digest with Consumer Electronics|page=9|issn=0497-1515}}</ref> On August 7, 1995, Race unexpectedly resigned and was named CEO of [[Spectrum HoloByte]] three days later.<ref name="disarray1995" /> He was replaced by Sony Electronics veteran Martin Homlish.<ref name="disarray1995" /> This proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year.<ref>{{cite magazine|last=|first= |title=Will the Real Boss of Sony Please Step Forward?|magazine=[[Next Generation (magazine)|Next Generation]]|issue=23 |publisher=[[Imagine Media]] |date=November 1996|pages=6, 8}}</ref><ref>{{cite magazine|last=|first= |title=Like Sega, Sony Changes Top Execs|magazine=[[GamePro]]|issue=98 |publisher=[[International Data Group|IDG]]|date=November 1996 |page=28}}</ref> The PS console was released in the United States on September 9, 1995.<ref name="Koh" /> |
In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All videogame marketing from [[Sony Imagesoft]] was folded into SCEA in July 1995, with most affected employees transferred from [[Santa Monica, California]], to Foster City.<ref name="disarray1995">{{cite journal|date=August 14, 1995|title=Sony in Disarray on Eve of PlayStation Debut|journal=Television Digest with Consumer Electronics|page=9|issn=0497-1515}}</ref> On August 7, 1995, Race unexpectedly resigned and was named CEO of [[Spectrum HoloByte]] three days later.<ref name="disarray1995" /> He was replaced by Sony Electronics veteran Martin Homlish.<ref name="disarray1995" /> This proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year.<ref>{{cite magazine|last=|first= |title=Will the Real Boss of Sony Please Step Forward?|magazine=[[Next Generation (magazine)|Next Generation]]|issue=23 |publisher=[[Imagine Media]] |date=November 1996|pages=6, 8}}</ref><ref>{{cite magazine|last=|first= |title=Like Sega, Sony Changes Top Execs|magazine=[[GamePro]]|issue=98 |publisher=[[International Data Group|IDG]]|date=November 1996 |page=28}}</ref> The PS console was released in the United States on September 9, 1995.<ref name="Koh" /> |
||
As part of a worldwide restructuring at the beginning of 1997, SCEA (currently Sony Interactive Entertainment America) was re-established as a wholly owned subsidiary of SCEI.<ref name="scea-development">{{cite web |
As part of a worldwide restructuring at the beginning of 1997, SCEA (currently Sony Interactive Entertainment America) was re-established as a wholly owned subsidiary of SCEI.<ref name="scea-development">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdatausa_e.html|archive-url=https://web.archive.org/web/20040422081255/http://www.scei.co.jp/corporate/data/bizdatausa_e.html|dead-url=yes|archive-date=April 22, 2004|title=Business Development/North America|publisher=Sony Computer Entertainment|accessdate=November 12, 2010|df=mdy-all}}</ref> |
||
The launch of the second PS console, the [[PlayStation 2]] was released in Japan on March 4, 2000,<ref name="Ant">{{cite web|author1=Anthony John Agnello|title=Sony stops shipping the PlayStation 2 in Japan after nearly 13 years|url=http://www.digitaltrends.com/gaming/sony-stops-shipping-the-playstation-2-in-japan-after-nearly-13-years/|website=Digital Trends|publisher=Designtechnica Corporation|accessdate=December 14, 2014|date=December 28, 2012}}</ref> and the U.S. on October 26, 2000.<ref>{{cite web |url=http://www.ign.com/articles/2009/12/21/gamer-memories-ps2-launch |title=Gamer Memories: PS2 Launch |last=Miller |first=Greg |date=December 21, 2009 |website=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=August 19, 2017}}</ref> |
The launch of the second PS console, the [[PlayStation 2]] was released in Japan on March 4, 2000,<ref name="Ant">{{cite web|author1=Anthony John Agnello|title=Sony stops shipping the PlayStation 2 in Japan after nearly 13 years|url=http://www.digitaltrends.com/gaming/sony-stops-shipping-the-playstation-2-in-japan-after-nearly-13-years/|website=Digital Trends|publisher=Designtechnica Corporation|accessdate=December 14, 2014|date=December 28, 2012}}</ref> and the U.S. on October 26, 2000.<ref>{{cite web |url=http://www.ign.com/articles/2009/12/21/gamer-memories-ps2-launch |title=Gamer Memories: PS2 Launch |last=Miller |first=Greg |date=December 21, 2009 |website=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=August 19, 2017}}</ref> |
||
On July 1, 2002, chairman of SCEI, [[Shigeo Maruyama]], was replaced by Tamotsu Iba as chairman. [[Jack Tretton]] and [[Phil Harrison]] were also promoted to senior vice presidents of SCE.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/020701be.pdf |archive-url=https://web.archive.org/web/20041208021124/http://www.scei.co.jp |
On July 1, 2002, chairman of SCEI, [[Shigeo Maruyama]], was replaced by Tamotsu Iba as chairman. [[Jack Tretton]] and [[Phil Harrison]] were also promoted to senior vice presidents of SCE.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/020701be.pdf |archive-url=https://web.archive.org/web/20041208021124/http://www.scei.co.jp/corporate/release/pdf/020701be.pdf |dead-url=yes |archive-date=December 8, 2004 |title=Sony Computer Entertainment Announces Changes in Corporate Officers |date=July 1, 2002 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=Tokyo |df=mdy-all }}</ref> |
||
The [[PlayStation Portable]] (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's [[E3 Media and Business Summit|E3]] conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. |
The [[PlayStation Portable]] (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's [[E3 Media and Business Summit|E3]] conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. |
||
=== Creation of SCE Worldwide Studios, Acquisitions, and restructure === |
=== Creation of SCE Worldwide Studios, Acquisitions, and restructure === |
||
On September 14, 2005, SCEI formed [[SCE Worldwide Studios|Sony Computer Entertainment Worldwide Studios]] (SCE WWS),<ref>{{cite press release |
On September 14, 2005, SCEI formed [[SCE Worldwide Studios|Sony Computer Entertainment Worldwide Studios]] (SCE WWS),<ref>{{cite press release|url=http://www.scei.co.jp/corporate/release/pdf/050914ae.pdf|archive-url=https://web.archive.org/web/20051105114639/http://www.scei.co.jp/corporate/release/pdf/050914ae.pdf|dead-url=yes|archive-date=November 5, 2005|title=SCE Establishes SCE Worldwide Studios|publisher=Sony Computer Entertainment|date=September 14, 2005|accessdate=September 14, 2005|format=PDF|df=mdy-all}}</ref> a single internal entity to oversee all wholly owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. [[Shuhei Yoshida]] was named as President of SCE WWS on May 16, 2008,<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/080516e.html |archive-url=https://web.archive.org/web/20080702135254/http://www.scei.co.jp/corporate/release/080516e.html |dead-url=yes |archive-date=July 2, 2008 |title=SCEI Announces New President of SCE Worldwide Studios |date=May 16, 2008 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=Tokyo |df=mdy-all }}</ref> replacing [[Kazuo Hirai]], who was serving interim after Harrison left the company in early 2008.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/080225e.html |archive-url=https://web.archive.org/web/20080227090641/http://www.scei.co.jp/corporate/release/080225e.html |dead-url=yes |archive-date=February 27, 2008 |title=SCE Worldwide Studios Phil Harrison Resigns |date=February 25, 2008 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=Tokyo |df=mdy-all }}</ref> |
||
