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|Datura Studios
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|''[[Island Xtreme Stunts]]''
|Documents from 2000 showed the game under the working title: ''Lego Island 3: Xtreme Stunts'' as a follow-up from [[Lego Island]] and [[Lego Island 2: The Brickster's Revenge]] to be released on the PC, PS2, and GameCube. The game launched in 2002 on the PC, PS2, and GBA, but the GameCube version was never released for unknown reasons, although a promotional video showed the GameCube as a planned system for launch the same year.<ref>{{cite web |url=https://archive.org/details/li-3-technical-design}}</ref><ref>{{cite web |title=Island Xtreme Stunts ECTS 2002 Trailer |url=https://www.youtube.com/watch?v=gYrBZfie8v8 |website=YouTube |access-date=August 12, 2023}}</ref>
|[[Silicon Dreams Studio]]
|[[Electronic Arts]], [[LEGO Interactive]]
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|''[[Kirby's Adventure Wii|Kirby Adventure]]''
|''[[Kirby's Adventure Wii|Kirby Adventure]]''

Revision as of 03:39, 13 August 2023

This is a list of cancelled GameCube video games. The GameCube is a video game console released by Nintendo in 2001. After the decline in market share and loss of third party game developer support in the prior generation with the Nintendo 64, Nintendo worked to repair relationships with developers with the GameCube. While Nintendo's first party games generally sold well, many third party developed game sales lagged, leading Nintendo to work with third party's to help with publishing. While this helped, there were still many game's cancelled for the platform, between second and third party pitches being rejected by Nintendo, third party support being pulled due to lack of sales, and Nintendo themselves pushing games off to their next platform, the Wii, which released in late 2006. This list documents all known games that were confirmed for the GameCube at some point, but did not end up being released for it in any capacity.[1]

List of cancelled GameCube games

Title(s) Dates/Notes/Reasons Developer Publisher
Alias Originally announced in January 2003 for the GameCube, PlayStation 2, Xbox, and Windows, by June at E3 2003, the GameCube version had been dropped, without explanation, and never released.[2][3] Acclaim Studios Cheltenham Acclaim Entertainment
The Cat in the Hat A GameCube version was announced, but the game only ended up releasing on PlayStation 2, Xbox, and Windows.[4] Magenta Software Vivendi Universal Games
Car Combat/Thunder Rally Announced as a vehicular combat game in the vein of Twisted Metal, the game was one of a few game at the time cancelled during a massive corporate structuring that found much of the company instead focusing on the original Metroid Prime game.[5] Retro Studios Nintendo
Conker's Other Bad Day A proposed direct sequel to Conker's Bad Fur Day on Nintendo 64, development was halted when Microsoft bought developer Rare, and opted to remake Bad Fur Day on the original Xbox instead.[6] Rare Nintendo
Untitled Contra game In 2002, Konami's European branch announced their intention to bring a game from their Contra series to the Gamecube, though no such game ever materialized.[7] Konami of Europe Konami
Crash Twinsanity The game released on PS2 and Xbox, but was cancelled for GameCube. IGN speculated it was due to poor sales of prior Vivendi Universal games on the platform.[8] Traveller's Tales Vivendi Universal Games
Dead Phoenix Part of the "Capcom 5" - a group of major games announced by Capcom for the GameCube in late 2002 - the game was announced as cancelled by Capcom Japan in August 2003.[9] Capcom Capcom
Diddy Kong Racing Adventure A pitch for a sequel to Diddy Kong Racing by third-party developer Climax Studios after Rare, the original game's developer, was bought by Microsoft. While some rough content was created, the pitch was not picked up by Nintendo, and development was cancelled.[10][11] Climax Studios Nintendo
Donkey Kong Racing Announced as a sequel to Diddy Kong Racing at E3 2001, the game was cancelled in 2002 when developer Rare was bought by Nintendo competitor Microsoft, making them lose access to the rights to use the Donkey Kong IP.[12][13][5] Rare Nintendo
