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==Gameplay==
==Gameplay==
[[Image:WiiSportsBowling.jpg|thumb|left|Guest B preparing to throw a ball in Bowling]]
===Main games===
''Wii Sports'' is consists of five separate sports games— [[tennis]], [[baseball]], [[bowling]], [[golf]], and [[boxing]] —accessed from the main menu. The games uses the motion sensor capabilities of the Wii Remote and Nunchuk to control the actions of the on-screen character. The player moves the remote in a similar manner to how the separate games are played in real life. For example: holding and swinging the Wii Remote like a golf club, baseball bat or bowling ball. Some aspects of the gameplay is controlled by the game. In tennis, player movement is controlled by the computer, while the swinging of the racket is controlled by the player. Baseball consists of batting and pitching, with all of the fielding handled by the game.
[[Image:WiiSportsBowling.jpg|thumb|left|275px|Guest B preparing to throw a ball in Bowling]]
There are five sports simulations in ''Wii Sports'':
*'''[[Tennis]]''' - Player movement is controlled by the computer. The game is controlled by the player performing realistic tennis swings. Multiplayer is supported for up to 4 players, requiring one remote per player. Games are always played as doubles, although it's possible to control all four players on the court simultaneously with one remote.
*'''[[Baseball]]''' - Baseball is reduced to batting and pitching, with all of the fielding handled on the players behalf by the game. One player stands ready to bat at home plate, and the other is the pitcher. Batters grip and swing the controller like a bat, trying to time their swings correctly. When pitching, players can choose different types of pitches, including a screwball, curveball, [[Fastball#Splitfinger fastball|splitter]] and fastball. If there is only one player, the opposing team is computer controlled. The game lasts 3 innings with the [[mercy rule]] ending the game early if one player leads by 5 or more runs at the end of an inning. Multiplayer is supported with each team taking turns batting and pitching. The maximum number of players is two. Two remotes are required for multiplayer. Sounds from ''[[Super Smash Bros.]]'' are in the "Swing Control" training of Baseball.
*'''[[Bowling]]''' - In Bowling, the player swings the controller backward while holding the trigger button, and then swings it forward and lets go of the button to release the ball. Spin can be put on the ball by tilting the controller. Multiplayer with up to four people is supported with one (or more) Wii Remote(s). Sounds from the game ''[[Super Mario 64]]'' and the [[Animal Crossing (series)|''Animal Crossing'' series]] can be heard during a game of Bowling, when zooming in on the pins for a closer look. Upon attaining Pro status, the bowling ball will have diamond designs on it.
*'''[[Golf]]''' - In Golf, the player can choose the appropriate strength with which to swing. The player can adjust the direction of the play as well as which club to use. The direction of the play should take into account wind strength and direction. After each swing, the player moves to the ball's new location and swings again. The faster the player swings the controller, the further the ball will fly. Swinging the controller too fast or too slow will cause the ball to slice or hook and the player controls the direction with the D-pad. Putting requires more delicacy. Multiplayer with up to four people is supported with one or more Wii Remotes. All nine holes found in the Golf game are actually 3-D versions of holes from the NES game ''[[Golf (video game)|Golf]]''.<ref>{{cite web|author=Nintendo|url=http://wii.nintendo.com/iwata_asks_vol4_p4.jsp|title=Iwata Asks Volume 4 Part 4|accessdate=2007-06-26}}</ref>
*'''[[Boxing]]''' - This is the only sport in the game to use both the [[Wii Remote]] and the [[Wii Remote#Nunchuk|Nunchuk]] attachment. The player holds the Wii Remote in one hand and the Nunchuk in the other and jabs to punch. Raising both controllers blocks punches from the opponent, and moving the Wii Remote and Nunchuk moves the players fists. Moving the controllers from side to side and backward and forward causes the character to lean appropriately, thus avoiding the opponents attack which sometimes turns to slow motion if timed well, showing the players success in the defense. A health meter is displayed next to the boxers and with each successful hit, health is deducted. When all health is depleted the player is knocked down. The player may then rise, with a partially refilled health meter. After being knocked down several times, the player will stay down, and the referee will declare "knockout". When the player has not been hit for a long time, the health is restored. More powerful punches come from counterpunching. Multiplayer with up to two people is supported with two Wii Remotes with Nunchuk attachments.


