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{{Infobox video game
{{Infobox video game
| title = Grand Theft Auto: San Andreas
| title = Grand Theft Auto: San Andreas
| image = GTASABOX.jpg
| image = GTASABOX.jpg
| developer = [[Rockstar North]]{{efn|Ported to iOS, Android, Windows Phone, Fire OS, Xbox 360 and PlayStation 3 by [[War Drum Studios]]<ref>{{cite web |url=http://wardrumstudios.com/wdwp/portfolio/grand-theft-auto-san-andreas/ |title=Grand Theft Auto: San Andreas |website=[[War Drum Studios]] |access-date=6 January 2016 |url-status=live |archive-url=https://web.archive.org/web/20160119044959/http://wardrumstudios.com/wdwp/portfolio/grand-theft-auto-san-andreas/ |archive-date=19 January 2016 }}</ref>}}
| developer = [[Rockstar North]]{{efn|Ported to [[Android (operating system)|Android]], [[Windows Phone]], [[Fire OS]], [[iOS]], [[Xbox 360]], and [[PlayStation 3]] by [[War Drum Studios]]<ref name="Eurogamer War Drum"/>}}
| publisher = [[Rockstar Games]]
| publisher = [[Rockstar Games]]
| producer = [[Leslie Benzies]]
| producer = [[Leslie Benzies]]
| programmer = {{Unbulleted list|Adam Fowler|Obbe Vermeij}}
| programmer = {{ubl|Obbe Vermeij|Adam Fowler}}
| artist = Aaron Garbut
| artist = Aaron Garbut
| writer = {{Unbulleted list|[[Dan Houser]]|James Worrall|[[DJ Pooh]]}}
| writer = {{ubl|[[Dan Houser]]|James Worrall|[[DJ Pooh]]}}
| composer = [[Michael Hunter (composer)|Michael Hunter]]
| composer = [[Michael Hunter (composer)|Michael Hunter]]
| series = ''[[Grand Theft Auto]]''
| series = ''[[Grand Theft Auto]]''
| engine = [[RenderWare]]
| engine = [[RenderWare]]
| platforms = {{Unbulleted list|[[PlayStation 2]]|[[Microsoft Windows]]|[[Xbox (console)|Xbox]]|[[Mac OS X]]|[[iOS]]|[[Android (operating system)|Android]]|[[Windows Phone]]|[[Fire OS]]|[[Xbox 360]]|[[PlayStation 3]]|[[Oculus Quest 2]]}}
| platforms = {{collapsible list|title={{nobold|[[PlayStation 2]]}}
|[[Windows]]
|[[Xbox (console)|Xbox]]
|[[Mac OS X]]
|[[iOS]]
|[[Android (operating system)|Android]]
|[[Windows Phone]]
|[[Fire OS]]
|[[Xbox 360]]
|[[PlayStation 3]]}}
| released = {{Collapsible list|title={{nobold|26 October 2004}}
| released = {{Collapsible list|title={{nobold|26 October 2004}}|'''PlayStation 2'''{{Video game release|NA|26 October 2004|PAL|29 October 2004}}'''Windows''', '''Xbox'''{{Video game release|NA|7 June 2005|EU|10 June 2005}}'''Mac OS X'''{{Video game release|WW|12 November 2010}}'''iOS'''{{Video game release|WW|12 December 2013}}'''Android'''{{Video game release|WW|19 December 2013}}'''Windows Phone'''{{Video game release|WW|27 January 2014}}'''Fire OS'''{{Video game release|WW|15 May 2014}}'''Xbox 360'''{{Video game release|WW|26 October 2014}}'''PlayStation 3'''{{Video game release|WW|1 December 2015}}'''Oculus Quest 2'''{{Video game release|WW|TBA}}}}
|'''PlayStation 2''' | {{Video game release|NA|26 October 2004|PAL|29 October 2004}}
| genre = [[Action-adventure]]
|'''Windows''', '''Xbox''' | {{Video game release|NA|7 June 2005|EU|10 June 2005}}
| modes = [[Single-player]], [[multiplayer]]
|'''Mac OS X''' | 12 November 2010
|'''iOS''' | 12 December 2013
|'''Android''' | 19 December 2013
|'''Windows Phone''' | 27 January 2014
|'''Fire OS''' | 15 May 2014
|'''Xbox 360''' | 26 October 2014
|'''PlayStation 3''' | 1 December 2015}}
| genre = [[Action-adventure]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}


'''''Grand Theft Auto: San Andreas''''' is a 2004 [[action-adventure game]] developed by [[Rockstar North]] and published by [[Rockstar Games]]. It is the seventh title in the [[Grand Theft Auto|''Grand Theft Auto'' series]] and the first main entry since 2002's ''[[Grand Theft Auto: Vice City]]''. Set within the fictional state of San Andreas, based on [[California]] and [[Nevada]], the game follows [[Carl Johnson (Grand Theft Auto)|Carl "CJ" Johnson]], who returns home after his mother's murder and finds his old friends and family in disarray. Over the course of the game, he attempts to re-establish his old gang, clashes with corrupt cops, and gradually unravels the truth behind his mother's murder.
'''''Grand Theft Auto: San Andreas''''' is a 2004 [[action-adventure game]] developed by [[Rockstar North]] and published by [[Rockstar Games]]. It is the fifth main entry in the [[Grand Theft Auto|''Grand Theft Auto'' series]], following 2002's ''[[Grand Theft Auto: Vice City]]'', and the seventh instalment overall. Set in the 1990s in the fictional state of San Andreas{{efn|Games in the ''Grand Theft Auto'' series are grouped into distinct [[fictional universe]]s, which share interconnected plots and characters. The "3D universe" consists of ''[[Grand Theft Auto III]]'' (2001), ''[[Grand Theft Auto: Vice City|Vice City]]'' (2002), ''San Andreas'', ''[[Grand Theft Auto (Game Boy Advance)|Advance]]'' (2004), ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' (2005), and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]'' (2006). The ''San Andreas'' rendition of the San Andreas state is different from the rendition in ''[[Grand Theft Auto V]]'' (2013).<ref name="RockstarGTAUniverses">{{cite web|url=http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html |title=Grand Theft Auto III: Your Questions Answered – Part One (Claude, Darkel & Other Characters) |author=R*Q |publisher=[[Rockstar Games]] |access-date=23 November 2013 |quote='''Rockstar:''' 'The "universes" are the worlds interpreted at different definitions, 2D, 3D and high definition, so we felt brands and radio / background characters would exist in both, but 3 dimensional characters would not.' |url-status=live |archive-url=https://web.archive.org/web/20160410102933/http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html |archive-date=10 April 2016 }}</ref>}} (loosely based on California and Nevada), the single player story follows [[Carl Johnson (Grand Theft Auto)|Carl "CJ" Johnson]], who returns home following his mother's murder and is drawn back into his former gang and a life of crime while clashing with corrupt police officers and other, more powerful, gangs.


The game is played from a [[Third-person view|third-person perspective]] and its world is navigated on foot or by vehicle. The [[open world]] design lets the player [[Nonlinear gameplay|freely roam]] San Andreas, consisting of three cities with rural and suburban areas in between. The game references many real-life elements of the world, such as its cities, regions, and landmarks, with its plot heavily based on several real-life events in Los Angeles in the early 1990s, including the rivalry between [[street gang]]s, the [[crack epidemic]] of the 1980s and early 1990s, the [[Rampart scandal|LAPD Rampart scandal]], and the [[1992 Los Angeles riots]]. ''San Andreas'' introduced gameplay elements that were incorporated in later games, including [[Role-playing video game|role-playing]]-style mechanics, customisation options with both clothing and vehicle appearances, several activities and mini-games, and the inclusion of gambling games. ''San Andreas'' was released in October 2004 for the [[PlayStation 2]], in June 2005 for [[Microsoft Windows]] and [[Xbox (console)|Xbox]], and in November 2010 for [[Mac OS X]].<ref>{{cite journal |last=Clover |first=Juli |title=Grand Theft Auto: San Andreas Hits the U.S. App Store |url=https://www.macrumors.com/2013/12/11/grand-theft-auto-san-andreas-hits-the-u-s-app-store/ |date=11 December 2013 |access-date=17 January 2018 |journal=[[MacRumors]] |archive-url=https://web.archive.org/web/20161211224035/http://www.macrumors.com/2013/12/11/grand-theft-auto-san-andreas-hits-the-u-s-app-store/ |archive-date=11 December 2016 |url-status=live }}</ref><ref>{{cite web |url=https://itunes.apple.com/es/app/grand-theft-auto-san-andreas/id424725622?mt=12 |title=Grand Theft Auto: San Andreas |date=9 November 2014 |access-date=17 January 2018 |work=[[iTunes]] |archive-url=https://web.archive.org/web/20161212104100/https://itunes.apple.com/es/app/grand-theft-auto-san-andreas/id424725622?mt=12 |archive-date=12 December 2016 |url-status=live }}</ref>
The game is played from a [[Third-person view|third-person perspective]] and its world is navigated on foot or by vehicle. The open world design lets the player freely roam San Andreas, consisting of three metropolitan cities: Los Santos, San Fierro, and Las Venturas, based on [[Los Angeles]], [[San Francisco]], and [[Las Vegas]], respectively. The narrative is based on multiple real-life events in Los Angeles, including the [[Bloods]] and [[Crips]] street gang rivalry, [[1990s crack epidemic]], [[1992 Los Angeles riots]], and the [[Rampart scandal]]. The game was released in October 2004 for the [[PlayStation 2]], and in 2005 for [[Windows]] and the [[Xbox (console)|Xbox]]. Enhanced versions were released in the 2010s, followed by [[Grand Theft Auto: The Trilogy The Definitive Edition|a remastered version]] in 2021.


The game received critical acclaim for its characters, narrative, open world design, and visual fidelity, but mixed responses towards its mission design and technical issues. It generated controversy when the discovery of the "[[Hot Coffee (minigame)|Hot Coffee]]" minigame unlocked a previously hidden sexual scene. Several [[gaming publications]] awarded the game year-end accolades, and it is considered one of the [[Sixth generation of video game consoles|sixth generation console gaming]]'s most significant titles and among the [[best video games ever made]]. ''San Andreas'' became the best-selling video game of 2004 and the [[List of best-selling PlayStation 2 games|best-selling PlayStation 2 game]], with over 27.5&nbsp;million copies sold. Its successor, ''[[Grand Theft Auto IV]]'', was released in April 2008.
Considered by many reviewers to be one of the [[List of video games considered the best|greatest video games ever made]], ''San Andreas'' received critical acclaim upon release, with praise directed at its music, story and gameplay, and criticism for its graphics and some aspects of its controls. It was the best-selling video game of 2004 and by 2011 it had over 27.5&nbsp;million copies sold worldwide; it is the [[List of best-selling PlayStation 2 video games|best-selling PlayStation 2 game]] and overall one of the [[best-selling video games of all time]].<ref>{{cite web|url=http://kotaku.com/5840484/gta-iv-overtakes-san-andreas-in-lifetime-sales |title=GTA IV Overtakes San Andreas in Lifetime Sales |first=Owen |last=Good |date=15 September 2011 |publisher=Kotaku |access-date=22 May 2016 |url-status=live |archive-url=https://web.archive.org/web/20160531083217/http://kotaku.com/5840484/gta-iv-overtakes-san-andreas-in-lifetime-sales |archive-date=31 May 2016 }}</ref> Like its predecessors, ''San Andreas'' is cited as a landmark in video games for its far-reaching influence within the industry. The game's violence and sexual content was the source of much public concern and controversy. In particular, a player-made software patch, dubbed the "[[Hot Coffee mod]]", unlocked a hidden sexual scene, resulting in the game being re-rated AO by the North American [[Entertainment Software Rating Board]]; subsequent edits to the game removing the content brought back the M rating.

Since its release, the game has received numerous ports to various gaming platforms. A [[video game remaster|remastered]] version of the game was released for [[Android (system)|Android]] and [[iOS]] in 2013,<ref>{{cite journal |last=Gaston |first=Martin |title=Grand Theft Auto: San Andreas will be released for iOS and Android in December |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-will-be-released-for-ios-and-android-in-december/1100-6416409/ |date=26 November 2016 |access-date=17 January 2018 |journal=[[GameSpot]] |archive-url=https://web.archive.org/web/20160322035451/http://www.gamespot.com/articles/grand-theft-auto-san-andreas-will-be-released-for-ios-and-android-in-december/1100-6416409/ |archive-date=22 March 2016 |url-status=live }}</ref> for [[Windows Phone]], [[Fire OS]] and [[Xbox 360]] in 2014, and for [[PlayStation 3]] in 2015.<ref>{{cite journal |last=van Allen |first=Eric |title=Grand Theft Auto: San Andreas released on PSN today |url=https://ign.com/articles/2015/12/02/grand-theft-auto-san-andreas-released-on-psn-today |date=1 December 2015 |access-date=17 January 2018 |journal=[[IGN]] |archive-url=https://web.archive.org/web/20180127081532/http://www.ign.com/articles/2015/12/02/grand-theft-auto-san-andreas-released-on-psn-today |archive-date=27 January 2018 |url-status=live }}</ref> In June 2018, the game was made available for the [[Xbox One]] via [[List of backward-compatible games for Xbox One and Series X|backward compatibility]]. An enhanced version with the subtitle ''[[Grand Theft Auto: The Trilogy – The Definitive Edition|The Definitive Edition]]'' was released in 2021, and a [[virtual reality]] version for [[Oculus Quest 2]] is in development. Its successor, ''[[Grand Theft Auto IV]]'', was released in April 2008.


== Gameplay ==
== Gameplay ==
''Grand Theft Auto: San Andreas'' is an [[action-adventure game]] played from a [[third-person view]].<ref name="Eurogamer Preview"/> In the game, players controls criminal [[Carl "CJ" Johnson]] and completes missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can [[Nonlinear gameplay|freely roam]] the game's [[open world]] and complete optional side missions.<ref name="GamesRadar Stealth"/><ref name="PSM2 Review 1"/> A [[multiplayer]] mode allows two players to roam the world.<ref name="GamesRadar Preview"/> The state of San Andreas is composed of three metropolitan cities: Los Santos, San Fierro, and Las Venturas.<ref name="Eurogamer Las Venturas"/> The cities are unlocked as the story progresses.<ref name="Eurogamer Map"/>
[[File:Gta-sa-screen1.jpg|thumb|left|The player driving a Banshee towards the Grove Street [[cul-de-sac]] in Los Santos around the afternoon]]
''Grand Theft Auto: San Andreas'' is an [[action-adventure game]] with [[Role-playing video game|role-playing]] and [[Stealth game|stealth]] elements. Structured similarly to the previous two games in the series, the core gameplay consists of elements of [[third-person shooter]] and driving games, affording the player a large, [[open world]] environment. On foot, the player's character is capable of walking, running, sprinting, swimming, climbing, and jumping as well as using weapons and various forms of hand-to-hand combat.{{sfn|Bogenn|Barba|2004|p=4}} Additionally, the player can operate a variety of vehicles, including automobiles, buses, trucks, boats, fixed-wing aircraft, helicopters, trains, tanks, motorcycles, and bicycles.{{sfn|Bogenn|Barba|2004|p=6}}<ref name="sacontrols">{{cite web |last1=Joshua Gutierrez |first1=Luis |title=Controls - GTA: San Andreas |url=https://www.ign.com/wikis/grand-theft-auto-san-andreas/Controls |website=IGN |publisher=IGN |access-date=7 January 2024}}</ref> The player can also use the import game mechanic to purchase vehicles, as an alternative to stealing them.<ref name="saimports">{{cite web |last1=Joseph Gutierrez |first1=Luis |title=Exports and Imports Missions |url=https://www.ign.com/wikis/grand-theft-auto-san-andreas/Exports_and_Imports_Missions |website=IGN |publisher=IGN |access-date=7 January 2024}}</ref>


[[File:Gta-sa-screen1.jpg|thumb|left|upright=1.1|The game is played from a [[third-person view]] and its [[open world]] can be navigated using cars and other vehicles.<ref name="Eurogamer Preview"/><ref name="GameSpot Review"/>]]
The open environment allows the player to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock cities outside Los Santos, the player can complete them at their leisure. When the player is not engaged in a storyline mission, they can freely roam the cities and rural areas of San Andreas, eat in restaurants, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the police, and after a certain point, the military. ''San Andreas'' uses a "wanted level" system,{{sfn|Bogenn|Barba|2004|p=1}} with six possible "stars": the first star is for minor offences, with a small police response; as the player commits more crimes or attacks the responding police officers, they will get a higher wanted level. Higher stars, such as the fifth star, is for severe offences such as killing multiple police officers; the sixth and last star brings the attention of the military, who will chase and shoot the player with tanks.<ref name="wantedlevel">{{cite web |last1=Garripoli |first1=Jarrod |title=Wanted Level |url=https://www.gamerguides.com/grand-theft-auto-san-andreas-the-definitive-edition/guide/game-basics/introduction/wanted-level |website=Gamer Guides |publisher=Gamer Guides |access-date=7 January 2024}}</ref>


Players may run, jump, swim, or use vehicles to navigate the world,<ref name="GameSpot Review"/> and use [[Melee#Use in gaming|melee]] attacks, firearms and explosives to fight enemies, including the ability to [[dual wield]] firearms and commit [[drive-by shooting]]s.<ref name="IGN Review"/><ref name="GameSpot Review PC"/> Weapons are purchased from local [[firearms dealer]]s or retrieved from dead enemies or in the world.<ref name="VG247 Weapons"/> In combat, [[auto-aim]] can be used against enemies. Several [[Stealth game|stealth]] elements were introduced in the game.<ref name="GameSpot Robbery"/> Should players take damage, their health meter can be fully regenerated through health pick-ups, and [[body armour]] can be used to absorb gunshots and explosive damage.<ref name="IGN Review"/><ref name="CNET Review"/> Players [[respawn]] at hospitals when their health depletes.<ref name="Annandale"/> If players commit crimes, law enforcement may respond as indicated by a "[[Fugitive|wanted]]" meter in the [[HUD (video gaming)|head-up display]]. Stars displayed on the meter indicate the current wanted level (for example, at the maximum six-star level, police helicopters and military swarm to lethally dispatch players).<ref name="BradyGames"/>{{rp|1}} Officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight.<ref name="BradyGames"/>{{rp|29}}
The player can partake in a variety of side missions that can boost their character's attributes or provide other sources of income. The traditional side missions of past ''Grand Theft Auto'' games are included, such as driving a [[taxi]], [[firefighting]], [[paramedic]] work, and fighting crime as a [[vigilante]].{{sfn|Bogenn|Barba|2004|p=176-182}} New additions include [[home invasion|burglary]] missions, [[pimping]] missions, [[truck driver|truck]] and [[train driver|train driving]] missions requiring the player to make deliveries on time.{{sfn|Bogenn|Barba|2004|p=176-182}} In addition, schools for driving, flying, boating, and biking are included, which, upon completion, unlock the player access to new vehicles.{{sfn|Bogenn|Barba|2004|p=164-169}}


[[File:Gta-sa-screen2.jpg|thumb|right|upright=1.1|Players can fight members from enemy gangs to earn their territory.<ref name="BradyGames"/>{{rp|196}}]]
Not all locations are open to the player at the start of the game. Certain game mechanics, such as mod garages, restaurants, gyms, and shops, become available only after completing specific missions. Access to some safehouses must be purchased.<ref name="ignfirstlook" /> In addition, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of specific missions. If the player travels to locked locations early in the game, they will attract the attention of SWAT teams, police, and, if the player is in an aircraft, fighter jets.{{sfn|Bogenn|Barba|2004|p=1}}<ref name="maplock">{{cite web |last1=Leguiza |first1=Santiago |title=How to leave Los Santos and fully explore the map in GTA San Andreas |url=https://www.eurogamer.net/gta-san-andreas-leave-los-santos-las-venturas-open-up-explore-map-8043 |website=Eurogamer |publisher=Eurogamer |access-date=7 January 2024}}</ref>


In the world, gang wars are prompted when players attack rival gang members; the territory is won when players survive three waves of enemies. To retain territories, they must occasionally be defended from attacks by enemy gangs.<ref name="BradyGames"/>{{rp|196}} While free roaming the game world, players may engage in activities such as a [[vigilante]] minigame, a [[fire fighting]] activity, and a [[taxi cab]] service.<ref name="BradyGames"/>{{rp|179–182}} ''San Andreas'' introduced [[Role-playing video game|role-playing]] elements, allowing customisation of CJ's clothing, hairstyles, accessories and tattoos.<ref name="IGN Review"/><ref name="IGN Style"/> The balance of food and physical activity has an impact on Carl's appearance and physical attributes; players may eat and exercise to remain healthy.<ref name="IGN Diets"/> The game tracks respect among CJ's friends, which varies according to his actions and appearance,<ref name="BradyGames"/>{{rp|1}} and acquired skills such as driving, firearms handling, stamina, and lung capacity.<ref name="GameSpot Review"/><ref name="BradyGames"/>{{rp|4}} Players can date six different girls and take them to dinner, drinks, or dancing.<ref name="BradyGames"/>{{rp|200–201}}
Unlike its predecessors ''[[Grand Theft Auto III]]'' and ''[[Grand Theft Auto: Vice City|Vice City]]'', which needed loading screens when the player moved between different districts of the city,<ref name="gtavc">{{cite web |last1=Butts |first1=Steve |title=Grand Theft Auto Vice City Head to Head |url=https://www.ign.com/articles/2003/06/12/grand-theft-auto-vice-city-head-to-head |website=IGN |publisher=IGN |access-date=7 January 2024}}</ref> ''San Andreas'' has no load times when the player is in transit;<ref name="sahth">{{cite web |title=Grand Theft Auto San Andreas Head to Head |url=https://www.ign.com/articles/2005/06/10/grand-theft-auto-san-andreas-head-to-head |website=IGN |publisher=IGN |access-date=7 January 2024}}</ref> the only loading screens in the game are for cut-scenes and interiors.<ref name="sahth" /> Other differences between ''San Andreas'' and its predecessors include the switch from single-player to multiplayer "Rampage" missions, a feature only on console releases,<ref>{{cite web |title=Rampages (Multiplater) |url=https://www.gtabase.com/gta-san-andreas/side-missions/rampages |website=GTA Base |access-date=January 7, 2024}}</ref> and the replacement of the "hidden packages" with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.{{sfn|Bogenn|Barba|2004|p=120-132}}


== Plot ==
The camera, fighting, and targeting controls were reworked to incorporate concepts from another [[Rockstar Games|Rockstar]] game, ''[[Manhunt (video game)|Manhunt]]'', including various stealth elements,<ref name="GameSpotRobbery2">{{cite web|author=Greg Kasavin |url=http://www.gamespot.com/ps2/action/gta4/preview_6104797.html?page=2 |title=Grand Theft Auto: San Andreas Weekend Update: Robbery and Home Invasion |website=GameSpot |page=2 |date=13 August 2004 |access-date=22 March 2008 |url-status=live |archive-url=https://web.archive.org/web/20060427051710/http://www.gamespot.com/ps2/action/gta4/preview_6104797.html?page=2 |archive-date=27 April 2006 }}</ref> as well as improved target crosshairs and a target health indicator which changes from green to red to black as the target's health decreases. The PC version of the game implements [[mouse chording]]: the player has to hold the right mouse button to activate the [[crosshair]]s and then click or hold the left mouse button to shoot or use an item, such as a camera.<ref name="sacontrols" />
In 1992, following his mother's murder in a drive-by shooting, CJ ([[Young Maylay]]) returns to Los Santos after five years. He is intercepted by corrupt [[Community Resources Against Street Hoodlums|C.R.A.S.H.]] officers led by Frank Tenpenny ([[Samuel L. Jackson]]), who threatens to implicate CJ in a murder unless he co-operates with them. CJ returns to Grove Street and reunites with his brother Sweet ([[Faizon Love]]), sister Kendl ([[Yo-Yo (rapper)|Yolanda Whittaker]]), and members of his old gang, Big Smoke ([[Clifton Powell]]) and Ryder ([[MC Eiht]]). Discovering the Grove Street Families have lost much of their territory, CJ restores the gang to power by helping to reunite the various Grove Street sets who had splintered, allying himself with Kendl's boyfriend, Cesar Vialpando ([[Clifton Collins Jr.]]), leader of the Varrios Los Aztecas. CJ and Cesar witness Big Smoke and Ryder meeting with Tenpenny and a group of Ballas, and discover that they had been working with Tenpenny and were responsible for CJ's mother's murder. Suspecting a set-up, CJ rushes to Sweet's aid in a showdown against the Ballas.


Sweet, who was wounded in the ambush, is imprisoned by police while Tenpenny exiles CJ in the countryside. CJ is forced to carry out favours for Tenpenny. He also befriends a hippie called the Truth ([[Peter Fonda]]) and [[Triad (organized crime)|Triad]] leader Wu Zi Mu (James Yaegashi). After winning the deed to a garage in San Fierro, CJ sets it up to earn money. While in San Fierro, CJ crosses paths with the Loco Syndicate, Smoke and Ryder's drug connection. CJ infiltrates the organisation and identifies its leader, the mysterious Mike Toreno ([[James Woods]]). Along with Cesar and the Triad, CJ kills Ryder and the other Loco Syndicate leaders, and destroys the Syndicate's drug factory. Soon after, CJ is contacted by Toreno, who reveals himself to be a government agent spying on criminal operations. He enlists CJ's help in several shady operations in exchange for Sweet's release from prison. CJ helps Sweet once again drive off the rival gangs from their home.
[[File:Gta-sa-screen2.jpg|thumb|right|The player has a gunfight with members of an enemy gang.]]
For the first time in the series, players can swim and climb walls.<ref name="GameSpotReview"/> The ability to swim and dive underwater has a great effect on the player as well since water is no longer an impassable barrier that kills the player outright, although it is possible to drown. For greater firepower, the player can dual-wield firearms or perform a drive-by shooting with multiple gang members who can be recruited to follow the player.{{sfn|Bogenn|Barba|2004|p=196}} Due to the size of San Andreas, a waypoint reticule on the HUD map can be set, easing world navigation for the player.<ref name="GameSpotReview"/>


Tenpenny is arrested and tried for several felonies, but the charges are dropped, prompting a city-wide riot. CJ soon discovers Big Smoke's whereabouts, and fights his way to the top floor to confront him. CJ unsuccessfully attempts to reason with Big Smoke, and the two engage in a gunfight battle; CJ wins and Big Smoke confesses that he got caught up with the power and money in order to see his opportunity. Tenpenny arrives, holding CJ at gunpoint while he steals Big Smoke's drug money, intending to use it to leave the city. Tenpenny escapes in a fire truck, followed by CJ and Sweet; Tenpenny eventually loses control of the truck, crashing over the side of a bridge. CJ and his friends watch as Tenpenny crawls from the wreckage and dies of his injuries. In the aftermath, CJ's family and friends celebrate their success at the Johnson house. In the midst of the celebrations, CJ leaves to check on the neighbourhood.
=== Role-playing game features in character development ===
Rockstar emphasised the [[personalisation]] of the main protagonist by adding [[role-playing video game|role-playing]] elements. Clothing, accessories, haircuts, jewellery, and tattoos are available for purchase by the player, and have more of an effect on [[non-player character]]s' reactions than the clothing in ''Vice City''. CJ's level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. The player must ensure that CJ eats to stay healthy and exercises adequately; the balance of food and physical activity affects his appearance and physical attributes.<ref name="GameSpotReview"/>


== Development ==
''San Andreas'' tracks acquired skills in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use.<ref name="GameSpotReview"/> With sufficient fitness, CJ may learn three different styles of [[hand-to-hand combat]]—[[boxing]], [[kickboxing]], and [[kung fu]]—at the gyms in each of the game's three cities. On the street, CJ can either positively or negatively respond to most pedestrians' comments. According to Rockstar, there are about 4,200 lines of spoken dialogue for CJ excluding cutscenes.<ref>[http://www.gamespot.com/ps2/action/gta4/preview_6111263.html Grand Theft Auto: San Andreas Weekend Update: Street Talking] {{webarchive|url=https://web.archive.org/web/20041025001431/http://www.gamespot.com/ps2/action/gta4/preview_6111263.html |date=25 October 2004 }}, [[GameSpot]], 23 October 2005.</ref>
{{Multiple image |align=right |direction=horizontal |total_width=400
|image1=Leslie Benzies @ Everywhere Game.jpg |caption1=[[Leslie Benzies]] |alt1=A middle-aged man looking at the camera
|image2=Dan Houser at Rockstar Games.png |caption2=[[Dan Houser]] |alt2=A bald middle-aged man smiling at the camera
|image3=Sam Houser at Rockstar Games.png |caption3=[[Sam Houser]] |alt3=A smiling man with brown hair and a thick beard
|footer=Like the two previous ''Grand Theft Auto'' entries, Benzies produced ''San Andreas'' with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was executive producer.<ref name="Manual"/>{{rp|21}}}}


[[Rockstar North]] began the development of ''San Andreas'' following the release of ''[[Grand Theft Auto: Vice City]]'' in October 2002. Having two years of development, as opposed to one year for ''Vice City'', gave the team more opportunity to experiment and reevaluate the previous games.<ref name="Eurogamer Garbut"/> The team wanted to ensure that the elements of the game worked together cohesively so the player felt that "it's from the same game".<ref name="Eurogamer Houser"/> Producer [[Leslie Benzies]] hoped ''San Andreas'' would redefine the ''Grand Theft Auto'' series and "revolutionize open-ended gameplay and video game production values".<ref name="GameSpot Date"/> [[Rockstar Games]]'s ''[[The Warriors (video game)|The Warriors]]'', scheduled to release in 2004, was delayed to 2005 to provide additional resources to ''San Andreas''.<ref name="GamesRadar Reveal"/>
=== Vehicles ===
In total, there are 212 different vehicles in the game compared to approximately 60 in ''[[Grand Theft Auto III]]''.<ref name="3cars">{{cite web |title=Cars - GTA 3 Guide |url=https://www.ign.com/wikis/gta-3/Cars |website=IGN |publisher=IGN}}</ref> New additions include bicycles, a [[combine harvester]], a [[street sweeper]], a [[jetpack]], and [[Trailer (vehicle)|trailers]], amongst others.{{sfn|Bogenn|Barba|2004|p=6}}


Some developers were concerned about working conditions at Rockstar during the development of ''San Andreas'' as they were unable to take an adequate break after ''Vice City''. Programmer Gary Foreman feared that company had entered an "eternal [[Crunch (video games)|crunch]]", as some developers worked for 17 hours per day.<ref name="Kushner"/>{{rp|163}} Some developers had disagreements with Rockstar president [[Sam Houser]], causing them to step away from the development.<ref name="Kushner"/>{{rp|163–165, 184}} ''San Andreas'' had an estimated budget of under {{US$|10 million}}.<ref name="WSJ Budget"/>
There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments while racing cars perform better on tracks or the street.<ref name="bestcars">{{cite web |last1=Joshua Gutierrez |first1=Luis |title=Best Vehicles |url=https://www.ign.com/wikis/grand-theft-auto-san-andreas/Best_Vehicles |website=IGN |publisher=IGN |access-date=7 January 2024}}</ref> [[Jet aircraft|Jets]] are fast, but usually need space to land. [[Helicopter]]s can land almost anywhere and are much easier to control in the air, but are slower.<ref name="how2fly">{{cite web |last1=Joshua Gutierrez |first1=Luis |title=How to fly |url=https://www.ign.com/wikis/grand-theft-auto-san-andreas/Learning_to_Fly |website=IGN |publisher=IGN |access-date=7 January 2024}}</ref> While previous ''Grand Theft Auto'' games had only a few aircraft that were difficult to access and fly,<ref name="3dodo">{{cite web |last1=Leguiza |first1=Santiago |title=GTA 3 dodo location and how to 'fly' the Dodo explained |url=https://www.eurogamer.net/gta-3-dodo-location-how-to-fly-8043 |website=Eurogamer |publisher=Eurogamer |access-date=7 January 2024}}</ref> ''San Andreas'' has eleven different types of fixed-wing aircraft and nine helicopters and makes them more integral in the game's missions.{{sfn|Bogenn|Barba|2004|p=6}} There is also the ability to [[skydive]] from aircraft or from the tops of certain skyscrapers using a parachute.<ref name="parachute">{{cite web |last1=Joshua Gutierrez |first1=Luis |title=Parachute |url=https://www.ign.com/wikis/grand-theft-auto-san-andreas/Parachute |website=IGN |publisher=IGN |access-date=7 January 2024}}</ref>