DK Bongo Blast Originally announced at E3 2006 as one of Nintendo's last Gamecube games. The game was however delayed, with development shifting to the Wii under the title Donkey Kong Barrel Blast[5] Paon Nintendo
Driver 3 Announced at E3 2002 for the GameCube, PlayStation 2 and Xbox, the GameCube version was later cancelled in September 2003 so that the development team could focus on finishing and releasing the game on the other two consoles in 2004.[14] Reflections Interactive Atari
Duke Nukem Forever The game was announced for Gamecube in May 2001. However, the game was delayed well outside of the Gamecube's lifespan, not releasing until 2011 on PlayStation 3, Xbox 360, and Windows.[15] 3D Realms Take Two Interactive
Dungeons & Dragons: Heroes Originally announced at E3 2002 for release on GameCube, PlayStation 2, and the original Xbox, a year later at E3 2003, Atari announced that the game would only release on the Xbox.[16] Atari Interactive Hunt Valley Studio Atari Interactive
Untitled EarthBound sequel While working on the Baten Kaitos duology for the Gamecube, Monolith Soft employee Yasuyuki Honne pitched a EarthBound sequel for the Gamecube to Nintendo President Satoru Iwata that involved claymation-styled graphics. While Iwata approved, when series creator Shigesato Itoi declined to work on the project, the game idea was abandoned, though some of the graphical styles were implemented into a segment of Baten Kaitos Origins.[17][18][6]
E.T.: Search for Dragora A Gamecube-exclusive game involving the E.T. the Extra-Terrestrial doing gardening and handiwork around a house. It was officially cancelled when its publisher went bankrupt prior to finishing the game.[19][20] Zed Two NewKidCo
Enclave Announced for the original Xbox, IGN reported that a Gamecube version was in development after developer Starbreeze Studios announced they possessed Gamecube devkits courtesy of Enclave publisher Swing Entertainment, who said that they would be publishing Starbreeze games they were prototyping on Gamecube. However, only an Xbox and Windows version would release.[21][22] Starbreeze Studios Swing! Entertainment
Far Cry Instincts Announced for the Gamecube, PlayStation 2, and original Xbox, the Gamecube and PS2 releases were cancelled.[23] Ubisoft Montreal Ubisoft
The Four Horsemen of the Apocalypse Announced for Gamecube, PS2, original Xbox, and Windows, the game was cancelled when 3DO went bankrupt in 2003. Reports of reviving the project arose in 2004, but the game never released on any platform.[24] 3DO Stan Winston
Futurama Announced for the Gamecube, PS2, and original Xbox, the GameCube version was cancelled in August 2003 following sluggish sales for the platform. Although a European release was still planned, it never came to fruition.[25] Unique Development Studios Vivendi Universal Games (NA)
SCi Games (Europe)
Galleon Originally announced in 1999 for release on Dreamcast and PC, the game's lengthy seven year development period expanded well beyond the Dreamcast's lifespan. Development was moved to GameCube for a time, but then cancelled in favor of a release on the original Xbox in 2004.[26] Confounding Factor SCi Games/Atlus
Game Zero A game announced announced by Zoonami, a company started by ex-Rare employee Martin Hollis, but never released in any capacity, and the company went out of business in the late 2000s.[5] Zoonami Nintendo
Gladiator: Sword of Vengeance Announced in January 2003 for the GameCube, PlayStation 2 and Xbox, the GameCube version was not present alongside the other versions at E3 2003, with Acclaim confirming its cancellation at the event.[27] The following month, the company announced that they had cancelled all GameCube games in development due to poor sales of their prior titles on the platform.[28] Acclaim Studios Manchester Acclaim Entertainment
Grabbed by the Ghoulies The game started development started on Gamecube in 2000, but development was moved to the original Xbox after developer Rare was bought by Nintendo competitor Microsoft. It released only on Xbox in 2003.[29] Rare