On December 8, 2005, video game developer [[Guerrilla Games]], developers of the [[Killzone (series)|''Killzone'' series]], was acquired by Sony Computer Entertainment as part of its SCE WWS.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/051208e.pdf |archive-url=https://web.archive.org/web/20060112234037/http://www.scei.co.jp |
On December 8, 2005, video game developer [[Guerrilla Games]], developers of the [[Killzone (series)|''Killzone'' series]], was acquired by Sony Computer Entertainment as part of its SCE WWS.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/051208e.pdf |archive-url=https://web.archive.org/web/20060112234037/http://www.scei.co.jp/corporate/release/pdf/051208e.pdf |dead-url=yes |archive-date=January 12, 2006 |title=Sony Computer Entertainment Acquires Guerrilla Games |date=December 8, 2005 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=London |df=mdy-all }}</ref> On January 24, 2006, video game developer [[Zipper Interactive]], developers of the [[SOCOM (series)|''Socom'' series]], was acquired by Sony Computer Entertainment as part of its SCE WWS.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/060125be.pdf |archive-url=https://web.archive.org/web/20060211175950/http://www.scei.co.jp/corporate/release/pdf/060125be.pdf |dead-url=yes |archive-date=February 11, 2006 |title=Sony Computer Entertainment Acquires Zipper Interactive |date=January 24, 2006 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=[[Foster City]] |df=mdy-all }}</ref> |
||
In March 2006, Sony announced the online network for its forthcoming [[PlayStation 3]] (PS3) system at the 2006 PlayStation Business Briefing meeting in [[Tokyo, Japan]],<ref>{{cite web| url=http://www.next-gen.biz/features/kutaragis-10-playstation-points| archive-url=https://archive.is/20120906124415/http://www.next-gen.biz/features/kutaragis-10-playstation-points| dead-url=yes| archive-date=September 6, 2012| title=PSBB: Kutaragi's 10 PlayStation Points| date=March 15, 2006| first=Kris| last=Graft| publisher=Andre| accessdate=January 15, 2008}}</ref> tentatively named "PlayStation Network Platform" and eventually called just [[PlayStation Network]] (PSN). Sony also stated that the service would always be connected,<ref name="PNP always on">{{cite web|title=PlayStation 3 announced for 2006|publisher=GameSpot|url=http://www.gamespot.com/news/2005/05/16/news_6124681.html |
In March 2006, Sony announced the online network for its forthcoming [[PlayStation 3]] (PS3) system at the 2006 PlayStation Business Briefing meeting in [[Tokyo, Japan]],<ref>{{cite web| url=http://www.next-gen.biz/features/kutaragis-10-playstation-points| archive-url=https://archive.is/20120906124415/http://www.next-gen.biz/features/kutaragis-10-playstation-points| dead-url=yes| archive-date=September 6, 2012| title=PSBB: Kutaragi's 10 PlayStation Points| date=March 15, 2006| first=Kris| last=Graft| publisher=Andre| accessdate=January 15, 2008}}</ref> tentatively named "PlayStation Network Platform" and eventually called just [[PlayStation Network]] (PSN). Sony also stated that the service would always be connected,<ref name="PNP always on">{{cite web|title=PlayStation 3 announced for 2006|publisher=GameSpot|url=http://www.gamespot.com/news/2005/05/16/news_6124681.html|archive-url=https://web.archive.org/web/20050518011009/http://www.gamespot.com/news/2005/05/16/news_6124681.html|dead-url=yes|archive-date=May 18, 2005|date=May 16, 2005|accessdate=April 4, 2007|df=mdy-all}}</ref> free,<ref>{{cite web| url=http://www.us.playstation.com/PSN| archive-url=https://web.archive.org/web/20081201043654/http://www.us.playstation.com/PSN| dead-url=yes| archive-date=December 1, 2008| title=Official PlayStation Website — PlayStation Network| publisher=2011 Sony Computer Entertainment America| accessdate=January 15, 2008| df=mdy-all}}</ref> and include multiplayer support.<ref>{{cite web| url=http://www.us.playstation.com/PS3/Network/Onlinegaming| archiveurl=https://web.archive.org/web/20080213020247/http://www.us.playstation.com/PS3/Network/Onlinegaming| archivedate=February 13, 2008| title=Official PlayStation Website — PlayStation Network — Online Gaming| publisher=SCEA| accessdate=January 15, 2008}}</ref> |
||
The launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at Sony Pictures Studios in Los Angeles, U.S., on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.<ref name="CBS Interactive Inc">{{cite web|author1=Brendan Sinclair|title=E3 06: PS3 launches 11/17--$499 for 20GB, $599 for 60GB|url=http://www.gamespot.com/articles/e3-06-ps3-launches-11-17-499-for-20gb-599-for-60gb/1100-6149470/|website=GameSpot|publisher=CBS Interactive Inc|accessdate=December 14, 2014|date=May 8, 2006}}</ref> The PSN was also launched in November 2006.<ref>{{cite web|title=The PlayStation® Story|url=http://us.playstation.com/corporate/about/theplaystationstory/|website=Sony Electronics US|publisher=Sony Computer Entertainment America|accessdate=December 14, 2014|date=2014}}</ref> |
The launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at Sony Pictures Studios in Los Angeles, U.S., on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.<ref name="CBS Interactive Inc">{{cite web|author1=Brendan Sinclair|title=E3 06: PS3 launches 11/17--$499 for 20GB, $599 for 60GB|url=http://www.gamespot.com/articles/e3-06-ps3-launches-11-17-499-for-20gb-599-for-60gb/1100-6149470/|website=GameSpot|publisher=CBS Interactive Inc|accessdate=December 14, 2014|date=May 8, 2006}}</ref> The PSN was also launched in November 2006.<ref>{{cite web|title=The PlayStation® Story|url=http://us.playstation.com/corporate/about/theplaystationstory/|website=Sony Electronics US|publisher=Sony Computer Entertainment America|accessdate=December 14, 2014|date=2014}}</ref> |
||
On November 30, 2006, president of SCEI, [[Ken Kutaragi]], was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/061130e.pdf |archive-url=https://web.archive.org/web/20061206023939/http://www.scei.co.jp |
On November 30, 2006, president of SCEI, [[Ken Kutaragi]], was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/061130e.pdf |archive-url=https://web.archive.org/web/20061206023939/http://www.scei.co.jp/corporate/release/pdf/061130e.pdf |dead-url=yes |archive-date=December 6, 2006 |title=SCE Announces New Management Team |date=November 30, 2006 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=Tokyo |df=mdy-all }}</ref> On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.<ref>{{cite press release|url=http://www.scei.co.jp/corporate/release/070426e.html |archive-url=https://web.archive.org/web/20071012015942/http://www.scei.co.jp/corporate/release/070426e.html |dead-url=yes |archive-date=October 12, 2007 |title=SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc. |date=April 26, 2007 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=Tokyo}}</ref> |
||
On September 20, 2007, video game developers [[Evolution Studios]] and [[Bigbig Studios]], creators of the [[MotorStorm (series)|MotorStorm series]], were acquired by Sony Computer Entertainment as part of its SCE WWS.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/070920de.html |archive-url=https://web.archive.org/web/20071011232626/http://www.scei.co.jp/corporate/release/070920de.html |dead-url=yes |archive-date=October 11, 2007 |title=Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios |date=September 20, 2007 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=Tokyo}}</ref> |