=== Other additions and changes ===
=== Technical and open world design ===
{{Quote box |quote=We love L.A., and the whole gangbanging vibe, and the street culture. That time [early '90s] in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We'd done the [[East Coast of the United States|East Coast]] in ''GTA3'', and then '80s Miami with ''Vice City'', so going to L.A. in the early '90s just seemed like an obvious place for us to go. |author=[[Dan Houser]] |source=in an interview with ''[[Electronic Gaming Monthly]]'' in January 2005<ref name="EGM Houser"/>|align=right|width=25em}}
Other new features and changes from previous ''Grand Theft Auto'' games include:
* '''Gang wars''': Battles with enemy gangs are prompted whenever the player ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won, and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player's territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed for the protagonist's gang from one of the two hostile gangs, the opposing gang can no longer attack. Once the player takes control of all territories from both rival gangs, none can come under attack.{{sfn|Bogenn|Barba|2004|p=196}}
* '''Car modification''': Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from the stereo system and [[nitrous oxide engine|nitrous oxide]] upgrade, which increases bass and gives the car a speed boost when activated, respectively; and [[Car hydraulics|hydraulics]], which lowers the car's height by default and allows the player to control various aspects of the car's suspension. Other common modifications include paint jobs, [[Rim (wheel)|rim]]s, [[body kits]], side skirts, [[Bumper (car)|bumper]]s, and [[Spoiler (car)|spoiler]]s.{{sfn|Bogenn|Barba|2004|p=201}}
* '''Burglary''': [[Home invasion]] is included as a potential money-making activity.<ref>Greg Kasavin, [http://www.gamespot.com/ps2/action/gta4/preview_6104797.html Grand Theft Auto: San Andreas Weekend Update: Robbery and Home Invasion] {{webarchive|url=https://web.archive.org/web/20040818021709/http://www.gamespot.com/ps2/action/gta4/preview_6104797.html |date=18 August 2004 }}, GameSpot, 13 August 2004</ref> By stealing a burglary van, CJ can sneak into a residence at night and cart off valuables or shake down the occupants.
* '''Minigames''': Numerous [[minigame]]s are available for play in ''San Andreas'', including basketball, [[pool (game)|pool]], [[Rhythm game|rhythm-based]] challenges (dancing and "bouncing" [[lowrider]]s with hydraulics), and video game machines that pay homage to classic [[arcade game]]s. In Las Venturas are casino games and methods of gambling, such as betting on virtual [[horse racing|horse races]] and [[poker]],.<ref name="IGNReview"/>{{sfn|Bogenn|Barba|2004|p=197-199}}
* '''Money''': The money system has been expanded upon, compared to previous games. Players can spend their cash on gambling, clothes, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in negative red numbers. When the player leaves a safehouse, CJ gets an unexpected call, and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.{{sfn|Bogenn|Barba|2004|p=197}}
* '''Multiplayer''': Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within proximity of each other. The multiplayer rampages provide such functionality.{{sfn|Bogenn|Barba|2004|p=185}}


The fictional state of San Andreas consists of three cities inspired by real locations: Los Santos (based on [[Los Angeles]]), San Fierro ([[San Francisco]]), and Las Venturas ([[Las Vegas]]).<ref name="Eurogamer Las Venturas"/><ref name="Game Informer Cover"/>{{rp|44}} The exterior map is {{convert|36000|km2|mi2}},<ref name="GameSpot Q&A"/> about four to six times larger than ''Grand Theft Auto III'' and ''Vice City''{{'}}s;<ref name="Game Informer Cover"/>{{rp|44}} each city in ''San Andreas'' is approximately as large as ''Vice City''{{'}}s entire map.<ref name="IGN First Look"/> Rockstar's [[New York (state)|New York]]-based research team took thousands of character photographs and video footage for Rockstar North<ref name="Eurogamer Garbut"/> and the entire team travelled to Los Angeles, San Francisco, and Las Vegas to research and photograph each area,<ref name="OXM"/> including the gang territory of Los Angeles, which Garbut felt was difficult to capture without experiencing first-hand.<ref name="Eurogamer Garbut"/>
=== Soundtrack ===
{{See also|Music of Grand Theft Auto: San Andreas}}


Benzies felt that the developer's relationship with personalities such as [[Estevan Oriol]], [[Mister Cartoon]], and [[DJ Pooh]] helped the game's representation of 1990s Los Angeles street culture.<ref name="OXM"/> Work was put into the game's locations so the towns and districts did not look too "toy-towny" nor too precise.<ref name="Eurogamer Houser"/> The team sought to create a world with "depth" as opposed to quantitative size; Garbut wanted players to "feel like [they] can stop at any point and discover new things".<ref name="Eurogamer Garbut"/> Various in-game locations were based on real areas, such as Los Santos by [[Compton, California]], and a bridge in San Fierro by the [[Golden Gate Bridge]].<ref name="GameSpot Preview"/> The team were enthusiastic about the inclusion of mountains, forests, and a desert—firsts for the series.<ref name="Eurogamer Garbut"/><ref name="Kikizo Houser"/> San Fierro's hills, representative of [[List of hills in San Francisco|San Francisco's]], were intended to draw focus towards driving gameplay.<ref name="Game Informer Cover"/>{{rp|45}}
As with the previous two entries in the ''Grand Theft Auto'' series, ''San Andreas'' has music taken from the time in which the game is based. In game, San Andreas is serviced by eleven radio stations; WCTR ([[talk radio]]), Master Sounds 98.3 ([[rare groove]]), K-Jah West ([[Dub music|dub]] and [[reggae]]), CSR ([[new jack swing]], modern soul), Radio X ([[alternative rock]], [[heavy metal music|metal]] and [[grunge]]), Radio Los Santos ([[gangsta rap]]), SF-UR ([[house music]]), Bounce FM ([[funk]]), K-DST ([[classic rock]]), K-Rose ([[classic country|country]]) and Playback FM ([[golden age hip hop|classic hip hop]]).<ref name="radiostationssongs">{{cite web |last1=Joshua Gutierrez |first1=Luis |title=Radio Stations and Song List |url=https://www.ign.com/wikis/grand-theft-auto-san-andreas/Radio_Stations_and_Song_List |website=IGN |access-date=9 January 2024}}</ref>


The game's [[Graphics pipeline|render pipeline]] was rewritten for increased graphics and scope,<ref name="Eurogamer Houser"/> allowing real-time reflections and [[volumetric lighting]], as well as unique [[3D modeling|models]] for day and night.<ref name="Game Informer Cover"/>{{rp|45}} In ''San Andreas'', several models share a single low-detail model, allow them to be loaded as the player traverses the map instead of loading in one instance when moving between islands like in ''Vice City''. The clip distance was improved for the game's Windows release. Textures were created at the highest resolution and scaled down for platforms unable to handle them.<ref name="GameSpot Q&A"/> A remodel of the game's lighting allowed for different sets during day and night.<ref name="Eurogamer Garbut"/> The game's driving physics were reworked from its predecessors in consideration of the open areas.<ref name="Eurogamer Houser"/> The team wanted to borrow the "sense of physicality" from the gun gameplay in ''[[Manhunt (video game)|Manhunt]]'' (2003) while adapting it the formula of ''Grand Theft Auto''.<ref name="1Up Houser"/> Scripting advancements allowed for new gameplay features not possible in predecessors, such as the casino games.<ref name="GameSpot Q&A"/>
The music system in ''San Andreas'' is enhanced from previous games. In earlier games in the series, each radio station was mainly a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. In ''San Andreas'', each section is held separately, and "mixed" randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. This system would later be used in ''[[Grand Theft Auto IV]]''. WCTR, rather than featuring licensed music and DJs, features spoken word performances by actors such as Andy Dick performing as talk show hosts and listener-callers in a parody of talk radio programming. [[Lazlow Jones|Lazlow]] again plays as himself on the show "Entertaining America" on WCTR in the same persona as in ''III'' and ''Vice City''.<ref name="GSpot_XBOX" />


=== Story and characters ===
The Xbox, iOS, and Windows versions of the game include an additional radio station that supports custom soundtracks by playing user imported [[MP3]]s, allowing players to listen to their music while playing the game. This feature is not available on the PlayStation 2 version of the game or when played on the [[Xbox 360]].<ref name="GSpot_XBOX">{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127083/ |title=Grand Theft Auto: San Andreas Review |last=Gerstmann |first=Jeff |author-link=Jeff Gerstmann |date=7 June 2005 |website=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20161227014024/https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127083/ |archive-date=27 December 2016 |url-status=live}}</ref>
Dan Houser noted that the game's satire was aimed towards the "broader weirdness" of [[consumerism]] and [[action movies]] of America.<ref name="Eurogamer Houser"/> He felt that the writers were frequently attempting to outdo each other in regards to the game's humour.<ref name="Eurogamer Houser"/> The team wanted to ensure that the player had the freedom to make choices throughout the game while also maintaining interest in the story.<ref name="Eurogamer Houser"/> The team felt that the ability to adjust CJ's weight helped the player to feel as though their actions could have consequences in the game.<ref name="1Up Houser"/> Dan Houser noted that the key themes of the ''Grand Theft Auto'' games included freedom of choice, a large open world, and strong interactivity with non-player characters.<ref name="1Up Houser"/>


Several historical events influenced the game's narrative, including the [[Rampart scandal]] of the [[Los Angeles Police Department]],<ref name="Gamepressure True 4"/> [[1990s crack epidemic]], [[1992 Los Angeles riots]],<ref name="Guardian Defining"/> and the rivalry between the [[Bloods]] and [[Crips]] street gangs.<ref name="Gamepressure True 3"/> Sam Houser recounted being fascinated by the appearances of street gangs and terrified by their behaviour.<ref name="GamesRadar Houser"/> DJ Pooh was hired to co-write the game from an American perspective.<ref name="Kushner"/>{{rp|189}} The narrative was influenced by [[Cinema of the United States|Hollywood]] films; Dan Houser said the team watched "hundreds of movies to get the California vibe into the game".<ref name="Kikizo Houser"/> Journalists have identified references to several films in the game, including ''[[Boyz n the Hood]]'' (1991), ''[[Colors (film)|Colors]]'' (1988), ''[[Juice (1992 film)|Juice]]'' (1992), ''[[Menace II Society]]'' (1993), and ''[[New Jack City]]''.<ref name="Hardcore Gamer Movies"/><ref name="PC Gamer Movies"/><ref name="IGN E3"/><ref name="Knight Movies"/>
== Synopsis ==
=== Setting ===
''Grand Theft Auto: San Andreas'' takes place in 1992 within the fictional US state of San Andreas – based upon sections of California and Nevada as seen in the early 1990s – which consists of three main cities: Los Santos, San Fierro, and Las Venturas, which are based on Los Angeles, San Francisco, and Las Vegas, respectively. Various regions of forest, desert, and small rural towns are scattered in between the major cities.<ref name="GameSpotReview"/> In an interview with ''[[Game Informer]]'', Houser estimated that San Andreas was at least four times the size of the cities featured in ''Grand Theft Auto III'' and ''Vice City''. [[Liberty City (Grand Theft Auto)|Liberty City]], the city featured in ''III'' and which is based on New York City, makes several minor appearances in the game, most notably during a mission which sees the player travelling there to assassinate a [[Crime boss|mob boss]]. The city itself is not explorable and only appears in [[cutscene]]s, with the entire mission taking place inside a [[bistro]].


The game features over 400 speaking actors<ref name="Eurogamer Houser"/> and over 60,000 lines of dialogue.<ref name="GameSpot Talking"/> Like the previous two ''Grand Theft Auto'' games, the voice actors of ''San Andreas'' include notable celebrities, including actors, rappers, and musicians. The game broke a [[Guinness World Record]] for having the largest voice cast of any video game of the time, featuring a credited 861 credited voice actors.<ref name="Guinness 2009"/> Dan Houser felt that the variety of the [[West Coast of the United States|West Coast]] in the 1990s meant that the game could not focus solely on one community.<ref name="1Up Houser"/> Sam Houser sought a relatively unknown actor for CJ as he found [[Ray Liotta]]'s performance as [[Tommy Vercetti]] in ''Vice City'' "conflicting"; he opted to cast celebrities in secondary roles, such as Jackson as Tenpenny, and felt Young Maylay's obscurity in the industry made the character of CJ feel "very, very human".<ref name="Edge Houser"/> Dan Houser felt CJ's customisability allowed players to better connect with the characters.<ref name="Game Informer Cover"/>{{rp|50}}
The game's setting forms part of the ''Grand Theft Auto'' series' "3D universe" [[Canon (fiction)|canon]],<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html|title=Grand Theft Auto III: Your Questions Answered – Part One (Claude, Darkel & Other Characters)|author=Rockstar|quote=Rockstar: The "universes" are the worlds interpreted at different definitions, 2D, 3D and high definition, so we felt brands and radio/back ground characters would exist in both, but 3 dimensional characters would not.|access-date=20 April 2014|archive-date=10 April 2016|archive-url=https://web.archive.org/web/20160410102933/http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html|url-status=live}}</ref> though unlike previous entries set in this continuity, ''San Andreas'' incorporates fictionalised versions of real-life landmarks and environments from the cities and US states it is based upon.<ref name="Q&A 2006">{{cite web|url=http://www.gamespot.com/pc/action/gta4/news.html?sid=6126774 |title=Grand Theft Auto: San Andreas Q&A&nbsp;— Under the Hood, ''GameSpot'', June 1, 2005 |access-date=11 January 2008 |url-status=live |archive-url=https://web.archive.org/web/20070806144402/http://www.gamespot.com/pc/action/gta4/news.html?sid=6126774 |archive-date=6 August 2007 }}</ref> It was the largest setting in the series until ''[[Grand Theft Auto V]]''{{'}}s own depiction of San Andreas, although its rendition does not include the cities of San Fierro and Las Venturas.<ref name="GTA V Back To San Andreas" />


=== Characters ===
=== Music ===
{{Main|Soundtracks of Grand Theft Auto: San Andreas|l1=Soundtracks of ''Grand Theft Auto: San Andreas''}}
Like the previous two ''Grand Theft Auto'' games, ''San Andreas'' features several Hollywood actors, musicians, and other celebrities as voice actors, in both main and minor roles.<ref name="guinness 2009" /> Many of them are West coast rappers, some of which, at the time of the game's release, were famous only in underground music communities and later turned more successful.<ref>{{Cite magazine|last=Helgeson|first=Matt|title=Ten Celebrities You Forgot Were Grand Theft Auto Voice Actors|url=https://www.gameinformer.com/b/features/archive/2014/08/14/ten-celebrities-you-forgot-were-grand-theft-auto-voice-actors.aspx|access-date=2021-08-28|magazine=Game Informer|language=en|archive-date=28 August 2021|archive-url=https://web.archive.org/web/20210828020018/https://www.gameinformer.com/b/features/archive/2014/08/14/ten-celebrities-you-forgot-were-grand-theft-auto-voice-actors.aspx|url-status=live}}</ref>


Rockstar partnered with [[Interscope Records]] to create the game's soundtrack.<ref name="IGN Soundtrack 1"/> The in-game radio features eleven radio stations with twenty [[DJ]]s, and more than three times as many songs and advertisements as ''[[Grand Theft Auto III]]''. The radio features were overhauled; instead of looping sounds, each station became dynamic, allowing randomised song order, accurate weather predictions, and story-relevant news announcements.<ref name="IGN Soundtrack 2"/> Interscope published two albums for the game: a two-disc album in November 2004,<ref name="GameSpy Soundtrack"/> and an eight-disc box set in December.<ref name="IGN Soundtrack 3"/> Post-PlayStation 2 versions of the game added an additional radio station supporting a custom, user-imported soundtrack.<ref name="GameSpot Xbox"/>
The player assumes the role of [[Carl Johnson (Grand Theft Auto)|Carl "CJ" Johnson]] (voiced by [[Young Maylay]]), a veteran member of the Los Santos-based Grove Street Families street gang, who left for Liberty City five years prior in pursuit of a better life, but returns home following his mother's death. The gang is led by CJ's estranged older brother Sean/"Sweet" ([[Faizon Love]]), and includes his childhood friends Melvin "Big Smoke" Harris ([[Clifton Powell]]), Lance "Ryder" Wilson ([[MC Eiht]]), and aspiring rapper Jeffrey "OG Loc" Cross (Jas Anderson). Throughout the game, CJ befriends various characters that become important allies, including Cesar Vialpando ([[Clifton Collins Jr.]]), the leader of the [[Hispanic]] street gang Varrios Los Aztecas and the boyfriend of Carl's sister Kendl ([[Yo-Yo (rapper)|Yo-Yo]]); [[hippie]] weed grower "The Truth" ([[Peter Fonda]]); tech genius and RC shop owner Zero ([[David Cross]]); blind [[Triad (organized crime)|Triad]] crime boss Wu Zi Mu/"Woozie" ([[James Yaegashi]]); government agent Mike Toreno ([[James Woods]]); crooked lawyer [[Ken Rosenberg]] ([[William Fichtner]]); criminally connected music producer [[Kent Paul]] ([[Danny Dyer]]); washed-up singer Maccer ([[Shaun Ryder]]); and renowned rapper Madd Dogg ([[Ice-T]]).


== Release and promotion ==
At the same time, Carl comes into conflict with a number of enemies, including the Ballas and Vagos street gangs; the highly corrupt [[Community Resources Against Street Hoodlums|C.R.A.S.H.]] police unit, consisting of Officers Frank Tenpenny ([[Samuel L. Jackson]]), Eddie Pulaski ([[Chris Penn]]), and Jimmy Hernandez ([[Armando Riesco]]); the Loco Syndicate [[drug cartel]], headed by Toreno, [[Procuring (prostitution)|pimp]] Jizzy B. ([[Charlie Murphy (actor)|Charlie Murphy]]) and San Fierro Rifa street gang leader T-Bone Mendez ([[Frost (rapper)|Kid Frost]]); and the Leone, Sindacco, and Forelli [[Italian-American Mafia|Mafia]] [[Crime family|crime families]]. At various points in the storyline, CJ works with Cesar's deranged criminal cousin Catalina (Cynthia Farrell), and mob boss Salvatore Leone ([[Frank Vincent]]), both previously featured in ''[[Grand Theft Auto III]]''.<ref name="Credits">{{cite video game |title=Grand Theft Auto: San Andreas |developer=[[Rockstar North]] |publisher=[[Rockstar Games]] |date=26 October 2004 |platform=[[PlayStation 2]] |scene=Staff credits |language=en }}</ref> Claude, the [[silent protagonist]] of ''Grand Theft Auto III'', also makes a [[cameo appearance]] in the game, while ''[[Grand Theft Auto: Vice City]]''{{'}}s protagonist [[Tommy Vercetti]] is mentioned.
In October 2003, Rockstar's parent company [[Take-Two Interactive]] announced the next ''Grand Theft Auto'' game would release in 2004's third quarter,<ref name="IGN Date"/> and prompted speculation after registering ''GTA: San Andreas'' with the [[U.S. Patent and Trademark Office]] in December.<ref name="GameSpot Patent"/> Rockstar announced the game in March 2004, scheduled to release on October 19 and 22 in North America and Europe, respectively.<ref name="GameSpot Date"/> The first details and screenshots were released at [[E3 2004|E3]] in May<ref name="IGN E3"/> alongside a [[Magazine cover|cover story]] in ''[[Game Informer]]''.<ref name="IGN Cover"/> Rockstar launched the first trailer and official website in August,<ref name="IGN Trailer"/><ref name="IGN Website"/> followed by [[screensaver]]s and the second trailer in September.<ref name="IGN Desktop"/><ref name="IGN Trailer 2"/> In September, Take-Two announced the game would be delayed to October 26 and 29 in North America and Europe, respectively, and revealed it would be released for [[Windows]] in early 2005.<ref name="Eurogamer Delay"/>


In October 2004, it was reported that an early version of the game had been leaked by hackers.<ref name="IGN Leak"/> Rockstar asserted it would "aggressively pursue this matter", asking for information from those familiar.<ref name="GamesIndustry Leak"/> ''{{visible anchor|The Introduction}}'', an in-engine video, was provided on a [[DVD]] with the game's soundtrack in 2004<ref name="GameSpy Soundtrack"/> and special edition re-release for the PlayStation 2 in 2005.<ref name="IGN Introduction"/> The 21-minute video chronicles the events leading up to ''San Andreas'', featuring CJ, Sweet, Big Smoke, Ryder, and Tenpenny.<ref name="GameSpy Introduction"/> ''[[IGN]]''{{'}}s Chris Carle enjoyed the voice acting but found the narrative uncompelling and felt the film alone was not worth the purchase of the special edition.<ref name="IGN Introduction"/>
=== Plot ===
In 1992, following his mother's murder in a [[drive-by shooting]], CJ returns home to Los Santos to attend her funeral. Upon arrival, he is intercepted by [[Community Resources Against Street Hoodlums|C.R.A.S.H.]] leaders Frank Tenpenny and Eddie Pulaski, who threaten to frame him for the recent murder of Officer Pendelbury (actually killed by the duo for trying to expose their corruption) unless he co-operates with them. After leaving them, CJ reunites with Sweet, Kendl, Big Smoke, and Ryder at the funeral, and learns that the Grove Street Families have lost most of their influence and territories to their main rivals, the Ballas. CJ agrees to stay in Los Santos and rebuild the gang and works closely with his brother and friends to restore the Families' strength. During this time, he also befriends Varrios Los Aztecas gangster Cesar Vialpando after realizing he genuinely cares for Kendl and helps to jumpstart OG Loc's rap career by stealing rapper Madd Dogg's rhyme book. Shortly after the Families' resurgence, Sweet plans to ambush a large group of Ballas. Before he can join the attack, CJ is contacted by Cesar with information on the drive-by shooting, revealing Big Smoke and Ryder's betrayal and their association with C.R.A.S.H. and the Ballas.


== Reception ==
Realizing Sweet is headed into a trap, CJ attempts to save him, but both are arrested by the police. While Sweet is incarcerated, CJ is released by C.R.A.S.H. and driven out of Los Santos to the countryside, where he is blackmailed to assist with several jobs to prevent C.R.A.S.H.'s corruption from going public. With the Families disbanded and the Ballas flooding Los Santos with drugs, CJ focuses on earning money to support himself, Kendl, and Cesar. He meets and works for The Truth and Catalina. After winning a garage in San Fierro from Claude, CJ travels there with his associates and transforms it into a profitable business. While in San Fierro, CJ works for the local [[Triad (organized crime)|Triads]] after befriending Woozie, and infiltrates the Loco Syndicate, the Ballas' main [[cocaine]] supplier, to destroy them from the inside. After earning their trust, he kills the organization's leaders, as well as Ryder, and destroys their drug laboratory.
=== Critical response ===
{{Video game reviews
| title = PlayStation 2 version
| MC = 95/100<ref name="MC"/>
| EGM = 10/10<ref name="EGM Review"/>
| EuroG = 9/10<ref name="Eurogamer Review 2"/>
| GameRev = A<ref name="GameRevolution Review"/>
| GI = 10/10<ref name="Game Informer Review"/>
| GSpot = 9.6/10<ref name="GameSpot Review"/>
| GSpy = 100/100<ref name="GameSpy Review 1"/>
| IGN = 9.9/10<ref name="IGN Review"/>
| PALGN = 9/10<ref name="PALGN Review"/>
}}
''Grand Theft Auto: San Andreas'' received "universal acclaim" from critics, according to review aggregator [[Metacritic]].<ref name="MC"/> It is the fifth-highest-rated PlayStation 2 game on the site.<ref name="MC Best PS2"/> ''[[PSM2]]''{{'}}s Daniel Dawkins declared it "the single most complete, unique, universe in console history" after ''[[The Legend of Zelda: Ocarina of Time]]'' (1998) and "the best entertainment console gaming can offer".<ref name="PSM2 Review 3"/> ''Game Informer''{{'}}s Andrew Reiner called it "entertainment at its best"<ref name="Game Informer Review"/> and ''[[GameSpy]]''{{'}}s Miguel Lopez wrote it reminded him why he plays games: "to be liberated from the constraints of reality, and explore living, breathing worlds".<ref name="GameSpy Review 4"/>


Several reviewers considered ''San Andreas''{{'}}s world an improvement over its predecessors',<ref name="Game Informer Review"/><ref name="PALGN Review"/><ref name="1Up Review 2"/> praising the attention to detail in its areas and characters;<ref name="IGN Review"/><ref name="Eurogamer Review 1"/> ''IGN''{{'}}s Jeremy Dunham cited the differences in each city's weather as a highlight.<ref name="IGN Review"/> ''[[1Up.com]]''{{'}}s Jeremy Parish considered it "the most complete, complex and detailed environment ever crafted for a game", praising the complexities of the freeway system and social dynamics.<ref name="1Up Review 2"/> ''GameSpy''{{'}}s Lopez lauded its accurate imitation of the [[American West Coast]].<ref name="GameSpy Review 3"/> Critics considered the graphics an improvement over ''Vice City'',<ref name="Eurogamer Review 1"/><ref name="OPM Review 1"/> particularly regarding the animations, foliage, lighting, and weather effects;<ref name="GameSpot Review"/><ref name="IGN Review"/><ref name="GameRevolution Review"/> ''PALGN''{{'}}s Chris Sell called it "one of the most visually absorbing games ever".<ref name="PALGN Review"/> Criticism was directed at the game's technical issues, with several reviewers encountering [[Pop-up (video gaming)|pop-up]],<ref name="IGN Review"/><ref name="PALGN Review"/><ref name="PSM2 Review 3"/> and unstable [[frame rate]]s;<ref name="GameSpot Review"/><ref name="1Up Review 2"/><ref name="Eurogamer Review 1"/> some felt the game pushed the PlayStation 2 hardware to its limit.<ref name="1Up Review 2"/><ref name="Eurogamer Review 1"/>
Later Loco Syndicate leader Mike Toreno, who faked his death, contacts CJ for assistance, revealing himself to be a government agent. After carrying out several operations for Toreno in return for Sweet's release from prison, CJ travels to Las Venturas to help Woozie open a casino. Facing competition from the [[American Mafia|Mafia]], CJ and the Triads organize a robbery of the rival mob-run casino at which they succeed and its stakeholder Salvatore Leone vows revenge on CJ. Tenpenny orders Pulaski to kill CJ and another C.R.A.S.H. member, Jimmy Hernandez, who was secretly exposing their corruption. After killing Hernandez, Pulaski is killed by CJ. After saving rapper Madd Dogg from a suicide attempt, CJ becomes his manager and helps rebuild his career. CJ returns to Los Santos and with the help from his associates, he retakes Madd Dogg's mansion.


{{Multiple image |align=left |direction=horizontal |total_width=400
Toreno eventually honours his promise and helps release Sweet. Although happy to see his brother again, Sweet berates CJ for neglecting their gang and neighbourhood, and talks him into helping to rebuild the Families. Meanwhile, Tenpenny is arrested for corruption, but is acquitted in his trial, provoking violent riots across Los Santos. CJ helps Madd Dogg exact revenge on OG Loc and assists with retaking the Families' and the Varrios Los Aztecas' territories from the Ballas and Vagos. After tracking down and confronting Big Smoke at his fortress, CJ kills him over his betrayal. Tenpenny arrives to claim his share of Smoke's money and kill CJ, but CJ survives and pursues Tenpenny with Sweet's help. The brothers' pursuit eventually causes Tenpenny to crash his firetruck in Grove Street, where he dies from his injuries. With the riots eventually over and the Families restored, CJ and his allies celebrate their success in his home. In the midst of the celebrations, CJ leaves to check on the neighbourhood.
|image1=Samuel L. Jackson Cannes (cropped).jpg
|image2=DavidCross2007 (cropped).jpg
|image3=James Woods and his mom (2077794703) (cropped).jpg
|footer=The cast's performances received praise, particularly that of (L to R) [[Samuel L. Jackson]], [[David Cross]], and [[James Woods]].<ref name="GameSpot Review"/><ref name="Game Informer Review"/><ref name="OPM Review 2"/> }}


Several critics considered the narrative the series' best to date,<ref name="IGN Review"/><ref name="PALGN Review"/> which ''[[Eurogamer]]''{{'}}s Kristan Reed attributed to its focus on dialogue and scene-setting, both in and out of cutscenes.<ref name="Eurogamer Review 1"/> ''1Up.com''{{'}}s Parish lauded the references to the 1991 assault of [[Rodney King]] and the sophisticated writing addressing race in [[South Central Los Angeles]],<ref name="1Up Review 3"/> and ''Game Informer''{{'}}s Matt Miller enjoyed the narrative's ridicule of modern culture.<ref name="Game Informer Review"/> Some reviewers compared the story to Hollywood and similar [[popular culture]];<ref name="Game Informer Review"/><ref name="1Up Review 3"/> ''PSM2''{{'}}s Dawkins felt the finale "outstrips the collected work" of filmmakers [[Jerry Bruckheimer]] and [[Don Simpson]].<ref name="PSM2 Review 2"/> Critics praised the cast's performances, particularly that of Young Maylay, Samuel L. Jackson, James Woods, and [[David Cross]].<ref name="GameSpot Review"/><ref name="Game Informer Review"/><ref name="OPM Review 2"/> ''[[Official U.S. PlayStation Magazine]]''{{'}}s John Davison considered CJ "possibly one of the most well-developed and believable videogame characters ever made" due to his layered personality and realistic behaviour;<ref name="OPM Review 1"/> ''1Up.com''{{'}}s Parish concurred but felt CJ's kind nature made his in-game actions less believable, a problem that may have been circumvented through a branching narrative.<ref name="1Up Review 3"/>
== Development ==


''Game Informer''{{'}}s Reiner considered gameplay a dramatic improvement over previous entries.<ref name="Game Informer Review"/> ''PSM2''{{'}}s Dawkins found the missions were rarely repetitive and blended difficulty with comedy.<ref name="PSM2 Review 2"/> ''[[GameRevolution]]''{{'}}s Joe Dodson lauded the freedom provided to players,<ref name="GameRevolution Review"/> while ''1Up.com''{{'}}s Parish felt the previous games' improvisation had been removed<ref name="1Up Review 4"/> and ''[[Electronic Gaming Monthly]]''{{'}}s Dan Hsu thought it could have benefited from branching paths.<ref name="EGM Review"/> ''[[The New York Times]]''{{'}}s Charles Herold found the game's structure diminished enjoyment of its missions, forcing players to drive long distances and replay extensive sequences upon failing,<ref name="NYT Review"/> a complaint echoed by others.<ref name="GameRevolution Review"/><ref name="PALGN Review"/><ref name="Eurogamer Review 1"/> Some reviewers criticised the combat targeting (though acknowledged the usefulness of auto-aim)<ref name="IGN Review"/><ref name="PALGN Review"/><ref name="Eurogamer Review 1"/> and the flight, racing, [[RC car]], and minigame controls.<ref name="PALGN Review"/> <ref name="Eurogamer Review 1"/><ref name="OPM Review 2"/><ref name="1Up Review 4"/>The addition of role-playing elements was praised for its simplicity, subtlety, and effectiveness,<ref name="EGM Review"/><ref name="Eurogamer Review 1"/><ref name="GameSpot Review"/><ref name="GameSpy Review 2"/> though ''1Up.com''{{'}}s Parish denounced some missions' statistical prerequisites.<ref name="1Up Review 4"/>
{{Multiple image |align=right |direction=horizontal |total_width=400
|image1=Leslie Benzies @ Everywhere Game.jpg |caption1=[[Leslie Benzies]] |alt1=A middle-aged man looking at the camera.
|image2=Dan Houser at Rockstar Games.png |caption2=[[Dan Houser]] |alt2=A bald middle-aged man smiling at the camera.
|image3=Sam Houser at Rockstar Games.png |caption3=[[Sam Houser]] |alt3=A middle-aged man with brown hair and a thick brown beard smiling at the camera.
|footer=Similar to the main two previous ''Grand Theft Auto'' entries, Benzies produced ''San Andreas'' with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was the executive producer of the game.}}
Rockstar North started the development of ''San Andreas'' right after the release of ''Grand Theft Auto: Vice City'', at the end of 2002.<ref name="Kushner2014">{{Cite book |last=Kushner |first=David |title=O Grande Fora da Lei: A Origem do GTA |publisher=Darkside |year=2014 |isbn=978-85-66636-32-1 |location=Rio de Janeiro |language=pt |author-link=David Kushner (writer)}}</ref>{{rp|163}} Unlike its predecessor, which took nine months to produce,<ref>{{cite magazine|url=http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/2|archive-url=https://web.archive.org/web/20121210064842/http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/2|archive-date=10 December 2012|url-status=dead|title=The Making Of Grand Theft Auto: Vice City|date=7 December 2002|page=2|magazine=[[Edge (magazine)|Edge]]|access-date=23 September 2021}}</ref> ''San Andreas'' had an extra year, therefore having an estimated development time of one year and nine months.<ref name="artsanandreas">{{Cite web |last=Garratt |first=Patrick |date=14 June 2004 |title=Rockstar Speaks: The Art of GTA San Andreas |url=https://www.eurogamer.net/articles/interview_13072004_GTAAaronGarbut |url-status=live |archive-url=https://web.archive.org/web/20211028172819/https://www.eurogamer.net/articles/interview_13072004_GTAAaronGarbut |archive-date=28 October 2021 |access-date=23 September 2021 |website=[[Eurogamer]]}}</ref> The art director Aaron Garbut declared that the process of creation of ''Vice City'' was "very intense" and "short" and continued by stating: "We didn't have the luxury of a lot of time to take stock. It was very much a case of knowing what we had to do and doing it to the best of our abilities. This time around the extra year gave us that opportunity."<ref name="artsanandreas" /> Executive producer [[Sam Houser]] said that the members of the team "put an enormous amount of pressure" on themselves to ensure that they would "do everything possible to exceed people's expectations" with ''San Andreas''.<ref name="kikizo1">{{Cite web |last=Doree |first=Adam |date=2 March 2004 |title=Rockstar Announces GTA: San Andreas |url=http://archive.videogamesdaily.com/news/200403/006.asp |url-status=live |archive-url=https://web.archive.org/web/20211026042912/http://archive.videogamesdaily.com/news/200403/006.asp |archive-date=26 October 2021 |access-date=23 September 2021 |website=Kikizo}}</ref> Some developers were worried about the working conditions imposed by Rockstar during the development of ''San Andreas'' since they could not take an adequate break after the completion of ''Vice City''. Rockstar's long-time programmer, Gary Foreman, feared that the company had entered an "eternal [[Crunch (video games)|crunch]]", as some developers had working hours reaching 17 hours per day.<ref name="Kushner2014" />{{rp|163}} In addition, some developers had disagreements with Sam Houser, which caused them to step away from the game's production.<ref name="Kushner2014" />{{rp|163–165, 184}}