Golden Sun 3 Many reports from Japan and teases from Camelot Soft developers alluded to releasing a Golden Sun game for the GameCube after the release of Golden Sun 2 in 2002, though such a game never materialized, with a third game, Golden Sun: Dark Dawn releasing many years later in 2010 for the Nintendo DS instead.[5][30] Camelot Software Nintendo
Haven: Call of the King The first of a trilogy of planned games, it was announced for GameCube, PS2, and the original Xbox. The game had a difficult development cycle, which lead to the cancelling of the GameCube and Xbox versions to focus on the PS2 version. Poor sales of the PS2 version lead to the cancelling of the rest of the trilogy outright.[31] Traveller's Tales Midway
Iceman The first and only game announced by Datura Studios, was made by past Infogrames employees. Announced as a local multiplayer game for the Gamecube, PS2, original Xbox, and Windows, the game progressed to about 80% completed, but was cancelled when Datura couldn't find a publisher and went out of business.[32] Datura Studios
Island Xtreme Stunts Documents from 2000 showed the game under the working title: Lego Island 3: Xtreme Stunts as a follow-up from Lego Island and Lego Island 2: The Brickster's Revenge to be released on the PC, PS2, and GameCube. The game launched in 2002 on the PC, PS2, and GBA, but the GameCube version was never released for unknown reasons, although a promotional video showed the GameCube as a planned system for launch the same year.[33][34] Silicon Dreams Studio Electronic Arts, LEGO Interactive
Kirby Adventure One of three cancelled Kirby platformer games for the Gamecube. Announced at E3 2005, development was difficult and eventually stalled when the development team couldn't find a way to balance the game to be played both in single player and with up to 4 player local multiplayer. Parts of the game were used to create and release Kirby's Return to Dreamland on the Wii in 2011.[35][36][37] Hal Laboratory Nintendo
Untitled 3D Kirby game The second of three cancelled Kirby platformer games for the Gamecube. The game involved challenging gameplay with movement in 3D space. The game didn't meet Nintendo's internal quality standards and was never finished, though parts of the game were used to create and release Kirby's Return to Dreamland on the Wii in 2011.[35][36] Hal Laboratory Nintendo
Untitled 2D Kirby game The third of three cancelled Kirby platformer games for the Gamecube. The game involved 2D gameplay with a "pop-up book" styled graphical style. The game attempted to revamp the series' "copy mechanic", but didn't meet Nintendo's internal quality standards and was never finished, though parts of the game were used to create and release Kirby's Return to Dreamland on the Wii in 2011.[35][36] Hal Laboratory Nintendo
Kirby's Tilt 'n' Tumble 2/Roll-O-Rama. Announced at Nintendo Space World as a follow-up to Kirby's Tilt 'n' Tumble, the sequel would have involved connecting Game Boy Advances to the Gamecube as controllers to recreate the tilt gameplay controls of the original on a home console like the Gamecube. It was later briefly shown as a generic game called Roll-O-Rama without any Kirby branding on it before being cancelled outright.[5] HAL Laboratory Nintendo
Klonoa 2: Lunatea's Veil Shortly after its original PS2 release, a Gamecube port was announced, but never materialized.[38] Namco Namco
Lamborghini Announced in 2002 for Gamecube, PS2, and the original Xbox, the game was cancelled for all platforms in 2003 after Rage Software went out of business. Some aspect of the game were later used in the development of the Juiced series of racing game. A brief demo was released for Xbox in early 2003 prior to its cancellation, and an early prototype build of the game leaked in 2022.[39] Rage Software Majesco Entertainment
The Legend of Zelda: The Wind Waker 2 Nintendo originally planned on releasing a follow-up to Wind Waker on the GameCube, but cancelled work on the game in response to the game's lower sales in comparison to Ocarina of Time. Instead, they made Twilight Princess for GameCube and used the graphical style of Windwaker for the future Nintendo DS title Phantom Hourglass.[40] Nintendo Nintendo