Each game features a standard play mode, training mode, and multiple player options. Every game has a single player or two player mode, though some games allow up to four players via various methods. Bowling allows for multiple players taking turns with a single Wii Remote, while tennis requires each player to have their own. The muliplayer for ''Wii Sports'' normally has to the players compete against eachother in the normal manner of the specific sports; the one exception is tennis which allows for two players to player together or against eachother.
===Pro status===
After every game, a player is awarded or penalized skill points based on how well they played. Once a player has 1000 skill points in a certain sport, they are considered pro level, and often awarded with cosmetic features (for example, a Pro bowler has diamonds on their bowling ball). A Mii newly turned pro will receive a message on the Wii's message board notifying them. In single-player boxing and tennis, the size of the crowd grows with the player's skill level. Tennis (when players are on different teams), Baseball, and Boxing do not reward or subtract points during multiplayer games. Points can be earned in multiplayer tennis matches, on the condition that the two players are on the same team against the computer.


The in game characters are taken from the Wii's Mii Channel, which allows the user to create a customized avatar that can be imported into games that support the feature. ''Wii Sports'' is the first Wii title to use this feature. Miis in the Mii Parade will appear in the crowd during Tennis games and Boxing games. They will also appear as bowling players during Bowling games. Miis in the Mii Plaza will compete on the player's team in Baseball. All of the non-player characters in the game were also created using the Mii Channel toolset. Miis created on one Wii can also be transferred onto the internal memory of a Wii Remote to use on another Wii with different save data.
===Graph===
A graph is used to keep track of a persons skill points. As said above, "a player is awarded or penalized skill points based on how well they played." The game keeps track of these points by charting them on a graph. Though when a persons points get really high the line keeping track of their points go right off of the graph.


===Fitness Test===
===Player progress===
After every game, a player is awarded or penalized skill points based on how well they played. After obtaining 1000 skill points in a sport, they are awarded "pro level", along with a cosmetic feature for their Mii. A Mii newly turned pro will receive a message on the Wii's message board notifying them. In single-player boxing and tennis, the size of the crowd grows with the player's skill level. Some games do not calculate points during multiplayer games. The game keeps track of these points by charting them on a graph.
''Wii Sports'' Fitness test calculates a player's fitness age, a rating with a scale from twenty to eighty, by gauging the player's performance in three randomly chosen challenges from the training mode. Calculating the fitness age takes into account a player's balance, speed, and stamina. The test itself can only be taken once a day per [[Mii]]. Fitness age results are graphed over one, two, or three months. Daily results are also posted on the [[Wii Menu#Message Board|Wii Message Board]].

Wii Sports also features a fitness test that calculates a player's fitness age. The test gauges the player's performance in three randomly chosen challenges from the training mode. Calculating the fitness age takes into account a player's balance, speed, and stamina. The test itself can only be taken once a day per Mii. Fitness age results are graphed over one, two, or three months. Daily results are also posted on the Wii Message Board.


==History==
==History==
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===Nintendo World event===
===Nintendo World event===
Along with the announcement of the Wii release date, it was revealed on [[September 14]] [[2006]] by Reggie Fils-Aime that the game was to be included free with the Wii on launch date (with the exception of [[Japan]].) It was also at Nintendo World that ''Wii Sports Bowling'' and ''Wii Sports Boxing'' was revealed for the first time.<ref>{{cite web|url= http://wii.ign.com/articles/732/732927p1.html|title=Hands-on Wii Bowling|accessdate=2007-05-01}}</ref> Along with an in-stage demo of ''Wii Sports Bowling'', it was here that the Mii creation program was shown for the first time.
Along with the announcement of the Wii release date, it was revealed on [[September 14]] [[2006]] by Reggie Fils-Aime that the game was to be included free with the Wii on launch date (with the exception of [[Japan]].) It was also at Nintendo World that ''Wii Sports Bowling'' and ''Wii Sports Boxing'' was revealed for the first time.<ref>{{cite web|url= http://wii.ign.com/articles/732/732927p1.html|title=Hands-on Wii Bowling|accessdate=2007-05-01}}</ref> Along with an in-stage demo of ''Wii Sports Bowling'', it was here that the Mii creation program was shown for the first time.