==== Windows and Xbox versions ====
According to a report by ''[[The Wall Street Journal]]'', ''San Andreas'' was Rockstar North's most expensive game at the time of its release, with an estimated budget of 10 million [[United States dollar|dollars]],<ref>{{cite web|first=Marcelo|last=Prince|url=https://www.newspapers.com/clip/84996569/gta-sa-budget/|title=Go big or go broke|newspaper=[[The Wall Street Journal]]|page=43|date=21 December 2004|access-date=24 August 2021|via=[[Ottawa Citizen]]|archive-date=9 September 2021|archive-url=https://web.archive.org/web/20210909022442/https://www.newspapers.com/clip/84996569/gta-sa-budget/|url-status=live}}</ref><ref>{{cite web|first=Marcelo|last=Prince|url=https://www.wsj.com/articles/SB110243451698593254|title=Videogame Publishers Place Big Bets on Big-Budget Games|newspaper=[[The Wall Street Journal]]|url-access=subscription|date=21 December 2004|access-date=24 August 2021|archive-date=10 February 2020|archive-url=https://archive.today/20200210052050/https://www.wsj.com/articles/SB110243451698593254|url-status=live}}</ref> surpassing ''Vice City''{{'}}s budget of 5 million.<ref>{{Cite book |last=Kushner |first=David |title=Jacked: The Outlaw Story of Grand Theft Auto |title-link=Jacked: The Outlaw Story of Grand Theft Auto |date=3 April 2012 |publisher=Turner Publishing Company |isbn=978-0-470-93637-5 |page=117 |author-link=David Kushner (writer)}}</ref> Rockstar Games was developing the game ''[[The Warriors (video game)|The Warriors]]''; initially planned to release in 2004, ''The Warriors'' was delayed for 2005 to contribute further to the development of ''San Andreas'' and use additional resources for the game.<ref name="GR1">{{Cite web |date=15 April 2004 |title=GTA: San Andreas to be unveiled in June |url=https://www.gamesradar.com/uk/gta-san-andreas-to-be-unveiled-in-june/ |url-status=live |archive-url=https://web.archive.org/web/20211030084424/https://www.gamesradar.com/uk/gta-san-andreas-to-be-unveiled-in-june/ |archive-date=30 October 2021 |access-date=23 September 2021 |website=[[GamesRadar]]}}</ref> During development, Rockstar North's president, Leslie Benzies, hoped that ''San Andreas'' would redefine the ''Grand Theft Auto'' series and "revolutionize open-ended gameplay and video game production values."<ref name="kikizo1"/>
{{Video game reviews
| title = Windows and Xbox versions
| PC = true
| XBOX = true
| MC_PC = 93/100<ref name="MC"/>
| MC_XBOX = 93/100<ref name="MC"/>
| GamePro_PC = 4.5/5<ref name="GamePro Review"/>
| GamePro_XBOX = 4.5/5<ref name="GamePro Review"/>
| GSpot_PC = 9/10<ref name="GameSpot Review PC"/>
| GSpot_XBOX = 9.2<ref name="GameSpot Review Xbox"/>
| GSpy_PC = 5/5<ref name="GameSpy Review PC 1"/>
| GSpy_XBOX = 5/5<ref name="GameSpy Review Xbox 1"/>
| GameZone_PC = 9.2/10<ref name="GameZone Review PC"/>
| GameZone_XBOX = 9.6/10<ref name="GameZone Review Xbox"/>
| IGN_PC = 9.3/10<ref name="IGN Review PC"/>
| IGN_XBOX = 9.5/10<ref name="IGN Review Xbox"/>
| PALGN_PC = 9/10<ref name="PALGN Review PC"/>
| PALGN_XBOX = 8.5/10<ref name="PALGN Review Xbox"/>
}}


''San Andreas''{{'}}s June 2005 release for Windows and Xbox received "universal acclaim" according to Metacritic.<ref name="MC"/> It was the second-highest-rated Windows game of 2005, behind ''[[Civilization IV]]'',<ref name="MC Best PC"/> and the third-highest-rated Xbox game, behind ''[[Ninja Gaiden Black]]'' and ''[[Tom Clancy's Splinter Cell: Chaos Theory]]''.<ref name="MC Best Xbox"/>
===Ambience and searches===


''PALGN''{{'}}s Matt Keller considered the Windows release the best version of the game.<ref name="PALGN Review PC"/> Reviewers lauded the improved graphics,<ref name="PALGN Review PC"/><ref name="Eurogamer Review Xbox PC"/> particularly for the more detailed textures and models, higher [[draw distance]], and improved frame rate, loading times, and [[anti-aliasing]],<ref name="CGW Review PC"/><ref name="PALGN Review PC"/><ref name="GameRevolution Review PC"/><ref name="GamePro Review"/> though some considered the graphics outdated for the platform.<ref name="IGN Review PC"/><ref name="GameSpy Review PC 2"/> ''PALGN''{{'}}s Keller found the increased population density improved the world's overall atmosphere.<ref name="PALGN Review PC"/> The [[mouse and keyboard]] controls were generally praised as an improvement<ref name="GameRevolution Review PC"/>—over both the console versions and previous Windows ports<ref name="PALGN Review PC"/><ref name="PC Gamer Review"/>—especially during combat gameplay,<ref name="PALGN Review PC"/><ref name="GameSpot Review PC"/><ref name="IGN Review PC"/><ref name="GameSpy Review PC 3"/> though responses to driving controls and [[keyboard mapping]] were mixed.<ref name="IGN Review PC"/><ref name="GamePro Review"/><ref name="Eurogamer Review Xbox PC"/> Praise was directed at the custom radio station<ref name="PC Gamer Review"/><ref name="GamePro Review"/> and the port's [[Video game packaging|physical packaging]] and manual.<ref name="GameSpot Review PC"/><ref name="GameSpy Review PC 3"/> Some critics bemoaned the lack of changes to the mission design and structure,<ref name="CGW Review PC"/><ref name="GameRevolution Review PC"/> and some encountered technical difficulties like sudden and major [[Lag (video games)|lagging]] spikes.<ref name="GameSpy Review PC 3"/><ref name="GameZone Review PC"/>
The game's events happen at the start of the 1990s in the fictional state San Andreas, inspired by the states of California and Nevada in the United States. Unlike its two predecessors, which were inspired by just one city, this game has three [[metropolises]]: Los Santos, San Fierro and Las Venturas, which are based on Los Angeles, San Francisco and [[Las Vegas]], respectively. The three cities are each as large as the one seen in ''Vice City'',<ref name="ignfirstlook">{{Cite web |last=Sulic |first=Ivan |date=19 May 2004 |title=San Andreas – First-Look |url=https://www.ign.com/articles/2004/05/20/san-andreas-first-look |url-status=live |archive-url=https://web.archive.org/web/20211030035359/https://www.ign.com/articles/2004/05/20/san-andreas-first-look |archive-date=30 October 2021 |access-date=24 September 2021 |website=[[IGN]]}}</ref> and the map is overall at least four times as large as Liberty City from ''III''.<ref>{{cite magazine| date = 1 June 2004| title = Issue 134| url = https://archive.org/details/gameinformerissue134/page/n45/mode/2up| magazine = Game Informer| access-date = 9 January 2024}}</ref> San Andreas had already appeared on the first ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' (1997); however, it was displayed only as a [[2D computer graphics|two-dimensional]] version of San Francisco.<ref name="Kushner2014" />{{rp|54}} Garbut said that he did not want the game to be "big for the sake of it" and that he and his team at Rockstar "could have made ''Grand Theft Auto 3'' or ''Vice City'' much bigger and simply repeated the same stuff for miles on end, padding out what we had, but no one wants to drive through miles of identical buildings." The goal of the team and Garbut with the game world was to create "depth" in the game's exploration, making each city seem different with each other, even though they belong in the same scenario. He commented: "I want to feel like I can stop at any point and discover new things, I want to feel I can climb onto any roof, I want to get to know the map and recognise where I am".<ref name="artsanandreas"/> Co-writer [[Dan Houser]] noted the development team's effort not to make each metropole seem "toy-towny" or something "square" and opined that the game had "really good gameplay built naturally into the environment."<ref name="danhouserinterview1">{{Cite web |last=Garratt |first=Patrick |date=14 June 2004 |title=Dan Houser: The GTA San Andreas interview |url=https://www.eurogamer.net/articles/interview_120704_GTADanHouser |url-status=live |archive-url=https://web.archive.org/web/20211030092312/https://www.eurogamer.net/articles/interview_120704_GTADanHouser |archive-date=30 October 2021 |access-date=24 September 2021 |website=[[Eurogamer]]}}</ref>


''GameZone''{{'}}s Eduardo Zacarias called the Xbox release the "definitive version of the game",<ref name="GameZone Review Xbox"/> and ''GameSpy''{{'}}s Will Tuttle considered it better than the original.<ref name="GameSpy Review Xbox 2"/> Several reviewers praised the improved assets, reflections, shadows, and load times,<ref name="GameSpy Review Xbox 2"/><ref name="GameZone Review Xbox"/><ref name="IGN Review Xbox"/> as well as the addition of a custom radio station<ref name="GameSpy Review Xbox 2"/><ref name="IGN Review Xbox"/> and video replay mode,<ref name="GameSpy Review Xbox 3"/><ref name="1Up Review Xbox"/> though ''GameSpy''{{'}}s Tuttle felt the latter was pointless without the ability to save videos.<ref name="GameSpy Review Xbox 3"/> Some critics thought the controls had not been improved since the original,<ref name="Eurogamer Review Xbox PC"/><ref name="PALGN Review Xbox"/> and others considered it a downgrade,<ref name="GameSpy Review Xbox 3"/><ref name="1Up Review Xbox"/> though ''[[GameSpot]]''{{'}}s [[Jeff Gerstmann]] appreciated the [[Xbox controller]]'s analog [[Trigger (game controller)|triggers]] when driving.<ref name="GameSpot Review Xbox"/> Some technical problems occasionally persisted, including pop-up, inconsistent frame rates, and poor [[aliasing]],<ref name="Eurogamer Review Xbox PC"/><ref name="1Up Review Xbox"/><ref name="GameSpot Review Xbox"/> and some reviewers bemoaned the lack of significant graphical improvements.<ref name="PALGN Review Xbox"/><ref name="IGN Review Xbox"/>
{{Quote box |quote=We love L.A., and the whole gangbanging vibe, and the street culture. That time [early '90s] in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We'd done the [[East Coast of the United States|East Coast]] in ''GTA3'', and then '80s Miami with ''Vice City'', so going to L.A. in the early '90s just seemed like an obvious place for us to go. |author=Dan Houser |source=in an interview with ''[[Electronic Gaming Monthly]]'' in January 2005<ref name="egminterview1">{{cite web|url=http://egm.1up.com/do/feature?cId=3136910|title=GTA: San Andreas EGM Afterthoughts from 1UP.COM|date=January 2005 |work=[[1UP.com]]|publisher=[[Ziff Davis]]|access-date=30 September 2021|url-status=dead|archive-url=https://web.archive.org/web/20050207004653/http://egm.1up.com/do/feature?cId=3136910|archive-date=7 February 2005}}</ref>|align=right|width=25em|salign=center|quoted=true}}


==== Mobile version ====
Rockstar's team did long searches to replicate the different cities in the game. All development members were equipped with a camera in each city where the game is based on, taking photos of various locations. Garbut described the experience: "We had a huge road trip, driving across the States in a convoy of [[Lincoln Town Car]]s... stopping off in each city and staying there till we had pretty much photographed every inch. It really was epic. The bravest of us were taken in smaller groups into the scarier areas, right into the heart of LA's gang territory."<ref name="artsanandreas"/> Dan Houser commented that a group of searchers and artists took photos of every neighbourhood of [[Beverly Hills, California]], and "the nicest casinos" of Las Vegas, besides other more peripheral regions in Los Angeles, as reported by ''[[Eurogamer]]'': "[they visited] every trainers-over-the-telegraph-wire ghetto cesspit with couches in the streets and gangbangers cruising past in [[low-rider]]s, and everywhere in between".<ref name="GTASAmay2004EG">{{Cite web |last=Bramwell |first=Tom |date=18 May 2004 |title=Grand Theft Auto: San Andreas |url=https://www.eurogamer.net/articles/p_gtasanandreas_ps2_e32004 |url-status=live |archive-url=https://web.archive.org/web/20211107032323/https://www.eurogamer.net/articles/p_gtasanandreas_ps2_e32004 |archive-date=7 November 2021 |access-date=24 September 2021 |website=[[Eurogamer]]}}</ref><ref name="danhouserkikizo1" /> Various neighbourhoods, bridges and explorable interiors of the game were based on actual locations of each city. For example, urban extensions in Los Santos had inspirations from [[Compton, California]]; a red bridge in the map's northwest of San Fierro was inspired by the famous [[Golden Gate Bridge]]; the casinos of Las Venturas were influenced by casinos in Las Vegas and have a role in the game's plot.<ref name="GSPreview">{{Cite web |last1=Torres |first1=Ricardo |last2=Kasavin |first2=Greg |date=30 July 2004 |title=Grand Theft Auto: San Andreas Feature Preview |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-feature-preview/1100-6103822/ |url-status=live |archive-url=https://web.archive.org/web/20211021124204/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-feature-preview/1100-6103822/ |archive-date=21 October 2021 |access-date=24 September 2021 |website=[[GameSpot]]}}</ref> As Dan Houser states, Rockstar planned to build an atmosphere with many perspectives to ensure that the game's missions would "show off all the best assets of the map."<ref name="danhouserinterview1"/>
{{Video game reviews
| title = Mobile version
| MC = 84/100<ref name="MC"/>
| IGN = 8.3/10<ref name="IGN Review Mobile"/>
| PG = 4.5/5<ref name="Pocket Gamer Review"/>
| TA = 5/5<ref name="TouchArcade Review"/>
| rev1 = ''[[Digital Spy]]''
| rev1Score = 3/5<ref name="Digital Spy Review"/>
}}


''San Andreas''{{'}}s mobile version received "generally favorable" reviews according to Metacritic.<ref name="MC"/> ''[[TouchArcade]]''{{'}}s Eli Hodapp considered it "the best the game has ever been",<ref name="TouchArcade Review"/> while ''[[Digital Spy]]''{{'}}s Scott Nichols said it was "easily the worst way to experience" the game, only recommending that players with newer mobile hardware consider purchasing.<ref name="Digital Spy Review"/> Its {{US$|6.99}} price point was praised.<ref name="TouchArcade Review"/><ref name="Multiplayer.it Review"/><ref name="Eurogamer Review Mobile"/><ref name="IGN Review Mobile"/>
Some players found the maps in ''Vice City'' too flat. Dan Houser agreed: "For good driving, one of the things that we missed was hills. It just adds that third dimension; it's not as fun with out."<ref name="GTASAmay2004EG"/> Regarding the game's mountain, the Mount Chiliad, Dan Houser stated: "One of the things that the countryside gives you is a mountain, you've never had a mountain in a ''GTA'' game before. The idea of being able to drive from LA, through the countryside, up a mountain and into San Francisco and on to Vegas is just freakish, and it feels amazing!"<ref name="danhouserkikizo1" /> Garbut expressed satisfaction with the presence of hills, forests and a desert, which weren't in the previous installments: "I love the countryside [of the game]. It feels so refreshing to drive out of the city into rolling fields, past farms and rivers, into the forests, deserts and hills. The mountain is fantastic – it's nearly half a mile [800 meters] tall and it takes just under a minute to fly from its base to the top in a helicopter... and a good deal longer to cycle down." Garbut said that he and the developers used many procedural techniques in grass and plants to give life to the mountain and the field: "There's so much to see. I really don't think any game has achieved this level of scale before while keeping anything like this level of detail. There's a sense of scale in this game that dwarfs the previous two while actually adding to the variety and detail."<ref name="artsanandreas"/> According to developer John Whyte, the map of ''San Andreas'' has an area of {{convert|36000|km2|mi2}}.<ref name="Q&A 2006"/>


Reviewers praised the port's graphical enhancements, including increased draw distance, improved frame rates and load times, and enhanced models, reflections, shadows, and lighting,<ref name="TouchArcade Review"/><ref name="Pocket Gamer Review"/><ref name="Multiplayer.it Review"/><ref name="Eurogamer Review Mobile"/> though ''IGN''{{'}}s Leif Johnson found the textures remained dated<ref name="IGN Review Mobile"/> and some critics encountered technical issues like pop-up.<ref name="Vandal Review"/><ref name="Eurogamer Review Mobile"/> ''Digital Spy''{{'}}s Nichols lauded the addition of mid-mission [[Checkpoint (video gaming)|checkpoints]],<ref name="Digital Spy Review"/> and ''TouchArcade''{{'}}s Hodapp found [[Cloud storage|cloud saves]] the port's best feature.<ref name="TouchArcade Review"/> Responses to the controls were generally positive,<ref name="TouchArcade Review"/><ref name="Multiplayer.it Review"/><ref name="Pocket Gamer Review"/> considered an improvement over the series' previous mobile ports,<ref name="Eurogamer Review Mobile"/> though critics concurred that playing with a [[Game controller|controller]] improved the experience and better imitated the original versions.<ref name="TouchArcade Review"/><ref name="IGN Review Mobile"/><ref name="Pocket Gamer Review"/>
===Inspirations for the narrative===


=== Accolades ===
While writing the plot, Rockstar was inspired by events that occurred in the early 1990s. The rivalry between the street gangs [[Bloods]] and [[Crips]] were used as the inspiration for the rivalry between the Grove Street Families and the Ballas—the main gangs of the game—respectively.<ref>{{Cite web |last=Matusiak |first=Dariusz |date=9 September 2017 |title=Rap, zamieszki i trupy – GTA: San Andreas a historia gangów Los Angeles |url=https://www.gry-online.pl/S018.asp?ID=1486 |url-status=live |archive-url=https://web.archive.org/web/20200924073252/https://www.gry-online.pl/S018.asp?ID=1486 |archive-date=24 September 2020 |access-date=2 August 2022 |website=Gry OnLine |language=pl}}</ref> Sam Houser recounted his fascination with the appearance and the gang members' clothing and his wish to represent it in ''San Andreas'': "Well, what's after Miami in the '80s? Well, of course, the Bloods and the Crips and the LA early-'90s gang-banger culture. I remember being in the UK at the time it was going off and being completely fascinated and terrified by it. Fascinated by how they looked – they dress amazingly – but these guys are all like soldiers, and are treated like armies, and this is very serious, scary stuff."<ref name="sam2008">{{Cite web |date=11 March 2008 |title=Sam Houser: GTA IV crazier than ever |url=https://www.gamesradar.com/sam-houser-gta-iv-crazier-than-ever/3/ |url-status=live |archive-url=https://web.archive.org/web/20211028173021/https://www.gamesradar.com/sam-houser-gta-iv-crazier-than-ever/3/ |archive-date=28 October 2021 |access-date=28 September 2021 |website=[[GamesRadar+]]}}</ref> According to Dan Houser, the team was focused on not making ''San Andreas'' a game simply about gangs and wanted to connect all the narrative elements while still making sense.<ref name="danhouserinterview1"/> [[DJ Pooh]], known at the time for being the co-writer of ''[[Friday (1995 film)|Friday]]'' (1995), was hired to co-write the game to detach the British perspective on Los Angeles gang culture from the script, since Rockstar North was mostly composed of United Kingdom nationals.<ref name="Kushner2014" />{{rp|189}} DJ Pooh commented on the script's perspective: "One thing that makes me slightly nervous is the notion that it's a game about gang-banging, which it is not really".<ref name="GTASAmay2004EG"/> In the game's advertising, the Grove Street Families were referred to as Orange Grove Families.<ref name="factsplosion">{{Cite web |date=13 May 2004 |title=GTA San Andreas factsplosion |url=https://www.gamesradar.com/gta-san-andreas-factsplosion/ |url-status=live |archive-url=https://web.archive.org/web/20211028195132/https://www.gamesradar.com/gta-san-andreas-factsplosion/ |archive-date=28 October 2021 |access-date=28 September 2021 |website=[[GamesRadar+]]}}</ref> The game portrays the [[crack epidemic]], which saw the rise of drug use in the major cities in the U.S. between the start of the 1980s and the start of the 1990s, having an impactful role on the narrative.<ref>{{Cite web |date=30 April 2021 |title=Here's Why CJ From 'Grand Theft Auto: San Andreas' Is Bad For The Culture |url=https://afrotech.com/cj-grand-theft-auto-san-andreas |url-status=live |archive-url=https://web.archive.org/web/20211024171110/https://afrotech.com/cj-grand-theft-auto-san-andreas |archive-date=24 October 2021 |access-date=28 September 2021 |website=Afrotech}}</ref><ref name="guardianimgs" />
''San Andreas'' won won four of its five nominations at the [[Spike Video Game Awards]], including Game of the Year, Best Action Game, and Best Performance by a Human Male for Jackson as Tenpenny.<ref name="Spike"/> It received four nominations at the [[2nd British Academy Games Awards|British Academy Games Awards]]<ref name="BAFTA"/> and five at the [[Game Developers Choice Awards]];<ref name="GDCA"/> according to ''[[The Guardian]]'', the developers walked out during the latter after winning none.<ref name="GDCA Guardian"/> It won five awards at the [[Golden Joystick Awards]], including [[Ultimate Game of the Year]] and Hero and Villain for CJ and Tenpenny, respectively.<ref name="Golden Joystick 2005"/> The game received six nominations at the [[8th Annual Interactive Achievement Awards|Interactive Achievement Awards]], including [[D.I.C.E. Award for Game of the Year|Game of the Year]], and won two: Outstanding Achievement in Soundtrack and Console Action/Adventure Game of the Year.<ref name="AIAS"/> It won Best Action Game and Best Story for PlayStation 2 from ''IGN'',<ref name="IGN Best Action"/><ref name="IGN Best Story"/> and Best PlayStation 2 Game, Best Action Adventure Game, Best Voice Acting, and Funniest Game from ''GameSpot''.<ref name="GameSpot Best PS2"/><ref name="GameSpot Best Action"/><ref name="GameSpot Best Voice"/><ref name="GameSpot Best Funniest"/>


{| class="wikitable plainrowheaders sortable" style="font-size: 95%; width: 100%;"
Real-life events that involved police officers also inspired the events in ''San Andreas''. The [[Rampart scandal]] of the [[Los Angeles Police Department]], which concerned various cases of [[police corruption]] in the [[Community Resources Against Street Hoodlums]] anti-gang unit at the end of the 1990s, was one inspiration.<ref name="pcmag-gtas">{{Cite web |last=L. Wilson |first=Jeffrey |date=17 September 2013 |title=The 5 Best Grand Theft Auto Games |url=https://www.pcmag.com/news/the-5-best-grand-theft-auto-games |url-status=live |archive-url=https://web.archive.org/web/20211029190331/https://www.pcmag.com/news/the-5-best-grand-theft-auto-games |archive-date=29 October 2021 |access-date=28 September 2021 |website=[[PC Magazine]]}}</ref> Another one involved the [[1992 Los Angeles riots]], which resulted from a jury finding Los Angeles police officers, three white and a Hispanic, not guilty of aggression against Black driver [[Rodney King]] after a high-speed chase.<ref name="guardianimgs">{{Cite web |last=McDonald |first=Kelly |date=13 September 2013 |title=Grand Theft Auto's 10 defining moments – in pictures |url=https://www.theguardian.com/technology/gallery/2013/sep/13/grand-theft-auto-defining-moments |url-status=live |archive-url=https://web.archive.org/web/20140826065228/http://www.theguardian.com/technology/gallery/2013/sep/13/grand-theft-auto-defining-moments |archive-date=26 August 2014 |access-date=28 September 2021 |website=[[The Guardian]]}}</ref><ref>{{Cite web |last=Smith |first=Ed |date=2 February 2016 |title=Grand Theft Auto And The Airbrushing Of History |url=https://www.alphr.com/games/1002581/grand-theft-auto-and-the-airbrushing-of-history/ |url-status=live |archive-url=https://web.archive.org/web/20220802214052/https://www.alphr.com/games/1002581/grand-theft-auto-and-the-airbrushing-of-history/ |archive-date=2 August 2022 |access-date=28 September 2021 |website=Alphr}}</ref>
|-
! scope="col" | Award
! scope="col" | Date
! scope="col" | Category
! scope="col" | Recipient(s) and nominee(s)
! scope="col" | Result
! scope="col" class="unsortable" | {{Refh}}
|-
! scope="row" rowspan="5" | [[British Academy Games Awards]]
| rowspan="5" | [[2nd British Academy Games Awards|1 March 2005]]
| [[British Academy Games Award for Best Game|Best Game]]
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
| style="text-align:center;" rowspan="5" | <ref name="BAFTA"/>
|-
| Action Game
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
|-
| Animation
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
|-
| PS2
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
|-
| ''[[Sunday Times]]'' Reader Award for Games
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
|-
! scope="row" rowspan="4" | [[Game Developers Choice Awards]]
| rowspan="4" | 9 March 2005
| [[Game Developers Choice Award for Game of the Year|Best Game]]
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
| style="text-align:center;" rowspan="4" | <ref name="GDCA"/>
|-
| Excellence in Audio
| {{sort|Conner|Craig Conner, Allan Walker}}
| {{Nominated}}
|-
| Game Design
| {{sort|Benzies|[[Leslie Benzies]], Adam Fowler, Aaron Garbut, [[Sam Houser]], Alexander Roger, Obbe Vermeij}}
| {{Nominated}}
|-
| Writing
| {{sort|Houser, Dan|[[Dan Houser]], James Worrall}}
| {{Nominated}}
|-
! scope="row" rowspan="6" | [[Golden Joystick Awards]]
| 5 November 2004
| Most Wanted Game for Xmas
| ''Grand Theft Auto: San Andreas''
| {{Won}}
| style="text-align:center;" | <ref name="Golden Joystick 2004"/>
|-
| rowspan="5" | 4 November 2005
| ''[[Nuts Magazine]]''{{'}}s [[Ultimate Game of the Year]]
| ''Grand Theft Auto: San Andreas''
| {{Won}}
| style="text-align:center;" rowspan="5" | <ref name="Golden Joystick 2005"/>
|-
| PlayStation 2 Game of the Year
| ''Grand Theft Auto: San Andreas''
| {{Won}}
|-
| Best Game Soundtrack of 2005
| ''Grand Theft Auto: San Andreas''
| {{Won}}
|-
| Hero of 2005
| [[Carl "CJ" Johnson]]
| {{Won}}
|-
| Villain of 2005
| {{sort|Tenpenny|Officer Tenpenny}}
| {{Won}}
|-
! scope="row" rowspan="6" | [[Interactive Achievement Awards]]
| rowspan="6" | [[8th Annual Interactive Achievement Awards|1 February 2005]]
| Outstanding Achievement in Soundtrack
| ''Grand Theft Auto: San Andreas''
| {{Won}}
| style="text-align:center;" rowspan="6" | <ref name="AIAS"/>
|-
| Console Action/Adventure Game of the Year
| ''Grand Theft Auto: San Andreas''
| {{Won}}
|-
| [[D.I.C.E. Award for Game of the Year|Game of the Year]]
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
|-
| Console Game of the Year
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Game Design|Outstanding Achievement in Game Design]]
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Character or Story Development]]
| ''Grand Theft Auto: San Andreas''
| {{Nominated}}
|-
! scope="row" rowspan="5" | [[Spike Video Game Awards]]
| rowspan="5" | 14 December 2004
| Game of the Year
| ''Grand Theft Auto: San Andreas''
| {{Won}}
| style="text-align:center;" rowspan="4" | <ref name="Spike"/>
|-
| Best Performance by a Human Male
| {{sort|Jackson|[[Samuel L. Jackson]] as Frank Tenpenny}}
| {{Won}}
|-
| Best Action Game
| ''Grand Theft Auto: San Andreas''
| {{Won}}
|-
| Best Soundtrack
| ''Grand Theft Auto: San Andreas''
| {{Won}}
|-
| Designer of the Year
| {{sort|Houser, Sam|[[Sam Houser]] and [[Rockstar North]]}}
| {{Nominated}}
| style="text-align:center;" | <ref name="Spike Nom"/>
|}


== Sales ==
For the writing of the game's narrative, Rockstar was influenced by [[Cinema of the United States|Hollywood]] films. Dan Houser said that the team watched "hundreds of movies to get the California vibe into the game",<ref name="danhouserkikizo1">{{Cite web |date=8 June 2004 |title=PS2 Preview: Grand Theft Auto: San Andreas |url=http://archive.videogamesdaily.com/previews/ps2/grandtheftauto_sanandreas.asp |url-status=live |archive-url=https://web.archive.org/web/20211022221048/http://archive.videogamesdaily.com/previews/ps2/grandtheftauto_sanandreas.asp |archive-date=22 October 2021 |access-date=28 September 2021 |website=Kikizo}}</ref> while Garbut says he and the team had always been interested in "any relevant films".<ref name="artsanandreas"/> One of these inspirations came from the film ''[[Boyz n the Hood]]'' (1991), with references to the gangster style from the '90s.<ref name="HGgtasa">{{Cite web |last=Shive |first=Chris |date=23 February 2017 |title=Member Grand Theft Auto: San Andreas? |url=https://hardcoregamer.com/features/member/member-grand-theft-auto-san-andreas/246459/ |url-status=live |archive-url=https://web.archive.org/web/20211026232148/https://hardcoregamer.com/features/member/member-grand-theft-auto-san-andreas/246459/ |archive-date=26 October 2021 |access-date=28 September 2021 |website=Hardcore Gamer}}</ref><ref name="pcgamergtasa1">{{Cite web |last=Kelly |first=Andy |date=11 November 2019 |title=Forget Red Dead Redemption 2, Grand Theft Auto: San Andreas is Rockstar's most ambitious project |url=https://www.pcgamer.com/forget-red-dead-redemption-2-grand-theft-auto-san-andreas-is-rockstars-most-ambitious-project/ |url-status=live |archive-url=https://web.archive.org/web/20211125191218/https://www.pcgamer.com/forget-red-dead-redemption-2-grand-theft-auto-san-andreas-is-rockstars-most-ambitious-project/ |archive-date=25 November 2021 |access-date=28 September 2021 |website=[[PC Gamer]]}}</ref> The presentation of gang rivalries in ''[[Menace II Society]]'' (1993)<ref name="HGgtasa"/><ref name="pcgamergtasa1"/><ref>{{Cite magazine |last=Roffman |first=Michael |date=24 September 2013 |title=10 Films We See in the Grand Theft Auto Games |url=https://entertainment.time.com/2013/09/24/10-films-we-see-in-the-grand-theft-auto-games/ |url-status=live |archive-url=https://web.archive.org/web/20211027010051/https://entertainment.time.com/2013/09/24/10-films-we-see-in-the-grand-theft-auto-games/ |archive-date=27 October 2021 |access-date=28 September 2021 |magazine=[[Time (magazine)|Time]]}}</ref> and ''[[Colors (film)|Colors]]'' (1988) influenced the portrayal of gangs of Los Santos.<ref>{{Cite encyclopedia |year=2014 |title=Los Angeles, California |encyclopedia=Pop Culture Places: An Encyclopedia of Places in American Popular Culture |url=https://books.google.com/books?id=kheDBAAAQBAJ&dq=%22san+Andreas%22+%22colors%22+%221988%22&pg=PA538 |last=Knight |first=Gladys L. |volume=1 |page=538 |isbn=9780313398834 |access-date=5 August 2022 |archive-date=8 April 2023 |archive-url=https://web.archive.org/web/20230408020345/https://books.google.com/books?id=kheDBAAAQBAJ&dq=%22san+Andreas%22+%22colors%22+%221988%22&pg=PA538 |url-status=live }}</ref> [[Sean Penn]], brother of Eddie Pulaski's voice actor [[Chris Penn]],<ref>{{Cite web |last=Thorsen |first=Tor |date=25 January 2006 |title=San Andreas actor found dead |url=https://www.gamespot.com/articles/san-andreas-actor-found-dead/1100-6142969/ |url-status=live |archive-url=https://web.archive.org/web/20210125074629/https://www.gamespot.com/articles/san-andreas-actor-found-dead/1100-6142969/ |archive-date=25 January 2021 |access-date=4 August 2022 |website=[[GameSpot]]}}</ref> is one of the main characters of ''Colors''.<ref>{{Cite web |last=Bell |first=Alan |date=18 April 1988 |title='Colors': A Monochromatic View of Gang Life in Los Angeles |url=https://www.latimes.com/archives/la-xpm-1988-04-18-me-851-story.html |url-status=live |archive-url=https://web.archive.org/web/20220111220612/https://www.latimes.com/archives/la-xpm-1988-04-18-me-851-story.html |archive-date=11 January 2022 |access-date=3 August 2022 |website=[[Los Angeles Times]]}}</ref> The action movies ''[[Con Air]]'' (1997) and ''[[Terminator 2]]'' (1991) are referenced in the "Reuniting the Families" mission, when CJ tries to save his older brother Sweet in a motel while being chased by the police.<ref>{{Cite web |last=Wojnar |first=Jason |date=13 December 2021 |title=10 Best Main Missions In Grand Theft Auto: San Andreas |url=https://www.thegamer.com/10-best-main-missions-in-grand-theft-auto-san-andreas/ |url-status=live |archive-url=https://web.archive.org/web/20211213230228/https://www.thegamer.com/10-best-main-missions-in-grand-theft-auto-san-andreas/ |archive-date=13 December 2021 |access-date=13 December 2021 |website=TheGamer}}</ref> Other influences and similarities come from movies such as ''[[New Jack City]]'' (1991)<ref name="HGgtasa"/> and ''[[Juice (1992 film)|Juice]]'' (1992).<ref name="ignE304">{{Cite web |last=Dunham |first=Jeremy |date=12 May 2004 |title=E3 2004: Grand Theft Auto: San Andreas Details |url=https://www.ign.com/articles/2004/05/12/e3-2004-grand-theft-auto-san-andreas-details |url-status=live |archive-url=https://web.archive.org/web/20211030035512/https://www.ign.com/articles/2004/05/12/e3-2004-grand-theft-auto-san-andreas-details |archive-date=30 October 2021 |access-date=29 September 2021 |website=[[IGN]]}}</ref>
''Grand Theft Auto: San Andreas'' sold 2.06&nbsp;million units within six days of release in the United States,<ref name="US Sales 1"/> and generated {{US$|235 million}} in revenue in its first week.<ref name="US Sales 2"/> In the United Kingdom, it sold an estimated 677,000 copies and grossed about {{GBP|24 million}} within two days,<ref name="UK Sales 1"/> setting the record for the most copies sold during a weekend, and over 1&nbsp;million copies and {{GBP|35 million}} in nine days, becoming the country's fast-selling game.<ref name="UK Sales 2"/> It was 2004's best-selling game, with 5.1&nbsp;million copies sold in the United States,<ref name="US Sales 2004"/> and over 1.75&nbsp;million in the United Kingdom.<ref name="UK Sales 2004"/> It was the best-selling game in the United States by April 2008, with over 8.6&nbsp;million units sold,<ref name="Sales 2008"/> and the [[List of best-selling PlayStation 2 video games|best-selling PlayStation 2 game]] with 17.33&nbsp;million units sold by 2009.<ref name="Guinness 2009"/> Worldwide sales reached 12&nbsp;million units by March 2005,<ref name="Sales 2005"/> 21.5&nbsp;million by April 2008<ref name="Sales 2008"/> and 27.5&nbsp;million by 2011.<ref name="Sales 2011"/>