Mace Griffin: Bounty Hunter Initially announced as an Xbox and Windows exclusive, ports to the PlayStation 2 and GameCube were revealed at E3 2002. After numerous delays, a publisher change from a partnership between Crave Entertainment and Electronic Arts to Vivendi Universal Games, and lukewarm reviews and sales, VU Games announced the GameCube version's cancellation on August 13, 2003, alongside a North American release of the Windows version,[41] which the publishing rights would eventually be purchased by MumboJumbo in December. Warthog Games Black Label Games
(Vivendi Universal Games)
Mario Kick-off Football/Retro NFL Football A proposed Mario Sports game by Retro Studios, reworked into a professional NFL football game by request of Nintendo, who was looking to create more mature games on Gamecube. The development team's inexperience with sports game development, combined with Electronic Arts and Sega signing on to release Madden NFL and NFL 2K entries for the Gamecube lead to its cancellation.[42] Retro Studios Nintendo
MetaForce (working title: Action/Adventure) One of many Retro Studios games cancelled in order to focus on Metroid Prime. An action game following three female protagonists, Nintendo was reported;y underwhelmed by the game itself, but impressed in the developers and the technology they created with it, leading to the use of the Metroid IP.[42][43] Retro Studios Nintendo
Narc Originally announced for GameCube, PS2, and the original Xbox, the GameCube version was cancelled due to disappointing sales of previous Midway games on the platform.[44] Midway Games Midway Games
NBA Jam Announced for the GameCube, PlayStation 2 and Xbox, the Gamecube version was not present alongside the other versions at E3 2003, with Acclaim confirming the GameCube version's cancellation without reason.[45] The following month, the company announced that they had cancelled all GameCube games in development due to poor sales of their prior titles on the platform.[28] Acclaim Studios Austin Acclaim Entertainment
Nintendo Pennant Chase Baseball A realistic baseball game Nintendo was publishing to make up for a shortage of realistic baseball games for the Gamecube, the game missed its initial 2005 release date, and was eventually quietly cancelled.[5] Exile Interactive Nintendo
Perfect Dark Zero Very early work was done on the game for the Gamecube, but was cancelled when Microsoft bought Rare. Development shifted to the original Xbox, which shifted again to Xbox 360 by the time the game released in 2005.[46] Rare Nintendo
Picassio Announced for the Gamecube and PS2 as a non-violent action game about an art thief, developer Promethean Designs was unable to find a publisher, and the game went unreleased as the company went bankrupt.[5] Promethean Designs
Untitled Pilotwings title Never announced but heavily rumored to be in development during the Gamecube's lifespan, a reboot of the Pilotwings franchise was in retrospect confirmed to be in development and cancelled.[6] Factor 5 Nintendo
Psychonauts Released for PS2, the original Xbox, and Windows, the game did not release for Gamecube after publisher Majesco Entertainment dropped support for the Gamecube.[47] Double Fine Majesco Entertainment
Raven Blade/Rune Blade Announced in 2001 for a late 2002 release on Gamecube, the game was one of many cancelled in Retro Studios restructuring that lead to the development largely pivoting to creating and finishing Metroid Prime.[48][5] Retro Studios Nintendo
Saffire Originally announced for Nintendo 64 as a game to showcase their middleware software they had created, it was shifted to Gamecube once the N64 started hitting the end of its lifespan. The game was cancelled early in the Gamecube's lifespan, though some of the game's elements were later used in 2002's Barbarian.[5] Saffire Saffire
Showdown: Legends of Wrestling When first announced under its original title, Legends of Wrestling 3, it was announced for GameCube, PlayStation 2 and Xbox. In June 2003, Acclaim announced that they would drop all GameCube support due to poor sales of their prior titles on the platform, leaving the GameCube version of the title in limbo.[28] In the end, when the game was first revealed under its final name in October 2003, only versions for the other two versions were announced for release.[49] Acclaim Studios Austin Acclaim Entertainment