==Use of Miis==
''Wii Sports'' is the first title to make use of the Wii's [[Wii Menu#Mii Channel|Mii Channel]], which allows the user to create a customized avatar that can be imported into games that support the feature. Miis in the Mii Parade will appear in the crowd during Tennis games and Boxing games. They will also appear as Bowling Players during Bowling games. Miis in the Mii Plaza will compete on the player's team in Baseball. All of the non-player characters in the game were also created using the Mii Channel toolset. Miis created on one Wii can also be transferred onto the internal memory of a Wii Remote to use on another Wii with different save data. Miis that are placed in "Mingle" mode can travel through the Nintendo Wi-Fi connection and appear as audience members in games like ''Wii Sports'' on other consoles.


==Reception==
==Reception==
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*{{StrategyWiki}}
*{{StrategyWiki}}
*[http://gaming.wikia.com/index.php?title=Wii_Sports ''Wii Sports'' page] at Gaming.Wikia
*[http://gaming.wikia.com/index.php?title=Wii_Sports ''Wii Sports'' page] at Gaming.Wikia
*[http://wiimbledon.net/ Wiimbledon], official site


{{Wii}}
{{Wii}}

Revision as of 18:39, 31 January 2008

Wii Sports
Developer(s)Nintendo
Publisher(s)Nintendo
SeriesWii Series
Platform(s)Wii
Release


Genre(s)Sports game
Mode(s)Single player, Multiplayer

Wii Sports is a video game produced by Nintendo for the Wii. It was a launch title, and is included as a pack-in game with the Wii console in all territories except Japan, making it the first game included with the launch of a Nintendo console since Super Mario World or Donkey Kong Country for the Super Nintendo Entertainment System in 1990.

Wii Sports is a collection of five sports simulations, designed to demonstrate the motion-sensing capabilities of the Wii Remote to new players. Players use the Wii Remote to mimic actions performed in real life sports, such as swinging a tennis racket. The rules for each game are simplified in order to make them more accessible to new players. The sports included are tennis, baseball, bowling, golf, and boxing.

Wii Sports is part of an ongoing series of games sometimes referred to as the Wii Series. This series includes Wii Play and the upcoming Wii Music, Wii Fit and Wii Chess.[1]

Gameplay

File:WiiSportsBowling.jpg
Guest B preparing to throw a ball in Bowling

Wii Sports is consists of five separate sports games— tennis, baseball, bowling, golf, and boxing —accessed from the main menu. The games uses the motion sensor capabilities of the Wii Remote and Nunchuk to control the actions of the on-screen character. The player moves the remote in a similar manner to how the separate games are played in real life. For example: holding and swinging the Wii Remote like a golf club, baseball bat or bowling ball. Some aspects of the gameplay is controlled by the game. In tennis, player movement is controlled by the computer, while the swinging of the racket is controlled by the player. Baseball consists of batting and pitching, with all of the fielding handled by the game.

Each game features a standard play mode, training mode, and multiple player options. Every game has a single player or two player mode, though some games allow up to four players via various methods. Bowling allows for multiple players taking turns with a single Wii Remote, while tennis requires each player to have their own. The muliplayer for Wii Sports normally has to the players compete against eachother in the normal manner of the specific sports; the one exception is tennis which allows for two players to player together or against eachother.

The in game characters are taken from the Wii's Mii Channel, which allows the user to create a customized avatar that can be imported into games that support the feature. Wii Sports is the first Wii title to use this feature. Miis in the Mii Parade will appear in the crowd during Tennis games and Boxing games. They will also appear as bowling players during Bowling games. Miis in the Mii Plaza will compete on the player's team in Baseball. All of the non-player characters in the game were also created using the Mii Channel toolset. Miis created on one Wii can also be transferred onto the internal memory of a Wii Remote to use on another Wii with different save data.

Player progress

After every game, a player is awarded or penalized skill points based on how well they played. After obtaining 1000 skill points in a sport, they are awarded "pro level", along with a cosmetic feature for their Mii. A Mii newly turned pro will receive a message on the Wii's message board notifying them. In single-player boxing and tennis, the size of the crowd grows with the player's skill level. Some games do not calculate points during multiplayer games. The game keeps track of these points by charting them on a graph.

Wii Sports also features a fitness test that calculates a player's fitness age. The test gauges the player's performance in three randomly chosen challenges from the training mode. Calculating the fitness age takes into account a player's balance, speed, and stamina. The test itself can only be taken once a day per Mii. Fitness age results are graphed over one, two, or three months. Daily results are also posted on the Wii Message Board.