=== Release ===
== Controversies ==
''San Andreas'' was criticised by some for its perceived [[racial stereotyping]].<ref name="NYT Race"/><ref name="Neal Race"/><ref name="Leonard Race"/> Some saw the alleged stereotyping as ironic,<ref name="Wired Race"/> while others defended the game, noting that the storyline could speak to people of different backgrounds.<ref name="Kotaku Race"/> A study in ''[[Games and Culture]]'' found that youth groups "do not passively receive the games' images and content".<ref name="Games Cult Race"/>
In December 2003, Take-Two registered "GTA: San Andreas" with the [[U.S. Patent and Trademark Office]]—leading to speculation that the next game in the ''Grand Theft Auto'' franchise would take place in San Andreas—and, a week later, also registered the titles "GTA: Bogota", "GTA: Tokyo" and "GTA: Sin City", which some believed to be either more upcoming titles or a distraction from the registration of ''San Andreas''.<ref>{{cite web |last1=Thorsen |first1=Tor |title=Take Two registers more Grand Theft Autos |url=https://www.gamespot.com/articles/take-two-registers-more-grand-theft-autos/1100-6086492/ |website=Gamespot |access-date=7 January 2024}}</ref>


=== Hot Coffee mod ===
On March 2, 2004, ''Grand Theft Auto: San Andreas'' was officially announced by Rockstar Games as a PlayStation 2 exclusive with a tenative release date the same year for October 19 and 23 for North America and Europe, respectively.<ref name="sareleasedate">{{cite web |last1=Calvert |first1=Justin |title=GTA: San Andreas confirmed and dated |url=https://www.gamespot.com/articles/gta-san-andreas-confirmed-and-dated/1100-6090315/ |website=Gamespot |access-date=7 January 2024}}</ref> 2 months later, for the [[E3 2004]] expo held in May, Rockstar released the first screenshots for the upcoming game to a "stunned and completely receptive crowd". In addition, they revealed the name of the main protagonist, Carl Johnson, a brief background story, and the ability to swim, a first in the series.<ref>{{cite web |last1=Dunham |first1=Jeremy |title=E3 2004: GTA San Andreas details |url=https://www.ign.com/articles/2004/05/12/e3-2004-grand-theft-auto-san-andreas-details |website=IGN |access-date=7 January 2024}}</ref>
{{Main|Hot Coffee (minigame)}}


The development team was forced to curtail the game's planned nudity and sexual content to obtain a "Mature" rating from the [[Entertainment Software Rating Board]] (ESRB); rather than removing the content, they made it inaccessible to players. [[Video game modding|Modders]] discovered the code on the PlayStation 2 release, and when ''San Andreas'' was released for Windows, modder Patrick Wildenborg disabled the controls around the code. He released this modified code online under the name "Hot Coffee" after the euphemism used in the game, and it was downloaded over one million times in a span of four weeks.<ref name="Eurogamer Hot Coffee"/>
In August, Rockstar revealed more details about the upcoming game; on the 10th, Rockstar revealed more images detailing several new game mechanics not previously present in the series, including freely customizing the player's wardrobe, the character's body and stamina being affected by eating and working out, basketball, barbershops, and the ability to rob houses.<ref name="sabasketball">{{cite web |last1=Bramwell |first1=Tom |title=Rob, ball and shop in GTA: San Andreas |url=https://www.eurogamer.net/news170804gtasanandreas |website=Eurogamer |publisher=Eurogamer |access-date=7 January 2024}}</ref> In addition, they released more photos of Los Santos, including the Vinewood sign, the beach, the Rodeo shopping district, and downtown.<ref name="lstour">{{cite web |last1=Bramwell |first1=Tom |title=Take a tour of San Andreas |url=https://www.eurogamer.net/news100804sanandreas |website=Eurogamer |access-date=8 January 2024}}</ref> On the 23rd, a minute-long trailer featuring gameplay in Los Santos was released.<ref name="trailer5">{{cite web |last1=Bramwell |first1=Tom |title=GTA San Andreas trailer: right here |url=https://www.eurogamer.net/news200804gtasanandreastrailer |website=Eurogamer |access-date=8 January 2024}}</ref>


The discovery of the "Hot Coffee" minigame resulted in intense legal backlash for Rockstar and Take-Two; both companies remained mostly silent on the matter.<ref name="Kushner"/>{{rp|203–208}} The ESRB re-rated the game "Adults Only" after an investigation,<ref name="IGN AO"/> while the game was banned in Australia until the explicit content was removed.<ref name="Eurogamer Australia"/> Rockstar and Take-Two received a warning from the [[Federal Trade Commission]] for failing to disclose the extent of graphic content present in the game,<ref name="Ars FTC"/> while a [[class action]] lawsuit alleged that the company had misled customers who believed the game's content fell along the lines of a "Mature" rating.<ref name="PG Suit"/><ref name="IGN Suit"/> "Hot Coffee" had a major impact on the video game industry,<ref name="Eurogamer Hot Coffee"/><ref name="Wired Hot Coffee"/> and the ESRB announced fines of up to {{US$|1&nbsp;million}} for game developers who failed to disclose the extent of their graphic content.<ref name="GamesIndustry ESRB"/>
On September 10, Take-Two announced in a report to its shareholders that ''San Andreas'' would be delayed, with the release pushed back to October 26 and 29 for the U.S. and Europe, respectively. The same day, they also stated that a PC release would be released b July 2005.<ref name="pcversion">{{cite web |last1=Bramwell |first1=Tom |title=GTA: San Andreas delayed, PC version confirmed |url=https://www.eurogamer.net/news100904sanandreas |website=Eurogamer |publisher=Eurogamer |access-date=8 January 2024}}</ref> A few days before release, it was reported that an early version of the game had been leaked by hackers. This revelation came after other high-profile games, namely [[Halo 2]], had also been leaked.<ref name="leakedearly">{{cite web |last1=Zackheim |first1=Ben |title=GTA: San Andreas leaked to the masses early |url=https://finance.yahoo.com/news/2004-10-21-grand-theft-auto-san-andreas-leaked-to-the-masses-early.html |website=Yahoo! Finance |publisher=Yahoo |access-date=8 January 2024}}</ref> In a statement, Rockstar asserted that they took intellectual property theft "very seriously" and would "aggressively pursue this matter", asking for anyone with information to contact a dedicated email address.<ref name="saleaked2">{{cite web |last1=Fahey |first1=Rob |title=Grand Theft Auto San Andreas leaked by pirates |url=https://www.gamesindustry.biz/grand-theft-auto-san-andreas-leaked-by-pirates |website=GamesIndustry.biz |access-date=8 January 2024}}</ref>


== Legacy ==
==== ''The Introduction'' short film ====
Critics agreed that ''San Andreas'' was among [[Sixth generation of video game consoles|sixth-generation console gaming]]'s most significant titles<ref name="Best Generation"/> and among the [[best games ever made]].<ref name="Best"/> Rockstar established a new [[Fictional universe|narrative continuity]] for the series with the advent of [[seventh-generation consoles]], focusing more on realism and details, including a full emulation of real-life cities used in settings. With ''[[Grand Theft Auto IV]]'' (2008), the team focused on increasing the amount and detail of buildings,<ref name="Kikizo IV"/> removing dead spots and irrelevant spaces.<ref name="OPM UK 2007"/> The focus on realism and depth was continued with ''Grand Theft Auto V'', with the development team re-designing Los Santos, a city in ''San Andreas'';<ref name="Edge Garbut"/> Dan Houser felt the incorporation of three cities in ''San Andreas'' had limited the emulation of Los Angeles, making it more prevalent in ''Grand Theft Auto V''.<ref name="Guardian Houser"/> Garbut felt ''San Andreas''{{'}}s rendition of Los Santos was unable to capture Los Angeles properly due to technical limitations, making it feel like a "backdrop or a game level with pedestrians randomly milling about" and effectively deeming it as a jumping-off point for the [[Development of Grand Theft Auto V|development of ''Grand Theft Auto V'']].<ref name="Game Informer Garbut"/>
As part of the ''Grand Theft Auto: San Andreas Special Edition'' re-release for the PlayStation 2 and the ''[[Grand Theft Auto: San Andreas Official Soundtrack]]'', a DVD was provided containing a short 26-minute-long film made through ''San Andreas''{{'}} [[game engine]]. The film, titled ''The Introduction'', serves as a prequel to the main story. Most key plot details from the game are explained in this film, such as the downfall of the Grove Street Families; Big Smoke and Ryder's alliance with C.R.A.S.H., the Ballas, and the Loco Syndicate; CJ's life in Liberty City; the murder of Officer Pendelbury at the hands of C.R.A.S.H.; the circumstances surrounding the construction of the Mafia's casino in Las Venturas, and the fateful drive-by shooting that kills CJ's mother Beverly and determines him to return to Los Santos.<ref name="theintroduction">{{cite web |last1=Carle |first1=Chris |title=Grand Theft Auto: San Andreas Special Edition DVD (Sunday Driver, The Introduction) |url=https://www.ign.com/articles/2005/11/02/grand-theft-auto-san-andreas-special-edition-dvd-sunday-driver-the-introduction |website=IGN |access-date=9 January 2024}}</ref>


== Reception ==
=== Ports ===
''Grand Theft Auto: San Andreas'' was released for [[Windows]] and the [[Xbox (console)|Xbox]] on 7 and 10 June 2005 in North America and Europe, respectively,<ref name="IGN Xbox Date"/> supporting higher screen resolutions, draw distance, and more detailed textures.<ref name="GamesRadar Xbox"/> The Xbox version was released for the [[Xbox 360]] on 20 October 2008 as part of [[Xbox Originals]],<ref name="Xbox Originals"/> and the PlayStation 2 version for the [[PlayStation 3]] on 11 December 2012 as part of [[PS2 Classics]].<ref name="PS2 Classics"/> The Xbox Originals release was replaced with an enhanced version as part of the game's tenth anniversary on 26 October 2014, featuring higher resolution, enhanced draw distance, a new menu interface, and [[Achievement (video gaming)|achievements]];<ref name="Xbox 360"/> the PS2 Classics release was replaced with this enhanced version on 1 December 2015,<ref name="PS3"/> and the PlayStation 2 version was released for the [[PlayStation 4]] on 5 December.<ref name="PS4"/>
{{Video game reviews
| na = true
| iOS = true
| PC = true
| PS2 = true
| XBOX = true
| <!-- X360 = true -->
| MC_iOS = 84/100<ref>{{cite web |url=https://www.metacritic.com/game/grand-theft-auto-san-andreas/critic-reviews/?platform=ios-iphoneipad |title=Grand Theft Auto: San Andreas for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=11 April 2015 |archive-url=https://web.archive.org/web/20150322115515/http://www.metacritic.com/game/ios/grand-theft-auto-san-andreas |archive-date=22 March 2015 |url-status=live}}</ref>
| MC_PC = 93/100<ref>{{cite web |url=https://www.metacritic.com/game/grand-theft-auto-san-andreas/critic-reviews/?platform=pc |title=Grand Theft Auto: San Andreas for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=11 April 2015 |archive-url=https://web.archive.org/web/20150427030131/http://www.metacritic.com/game/pc/grand-theft-auto-san-andreas |archive-date=27 April 2015 |url-status=live}}</ref>
| MC_PS2 = 95/100<ref name="metaPS2">{{cite web |url=https://www.metacritic.com/game/grand-theft-auto-san-andreas/critic-reviews/?platform=playstation-2 |title=Grand Theft Auto: San Andreas for PlayStation 2 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20180905042602/https://www.metacritic.com/game/playstation-2/grand-theft-auto-san-andreas |archive-date=5 September 2018 |url-status=live}}</ref>
| MC_XBOX = 93/100<ref>{{cite web |url=https://www.metacritic.com/game/grand-theft-auto-san-andreas/critic-reviews/?platform=xbox |title=Grand Theft Auto: San Andreas for Xbox Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=11 April 2015 |archive-url=https://web.archive.org/web/20150413060842/http://www.metacritic.com/game/xbox/grand-theft-auto-san-andreas |archive-date=13 April 2015 |url-status=live}}</ref>
| GSpot_PC = 9/10<ref>{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127078/ |title=Grand Theft Auto: San Andreas Review |last=Gerstmann |first=Jeff |author-link=Jeff Gerstmann |date=7 June 2005 |website=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20161018002313/http://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127078/ |archive-date=18 October 2016 |url-status=live }}</ref>
| GSpot_PS2 = 9.6/10<ref name="GameSpotReview">{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6111345/ |title=Grand Theft Auto: San Andreas Review |last=Gerstmann |first=Jeff |author-link=Jeff Gerstmann |date=25 October 2004 |website=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20180920235648/https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6111345/ |archive-date=20 September 2018 |url-status=live}}</ref>
| GSpot_XBOX = 9.2/10<ref name="GSpot_XBOX" />
| IGN_iOS = 8.3/10<ref name="IGN_iOS">{{cite web |url=https://www.ign.com/articles/2013/12/18/grand-theft-auto-san-andreas-ios-review |title=Grand Theft Auto: San Andreas iOS Review |last=Johnson |first=Leif |date=18 December 2013 |website=[[IGN]] |publisher=[[Ziff Davis]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20160718064316/http://www.ign.com/articles/2013/12/18/grand-theft-auto-san-andreas-ios-review |archive-date=18 July 2016 |url-status=live}}</ref>
| IGN_PC = 9.3/10<ref>{{cite web |url=https://www.ign.com/articles/2005/06/08/grand-theft-auto-san-andreas |title=Grand Theft Auto: San Andreas |last=Adams |first=Dan |date=7 June 2005 |website=[[IGN]] |publisher=[[Ziff Davis]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20180918022557/http://www.ign.com/articles/2005/06/08/grand-theft-auto-san-andreas |archive-date=18 September 2018 |url-status=live }}</ref>
| IGN_PS2 = 9.9/10<ref name="IGNReview">{{cite web |url=https://www.ign.com/articles/2004/10/25/grand-theft-auto-san-andreas-6 |title=Grand Theft Auto: San Andreas |last=Dunham |first=Jeremy |date=25 October 2004 |website=[[IGN]] |publisher=[[Ziff Davis]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20140427124712/https://www.ign.com/articles/2004/10/25/grand-theft-auto-san-andreas-6 |archive-date=27 April 2014 |url-status=live}}</ref>
| IGN_XBOX = 9.5/10<ref>{{cite web |url=https://www.ign.com/articles/2005/06/07/grand-theft-auto-san-andreas-2 |title=Grand Theft Auto: San Andreas |last=Perry |first=Douglass C. |date=7 June 2005 |website=[[IGN]] |publisher=[[Ziff Davis]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20180913132351/http://www.ign.com/articles/2005/06/07/grand-theft-auto-san-andreas-2 |archive-date=13 September 2018 |url-status=live }}</ref>
| rev1 = ''[[TouchArcade]]''
| rev1_iOS = {{rating|5|5}}<ref>{{cite web |url=https://toucharcade.com/2013/12/12/grand-theft-auto-san-andreas-review/ |title='Grand Theft Auto: San Andreas' Review – Throw Some Chedda' at This Incredible Port |last=Hodapp |first=Eli |date=12 December 2013 |website=[[TouchArcade]] |access-date=18 October 2018 |archive-url=https://web.archive.org/web/20180928025116/https://toucharcade.com/2013/12/12/grand-theft-auto-san-andreas-review/ |archive-date=28 September 2018 |url-status=live }}</ref>
| award1Pub = ''[[IGN]]''{{'}}s Best of 2004
| award1 = PlayStation 2 Game of the Year,<ref>{{cite web|url=http://bestof.ign.com/2004/ps2/18.html |title=IGN's Best of 2004: PS2 Game of Year |access-date=17 March 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070216033116/http://bestof.ign.com/2004/ps2/18.html |archive-date=16 February 2007 }}</ref><br>Best PlayStation 2 Action Game,<ref>{{cite web|url=http://bestof.ign.com/2004/ps2/ |title=IGN's Best of 2004: PS2 Action-Adventure Game |access-date=17 March 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070216033349/http://bestof.ign.com/2004/ps2/ |archive-date=16 February 2007 }}</ref><br>Best Story for PlayStation 2<ref>{{cite web|url=http://bestof.ign.com/2004/ps2/14.html |title=IGN's Best of 2004: PS2 Best Story |access-date=17 March 2007 |url-status=dead |archive-url=https://web.archive.org/web/20050120054226/http://bestof.ign.com/2004/ps2/14.html |archive-date=20 January 2005 }}</ref>
| award2Pub = ''[[GameSpot]]''{{'}} Best<br>and Worst of 2004
| award2 = Best PlayStation 2 Game,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day5w_8.html |archive-url=https://web.archive.org/web/20090123054238/http://www.gamespot.com/gamespot/features/all/bestof2004/day5w_8.html |archive-date=23 January 2009 |title=GameSpot's Best and Worst of 2004: Best PlayStation 2 Game |access-date=17 March 2007 |url-status=dead}}</ref><br>Best Action Adventure Game,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day4w_2.html |archive-url=http://web.archive.bibalex.org/web/20041229010704/http://www.gamespot.com/gamespot/features/all/bestof2004/day4w_2.html |archive-date=29 December 2004 |title=GameSpot's Best and Worst of 2004: Best Action-Adventure Game |access-date=17 March 2007 |url-status=dead}}</ref><br>Readers' Choice&nbsp;— Best PlayStation 2<br>Action Adventure Game,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day7_08.html |archive-url=http://web.archive.bibalex.org/web/20050310073626/http://www.gamespot.com/gamespot/features/all/bestof2004/day7_08.html |archive-date=10 March 2005 |title=GameSpot's Best and Worst of 2004 – Reader's Choice: Best PS2 Action Adventure Game |access-date=17 March 2007 |url-status=dead}}</ref><br>Readers' Choice&nbsp;— PlayStation 2<br>Game of the Year,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day7_12.html |archive-url=https://web.archive.org/web/20090123203755/http://www.gamespot.com/gamespot/features/all/bestof2004/day7_12.html |archive-date=23 January 2009 |title=GameSpot's Best and Worst of 2004 – Reader's Choice: PS2 Game of the Year |access-date=17 March 2007 |url-status=dead}}</ref><br>Best Voice Acting,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_14.html |archive-url=https://web.archive.org/web/20090123054233/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_14.html |archive-date=23 January 2009 |title=GameSpot's Best and Worst of 2004: Best Voice Acting |access-date=17 March 2007 |url-status=dead}}</ref> Funniest Game<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_26.html |archive-url=https://web.archive.org/web/20090420002530/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_26.html |archive-date=20 April 2009 |title=GameSpot's Best and Worst of 2004: Funniest Game |access-date=17 March 2007 |url-status=dead}}</ref>
| award3Pub = [[Spike Video Game Awards|2004 Spike TV<br>Video Game Awards]]
| award3 = Game of the Year,<ref name="GameSpy Awards">{{cite web |url=http://pc.gamespy.com/pc/half-life-2/573823p1.html |title=Video Game Awards 2004 Award Winners Announced |publisher=[[GameSpy]] |access-date=11 April 2015 |url-status=dead |archive-url=https://web.archive.org/web/20141205043221/http://pc.gamespy.com/pc/half-life-2/573823p1.html |archive-date=5 December 2014 }}</ref><br>Best Performance by a Human (Male),<ref name="GameSpy Awards" /><br>Best Action Game,<ref name="GameSpy Awards" /><br>Best Soundtrack<ref name="GameSpy Awards" />
| award4Pub = [[8th Annual Interactive Achievement Awards|8th Annual Interactive <br>Achievement Awards]]
| award4 = [[D.I.C.E. Award for Action Game of the Year|Console Action/Adventure Game of the Year]],<ref name="Interactive Achievement Awards">{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=101 |title=2005 Awards Category Details Grand Theft Auto: San Andreas |publisher=[[Academy of Interactive Arts & Sciences]] |access-date=18 July 2023}}</ref><br>Outstanding Achievement in Soundtrack<ref name="Interactive Achievement Awards" />
}}


''San Andreas'' was bundled with predecessors ''Grand Theft Auto III'' and ''Vice City'' in a compilation titled ''[[Grand Theft Auto: The Trilogy]]'', released in North America for the Xbox on 8 October 2005,<ref name="Trilogy"/> PlayStation 2 on 4 December 2006,<ref name="Trilogy PS2"/> and [[Mac OS X]] on 12 November 2010.<ref name="Mac"/> A [[remastered]] version of ''The Trilogy'' subtitled ''[[Grand Theft Auto: The Trilogy – The Definitive Edition|The Definitive Edition]]'', including ''Vice City'', was released for the [[Nintendo Switch]], PlayStation 4, [[PlayStation 5]], Windows, [[Xbox One]], and [[Xbox Series X/S]] on 11 November 2021,<ref name="Definitive Edition"/> and for Android and iOS on 14 December 2023.<ref name="Definitive Edition 3"/> Existing versions of the game were removed from digital retailers in preparation for ''The Definitive Edition'',<ref name="Definitive Edition"/> but later restored as a bundle on the Rockstar Store.<ref name="Definitive Edition 2"/>
Upon its release, ''Grand Theft Auto: San Andreas'' was met with critical acclaim. It received an average review score of 95/100, according to [[review aggregator]] [[Metacritic]], tying for the fifth-highest ranked game in PlayStation 2 history.<ref name="metaPS2" /> ''[[IGN]]'' rated the game a 9.9/10, the highest score it has ever awarded to a PlayStation 2 game, calling it "the defining piece of software" for the PlayStation 2.<ref name="IGNReview" /> ''[[GameSpot]]'' rated the game 9.6/10, giving it an Editor's Choice award. [[Jeff Gerstmann]] said "''San Andreas'' definitely lives up to the ''Grand Theft Auto'' name. In fact, it's arguably the best game in the series."<ref name="GameSpotReview" /> ''San Andreas'' also received an A rating from the ''[[1UP.com]]'' network<ref>{{cite web|url=http://www.1up.com/games/ps2/gta-san-andreas/ |archive-url=https://archive.today/20120605040809/http://www.1up.com/games/ps2/gta-san-andreas/ |url-status=dead |archive-date=5 June 2012 |title=Grand Theft Auto: San Andreas for PS2 from |publisher=1UP |access-date=11 August 2011}}</ref> and a 10/10 score from ''[[Official U.S. PlayStation Magazine]]''. Common praises were made about the game's open-endedness, the size of the state of San Andreas, and the engaging storyline and voice acting. Most criticisms of the game stemmed from graphical mishaps, poor character models, and low-resolution textures, as well as various control issues, particularly with auto-aiming at enemies. Some critics commented that while much new content had been added to ''San Andreas'', little of it had been refined or implemented well.<ref>{{cite web|url=http://gamepro.com/sony/ps2/games/reviews/39128.shtml|title=GamePro review|access-date=17 March 2007|archive-url=https://web.archive.org/web/20041103034411/http://www.gamepro.com/sony/ps2/games/reviews/39128.shtml|archive-date=3 November 2004}}</ref>


A mobile port of ''San Andreas'', developed by [[War Drum Studios]],<ref name="Eurogamer War Drum"/> was released for [[iOS]] devices on 12 December 2013,<ref name="iOS"/> [[Android (operating system)|Android]] on 19 December,<ref name="Android"/> [[Windows Phone]] on 27 January 2014,<ref name="Windows Phone"/> and [[Fire OS]] on 15 May 2014.<ref name="Fire OS"/> The port featured updated graphics, shadows, and character and vehicle models.<ref name="IGN Review Mobile" /> In October 2021, [[Meta Platforms]] announced a [[virtual reality]] (VR) version of the game was in development for [[Quest 2]]<ref name="Oculus PC Gamer"/> by Video Games Deluxe.<ref name="Oculus VG"/> Following the release of the [[Meta Quest 3]] in October 2023, players questioned the status of the VR version and some suspected it may have been quietly cancelled; Meta said it did not have any updates at the time.<ref name="Oculus Kotaku"/><ref name="Oculus Eurogamer"/>
Since its release, ''San Andreas'' has been regarded as one of the greatest games of all time, placing at number 27 in ''[[Edge (magazine)|Edge]]''{{'s}} Top 100 Games to Play Today. ''Edge'' declared that the game remains "the ultimate expression of freedom, before next-gen reined it all back in".<ref name="edge top 100">{{Cite magazine| date=March 2008 | title=Top 100 Games To Play Today| magazine=[[Edge (magazine)|Edge]] |location=[[Bath, Somerset|Bath]]}}</ref> In 2015, the game placed 8th on USgamer's The 15 Best Games Since 2000 list.<ref>{{cite web|last1=Mackey|first1=Bob|title=The 15 Best Games Since 2000, Number 8: Grand Theft Auto: San Andreas|url=http://www.usgamer.net/articles/the-15-best-games-since-2000-number-8-grand-theft-auto-san-andreas|website=USgamer|publisher=Gamer Network|access-date=1 August 2015|date=31 July 2015|archive-url=https://web.archive.org/web/20150801143515/http://www.usgamer.net/articles/the-15-best-games-since-2000-number-8-grand-theft-auto-san-andreas|archive-date=1 August 2015|url-status=dead}}</ref>


== Notes ==
=== Sales and commercial success ===
{{notelist}}
''Grand Theft Auto: San Andreas'' sold {{nowrap|2.06 million}} units within six days of release in the United States.<ref name="San-Andreas-US">{{cite news |last1=Morris |first1=Chris |title='Halo 2' sales top $125 million, beat GTA – Nov. 11, 2004 |url=https://money.cnn.com/2004/11/11/technology/halosales/ |access-date=2 January 2021 |work=[[CNN Money]] |agency=[[CNN]] |date=11 November 2004 |archive-date=29 July 2021 |archive-url=https://web.archive.org/web/20210729141052/https://money.cnn.com/2004/11/11/technology/halosales/ |url-status=live }}</ref> In the United Kingdom, it sold an estimated 677,000 copies and grossed about {{£|24&nbsp;million|long=no|link=yes}} within two days,<ref name="San-Andreas-UK">{{cite news |last1=Reed |first1=Kristan |title=UK Charts: GTA San Andreas smashes UK sales record |url=https://www.eurogamer.net/articles/news_021104_UKCharts |access-date=2 January 2021 |work=[[Eurogamer]] |date=2 November 2004 |archive-date=23 October 2021 |archive-url=https://web.archive.org/web/20211023220004/https://www.eurogamer.net/articles/news_021104_UKCharts |url-status=live }}</ref> and sold over {{nowrap|1 million}} copies in nine days.<ref>{{cite news |last1=Heald |first1=Claire |title=Hit game taking over the streets |url=http://news.bbc.co.uk/1/hi/uk/3992949.stm |access-date=2 January 2021 |work=[[BBC News]] |agency=[[BBC]] |date=12 November 2004 |archive-date=31 August 2017 |archive-url=https://web.archive.org/web/20170831203532/http://news.bbc.co.uk/1/hi/uk/3992949.stm |url-status=live }}</ref> It was the top-selling [[2004 in video games|game of 2004]], with {{nowrap|5.1 million}} copies sold in the United States,<ref>{{cite book |last1=Bellavista |first1=Paolo |last2=Corradi |first2=Antonio |title=The Handbook of Mobile Middleware |publisher=[[CRC Press]] |date=19 April 2016 |isbn=978-1-4200-1315-3 |page=1200 |url=https://books.google.com/books?id=d0ErBgAAQBAJ&pg=PA1200 |access-date=14 February 2021 |archive-date=27 March 2023 |archive-url=https://web.archive.org/web/20230327070654/https://books.google.com/books?id=d0ErBgAAQBAJ&pg=PA1200 |url-status=live }}</ref><ref>{{cite news |title=NPD: $9.9 billion worth of console games sold in 2004 |url=https://www.gamespot.com/articles/npd-99-billion-worth-of-console-games-sold-in-2004/1100-6116499/ |access-date=13 February 2021 |work=[[GameSpot]] |date=18 January 2005 |archive-date=24 February 2009 |archive-url=https://web.archive.org/web/20090224041447/http://www.gamespot.com/news/6116499.html |url-status=live }}</ref><ref>{{cite news |last1=Lee |first1=Garnett |title=Videogame Sales Total $9.9 Billion in 2004 |url=http://www.1up.com/do/newsStory?cId=3137806 |archive-url=https://web.archive.org/web/20050210043723/http://www.1up.com/do/newsStory?cId=3137806 |access-date=10 February 2021 |work=[[1UP.com]] |archive-date=10 February 2005 |url-status=dead }}</ref> and over {{nowrap|1.75 million}} in the United Kingdom.<ref name=":32">{{Cite web|last=Fahey|first=Rob|date=10 January 2005|title=San Andreas dominates 2004 as UK market grows 6.6 per cent|url=https://www.gamesindustry.biz/articles/san-andreas-dominates-2004-as-uk-market-grows-66-per-cent|access-date=2021-11-09|website=[[GamesIndustry.biz]]|archive-date=9 November 2021|archive-url=https://web.archive.org/web/20211109074705/https://www.gamesindustry.biz/articles/san-andreas-dominates-2004-as-uk-market-grows-66-per-cent|url-status=live}}</ref> The game generated $235&nbsp;million in revenue in its first week.<ref>{{cite web|first=Tracy|last=Mayor|url=https://www.newspapers.com/clip/96988901/the-boston-globe/|title=What are Video Games urning us in too?|newspaper=[[The Boston Globe]]|page=317,319|date=20 February 2005|access-date=6 March 2022|via=[[Newspapers.com]]|archive-date=6 March 2022|archive-url=https://web.archive.org/web/20220306151143/https://www.newspapers.com/clip/96988901/the-boston-globe/|url-status=live}}</ref>


