Jump to content

64 Ōzumō

From Wikipedia, the free encyclopedia
(Redirected from 64 Ozumo 2)
64 Ōzumō
Developer(s)Bottom Up
Publisher(s)Bottom Up
Producer(s)Shigeru Okamoto
Programmer(s)
  • Satoshi Yoshikawa
  • Masahiko Takahashi
  • Mitsuhiro Nishide
Composer(s)
  • Minako Adachi
  • Takuya Yokota
Platform(s)Nintendo 64
Release
Genre(s)Sports, Fighting
Mode(s)Single-player, multiplayer

64 Ōzumō[a] is a sumo wrestling simulation video game for the Nintendo 64 released in Japan on November 28, 1997.

Gameplay

[edit]

The gameplay simulates various aspects of a sumo wrestler's life, such as diets and training, and matches.

Reception

[edit]

Ryan MacDonald of GameSpot gave the game a 3.9 out of 10, calling the graphics "mediocre at best" and the game likely to appeal only to "die-hard sumo fans."[2]

Sequel

[edit]

64 Ōzumō 2[b] is a sequel released on March 19, 1999, also for the Nintendo 64.[3] Like its predecessor, the gameplay simulates various aspects of a sumo wrestler's life.

See also

[edit]

Notes

[edit]
  1. ^ 64 Ōzumō (64大相撲, Rokujūyon Ōzumō, lit. 64 Professional Sumo Wrestling)
  2. ^ (Rokujūyon Ōzumō Ni, lit. 64 Professional Sumo Wrestling 2)

References

[edit]
  1. ^ "64 Ōzumō for Nintendo 64 (1997)". MobyGames. Archived from the original on 2023-02-16. Retrieved 2023-02-15.
  2. ^ Mac Donald, Ryan (12 February 1998). "Sumo Battle (Import) Review". GameSpot. Archived from the original on November 10, 2018. Retrieved August 17, 2022.
  3. ^ "64 Oozumou 2 for Nintendo 64". GameFAQs. Archived from the original on 2023-02-16. Retrieved 2023-02-15.