On September 20, 2007, video game developers [[Evolution Studios]] and [[Bigbig Studios]], creators of the [[MotorStorm (series)|MotorStorm series]], were acquired by Sony Computer Entertainment as part of its SCE WWS.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/070920de.html |archive-url=https://web.archive.org/web/20071011232626/http://www.scei.co.jp/corporate/release/070920de.html |dead-url=yes |archive-date=October 11, 2007 |title=Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios |date=September 20, 2007 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=Tokyo}}</ref> |
||
Line 97: | Line 97: | ||
The North American and European branches of SCEI were affected by the restructure, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.<ref>{{cite web|url=http://kotaku.com/5478924/sony-computer-entertainment-to-become-snep-temporarily|title=Sony Computer Entertainment To Become SNEP (Temporarily)|last=Ashcroft|first=Brian|date=February 24, 2010|publisher=Kotaku|accessdate=May 15, 2010}}</ref> |
The North American and European branches of SCEI were affected by the restructure, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.<ref>{{cite web|url=http://kotaku.com/5478924/sony-computer-entertainment-to-become-snep-temporarily|title=Sony Computer Entertainment To Become SNEP (Temporarily)|last=Ashcroft|first=Brian|date=February 24, 2010|publisher=Kotaku|accessdate=May 15, 2010}}</ref> |
||
On March 2, 2010, video game developer [[Media Molecule]], developers of the PlayStation 3 (PS3) game [[LittleBigPlanet (2008 video game)|LittleBigPlanet]], was acquired by SCEI as part of its SCE WWS.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/100303e.html |archive-url=https://web.archive.org/web/20100310070308/http://www.scei.co.jp |
On March 2, 2010, video game developer [[Media Molecule]], developers of the PlayStation 3 (PS3) game [[LittleBigPlanet (2008 video game)|LittleBigPlanet]], was acquired by SCEI as part of its SCE WWS.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/100303e.html |archive-url=https://web.archive.org/web/20100310070308/http://www.scei.co.jp/corporate/release/100303e.html |dead-url=yes |archive-date=March 10, 2010 |title=Sony Computer Entertainment Acquires Media Molecule |date=March 2, 2010 |publisher=Sony Computer Entertainment |accessdate=March 23, 2010 |location=London |df=mdy-all }}</ref> On August 23, 2010, the headquarters of the company moved from [[Aoyama, Tokyo|Minami-Aoyama]] to the [[:ja:ソニーシティ|Sony City]] (Sony Corporation's headquarters) in Kōnan, [[Minato, Tokyo]].<ref>{{cite press release|url=http://www.scei.co.jp/corporate/info/100809e.html|archive-url=https://web.archive.org/web/20100930102327/http://www.scei.co.jp/corporate/info/100809e.html|dead-url=yes|archive-date=September 30, 2010|title=Notification of Office Relocation|date=August 9, 2010|publisher=Sony Computer Entertainment|accessdate=September 5, 2010|df=mdy-all}}</ref> |
||
On April 20, 2011, SCEI was the [[PlayStation Network outage|victim of an attack]] on its [[PlayStation Network]] system, which also affected its online division, [[Sony Online Entertainment]]. |
On April 20, 2011, SCEI was the [[PlayStation Network outage|victim of an attack]] on its [[PlayStation Network]] system, which also affected its online division, [[Sony Online Entertainment]]. |
||
Line 104: | Line 104: | ||
===Launch of PlayStation Vita and PlayStation 4, acquisitions, China expansion=== |
===Launch of PlayStation Vita and PlayStation 4, acquisitions, China expansion=== |
||
On January 2012, BigBig Studios was closed and Cambridge Studio—renamed [[Guerrilla Cambridge]]—becoming a sister studio of Guerrilla Games.<ref>[http://www.develop-online.net/news/sony-closes-and-restructures-two-uk-studios/0110838 Sony closes and restructures two UK studios]. Develop-online.net</ref><ref>[http://blog.eu.playstation.com/2012/12/24/happy-holidays-from-guerrilla-3/ Happy holidays from Guerrilla!]. PlayStation.Blog.Europe</ref> On March 2012, [[Zipper Interactive]], developers of the ''[[SOCOM (series)|SOCOM]]'' series, ''[[MAG (video game)|MAG]]'' and ''[[Unit 13]]'', was closed.<ref>[http://www.ign.com/articles/2012/03/30/confirmed-sony-closes-zipper-interactive Confirmed Sony Closes Zipper Interactive]. IGN.com</ref> On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/120625_e.html |archive-url=https://web.archive.org/web/20120630102311/http://www.scei.co.jp |
On January 2012, BigBig Studios was closed and Cambridge Studio—renamed [[Guerrilla Cambridge]]—becoming a sister studio of Guerrilla Games.<ref>[http://www.develop-online.net/news/sony-closes-and-restructures-two-uk-studios/0110838 Sony closes and restructures two UK studios]. Develop-online.net</ref><ref>[http://blog.eu.playstation.com/2012/12/24/happy-holidays-from-guerrilla-3/ Happy holidays from Guerrilla!]. PlayStation.Blog.Europe</ref> On March 2012, [[Zipper Interactive]], developers of the ''[[SOCOM (series)|SOCOM]]'' series, ''[[MAG (video game)|MAG]]'' and ''[[Unit 13]]'', was closed.<ref>[http://www.ign.com/articles/2012/03/30/confirmed-sony-closes-zipper-interactive Confirmed Sony Closes Zipper Interactive]. IGN.com</ref> On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/120625_e.html |archive-url=https://web.archive.org/web/20120630102311/http://www.scei.co.jp/corporate/release/120625_e.html |dead-url=yes |archive-date=June 30, 2012 |title=Executive Appointments |date=June 25, 2012 |publisher=Sony Computer Entertainment |df=mdy-all }}</ref> |
||
On July 2, 2012, Sony Computer Entertainment acquired [[Gaikai]], a cloud-based gaming service.<ref>[http://www.ign.com/articles/2012/07/02/sony-to-acquire-gaikai Sony to Acquire Gaikai]. IGN.com</ref> On August 2012, [[SCE Studio Liverpool|Sony Liverpool]] developer of the ''[[Wipeout (series)|Wipeout]]'' and ''[[Formula One (Studio Liverpool video game series)|Formula One]]'' series was closed.<ref>[http://www.eurogamer.net/articles/2012-08-22-sony-closes-wipeout-developer-sony-liverpool-report Sony closes WipEout developer Sony Liverpool]. Eurogamer.net</ref> |
On July 2, 2012, Sony Computer Entertainment acquired [[Gaikai]], a cloud-based gaming service.<ref>[http://www.ign.com/articles/2012/07/02/sony-to-acquire-gaikai Sony to Acquire Gaikai]. IGN.com</ref> On August 2012, [[SCE Studio Liverpool|Sony Liverpool]] developer of the ''[[Wipeout (series)|Wipeout]]'' and ''[[Formula One (Studio Liverpool video game series)|Formula One]]'' series was closed.<ref>[http://www.eurogamer.net/articles/2012-08-22-sony-closes-wipeout-developer-sony-liverpool-report Sony closes WipEout developer Sony Liverpool]. Eurogamer.net</ref> |
||
Line 123: | Line 123: | ||
==Corporate affairs== |
==Corporate affairs== |
||
[[File:Sony Computer Entertainment America.jpg|thumb|right|Former SCEA headquarters in [[Foster City, California]]]] |
[[File:Sony Computer Entertainment America.jpg|thumb|right|Former SCEA headquarters in [[Foster City, California]]]] |
||
The [[president]], and [[chief executive officer|CEO]] of SIE is John Kodera, replacing [[Andrew House]], who stepped down in October 2017. House will serve as [[chairman]] until the end of 2017. House replaced [[Kaz Hirai]] as president and CEO in 2011, who himself had replaced longtime CEO [[Ken Kutaragi]], also known as "The Father of the PlayStation".<ref name="2006 Restructure">{{cite press release|url=http://www.scei.co.jp/corporate/release/pdf/061130e.pdf|archive-url=https://web.archive.org/web/20061206023939/http://www.scei.co.jp |