== References ==
By March 2005, the game had sold over 12 million units for the PlayStation 2 alone, making it the [[List of best-selling PlayStation 2 video games|highest-selling game for PlayStation 2]].<ref>{{cite web |url=https://www.businesswire.com/news/home/20050303005734/en/Take-Two-Interactive-Software-Reports-Quarter-Fiscal-2005 |title=Take-Two Interactive Software, Inc. Reports First Quarter Fiscal 2005 Financial Results |access-date=1 November 2007 |date=3 March 2015 |publisher=[[Business Wire]] |archive-date=17 December 2019 |archive-url=https://web.archive.org/web/20191217190025/https://www.businesswire.com/news/home/20050303005734/en/Take-Two-Interactive-Software-Reports-Quarter-Fiscal-2005 |url-status=dead}}</ref> The game received a "Diamond" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=diamondelspa>{{cite web |archive-url=https://web.archive.org/web/20090519022708/http://www.elspa.com/?i=3946 |url=http://www.elspa.com:80/?i=3946 |title=ELSPA Sales Awards: Diamond |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=19 May 2009 |url-status=dead }}</ref> indicating sales of at least 1 million copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=26 November 2008 |work=[[Gamasutra]] |archive-date=18 September 2017 |url-status=dead }}</ref> As of 26 March 2008, ''Grand Theft Auto: San Andreas'' had sold 21.5 million units, according to [[Take-Two Interactive]].<ref>{{cite web |url=http://taketwovalue.com/documents/TTWO_Value.pdf#page=12 |title=Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer |access-date=1 April 2008 |date=26 March 2008 |publisher=[[Take-Two Interactive Software, Inc.]] |page=12 |format=PDF|archive-url = https://web.archive.org/web/20080408234728/http://taketwovalue.com/documents/TTWO_Value.pdf#page=12 |archive-date = 8 April 2008}}</ref> The [[Guinness World Record]]s 2009 Gamer's Edition lists it as the most successful PlayStation 2 game, with 17.33&nbsp;million copies sold for that console alone from the total of 21.5&nbsp;million in all formats.<ref name="guinness 2009">{{cite book|title=Guinness World Records 2009 Gamer's Edition|pages=[https://archive.org/details/guinnessworldrec0000unse_o9k7/page/108 108–109]|isbn=978-1904994459|quote=''GTA: San Andreas'' is the best-selling PlayStation 2 game of all time, with a massive 17.33 million copies sold.|last1=Guinness|date=February 2009|publisher=Guinness World Records |url=https://archive.org/details/guinnessworldrec0000unse_o9k7/page/108}}</ref> In 2011, ''[[Kotaku]]'' reported that, according to Rockstar Games, ''Grand Theft Auto: San Andreas'' had sold 27.5 million copies worldwide.<ref name="2011sales">{{cite web|url=http://kotaku.com/5840484/gta-iv-overtakes-san-andreas-in-lifetime-sales |title=GTA IV Overtakes San Andreas in Lifetime Sales [Correction] |publisher=Kotaku |first=Owen |last=Good |date=15 September 2011 |access-date=12 September 2012 |url-status=live |archive-url=https://web.archive.org/web/20120701162931/http://kotaku.com/5840484/gta-iv-overtakes-san-andreas-in-lifetime-sales |archive-date=1 July 2012 }}</ref>
{{Reflist|refs=


<!-- Gameplay -->
{{clear}}


<ref name="Annandale">{{cite book |chapter=The Subversive Carnival of ''Grand Theft Auto: San Andreas'' |last=Annandale |first=David |pages=88–103 |title=The Meaning and Culture of Grand Theft Auto: Critical Essays |editor-last=Garrelts |editor-first=Nate |publisher=[[McFarland & Company]] |year=2006 |isbn=978-0-786-42822-9 }}</ref>
== Controversies ==
''San Andreas'' was criticised by some for its perceived [[racial stereotyping]].<ref>{{cite news|url=https://www.nytimes.com/2004/08/12/technology/the-color-of-mayhem.html |title=The Color of Mayhem |last=Marriott |first=Michel |newspaper=[[The New York Times]] |date=12 August 2004 |access-date=14 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131102204458/http://www.nytimes.com/2004/08/12/technology/the-color-of-mayhem.html |archive-date=2 November 2013 }}</ref> Some saw the alleged stereotyping as ironic,<ref>{{cite magazine|url=https://www.wired.com/gamelife/2009/07/minorities-in-videogames/ |title=Study: Videogames Underrepresent Minorities |last=John |first=Tracey |magazine=[[Wired (website)|Wired]] |date=30 July 2009 |access-date=25 January 2012 |url-status=live |archive-url=https://web.archive.org/web/20130714030207/http://www.wired.com/gamelife/2009/07/minorities-in-videogames |archive-date=14 July 2013 }}</ref> while others defended the game, noting that the storyline could speak to people of different backgrounds.<ref>{{cite web|url=http://kotaku.com/5860471/envisioning-a-world-without-racism-with-grand-theft-auto-san-andreas |title=Envisioning a World Without Racism With Grand Theft Auto: San Andreas |last=Fahey |first=Mike |publisher=Kotaku |date=17 November 2011 |access-date=14 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131106060626/http://kotaku.com/5860471/envisioning-a-world-without-racism-with-grand-theft-auto-san-andreas |archive-date=6 November 2013 }}</ref> A study of how different groups of youths engaged with the game found that "they do not passively receive the games' images and content".<ref>{{cite journal|last1=DeVane|first1=B.|last2=Squire|first2=K. D.|title=The Meaning of Race and Violence in Grand Theft Auto: San Andreas|journal=Games and Culture|date=1 July 2008|volume=3|issue=3–4|pages=264–285|doi=10.1177/1555412008317308|citeseerx=10.1.1.465.7496|s2cid=143671889}}</ref>


<ref name="BradyGames">{{cite book |title=Grand Theft Auto: San Andreas – Official Strategy Guide |last1=Bogenn |first1=Tim |last2=Barba |first2=Rick |year=2004 |publisher=[[BradyGames]] |isbn=978-0-744-00429-8 }}</ref>
=== Hot Coffee mod ===
{{Main|Hot Coffee (mod)}}
{{Wikinews|Video game's secret sex scenes spark outrage}}
In mid-June 2005, a [[software patch]] for the game dubbed "Hot Coffee" was released by Patrick Wildenborg (under the Internet alias "PatrickW"), a 38-year-old modder from the Netherlands. The name "Hot Coffee" refers to the way the unmodified game alludes to unseen sex scenes. In the original version of the game, the player takes CJ's girlfriend to her front door, and she asks him if he would like to come in for "some coffee". He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard. After installing the patch, users can enter the main character's girlfriends' houses and engage in a crudely rendered, fully clothed [[sexual intercourse]] mini-game. The fallout from the controversy resulted in a public response from high-ranking politicians in the United States and elsewhere and resulted in the game's recall and re-release.


<ref name="CNET Review">{{cite web |url=https://www.cnet.com/reviews/grand-theft-auto-san-andreas-review/ |title=''Grand Theft Auto: San Andreas'' review |last=Rhodie |first=Scott |work=[[CNET]] |publisher=[[Red Ventures]] |date=9 December 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20210226171315/https://www.cnet.com/reviews/grand-theft-auto-san-andreas-review/ |archivedate=26 February 2021 |url-status=live }}</ref>
{{Wikinews|Stores drop game "Grand Theft Auto: San Andreas" after given 'Adults Only' rating}}
On 20 July 2005, the [[Entertainment Software Rating Board|ESRB]], which establishes content ratings for games sold in North America, changed the rating of the game from Mature (M) to Adults Only (AO), making ''San Andreas'' the only mass-released AO console game in the United States. Rockstar subsequently announced that it would cease production of the version of the game that included the controversial content. Rockstar gave distributors the option of applying an Adults Only ESRB rating sticker to copies of the game or returning them to be replaced by versions without the Hot Coffee content. Many retailers pulled the game off their shelves in compliance with their store regulations that kept them from selling AO-rated games. That same month in Australia, the [[Office of Film and Literature Classification (Australia)|Office of Film and Literature Classification]] revoked its initial rating of MA15+, meaning that the game could no longer be sold in the country.<ref name="AustraliaSexScandal">{{cite news|title=GTA sex scandal hits Australia |url=http://news.bbc.co.uk/2/hi/technology/4728261.stm |work=BBC News |access-date=11 November 2010 |date=29 July 2005 |url-status=live |archive-url=https://web.archive.org/web/20101114031426/http://news.bbc.co.uk/2/hi/technology/4728261.stm |archive-date=14 November 2010 }}</ref>


<ref name="Eurogamer Las Venturas">{{cite web |url=https://www.eurogamer.net/news151004sanandyshots |title=''GTA San Andreas'': First Las Venturas shots |last=Bramwell |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=15 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109095845/https://www.eurogamer.net/news151004sanandyshots |archivedate=9 January 2024 |url-status=live }}</ref>
In August 2005, Rockstar North released an official "Cold Coffee" patch<ref name="coffee">[http://www.nomorehotcoffee.com/ No More Hot Coffee] {{Webarchive|url=https://web.archive.org/web/20070608154502/http://www.nomorehotcoffee.com/ |date=8 June 2007 }}, ''[[Rockstar Games]]'', 2005</ref> for the PC version of the game and re-released ''San Andreas'' with the "Hot Coffee" scenes removed (''Grand Theft Auto: San Andreas'' Version 2.0), allowing the game's earlier M rating to be reinstated. The PlayStation 2 and Xbox versions have also been re-released with the "Hot Coffee" scenes removed in the Greatest Hits Edition, the Platinum Edition, and the "''Grand Theft Auto'' Trilogy Pack".<ref>Tim Surette, [http://www.gamespot.com/news/2005/09/23/news_6134252.html GTA gets trilogized, San Andreas special edition] {{webarchive|url=https://web.archive.org/web/20051003230253/http://www.gamespot.com/news/2005/09/23/news_6134252.html |date=3 October 2005 }}, ''GameSpot'', 23 September 2005</ref>


<ref name="Eurogamer Map">{{cite web |url=https://www.eurogamer.net/gta-san-andreas-leave-los-santos-las-venturas-open-up-explore-map-8043 |title=How to leave Los Santos and fully explore the map in ''GTA San Andreas'' |last=Leguiza |first=Santiago |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=11 November 2021 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220429140729/https://www.eurogamer.net/gta-san-andreas-leave-los-santos-las-venturas-open-up-explore-map-8043 |archivedate=29 April 2022 |url-status=live }}</ref>
On 8 November 2007, Take-Two announced a proposed settlement to the class-action litigation that had been brought against them following the Hot Coffee controversy. If the court approved the proposed settlement, neither Take-Two nor Rockstar would admit liability or wrongdoing. Consumers would be able to swap their AO-rated copies of the game for M-rated versions and may also qualify for a $35 cash payment upon signing a sworn statement.<ref>{{cite web|last=Androvich |first=Mark |title=Take-Two settles "Hot Coffee" lawsuits |website=[[Gamesindustry.biz]] |date=8 November 2007 |url=http://www.gamesindustry.biz/content_page.php?aid=30468 |archive-url=https://web.archive.org/web/20080310002534/http://www.gamesindustry.biz/content_page.php?aid=30468 |archive-date=10 March 2008 |access-date=9 November 2007 |url-status=dead}}</ref> A report in ''The New York Times'' on 25 June 2008 revealed that a total of 2,676 claims for the compensation package had been filed.<ref>{{cite news|url=https://www.nytimes.com/2008/06/25/technology/25settle.html |work=The New York Times |title=Hidden Sex Scenes Draw Ho-Hum, Except From Lawyers |first=Jonathan D. |last=Glater |date=25 June 2008 |access-date=4 May 2010 |url-status=live |archive-url=https://web.archive.org/web/20130529175907/http://www.nytimes.com/2008/06/25/technology/25settle.html |archive-date=29 May 2013 }}</ref>


<ref name="Eurogamer Preview">{{cite web |url=https://www.eurogamer.net/news140904sanandreas |title=Guns, planes, lorries – more ''San Andreas'' details |last=Bramwell |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=14 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220705013959/https://www.eurogamer.net/news140904sanandreas |archivedate=5 July 2022 |url-status=live }}</ref>
== Sequels ==
Following the success of ''San Andreas'', Rockstar followed it up with two handheld games by [[Rockstar Leeds]] — ''[[Grand Theft Auto: Liberty City Stories]]'', set in the late 1990s, and ''[[Grand Theft Auto: Vice City Stories]]'' in the mid-1980s. Both were developed for the [[PlayStation Portable]] handheld, and designed as prequels to ''Grand Theft Auto III'' and ''Vice City'' respectively, though eliminating some elements introduced in ''San Andreas'', such as the need to eat and exercise, and swimming (although ''Vice City Stories'' re-introduced it, but in a limited capacity).<ref name="OPM UK June 2007">{{cite journal | title = GTA Gets Real | journal = [[PlayStation Official Magazine (UK)]] | issue = 6 | pages = 54–67 | publisher = [[Future Publishing]] | location = United Kingdom |date=June 2007}}</ref> The series would continue with 2008's ''[[Grand Theft Auto IV]]'', 2013's ''[[Grand Theft Auto V]]'', and 2025's ''[[Grand Theft Auto VI]]''.


<ref name="GameSpot Robbery">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-weekend-update-robbery-and-home-invasion/1100-6104797/ |title=''Grand Theft Auto: San Andreas'' Weekend Update: Robbery and Home Invasion |last=Kasavin |first=Greg |authorlink=Greg Kasavin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=13 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151104223534/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-weekend-update-robbery-and-home-invasion/1100-6104797/ |archivedate=4 November 2015 |url-status=live }}</ref>
==Legacy==


<ref name="GamesRadar Preview">{{cite web |url=https://www.gamesradar.com/gta-san-andreas-weve-played-it/2/ |title=''GTA San Andreas'': We've played it! |page=2 |work=[[GamesRadar]] |publisher=[[Future plc]] |date=27 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211028194845/https://www.gamesradar.com/gta-san-andreas-weve-played-it/2/ |archivedate=28 October 2021 |url-status=live }}</ref>
''San Andreas'' marked the technological pinnacle of the 3D era of ''Grand Theft Auto'', although the development team believed that the design of its setting, incorporating three cities based on their real-life counterparts, had been too ambitious and did not allow the real-life locations to be emulated properly.<ref name="Inside GTA V Creative">{{cite news|url=https://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |title=Grand Theft Auto 5 – inside the creative process with Dan Houser |last=Stuart |first=Keith |newspaper=[[The Guardian]] |date=13 September 2013 |access-date=4 October 2013 |url-status=live |archive-url=https://web.archive.org/web/20130914040633/http://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |archive-date=14 September 2013 }}</ref> While the continuity of the setting would be retained in the handheld-focused spin-offs, Rockstar began establishing a new continuity for the series with the advent of the seventh-generation consoles, focused more on realism and details, including a full emulation of real-life cities used in settings, though with a scaled-back list of [[Video game voice acting|celebrity voice actors]] that had been prominent in the previous continuity. The launch of ''Grand Theft Auto IV'' led to Rockstar redesigning the setting of Liberty City, with the third incarnation being more heavily based upon the real-life New York City – amongst the improvements made included more depth in the number of buildings used and the detail with each,<ref name="slab">{{cite web|url=http://archive.videogamesdaily.com/news/200705/101_p1.asp |title=Welcome to Grand Theft Auto IV |author=Doree, Adam |work=Kikizo|date=25 May 2007 |access-date=27 September 2013 |url-status=dead |archive-url=https://web.archive.org/web/20131009043528/http://archive.videogamesdaily.com/news/200705/101_p1.asp |archive-date=9 October 2013 }}</ref> and removing any dead spots or irrelevant spaces.<ref name="OPM UK June 2007"/> When [[Ars Technica]] reviewed ''Grand Theft Auto IV'', he noted that the "slight regression of the series from ''Grand Theft Auto: San Andreas''" in terms of its setting was "surprising".<ref name="arstechnica">{{cite web|url=https://arstechnica.com/gaming/2008/05/gta-4-review/ |title=The streets hit back: a review of Grand Theft Auto IV |access-date=1 May 2008 |url-status=live |archive-url=https://web.archive.org/web/20120531080746/http://arstechnica.com/gaming/2008/05/gta-4-review/ |archive-date=31 May 2012 }}</ref>


<ref name="GamesRadar Stealth">{{cite web |url=https://www.gamesradar.com/exclusive-gta-san-andreas-stealth-mode-revealed/ |title=Exclusive! ''GTA San Andreas'' stealth mode revealed |work=[[GamesRadar]] |publisher=[[Future plc]] |date=17 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20170315003850/https://www.gamesradar.com/exclusive-gta-san-andreas-stealth-mode-revealed/ |archivedate=15 March 2017 |url-status=live }}</ref>
The focus on realism and depth was continued with ''Grand Theft Auto V'', though aimed at providing a more expansive setting than ''Grand Theft Auto IV'', with the development team re-designing Los Santos, a city in ''San Andreas'',<ref>{{cite web|title=Grand Theft Auto V Information|url=http://www.rockstargames.com/games#/?gameDetail=241|publisher=Rockstar Games|access-date=26 April 2012|archive-url=https://web.archive.org/web/20130807022434/http://www.rockstargames.com/games#/?gameDetail=241|archive-date=7 August 2013|url-status=live}}</ref><ref name="Garbut on GTA V">{{cite magazine|url=http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |title=Rockstar North's Aaron Garbut on the making of Grand Theft Auto V – our game of 2013 |author=<!--Not stated--> |magazine=[[Edge (magazine)|Edge]] |date=2 January 2014 |access-date=2 January 2014 |url-status=live |archive-url=https://web.archive.org/web/20140102221855/http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |archive-date=2 January 2014 }}</ref> to fully emulate the real-life city of Los Angeles, thus creating a setting with a higher quality,<ref name="Game Informer Digital Issue 236">{{cite magazine |last=Bertz |first=Matt |title=Go Big Or Go Home |publisher=United States: [[GameStop]] |magazine=[[Game Informer]] |issue=236 |date=December 2012 |pages=72–95 }}</ref> and at a grander scale with the incorporation of countryside and desert areas.<ref>{{cite news|url=http://metro.co.uk/2011/11/03/los-santos-is-only-city-in-grand-theft-auto-v-206685/ |title=Los Santos is only city in Grand Theft Auto V |author=GameCentral |newspaper=[[Metro (British newspaper)|Metro]] |date=3 November 2011 |access-date=26 August 2013 |url-status=live |archive-url=https://web.archive.org/web/20130901084910/http://metro.co.uk/2011/11/03/los-santos-is-only-city-in-grand-theft-auto-v-206685/ |archive-date=1 September 2013 }}</ref><ref name="GTA V Back To San Andreas">{{cite magazine|magazine=[[Wired (website)|Wired]] |first=Jason |last=Schreier |url=https://www.wired.com/gamelife/2011/11/grand-theft-auto-5-trailer/ |title=Grand Theft Auto V Rolls Back to San Andreas |date=2 November 2011 |access-date=15 March 2012 |url-status=live |archive-url=https://web.archive.org/web/20111102202328/http://www.wired.com/gamelife/2011/11/grand-theft-auto-5-trailer/ |archive-date=2 November 2011 }}</ref> Houser elaborated that "to do a proper version of L.A., [...] the game has to give you a sense of that sprawl — if not completely replicate it", and thus deemed that dividing both the budget and workforce to create multiple cities would have detracted from the goal of emulating the real-life setting.<ref name="Game Informer Digital Issue 236"/> Garbut felt that, in the PlayStation 2 era, the team did not have the technical capabilities to capture Los Angeles properly, resulting in the ''San Andreas'' rendition of Los Santos feeling like a "backdrop or a game level with pedestrians randomly milling about",<ref name="Game Informer Digital Issue 236"/> effectively deeming ''San Andreas'' as a jumping-off point for ''Grand Theft Auto V'' with the newer generation of consoles. As Garbut explained, with the move to the PlayStation 3 and Xbox 360 hardware, "our processes and the fidelity of the world [had] evolved so much from ''San Andreas''" that using it as a model would have been redundant.<ref name="Game Informer Digital Issue 236"/>


<ref name="IGN Diets">{{cite web |url=https://www.ign.com/articles/2004/07/27/good-eats-the-diets-of-san-andreas |title=Good Eats: The Diets of ''San Andreas'' |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=28 July 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20150909184711/https://www.ign.com/articles/2004/07/27/good-eats-the-diets-of-san-andreas |archivedate=9 September 2015 |url-status=live }}</ref>
===Ports===
''Grand Theft Auto: San Andreas'' was made available on the digital distribution platform [[Steam (service)|Steam]] in January 2008, and received a number of updates after its launch. A November 2014 update controversially removed 17 tracks from the soundtrack due to expired licences.<ref>{{cite news|last1=O'Connor |first1=Alice |title=GTA San Andreas Steam Pulls Songs And Breaks Saves |url=https://www.rockpapershotgun.com/2014/11/10/gta-san-andreas-steam-removes-songs/ |access-date=19 October 2016 |work=Rock, Paper, Shotgun |date=10 November 2014 |url-status=live |archive-url=https://web.archive.org/web/20151205100439/http://www.rockpapershotgun.com/2014/11/10/gta-san-andreas-steam-removes-songs/ |archive-date=5 December 2015 }}</ref> Other criticisms of the update included the removal of widescreen support, later fixed via another update, and crashing savegames. Unlike with a similar update in ''Vice City'' that only affected new owners, all owners were affected by the update. Additionally, the game received native support for [[XInput]]-enabled gamepads and the removal of [[digital rights management]] software.


<ref name="IGN Style">{{cite web |url=https://www.ign.com/articles/2004/08/13/compulsive-shopping-the-style-of-san-andreas |title=Compulsive Shopping: The Style of ''San Andreas'' |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=14 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151025004952/https://www.ign.com/articles/2004/08/13/compulsive-shopping-the-style-of-san-andreas |archivedate=25 October 2015 |url-status=live }}</ref>
[[File:GTA San Andreas iOS gameplay.jpg|thumb|Gameplay as seen in the iOS version]]
A port of ''San Andreas'' for select [[iOS]] devices was released on 12 December 2013.<ref>{{cite web |url=https://www.techradar.com/news/gaming/grand-theft-auto-san-andreas-available-for-ios-now-coming-to-android-soon-1207457 |title=GTA: San Andreas available for iOS now, coming to Android 'soon' |first=Matt |last=Swider |date=12 December 2013 |website=[[TechRadar]] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20171206065219/http://www.techradar.com/news/gaming/grand-theft-auto-san-andreas-available-for-ios-now-coming-to-android-soon-1207457 |archive-date=6 December 2017 |url-status=live }}</ref> It was followed closely by ports to [[Android (operating system)|Android]] devices on 19 December 2013,<ref>{{cite web |url=https://www.pocketgamer.com/articles/056204/grand-theft-auto-san-andreas-steals-a-bike-makes-its-way-to-google-play/ |title=Grand Theft Auto: San Andreas steals a bike, makes its way to Google Play |first=Matthew |last=Diener |date=19 December 2013 |website=[[Pocket Gamer]] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20191007145223/https://www.pocketgamer.com/articles/056204/grand-theft-auto-san-andreas-steals-a-bike-makes-its-way-to-google-play/ |archive-date=7 October 2019 |url-status=live }}</ref> [[Windows Phone]] devices on 27 January 2014,<ref>{{cite web |url=https://www.engadget.com/2014/01/27/gta-san-andreas-windows-phone/ |title=GTA: San Andreas now available for (some) Windows Phones weeks late |first=Ben |last=Gilbert |date=27 January 2014 |website=[[Engadget]] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20190210143817/https://www.engadget.com/2014/01/27/gta-san-andreas-windows-phone/ |archive-date=10 February 2019 |url-status=live }}</ref> and [[Fire OS]] devices on 15 May 2014.<ref>{{cite web |url=https://www.polygon.com/2014/5/15/5721390/grand-theft-auto-trilogy-amazon-fire-tv-kindle-fire |title=Grand Theft Auto trilogy launches for Amazon Fire TV, Kindle Fire |first=Megan |last=Farokhmanesh |date=15 May 2014 |website=[[Polygon (website)|Polygon]] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20190828082916/https://www.polygon.com/2014/5/15/5721390/grand-theft-auto-trilogy-amazon-fire-tv-kindle-fire |archive-date=28 August 2019 |url-status=live }}</ref> The upgrades and enhancements from the original game include newly remastered graphics, consisting of [[Shadow mapping|dynamic and detailed shadows]], greater [[draw distance]], an enriched colour palette, plus enhanced character and car models.<ref name="IGN_iOS" />


<ref name="VG247 Weapons">{{cite web |url=https://www.vg247.com/gta-san-andreas-best-weapons |title=The best weapons in ''GTA San Andreas'' – Handguns, rocket launchers, and more |last=Broadwell |first=Josh |work=[[VG247]] |publisher=[[Gamer Network]] |date=11 November 2021 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211111135301/https://www.vg247.com/gta-san-andreas-best-weapons |archivedate=11 November 2021 |url-status=live }}</ref>
In 2008, the original Xbox version was released on Xbox 360 as an [[Video game console emulator|emulated]] port, and part of the [[List of Xbox Originals|Xbox Originals]] line-up. However, in late 2014 it was removed from the Xbox Live Marketplace and replaced with a port of the mobile version on 26 October 2014, the game's tenth anniversary. It featured HD 720p resolution, enhanced draw distance, a [[Checkpoint (video gaming)|checkpoint system]], a new menu interface, and [[Achievement (video gaming)|achievements]]. While it introduced many new features, around ten songs were removed from the HD version that were present in the original due to licensing issues, and numerous new bugs were introduced.<ref name="eurogamer1">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-2014-gta-san-andreas-on-xbox-360-is-a-mobile-port |title=GTA: San Andreas HD on Xbox 360 is a mobile port |last=Leadbetter |first=Richard |date=30 October 2014 |work=[[Eurogamer]] |publisher=Gamer Network |access-date=31 October 2014 |url-status=live |archive-url=https://web.archive.org/web/20141101142950/http://www.eurogamer.net/articles/digitalfoundry-2014-gta-san-andreas-on-xbox-360-is-a-mobile-port |archive-date=1 November 2014 }}</ref> A physical release followed on 30 June 2015 in North America<ref>{{cite web |url=https://www.amazon.com/Grand-Theft-Auto-San-Andreas-Xbox/dp/B00Z0DOXEQ/ |title=Grand Theft Auto: San Andreas – Xbox 360 |website=Amazon |access-date=2 December 2015 |archive-url=https://web.archive.org/web/20151129064903/http://www.amazon.com/Grand-Theft-Auto-San-Andreas-Xbox/dp/B00Z0DOXEQ |archive-date=29 November 2015 |url-status=live }}</ref> and 17 July 2015 elsewhere,<ref>{{cite web |url=https://www.amazon.co.uk/GTA-San-Andreas-Xbox-360/dp/B00ZUS11ZA/ |title=Grand Theft Auto: San Andreas – Xbox 360 |website=Amazon UK |access-date=2 December 2015 |archive-url=https://web.archive.org/web/20151031160405/http://www.amazon.co.uk/GTA-San-Andreas-Xbox-360/dp/B00ZUS11ZA |archive-date=31 October 2015 |url-status=live }}</ref> under the "[[Platinum Hits]]" banner ("Classics" in PAL regions).


<!-- Development -->
''San Andreas'' was first released on PlayStation 3 in December 2012 as an emulated [[List of PlayStation 2 Classics|PS2 Classic]]. This version was also removed in late 2014, leading to rumours of a PS3 HD release. However, this was not the case at the time, and the PS2 Classic later returned. In early November 2015, the game was re-rated by the [[Entertainment Software Rating Board|ESRB]] for an upcoming PS3-native release. The HD version was released on 1 December 2015, replacing the PS2 Classic on the [[PlayStation Store]], and on physical media, gaining instant "[[Greatest Hits (PlayStation)|Greatest Hits]]" status in North America.<ref name="PSU">{{cite web|url=http://www.psu.com/news/28669/GTA-San-Andreas-for-PS3-gets-rated-for-upcoming-re-release/ |title=GTA San Andreas for PS3 gets rated for upcoming re-release |last=Harradence |first=Michael |work=PlayStation Universe|date=16 November 2015 |access-date=18 November 2015 |url-status=live |archive-url=https://web.archive.org/web/20151117155612/http://www.psu.com/news/28669/GTA-San-Andreas-for-PS3-gets-rated-for-upcoming-re-release |archive-date=17 November 2015 }}</ref> There has also been a PlayStation 4 version released, though unlike the port for the PlayStation 3, it is the PlayStation 2 game running via [[Video game console emulator|emulation]], although it still has trophies and some songs edited out due to licensing restrictions.


<ref name="1Up Houser">{{cite web |url=https://www.1up.com/features/sam-houser-interview |title=Sam Houser Interview |work=[[1Up.com]] |publisher=[[Ziff Davis]] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121017222203/https://www.1up.com/features/sam-houser-interview |archivedate=17 October 2012 }}</ref>
An enhanced version of ''San Andreas'', subtitled ''[[Grand Theft Auto: The Trilogy – The Definitive Edition|The Definitive Edition]]'' was released alongside ''Grand Theft Auto III'' and ''Vice City'' for the [[Nintendo Switch]], PlayStation 4, [[PlayStation 5]], Windows, [[Xbox One]], and [[Xbox Series X/S]] in 2021,<ref name="Definitive Edition"/> and for Android and iOS in 2023.<ref name="Definitive Edition 3">{{cite web |url=https://www.polygon.com/23980880/netflix-play-grand-theft-auto-3-vice-city-trilogy-app-release |title=Netflix has landed The Grand Theft Auto Trilogy |last=Patches |first=Matt |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=29 November 2023 |access-date=30 November 2023 |archive-url=https://web.archive.org/web/20231129190000/https://www.polygon.com/23980880/netflix-play-grand-theft-auto-3-vice-city-trilogy-app-release |archive-date=29 November 2023 |url-status=live }}</ref> ''The Definitive Edition'' replaced existing versions of the game on digital retailers,<ref name="Definitive Edition">{{cite web |url=https://www.polygon.com/22713238/grand-theft-auto-trilogy-remaster-definitive-edition-release-date-platforms |title=Rockstar announces Grand Theft Auto trilogy re-release, with new improvements |last=McWhertor |first=Michael |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=8 October 2021 |access-date=9 October 2021 |archive-url=https://web.archive.org/web/20211008150829/https://www.polygon.com/22713238/grand-theft-auto-trilogy-remaster-definitive-edition-release-date-platforms |archive-date=8 October 2021 |url-status=live }}</ref> but later restored as a bundle on the Rockstar Store.<ref name="Definitive Edition 2">{{cite web |url=https://www.ign.com/articles/original-versions-gta-trilogy-relisted-pc |title=Original Versions of the GTA Trilogy to Be Relisted for Sale on PC |last=Valentine |first=Rebekah |work=[[IGN]] |publisher=[[Ziff Davis]] |date=19 November 2021 |access-date=19 November 2021 |archive-url=https://web.archive.org/web/20211119181321/https://www.ign.com/articles/original-versions-gta-trilogy-relisted-pc |archive-date=19 November 2021 |url-status=live }}</ref> A [[virtual reality]] version of the game is in development for [[Oculus Quest 2]];<ref>{{cite web |url=https://www.pcgamer.com/grand-theft-auto-san-andreas-is-coming-to-vr/ |title=Grand Theft Auto: San Andreas is coming to VR |last=Fenlon |first=Wes |work=[[PC Gamer]] |date=28 October 2021 |access-date=29 October 2021 |archive-date=29 October 2021 |archive-url=https://web.archive.org/web/20211029004950/https://www.pcgamer.com/grand-theft-auto-san-andreas-is-coming-to-vr/ |url-status=live }}</ref> however, neither Rockstar nor Meta had any update by mid-2023.<ref name="metavr">{{cite web |last1=Zwiezen |first1=Zack |title=Remember GTA: San Andreas VR? Fans Aren't Letting Meta Forget |url=https://kotaku.com/gta-san-andreas-vr-port-meta-quest-2-canceled-trailer-1850497164 |website=Kotaku |access-date=9 January 2024}}</ref>


<ref name="Edge Houser">{{cite web |url=http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/3 |title=The Making Of ''Grand Theft Auto: Vice City'' |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=7 December 2012 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121210064847/http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/3 |archivedate=10 December 2012 }}</ref>
== Notes ==
{{Notelist}}


<ref name="EGM Houser">{{cite web |url=http://egm.1up.com/do/feature?cId=3136910 |title=''GTA: San Andreas'' ''EGM'' Afterthoughts |work=[[1Up.com]] |publisher=[[Ziff Davis]] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20050207004653/http://egm.1up.com/do/feature?cId=3136910 |archivedate=7 February 2005 }}</ref>
== References ==
{{Reflist}}


<ref name="Eurogamer Garbut">{{cite web |url=https://www.eurogamer.net/interview-13072004-gtaaarongarbut |title=Rockstar Speaks: The Art of ''GTA San Andreas'' |last=Garratt |first=Patrick |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=14 July 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20221009075924/https://www.eurogamer.net/interview-13072004-gtaaarongarbut |archivedate=9 October 2022 |url-status=live }}</ref>
=== Biblography ===
*{{cite book |last1=Bogenn |first1=Tim |last2=Barba |first2=Rick |title=Grand Theft Auto: San Andreas: Official Strategy Guide |date=2004 |publisher=[[BradyGames]] |isbn=978-0744004298}}<!--
BRADYGAMES REF PAGE GUIDE:
1 - Flight travel; city restriction; wanted level; police bribes; stamina, muscle, fat; driving, biking, flying, cycling; respect, respect calculation; recruiting gang members and respect; 100% completion checklist
4 - Weapons list
6 - Cars list
164 - schools: driving 164, bike 166, pilot 167, boat 169
171 - Ammu Nation
176 - Car side missions: 176 Burglar, 177 firefighter, 178 paramedic, 178 pimping, 179 taxi, 180 truck, 182 vigilante
196 - gang wars
197-199 - gambling
201 - vehicle modification
END-->


<ref name="Eurogamer Houser">{{cite web |url=https://www.eurogamer.net/interview-120704-gtadanhouser |title=Dan Houser: the ''GTA San Andreas'' interview |last=Garratt |first=Patrick |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=14 July 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220817073955/https://www.eurogamer.net/interview-120704-gtadanhouser |archivedate=17 August 2022 |url-status=live }}</ref>
*{{Cite magazine |author=<!--Staff writer(s); no by-line.--> |date=June 2004 |title=Rising in the West |magazine=[[Game Informer]] |publisher=United States: [[GameStop]] |issue=134 |pages=42-51}}

<ref name="Game Informer Cover">{{cite magazine |title=Rising in the West |pages=42–51 |volume=14 |issue=134 |editor-last=McNamara |editor-first=Andy |magazine=[[Game Informer]] |date=June 2004 }}</ref>

