Draft:C-Infinity (product): Difference between revisions

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{{Short description|New virtual game hardware}}
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{{Short description|New virtual game hardware}}
{{Draft topics|internet-culture|media|stem}}
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C-Infinity VR platform, developed by Neurosync Laboratories,<ref>{{Cite press release |date=2024-01-23 |title=NeuroSync Laboratories Unveils Revolutionary VR Gaming Experience With C-Infinity |url=https://finance.yahoo.com/news/neurosync-laboratories-unveils-revolutionary-vr-150000698.html |access-date=2024-04-18 |publisher=NeuroSync Laboratories |via=Yahoo Finance |language=en-US}}</ref> is designed to mitigate motion sickness and enhance locomotion in virtual environments. This neuro-digital interface is tailored for improving VR gaming experience, addressing the challenge of motion sickness often triggered by prolonged VR exposure.
C-Infinity VR platform, developed by Neurosync Laboratories,<ref>{{Cite press release |date=2024-01-23 |title=NeuroSync Laboratories Unveils Revolutionary VR Gaming Experience With C-Infinity |url=https://finance.yahoo.com/news/neurosync-laboratories-unveils-revolutionary-vr-150000698.html |access-date=2024-04-18 |publisher=NeuroSync Laboratories |via=Yahoo Finance |language=en-US}}</ref> is designed to mitigate motion sickness and enhance locomotion in virtual environments. This neuro-digital interface is tailored for improving VR gaming experience, addressing the challenge of motion sickness often triggered by prolonged VR exposure.

Revision as of 07:07, 23 April 2024

  • Comment: I don't see a level of reviews or feedback from secondary sources indicative of a notable piece of tech. ᴢxᴄᴠʙɴᴍ () 07:51, 21 April 2024 (UTC)


C-Infinity VR platform, developed by Neurosync Laboratories,[1] is designed to mitigate motion sickness and enhance locomotion in virtual environments. This neuro-digital interface is tailored for improving VR gaming experience, addressing the challenge of motion sickness often triggered by prolonged VR exposure.

Effectiveness in Reducing Nausea

The C-Infinity VR Chair has been studied for its potential to reduce nausea, a common issue associated with virtual reality (VR) usage. A published study[2] has specifically examined the chair's design and its impact on mitigating the effects of motion sickness during VR sessions. The study's findings suggest that the C-Infinity VR Chair can significantly decrease the incidence of nausea, enhancing the user's VR experience. This is attributed to the chair's ability to simulate natural motion, thereby aligning physical movements with the VR environment and reducing sensory mismatches that often lead to nausea.[3][4][5][6]

References

  1. ^ "NeuroSync Laboratories Unveils Revolutionary VR Gaming Experience With C-Infinity" (Press release). NeuroSync Laboratories. 2024-01-23. Retrieved 2024-04-18 – via Yahoo Finance.
  2. ^ Dopsaj, Milivoj; Tan, Wilhelmina; Perovic, Vladimir; Stajic, Zoran; Milosavljevic, Nemanja; Paessler, Slobodan; Makishima, Tomoko (2024-03-10). "Novel neurodigital interface reduces motion sickness in virtual reality". Neuroscience Letters. 825: 137692. doi:10.1016/j.neulet.2024.137692. ISSN 1872-7972. PMID 38382798.
  3. ^ Orland, Kyle (2024-02-21). "C-Infinity is a bulky, quixotic solution to VR's nausea problem". Ars Technica. Retrieved 2024-04-23.
  4. ^ Zahn, Andy (2023-07-19). "Neurosync C-Infinity Review: An Effective Fix For VR's Greatest Weakness". SlashGear. Retrieved 2024-04-23.
  5. ^ "Nausea-Abating VR Platforms". TrendHunter.com. Retrieved 2024-04-20.
  6. ^ "C-Infinity VR platform designed to keep gamers from losing their lunch". New Atlas. 2024-02-01. Retrieved 2024-04-20.