The [[president]], and [[chief executive officer|CEO]] of SIE is John Kodera, replacing [[Andrew House]], who stepped down in October 2017. House will serve as [[chairman]] until the end of 2017. House replaced [[Kaz Hirai]] as president and CEO in 2011, who himself had replaced longtime CEO [[Ken Kutaragi]], also known as "The Father of the PlayStation".<ref name="2006 Restructure">{{cite press release|url=http://www.scei.co.jp/corporate/release/pdf/061130e.pdf|archive-url=https://web.archive.org/web/20061206023939/http://www.scei.co.jp/corporate/release/pdf/061130e.pdf|dead-url=yes|archive-date=December 6, 2006|title=SCE Announces New Management Team|publisher=Sony Computer Entertainment|date=November 30, 2006|accessdate=November 30, 2006|format=PDF|df=mdy-all}}</ref> Kutaragi retired from his executive position at SIE on June 19, 2007, and holds the title of honorary chairman at the company.<ref>{{cite press release|url=http://www.sony.net/SonyInfo/News/Press/200704/07-0426E/index.html|title=SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc|publisher=Sony Corporation|date=April 26, 2007|accessdate=April 27, 2007}}</ref> [[Shawn Layden]] and Jim Ryan currently serve as chairman of SIE Worldwide Studios and Head of Global Sales and Marketing, respectively. [[Shuhei Yoshida]] is the current president of SIE Worldwide Studios. |
||
===Headquarters=== |
===Headquarters=== |
||
Line 166: | Line 166: | ||
===PlayStation 4=== |
===PlayStation 4=== |
||
The PS4 was announced as the successor to the PS3<ref>{{cite press release|url=http://www.scei.co.jp/corporate/release/130221a_e.html|archive-url=https://web.archive.org/web/20130224053301/http://www.scei.co.jp |
The PS4 was announced as the successor to the PS3<ref>{{cite press release|url=http://www.scei.co.jp/corporate/release/130221a_e.html|archive-url=https://web.archive.org/web/20130224053301/http://www.scei.co.jp/corporate/release/130221a_e.html|dead-url=yes|archive-date=February 24, 2013|title=Sony Computer Entertainment Inc. Introduces PlayStation®4|date=February 20, 2013|publisher=Sony Computer Entertainment|accessdate=March 12, 2013|df=mdy-all}}</ref> and was launched in North America on November 15, 2013,<ref>[http://blog.us.playstation.com/2013/08/20/ps4-launches-in-north-america-on-november-15th-gamescom-wrap-up/ PS4 Launches in North America on November 15th, GamesCom Wrap-up]. PlayStation.Blog.</ref> in Europe on November 29, 2013<ref>[http://blog.eu.playstation.com/2013/08/21/playstation-at-gamescom-2013-the-best-place-to-play/ PlayStation at GamesCom 2013: The best place to play]. PlayStation.Blog.Europe</ref> and in Japan on February 23, 2014.<ref>[https://web.archive.org/web/20140218235148/https://www.scei.co.jp/corporate/release/140218_e.html PlayStation®4 Sales Surpass 5.3 Million Units Worldwide]. Sony Computer Entertainment Inc. (Press Release)</ref> |
||
Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld [[PlayStation Vita]], a membership service and compatibility with the [[Twitch (website)|Twitch]] live streaming platform.<ref name="MarketWatch, Inc"/> |
Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld [[PlayStation Vita]], a membership service and compatibility with the [[Twitch (website)|Twitch]] live streaming platform.<ref name="MarketWatch, Inc"/> |
||
Line 206: | Line 206: | ||
; Non-game development |
; Non-game development |
||
* [[SIE Worldwide Studios#XDev|XDev]]<ref>[https://www.youtube.com/watch?v=NCkC6NGkS0Y PlayStation GamesCom 2013 Press Conference (at 58:00)]. YouTube.com</ref><ref>[http://sonyxdeveurope.com/ Sony XDev Europe]. Official Site</ref><ref>[http://www.worldwidestudios.net/xdev Worldwide Studios/XDev]. XDev on Worldwidestudios.net</ref> XDev collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world - ''[[LittleBigPlanet]]'' series - ''[[Buzz!]]'' series - ''[[Invizimals (series)|Invizimals]]'' series - ''[[MotorStorm (series)|MotorStorm]]'' series - ''[[Killzone (series)|Killzone]]'' series - ''[[Pursuit Force]]'' series - ''[[Start the Party!]]'' series - ''[[Super Stardust]]'' series - ''[[Hustle Kings]]'' series - ''[[Super Rub 'a' Dub]]'' - ''[[Heavenly Sword]]'' - ''[[Rag Doll Kung Fu|Rag Doll Kung Fu: Fists of Plastic]]'' - ''[[Crash Commando]]'' - ''[[Heavy Rain]]'' - ''[[Tumble (video game)|Tumble]]'' - ''[[The Fight: Lights Out]]'' - ''[[Dead Nation]]'' - ''[[Move Fitness]]'' - ''[[Reality Fighters]]'' - ''[[Table Top Tanks]]'' - ''[[PulzAR]]'' - ''[[Table Ice Hockey]]'' - ''[[Smart As...]]'' - ''[[When Vikings Attack!]]'' - ''[[Table Mini Golf]]'' - ''[[Beyond: Two Souls]]'' - ''[[Walking with Dinosaurs (video game)|Wonderbook: Walking with Dinosaurs]]'' - ''[[Tearaway (video game)|Tearaway]]'' - ''[[Resogun]]'' - ''[[Dead Nation|Dead Nation: Apocalypse Edition]]'' - ''[[Lemmings (video game)|Lemmings Touch]]'' - ''[[PlayStation Vita Pets]]'' - ''[[Murasaki Baby]]'' - ''[[Run Sackboy! Run!]]''<ref name="ReferenceA">[http://blog.eu.playstation.com/2014/09/04/platform-survival-game-run-sackboy-run-announced-ps-vita-mobile-devices Platformer Run Sackboy! Run! announced for PS Vita and mobile devices]. PlayStation.Blog.Europe</ref> - ''[[The Hungry Horde]]''<ref name="blog.eu.playstation.com"/> - ''[[BigFest]]''<ref>[http://blog.eu.playstation.com/2014/08/08/ps-vitas-bigfest-also-coming-ps4-ps3/ PS Vita's BigFest is also coming to PS4 and PS3]. PlayStation.Blog.Europe</ref> - ''[[Until Dawn]]'' - ''[[Tearaway (video game)|Tearaway Unfolded]]'' - ''[[Rime (video game)|Rime]]'' - ''[[Alienation (video game)|Alienation]]'' - ''[[Wild (video game)|Wild]]''<ref>[http://blog.eu.playstation.com/2014/08/12/introducing-wild-ps4-exclusive-rayman-creator-michel-ancel/ Introducing WiLD a PS4 exclusive from Rayman creator Michel Ancel]. PlayStation.Blog.Europe</ref> - ''[[Shadow of the Beast#Shadow of the Beast (PS4)|Shadow of the Beast]]'' |
* [[SIE Worldwide Studios#XDev|XDev]]<ref>[https://www.youtube.com/watch?v=NCkC6NGkS0Y PlayStation GamesCom 2013 Press Conference (at 58:00)]. YouTube.com</ref><ref>[http://sonyxdeveurope.com/ Sony XDev Europe]. Official Site</ref><ref>[http://www.worldwidestudios.net/xdev Worldwide Studios/XDev] {{webarchive|url=https://web.archive.org/web/20120615013734/http://www.worldwidestudios.net/xdev |date=June 15, 2012 }}. XDev on Worldwidestudios.net</ref> XDev collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world - ''[[LittleBigPlanet]]'' series - ''[[Buzz!]]'' series - ''[[Invizimals (series)|Invizimals]]'' series - ''[[MotorStorm (series)|MotorStorm]]'' series - ''[[Killzone (series)|Killzone]]'' series - ''[[Pursuit Force]]'' series - ''[[Start the Party!]]'' series - ''[[Super Stardust]]'' series - ''[[Hustle Kings]]'' series - ''[[Super Rub 'a' Dub]]'' - ''[[Heavenly Sword]]'' - ''[[Rag Doll Kung Fu|Rag Doll Kung Fu: Fists of Plastic]]'' - ''[[Crash Commando]]'' - ''[[Heavy Rain]]'' - ''[[Tumble (video game)|Tumble]]'' - ''[[The Fight: Lights Out]]'' - ''[[Dead Nation]]'' - ''[[Move Fitness]]'' - ''[[Reality Fighters]]'' - ''[[Table Top Tanks]]'' - ''[[PulzAR]]'' - ''[[Table Ice Hockey]]'' - ''[[Smart As...]]'' - ''[[When Vikings Attack!]]'' - ''[[Table Mini Golf]]'' - ''[[Beyond: Two Souls]]'' - ''[[Walking with Dinosaurs (video game)|Wonderbook: Walking with Dinosaurs]]'' - ''[[Tearaway (video game)|Tearaway]]'' - ''[[Resogun]]'' - ''[[Dead Nation|Dead Nation: Apocalypse Edition]]'' - ''[[Lemmings (video game)|Lemmings Touch]]'' - ''[[PlayStation Vita Pets]]'' - ''[[Murasaki Baby]]'' - ''[[Run Sackboy! Run!]]''<ref name="ReferenceA">[http://blog.eu.playstation.com/2014/09/04/platform-survival-game-run-sackboy-run-announced-ps-vita-mobile-devices Platformer Run Sackboy! Run! announced for PS Vita and mobile devices]. PlayStation.Blog.Europe</ref> - ''[[The Hungry Horde]]''<ref name="blog.eu.playstation.com"/> - ''[[BigFest]]''<ref>[http://blog.eu.playstation.com/2014/08/08/ps-vitas-bigfest-also-coming-ps4-ps3/ PS Vita's BigFest is also coming to PS4 and PS3]. PlayStation.Blog.Europe</ref> - ''[[Until Dawn]]'' - ''[[Tearaway (video game)|Tearaway Unfolded]]'' - ''[[Rime (video game)|Rime]]'' - ''[[Alienation (video game)|Alienation]]'' - ''[[Wild (video game)|Wild]]''<ref>[http://blog.eu.playstation.com/2014/08/12/introducing-wild-ps4-exclusive-rayman-creator-michel-ancel/ Introducing WiLD a PS4 exclusive from Rayman creator Michel Ancel]. PlayStation.Blog.Europe</ref> - ''[[Shadow of the Beast#Shadow of the Beast (PS4)|Shadow of the Beast]]'' |