<ref name="Gamepressure True 3">{{cite web |url=https://www.gamepressure.com/editorials/rap-riots-and-gangs-of-la-true-story-behind-gta-san-andreas/z723b-3 |title=Rap, Riots, and Gangs of LA – True Story Behind ''GTA: San Andreas'' |page=3 |last=Matusiak |first=Darius |work=[[Gamepressure]] |publisher=[[Webedia]] |date=6 February 2020 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20200803235319/https://www.gamepressure.com/editorials/rap-riots-and-gangs-of-la-true-story-behind-gta-san-andreas/z723b-3 |archivedate=3 August 2020 |url-status=live }}</ref>

<ref name="Gamepressure True 4">{{cite web |url=https://www.gamepressure.com/editorials/rap-riots-and-gangs-of-la-true-story-behind-gta-san-andreas/z723b-4 |title=Rap, Riots, and Gangs of LA – True Story Behind ''GTA: San Andreas'' |page=4 |last=Matusiak |first=Darius |work=[[Gamepressure]] |publisher=[[Webedia]] |date=6 February 2020 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20200804001246/https://www.gamepressure.com/editorials/rap-riots-and-gangs-of-la-true-story-behind-gta-san-andreas/z723b-4 |archivedate=4 August 2020 |url-status=live }}</ref>

<ref name="GameSpot Q&A">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-qanda-under-the-hood/1100-6126774/ |title=''Grand Theft Auto: San Andreas'' Q&A - Under the Hood |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=17 May 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20131029150920/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-qanda-under-the-hood/1100-6126774/ |archivedate=29 October 2013 |url-status=live }}</ref>

<ref name="GameSpot Talking">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-weekend-update-street-talking/1100-6111263/ |title=''Grand Theft Auto: San Andreas'' Weekend Update: Street Talking |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=26 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151106072456/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-weekend-update-street-talking/1100-6111263/ |archivedate=6 November 2015 |url-status=live }}</ref>

<ref name="GamesRadar Houser">{{cite web |url=https://www.gamesradar.com/sam-houser-gta-iv-crazier-than-ever/3/ |title=Sam Houser: ''GTA IV'' crazier than ever |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=12 March 2008 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20181107123636/https://www.gamesradar.com/sam-houser-gta-iv-crazier-than-ever/3/ |archivedate=7 November 2018 |url-status=live }}</ref>

<ref name="GamesRadar Reveal">{{cite web |url=https://www.gamesradar.com/gta-san-andreas-to-be-unveiled-in-june/ |title=''GTA: San Andreas'' to be unveiled in June |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=16 April 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151012191017/https://www.gamesradar.com/gta-san-andreas-to-be-unveiled-in-june/ |archivedate=12 October 2015 |url-status=live }}</ref>

<ref name="Guardian Defining">{{cite web |url=https://www.theguardian.com/technology/gallery/2013/sep/13/grand-theft-auto-defining-moments |title=''Grand Theft Auto''{{'}}s 10 defining moments – in pictures |last=McDonald |first=Kelly |work=[[The Guardian]] |date=14 September 2013 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20130914153207/https://www.theguardian.com/technology/gallery/2013/sep/13/grand-theft-auto-defining-moments |archivedate=14 September 2013 |url-status=live }}</ref>

<ref name="Guinness 2009">{{cite book |title=Guinness World Records 2009 Gamer's Edition |page=108 |editor-last=Glenday |editor-first=Craig |publisher=[[Guinness World Records]] |date=February 2009 |isbn=978-1-904-99445-9 }}</ref>

<ref name="Hardcore Gamer Movies">{{cite web |url=https://hardcoregamer.com/features/member/member-grand-theft-auto-san-andreas/246459/ |title=Member ''Grand Theft Auto: San Andreas''{{-?}} |last=Shive |first=Chris |work=Hardcore Gamer |date=23 February 2017 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211026232040/https://hardcoregamer.com/features/member/member-grand-theft-auto-san-andreas/246459/ |archivedate=26 October 2021 |url-status=live }}</ref>

<ref name="IGN First Look">{{cite web |url=https://www.ign.com/articles/2004/05/20/san-andreas-first-look |title=''San Andreas'' – First-Look |last=Sulic |first=Ivan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=20 May 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20150925045628/https://www.ign.com/articles/2004/05/20/san-andreas-first-look |archivedate=25 September 2015 |url-status=live }}</ref>

<ref name="Kikizo Houser">{{cite web |url=http://archive.videogamesdaily.com/previews/ps2/grandtheftauto_sanandreas.asp |title=PS2 Preview: ''Grand Theft Auto: San Andreas'' |last=Doree |first=Adam |work=Kikizo |date=8 June 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20100120073547/http://archive.videogamesdaily.com/previews/ps2/grandtheftauto_sanandreas.asp |archivedate=20 January 2010 |url-status=live }}</ref>

<ref name="Knight Movies">{{cite encyclopedia |title=Los Angeles, California |last=Knight |first=Gladys L. |encyclopedia=Pop Culture Places: An Encyclopedia of Places in American Popular Culture |year=2014 |volume=1 |page=538 |isbn=978-0-313-39883-4 }}</ref>

<ref name="Kushner">{{cite book |title=[[Jacked: The Outlaw Story of Grand Theft Auto]] |last=Kushner |first=David |authorlink=David Kushner (writer) |publisher=[[John Wiley & Sons]] |year=2012 |isbn=978-0-470-93637-5 }}</ref>

<ref name="Manual">{{cite book |title=San Andreas: Local Business Advertiser's Guide |type=game manual |publisher=[[Rockstar North]] |year=2004 }}</ref>

<ref name="OXM">{{cite magazine |title=The Prodigal Gangster Returns |last=Price |first=Tom |editor-last=Smith |editor-first=Rob |pages=36–45 |magazine=[[Official Xbox Magazine]] |issue=45 |publisher=[[Future plc]] |date=June 2005 |issn=1534-7850 <!-- barcode: 071658015036 --> }}</ref>

<ref name="PC Gamer Movies">{{cite web |url=https://www.pcgamer.com/forget-red-dead-redemption-2-grand-theft-auto-san-andreas-is-rockstars-most-ambitious-project/ |title=Forget ''Red Dead Redemption 2'', ''Grand Theft Auto: San Andreas'' is Rockstar's most ambitious project |last=Kelly |first=Andy |work=[[PC Gamer]] |publisher=[[Future plc]] |date=11 November 2019 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20191111172520/https://www.pcgamer.com/forget-red-dead-redemption-2-grand-theft-auto-san-andreas-is-rockstars-most-ambitious-project/ |archivedate=11 November 2019 |url-status=live }}</ref>

<ref name="WSJ Budget">{{cite web |url=https://www.wsj.com/articles/SB110243451698593254 |title=Videogame Publishers Place Big Bets on Big-Budget Games |last1=Prince |first1=Marcelo |last2=Roth |first2=Peter |work=[[The Wall Street Journal]] |date=21 December 2004 |accessdate=9 January 2024 |archiveurl=https://archive.md/20200210052050/https://www.wsj.com/articles/SB110243451698593254 |archivedate=10 February 2020 |url-status=live |url-access=subscription }}</ref>

<!-- Release and promotion -->

<ref name="Eurogamer Delay">{{cite web |url=https://www.eurogamer.net/news100904sanandreas |title=''GTA: San Andreas'' delayed, PC version confirmed |last=Bramwell |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=10 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220412154203/https://www.eurogamer.net/news100904sanandreas |archivedate=12 April 2022 |url-status=live }}</ref>

<ref name="GamesIndustry Leak">{{cite web |url=https://www.gamesindustry.biz/grand-theft-auto-san-andreas-leaked-by-pirates |title=''Grand Theft Auto San Andreas'' leaked by pirates |last=Fahey |first=Rob |work=[[GamesIndustry.biz]] |publisher=[[Gamer Network]] |date=21 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220918180814/https://www.gamesindustry.biz/grand-theft-auto-san-andreas-leaked-by-pirates |archivedate=18 September 2022 |url-status=live }}</ref>

<ref name="GameSpot Date">{{cite web |url=https://www.gamespot.com/articles/gta-san-andreas-confirmed-and-dated/1100-6090315/ |title=''GTA: San Andreas'' confirmed and dated |last=Calvert |first=Justin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=2 March 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151018143148/https://www.gamespot.com/articles/gta-san-andreas-confirmed-and-dated/1100-6090315/ |archivedate=18 October 2015 |url-status=live }}</ref>

<ref name="GameSpot Patent">{{cite web |url=https://www.gamespot.com/articles/take-two-registers-more-grand-theft-autos/1100-6086492/ |title=Take-Two registers more ''Grand Theft Auto''s |last=Thorsen |first=Tor |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=14 January 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20180513213201/https://www.gamespot.com/articles/take-two-registers-more-grand-theft-autos/1100-6086492/ |archivedate=13 May 2018 |url-status=live }}</ref>

<ref name="GameSpot Preview">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-feature-preview/1100-6103822/ |title=''Grand Theft Auto: San Andreas'' Feature Preview |last1=Torres |first1=Ricardo |last2=Kasavin |first2=Greg |authorlink2=Greg Kasavin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=30 July 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20170427162552/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-feature-preview/1100-6103822/ |archivedate=27 April 2017 |url-status=live }}</ref>

<ref name="GameSpot Xbox">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-xbox-hands-on/1100-6125068/ |title=''Grand Theft Auto: San Andreas'' Xbox Hands-On |last=Shoemaker |first=Brad |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=17 May 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20161117085310/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-xbox-hands-on/1100-6125068/ |archivedate=17 November 2016 |url-status=live }}</ref>

<ref name="GameSpy Introduction">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/568157p1.html |title=''GTA: SA – The Introduction |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=22 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041125011125/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/568157p1.html |archivedate=25 November 2004 |url-status=live }}</ref>

<ref name="GameSpy Soundtrack">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/568514p1.html |title=''Grand Theft Auto: San Andreas'' – The Soundtrack and Bonus DVD |last=Lopez |first=Miguel |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=23 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041130182239/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/568514p1.html |archivedate=30 November 2004 |url-status=live }}</ref>

<ref name="IGN Date">{{cite web |url=https://www.ign.com/articles/2003/10/30/gta-4-date-confirmed |title=''GTA 4'' Date Confirmed |last=Perry |first=Douglass C. |work=[[IGN]] |publisher=[[Ziff Davis]] |date=31 October 2003 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20141025134514/https://www.ign.com/articles/2003/10/30/gta-4-date-confirmed |archivedate=25 October 2014 |url-status=live }}</ref>

<ref name="IGN Desktop">{{cite web |url=https://www.ign.com/articles/2004/09/13/official-san-andreas-desktop-media |title=Official ''San Andreas'' Desktop Media |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=13 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109055206/https://www.ign.com/articles/2004/09/13/official-san-andreas-desktop-media |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="IGN E3">{{cite web |url=https://www.ign.com/articles/2004/05/12/e3-2004-grand-theft-auto-san-andreas-details |title=E3 2004: ''Grand Theft Auto: San Andreas'' Details |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=13 May 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20160331201911/https://www.ign.com/articles/2004/05/12/e3-2004-grand-theft-auto-san-andreas-details |archivedate=31 March 2016 |url-status=live }}</ref>

<ref name="IGN Cover">{{cite web |url=https://www.ign.com/articles/2004/05/20/san-andreas-first-look |title=''San Andreas'' – First-Look |last=Sulic |first=Ivan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=20 May 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20150925045628/https://www.ign.com/articles/2004/05/20/san-andreas-first-look |archivedate=25 September 2015 |url-status=live }}</ref>

<ref name="IGN Introduction">{{cite web |url=https://www.ign.com/articles/2005/11/02/grand-theft-auto-san-andreas-special-edition-dvd-sunday-driver-the-introduction |title=''Grand Theft Auto: San Andreas'' Special Edition DVD (''Sunday Driver'', ''The Introduction''{{--)}} |last=Carle |first=Chris |work=[[IGN]] |publisher=[[Ziff Davis]] |date=3 November 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121115124138/https://www.ign.com/articles/2005/11/02/grand-theft-auto-san-andreas-special-edition-dvd-sunday-driver-the-introduction |archivedate=15 November 2012 |url-status=live }}</ref>

<ref name="IGN Leak">{{cite web |url=https://www.ign.com/articles/2004/10/21/rockstar-speaks-on-san-andreas-piracy |title=Rockstar Speaks on ''San Andreas'' Piracy |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=21 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20150111183817/https://www.ign.com/articles/2004/10/21/rockstar-speaks-on-san-andreas-piracy |archivedate=11 January 2015 |url-status=live }}</ref>

<ref name="IGN Soundtrack 1">{{cite web |url=https://www.ign.com/articles/2004/09/02/san-andreas-soundtrack |title=''San Andreas'' Soundtrack |last=Lewis |first=Ed |work=[[IGN]] |publisher=[[Ziff Davis]] |date=3 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109020541/https://www.ign.com/articles/2004/09/02/san-andreas-soundtrack |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="IGN Soundtrack 2">{{cite web |url=https://www.ign.com/articles/2004/10/16/grand-theft-radio-the-soundtracks-of-san-andreas |title=''Grand Theft'' Radio: The Soundtracks of ''San Andreas'' |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=16 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151008214846/https://www.ign.com/articles/2004/10/16/grand-theft-radio-the-soundtracks-of-san-andreas |archivedate=8 October 2015 |url-status=live }}</ref>

<ref name="IGN Soundtrack 3">{{cite web |url=https://www.ign.com/articles/2004/12/06/grand-theft-auto-san-andreas-official-soundtrack-box-set-first-impressions |title=''Grand Theft Auto: San Andreas Official Soundtrack'' Box Set – First Impressions |last=D. |first=Spence |work=[[IGN]] |publisher=[[Ziff Davis]] |date=7 December 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20140805184708/https://www.ign.com/articles/2004/12/06/grand-theft-auto-san-andreas-official-soundtrack-box-set-first-impressions |archivedate=5 August 2014 |url-status=live }}</ref>

<ref name="IGN Trailer">{{cite web |url=https://www.ign.com/articles/2004/08/21/official-san-andreas-trailer-uncut |title=Official ''San Andreas'' Trailer: Uncut |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=21 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20180415101102/https://www.ign.com/articles/2004/08/21/official-san-andreas-trailer-uncut |archivedate=15 April 2018 |url-status=live }}</ref>

<ref name="IGN Trailer 2">{{cite web |url=https://www.ign.com/articles/2004/09/25/new-gta-san-andreas-trailer |title=New ''GTA: San Andreas'' Trailer |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=26 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211028175252/https://www.ign.com/articles/2004/09/25/new-gta-san-andreas-trailer |archivedate=28 October 2021 |url-status=live }}</ref>

<ref name="IGN Website">{{cite web |url=https://www.ign.com/articles/2004/08/23/gta-san-andreas-site-opens |title=''GTA: San Andreas'' Site Opens |last=Adams |first=David |work=[[IGN]] |publisher=[[Ziff Davis]] |date=24 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211028175251/https://www.ign.com/articles/2004/08/23/gta-san-andreas-site-opens |archivedate=28 October 2021 |url-status=live }}</ref>

<!-- Critical response -->

<ref name="1Up Review 2">{{cite web |url=http://www.1up.com/do/reviewPage?pager.offset=1&cId=3136054 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=2 |last=Parish |first=Jeremy |work=[[1Up.com]] |publisher=[[Ziff Davis]] |date=31 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041224054818/http://www.1up.com/do/reviewPage?pager.offset=1&cId=3136054 |archivedate=24 December 2004 }}</ref>

<ref name="1Up Review 3">{{cite web |url=http://www.1up.com/do/reviewPage?pager.offset=2&cId=3136054 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=3 |last=Parish |first=Jeremy |work=[[1Up.com]] |publisher=[[Ziff Davis]] |date=31 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041116015913/http://www.1up.com/do/reviewPage?pager.offset=2&cId=3136054 |archivedate=16 November 2004 }}</ref>

<ref name="1Up Review 4">{{cite web |url=http://www.1up.com/do/reviewPage?pager.offset=3&cId=3136054 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=4 |last=Parish |first=Jeremy |work=[[1Up.com]] |publisher=[[Ziff Davis]] |date=31 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041129035004/http://www.1up.com/do/reviewPage?pager.offset=3&cId=3136054 |archivedate=29 November 2004 }}</ref>

<ref name="EGM Review">{{cite web |url=https://www.1up.com/do/reviewPage?cId=2018918&did=2 |title=''Grand Theft Auto: San Andreas'' PS2 Review |last1=Boyer |first1=Crispin |last2=Hsu |first2=Dan |last3=Davison |first3=John |work=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |date=16 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041215194822/https://www.1up.com/do/reviewPage?cId=2018918&did=2 |archivedate=15 December 2004 }}</ref>

<ref name="Eurogamer Review 1">{{cite web |url=https://www.eurogamer.net/r-gtasanandreas-ps2 |title=''Grand Theft Auto: San Andreas'' |page=1 |last=Reed |first=Kristan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=8 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220817072501/https://www.eurogamer.net/r-gtasanandreas-ps2 |archivedate=17 August 2022 |url-status=live }}</ref>

<ref name="Eurogamer Review 2">{{cite web |url=https://www.eurogamer.net/r-gtasanandreas-ps2?page=2 |title=''Grand Theft Auto: San Andreas'' |page=2 |last=Reed |first=Kristan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=8 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109111158/https://www.eurogamer.net/r-gtasanandreas-ps2?page=2 |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="Game Informer Review">{{cite magazine |title=''Grand Theft Auto: San Andreas'' |page=170 |last1=Reiner |first1=Andrew |last2=Miller |first2=Matt |volume=14 |issue=140 |magazine=[[Game Informer]] |date=December 2004 }}</ref>

<ref name="GameRevolution Review">{{cite web |url=https://www.gamerevolution.com/review/ps2/grand_theft_auto_san_andreas |title=''Grand Theft Auto: San Andreas'' – PS2 |last=Dodson |first=Joe |work=[[GameRevolution]] |publisher=[[CraveOnline]] |date=1 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20060212204810/https://www.gamerevolution.com/review/ps2/grand_theft_auto_san_andreas |archivedate=12 February 2006 }}</ref>

<ref name="GameSpot Review">{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6111345/ |title=''Grand Theft Auto: San Andreas'' Review |last=Gerstmann |first=Jeff |authorlink=Jeff Gerstmann |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=25 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20131020164031/https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6111345/ |archivedate=20 October 2013 |url-status=live }}</ref>

<ref name="GameSpy Review 1">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p1.html?fromint=1 |title=''Grand Theft Auto: San Andreas'' |page=1 |last=Lopez |first=Miguel |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=29 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041102084155/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p1.html?fromint=1 |archivedate=2 November 2004 |url-status=live }}</ref>

<ref name="GameSpy Review 2">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p2.html |title=''Grand Theft Auto: San Andreas'' |page=2 |last=Lopez |first=Miguel |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=29 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041030225046/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p2.html |archivedate=30 October 2004 |url-status=live }}</ref>

<ref name="GameSpy Review 3">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p3.html |title=''Grand Theft Auto: San Andreas'' |page=3 |last=Lopez |first=Miguel |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=29 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041030225116/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p3.html |archivedate=30 October 2004 |url-status=live }}</ref>

<ref name="GameSpy Review 4">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p4.html |title=''Grand Theft Auto: San Andreas'' |page=4 |last=Lopez |first=Miguel |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=29 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041030225037/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p4.html |archivedate=30 October 2004 |url-status=live }}</ref>

<ref name="IGN Review">{{cite web |url=https://www.ign.com/articles/2004/10/25/grand-theft-auto-san-andreas-6 |title=''Grand Theft Auto: San Andreas'' |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=26 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20140427124712/https://www.ign.com/articles/2004/10/25/grand-theft-auto-san-andreas-6 |archivedate=27 April 2014 |url-status=live }}</ref>

<ref name="MC">{{cite web |url=https://www.metacritic.com/game/grand-theft-auto-san-andreas/ |title=''Grand Theft Auto: San Andreas'' |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20231123031442/https://www.metacritic.com/game/grand-theft-auto-san-andreas/ |archivedate=23 November 2023 |url-status=live }}</ref>

<ref name="MC Best PC">{{cite web |url=https://www.metacritic.com/browse/game/pc/all/2005/metascore/?platform=pc |title=What Games to Play on PC |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109062820/https://www.metacritic.com/browse/game/pc/all/2005/metascore/?platform=pc |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="MC Best PS2">{{cite web |url=https://www.metacritic.com/browse/game/ps2/all/all-time/metascore/?platform=ps2 |title=What Games to Play on PS2 |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109062944/https://www.metacritic.com/browse/game/ps2/all/all-time/metascore/?platform=ps2 |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="MC Best Xbox">{{cite web |url=https://www.metacritic.com/browse/game/all/all/2005/metascore/?platform=xbox |title=What Games to Play on Xbox |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109063150/https://www.metacritic.com/browse/game/all/all/2005/metascore/?platform=xbox |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="NYT Review">{{cite web |url=https://www.nytimes.com/2004/11/11/technology/circuits/pick-a-number-its-sequel-season.html |title=Pick a Number, It's Sequel Season |last=Herold |first=Charles |work=[[The New York Times]] |date=11 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20170701212504/https://www.nytimes.com/2004/11/11/technology/circuits/pick-a-number-its-sequel-season.html |archivedate=1 July 2017 |url-status=live |url-access=subscription }}</ref>

<ref name="OPM Review 1">{{cite web |url=https://www.1up.com/do/reviewPage?cId=3135875&did=3 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=1 |last=Davison |first=John |work=[[Official U.S. PlayStation Magazine]] |publisher=[[Ziff Davis]] |date=25 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041106224523/https://www.1up.com/do/reviewPage?cId=3135875&did=3 |archivedate=6 November 2004 }}</ref>

<ref name="OPM Review 2">{{cite web |url=http://www.1up.com/do/reviewPage?pager.offset=1&cId=3135875 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=2 |last=Davison |first=John |work=[[Official U.S. PlayStation Magazine]] |publisher=[[Ziff Davis]] |date=25 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041111132023/http://www.1up.com/do/reviewPage?pager.offset=1&cId=3135875 |archivedate=11 November 2004 }}</ref>

<ref name="PALGN Review">{{cite web |url=http://palgn.com.au/article.php?id=1724 |title=''Grand Theft Auto: San Andreas'' Review |last=Sell |first=Chris |work=PALGN |date=6 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041109013938/http://palgn.com.au/article.php?id=1724 |archivedate=9 November 2004 }}</ref>

<ref name="PSM2 Review 1">{{cite web |url=https://www.gamesradar.com/grand-theft-auto-san-andreas-15/ |title=''Grand Theft Auto: San Andreas'' review |page=1 |work=[[PSM2]] |publisher=[[Future plc]] |date=7 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20230104130526/https://www.gamesradar.com/grand-theft-auto-san-andreas-15/ |archivedate=4 January 2023 |url-status=live }}</ref>

<ref name="PSM2 Review 2">{{cite web |url=https://www.gamesradar.com/grand-theft-auto-san-andreas-15/2/ |title=''Grand Theft Auto: San Andreas'' review |page=2 |work=[[PSM2]] |publisher=[[Future plc]] |date=7 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109130642/https://www.gamesradar.com/grand-theft-auto-san-andreas-15/2/ |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="PSM2 Review 3">{{cite web |url=https://www.gamesradar.com/grand-theft-auto-san-andreas-15/3/ |title=''Grand Theft Auto: San Andreas'' review |page=3 |work=[[PSM2]] |publisher=[[Future plc]] |date=7 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109130721/https://www.gamesradar.com/grand-theft-auto-san-andreas-15/3/ |archivedate=9 January 2024 |url-status=live }}</ref>

<!-- Reception: Xbox -->

<ref name="1Up Review Xbox">{{cite web |url=http://www.1up.com/do/reviewPage?cId=3141253&did=1 |title=''Grand Theft Auto: San Andreas'' |last=Parish |first=Jeremy |work=[[1Up.com]] |publisher=[[Ziff Davis]] |date=6 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20060323021124/http://www.1up.com/do/reviewPage?cId=3141253&did=1 |archivedate=23 March 2006 }}</ref>

<ref name="Eurogamer Review Xbox PC">{{cite web |url=https://www.eurogamer.net/r-gtasanandreas-x |title=''Grand Theft Auto: San Andreas'' |last=Bramwell |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=22 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20230606071640/https://www.eurogamer.net/r-gtasanandreas-x |archivedate=6 June 2023 |url-status=live }}</ref>

<ref name="GameSpot Review Xbox">{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127083/ |title=''Grand Theft Auto: San Andreas'' Review |last=Gerstmann |first=Jeff |authorlink=Jeff Gerstmann |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=7 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20131014074528/https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127083/ |archivedate=October 14, 2013 |url-status=live }}</ref>

<ref name="GameSpy Review Xbox 1">{{cite web |url=http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p1.html |title=''Grand Theft Auto: San Andreas'' |page=1 |last=Tuttle |first=Will |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=8 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050611013434/http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p1.html |archivedate=11 June 2005 |url-status=live }}</ref>

<ref name="GameSpy Review Xbox 2">{{cite web |url=http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p2.html |title=''Grand Theft Auto: San Andreas'' |page=2 |last=Tuttle |first=Will |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=8 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050611013434/http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p1.html |archivedate=11 June 2005 |url-status=live }}</ref>

<ref name="GameSpy Review Xbox 3">{{cite web |url=http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p3.html |title=''Grand Theft Auto: San Andreas'' |page=3 |last=Tuttle |first=Will |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=8 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050611020208/http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p3.html |archivedate=11 June 2005 |url-status=live }}</ref>

<ref name="GameZone Review Xbox">{{cite web |url=http://xbox.gamezone.com/gzreviews/r23643.htm |title=''Grand Theft Auto: San Andreas'' |last=Zacarias |first=Eduardo |work=GameZone |date=13 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050616031431/http://xbox.gamezone.com/gzreviews/r23643.htm |archivedate=16 June 2005 }}</ref>

<ref name="IGN Review Xbox">{{cite web |url=https://www.ign.com/articles/2005/06/07/grand-theft-auto-san-andreas-2 |title=''Grand Theft Auto: San Andreas'' |last=Perry |first=Douglass C. |work=[[IGN]] |publisher=[[Ziff Davis]] |date=7 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20130109165932/https://www.ign.com/articles/2005/06/07/grand-theft-auto-san-andreas-2 |archivedate=9 January 2013 |url-status=live }}</ref>

<ref name="PALGN Review Xbox">{{cite web |url=http://palgn.com.au/article.php?id=2450 |title=''Grand Theft Auto: San Andreas'' Review |last=Jastrzab |first=Jeremy |work=PALGN |date=3 July 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050809083314/http://palgn.com.au/article.php?id=2450 |archivedate=9 August 2005 }}</ref>

<!-- Reception: Windows -->

<ref name="CGW Review PC">{{cite web |url=http://cgw.1up.com/do/reviewPage?cId=3142478&did=4 |title=''Grand Theft Auto: San Andreas'' |last=Parish |first=Jeremy |work=[[Computer Gaming World]] |publisher=[[Ziff Davis]] |date=1 August 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20060205091735/http://cgw.1up.com/do/reviewPage?cId=3142478&did=4 |archivedate=5 February 2006 }}</ref>

<ref name="GamePro Review">{{cite magazine |title=''Grand Theft'' Lotto |pages=52–53 |last=Sid |first=Vicious |magazine=[[GamePro]] |publisher=[[International Data Group]] |editor-last=Nihei |editor-first=Wes |issue=204 |date=September 2005 }}</ref>

<ref name="GameRevolution Review PC">{{cite web |url=https://www.gamerevolution.com/review/32726-grand-theft-auto-san-andreas-review |title=Born to ill. Review |last=Dodson |first=Joe |work=[[GameRevolution]] |publisher=[[CraveOnline]] |date=27 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20210226023846/https://www.gamerevolution.com/review/32726-grand-theft-auto-san-andreas-review |archivedate=26 February 2021 |url-status=live }}</ref>

<ref name="GameSpot Review PC">{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127078/ |title=''Grand Theft Auto: San Andreas'' Review |last=Gerstmann |first=Jeff |authorlink=Jeff Gerstmann |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=7 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20131019025813/https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127078/ |archivedate=19 October 2013 |url-status=live }}</ref>

<ref name="GameSpy Review PC 1">{{cite web |url=http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p1.html |title=''Grand Theft Auto: San Andreas'' |page=1 |last=Accardo |first=Sal |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=13 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050616011101/http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p1.html |archivedate=16 June 2005 |url-status=live }}</ref>

<ref name="GameSpy Review PC 2">{{cite web |url=http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p2.html |title=''Grand Theft Auto: San Andreas'' |page=2 |last=Accardo |first=Sal |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=13 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050616013016/http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p2.html |archivedate=16 June 2005 |url-status=live }}</ref>

<ref name="GameSpy Review PC 3">{{cite web |url=http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p3.html |title=''Grand Theft Auto: San Andreas'' |page=3 |last=Accardo |first=Sal |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=13 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050616013830/http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p3.html |archivedate=16 June 2005 |url-status=live }}</ref>

<ref name="GameZone Review PC">{{cite web |url=http://pc.gamezone.com/gzreviews/r23643.htm |title=''Grand Theft Auto: San Andreas'' |author=Aceinet |work=GameZone |date=17 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050703080909/http://pc.gamezone.com/gzreviews/r23643.htm |archivedate=3 July 2005 }}</ref>

<ref name="IGN Review PC">{{cite web |url=https://www.ign.com/articles/2005/06/08/grand-theft-auto-san-andreas |title=''Grand Theft Auto: San Andreas'' |last=Adams |first=Dan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=8 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20120910233449/https://www.ign.com/articles/2005/06/08/grand-theft-auto-san-andreas |archivedate=10 September 2012 |url-status=live }}</ref>

<ref name="PALGN Review PC">{{cite web |url=http://palgn.com.au/article.php?id=2650&sid=2ea7470890570e729ed784787c920d53 |title=''Grand Theft Auto: San Andreas'' Review |last=Keller |first=Matt |work=PALGN |date=25 July 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20051210154116/http://palgn.com.au/article.php?id=2650&sid=2ea7470890570e729ed784787c920d53 |archivedate=10 December 2005 }}</ref>

<ref name="PC Gamer Review">{{cite web |url=https://www.pcgamer.com/gta-san-andreas-review/ |title=''GTA: San Andreas'' Review |last1=Atherton |first1=Ross |last2=Griffin |first2=Ben |work=[[PC Gamer]] |publisher=[[Future plc]] |date=30 June 2014 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20141004055843/https://www.pcgamer.com/gta-san-andreas-review/ |archivedate=4 October 2014 |url-status=live }}</ref>

<!-- Reception: mobile -->

<ref name="Digital Spy Review">{{cite web |url=https://www.digitalspy.com/videogames/a538762/mobile-reviews-gta-san-andreas-angry-birds-go-skulls-of-the-shogun/ |title=Mobile reviews: ''GTA San Andreas'', ''Angry Birds Go'', ''Skulls of the Shogun'' |last=Nichols |first=Scott |work=[[Digital Spy]] |publisher=[[Hearst Communications]] |date=17 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20190507075451/https://www.digitalspy.com/videogames/a538762/mobile-reviews-gta-san-andreas-angry-birds-go-skulls-of-the-shogun/ |archivedate=7 May 2019 |url-status=live }}</ref>

<ref name="Eurogamer Review Mobile">{{cite web |url=https://www.eurogamer.it/grand-theft-auto-san-andreas-review-recensione |title=''Grand Theft Auto: San Andreas'' – review |last=Serino |first=Francesco |work=[[Eurogamer.it]] |publisher=[[Gamer Network]] |date=18 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20240111013725/https://www.eurogamer.it/grand-theft-auto-san-andreas-review-recensione |archivedate=11 January 2024 |url-status=live }}</ref>

<ref name="IGN Review Mobile">{{cite web |url=https://www.ign.com/articles/2013/12/18/grand-theft-auto-san-andreas-ios-review |title=''Grand Theft Auto: San Andreas'' iOS Review |last=Johnson |first=Leif |work=[[IGN]] |publisher=[[Ziff Davis]] |date=19 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20131219144334/https://www.ign.com/articles/2013/12/18/grand-theft-auto-san-andreas-ios-review |archivedate=19 December 2013 |url-status=live }}</ref>

<ref name="Multiplayer.it Review">{{cite web |url=https://multiplayer.it/recensioni/126674-grand-theft-auto-san-andreas-santo-protettore-del-free-roaming.html |title=''Grand Theft Auto: San Andreas'' Recensione |language=it |trans-title=''Grand Theft Auto: San Andreas'' Review |last=Palmisano |first=Fabio |work=Multiplayer.it |date=18 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20131221000814/https://multiplayer.it/recensioni/126674-grand-theft-auto-san-andreas-santo-protettore-del-free-roaming.html |archivedate=21 December 2013 |url-status=live }}</ref>

<ref name="Pocket Gamer Review">{{cite web |url=https://www.pocketgamer.com/grand-theft-auto-san-andreas/grand-theft-auto-san-andreas/ |title=''Grand Theft Auto: San Andreas'' |last=Brown |first=Mark |authorlink=Game Maker's Toolkit |work=[[Pocket Gamer]] |publisher=[[Steel Media]] |date=12 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20220121230029/https://www.pocketgamer.com/grand-theft-auto-san-andreas/grand-theft-auto-san-andreas/ |archivedate=21 January 2022 |url-status=live }}</ref>