History

E3 2006: Nintendo

At the press conference Nintendo held at the Kodak Theatre, Nintendo displayed Wii Sports as both a video demonstration and as a playable demo. The playable demo was the only one to feature someone who was not a Nintendo employee: Scott Dyer, who won the chance to play from a contest. He and Shigeru Miyamoto played a doubles tennis match against Satoru Iwata and Reggie Fils-Aime. The screen was divided in two, one for each team's court. The game appeared to be very pick-up-and-play oriented, as the first to win three points won the match. It was stated at the conference that this was a condensed version of the gameplay mechanic. The first match was won by Satoru Iwata and Reggie Fils-Aime, and the rematch was won by Shigeru Miyamoto and Scott Dyer.

Nintendo World event

Along with the announcement of the Wii release date, it was revealed on September 14 2006 by Reggie Fils-Aime that the game was to be included free with the Wii on launch date (with the exception of Japan.) It was also at Nintendo World that Wii Sports Bowling and Wii Sports Boxing was revealed for the first time.[2] Along with an in-stage demo of Wii Sports Bowling, it was here that the Mii creation program was shown for the first time.

Reception

Wii Sports received overall positive reviews and has been commercially successful. In Japan, where the game was not included with the system, the game sold 176,167 copies in its first two days of release. The game had the most sales of any seventh generation console game in Japan during that timeframe.[8] It continued to be a popular seller in Japan were it was called the "Best Selling Game of 2007.[9] As of September 30 2007, the game has sold 11.86 million copies (including bundled copies).[10] During 2007, Wii Sports sold over 1,900,000 units.[9]

Critical response

Although most of the reviews were positive, some expressed their dissatisfaction in the oversimplification of the included sports. GamePro said that "We can't help but enjoy the fact that we're getting a solid sports experience for nothing... It won't have a great deal of longevity, but anyone who doesn't find at least some fun in Wii Sports has a heart of coal."[3] Others praised the use of the player-created Miis while at the same time lamenting the under-detailed graphics which represented them. IGN stated that "Wii Sports is a title that demonstrates the potential of the Wii Remote, but comes up short in depth and visuals." They praised the controls, referring to them as "revolutionary", and described them as intuitive. IGN also enjoyed on the ability to import Miis.[5] GameTrailers said that "If you live somewhere else where you have to pay for it (Japan), we don't recommend it."[4]

GameTrailers also criticized the difficulty of putting backspin on a shot in Tennis. Baseball was criticized by GameTrailers to rely too much on luck, as all fielding duties are handled by the AI. Golf was criticized by GameTrailers for having only one course, and by IGN for having luck-based controls. Boxing was criticized by IGN for being "like a chore" and the lack of physical contact.[5] IGN reported (before the launch, but on the game's final version) an "exploit" to bowling strikes[11], and while developers did get word of this, the "exploit" wasn't fixed.[12] However, PC Magazine columnist John C. Dvorak, who is an avid bowler, praised the realistic physics utilized in Bowling.[13]

Awards

Wii Sports has been the recipient of multiple awards. At the 2006 E3, it won the Game Critics Award for "Best Sports Game".[14] IGN awarded it "Best Sports Game of 2006".[15] Time magazine listed the game as the number one game of 2006 in their list of "Top 10 Video Games of 2006".[16] Electronic Gaming Monthly awarded it "Best Multiplayer Experience" in their 2006 1Up Network Awards.[17] At the 2007 Interactive Achievement Awards, Wii Sports won "Outstanding Achievement in Game Play Engineering",[18] "Outstanding Achievement in Game Design",[19] and "Outstanding Innovation in Gaming".[20] In 2007, the game won the "Innovation Award" and "Best Game Design" at the Game Developers Choice Awards.[21] At the 2007 BAFTA Awards, Wii Sports won in six out of the thirteen categories; Casual, Gameplay, Strategy & Simulation, Sports, Innovation, and Multiplayer.[22][23] In 2007, it won "Grand Prize" in the entertainment division of the Japan Media Arts Festival.[24]