||
* [[SCE Foster City Studio|Foster City Studio]] - Supported studio for [[SIE Worldwide Studios]] - ''[[Syphon Filter (series)|Syphon Filter]]'' series - ''[[Jak and Daxter]]'' series - ''[[SOCOM (series)|Socom]]'' series - ''[[Sly Cooper]]'' series - ''[[Ratchet & Clank (series)|Ratchet & Clank]]'' series - ''[[Resistance (series)|Resistance]]'' series - ''[[Uncharted]]'' series - ''[[Infamous (series)|Infamous]]'' series - ''[[Jet Li: Rise to Honor]]'' - ''[[CounterSpy (video game)|CounterSpy]]'' - ''[[Helldivers]]'' |
* [[SCE Foster City Studio|Foster City Studio]] - Supported studio for [[SIE Worldwide Studios]] - ''[[Syphon Filter (series)|Syphon Filter]]'' series - ''[[Jak and Daxter]]'' series - ''[[SOCOM (series)|Socom]]'' series - ''[[Sly Cooper]]'' series - ''[[Ratchet & Clank (series)|Ratchet & Clank]]'' series - ''[[Resistance (series)|Resistance]]'' series - ''[[Uncharted]]'' series - ''[[Infamous (series)|Infamous]]'' series - ''[[Jet Li: Rise to Honor]]'' - ''[[CounterSpy (video game)|CounterSpy]]'' - ''[[Helldivers]]'' |
||
* [[ICE Team]] - The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles<ref>[https://web.archive.org/web/20110523080944/http://www.naughtydog.com |
* [[ICE Team]] - The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles<ref>[https://web.archive.org/web/20110523080944/http://www.naughtydog.com/site/careers Naughty Dog Careers]. Naughtydog.com</ref> |
||
|- |
|- |
||
! Second Party |
! Second Party |
Revision as of 06:28, 13 January 2018
File:Sony Interactive Entertainment headquarters 20160401.jpg | |
Formerly |
|
---|---|
Company type | |
Industry | |
Founded | November 16, 1993 Minato, Tokyo, Japan | (as Sony Computer Entertainment Inc.)
Headquarters | , |
Key people | Andrew House (Chairman) John Kodera (President and CEO) Shawn Layden (Chairman, Worldwide Studios) Shuhei Yoshida (President, Worldwide Studios) |
Products | Video games consoles and handhelds Accessories and controllers Video games |
Services | |
Number of employees | ~8,000 |
Parent | Sony Corporation |
Divisions | SIE Worldwide Studios |
Subsidiaries | |
Website | Official website |
Sony Interactive Entertainment (abbreviated as SIE and formerly known as Sony Computer Entertainment (SCE) and Sony Network Entertainment) is an American multinational video game and digital entertainment company and is a wholly owned subsidiary and part of the Consumer Products and Services Group of Sony Corporation.
The company was founded and established on November 16, 1993, as Sony Computer Entertainment, to handle Sony's venture into video game development with its PlayStation brand. Since the successful launch of the original PlayStation console in 1994, the company has since been developing the PlayStation lineup of home video game consoles and accessories. Expanding upon North America and other countries, the company soon became Sony's main resource for research and development in video games and interactive entertainment. In 1994, Sony Computer Entertainment America (SCEA), began to produce the original PlayStation console in North America. In April 2016, SCE and Sony Network Entertainment was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies.
Sony Interactive Entertainment handles the research and development, production, and sales of both hardware and software for the PlayStation video game systems. Alongside, it is also a developer and publisher of video game titles and is composed of several subsidiaries of Sony's largest markets: North America, Europe and Asia. As of September 2016, the company has sold more than 486 million PlayStation consoles overall worldwide.[1]
History
Establishment, PlayStation release, and North American expansion
Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game hardware market.[2] The original PlayStation console was released on December 3, 1994, in Japan.[3]
The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of Sony Electronic Publishing.[4] Located in Foster City, California, the North American office was originally headed by Steve Race.
In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All videogame marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica, California, to Foster City.[5] On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later.[5] He was replaced by Sony Electronics veteran Martin Homlish.[5] This proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year.[6][7] The PS console was released in the United States on September 9, 1995.[3]
As part of a worldwide restructuring at the beginning of 1997, SCEA (currently Sony Interactive Entertainment America) was re-established as a wholly owned subsidiary of SCEI.[8]
The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000,[9] and the U.S. on October 26, 2000.[10]
On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE.[11]
The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005.
Creation of SCE Worldwide Studios, Acquisitions, and restructure
On September 14, 2005, SCEI formed Sony Computer Entertainment Worldwide Studios (SCE WWS),[12] a single internal entity to oversee all wholly owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as President of SCE WWS on May 16, 2008,[13] replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008.[14]
On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of its SCE WWS.[15] On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of its SCE WWS.[16]
In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan,[17] tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that the service would always be connected,[18] free,[19] and include multiplayer support.[20]
The launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at Sony Pictures Studios in Los Angeles, U.S., on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.[21] The PSN was also launched in November 2006.[22]
On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.[23] On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.[24]
On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of its SCE WWS.[25]
On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005.[26] His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990.[27] The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.
On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructure.[28][29][30]
The North American and European branches of SCEI were affected by the restructure, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.[31]
On March 2, 2010, video game developer Media Molecule, developers of the PlayStation 3 (PS3) game LittleBigPlanet, was acquired by SCEI as part of its SCE WWS.[32] On August 23, 2010, the headquarters of the company moved from Minami-Aoyama to the Sony City (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo.[33]
On April 20, 2011, SCEI was the victim of an attack on its PlayStation Network system, which also affected its online division, Sony Online Entertainment.