<ref name="TouchArcade Review">{{cite web |url=https://toucharcade.com/2013/12/12/grand-theft-auto-san-andreas-review/ |title=''Grand Theft Auto: San Andreas'' Review – Throw Some Chedda' at This Incredible Port |last=Hodapp |first=Eli |work=[[TouchArcade]] |date=12 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20131215030913/https://toucharcade.com/2013/12/12/grand-theft-auto-san-andreas-review/ |archivedate=15 December 2013 |url-status=live }}</ref>

<ref name="Vandal Review">{{cite web |url=https://vandal.elespanol.com/analisis/android/grand-theft-auto-san-andreas/22876#p-71 |title=Análisis de ''Grand Theft Auto: San Andreas'' (Android, iPhone) |language=es |trans-title=Review of ''Grand Theft Auto: San Andreas'' (Android, iPhone) |last=González |first=Alberto |work=[[Vandal (website)|Vandal]] |date=16 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20200102004702/https://vandal.elespanol.com/analisis/android/grand-theft-auto-san-andreas/22876#p-71 |archivedate=2 January 2020 |url-status=live }}</ref>

<!-- Accolades -->

<ref name="AIAS">{{cite web |url=https://www.gamespot.com/articles/half-life-2-named-game-of-the-year-at-dice-awards/1100-6117727/ |title=''Half-Life 2'' named Game of the Year at D.I.C.E. awards |last=Feldman |first=Curt |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=5 February 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20150129015134/https://www.gamespot.com/articles/half-life-2-named-game-of-the-year-at-dice-awards/1100-6117727/ |archivedate=29 January 2015 |url-status=live }}</ref>

<ref name="BAFTA">{{cite web |url=https://awards.bafta.org/award/2005/games |title=Games in 2005 |publisher=[[British Academy of Film and Television Arts]] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20140818012754/https://awards.bafta.org/award/2005/games |archivedate=18 August 2014 |url-status=live }}</ref>

<ref name="GameSpot Best Action">{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day4w_2.html |title=Best Action Adventure Game |work=[[GameSpot]] |publisher=[[CNET Networks]] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20041229010704/http://www.gamespot.com/gamespot/features/all/bestof2004/day4w_2.html |archivedate=29 December 2004 }}</ref>

<ref name="GameSpot Best Funniest">{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_26.html |title=Funniest Game |work=[[GameSpot]] |publisher=[[CNET Networks]] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20041228231616/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_26.html |archivedate=28 December 2004 }}</ref>

<ref name="GameSpot Best PS2">{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day5w_8.html |title=Best PlayStation 2 Game |work=[[GameSpot]] |publisher=[[CNET Networks]] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20041229035937/http://www.gamespot.com/gamespot/features/all/bestof2004/day5w_8.html |archivedate=29 December 2004 }}</ref>

<ref name="GameSpot Best Voice">{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_14.html |title=Best Voice Acting |work=[[GameSpot]] |publisher=[[CNET Networks]] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20041229052352/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_14.html |archivedate=29 December 2004 }}</ref>

<ref name="GDCA">{{cite web |url=https://gamechoiceawards.com/archive/gdca_5th |title=5th Annual Game Developers Choice Awards |publisher=[[Game Developers Choice Awards]] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20210621070156/https://gamechoiceawards.com/archive/gdca_5th |archivedate=21 June 2021 |url-status=live }}</ref>

<ref name="GDCA Guardian">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2005/mar/14/gamedevelopers |title=Game Developers Choice Awards snubs ''GTA: San Andreas''. Rockstar North walks out |last=Krotoski |first=Aleks |work=[[The Guardian]] |date=14 March 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20140918023822/https://www.theguardian.com/technology/gamesblog/2005/mar/14/gamedevelopers |archivedate=18 September 2014 |url-status=live }}</ref>

<ref name="Golden Joystick 2004">{{cite web |url=https://www.gamasutra.com/view/news/95479/Golden_Joystick_Awards_Announces_2004_Winners.php |title=Golden Joystick Awards Announces 2004 Winners |last=Wilson |first=Andrew |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=5 November 2004 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20200205195351/https://www.gamasutra.com/view/news/95479/Golden_Joystick_Awards_Announces_2004_Winners.php |archivedate=5 February 2020 }}</ref>

<ref name="Golden Joystick 2005">{{cite web |url=https://www.theguardian.com/technology/2005/nov/10/games.guardianweeklytechnologysection1 |title=Golden Joystick awards: Winners and losers |last=Anderiesz |first=Mike |work=[[The Guardian]] |date=10 November 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20140920051223/https://www.theguardian.com/technology/2005/nov/10/games.guardianweeklytechnologysection1 |archivedate=20 September 2014 |url-status=live }}</ref>

<ref name="IGN Best Action">{{cite web |url=http://www.ign.com/wikis/best-of-2004/PlayStation_2 |title=Best of 2004 – Best Action Game |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=10 January 2004 |archiveurl=https://web.archive.org/web/20171021021016/http://www.ign.com/wikis/best-of-2004/PlayStation_2 |archivedate=21 October 2017 |url-status=live }}</ref>

<ref name="IGN Best Story">{{cite web |url=http://www.ign.com/wikis/best-of-2004/PlayStation_2_Story |title=Best of 2004 – Best Story |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20171010172559/http://www.ign.com/wikis/best-of-2004/PlayStation_2_Story |archivedate=10 October 2017 |url-status=live }}</ref>

<ref name="Spike">{{cite web |url=https://www.gamedeveloper.com/game-platforms/spike-tv-announces-2004-video-game-award-winners |title=Spike TV Announces 2004 Video Game Award Winners |last=Jenkins |first=David |work=[[Game Developer (website)|Game Developer]] |publisher=[[Informa]] |date=15 December 2004 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20240110030042/https://www.gamedeveloper.com/game-platforms/spike-tv-announces-2004-video-game-award-winners |archivedate=10 January 2024 |url-status=live }}</ref>

<ref name="Spike Nom">{{cite web |url=https://www.gamespot.com/articles/spike-tv-takes-game-awards-live-snoop-dogg-to-mc/1100-6113356/ |title=Spike TV takes game awards live: Snoop Dogg to MC |last=Surette |first=Tim |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=16 November 2024 |archiveurl=https://web.archive.org/web/20150110100316/https://www.gamespot.com/articles/spike-tv-takes-game-awards-live-snoop-dogg-to-mc/1100-6113356/ |archivedate=10 January 2015 |url-status=live }}</ref>

<!-- Sales -->

<ref name="Sales 2005">{{cite web |url=https://www.ign.com/articles/2005/03/04/gta-sa-sells-12-million-copies-xbox-pc-ports-june-7th |title=''GTA: SA'' Sells 12 Million Copies; Xbox & PC Ports June 7th |last=Burnes |first=Andrew |work=[[IGN]] |publisher=[[Ziff Davis]] |date=4 March 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109030109/https://www.ign.com/articles/2005/03/04/gta-sa-sells-12-million-copies-xbox-pc-ports-june-7th |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="Sales 2008">{{cite web |url=https://www.wired.com/2008/04/confessions-o-2/ |title=Confessions of a ''GTA'' Virgin: ''San Andreas'' |last=Kohler |first=Chris |work=[[Wired (magazine)|Wired]] |publisher=[[Condé Nast]] |date=22 April 2008 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20140331053124/https://www.wired.com/2008/04/confessions-o-2/ |archivedate=31 March 2014 |url-status=live }}</ref>

<ref name="Sales 2011">{{cite web |url=https://kotaku.com/gta-iv-overtakes-san-andreas-in-lifetime-sales-correct-5840484 |title=''GTA IV'' Overtakes ''San Andreas'' in Lifetime Sales [Correction] |last=Good |first=Owen |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=15 September 2011 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20190203100919/https://kotaku.com/gta-iv-overtakes-san-andreas-in-lifetime-sales-correct-5840484 |archivedate=3 February 2019 |url-status=live }}</ref>

<ref name="UK Sales 1">{{cite web |url=https://www.eurogamer.net/news-021104-ukcharts |title=UK Charts: ''GTA San Andreas'' smashes UK sales record |last=Reed |first=Kristan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=2 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220731061800/https://www.eurogamer.net/news-021104-ukcharts |archivedate=31 July 2022 |url-status=live }}</ref>

<ref name="UK Sales 2">{{cite web |url=http://news.bbc.co.uk/2/hi/uk_news/3992949.stm |title=Hit game taking over the streets |last=Heald |first=Claire |work=[[BBC News]] |publisher=[[BBC]] |date=12 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20051117184545/http://news.bbc.co.uk/2/hi/uk_news/3992949.stm |archivedate=17 November 2005 |url-status=live }}</ref>

<ref name="UK Sales 2004">{{cite web |url=https://www.gamesindustry.biz/san-andreas-dominates-2004-as-uk-market-grows-66-per-cent |title=''San Andreas'' dominates 2004 as UK market grows 6.6 per cent |last=Fahey |first=Rob |work=[[GamesIndustry.biz]] |publisher=[[Gamer Network]] |date=10 January 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20230410012402/https://www.gamesindustry.biz/san-andreas-dominates-2004-as-uk-market-grows-66-per-cent |archivedate=10 April 2023 |url-status=live }}</ref>

<ref name="US Sales 1">{{cite web |url=https://money.cnn.com/2004/11/11/technology/halosales/ |title=''Halo 2'' sales top ''Grand Theft Auto'' |last=Morris |first=Chris |work=[[CNN Money]] |publisher=[[CNN]] |date=11 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041117091032/https://money.cnn.com/2004/11/11/technology/halosales/ |archivedate=17 November 2004 |url-status=live }}</ref>

<ref name="US Sales 2">{{cite news |url=https://www.newspapers.com/article/the-boston-globe/96988901/ |title=What Are Video Games Turning Us Into? |last=Mayor |first=Tracy |work=[[The Boston Globe]] |pages=19–21, 32 |date=20 February 2005 |accessdate=9 January 2024 |via=[[Newspapers.com]] |archiveurl=https://web.archive.org/web/20240109025752/https://www.newspapers.com/article/the-boston-globe/96988901/ |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="US Sales 2004">{{cite web |url=https://www.gamespot.com/articles/npd-99-billion-worth-of-console-games-sold-in-2004/1100-6116499/ |title=NPD: $9.9 billion worth of console games sold in 2004 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=18 January 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20141015151312/https://www.gamespot.com/articles/npd-99-billion-worth-of-console-games-sold-in-2004/1100-6116499/ |archivedate=15 October 2014 |url-status=live }}</ref>

<!-- Controversy -->

<ref name="Games Cult Race">{{cite journal |title=The Meaning of Race and Violence in Grand Theft Auto: San Andreas |last1=DeVane |first1=Ben |last2=Squire |first2=Kurt D. |journal=[[Games and Culture]] |date=1 July 2008 |volume=3 |issue=3–4 |pages=264–285 |doi=10.1177/1555412008317308 |citeseerx=10.1.1.465.7496 |s2cid=143671889}}</ref>

<ref name="Kotaku Race">{{cite web |url=http://kotaku.com/5860471/envisioning-a-world-without-racism-with-grand-theft-auto-san-andreas |title=Envisioning a World Without Racism With ''Grand Theft Auto: San Andreas'' |last=Fahey |first=Mike |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=17 November 2011 |access-date=14 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131106060626/http://kotaku.com/5860471/envisioning-a-world-without-racism-with-grand-theft-auto-san-andreas |archive-date=6 November 2013 }}</ref>

<ref name="Leonard Race">{{cite book |chapter=Virtual Gangstas, Coming to a Suburban House Near You: Demonization, Commodification, and Policing Blackness |last=Leonard |first=David |pages=49–69 |title=The Meaning and Culture of Grand Theft Auto: Critical Essays |editor-last=Garrelts |editor-first=Nate |publisher=[[McFarland & Company]] |year=2006 |isbn=978-0-786-42822-9 }}</ref>

<ref name="Neal Race">{{cite book |chapter=Cybercrime, transgression and virtual environments |last=Neal |first=Sarah |page=97 |title=Crime: Local and Global |editor-last1=Muncie |editor-first1=John |editor-last2=Talbot |editor-first2=Deborah |editor-last3=Walters |editor-first3=Reece |year=2014 |publisher=[[Routledge]] |isbn=978-1-315-88071-6 |doi=10.4324/9781315880716 }}</ref>

<ref name="NYT Race">{{cite news |url=https://www.nytimes.com/2004/08/12/technology/the-color-of-mayhem.html |title=The Color of Mayhem |last=Marriott |first=Michel |newspaper=[[The New York Times]] |date=12 August 2004 |access-date=14 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131102204458/http://www.nytimes.com/2004/08/12/technology/the-color-of-mayhem.html |archive-date=2 November 2013 }}</ref>

<ref name="Wired Race">{{cite magazine |url=https://www.wired.com/gamelife/2009/07/minorities-in-videogames/ |title=Study: Videogames Underrepresent Minorities |last=John |first=Tracey |magazine=[[Wired (website)|Wired]] |publisher=[[Condé Nast]] |date=30 July 2009 |access-date=25 January 2012 |url-status=live |archive-url=https://web.archive.org/web/20130714030207/http://www.wired.com/gamelife/2009/07/minorities-in-videogames |archive-date=14 July 2013 }}</ref>

<!-- Controversy: Hot Coffee -->

<ref name="Ars FTC">{{cite web |url=https://arstechnica.com/uncategorized/2006/06/7015-2/ |title=FTC settles with Rockstar over Hot Coffee: potential for sex all it takes |last=Fisher |first=Ken |work=[[Ars Technica]] |publisher=[[Condé Nast]] |date=9 June 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121129061944/https://arstechnica.com/uncategorized/2006/06/7015-2/ |archivedate=29 November 2012 |url-status=live }}</ref>

<ref name="Eurogamer Australia">{{cite web |url=https://www.eurogamer.net/news010805ausgta |title=Australia bans ''GTA: San Andreas'' |last=Bramwell |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=1 August 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220531171915/https://www.eurogamer.net/news010805ausgta |archivedate=31 May 2022 |url-status=live }}</ref>

<ref name="Eurogamer Hot Coffee">{{cite web |url=https://www.eurogamer.net/who-spilled-hot-coffee |title=Who spilled Hot Coffee? |last=Parkin |first=Simon |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=2 December 2012 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220506055203/https://www.eurogamer.net/who-spilled-hot-coffee |archivedate=6 May 2022 |url-status=live }}</ref>

<ref name="GamesIndustry ESRB">{{cite web |url=https://www.gamesindustry.biz/esrb-promises-heavy-fines-for-publisher-nondisclosure |title=ESRB promises heavy fines for publisher nondisclosure |last=Loughrey |first=Paul |work=[[GamesIndustry.biz]] |publisher=[[Gamer Network]] |date=15 June 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20221106140324/https://www.gamesindustry.biz/esrb-promises-heavy-fines-for-publisher-nondisclosure |archivedate=6 November 2022 |url-status=live }}</ref>

<ref name="IGN AO">{{cite web |url=https://www.ign.com/articles/2005/07/20/gta-san-andreas-gets-adults-only-rating |title=''GTA: San Andreas'' Gets Adults Only Rating |last=Adams |first=David |work=[[IGN]] |publisher=[[Ziff Davis]] |date=21 July 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20140117221443/https://www.ign.com/articles/2005/07/20/gta-san-andreas-gets-adults-only-rating |archivedate=17 January 2014 |url-status=live }}</ref>

<ref name="IGN Suit">{{cite web |url=https://www.ign.com/articles/2006/10/30/hot-coffee-still-has-take-two-in-hot-water |title=Hot Coffee Still Has Take Two in Hot Water |last=Sanders |first=Kathleen |work=[[IGN]] |publisher=[[Ziff Davis]] |date=31 October 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121115121014/https://www.ign.com/articles/2006/10/30/hot-coffee-still-has-take-two-in-hot-water |archivedate=15 November 2012 |url-status=live }}</ref>

<ref name="PG Suit">{{cite web |url=https://www.post-gazette.com/business/tech-news/2005/07/28/Grandmother-sues-game-maker-over-hidden-sex-in-Grand-Theft-Auto-San-Andreas/stories/200507280399 |title=Grandmother sues game maker over hidden sex in ''Grand Theft Auto: San Andreas'' |last=Neumeister |first=Larry |work=[[Pittsburgh Post-Gazette]] |publisher=[[Block Communications]] |agency=[[Associated Press]] |date=28 July 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220531183241/https://www.post-gazette.com/business/tech-news/2005/07/28/Grandmother-sues-game-maker-over-hidden-sex-in-Grand-Theft-Auto-San-Andreas/stories/200507280399 |archivedate=31 May 2022 |url-status=live |url-access=subscription }}</ref>

<ref name="Wired Hot Coffee">{{cite web |url=https://www.wired.com/2007/03/ff-160-rockstar-2/ |title=The Road to Ruin: How ''Grand Theft Auto'' Hit the Skids |last=Kushner |first=David |authorlink=David Kushner (writer) |work=[[Wired (magazine)|Wired]] |publisher=[[Condé Nast]] |date=29 March 2007 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151118221040/https://www.wired.com/2007/03/ff-160-rockstar-2/ |archivedate=18 November 2015 |url-status=live }}</ref>

<!-- Legacy -->

<ref name="Best">{{Multiref2
|1={{cite web |url=https://www.thetimes.co.uk/article/20-best-video-games-of-all-time-ranked-by-an-expert-jury-l5zgrxmw8 |title=20 best video games of all time — ranked by an expert jury |last=Helm |first=Jake |work=[[The Times]] |publisher=[[News UK]] |date=26 February 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20230226103451/https://www.thetimes.co.uk/article/20-best-video-games-of-all-time-ranked-by-an-expert-jury-l5zgrxmw8 |archivedate=26 February 2023 |url-status=live |url-access=subscription }}
|2={{cite web |url=https://www.polygon.com/features/2017/12/1/16707720/the-500-best-games-of-all-time-100-1 |title=The 500 best games of all time: 100–1 |last=Hester |first=Blake |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=1 December 2017 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20171201191206/https://www.polygon.com/features/2017/12/1/16707720/the-500-best-games-of-all-time-100-1 |archivedate=1 December 2017 |url-status=live }}
|3={{cite magazine |title=The Top 200 Games of All Time |editor-last=McNamara |editor-first=Andy |issue=200 |magazine=[[Game Informer]] |date=January 2010 }}
|4={{cite web |url=https://gamingbolt.com/top-98-greatest-video-games-ever-made/29 |title=Top 98 greatest video games ever made |page=29 |last=Philip |first=Rohan |work=GamingBolt |date=19 April 2013 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20211026204846/https://gamingbolt.com/top-98-greatest-video-games-ever-made/29 |archivedate=26 October 2021 |url-status=live }}
|5={{cite magazine |title=''GamesTM'' Top 100 |editor-last=Porter |editor-first=Rick |issue=100 |journal=[[GamesTM]] |date=October 2010 }}
|6={{cite web |url=https://www.ign.com/lists/top-100-games/58 |title=Top 100 Video Games of All Time |last=Reilly |first=Luke |work=[[IGN]] |publisher=[[Ziff Davis]] |date=July 2009 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20230128005941/https://www.ign.com/lists/top-100-games/58 |archivedate=28 January 2023 |url-status=live }}
|7={{cite web |url=https://www.slantmagazine.com/games/the-100-best-video-games-of-all-time/ |title=The 100 Best Video Games of All Time |last=Winslow |first=Jeremy |work=[[Slant Magazine]] |date=13 April 2020 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20200414133247/https://www.slantmagazine.com/games/the-100-best-video-games-of-all-time/ |archivedate=14 April 2020 |url-status=live }}
|8={{cite web |url=https://www.jeuxvideo.com/dossier/694881/top-100-des-meilleurs-jeux-de-tous-les-temps/695010.htm |title=38ème : Grand Theft Auto : San Andreas / 2004 |language=fr |trans-title=38th: Grand Theft Auto: San Andreas / 2004 |work=[[Jeuxvideo.com]] |publisher=[[Webedia]] |date=7 September 2017 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20170911111534/https://www.jeuxvideo.com/dossier/694881/top-100-des-meilleurs-jeux-de-tous-les-temps/695010.htm |archivedate=11 September 2017 }}
|9={{cite web |url=http://www.gamesradar.com/best-games-ever/ |title=The 100 best games of all time |work=[[GamesRadar]] |publisher=[[Future plc]] |date=20 April 2012 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20120509195913/http://www.gamesradar.com/best-games-ever/ |archivedate=9 May 2012 |url-status=live }}
|10={{cite web |url=https://www.theage.com.au/technology/the-50-best-games-20051006-gdm6uh.html |title=The 50 best games |work=[[The Age]] |publisher=[[Nine Entertainment]] |date=6 October 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20181223073458/https://www.theage.com.au/technology/the-50-best-games-20051006-gdm6uh.html |archivedate=23 December 2018 |url-status=live }}
}}</ref>

<ref name="Best Generation">{{Multiref2
|1={{cite web |url=https://www.gamespot.com/articles/best-ps2-games-of-all-time-top-25-experiences-for-playstation-2/1100-6499732/|title=Best PS2 Games Of All Time: Top 25 Experiences For PlayStation 2 |last=Bonthuys |first=Darryn |work=[[GameSpot]] |publisher=[[Fandom, Inc.]] |date=22 April 2022 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20220423032639/https://www.gamespot.com/articles/best-ps2-games-of-all-time-top-25-experiences-for-playstation-2/1100-6499732/ |archivedate=23 April 2022 |url-status=live }}
|2={{cite web |url=https://www.denofgeek.com/games/best-playstation-2-games/ |title=The Best PlayStation 2 Games Ever |last=Freiberg |first=Chris |work=[[Den of Geek]] |date=25 November 2022 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20221125080005/https://www.denofgeek.com/games/best-playstation-2-games/ |archivedate=25 November 2022 |url-status=live }}
|3={{cite web |url=https://www.gamesradar.com/best-xbox-games-all-time/ |title=25 best original Xbox games of all-time |last1=Jones |first1=Darran |last2=Gould-Wilson |first2=Jasmine |last3=West |first3=Josh |work=[[Retro Gamer]] |publisher=[[Future plc]] |date=27 October 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20231211224717/https://www.gamesradar.com/best-xbox-games-all-time/ |archivedate=11 December 2023 |url-status=live }}
|4={{cite web |url=https://www.gamesradar.com/best-ps2-games-all-time/ |title=The 25 best PS2 games of all-time |last1=Thorpe |first1=Nick |last2=West |first2=Josh |work=[[Retro Gamer]] |publisher=[[Future plc]] |date=19 October 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20240103190526/https://www.gamesradar.com/best-ps2-games-all-time/ |archivedate=3 January 2024 |url-status=live }}
|5={{cite web |url=https://www.thegamer.com/ps2-best-all-time-games/ |title=10 Best PS2 Games Of All Time |last=Wiggs |first=Zackary |work=TheGamer |publisher=Valnet |date=9 November 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20231127000629/https://www.thegamer.com/ps2-best-all-time-games/ |archivedate=27 November 2023 }}
|6={{cite web |url=https://www.digitaltrends.com/gaming/the-best-original-xbox-games/ |title=The best original Xbox games |last=Yaden |first=Joseph |work=[[Digital Trends]] |date=15 April 2021 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20210416005407/https://www.digitaltrends.com/gaming/the-best-original-xbox-games/ |archivedate=16 April 2021 |url-status=live }}
|7={{cite web |url=https://www.ign.com/articles/the-25-best-original-xbox-games-of-all-time |title=The 25 Best Original Xbox Games of All Time |work=[[IGN]] |publisher=[[Ziff Davis]] |date=18 November 2021 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20231121131316/https://www.ign.com/articles/the-25-best-original-xbox-games-of-all-time |archivedate=21 November 2023 |url-status=live }}
|8={{cite web |url=https://www.complex.com/pop-culture/a/complex/the-50-best-ps2-games-ever |title=The 50 Best PlayStation 2 Games of All Time |work=[[Complex (website)|Complex]] |publisher=[[Complex Networks]] |date=4 October 2022 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20231217232919/https://www.complex.com/pop-culture/a/complex/the-50-best-ps2-games-ever |archivedate=17 December 2023 |url-status=live }}
|9={{cite web |url=https://www.ign.com/articles/best-ps2-games |title=The Best PS2 Games Of All Time |work=[[IGN]] |publisher=[[Ziff Davis]] |date=14 October 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20240108222556/https://www.ign.com/articles/best-ps2-games |archivedate=8 January 2024 |url-status=live }}
}}</ref>

<ref name="Edge Garbut">{{cite web |url=http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |title=Rockstar North's Aaron Garbut on the making of ''Grand Theft Auto V'' – our game of 2013 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=2 January 2014 |accessdate=2 January 2014 |archiveurl=https://web.archive.org/web/20140102221855/http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |archivedate=2 January 2014 }}</ref>

<ref name="Game Informer Garbut">{{cite magazine |last=Bertz |first=Matt |title=Go Big Or Go Home |magazine=[[Game Informer]] |issue=236 |pages=72–95 |publisher=[[GameStop]] |location=United States |date=December 2012 }}</ref>

<ref name="Guardian Houser">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |title=''Grand Theft Auto 5'' – inside the creative process with Dan Houser |last=Stuart |first=Keith |work=[[The Guardian]] |date=13 September 2013 |accessdate=4 October 2013 |archiveurl=https://web.archive.org/web/20130914040633/http://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |archivedate=14 September 2013 |url-status=live }}</ref>

<ref name="Kikizo IV">{{cite web |url=http://archive.videogamesdaily.com/news/200705/101_p1.asp |title=Welcome to ''Grand Theft Auto IV'' |last=Doree |first=Adam |work=Kikizo |date=25 May 2007 |accessdate=27 September 2013 |archiveurl=https://web.archive.org/web/20131009043528/http://archive.videogamesdaily.com/news/200705/101_p1.asp |archivedate=9 October 2013 }}</ref>

<ref name="OPM UK 2007">{{cite journal |title=''GTA'' Gets Real |journal=[[PlayStation Official Magazine – UK]] |issue=6 |pages=54–67 |publisher=[[Future Publishing]] |location=United Kingdom |date=June 2007 }}</ref>

<!-- Ports -->

<ref name="Android">{{cite web |url=https://www.pocketgamer.com/articles/056204/grand-theft-auto-san-andreas-steals-a-bike-makes-its-way-to-google-play/ |title=''Grand Theft Auto: San Andreas'' steals a bike, makes its way to Google Play |first=Matthew |last=Diener |date=19 December 2013 |website=[[Pocket Gamer]] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20191007145223/https://www.pocketgamer.com/articles/056204/grand-theft-auto-san-andreas-steals-a-bike-makes-its-way-to-google-play/ |archive-date=7 October 2019 |url-status=live }}</ref>

<ref name="Definitive Edition">{{cite web |url=https://www.ign.com/articles/grand-theft-auto-gta-trilogy-trailer-gameplay-price-release-date-the-definitive-edition |title=''Grand Theft Auto: The Trilogy – The Definitive Edition'' Gets Gameplay Trailer, November Release Date |last=Skrebels |first=Joe |work=[[IGN]] |publisher=[[Ziff Davis]] |date=22 October 2021 |access-date=22 October 2021 |archive-url=https://web.archive.org/web/20211022124629/https://www.ign.com/articles/grand-theft-auto-gta-trilogy-trailer-gameplay-price-release-date-the-definitive-edition |archive-date=22 October 2021 |url-status=live }}</ref>

<ref name="Definitive Edition 2">{{cite web |url=https://www.ign.com/articles/original-versions-gta-trilogy-relisted-pc |title=Original Versions of the ''GTA Trilogy'' to Be Relisted for Sale on PC |last=Valentine |first=Rebekah |work=[[IGN]] |publisher=[[Ziff Davis]] |date=19 November 2021 |accessdate=19 November 2021 |archiveurl=https://web.archive.org/web/20211119181321/https://www.ign.com/articles/original-versions-gta-trilogy-relisted-pc |archivedate=19 November 2021 |url-status=live }}</ref>

<ref name="Definitive Edition 3">{{cite web |url=https://www.polygon.com/23980880/netflix-play-grand-theft-auto-3-vice-city-trilogy-app-release |title=Netflix has landed The ''Grand Theft Auto Trilogy'' |last=Patches |first=Matt |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=29 November 2023 |accessdate=30 November 2023 |archiveurl=https://web.archive.org/web/20231129190000/https://www.polygon.com/23980880/netflix-play-grand-theft-auto-3-vice-city-trilogy-app-release |archivedate=29 November 2023 |url-status=live }}</ref>

<ref name="Eurogamer War Drum">{{cite web |url=https://www.eurogamer.net/articles/digitalfoundry-2014-gta-san-andreas-on-xbox-360-is-a-mobile-port |title=''GTA: San Andreas HD'' on Xbox 360 is a mobile port |last=Leadbetter |first=Richard |date=31 October 2014 |website=[[Eurogamer]] |accessdate=9 January 2024 |archivedate=October 28, 2021 |archiveurl=https://web.archive.org/web/20211028105654/https://www.eurogamer.net/articles/digitalfoundry-2014-gta-san-andreas-on-xbox-360-is-a-mobile-port |url-status=live }}</ref>

<ref name="Fire OS">{{cite web |url=https://www.polygon.com/2014/5/15/5721390/grand-theft-auto-trilogy-amazon-fire-tv-kindle-fire |title=''Grand Theft Auto'' trilogy launches for Amazon Fire TV, Kindle Fire |first=Megan |last=Farokhmanesh |date=15 May 2014 |website=[[Polygon (website)|Polygon]] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20190828082916/https://www.polygon.com/2014/5/15/5721390/grand-theft-auto-trilogy-amazon-fire-tv-kindle-fire |archive-date=28 August 2019 |url-status=live }}</ref>

<ref name="GamesRadar Xbox">{{cite web |url=https://www.gamesradar.com/gta-san-andreas-xbox-shots/ |title=''GTA San Andreas'' Xbox shots |work=[[GamesRadar]] |publisher=[[Future plc]] |date=7 June 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211028173014/https://www.gamesradar.com/gta-san-andreas-xbox-shots/ |archivedate=28 October 2021 |url-status=live }}</ref>

<ref name="IGN Xbox Date">{{cite web |url=https://www.ign.com/articles/2004/12/16/gta-san-andreas-hits-xbox |title=''GTA: San Andreas'' Hits Xbox |last=Perry |first=Douglass C. |work=[[IGN]] |publisher=[[Ziff Davis]] |date=17 December 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109072830/https://www.ign.com/articles/2004/12/16/gta-san-andreas-hits-xbox |archivedate=9 January 2024 |url-status=live }}</ref>

<ref name="iOS">{{cite web |url=https://www.techradar.com/news/gaming/grand-theft-auto-san-andreas-available-for-ios-now-coming-to-android-soon-1207457 |title=''GTA: San Andreas'' available for iOS now, coming to Android 'soon' |first=Matt |last=Swider |date=12 December 2013 |website=[[TechRadar]] |publisher=[[Future plc]] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20171206065219/http://www.techradar.com/news/gaming/grand-theft-auto-san-andreas-available-for-ios-now-coming-to-android-soon-1207457 |archive-date=6 December 2017 |url-status=live }}</ref>

<ref name="Mac">{{cite web |url=https://www.vg247.com/grand-theft-auto-trilogy-now-available-for-mac |title=''Grand Theft Auto Trilogy'' now available for Mac |last=Nunneley-Jackson |first=Stephany |work=[[VG247]] |publisher=[[Gamer Network]] |date=12 November 2010 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20210922023300/https://www.vg247.com/grand-theft-auto-trilogy-now-available-for-mac |archivedate=22 September 2021 |url-status=live }}</ref>

<ref name="Oculus Eurogamer">{{cite web |url=https://www.eurogamer.net/meta-staying-quiet-on-status-of-grand-theft-auto-san-andreas-vr |title=Meta staying quiet on status of ''Grand Theft Auto: San Andreas VR'' |last=Kennedy |first=Victoria |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=10 October 2023 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20231012191435/https://www.eurogamer.net/meta-staying-quiet-on-status-of-grand-theft-auto-san-andreas-vr |archivedate=12 October 2023 |url-status=live }}</ref>

<ref name="Oculus Kotaku">{{cite web |url=https://kotaku.com/gta-san-andreas-vr-port-meta-quest-2-canceled-trailer-1850497164 |title=Remember ''GTA: San Andreas'' VR? Fans Aren't Letting Meta Forget |last=Zwiezen |first=Zack |work=[[Kotaku]] |publisher=[[G/O Media]] |date=1 June 2023 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20231111144853/https://kotaku.com/gta-san-andreas-vr-port-meta-quest-2-canceled-trailer-1850497164 |archivedate=11 November 2023 |url-status=live }}</ref>

<ref name="Oculus PC Gamer">{{cite web |url=https://www.pcgamer.com/grand-theft-auto-san-andreas-is-coming-to-vr/ |title=''Grand Theft Auto: San Andreas'' is coming to VR |last=Fenlon |first=Wes |work=[[PC Gamer]] |publisher=[[Future plc]] |date=28 October 2021 |accessdate=29 October 2021 |archive-date=29 October 2021 |archive-url=https://web.archive.org/web/20211029004950/https://www.pcgamer.com/grand-theft-auto-san-andreas-is-coming-to-vr/ |url-status=live }}</ref>

