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==Reception==
==Reception==
Pete Tamlyn reviewed ''Marvel Super Heroes Advanced Set'' for ''[[White Dwarf (magazine)|White Dwarf]]'' #84.<ref name="WD84">{{cite journal | last =Tamlyn | first =Pete | title =Open Box | journal =[[White Dwarf (magazine)|White Dwarf]] | issue = 84 | pages =2 | publisher =[[Games Workshop]] | date = December 1986 | issn =}}</ref> Regarding the rules, Tamlyn states: "Jeff Grubb has done a pretty slick job, both in expanding the system without over-complicating it [...] and in explaining it all in an entertaining manner."<ref name="WD84"/> He was critical of the set's complexity, "TSR seem to believe in simple, improvisational games for kids and complex, rule-heavy ones for adults."<ref name="WD84"/> He continued, "Whether you need ''MSH Advanced'' depends on how you like to run your games. If you're starting out, provided it is not your first roleplaying game, I'd go for the Advanced game but be prepared to treat a lot of what it says as guidelines only."<ref name="WD84"/>
Pete Tamlyn reviewed ''Marvel Super Heroes Advanced Set'' for ''[[White Dwarf (magazine)|White Dwarf]]'' #84.<ref name="WD84">{{cite journal | last =Tamlyn | first =Pete | title =Open Box | journal =[[White Dwarf (magazine)|White Dwarf]] | issue = 84 | pages =2 | publisher =[[Games Workshop]] | date = December 1986 | issn =}}</ref> Regarding the rules, Tamlyn states: "Jeff Grubb has done a pretty slick job, both in expanding the system without over-complicating it [...] and in explaining it all in an entertaining manner."<ref name="WD84"/> He was critical of the set's complexity, "TSR seem to believe in simple, improvisational games for kids and complex, rule-heavy ones for adults."<ref name="WD84"/> He continued, "Whether you need ''MSH Advanced'' depends on how you like to run your games. If you're starting out, provided it is not your first roleplaying game, I'd go for the Advanced game but be prepared to treat a lot of what it says as guidelines only."<ref name="WD84"/>

Andrew Pearson reviewed ''Marvel Super Heroes: Advanced'' in ''[[The Space Gamer|Space Gamer/Fantasy Gamer]]'' No. 78.<ref name="SG">{{cite journal|last=Pearson|first=Andrew|date=April–May 1987|title=Capsule Reviews|journal=[[The Space Gamer|Space Gamer/Fantasy Gamer]]|publisher=[[Diverse Talents, Incorporated]]|issue=78|pages=21}}</ref>


Shannon Appelcline commented that the ''Marvel Super Heroes Advanced Set'' helped to offset any complaints from roleplayers about the original game's simplicity.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7}}</ref>{{rp|16}}
Shannon Appelcline commented that the ''Marvel Super Heroes Advanced Set'' helped to offset any complaints from roleplayers about the original game's simplicity.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7}}</ref>{{rp|16}}
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*''Fantasy Chronicles'' #3 (Sep 1986)
*''Fantasy Chronicles'' #3 (Sep 1986)
*''[[Casus Belli (magazine)|Casus Belli]]'' #36 (Feb 1987)
*''[[Casus Belli (magazine)|Casus Belli]]'' #36 (Feb 1987)
*''[[Space Gamer]]/Fantasy Gamer'' #78 (April/May 1987)
*''[[Different Worlds]]'' #47 (Fall 1987)
*''[[Different Worlds]]'' #47 (Fall 1987)



Revision as of 21:28, 8 September 2017

Marvel Super Heroes Advanced Set
Cover of Marvel Superheroes: Advanced Set
PublishersTSR
SystemsMarvel Super Heroes

Marvel Super Heroes Advanced Set is a role-playing game supplement published by TSR in 1986 for the Marvel Super Heroes role-playing game.

Contents

Marvel Super Heroes Advanced Set is a more complex version of the basic rules that can, however, stand alone. The "Universal Table" is till included, but it is more elaborate, allowing for a greater variety of results. Character creation includes detailed powers revised into 10 categories (Movement, Mental Powers, Energy Control, etc.). Combat is considerably more complex than in the Basic rules and includes magic and magical powers. Also includes numerous weapons and vehicles, more campaign info, 45 heroes, 28 villains, 9 "entities," character cards, and cardstock miniatures.[1]

The set provides a new character generation system in which attributes can now take any value, and rank is determined by the range into which the score falls. The FEAT and combat systems have been expanded to give more types of action and better definitions of what characters can do and the results of doing it.[2] Resources are now an attribute rather than a pool of points to be spent, and each power also has a rating to determine how strong it is an allow power FEATs. Negative popularity is now official. Area movement has been kept, but there is an alternative "ranged movement" system as well. There are some comprehensive tables detailing stats for weapons and vehicles and some rules for building an HQ. The Universal Table has been expanded at the upper end to include extremely powerful beings.[2] All of the rules of the game are in the Players' Book, while the Judges' Book contains statistics for all the major Marvel characters re-done for the new system.[2] The set comes with soft plastic dice and a wax crayon, card character sheets for the Marvel characters and card figures, and a map of New York.[2]

Publication history

Marvel Super Heroes Advanced Set was written by Jeff Grubb, with art by Jeff Butler, and was published by TSR, Inc., in 1986 as a boxed set containing a 96-page book, a 64-page book, a cardstock booklet, a color map, and dice.[1]

Reception

Pete Tamlyn reviewed Marvel Super Heroes Advanced Set for White Dwarf #84.[2] Regarding the rules, Tamlyn states: "Jeff Grubb has done a pretty slick job, both in expanding the system without over-complicating it [...] and in explaining it all in an entertaining manner."[2] He was critical of the set's complexity, "TSR seem to believe in simple, improvisational games for kids and complex, rule-heavy ones for adults."[2] He continued, "Whether you need MSH Advanced depends on how you like to run your games. If you're starting out, provided it is not your first roleplaying game, I'd go for the Advanced game but be prepared to treat a lot of what it says as guidelines only."[2]

Andrew Pearson reviewed Marvel Super Heroes: Advanced in Space Gamer/Fantasy Gamer No. 78.[3]

Shannon Appelcline commented that the Marvel Super Heroes Advanced Set helped to offset any complaints from roleplayers about the original game's simplicity.[4]: 16 

Reviews

References

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 52. ISBN 0-87975-653-5.
  2. ^ a b c d e f g h Tamlyn, Pete (December 1986). "Open Box". White Dwarf (84). Games Workshop: 2.
  3. ^ Pearson, Andrew (April–May 1987). "Capsule Reviews". Space Gamer/Fantasy Gamer (78). Diverse Talents, Incorporated: 21.
  4. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.