On August 1, 2011, video game developer Sucker Punch Productions, developers of the Sly Cooper and Infamous series, was also acquired.[34]
Launch of PlayStation Vita and PlayStation 4, acquisitions, China expansion
On January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge—becoming a sister studio of Guerrilla Games.[35][36] On March 2012, Zipper Interactive, developers of the SOCOM series, MAG and Unit 13, was closed.[37] On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.[38]
On July 2, 2012, Sony Computer Entertainment acquired Gaikai, a cloud-based gaming service.[39] On August 2012, Sony Liverpool developer of the Wipeout and Formula One series was closed.[40]
A press release was published on August 20, 2013, announcing the release date of the PlayStation 4 (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.[41]
Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[42][43]
On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995, and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by Shawn Layden, who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014.[44] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service OnLive, and that its services would cease by the end of the month.[45]
The beta version of Sony's first-ever cloud-based television service, PlayStation Vue (PSVue), was launched in the U.S. in November 2014. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015. Sony signed deals with major networks, including CBS, Discovery, Fox and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually be available on iPad, followed by other Sony and non-Sony devices.[46]
As Sony Interactive Entertainment
On January 26, 2016, Sony announced that effective April 1, 2016, Sony Computer Entertainment and Sony Network Entertainment International would be re-organized and combined into a new company, Sony Interactive Entertainment. Unlike SCE, Sony Interactive Entertainment is based in San Mateo, California, and represents the entire PlayStation brand, regional subsidiaries, and its content operations.[47]
On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones.[48][49]
Corporate affairs
The president, and CEO of SIE is John Kodera, replacing Andrew House, who stepped down in October 2017. House will serve as chairman until the end of 2017. House replaced Kaz Hirai as president and CEO in 2011, who himself had replaced longtime CEO Ken Kutaragi, also known as "The Father of the PlayStation".[50] Kutaragi retired from his executive position at SIE on June 19, 2007, and holds the title of honorary chairman at the company.[51] Shawn Layden and Jim Ryan currently serve as chairman of SIE Worldwide Studios and Head of Global Sales and Marketing, respectively. Shuhei Yoshida is the current president of SIE Worldwide Studios.
Headquarters
SIE currently has three main headquarters around the world: the global headquarters in San Mateo, California, US (Sony Interactive Entertainment LLC & Sony Interactive Entertainment America); Kōnan, Minato, Tokyo, Japan (Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Japan Asia) which control operations in Asia and was also formerly the headquarters for Sony Computer Entertainment; and London, United Kingdom (Sony Interactive Entertainment Europe) which controls operations in Europe and Oceania. SIE also has smaller offices and distribution centers in Hollywood, Los Angeles, California, San Diego, California US; Toronto, Ontario, Canada; Melbourne, Australia; and Seocho-gu, Seoul, South Korea and Liverpool, UK.
Game approval
SIE evaluates and approves games for its consoles. The process is more strict than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved Billy the Wizard for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console.[52]
Hardware
PlayStation
SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development,), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit.
The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995.[3] By the end of the console 12-year production cycle, the PlayStation had sold 102 million units.[53]
PlayStation 2
SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary central processing unit, the Emotion Engine, and was the first video game console to have DVD playback functionality included out of the box.
The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.[54] SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.[9] However, despite these complaints, the PlayStation 2 received widespread support from third party developers throughout its lifespan on the market.
On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the best-selling home video game console in history, with a total of 155 million consoles sold.[9][53]
Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head":
Aside from being the “first” next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success.[54]
PlayStation Portable
The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The console has since seen two major redesigns, with new features including a smaller size, more internal memory, a better quality LCD screen and a lighter weight.
PlayStation 3
The launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at Sony Pictures Studios in Los Angeles, U.S., on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360, and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.[21]
The PS3 utilizes a unique processing architecture, the Cell microprocessor, a proprietary technology developed by Sony in conjunction with Toshiba and IBM. The graphics processing unit, the RSX 'Reality Synthesizer', was co-developed by Nvidia and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive.
PlayStation Vita
The PS Vita is the successor to the PlayStation Portable. It was released in Japan and other parts of Asia on December 17, 2011,[55] and then in Europe, Australia and North America on February 22, 2012.[56][57]
Internally, the Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[58][59]
PlayStation 4
The PS4 was announced as the successor to the PS3[60] and was launched in North America on November 15, 2013,[61] in Europe on November 29, 2013[62] and in Japan on February 23, 2014.[63]
Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld PlayStation Vita, a membership service and compatibility with the Twitch live streaming platform.[41]
Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[42][43] Around 70 game developers, including Ubisoft and Koei, will service Chinese PlayStation users.[64]
The Chinese release dates and price details were announced in early December, with January 11, 2015, confirmed by SCEI. The makers announced that both the PS4 and Vita consoles will be released in China, and the former's package will also consist of a 500GB hard drive and controller.[65]
The 20th anniversary of the original PS console was celebrated on December 6, 2014, with the release of a limited-edition, anniversary-edition PS4 with an aesthetic design that recalled the original 1994 PlayStation.[3]
Software development studios
Owned franchises and properties
- .detuned
- Aconcagua
- Afrika
- Alienation
- Alundra
- Ape Escape
- Aqua Vita
- Arc the Lad
- ATV Offroad Fury
- Baby Universe
- Beat Sketcher
- Beats
- Beyond the Beyond
- Beyond: Two Souls
- BigFest[84]
- Blade Dancer
- Blast Factor
- Blasto
- Bloodborne
- Boku no Natsuyasumi
- Bombastic
- Bound
- Bust a Groove
- Buzz!
- C-12: Final Resistance
- Calling All Cars!
- Cardinal Syn
- Carnival Island
- Cart Kings
- Codename: Tenka
- Colony Wars
- Cool Boarders
- CounterSpy
- Crash Commando
- Crime Crackers
- DanceStar Party
- Dare to Fly
- Dark Cloud
- Dark Mist
- Datura
- Days Gone
- Dead Nation
- Death Stranding
- Demon's Souls
- Desi Adda
- Destiny of Spirits
- Destruction Derby
- Detroit: Become Human
- Devil Dice
- Diggs Nightcrawler
- DJ: Decks & FX
- Dog's Life
- Doki-Doki Universe
- Downhill Domination
- Drakan
- Drawn To Death
- Dreams
- Driveclub
- Dropship: United Peace Force
- Dual Hearts
- Eat Them!
- Echochrome
- Echoshift
- Ecolibrium
- Eight Days
- Elefunk
- Elemental Gearbolt
- Enkaku Sōsa: Shinjitsu e no 23 Nichikan
- Entwined
- Epidemic
- Escape Plan
- Everybody's Golf
- Everybody's Gone to the Rapture
- Extermination
- EyePet
- EyeToy
- FantaVision
- Farpoint
- Fat Princess
- Feel Ski
- Fired Up
- Firebugs
- Flower
- Folklore
- Freedom Wars
- Frequency
- Frobisher Says!
- G-Police
- Gangs of London
- Genji
- Ghosthunter
- Global Force: Shin Sentou Kokka
- God of War
- Gran Turismo
- Gravity Rush
- Grind Session
- Gunners Heaven
- GUNS UP![79]
- Hardware
- Heavenly Sword
- Helldivers
- Here They Lie
- Hermie Hopperhead: Scrap Panic
- High Velocity Bowling
- Hohokum
- Horizon Zero Dawn
- Hustle Kings
- Ico
- Imaginstruments
- Infamous
- Intelligent Qube
- Invizimals
- Jak and Daxter
- Jeanne d'Arc
- Jet Moto
- Jet X2O
- Jinx
- Journey
- Jumping Flash!