<ref name="Oculus VG">{{cite web |url=https://www.videogamer.com/news/grand-theft-auto-san-andreas-vr-looks-to-be-made-by-former-la-noire-developers/ |title=''Grand Theft Auto: San Andreas VR'' looks to be made by former ''LA Noire'' developers |last=Borthwick |first=Ben |work=VideoGamer.com |publisher=Resero |date=1 November 2021 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20211101175625/https://www.videogamer.com/news/grand-theft-auto-san-andreas-vr-looks-to-be-made-by-former-la-noire-developers/ |archive-date=1 November 2021 |url-status=live }}</ref>

<ref name="PS2 Classics">{{cite web |url=https://www.ign.com/articles/2012/12/10/release-date-for-grand-theft-auto-san-andreas-on-psn |title=Release Date for ''Grand Theft Auto: San Andreas'' on PSN |last=Moriarty |first=Colin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=10 December 2012 |accessdate=9 January 2014 |archiveurl=https://web.archive.org/web/20121213011113/https://www.ign.com/articles/2012/12/10/release-date-for-grand-theft-auto-san-andreas-on-psn |archivedate=13 December 2012 |url-status=live }}</ref>

<ref name="PS3">{{cite web |url=https://www.vg247.com/gta-san-andreas-gets-stealth-release-on-ps3-over-a-year-after-xbox-360 |title=''GTA: San Andreas'' gets stealth release on PS3 over a year after Xbox 360 |last=Saed |first=Sherif |work=[[VG247]] |publisher=[[Gamer Network]] |date=2 December 2015 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220815180459/https://www.vg247.com/gta-san-andreas-gets-stealth-release-on-ps3-over-a-year-after-xbox-360 |archivedate=15 August 2022 |url-status=live }}</ref>

<ref name="PS4">{{cite web |url=https://www.gamespot.com/articles/these-eight-ps2-games-are-coming-to-ps4-tomorrow-w/1100-6432836/ |title=These Eight PS2 Games Are Coming to PS4 Tomorrow With 1080p Graphics |last=Makuch |first=Eddie |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=4 December 2015 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151206015544/https://www.gamespot.com/articles/these-eight-ps2-games-are-coming-to-ps4-tomorrow-w/1100-6432836/ |archivedate=6 December 2015 |url-status=live }}</ref>

<ref name="Trilogy">{{cite web |url=https://www.gamespot.com/articles/gta-gets-trilogized-san-andreas-special-edition/1100-6134252/ |title=''GTA'' gets trilogized, ''San Andreas'' special edition |last=Surette |first=Tim |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=23 September 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151018143146/https://www.gamespot.com/articles/gta-gets-trilogized-san-andreas-special-edition/1100-6134252/ |archivedate=18 October 2015 |url-status=live }}</ref>

<ref name="Trilogy PS2">{{cite web |url=https://www.gamesradar.com/no-gta-the-trilogy-for-uk-yet/ |title=No ''GTA: The Trilogy'' for UK... yet |last=Cooke |first=Alex |work=[[GamesRadar]] |publisher=[[Future plc]] |date=9 November 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20191117164250/https://www.gamesradar.com/no-gta-the-trilogy-for-uk-yet/ |archivedate=17 November 2019 |url-status=live }}</ref>

<ref name="Windows Phone">{{cite web |url=https://www.engadget.com/2014/01/27/gta-san-andreas-windows-phone/ |title=''GTA: San Andreas'' now available for (some) Windows Phones weeks late |first=Ben |last=Gilbert |date=27 January 2014 |website=[[Engadget]] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20190210143817/https://www.engadget.com/2014/01/27/gta-san-andreas-windows-phone/ |archive-date=10 February 2019 |url-status=live }}</ref>

<ref name="Xbox Originals">{{cite web |url=https://www.wired.com/2008/10/grand-theft-aut-3/ |title=Download ''San Andreas'' on Xbox 360 |last=Snow |first=Jean |work=[[Wired (magazine)|Wired]] |publisher=[[Condé Nast]] |date=16 October 2008 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20160324231230/https://www.wired.com/2008/10/grand-theft-aut-3/ |archivedate=24 March 2016 |url-status=live }}</ref>

<ref name="Xbox 360">{{cite web |url=https://www.eurogamer.net/grand-theft-auto-san-andreas-headed-to-xbox-360-leaked-achievements-suggest |title=''Grand Theft Auto: San Andreas'' getting Xbox 360 re-release, leaked Achievements suggest |last=Phillips |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=23 October 2014 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220706214218/https://www.eurogamer.net/grand-theft-auto-san-andreas-headed-to-xbox-360-leaked-achievements-suggest |archivedate=6 July 2022 |url-status=live }}</ref>
}}


== External links ==
== External links ==

Revision as of 03:26, 11 January 2024

Grand Theft Auto: San Andreas
Developer(s)Rockstar North[a]
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
Artist(s)Aaron Garbut
Writer(s)
Composer(s)Michael Hunter
SeriesGrand Theft Auto
EngineRenderWare
Platform(s)
PlayStation 2
Release
26 October 2004
  • PlayStation 2
    • NA: 26 October 2004
    • PAL: 29 October 2004
  • Windows, Xbox
    • NA: 7 June 2005
    • EU: 10 June 2005
  • Mac OS X
  • 12 November 2010
  • iOS
  • 12 December 2013
  • Android
  • 19 December 2013
  • Windows Phone
  • 27 January 2014
  • Fire OS
  • 15 May 2014
  • Xbox 360
  • 26 October 2014
  • PlayStation 3
  • 1 December 2015
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh title in the Grand Theft Auto series and the first main entry since 2002's Grand Theft Auto: Vice City. Set within the fictional state of San Andreas, based on California and Nevada, the game follows Carl "CJ" Johnson, who returns home after his mother's murder and finds his old friends and family in disarray. Over the course of the game, he attempts to re-establish his old gang, clashes with corrupt cops, and gradually unravels the truth behind his mother's murder.

The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets the player freely roam San Andreas, consisting of three metropolitan cities: Los Santos, San Fierro, and Las Venturas, based on Los Angeles, San Francisco, and Las Vegas, respectively. The narrative is based on multiple real-life events in Los Angeles, including the Bloods and Crips street gang rivalry, 1990s crack epidemic, 1992 Los Angeles riots, and the Rampart scandal. The game was released in October 2004 for the PlayStation 2, and in 2005 for Windows and the Xbox. Enhanced versions were released in the 2010s, followed by a remastered version in 2021.

The game received critical acclaim for its characters, narrative, open world design, and visual fidelity, but mixed responses towards its mission design and technical issues. It generated controversy when the discovery of the "Hot Coffee" minigame unlocked a previously hidden sexual scene. Several gaming publications awarded the game year-end accolades, and it is considered one of the sixth generation console gaming's most significant titles and among the best video games ever made. San Andreas became the best-selling video game of 2004 and the best-selling PlayStation 2 game, with over 27.5 million copies sold. Its successor, Grand Theft Auto IV, was released in April 2008.

Gameplay

Grand Theft Auto: San Andreas is an action-adventure game played from a third-person view.[2] In the game, players controls criminal Carl "CJ" Johnson and completes missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the game's open world and complete optional side missions.[3][4] A multiplayer mode allows two players to roam the world.[5] The state of San Andreas is composed of three metropolitan cities: Los Santos, San Fierro, and Las Venturas.[6] The cities are unlocked as the story progresses.[7]

The game is played from a third-person view and its open world can be navigated using cars and other vehicles.[2][8]

Players may run, jump, swim, or use vehicles to navigate the world,[8] and use melee attacks, firearms and explosives to fight enemies, including the ability to dual wield firearms and commit drive-by shootings.[9][10] Weapons are purchased from local firearms dealers or retrieved from dead enemies or in the world.[11] In combat, auto-aim can be used against enemies. Several stealth elements were introduced in the game.[12] Should players take damage, their health meter can be fully regenerated through health pick-ups, and body armour can be used to absorb gunshots and explosive damage.[9][13] Players respawn at hospitals when their health depletes.[14] If players commit crimes, law enforcement may respond as indicated by a "wanted" meter in the head-up display. Stars displayed on the meter indicate the current wanted level (for example, at the maximum six-star level, police helicopters and military swarm to lethally dispatch players).[15]: 1  Officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight.[15]: 29 

Players can fight members from enemy gangs to earn their territory.[15]: 196 

In the world, gang wars are prompted when players attack rival gang members; the territory is won when players survive three waves of enemies. To retain territories, they must occasionally be defended from attacks by enemy gangs.[15]: 196  While free roaming the game world, players may engage in activities such as a vigilante minigame, a fire fighting activity, and a taxi cab service.[15]: 179–182  San Andreas introduced role-playing elements, allowing customisation of CJ's clothing, hairstyles, accessories and tattoos.[9][16] The balance of food and physical activity has an impact on Carl's appearance and physical attributes; players may eat and exercise to remain healthy.[17] The game tracks respect among CJ's friends, which varies according to his actions and appearance,[15]: 1  and acquired skills such as driving, firearms handling, stamina, and lung capacity.[8][15]: 4  Players can date six different girls and take them to dinner, drinks, or dancing.[15]: 200–201 

Plot

In 1992, following his mother's murder in a drive-by shooting, CJ (Young Maylay) returns to Los Santos after five years. He is intercepted by corrupt C.R.A.S.H. officers led by Frank Tenpenny (Samuel L. Jackson), who threatens to implicate CJ in a murder unless he co-operates with them. CJ returns to Grove Street and reunites with his brother Sweet (Faizon Love), sister Kendl (Yolanda Whittaker), and members of his old gang, Big Smoke (Clifton Powell) and Ryder (MC Eiht). Discovering the Grove Street Families have lost much of their territory, CJ restores the gang to power by helping to reunite the various Grove Street sets who had splintered, allying himself with Kendl's boyfriend, Cesar Vialpando (Clifton Collins Jr.), leader of the Varrios Los Aztecas. CJ and Cesar witness Big Smoke and Ryder meeting with Tenpenny and a group of Ballas, and discover that they had been working with Tenpenny and were responsible for CJ's mother's murder. Suspecting a set-up, CJ rushes to Sweet's aid in a showdown against the Ballas.

Sweet, who was wounded in the ambush, is imprisoned by police while Tenpenny exiles CJ in the countryside. CJ is forced to carry out favours for Tenpenny. He also befriends a hippie called the Truth (Peter Fonda) and Triad leader Wu Zi Mu (James Yaegashi). After winning the deed to a garage in San Fierro, CJ sets it up to earn money. While in San Fierro, CJ crosses paths with the Loco Syndicate, Smoke and Ryder's drug connection. CJ infiltrates the organisation and identifies its leader, the mysterious Mike Toreno (James Woods). Along with Cesar and the Triad, CJ kills Ryder and the other Loco Syndicate leaders, and destroys the Syndicate's drug factory. Soon after, CJ is contacted by Toreno, who reveals himself to be a government agent spying on criminal operations. He enlists CJ's help in several shady operations in exchange for Sweet's release from prison. CJ helps Sweet once again drive off the rival gangs from their home.

Tenpenny is arrested and tried for several felonies, but the charges are dropped, prompting a city-wide riot. CJ soon discovers Big Smoke's whereabouts, and fights his way to the top floor to confront him. CJ unsuccessfully attempts to reason with Big Smoke, and the two engage in a gunfight battle; CJ wins and Big Smoke confesses that he got caught up with the power and money in order to see his opportunity. Tenpenny arrives, holding CJ at gunpoint while he steals Big Smoke's drug money, intending to use it to leave the city. Tenpenny escapes in a fire truck, followed by CJ and Sweet; Tenpenny eventually loses control of the truck, crashing over the side of a bridge. CJ and his friends watch as Tenpenny crawls from the wreckage and dies of his injuries. In the aftermath, CJ's family and friends celebrate their success at the Johnson house. In the midst of the celebrations, CJ leaves to check on the neighbourhood.

Development

Like the two previous Grand Theft Auto entries, Benzies produced San Andreas with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was executive producer.[18]: 21 

Rockstar North began the development of San Andreas following the release of Grand Theft Auto: Vice City in October 2002. Having two years of development, as opposed to one year for Vice City, gave the team more opportunity to experiment and reevaluate the previous games.[19] The team wanted to ensure that the elements of the game worked together cohesively so the player felt that "it's from the same game".[20] Producer Leslie Benzies hoped San Andreas would redefine the Grand Theft Auto series and "revolutionize open-ended gameplay and video game production values".[21] Rockstar Games's The Warriors, scheduled to release in 2004, was delayed to 2005 to provide additional resources to San Andreas.[22]

Some developers were concerned about working conditions at Rockstar during the development of San Andreas as they were unable to take an adequate break after Vice City. Programmer Gary Foreman feared that company had entered an "eternal crunch", as some developers worked for 17 hours per day.[23]: 163  Some developers had disagreements with Rockstar president Sam Houser, causing them to step away from the development.[23]: 163–165, 184  San Andreas had an estimated budget of under US$10 million.[24]

Technical and open world design

We love L.A., and the whole gangbanging vibe, and the street culture. That time [early '90s] in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We'd done the East Coast in GTA3, and then '80s Miami with Vice City, so going to L.A. in the early '90s just seemed like an obvious place for us to go.

Dan Houser, in an interview with Electronic Gaming Monthly in January 2005[25]

The fictional state of San Andreas consists of three cities inspired by real locations: Los Santos (based on Los Angeles), San Fierro (San Francisco), and Las Venturas (Las Vegas).[6][26]: 44  The exterior map is 36,000 square kilometres (14,000 sq mi),[27] about four to six times larger than Grand Theft Auto III and Vice City's;[26]: 44  each city in San Andreas is approximately as large as Vice City's entire map.[28] Rockstar's New York-based research team took thousands of character photographs and video footage for Rockstar North[19] and the entire team travelled to Los Angeles, San Francisco, and Las Vegas to research and photograph each area,[29] including the gang territory of Los Angeles, which Garbut felt was difficult to capture without experiencing first-hand.[19]

Benzies felt that the developer's relationship with personalities such as Estevan Oriol, Mister Cartoon, and DJ Pooh helped the game's representation of 1990s Los Angeles street culture.[29] Work was put into the game's locations so the towns and districts did not look too "toy-towny" nor too precise.[20] The team sought to create a world with "depth" as opposed to quantitative size; Garbut wanted players to "feel like [they] can stop at any point and discover new things".[19] Various in-game locations were based on real areas, such as Los Santos by Compton, California, and a bridge in San Fierro by the Golden Gate Bridge.[30] The team were enthusiastic about the inclusion of mountains, forests, and a desert—firsts for the series.[19][31] San Fierro's hills, representative of San Francisco's, were intended to draw focus towards driving gameplay.[26]: 45 

The game's render pipeline was rewritten for increased graphics and scope,[20] allowing real-time reflections and volumetric lighting, as well as unique models for day and night.[26]: 45  In San Andreas, several models share a single low-detail model, allow them to be loaded as the player traverses the map instead of loading in one instance when moving between islands like in Vice City. The clip distance was improved for the game's Windows release. Textures were created at the highest resolution and scaled down for platforms unable to handle them.[27] A remodel of the game's lighting allowed for different sets during day and night.[19] The game's driving physics were reworked from its predecessors in consideration of the open areas.[20] The team wanted to borrow the "sense of physicality" from the gun gameplay in Manhunt (2003) while adapting it the formula of Grand Theft Auto.[32] Scripting advancements allowed for new gameplay features not possible in predecessors, such as the casino games.[27]

Story and characters

Dan Houser noted that the game's satire was aimed towards the "broader weirdness" of consumerism and action movies of America.[20] He felt that the writers were frequently attempting to outdo each other in regards to the game's humour.[20] The team wanted to ensure that the player had the freedom to make choices throughout the game while also maintaining interest in the story.[20] The team felt that the ability to adjust CJ's weight helped the player to feel as though their actions could have consequences in the game.[32] Dan Houser noted that the key themes of the Grand Theft Auto games included freedom of choice, a large open world, and strong interactivity with non-player characters.[32]

Several historical events influenced the game's narrative, including the Rampart scandal of the Los Angeles Police Department,[33] 1990s crack epidemic, 1992 Los Angeles riots,[34] and the rivalry between the Bloods and Crips street gangs.[35] Sam Houser recounted being fascinated by the appearances of street gangs and terrified by their behaviour.[36] DJ Pooh was hired to co-write the game from an American perspective.[23]: 189  The narrative was influenced by Hollywood films; Dan Houser said the team watched "hundreds of movies to get the California vibe into the game".[31] Journalists have identified references to several films in the game, including Boyz n the Hood (1991), Colors (1988), Juice (1992), Menace II Society (1993), and New Jack City.[37][38][39][40]

The game features over 400 speaking actors[20] and over 60,000 lines of dialogue.[41] Like the previous two Grand Theft Auto games, the voice actors of San Andreas include notable celebrities, including actors, rappers, and musicians. The game broke a Guinness World Record for having the largest voice cast of any video game of the time, featuring a credited 861 credited voice actors.[42] Dan Houser felt that the variety of the West Coast in the 1990s meant that the game could not focus solely on one community.[32] Sam Houser sought a relatively unknown actor for CJ as he found Ray Liotta's performance as Tommy Vercetti in Vice City "conflicting"; he opted to cast celebrities in secondary roles, such as Jackson as Tenpenny, and felt Young Maylay's obscurity in the industry made the character of CJ feel "very, very human".[43] Dan Houser felt CJ's customisability allowed players to better connect with the characters.[26]: 50 

Music

Rockstar partnered with Interscope Records to create the game's soundtrack.[44] The in-game radio features eleven radio stations with twenty DJs, and more than three times as many songs and advertisements as Grand Theft Auto III. The radio features were overhauled; instead of looping sounds, each station became dynamic, allowing randomised song order, accurate weather predictions, and story-relevant news announcements.[45] Interscope published two albums for the game: a two-disc album in November 2004,[46] and an eight-disc box set in December.[47] Post-PlayStation 2 versions of the game added an additional radio station supporting a custom, user-imported soundtrack.[48]

Release and promotion

In October 2003, Rockstar's parent company Take-Two Interactive announced the next Grand Theft Auto game would release in 2004's third quarter,[49] and prompted speculation after registering GTA: San Andreas with the U.S. Patent and Trademark Office in December.[50] Rockstar announced the game in March 2004, scheduled to release on October 19 and 22 in North America and Europe, respectively.[21] The first details and screenshots were released at E3 in May[39] alongside a cover story in Game Informer.[51] Rockstar launched the first trailer and official website in August,[52][53] followed by screensavers and the second trailer in September.[54][55] In September, Take-Two announced the game would be delayed to October 26 and 29 in North America and Europe, respectively, and revealed it would be released for Windows in early 2005.[56]

In October 2004, it was reported that an early version of the game had been leaked by hackers.[57] Rockstar asserted it would "aggressively pursue this matter", asking for information from those familiar.[58] The Introduction, an in-engine video, was provided on a DVD with the game's soundtrack in 2004[46] and special edition re-release for the PlayStation 2 in 2005.[59] The 21-minute video chronicles the events leading up to San Andreas, featuring CJ, Sweet, Big Smoke, Ryder, and Tenpenny.[60] IGN's Chris Carle enjoyed the voice acting but found the narrative uncompelling and felt the film alone was not worth the purchase of the special edition.[59]

Reception

Critical response

Grand Theft Auto: San Andreas received "universal acclaim" from critics, according to review aggregator Metacritic.[61] It is the fifth-highest-rated PlayStation 2 game on the site.[68] PSM2's Daniel Dawkins declared it "the single most complete, unique, universe in console history" after The Legend of Zelda: Ocarina of Time (1998) and "the best entertainment console gaming can offer".[69] Game Informer's Andrew Reiner called it "entertainment at its best"[65] and GameSpy's Miguel Lopez wrote it reminded him why he plays games: "to be liberated from the constraints of reality, and explore living, breathing worlds".[70]

Several reviewers considered San Andreas's world an improvement over its predecessors',[65][67][71] praising the attention to detail in its areas and characters;[9][72] IGN's Jeremy Dunham cited the differences in each city's weather as a highlight.[9] 1Up.com's Jeremy Parish considered it "the most complete, complex and detailed environment ever crafted for a game", praising the complexities of the freeway system and social dynamics.[71] GameSpy's Lopez lauded its accurate imitation of the American West Coast.[73] Critics considered the graphics an improvement over Vice City,[72][74] particularly regarding the animations, foliage, lighting, and weather effects;[8][9][64] PALGN's Chris Sell called it "one of the most visually absorbing games ever".[67] Criticism was directed at the game's technical issues, with several reviewers encountering pop-up,[9][67][69] and unstable frame rates;[8][71][72] some felt the game pushed the PlayStation 2 hardware to its limit.[71][72]

The cast's performances received praise, particularly that of (L to R) Samuel L. Jackson, David Cross, and James Woods.[8][65][75]

Several critics considered the narrative the series' best to date,[9][67] which Eurogamer's Kristan Reed attributed to its focus on dialogue and scene-setting, both in and out of cutscenes.[72] 1Up.com's Parish lauded the references to the 1991 assault of Rodney King and the sophisticated writing addressing race in South Central Los Angeles,[76] and Game Informer's Matt Miller enjoyed the narrative's ridicule of modern culture.[65] Some reviewers compared the story to Hollywood and similar popular culture;[65][76] PSM2's Dawkins felt the finale "outstrips the collected work" of filmmakers Jerry Bruckheimer and Don Simpson.[77] Critics praised the cast's performances, particularly that of Young Maylay, Samuel L. Jackson, James Woods, and David Cross.[8][65][75] Official U.S. PlayStation Magazine's John Davison considered CJ "possibly one of the most well-developed and believable videogame characters ever made" due to his layered personality and realistic behaviour;[74] 1Up.com's Parish concurred but felt CJ's kind nature made his in-game actions less believable, a problem that may have been circumvented through a branching narrative.[76]

Game Informer's Reiner considered gameplay a dramatic improvement over previous entries.[65] PSM2's Dawkins found the missions were rarely repetitive and blended difficulty with comedy.[77] GameRevolution's Joe Dodson lauded the freedom provided to players,[64] while 1Up.com's Parish felt the previous games' improvisation had been removed[78] and Electronic Gaming Monthly's Dan Hsu thought it could have benefited from branching paths.[62] The New York Times's Charles Herold found the game's structure diminished enjoyment of its missions, forcing players to drive long distances and replay extensive sequences upon failing,[79] a complaint echoed by others.[64][67][72] Some reviewers criticised the combat targeting (though acknowledged the usefulness of auto-aim)[9][67][72] and the flight, racing, RC car, and minigame controls.[67] [72][75][78]The addition of role-playing elements was praised for its simplicity, subtlety, and effectiveness,[62][72][8][80] though 1Up.com's Parish denounced some missions' statistical prerequisites.[78]

Windows and Xbox versions

San Andreas's June 2005 release for Windows and Xbox received "universal acclaim" according to Metacritic.[61] It was the second-highest-rated Windows game of 2005, behind Civilization IV,[91] and the third-highest-rated Xbox game, behind Ninja Gaiden Black and Tom Clancy's Splinter Cell: Chaos Theory.[92]

PALGN's Matt Keller considered the Windows release the best version of the game.[89] Reviewers lauded the improved graphics,[89][93] particularly for the more detailed textures and models, higher draw distance, and improved frame rate, loading times, and anti-aliasing,[94][89][95][81] though some considered the graphics outdated for the platform.[87][96] PALGN's Keller found the increased population density improved the world's overall atmosphere.[89] The mouse and keyboard controls were generally praised as an improvement[95]—over both the console versions and previous Windows ports[89][97]—especially during combat gameplay,[89][10][87][98] though responses to driving controls and keyboard mapping were mixed.[87][81][93] Praise was directed at the custom radio station[97][81] and the port's physical packaging and manual.[10][98] Some critics bemoaned the lack of changes to the mission design and structure,[94][95] and some encountered technical difficulties like sudden and major lagging spikes.[98][85]

GameZone's Eduardo Zacarias called the Xbox release the "definitive version of the game",[86] and GameSpy's Will Tuttle considered it better than the original.[99] Several reviewers praised the improved assets, reflections, shadows, and load times,[99][86][88] as well as the addition of a custom radio station[99][88] and video replay mode,[100][101] though GameSpy's Tuttle felt the latter was pointless without the ability to save videos.[100] Some critics thought the controls had not been improved since the original,[93][90] and others considered it a downgrade,[100][101] though GameSpot's Jeff Gerstmann appreciated the Xbox controller's analog triggers when driving.[82] Some technical problems occasionally persisted, including pop-up, inconsistent frame rates, and poor aliasing,[93][101][82] and some reviewers bemoaned the lack of significant graphical improvements.[90][88]

Mobile version

San Andreas's mobile version received "generally favorable" reviews according to Metacritic.[61] TouchArcade's Eli Hodapp considered it "the best the game has ever been",[104] while Digital Spy's Scott Nichols said it was "easily the worst way to experience" the game, only recommending that players with newer mobile hardware consider purchasing.[105] Its US$6.99 price point was praised.[104][106][107][102]

Reviewers praised the port's graphical enhancements, including increased draw distance, improved frame rates and load times, and enhanced models, reflections, shadows, and lighting,[104][103][106][107] though IGN's Leif Johnson found the textures remained dated[102] and some critics encountered technical issues like pop-up.[108][107] Digital Spy's Nichols lauded the addition of mid-mission checkpoints,[105] and TouchArcade's Hodapp found cloud saves the port's best feature.[104] Responses to the controls were generally positive,[104][106][103] considered an improvement over the series' previous mobile ports,[107] though critics concurred that playing with a controller improved the experience and better imitated the original versions.[104][102][103]

Accolades

San Andreas won won four of its five nominations at the Spike Video Game Awards, including Game of the Year, Best Action Game, and Best Performance by a Human Male for Jackson as Tenpenny.[109] It received four nominations at the British Academy Games Awards[110] and five at the Game Developers Choice Awards;[111] according to The Guardian, the developers walked out during the latter after winning none.[112] It won five awards at the Golden Joystick Awards, including Ultimate Game of the Year and Hero and Villain for CJ and Tenpenny, respectively.[113] The game received six nominations at the Interactive Achievement Awards, including Game of the Year, and won two: Outstanding Achievement in Soundtrack and Console Action/Adventure Game of the Year.[114] It won Best Action Game and Best Story for PlayStation 2 from IGN,[115][116] and Best PlayStation 2 Game, Best Action Adventure Game, Best Voice Acting, and Funniest Game from GameSpot.[117][118][119][120]

Award Date Category Recipient(s) and nominee(s) Result Ref.
British Academy Games Awards 1 March 2005 Best Game Grand Theft Auto: San Andreas Nominated [110]
Action Game Grand Theft Auto: San Andreas Nominated
Animation Grand Theft Auto: San Andreas Nominated
PS2 Grand Theft Auto: San Andreas Nominated
Sunday Times Reader Award for Games Grand Theft Auto: San Andreas Nominated
Game Developers Choice Awards 9 March 2005 Best Game Grand Theft Auto: San Andreas Nominated [111]
Excellence in Audio Craig Conner, Allan Walker Nominated
Game Design Leslie Benzies, Adam Fowler, Aaron Garbut, Sam Houser, Alexander Roger, Obbe Vermeij Nominated
Writing Dan Houser, James Worrall Nominated
Golden Joystick Awards 5 November 2004 Most Wanted Game for Xmas Grand Theft Auto: San Andreas Won [121]
4 November 2005 Nuts Magazine's Ultimate Game of the Year Grand Theft Auto: San Andreas Won [113]
PlayStation 2 Game of the Year Grand Theft Auto: San Andreas Won
Best Game Soundtrack of 2005 Grand Theft Auto: San Andreas Won
Hero of 2005 Carl "CJ" Johnson Won
Villain of 2005 Officer Tenpenny Won
Interactive Achievement Awards 1 February 2005 Outstanding Achievement in Soundtrack Grand Theft Auto: San Andreas Won [114]
Console Action/Adventure Game of the Year Grand Theft Auto: San Andreas Won
Game of the Year Grand Theft Auto: San Andreas Nominated
Console Game of the Year Grand Theft Auto: San Andreas Nominated
Outstanding Achievement in Game Design Grand Theft Auto: San Andreas Nominated
Outstanding Achievement in Character or Story Development Grand Theft Auto: San Andreas Nominated
Spike Video Game Awards 14 December 2004 Game of the Year Grand Theft Auto: San Andreas Won [109]
Best Performance by a Human Male Samuel L. Jackson as Frank Tenpenny Won
Best Action Game Grand Theft Auto: San Andreas Won
Best Soundtrack Grand Theft Auto: San Andreas Won
Designer of the Year Sam Houser and Rockstar North Nominated [122]

Sales

Grand Theft Auto: San Andreas sold 2.06 million units within six days of release in the United States,[123] and generated US$235 million in revenue in its first week.[124] In the United Kingdom, it sold an estimated 677,000 copies and grossed about £24 million within two days,[125] setting the record for the most copies sold during a weekend, and over 1 million copies and £35 million in nine days, becoming the country's fast-selling game.[126] It was 2004's best-selling game, with 5.1 million copies sold in the United States,[127] and over 1.75 million in the United Kingdom.[128] It was the best-selling game in the United States by April 2008, with over 8.6 million units sold,[129] and the best-selling PlayStation 2 game with 17.33 million units sold by 2009.[42] Worldwide sales reached 12 million units by March 2005,[130] 21.5 million by April 2008[129] and 27.5 million by 2011.[131]

Controversies

San Andreas was criticised by some for its perceived racial stereotyping.[132][133][134] Some saw the alleged stereotyping as ironic,[135] while others defended the game, noting that the storyline could speak to people of different backgrounds.[136] A study in Games and Culture found that youth groups "do not passively receive the games' images and content".[137]

Hot Coffee mod

The development team was forced to curtail the game's planned nudity and sexual content to obtain a "Mature" rating from the Entertainment Software Rating Board (ESRB); rather than removing the content, they made it inaccessible to players. Modders discovered the code on the PlayStation 2 release, and when San Andreas was released for Windows, modder Patrick Wildenborg disabled the controls around the code. He released this modified code online under the name "Hot Coffee" after the euphemism used in the game, and it was downloaded over one million times in a span of four weeks.[138]

The discovery of the "Hot Coffee" minigame resulted in intense legal backlash for Rockstar and Take-Two; both companies remained mostly silent on the matter.[23]: 203–208  The ESRB re-rated the game "Adults Only" after an investigation,[139] while the game was banned in Australia until the explicit content was removed.[140] Rockstar and Take-Two received a warning from the Federal Trade Commission for failing to disclose the extent of graphic content present in the game,[141] while a class action lawsuit alleged that the company had misled customers who believed the game's content fell along the lines of a "Mature" rating.[142][143] "Hot Coffee" had a major impact on the video game industry,[138][144] and the ESRB announced fines of up to US$1 million for game developers who failed to disclose the extent of their graphic content.[145]

Legacy

Critics agreed that San Andreas was among sixth-generation console gaming's most significant titles[146] and among the best games ever made.[147] Rockstar established a new narrative continuity for the series with the advent of seventh-generation consoles, focusing more on realism and details, including a full emulation of real-life cities used in settings. With Grand Theft Auto IV (2008), the team focused on increasing the amount and detail of buildings,[148] removing dead spots and irrelevant spaces.[149] The focus on realism and depth was continued with Grand Theft Auto V, with the development team re-designing Los Santos, a city in San Andreas;[150] Dan Houser felt the incorporation of three cities in San Andreas had limited the emulation of Los Angeles, making it more prevalent in Grand Theft Auto V.[151] Garbut felt San Andreas's rendition of Los Santos was unable to capture Los Angeles properly due to technical limitations, making it feel like a "backdrop or a game level with pedestrians randomly milling about" and effectively deeming it as a jumping-off point for the development of Grand Theft Auto V.[152]

Ports

Grand Theft Auto: San Andreas was released for Windows and the Xbox on 7 and 10 June 2005 in North America and Europe, respectively,[153] supporting higher screen resolutions, draw distance, and more detailed textures.[154] The Xbox version was released for the Xbox 360 on 20 October 2008 as part of Xbox Originals,[155] and the PlayStation 2 version for the PlayStation 3 on 11 December 2012 as part of PS2 Classics.[156] The Xbox Originals release was replaced with an enhanced version as part of the game's tenth anniversary on 26 October 2014, featuring higher resolution, enhanced draw distance, a new menu interface, and achievements;[157] the PS2 Classics release was replaced with this enhanced version on 1 December 2015,[158] and the PlayStation 2 version was released for the PlayStation 4 on 5 December.[159]

San Andreas was bundled with predecessors Grand Theft Auto III and Vice City in a compilation titled Grand Theft Auto: The Trilogy, released in North America for the Xbox on 8 October 2005,[160] PlayStation 2 on 4 December 2006,[161] and Mac OS X on 12 November 2010.[162] A remastered version of The Trilogy subtitled The Definitive Edition, including Vice City, was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 11 November 2021,[163] and for Android and iOS on 14 December 2023.[164] Existing versions of the game were removed from digital retailers in preparation for The Definitive Edition,[163] but later restored as a bundle on the Rockstar Store.[165]

A mobile port of San Andreas, developed by War Drum Studios,[1] was released for iOS devices on 12 December 2013,[166] Android on 19 December,[167] Windows Phone on 27 January 2014,[168] and Fire OS on 15 May 2014.[169] The port featured updated graphics, shadows, and character and vehicle models.[102] In October 2021, Meta Platforms announced a virtual reality (VR) version of the game was in development for Quest 2[170] by Video Games Deluxe.[171] Following the release of the Meta Quest 3 in October 2023, players questioned the status of the VR version and some suspected it may have been quietly cancelled; Meta said it did not have any updates at the time.[172][173]

Notes

References

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