Cultural impact

Wiimbledon[25] was a Wii Tennis tournament designed to be social videogaming complement to Wimbledon tennis tournament. The June 2007 tournament was organized by Brooklyn, NY residents Steve Bryant and Lane Buschel[26], and held at the Brooklyn bar Barcade. Wiimbledon featured 128 competitors, many of which were dressed in costumes. The winner of the tournament was Russ Yagoda who, dressed as Luigi, defeated Albert Thrower in the final match. Yagoda received a new Wii as the prize.[27]

References

  1. ^ IGN. "IGN: Nintendo Lists Major Wii Games for 2007". Retrieved 2007-05-01.
  2. ^ "Hands-on Wii Bowling". Retrieved 2007-05-01.
  3. ^ a b "Review : Wii Sports". GamePro. 2006-11-16. Retrieved 2008-01-31. {{cite web}}: Check date values in: |date= (help)
  4. ^ a b "Wii Sports Review". GameTrailers. Retrieved 2007-05-01.
  5. ^ a b c Casamassina, Matt (2006-11-13). "Wii Sports Review". Retrieved 2006-11-13. {{cite web}}: Check date values in: |date= (help)
  6. ^ "Wii Sports (Wii: 2006) Reviews". Metacritic. Retrieved 2008-01-31.
  7. ^ "Wii Sports at Game Rankings". Game Rankings. Retrieved 2007-05-06.
  8. ^ Anoop Gantayat (2006-12-04). "Wii Sports No. 1 in Japan". IGN. Retrieved 2008-01-31. {{cite web}}: Check date values in: |date= (help)
  9. ^ a b Jenkins, David (2008-01-11). "Wii Sports Named Best Selling Game Of 2007 In Japan". Gamasutra. Retrieved 2008-01-31. {{cite web}}: Check date values in: |date= (help)
  10. ^ "Financial Results Briefing for the Six-Month Period Ending September 2007" (PDF). Nintendo. 2007-10-26. p. 6. Retrieved 2007-11-09. {{cite web}}: Check date values in: |date= (help)
  11. ^ "Hands-on Wii Bowling". Retrieved 2007-05-01.
  12. ^ "Hands-on: Wii Sports". Retrieved 2007-05-01.
  13. ^ John C. Dvorak. "Ode to the Wii". Retrieved 2007-05-01.
  14. ^ "Game Critics Awards - 2006 Winners". Game Critics Awards. Retrieved 2006-06-25.
  15. ^ "IGN.com presents The Best of 2006 - Best Sports Game". IGN. Retrieved 2007-01-16.
  16. ^ "Top Ten Video Games of 2006". Time. 2006. Retrieved 2006-12-25.
  17. ^ Electronic Gaming Monthly, no. 213, p. 79, March 2007 {{citation}}: Missing or empty |title= (help)
  18. ^ "10th Annual Interactive Achievement Awards - Outstanding Achievement in ame Play Engineering". Academy of Interactive Arts & Sciences. Retrieved 2008-01-31.
  19. ^ "10th Annual Interactive Achievement Awards - Outstanding Achievement in Game Design". Academy of Interactive Arts & Sciences. Retrieved 2008-01-31.
  20. ^ "10th Annual Interactive Achievement Awards - Outstanding Innovation in Gaming". Academy of Interactive Arts & Sciences. Retrieved 2008-01-31.
  21. ^ Remo, Chris (2007-03-08). "Gears of War, Wii Sports, Okami Top GDC Awards". Shacknews.com. Retrieved 2007-03-12. {{cite web}}: Check date values in: |date= (help)
  22. ^ "Wii Sports dominates Bafta awards". BBC. 2007-10-23. Retrieved 2008-01-31. {{cite web}}: Check date values in: |date= (help)
  23. ^ "The British Academy Video Games Awards in 2007". British Academy of Film and Television Arts. 2007-10-24. Retrieved 2008-01-31. {{cite web}}: Check date values in: |date= (help)
  24. ^ "Japan Media Arts Festival Award Winning Works". Japan Media Arts Plaza. Retrieved 2008-01-31. {{cite web}}: Check date values in: |accessdate= (help)
  25. ^ "Wiimbledon!".
  26. ^ "Lane Buschel & Steve Bryant, Wiimbledon Organizers".
  27. ^ Hartenstein, Meena (2007-06-24). "Bear Suit Guy Falls Short at 'Wiimbledon'". abcnews.go.com. Retrieved 2007-12-31.

External links