Stage Debut Developed as a follow up to the Japan-only Mario Artist: Talent Studio for the Nintendo 64DD, it involved taking a picture of the player with a Game Boy Advance, transferring it to the Gamecube, and having it mapped over a cartoonish character model's face. The game was never released, but some aspects were reworked into concepts used for the Wii's Mii and Wii Sports years later.[50] Nintendo Nintendo
Untitled Shantae title Work on an entry in the Shantae series for the GameCube occurred in 2002, but was quickly cancelled after the team chose to develop further titles on the Game Boy Advance instead.[51][52][53] WayForward N/A
StarCraft: Ghost Announced in 2002 for the Gamecube, PS2, and original Xbox, the game experienced a lengthy and troubled development cycle. It was cancelled across all platforms across late 2005 and 2006. While never officially released, some content from early builds of the game leaked onto the internet in 2020.[54][55] Blizzard Entertainment Nintendo
The Suffering Originally announced for GameCube, PS2, and the original Xbox, the GameCube version was cancelled due to disappointing sales of previous Midway games on the platform.[56] Surreal Software Midway Games
Super Mario 128 Initially debuted and demonstrated at the Nintendo Space World expo is 2000, the game discussed for years without any further details. In 2007, Shigeru Miyamoto it would not be released as its own game, but that many gameplay ideas were instead implemented into Pikmin and Super Mario Galaxy.[57][5] Nintendo EAD Nintendo
Super Paper Mario Initially announced at E3 2006 as one of the last Nintendo games coming to Gamecube, development was moved to the Wii and released only for that platform in 2007.[5][58] Intelligent Systems Nintendo
Tengai Makyō III: Namida (Far East of Eden) Originally announced for GameCube and PS2, in 2004, it was announced that the GameCube version was cancelled.[59] Red Entertainment Hudson Soft
Terminator 3: Rise of the Machines Announced for the GameCube, PlayStation 2 and Xbox, the GameCube version was later cancelled in September 2003 so that the development team could focus on finishing and releasing the game on the other two consoles in late 2003.[14][60] Black Ops Entertainment Atari
Thornado A spinoff of the Turrican series that was meant to play Metroid and Contra games, the game was far enough along to have a short playable demo at Nintendo Space World, but went silent in the years following. While a trademark was renewed in 2004, it never released in any capacity.[61][62] Factor 5
Tom Clancy's Ghost Recon Advanced Warfighter Originally announced in 2005 as a title in development for GameCube, PlayStation 2, and both the original Xbox and Xbox 360, the GameCube release never materialized.[63] Red Storm Entertainment Ubisoft
Too Human Originally announced in 1999 for the PlayStation 1 and developed into an alpha build, development was moved to Gamecube after Nintendo signed a contract for developer Silicon Knights to make games exclusively for Nintendo platforms. However, their time under contract was more focused on completing Eternal Darkness and Metal Gear Solid: Twin Snakes, and the contract expired as the game was still incomplete. Development was cancelled as Silicon Knights signed a contract to work with Microsoft, with the game later releasing on the Xbox 360 in 2008.[64] Silicon Knights Nintendo
Tremors: The Game Originally announced for the GameCube, PS2, original Xbox, and Windows in 2002, the game was quietly cancelled later that year around the same time that developer Rock Solid Studios was bought out by Starbreeze Studios.[65][66] Rock Solid Studios Conspiracy Entertainment
Unity Initially announced for the Gamecube in early 2003, the game was cancelled in December 2004. Inability to meet its ambition and scope within a realistic timeframe was cited as a reason by developer Peter Molyneux.[67][5] Llamasoft Lionhead Studios
Yoshi Touch & Go/ Yoshi's Balloon Trip Early work on the game started on the Gamecube, before shifting to the Nintendo DS, which developers felt had hardware better suited for the gameplay concept.[68] Nintendo Nintendo

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