- Jungle Party
- Killstrain
- Killzone
- Kinetica
- Kingdom of Paradise
- Kingsley's Adventure
- Kite Fight
- Kileak: The DNA Imperative
- Knack
- Kula World
- Kung Fu Rider
- Lair
- Legend of Legaia
- Lemmings
- Lifeline
- Linger in Shadows
- LittleBigPlanet
- Little Deviants
- LocoRoco
- Mad Maestro!
- Mag
- Medieval Moves
- MediEvil (series)
- Mesmerize
- Mister Mosquito
- MLB: The Show
- ModNation Racers
- Motor Toon Grand Prix
- MotorStorm
- Move Fitness
- Murasaki Baby
- My Street
- No Heroes Allowed
- Nucleus
- Numblast
- Okage: Shadow King
- Omega Boost
- Open Me![68]
- Operation Creature Feature
- Ore no Ryouri
- Ore no Shikabane wo Koete Yuke/Oreshika
- Overboard!
- Pain
- Paint Park
- PaRappa the Rapper
- Patapon
- Patchwork Heroes[67][85]
- Pet in TV
- Piyotama
- Philosoma
- PhyreEngine
- PlayStation All-Stars
- PlayStation Home
- PlayStation Move Heroes
- PlayStation Vita Pets
- Popolocrois
- Primal
- Project: Horned Owl
- PulzAR
- Puppeteer
- Pursuit Force
- Q*bert
- Rain
- Rally Cross
- Rapid Racer
- Rapid Reload
- Ratchet & Clank
- Reality Fighters
- Resistance
- Resogun
- Retro Force
- RIGS: Mechanized Combat League
- Rise of the Kasai
- Rise to Honor
- Rogue Galaxy
- Rule of Rose
- Sagashi ni Ikouyo
- Savage Moon
- Shadow of the Colossus
- Shadow of the Beast
- SingStar
- Siren
- Sky Diving
- Skyblazer
- SkyGunner
- Sly Cooper
- Smart As...
- Smart Ball
- Snakeball
- SOCOM
- Sorcery
- Soul Sacrifice
- Sound Shapes
- Speed Freaks
- Sports Champions
- Starhawk
- Start the Party!
- Steel Reign
- Super Rub 'a' Dub
- Super Stardust
- Syphon Filter
- t@g
- Table Ice Hockey
- Table Top Tanks
- Talkman
- Tanarus
- Team Buddies
- Tearaway
- The Con
- The Eye of Judgment
- The Fight
- The Getaway
- The Hungry Horde[74]
- The Last Guardian
- The Last Guy
- The Last of Us
- The Legend of Dragoon
- The Mark of Kri
- The Order: 1886
- The Playroom
- The Shoot
- The Tomorrow Children
- The Trials of Topoq
- The Unfinished Swan
- This Is Football
- Tomba!
- Tokyo Jungle
- Top Darts
- Tori Emaki
- Toro Inoue
- Tourist Trophy
- Toy Home
- Trash Panic
- Tsugunai
- Tumble
- TV Superstars
- Twisted Metal
- UmJammer Lammy
- Uncharted
- Unit 13
- Until Dawn
- Untold Legends
- Vib-Ribbon
- War of the Monsters
- Warhawk
- What Did I Do To Deserve This, My Lord?
- When Vikings Attack!
- White Knight Chronicles
- Wild[86]
- Wild Arms
- Wipeout
- Wonderbook
- World Tour Soccer
- Xtreme
- Yoake no Mariko
See also
References
- ^ Leonardi, Domenico (December 2014). "Vendite Hardware e Software di PlayStation" [PlayStation Hardware and Software Sales] (in Italian). Retrieved August 19, 2017.
- ^ "Sony to Intro 32-Bit System!". Electronic Gaming Monthly. No. 53. EGM Media. December 1993. p. 68.
- ^ a b c d Kohler, Chris (March 5, 2008). "Sony Celebrates PlayStation's 20th Anniversary With a Limited-Edition PS4". Wired. Condé Nast. Retrieved August 19, 2017.
- ^ "Sony latest to toss hat in vid game arena". The Hollywood Reporter. Hollywood Reporter, Inc. May 19, 1994.
- ^ a b c "Sony in Disarray on Eve of PlayStation Debut". Television Digest with Consumer Electronics: 9. August 14, 1995. ISSN 0497-1515.
- ^ "Will the Real Boss of Sony Please Step Forward?". Next Generation. No. 23. Imagine Media. November 1996. pp. 6, 8.
- ^ "Like Sega, Sony Changes Top Execs". GamePro. No. 98. IDG. November 1996. p. 28.
- ^ "Business Development/North America". Sony Computer Entertainment. Archived from the original on April 22, 2004. Retrieved November 12, 2010.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b c Anthony John Agnello (December 28, 2012). "Sony stops shipping the PlayStation 2 in Japan after nearly 13 years". Digital Trends. Designtechnica Corporation. Retrieved December 14, 2014.
- ^ Miller, Greg (December 21, 2009). "Gamer Memories: PS2 Launch". IGN. Ziff Davis. Retrieved August 19, 2017.
- ^ "Sony Computer Entertainment Announces Changes in Corporate Officers" (PDF) (Press release). Tokyo: Sony Computer Entertainment. July 1, 2002. Archived from the original (PDF) on December 8, 2004. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Archived from the original (PDF) on November 5, 2005. Retrieved September 14, 2005.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "SCEI Announces New President of SCE Worldwide Studios" (Press release). Tokyo: Sony Computer Entertainment. May 16, 2008. Archived from the original on July 2, 2008. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "SCE Worldwide Studios Phil Harrison Resigns" (Press release). Tokyo: Sony Computer Entertainment. February 25, 2008. Archived from the original on February 27, 2008. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Sony Computer Entertainment Acquires Guerrilla Games" (PDF) (Press release). London: Sony Computer Entertainment. December 8, 2005. Archived from the original (PDF) on January 12, 2006. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Sony Computer Entertainment Acquires Zipper Interactive" (PDF) (Press release). Foster City: Sony Computer Entertainment. January 24, 2006. Archived from the original (PDF) on February 11, 2006. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Graft, Kris (March 15, 2006). "PSBB: Kutaragi's 10 PlayStation Points". Andre. Archived from the original on September 6, 2012. Retrieved January 15, 2008.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "PlayStation 3 announced for 2006". GameSpot. May 16, 2005. Archived from the original on May 18, 2005. Retrieved April 4, 2007.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Official PlayStation Website — PlayStation Network". 2011 Sony Computer Entertainment America. Archived from the original on December 1, 2008. Retrieved January 15, 2008.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Official PlayStation Website — PlayStation Network — Online Gaming". SCEA. Archived from the original on February 13, 2008. Retrieved January 15, 2008.
- ^ a b Brendan Sinclair (May 8, 2006). "E3 06: PS3 launches 11/17--$499 for 20GB, $599 for 60GB". GameSpot. CBS Interactive Inc. Retrieved December 14, 2014.
- ^ "The PlayStation® Story". Sony Electronics US. Sony Computer Entertainment America. 2014. Retrieved December 14, 2014.
- ^ "SCE Announces New Management Team" (PDF) (Press release). Tokyo: Sony Computer Entertainment. November 30, 2006. Archived from the original (PDF) on December 6, 2006. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc" (Press release). Tokyo: Sony Computer Entertainment. April 26, 2007. Archived from the original on October 12, 2007. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios" (Press release). Tokyo: Sony Computer Entertainment. September 20, 2007. Archived from the original on October 11, 2007. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "David Reeves to Retire From Sony Computer Entertainment Europe" (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. Archived from the original on October 9, 2009. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Andrew House named as President and CEO of Sony Computer Entertainment Europe" (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. Archived from the original on October 9, 2009. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "ソニー、ネットワーク強化に向けSCEのネット部門を吸収" (in Japanese). Impress Watch Corporation. February 24, 2010. Retrieved May 15, 2010.
- ^ Ivan, Tom (February 24, 2010). "Sony To Restructure Networked Services Business". Edge. Archived from the original on September 5, 2012. Retrieved May 15, 2010.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Sony Computer Entertainment to focus on games, temporarily renamed 'SNEP'". El33t Media. February 25, 2010. Retrieved May 15, 2010.
- ^ Ashcroft, Brian (February 24, 2010). "Sony Computer Entertainment To Become SNEP (Temporarily)". Kotaku. Retrieved May 15, 2010.
- ^ "Sony Computer Entertainment Acquires Media Molecule" (Press release). London: Sony Computer Entertainment. March 2, 2010. Archived from the original on March 10, 2010. Retrieved March 23, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Notification of Office Relocation" (Press release). Sony Computer Entertainment. August 9, 2010. Archived from the original on September 30, 2010. Retrieved September 5, 2010.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Sony Computer Entertainment Acquires Sucker Punch Productions" (Press release). Sony Computer Entertainment. August 2, 2011. Archived from the original on August 19, 2011.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Sony closes and restructures two UK studios. Develop-online.net
- ^ Happy holidays from Guerrilla!. PlayStation.Blog.Europe
- ^ Confirmed Sony Closes Zipper Interactive. IGN.com
- ^ "Executive Appointments" (Press release). Sony Computer Entertainment. June 25, 2012. Archived from the original on June 30, 2012.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Sony to Acquire Gaikai. IGN.com
- ^ Sony closes WipEout developer Sony Liverpool. Eurogamer.net
- ^ a b SCEI (August 20, 2013). "PlayStation®4 (PS4(TM)) Launches November 15 In North America, November 29 In Europe And Latin America". MarketWatch. MarketWatch, Inc. Retrieved December 14, 2014.
- ^ a b Low, Aloysius (May 25, 2014). "Sony to sell PlayStation 4 console in China". CNET. Retrieved August 19, 2017.
- ^ a b Karmali, Luke (May 27, 2014). "Sony Confirms PS4 is Heading to China". IGN. Ziff Davis. Retrieved August 19, 2017.
- ^ Makuch, Eddie (March 6, 2014). "Veteran Playstation boss Jack Tretton to step down". GameSpot. Retrieved March 6, 2014.
- ^ "OnLive shuts down streaming games service, sells patents to Sony". Ars Technica. Retrieved April 3, 2015.
- ^ Mic Wright (November 13, 2014). "PlayStation Vue: Sony's cloud TV service launches in the US this month". The Next Web. Retrieved December 14, 2014.
- ^ Kohler, Chris (January 26, 2016). "Sony Interactive Entertainment Merges PlayStation Biz Units". Wired. Retrieved August 19, 2017.
- ^ Byford, Sam (March 24, 2016). "Sony forms new company to make PlayStation mobile games". The Verge. Retrieved August 19, 2017.
- ^ Byford, Sam (December 7, 2016). "Sony's new mobile games studio is making Hot Shots Golf, Parappa the Rapper, and more". The Verge. Retrieved August 19, 2017.
- ^ "SCE Announces New Management Team" (PDF) (Press release). Sony Computer Entertainment. November 30, 2006. Archived from the original (PDF) on December 6, 2006. Retrieved November 30, 2006.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc" (Press release). Sony Corporation. April 26, 2007. Retrieved April 27, 2007.
- ^ Kohler, Chris (March 5, 2008). "Opinion: Why Wii Shovelware Is a Good Thing". Wired. Retrieved August 19, 2017.
- ^ a b Agnello, Anthony John (January 7, 2013). "RIP PlayStation 2: Sony halts production of the most successful game console in history". Digital Trends. Designtechnica Corp. Retrieved August 19, 2017.
- ^ a b Plafke, James (December 31, 2012). "13 years after the PlayStation 2 changed the industry, Sony finally halts production". ExtremeTech. Ziff Davis. Retrieved August 19, 2017.
- ^ "TGS: Sony Reveals Vita's Release Date - PSP News at IGN". Psp.ign.com. September 14, 2011. Retrieved September 14, 2011.
- ^ Grant, Adam (October 19, 2011). "PlayStation Vita Launches From 22 February 2012". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.
- ^ Tretton, Jack (October 18, 2011). "Get Ready: PS Vita is Coming February 22nd". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.
- ^ Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". VG247. Retrieved January 25, 2011.
- ^ Savov, Vlad (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. AOL. Retrieved August 19, 2017.
- ^ "Sony Computer Entertainment Inc. Introduces PlayStation®4" (Press release). Sony Computer Entertainment. February 20, 2013. Archived from the original on February 24, 2013. Retrieved March 12, 2013.
{{cite press release}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ PS4 Launches in North America on November 15th, GamesCom Wrap-up. PlayStation.Blog.
- ^ PlayStation at GamesCom 2013: The best place to play. PlayStation.Blog.Europe
- ^ PlayStation®4 Sales Surpass 5.3 Million Units Worldwide. Sony Computer Entertainment Inc. (Press Release)
- ^ Eric jou (December 12, 2014). "PlayStation set to debut in China early next month". China Daily. Retrieved December 12, 2014.
- ^ Kate Williams (December 11, 2014). "PS4 AND VITA CHINA RELEASE DATE AND PRICE ANNOUNCED". IGN. Ziff Davis. Retrieved December 14, 2014.
- ^ a b Coming to PSN this Week: Patchwork Heroes. PlayStation.Blog
- ^ a b c Announcing Patchwork Heroes for PSP. PlayStation.Blog
- ^ a b OPEN ME! for PS Vita Coming to North America. PlayStation.Blog
- ^ The Future of Santa Monica Studio. PlayStation.Blog
- ^ PlayStation GamesCom 2013 Press Conference (at 58:00). YouTube.com
- ^ Sony XDev Europe. Official Site
- ^ Worldwide Studios/XDev Archived June 15, 2012, at the Wayback Machine. XDev on Worldwidestudios.net
- ^ a b Platformer Run Sackboy! Run! announced for PS Vita and mobile devices. PlayStation.Blog.Europe
- ^ a b c Control the undead in The Hungry Horde on PS Vita. PlayStation.Blog.Europe
- ^ PS Vita's BigFest is also coming to PS4 and PS3. PlayStation.Blog.Europe
- ^ Introducing WiLD a PS4 exclusive from Rayman creator Michel Ancel. PlayStation.Blog.Europe
- ^ Naughty Dog Careers. Naughtydog.com
- ^ "Rob Wyatt | Professional Profile". LinkedIn.
- ^ a b GUNS UP! Coming to PS4, PS3, PS Vita. PlayStation.Blog.
- ^ "Housemarque on Twitter". October 31, 2014.
We can confirm: RESOGUN is coming to PSVita thanks to the guys at @climaxstudios! More details on the port will soon be released by Sony.
- ^ Hustle Kings is coming soon to PS4. PlayStation.Blog.Europe
- ^ PS Vita's BigFest is also coming to PS4 and PS3. PlayStation.Blog.Europe.
- ^ Lay, Adam (November 5, 2014). "The Muppets Movie Adventures arrives on PS Vita this week". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.
- ^ PS Vita's BigFest is also coming to PS4 and PS3.PlayStation.Blog.Europe
- ^ Coming to PSN this Week: Patchwork Heroes.PlayStation.Blog
- ^ Ancel, Michel (August 12, 2014). "Introducing WiLD, a PS4 exclusive from Rayman creator Michel Ancel". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.
External links
- Sony Interactive Entertainment
- Academy of Interactive Arts & Sciences members
- Companies based in San Mateo, California
- Companies established in 1993
- Entertainment Software Association
- First-party video game developers
- Video game companies established in 1993
- Video game companies of the United States
- Video game development companies
- Video game publishers